Mick wrote:Mui isn't dusted until the begining ot his turn right?
Right. Angelus killed him with a flurry, but also pushed him into the sunlight.
(& he WAS tough the first time you met him!)
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Mick wrote:Mui isn't dusted until the begining ot his turn right?
Dwarmaj wrote:Is Angelus in the correct square?
I wanted to end up E or SE of Mercury (to avoid flanking) if possible.
jibuki wrote:Can I reach 'Mui' and get the cloak? Or can someone else get it before Mui's turn?
jibuki wrote:Free - sun disk of pelor changed ranged damage to radiant.
minor - oath of emnity the broadsword wielding vampire near Ember.
move - 5 SE, 1 E - I should be 1 or 2 away from the vamp
standard - psychic surge
depending on what happens, I may use an action point
bradly wrote:Ember's turn, then Vamps & Succubus...
jibuki wrote:The damage was turned into radiant by the sun disk from the Psychic Surge and my sheet has it as 1d8 + 8 with the sun disk +2
How far away am I from the vampire w/ the broadsword? I believe I am two or more away.
If so, charge using my warhammer. 18 - 20 = critical dam = 2*d10 + 1d6
jibuki wrote:skip action point this round.
Mick wrote:Ember will move and move until she is west of the female vamp.
If I have too I'll run.
Minor: cast mage hand and try grab the cloak from Mui.
I should be flanking with Angelus.
Dwarmaj wrote:Sounds like Ashe is up... Then Aura
Ashe 23.08
Aura 20.09
Angelus 14.09
Telgarth 13.08
Blade 13.07
Mayor Wilkins 13.06
Ember 13.05
Krystoff wrote:Is the mayor the one directly to my east?
AP: Flame Spiral - Burst 3 up to 3 enemies I designate. I will choose the one to my NE and the two to my SE.
bradly wrote:The Vamp near Telgarth shift/attacks Telgarth and 26+3 sword 29 hit for 15 hits +8 flurry
Dwarmaj wrote:Are you not using the NPC item rules from the DMG? To have the weapon count as +3 they'd have to be level 16-20 NPCs...
Krystoff wrote:OK the hurt one over there is Aura, not mercury like I had thought.
"C'mon Mui, Attack me if dare! Unless I miss my guess though you are too cowardly and don't have the backbone."
Trevor wrote:So it's Aura's turn I think. But she's dominated so I don't think you need any input from me, Brad.
Krystoff wrote:Well, not much I can do about that. I do have a +1 versus ranged from over 5 squares away but that doesn't help a 25.
No one is within 5 so no ability to mark anyone.
Guess I just use Blazing Starfall on Mui and the Succubus.
bradly wrote:Technical question: Mui had 5 hits so dust either way, but Wendy has resist fire (only) 20, and the Mayor's aura nerfs radiant (only) by half. How would this affect Wendy since it does fire+radiant? Do the 2 seperate sources of resistance count, or does one of them have to do both? I don't know how to score this...
half damage
When a power or another effect deals half damage, apply all modifiers to the damage, including resistances and vulnerabilities, and then divide the damage in half (round down).
Dwarmaj wrote:I didn't know a vehicle was still here. I'll move west of the driver door (assuming it's headed north...).
Do I see someone inside? If so I'll glare at him and say, leave or die.
jibuki wrote:minor - pull potion
standard - Intervening Blades on Blade of the Eldritch Knight wielding vampire..
AP - Bond of Pursuit on same vampire
the hand can move the object into a pack, a pouch, a
sheath, or a similar container and simultaneously move any one
object carried or worn anywhere on your body into your hand
Mick wrote:Blade's turn likely won't effect Ember turn.
minor: sustain mage hand
move: move mage hand adjacent to her with the cloak and have it place the cloak around her shoulders.
standard: flaming sphere in space 2N of Ember. FS will attack the one to her NE.
Your move action is 2 seperate things, since it's 4 squares away. First you have to bring the MH to you, then you can have it rearange things.
Mick wrote:I don't understand what you mean? Are you saying the can't put the cloak on her?
Effect: You conjure a spectral, floating hand in an unoccupied
square within range. The hand picks up, moves, or manipulates
an adjacent object weighing 20 pounds or less and carries it up
to 5 squares. If you are holding the object when you use this
power, the hand can move the object into a pack, a pouch, a
sheath, or a similar container and simultaneously move any one
object carried or worn anywhere on your body into your hand.
As a move action, you can move the hand up to 5 squares. As
a free action, you can cause the hand to drop an object it is
holding, and as a minor action, you can cause the hand to pick
up or manipulate a different object.
Sustain Minor: You can sustain the hand indefinitely.
Mick wrote:The way I read the description below, it's more likely a free action to rearrange stuff.
But it's not a different object, it's one that the hand has already picked up.as a minor action, you can cause the hand to pick up or manipulate a different object.
Ross wrote:I will shroud Mercury instead.
Ross wrote:I Shrouded someone last turn. Which one was that? Are they still up?
Mick wrote:
Well, if it's going to cost another minor for it to put it on her, as a free action she'll have it drop the cloak across her left arm.
Yes, Her used her move action to move the MHIt's still a move action to move the hand 20'... Without the Mage hand, isn't it normally a standard action to don a cloak?
Mick wrote:Are you saying it's not a free action to have the MH drop the cloak on to her left arm?
Ross wrote:I'll Shroud here again. Move within 5 squares, of the bloodied one avoiding any Opportunity Attacks and staying as far South as possible.
Use Executioner's Noose on the Bloodied one.
Dwarmaj wrote:By top of the order, you mean Ashe/Aura's turn?
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