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Giles' training session

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1 Giles' training session on Mon Nov 29, 2010 9:37 pm

21 hours until dawn...

As the party approaches Giles' car, Angel & Blade (both perception 21) hear Giles mumble quitely to himself, "Oh dear. Look at these young people. The world is doomed..."

Giles looks worried for all of you since you've obviously been fighting and most of you are very stoned... (Ember noticed that he seems surprised & pleased that everyone's alive though)

"See Blade, you can do it. Great job getting everyone back... Let's see if we can't help them now."

Giles asks you what intel you've all gathered on the Casino, the layout of all the rooms, etc. He then asks about how everyone got high and about the fight.

After evaluating the drugged Slayers, he tells you that it seems like a very dangerous ancient Vampire drug called 'Orpheus'. Vampires, being dead, are immune to poison, and since some were party-goers in life, they invented Orpheus, a part narcotic, part magical drug that not only gets you high, but also any Vampire that feeds off you too. Giles tells you that he's never heard of it being used on such a large scale. Normally when it's used it's a whole coven sharing a victim or two.

He also tells you very clearly that it's not uncommon for people to die during the recovery. Giles loads everyone in the car, cranks the heat to max, and after sending Blade into a store in town for lots of fluids/drinks, he begins talking you through the rehab process...

You need a lot of rest, fluids, warmth, plus a little magic and luck to break the fever... Giles unlocks his glove box, and pulls out a small charm.

"Blade, I need you to be a guide for the others. The Orpheus drug will take them on a deadly trip before recovering. If any of their dream monsters kill them in their drug trip, they don't wake up again. I can put you in their hallucination so you can help them get out."

He tells you again, "Remember, if a dream monster kills you while you're under, you just wake up from the dream. If something happens to them, they don't. Finish the nightmare, and once again, bring everyone back..."

Giles parks somewhere secure, and with the heat still blasting, he starts chanting and spinning the crystal. The dazzle of the spinning crystal starts getting brighter, then shadowy, then bendy...

Blade: You find you are not in the way too hot car anymore, but peering out through the crack of a hallway closet door in a house you don't recognize. You are dressed/equipped the same as you are now and hear screams and evil laughter from another room. You also see 4 Vampires opening 4 bedroom doors.

Everyone else: You are back in your bed, in your bedclothes, exactly as the day Giles found you when your family was attacked, and the same Vampire you saw earlier in the week is standing in your bedroom doorway again. You again hear the screams of family members from another room. Absolutely everything in your bedroom is exactly as you remember, but the hallway is different, as there are way too many bedroom doors (leading to the bedrooms of the other PCs), but also, only Ashe recognizes the rest of the house (except for the extra bedrooms & the hallway closet).

Your head is still cloudy, but are no longer finding everything hysterical, and your attention span feels normal.

Initiatives:

Angel: 25
Blade: 23.06
Ember: 23.05
Ashe: 14
Telgarth 8

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2 Re: Giles' training session on Mon Nov 29, 2010 10:00 pm

Hmm, so I'm in bed and there's a vampire in my doorway...

If so:
Move: stand
Standard: charge the vampire (do any At-Wills activate?)

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3 Re: Giles' training session on Mon Nov 29, 2010 10:05 pm

Dwarmaj wrote:Hmm, so I'm in bed and there's a vampire in my doorway...

(do any At-Wills activate?)

Yes, and I don't know yet. I posted the intro to this encouter thinking we were done with the boys. We need to resolve that one first...

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4 Re: Giles' training session on Mon Nov 29, 2010 11:54 pm

Is my weapon near my bed/in my bedroom like it normally is? Am I wearing my holy symbol/is it near?

Stand and attack vampire in my doorway.
use Seeking Brand.



Last edited by jibuki on Tue Nov 30, 2010 1:23 pm; edited 1 time in total

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5 Re: Giles' training session on Tue Nov 30, 2010 1:03 pm

Dwarmaj wrote:Hmm, so I'm in bed and there's a vampire in my doorway...

If so:
Move: stand
Standard: charge the vampire (do any At-Wills activate?)

Angel is rolling incredibly for unlocks... rolled a '20' and since you've activated all your encounters, you can unlock 2nd wind, AP, or any at-will, but it must be used this round. If no one's in range or you can't use it, it still takes an action so you might not be able to charge, depending on what you wan to unlock.

Let me know if you want to modify your actions...

After that is Blade (who rolled a '7' and didn't unlock anything this round)

Ember rolled a '1' (no unlocks), Ashe rolled a '4' (no unlocks), Telgarth rolled an '8' (no unlocks), and in this dream/reality, your heads still feel cloudy, but you're no longer stoned and can take all your actions each turn...

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6 Re: Giles' training session on Tue Nov 30, 2010 1:09 pm

Ross

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Admin
When do we unlock feats?


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

7 Re: Giles' training session on Tue Nov 30, 2010 1:15 pm

I assume we don't have access to our daily power since we used them in the last encounter against the kids.

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8 Re: Giles' training session on Tue Nov 30, 2010 1:16 pm

Ross wrote:When do we unlock feats?

If the feat has an associated power, it's according the the power's frequency (daily, at-will, etc). Otherwise free.


And yes, you guys took a short, but not extended rest.

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9 Re: Giles' training session on Tue Nov 30, 2010 1:26 pm

adjusted my actions waiting on question answers

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10 Re: Giles' training session on Tue Nov 30, 2010 1:33 pm

jibuki wrote:Is my weapon near my bed/in my bedroom like it normally is? Am I wearing my holy symbol/is it near?

Stand and attack vampire in my doorway.
use Seeking Brand.

Everything is exactly as it normally was, but most don't sleep wearing a holy symbol. I guess you can though, but you'd be a little strange... Seems more likely it'd be next to you on your nightstand, so you can pick it up with a minor.

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11 Re: Giles' training session on Tue Nov 30, 2010 1:45 pm

bradly wrote:
Angel is rolling incredibly for unlocks... rolled a '20' and since you've activated all your encounters, you can unlock 2nd wind, AP, or any at-will, but it must be used this round. If no one's in range or you can't use it, it still takes an action so you might not be able to charge, depending on what you wan to unlock.

Let me know if you want to modify your actions...

Does it sound like there are a lot of vampire in the hallway? (do I hear lots of possible enemies?)

I'll unlock Flurry of Blows.

My actions will stay the same. If I hit on the charge I'll flurry since its a free action that can be used after an attack.

If the primary is down and there's another target in meleee range I'll flurry on it. If there's no target in range then flurry is lost this turn.

Stone Fist Flurry of Blows
You lash out at another enemy after your first attack, a casual reminder of your great strength.

At-Will Psionic
Free Action Melee 1

Trigger: You hit with an attack during your turn

Target: One creature
Level 11: One or two creatures
Level 21: Each enemy adjacent to you

Effect: The target takes damage equal to 3 + your Strength modifier. If the target wasn’t targeted by the triggering attack, the damage increases by 2 (4 at 11th level and 6 at 21st level).

Special: You can use this power only once per round.

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12 Re: Giles' training session on Tue Nov 30, 2010 1:49 pm

Ross

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Admin
Guess I'll just do a melee basic attack on the closest Vampire.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

13 Re: Giles' training session on Tue Nov 30, 2010 1:54 pm

Dwarmaj wrote:Does it sound like there are a lot of vampire in the hallway? (do I hear lots of possible enemies?)

I'll unlock Flurry of Blows.

My actions will stay the same.

It sounds like there are many, many more... You can currently see 3 others standing in the bedroom doorways of Ashe, Ember, and Telgarth (though you note it strange that your old bedroom is in an unfamiliar hallway) and you don't see Blade. You hear a lot of commotion from the living room area & kitchen, and all of you remember about 2 dozen or so when your houses were attacked earlier this week... You're in a dream version of that same event.

Angel wakes up, stands and charges the Vampire and finds the battle isn't going any better than the first time so far... 8+8+1=17, miss. Flurry of blows is activated for you, but no effect this round.

Blade's turn...

Blade moves from his hiding spot at the end of the hall and slices the head clean off the Vampire Angel just attacked, exploding into a pile of dust. (13+8=21 hit)

Angel and Ashe's rooms are across from each other and Telgarth & Ember's same a little farter down the hallway, and a little farther down is the stairs to the living room.

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14 Re: Giles' training session on Tue Nov 30, 2010 2:02 pm

Can you put up a map of the general area?

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15 Re: Giles' training session on Tue Nov 30, 2010 2:16 pm

Dwarmaj wrote:Can you put up a map of the general area?

Okay, but no making fun of my artwork!



I don't expect this part to take long, so this map should be good enough... I'm still not Ken when it comes to computer stuff. :-/

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16 Re: Giles' training session on Tue Nov 30, 2010 2:28 pm

Ember will place her encounter power Orbmaster's Incendiary Detonation in the space outside the door between the 2 vamps.

Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier (+6) force damage, and you
knock the target prone.
Effect: The burst creates a zone of licking flames that lasts
until the end of your next turn. Each enemy that enters the
zone or starts its turn there takes 2 fire damage.
Orb of Imposition: You can extend the duration of this
effect, even though it is not an at-will power. If you do so,
the area expands to burst 3 and doesn't affect you or your
allies.
+6 attack, 1d6+12 damage

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17 Re: Giles' training session on Tue Nov 30, 2010 3:03 pm

Mick wrote:Ember will place her encounter power Orbmaster's Incendiary Detonation in the space outside the door between the 2 vamps.

I assume you also stand?

Vamp in your doorway 18=6=24 hit, in Telgarth's doorway 2=6=8 miss. The one you hit does not fall prone, but instead ignites into flames until there's only dust left.

Ashe's turn...

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18 Re: Giles' training session on Tue Nov 30, 2010 3:08 pm

Oops, yes stand first as a move action.
may as well use a minor to grab my cane/staff next to my bed.

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19 Re: Giles' training session on Tue Nov 30, 2010 8:32 pm

Ashe will stand and charge the vampire since I need to use MBA type of abilities. Cmon lady luck!

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20 Re: Giles' training session on Tue Nov 30, 2010 9:42 pm

Krystoff wrote:Ashe will stand and charge the vampire since I need to use MBA type of abilities. Cmon lady luck!

She's on your side... 13+6+1=20 hit for 10 hps. You thought for sure that your elbow to the neck should have dropped him, but he's still standing and not dust.

jibuki wrote:Is my weapon near my bed/in my bedroom like it normally is? Am I wearing my holy symbol/is it near?

Stand and attack vampire in my doorway.
use Seeking Brand.

Seeking Brand 2+6=8, miss.

Vampires' turn:

Vampire in Telgarth's room "WTF!..." as he dodges magic after magic. He shifts to Telgarth and '13' miss. (both a claw and a foot tried to do damage, but you dodged them both)

Vampire in Ashe's room: "You can't kill what's already dead!..." as he meekly backs away holding his neck where you clocked him.

Up next:

Angel: Unbelieveable! '15' must use new power
Blade: '9' MBA or previous unlocks only
Ember: '6' MBA or previous unlocks only
Ashe: '4' MBA or previous unlocks only
Telgarth: '18' must use new power



I should have taken the dusted tokens of the map to be less confusing... The one in the hallway is walking and talking, but not much else...

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21 Re: Giles' training session on Tue Nov 30, 2010 11:23 pm

Unlock 'Oath of Enmity', minor make closest vampire oath target, attack with sword

Oath of Enmity
You focus your wrath on a single foe, giving your attacks against it extraordinary accuracy.

Encounter (Special) Divine
Minor Action Close burst 10

Target: One enemy you can see in burst

Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.
If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either.
If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice

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22 Re: Giles' training session on Wed Dec 01, 2010 5:30 am

bradly wrote:I should have taken the dusted tokens of the map to be less confusing... The one in the hallway is walking and talking, but not much else...

Is the "walking dead" one blocking the hallway? Can we move through its space?

If I can move through his space...
Angel's turn:
Free: unlock Lion's Den
Move: move 6 (east then south down the hallway)
Standard: use Lion's Den movement technique
Shift 1s then gain +1 to all defenses.

Can someone toss me a stake?

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23 Re: Giles' training session on Wed Dec 01, 2010 9:44 am

Dwarmaj wrote:Is the "walking dead" one blocking the hallway? Can we move through its space?

Yes, he's meekly backing away from Ashe down the hallway. And, as no houses have 10' wide hallways, yes it is blocked. If it was an ally you could squeeze, but no, you can't move through enemy squares normally.

On second thought, I posted a thread on rules lawyer page...

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24 Re: Giles' training session on Wed Dec 01, 2010 10:21 am

bradly wrote:
Yes, he's meekly backing away from Ashe down the hallway. And, as no houses have 10' wide hallways, yes it is blocked. If it was an ally you could squeeze, but no, you can't move through enemy squares normally.

On second thought, I posted a thread on rules lawyer page...

MOVING THROUGH OCCUPIED SQUARES
✦ Enemy: You normally can’t move through an enemy’s space unless that enemy is helpless or two size categories larger or smaller than you.

Moving into a nonhelpless enemy’s space provokes an opportunity attack from that enemy,
because you left a square adjacent to the enemy.

I believe we can move through its space.

Re-reading the rules it looks like you can move through an enemies square. You just provoke an AoO from that enemy (or any other enemy who's threatened area you're moving through).

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25 Re: Giles' training session on Wed Dec 01, 2010 10:29 am

It looks like you can only move through the space if it is helpless (which these seem to be) or you're two sizes larger (in which case you provoke an AoO).

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