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Mick
Dwarmaj
Kenji
7 posters
Slayer HQ (Giles' house)
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°451
Re: Slayer HQ (Giles' house)
South, the faster we get around a corner the better.
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°452
Re: Slayer HQ (Giles' house)
They willingly will go up to the sewer entrance and stand in fire and take damage to look down into the tunnel?5 move to sewer entrance and open fire on Ember (the only target)...
The burst creates a zone of licking flames that lasts
until the end of your next turn. Each enemy that enters the
zone or starts its turn there takes 2 fire damage
How is Ember the only target?
Aren't Tegarth, Aura, Ashe and Angelus in adjacent squares? The cops don't see them?
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°453
Re: Slayer HQ (Giles' house)
Mick wrote:They willingly will go up to the sewer entrance and stand in fire and take damage to look down into the tunnel?
Only clear target. The others are around 2 corners because of the 12' vertical tunnel.
Some of them will, of course. You backed off 2/3 of them for now, but they are in full riot gear from head to toe and they are a well trained crack terror unit. (Those 2/3 do have an action readied...)
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°454
Re: Slayer HQ (Giles' house)
I ran to the north.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°455
Re: Slayer HQ (Giles' house)
bradly wrote:...but they are in full riot gear from head to toe and they are a well trained crack terror unit.
They're going to run into a zone of fire and take auto damage? It's not a lot of damage, but they don't know how much until the enter...
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°456
Re: Slayer HQ (Giles' house)
Plus they just saw the scout move up there and boom as far as they know set off a trap.
Why would 5 more cops move up there and possibly set off another trap.
These are not stupid monsters, these are people with families and lives, not suicidal.
Why would 5 more cops move up there and possibly set off another trap.
These are not stupid monsters, these are people with families and lives, not suicidal.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°457
Re: Slayer HQ (Giles' house)
I thought SOP for police is to wait if they think there are traps in the area. Guess these cops have Orc Sergeants or something.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°458
Re: Slayer HQ (Giles' house)
Give me a break. It did slow down most of the baddies, every PC has risked some damage in pursuit of a monster, and none of you are Orcs. Please... These cops think they're in pursuit of occultist mass murderers. They think you murdered several dozen people just for the fun of it, (or for some 'black magic' ritual). They are willing to take some risks to apprehend you.
Top of the order...
Top of the order...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°459
Re: Slayer HQ (Giles' house)
Hmm, looks like Blade is going north...
On Angelus' turn:
Minor: take out healing potion (I had 4 and I think this is the last one...)
Move: use Eternal Mountan movement technique
gain resist all 5 and shift 2 N
Standard: move 6N
On Angelus' turn:
Minor: take out healing potion (I had 4 and I think this is the last one...)
Move: use Eternal Mountan movement technique
gain resist all 5 and shift 2 N
Standard: move 6N
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°460
Re: Slayer HQ (Giles' house)
So you really think a guy making 40k a year would be willing to basically run through a mine field to apprehend someone?
Cops won't go into a house when some one possibly has a gun. Cops won't even go into a house alone during a domestic dispute. Cops waited outside a house for 5-hours once and the suspect wasn't even inside. These are from actual news reports and procedure manuals.
So don't try to tell me they would charge through a suspected trap area, where they actually saw a big explosion go off, and saw one of their own injured.
Cops won't go into a house when some one possibly has a gun. Cops won't even go into a house alone during a domestic dispute. Cops waited outside a house for 5-hours once and the suspect wasn't even inside. These are from actual news reports and procedure manuals.
So don't try to tell me they would charge through a suspected trap area, where they actually saw a big explosion go off, and saw one of their own injured.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°461
Re: Slayer HQ (Giles' house)
Anecdotal. I can cite plenty of examples of blindly following pretty crazy orders too, and on top of that, this is D&D, not the real world. They have mid 40s in hit points. Let's remember that these guys going into the line of fire of a gun (etc) is NOT as dangerous as it would be for a real cop in the real world. And the cop they saw took the full blast of the flame, not just the lingering after flames, & he was able to get up & run away (which he did... he was NOT suicidal) ...and that was after he was sliced by an animated broadsword. Yes, that almost killed him (in total), but the rest have every reason to suspect the after flames is not as dangerous as the initial blast. On top of that, it DID change their approach...
Top of the order, Aura's turn...
Top of the order, Aura's turn...
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°462
Re: Slayer HQ (Giles' house)
At 0 HP are you unconcious or still able to take actions?
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°463
Re: Slayer HQ (Giles' house)
Krystoff wrote:At 0 HP are you unconcious or still able to take actions?
Still dying.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°464
Re: Slayer HQ (Giles' house)
I assume she would be unconscious but does she have to make death rolls?At 0 HP are you unconcious or still able to take actions?
Ember mumbles deliriously "aaaanybody see my Ruin staff?"
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°465
Re: Slayer HQ (Giles' house)
bradly wrote:Anecdotal. I can cite plenty of examples of blindly following pretty crazy orders too, and on top of that, this is D&D, not the real world. They have mid 40s in hit points. Let's remember that these guys going into the line of fire of a gun (etc) is NOT as dangerous as it would be for a real cop in the real world. And the cop they saw took the full blast of the flame, not just the lingering after flames, & he was able to get up & run away (which he did... he was NOT suicidal) ...and that was after he was sliced by an animated broadsword. Yes, that almost killed him (in total), but the rest have every reason to suspect the after flames is not as dangerous as the initial blast. On top of that, it DID change their approach...
Top of the order, Aura's turn...
Damn your D&D logic.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°466
Re: Slayer HQ (Giles' house)
Yep, D&D logic, any guy can shoot in the head with a gun and have no fear of dying. Diffinitely not real life.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°467
Re: Slayer HQ (Giles' house)
Mick wrote:I assume she would be unconscious but does she have to make death rolls?At 0 HP are you unconcious or still able to take actions?
Ember mumbles deliriously "aaaanybody see my Ruin staff?"
In 3.5, no death rolls and auto gets up in 20 rounds, but I'm pretty sure in 4.0 0 is the same as -x.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°468
Re: Slayer HQ (Giles' house)
Mick wrote:Yep, D&D logic, any guy can shoot in the head with a gun and have no fear of dying. Diffinitely not real life.
Well any guy with at least a few levels, anyway. But that's what makes the battles more fun. Bradly would never enter any of the situations that Camella Ann, Hayden, Jet Li (especially), etc look forward to!...
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°469
Re: Slayer HQ (Giles' house)
Dying
A dying creature is unconscious and must make death saving throws. Monsters normally die when they drop to 0 hit points, so they suffer this condition only in exceptional situations.
A dying creature is unconscious and must make death saving throws. Monsters normally die when they drop to 0 hit points, so they suffer this condition only in exceptional situations.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°470
Re: Slayer HQ (Giles' house)
Sorry, didn't notice Ember got knocked out...
I may need to revise my action after Aura and Ashe go.
I may need to revise my action after Aura and Ashe go.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°471
Re: Slayer HQ (Giles' house)
Ashe has a few potions but needs to stand as his move action.
Free: We need to kill the lights. I'm slowing everyone down cause I'm hurt, if you can take care of Ember I will get as far south as I can.
Move: Stand
Minor: Pull potion
Standard: Run 8 north and hide as part of the move action.
Note: I said south to hopefully throw them off at least a bit. Maybe split their party.
Free: We need to kill the lights. I'm slowing everyone down cause I'm hurt, if you can take care of Ember I will get as far south as I can.
Move: Stand
Minor: Pull potion
Standard: Run 8 north and hide as part of the move action.
Note: I said south to hopefully throw them off at least a bit. Maybe split their party.
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Trevor- Number of posts : 297
Registration date : 2008-12-01
Age : 40
Location : Bremerton, WA
- Post n°472
Re: Slayer HQ (Giles' house)
Free: Upon regaining consciousness, "I hate succubi."
Move: Stand in an open square not directly under the ladder.
Aura looks around to get a grasp on the situation. "Well this is officially the worst place I've ever woken up". After seeing Ember down, and hearing the troops and flames above, "We are gonna need something big to stop them, or at least slow them down enough to get out of here."
Standard: Perception check (or maybe dungeoneering?) Aura looks around the sewer to find the utility lines running through it, specifically the gas line.
Perception skill is 16. Dungeoneering skill is 9.
If check is successful and she finds it, free action to point at it and say, "We need to hack a hole in this pipe, then run. Fast."
OOC: I think you can see where this is going. Try to focus on getting everyone up and running.
Move: Stand in an open square not directly under the ladder.
Aura looks around to get a grasp on the situation. "Well this is officially the worst place I've ever woken up". After seeing Ember down, and hearing the troops and flames above, "We are gonna need something big to stop them, or at least slow them down enough to get out of here."
Standard: Perception check (or maybe dungeoneering?) Aura looks around the sewer to find the utility lines running through it, specifically the gas line.
Perception skill is 16. Dungeoneering skill is 9.
If check is successful and she finds it, free action to point at it and say, "We need to hack a hole in this pipe, then run. Fast."
OOC: I think you can see where this is going. Try to focus on getting everyone up and running.
Last edited by Trevor on Fri Aug 05, 2011 4:18 pm; edited 3 times in total
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°473
Re: Slayer HQ (Giles' house)
I think you already are since Ember was the only one they could shoot.Stand in an open square not directly under the ladder
Trevor- Number of posts : 297
Registration date : 2008-12-01
Age : 40
Location : Bremerton, WA
- Post n°474
Re: Slayer HQ (Giles' house)
Yeah, but I can't make heads or tails of the map anymore so I don't know if someone was standing over me or not, and since Ember is down that does mean I could stand in her square, which I'd rather not do.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°475
Re: Slayer HQ (Giles' house)
Trevor wrote:Yeah, but I can't make heads or tails of the map anymore so I don't know if someone was standing over me or not, and since Ember is down that does mean I could stand in her square, which I'd rather not do.
Let's resolve this in a couple hours. Angelus is standing in your square, so to stand you'd have to take a free shift N into Ember's square (which is legal since prone), or S.
Trevor- Number of posts : 297
Registration date : 2008-12-01
Age : 40
Location : Bremerton, WA
- Post n°476
Re: Slayer HQ (Giles' house)
Shifting S is fine. I just don't want to get immediately shot and downed again. Also, edited my post with aura's action will skill values.
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