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Mick
Dwarmaj
Kenji
7 posters

    Slayer HQ (Giles' house)

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    Kenji


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    Post by Kenji Fri Jul 08, 2011 2:05 pm

    Mick wrote:Mui isn't dusted until the begining ot his turn right?

    Right. Angelus killed him with a flurry, but also pushed him into the sunlight.

    (& he WAS tough the first time you met him!)
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    Kenji


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    Post by Kenji Fri Jul 08, 2011 2:07 pm

    Dwarmaj wrote:Is Angelus in the correct square?

    I wanted to end up E or SE of Mercury (to avoid flanking) if possible.

    I tried... I'll move you 1 more S so you're to her E.
    Dwarmaj
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    Post by Dwarmaj Fri Jul 08, 2011 4:02 pm

    Telgarth's turn... are you waiting for more info?
    jibuki
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    Post by jibuki Fri Jul 08, 2011 4:18 pm

    Can I reach 'Mui' and get the cloak? Or can someone else get it before Mui's turn?
    Mick
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    Post by Mick Fri Jul 08, 2011 4:32 pm

    Ember may be able to get it depending on the ruling of Mage Hand.
    I think Telgarth is to far to reach him.
    Dwarmaj
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    Post by Dwarmaj Fri Jul 08, 2011 4:34 pm

    jibuki wrote:Can I reach 'Mui' and get the cloak? Or can someone else get it before Mui's turn?

    You might be able to get there with a run/run, but would provoke at least one AoO.
    jibuki
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    Post by jibuki Fri Jul 08, 2011 4:58 pm

    Free - sun disk of pelor changed ranged damage to radiant.
    minor - oath of emnity the broadsword wielding vampire near Ember.
    move - 5 SE, 1 E - I should be 1 or 2 away from the vamp
    standard - psychic surge

    Wilder Feature Psychic Surge
    You unleash a psychic shock wave at your enemy, hoping to harness its energy on your next attack.
    Encounter Implement, Psionic, Psychic
    Standard Action Ranged 10
    Target: One creature
    Attack: Primary ability vs. Reflex
    Hit: 1d8 + ability modifier psychic damage, and your attacks against the target before the end of your next turn can score a critical hit on a roll of 18–20

    depending on what happens, I may use an action point
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    Kenji


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    Post by Kenji Fri Jul 08, 2011 6:34 pm

    jibuki wrote:Free - sun disk of pelor changed ranged damage to radiant.
    minor - oath of emnity the broadsword wielding vampire near Ember.
    move - 5 SE, 1 E - I should be 1 or 2 away from the vamp
    standard - psychic surge
    depending on what happens, I may use an action point

    Telgarth wills his holy symbol to shine bright and valiantly jumps over the table to interpose between Ember and a rushing Vampire. He then unleashes a blast of mental energy that 14+11=25 hit for (1 rerolled to) 6 +7=13 hits.

    AP pending, after that...

    the Mayor (move) gets up, moves 5 S & E, then plops down in a chair, drink still in hand. As he does, he nods outside, then 4 people run out of the front of the limo (not the back, which the Mayor enjoyed alone) and climb into each of the GMCs & drive off, a 5th person closing the front door & settling into the driver's seat. As he moves, everyone that was smoking from sunlight stops smoking, including Sam Mui. "I can see everything much better from here... where I WOULD have been if you'd have waited for my signal!" (both cheery, then snappy)

    Ember's turn, then Vamps & Succubus...
    Dwarmaj
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    Post by Dwarmaj Fri Jul 08, 2011 7:52 pm

    bradly wrote:Ember's turn, then Vamps & Succubus...

    Blade's in there somewhere... Not sure if he wants to revise his actions though.
    jibuki
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    Post by jibuki Fri Jul 08, 2011 7:55 pm

    The damage was turned into radiant by the sun disk from the Psychic Surge and my sheet has it as 1d8 + 8 with the sun disk +2

    How far away am I from the vampire w/ the broadsword? I believe I am two or more away.

    If so, charge using my warhammer. 18 - 20 = critical dam = 2*d10 + 1d6

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    Post by Kenji Sat Jul 09, 2011 10:27 am

    Yes, Blade is just after Telgarth, & he did a run/run. Awaiting his revised actions for shroud...

    jibuki wrote:The damage was turned into radiant by the sun disk from the Psychic Surge and my sheet has it as 1d8 + 8 with the sun disk +2

    How far away am I from the vampire w/ the broadsword? I believe I am two or more away.

    If so, charge using my warhammer. 18 - 20 = critical dam = 2*d10 + 1d6


    You are 2 squares from Vamp, so can't charge. The next square is adjacent. Forgo AP or something else?

    Damage of 1d8=6 +8+2=16 radiant instead of the 13 unnamed damage I thought... You think you did less damage than you should have (about 1/2). Oops! the Mayor hasn't moved yet, this does full damage + vulnerability (this time).
    jibuki
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    Post by jibuki Sat Jul 09, 2011 11:30 am

    skip action point this round.
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    Post by Kenji Sat Jul 09, 2011 11:34 am

    jibuki wrote:skip action point this round.

    Ember's turn, then baddies...
    Ross
    Ross
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Sat Jul 09, 2011 1:30 pm

    I will shroud Mercury instead.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Mick
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    Post by Mick Sat Jul 09, 2011 6:47 pm

    Ember will move and move until she is west of the female vamp.
    If I have too I'll run.
    Minor: cast mage hand and try grab the cloak from Mui.
    I should be flanking with Angelus.
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    Kenji


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    Post by Kenji Sun Jul 10, 2011 9:59 pm

    Mick wrote:Ember will move and move until she is west of the female vamp.
    If I have too I'll run.
    Minor: cast mage hand and try grab the cloak from Mui.
    I should be flanking with Angelus.

    Ember does a move/move to W of Mercury (who Blade just shrouded) and casts Mage Hand trying to grab Sam's nice cloak. (I'm not really sure what this should be, so until someone thinks of something better, I'm going to make it a simple saving throw. '11' success, Mui's nice cloak is lifted off his shoulders.

    baddies turn...

    The Vamp near Telgarth shift/attacks Telgarth and 26+3 sword 29 hit for 15 hits +8 flurry. Normally both would be necrotic damage, but he's using a sword instead of claws, so Telgarth's resistance only applies to flurry, taking 18 hits total.

    The Vamp with the nice falchion regens 5 then moves to Ember & Angelus and 33+3 sword=36 crit! 16 +3d6=12 +6 special =34 hits on Angelus, normally dropping any living Slayer, then flurries on Ember for 8-5 resist=3 hits.

    Sam wants his cloak back but doesn't like being in the sun (even though he's in the Mayor's aura) and does a full move jumping on the table.

    Mercury regens 5, then teleports on top of the table near stairs, then 24 v will invades Aura's mind for almost max 15 +3 more from a glowing ring, and 20 v will 2ndary attack dominates Aura exactly.

    Vamp outside moves inside towards Aura and 25 v will hit for near min damage of 9, but also grants Sam Mui 5 healing and is no longer 'dead'.

    Wendy moves inside and is the only baddie to miss 16 v will on Ember.

    Mayor Wilkins while sipping the wine Aura poured him, looks at Sam & Angelus barely up then says, "After 2 rounds, I'm scoring this 1-1..."

    top of the order again...

    Angelus: -14/59 12/13 dying
    Ashe: fresh
    Aura: 31/58 12/12 dominated
    Blade: fresh
    Ember: 47/50 11/11
    Telgarth: 46/64 12/12

    Slayer HQ (Giles' house) - Page 3 Slayer18
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    Post by Kenji Mon Jul 11, 2011 8:27 am

    Dwarmaj wrote:Sounds like Ashe is up... Then Aura

    Ashe 23.08
    Aura 20.09
    Angelus 14.09
    Telgarth 13.08
    Blade 13.07
    Mayor Wilkins 13.06
    Ember 13.05

    My last post with everyone's health reads a little misleading. Here's everyone's initiatives, with the Vamps & Succubus at 13.04. Ashe's turn...
    Dwarmaj
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    Post by Dwarmaj Mon Jul 11, 2011 8:48 am

    Angelus:

    Free action: I'll see you guys in a bit

    On his turn:
    Standard: Second Wind

    Minor: use Fallen Needle Movement to shift 1NE (or use boots to shift 1N+1E if I can't go 1NE)

    Move: move 6E

    Looks like I need a some air...
    Krystoff
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    Post by Krystoff Mon Jul 11, 2011 10:25 am

    Is the mayor the one directly to my east? If so I will attempt to move by him to see if I provoke an AoO from him. I will say "Excuse me Mayor." while I pass by. If that is Aura then I will flirt with her instead as I pass by. "Excuse me hon, I've got a date with some bloodsuckers I don't want to be late for."

    Move: E, E, E, NE, NE (Between the second and third E I would provoke if that is the Mayor)
    Minor: Call of Challenge (Burst 3 all enemies are subject to divine sanction) *Note I am not designating the Mayor as my enemy. Not sure how that all works out since he might designate me as an enemy even though I am not treating him as one. I should get all enemies except Succubus at top right.
    Standard: Majestic Halo on the hurt one to my NW.
    AP: Flame Spiral - Burst 3 up to 3 enemies I designate. I will choose the one to my NE and the two to my SE.

    "C'mon Mui, Attack me if dare! Unless I miss my guess though you are too cowardly and don't have the backbone."



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    Kenji


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    Post by Kenji Mon Jul 11, 2011 12:14 pm

    Krystoff wrote:Is the mayor the one directly to my east?

    AP: Flame Spiral - Burst 3 up to 3 enemies I designate. I will choose the one to my NE and the two to my SE.

    Yes, that's the Mayor (NEEE of you), but after you move to to SE of Aura, the only figures to your SE are Ember, a Vamp, & Angelus.
    Krystoff
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    Post by Krystoff Mon Jul 11, 2011 12:30 pm

    OK the hurt one over there is Aura, not mercury like I had thought.

    Revised actions.
    Move: NE, NE, NE, E, E, E (Should be just W of the slightly hurt vamp and E of Aura)
    Free: "Excuse me hon, I've got a date with some bloodsuckers I don't want to be late for."
    Minor: Call of Challenge - Everyone in burst three is subject to divine sanction. Mayor is still caught in that but I am not designating him an enemy at this time. Should get Succubus and all vamps over there.
    Standard: Majestic Halo on the vamp to my SE.
    AP: Flame Burst on Mui, Vamp to my E, and Vamp NW of Angelus and NE of Ember. If Mui still lives then say:

    "C'mon Mui, Attack me if dare! Unless I miss my guess though you are too cowardly and don't have the backbone."

    Dwarmaj
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    Post by Dwarmaj Mon Jul 11, 2011 1:15 pm

    bradly wrote:The Vamp near Telgarth shift/attacks Telgarth and 26+3 sword 29 hit for 15 hits +8 flurry

    Are you not using the NPC item rules from the DMG? To have the weapon count as +3 they'd have to be level 16-20 NPCs...
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    Post by Kenji Mon Jul 11, 2011 1:35 pm

    Dwarmaj wrote:Are you not using the NPC item rules from the DMG? To have the weapon count as +3 they'd have to be level 16-20 NPCs...

    Oops, you're right. I meant to comply with that stupid rule that I think should be stricken... both attacks should only have been an effective +2. (Added 1hp back to Telgarth & Angelus)

    Krystoff wrote:OK the hurt one over there is Aura, not mercury like I had thought.

    "C'mon Mui, Attack me if dare! Unless I miss my guess though you are too cowardly and don't have the backbone."

    (Mercury teleported to the top of the table near the stairs & is the female Vamp token)

    Ashe was about to move, but the Vamp 2E of Aura (that healed Mui) uses an interrupt (Blood Roots) that 25vfort hits... Ashe is immobilized (save ends). Revised minor, standard, & possible AP actions?...

    (sorry, I guess I could have resolved that hit before you're revised actions, but you probably still needed clarification on who's which token...)

    Mercury: female Vamp token NW near stairs

    Sam Mui: Human male token NE

    Wendy (Succubus): round hottie token far NE

    'leader' Vamp (who healed Mui last round): male Vamp token 2E of Aura, 3N of Ember

    sword wielding Vamps: also male Vamp tokens far S by Telgarth & other adj to Ember & Angelus
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    Kenji


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    Post by Kenji Mon Jul 11, 2011 1:39 pm

    Note: I wanted to use that interrupt earlier, but Aura started out of range so couldn't stop her healing Angelus, and he wanted Angelus to move so he could get out of the sunlight without provoking an AoO.
    Trevor
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    Post by Trevor Mon Jul 11, 2011 3:38 pm

    So it's Aura's turn I think. But she's dominated so I don't think you need any input from me, Brad.
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    Post by Kenji Mon Jul 11, 2011 3:58 pm

    Trevor wrote:So it's Aura's turn I think. But she's dominated so I don't think you need any input from me, Brad.

    Unless you had an interrupt or something(you got hit exactly), yeah, no need to post your actions this turn.

    But it's still Ashe's turn, since his movement got 'interrupted' and is immobile, he can't do his intended actions.
    Krystoff
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    Post by Krystoff Mon Jul 11, 2011 5:25 pm

    Well, not much I can do about that. I do have a +1 versus ranged from over 5 squares away but that doesn't help a 25.

    No one is within 5 so no ability to mark anyone.

    Guess I just use Blazing Starfall on Mui and the Succubus.

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    Post by Kenji Mon Jul 11, 2011 6:07 pm

    Krystoff wrote:Well, not much I can do about that. I do have a +1 versus ranged from over 5 squares away but that doesn't help a 25.

    No one is within 5 so no ability to mark anyone.

    Guess I just use Blazing Starfall on Mui and the Succubus.

    Ashe goes with 'plan B' and stuck where he is casts Blazing Starfall and 24, 30 hit/hit for 19 hits.

    Technical question: Mui had 5 hits so dust either way, but Wendy has resist fire (only) 20, and the Mayor's aura nerfs radiant (only) by half. How would this affect Wendy since it does fire+radiant? Do the 2 seperate sources of resistance count, or does one of them have to do both? I don't know how to score this...

    While the last time Sam fell, she went into a tyranical rage, now that he's lost his coven & most of his power/wealth, Mercury seethes with mixed feelings as her lover is destroyed.

    Aura's turn... She probably should charge Angelus, potentially permanently killing him and provoking 2 AoOs along the way, but playing in character, Mercury will have her attack the Slayer who just dusted her lover, 28 v AC hit for 14 hits on Ashe. (Would have been dangerously close to killing Angelus!)

    at the end of their turns, '6', '11', Ashe is stil immobilized, but Aura regains her senses.

    Angelus' turn he 2nd winds, (uses boots to) shift to the doorway and move out into the setting sun.

    Angelus sees the GMCs have all driven off, the limo with the back door still open is parked but running.

    Slayer HQ (Giles' house) - Page 3 Slayer19

    Note: Angelus is not prone & has 14 hits. (I updated this after I took the screenshot)

    Telgarth next, then Blade, then Mayor will delay until after Ember so all the baddies go at once...
    Dwarmaj
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    Post by Dwarmaj Mon Jul 11, 2011 6:37 pm

    bradly wrote:Technical question: Mui had 5 hits so dust either way, but Wendy has resist fire (only) 20, and the Mayor's aura nerfs radiant (only) by half. How would this affect Wendy since it does fire+radiant? Do the 2 seperate sources of resistance count, or does one of them have to do both? I don't know how to score this...

    The mayor's aura wouldn't affect until after resistance/vulnerabilty. It is similar to insubstantial but only for radiant damage.

    If someone does 15 radiant damage to a protected vampire, then the vampire (who is vuln 5) would take (15+5)/2

    From the compendium...
    half damage
    When a power or another effect deals half damage, apply all modifiers to the damage, including resistances and vulnerabilities, and then divide the damage in half (round down).


    It's been ruled that the damage types, not the keywords affect resistance/vulnerabilities.

    The main attack of Blazing Starfall is radiant only. A Cosmic Sorcerer (which Ashe isn't at this time) can also do zone damage which is fire only.

    So it looks like the succubus takes 1/2 of the radiant damage. None of it was fire.
    Dwarmaj
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    Post by Dwarmaj Mon Jul 11, 2011 6:42 pm

    I didn't know a vehicle was still here. I'll move west of the driver door (assuming it's headed north...).

    Do I see someone inside? If so I'll glare at him and say, leave or die.
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    Kenji


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    Post by Kenji Tue Jul 12, 2011 9:10 am

    Thanks for the clarification on resistance. That was a tricky one for me.

    Dwarmaj wrote:I didn't know a vehicle was still here. I'll move west of the driver door (assuming it's headed north...).

    Do I see someone inside? If so I'll glare at him and say, leave or die.

    Yes, last round 4 guys climbed out of the front of the limo, run to & drive off in the 4 GMCs, and you saw an arm of a 5th guy close the front door again after they climbed out. The back of the limo is empty, the back door of the limo is open and it's empty.

    Iow, you know the driver can see & hear you, but because of the dark tinted windows, you can't see him anymore. If you moved to the W of the limo (& the open door), you can also see the vanity screen is closed so you can't see the driver that way either.

    Note: the limo is strikingly clean & shiny, like the whole thing was meticulously sterilized & washed very recently.
    jibuki
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    Post by jibuki Tue Jul 12, 2011 11:20 am

    minor - pull potion
    standard - Intervening Blades on Blade of the Eldritch Knight wielding vampire. I critical on a roll of 18 - 20 until the end of this turn.

    Avenger Attack 3 Intervening Blades
    Mystic echoes of your weapon weave around your target after your blow strikes home, interfering with your foe’s attacks.

    Encounter Divine, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Wisdom vs. AC
    Hit: 2[W] + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.

    AP - Bond of Pursuit on same vampire

    Avalanche Hammer
    Level 4 UncommonEnchanted with the essence of elemental earth, this hammer strikes foes like an avalanche.
    Enhancement: +1 attack rolls and damage rolls
    Critical: +1d10 damage per plus, and the target is knocked prone.
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    Post by Kenji Tue Jul 12, 2011 10:14 pm

    jibuki wrote:minor - pull potion
    standard - Intervening Blades on Blade of the Eldritch Knight wielding vampire..

    AP - Bond of Pursuit on same vampire

    Telgarth pulls a potion and swings a couple times at the Vamp adj and (28, 20) hit for 20 hits, no crit, and AP swings again (20, 26) hit again for 12 more. The Vamp is now bloodied from the 2nd hit. (No crits, but thanks to Oath hit both times)

    Blade's turn, then Ember... (MH holding cloak still)
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    Post by Mick Wed Jul 13, 2011 8:52 am

    Blade's turn likely won't effect Ember turn.

    minor: sustain mage hand
    move: move mage hand adjacent to her with the cloak and have it place the cloak around her shoulders.

    the hand can move the object into a pack, a pouch, a
    sheath, or a similar container and simultaneously move any one
    object carried or worn anywhere on your body into your hand

    standard: flaming sphere in space 2N of Ember. FS will attack the one to her NE.
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    Post by Kenji Wed Jul 13, 2011 9:15 am

    Mick wrote:Blade's turn likely won't effect Ember turn.

    minor: sustain mage hand
    move: move mage hand adjacent to her with the cloak and have it place the cloak around her shoulders.

    standard: flaming sphere in space 2N of Ember. FS will attack the one to her NE.

    Your move action is 2 seperate things, since it's 4 squares away. First you have to bring the MH to you, then you can have it rearange things.

    Ember summons her mighty ball of flame and 30vref hit for 23 fire on the Falchion weilding Vamp. He is now bloodied.

    Waiting on Blade, then baddies turn.
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    Post by Mick Wed Jul 13, 2011 9:31 am

    Your move action is 2 seperate things, since it's 4 squares away. First you have to bring the MH to you, then you can have it rearange things.

    I don't understand what you mean? Are you saying the can't put the cloak on her?
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    Post by Kenji Wed Jul 13, 2011 9:35 am

    Mick wrote:I don't understand what you mean? Are you saying the can't put the cloak on her?

    Assuming you also wanted to cast FS with your standard...

    At the start of your turn, the hand was 20' to your E (where Mui was). It takes a move action to move the hand to you. It is a 2nd move action to move/rearange stuff on your person. Make sense?
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    Post by Mick Wed Jul 13, 2011 9:45 am

    The way I read the description below, it's more likely a free action to rearrange stuff.


    Effect: You conjure a spectral, floating hand in an unoccupied
    square within range. The hand picks up, moves, or manipulates
    an adjacent object weighing 20 pounds or less and carries it up
    to 5 squares. If you are holding the object when you use this
    power, the hand can move the object into a pack, a pouch, a
    sheath, or a similar container and simultaneously move any one
    object carried or worn anywhere on your body into your hand.
    As a move action, you can move the hand up to 5 squares. As
    a free action, you can cause the hand to drop an object it is
    holding, and as a minor action, you can cause the hand to pick
    up or manipulate a different object.
    Sustain Minor: You can sustain the hand indefinitely.
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    Post by Kenji Wed Jul 13, 2011 10:15 am

    Mick wrote:The way I read the description below, it's more likely a free action to rearrange stuff.

    Upon conjuration, yes, just like conjuring a Flaming Sphere also gets an immediate attack. After that, minor to sustain, move to move, standard to attack.

    "If you are holding the object when you use this power,..." I read this as first cast. After that...

    As a move action, you can move the hand up to 5 squares.

    As a free action, you can cause the hand to drop an object it is
    holding

    as a minor action, you can cause the hand to pick up or manipulate a different object.

    Sustain Minor: You can sustain the hand indefinitely.

    You need your minor to sustain, your move action to move it, and then you can drop the cloak at your feet as a free action, or use your standard as a 2nd minor action to manipulate an object instead of casting. I'm pretty sure that's right...
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    Post by Mick Wed Jul 13, 2011 10:45 am

    as a minor action, you can cause the hand to pick up or manipulate a different object.
    But it's not a different object, it's one that the hand has already picked up.

    Well, if it's going to cost another minor for it to put it on her, as a free action she'll have it drop the cloak across her left arm.
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    Post by Ross Wed Jul 13, 2011 12:52 pm

    I Shrouded someone last turn. Which one was that? Are they still up?


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    Post by Dwarmaj Wed Jul 13, 2011 12:59 pm

    From post #114... Rolling Eyes
    Ross wrote:I will shroud Mercury instead.

    The only enemy downed was Mui.
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    Post by Kenji Wed Jul 13, 2011 1:00 pm

    Ross wrote:I Shrouded someone last turn. Which one was that? Are they still up?

    That was Mercury, the female Vamp token on the NW table by the stairs. She's slightly wounded, but not much.

    Mick wrote:
    Well, if it's going to cost another minor for it to put it on her, as a free action she'll have it drop the cloak across her left arm.

    It's still a move action to move the hand 20'... Without the Mage hand, isn't it normally a standard action to don a cloak?
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    Post by Mick Wed Jul 13, 2011 1:18 pm

    It's still a move action to move the hand 20'... Without the Mage hand, isn't it normally a standard action to don a cloak?
    Yes, Her used her move action to move the MH
    Are you saying it's not a free action to have the MH drop the cloak on to her left arm?
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    Post by Kenji Wed Jul 13, 2011 1:25 pm

    Mick wrote:Are you saying it's not a free action to have the MH drop the cloak on to her left arm?

    No, that's a free action.

    What I'm saying is, next round, if you put it on next round mundanely, I think it's a standard action, but if the magic Mage Hand puts in on you next round, it's only a minor. (Not sure of the rules though, which is why I asked...)
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    Post by Ross Wed Jul 13, 2011 1:58 pm

    I'll Shroud here again. Move within 5 squares, of the bloodied one avoiding any Opportunity Attacks and staying as far South as possible.
    Use Executioner's Noose on the Bloodied one.


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    Post by Mick Wed Jul 13, 2011 2:02 pm

    I rather carry it around in her arms. Just don't have enough actions.

    Would need a minor to sustain MH, minor to put on cloak and a minor to sustain FS.

    She will likely be
    minor sustain FS
    moving FS after the vamp moving away from it.
    standard blasting the vamps.

    Which sound like it serve the party better?
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    Post by Kenji Wed Jul 13, 2011 10:34 pm

    Ross wrote:I'll Shroud here again. Move within 5 squares, of the bloodied one avoiding any Opportunity Attacks and staying as far South as possible.
    Use Executioner's Noose on the Bloodied one.

    There are 2 bloodied Vamps, 1 13 sq away, 1 6 sq away... I'll assume you meant the close one.

    Blade throws another shroud on Mercury and moves 1 SE to 27 v fort easy hit with EN for 11 hits. (only, right? because Telgarth is adj?)

    <then Ember's turn as previous... technically Blades action came first>

    baddies turns...

    The Vamp near Telgarth shift/attacks Blade 24 hit, for 10 hits, flurries on Telgarth for 8-5=3, then moving 6 NE, then as his move action, shifts NE1 to help flank Ember...

    The falchion Vamp regens 5, takes 19 fire, then shift/attacks 28 +2CA hit for 12 +8-3flurry on Ember then moves 2E. (No +6 special this time... pretty cool ability for a falchion though!) Move action he closes the front door again...

    'leader' Vamp takes 20 fire, regens 5, then uses an encounter, 30 hit on Ashe, 17 misses Aura, 30 hits Ember for 7+3 extra from ring, and pulls both 2. He then shifts N1. Ember is now bloodied & adj to her own Flaming Sphere, tasting her own medicine!... Twisted Evil

    Wendy then 25 v will dominates Ember...

    Mercury then moves NW6 then 21 v will dominates Ashe exactly inflicting 11 psychic damage.

    Mayor Wilkins: "Hmmm... Looks like mind magic works pretty well against Slayers. Could be trouble..."

    PCs turns, top of the order...

    Ashe: 23/58 13/13 bloodied, immobilized, dominated
    Aura: 31/58 12/12
    Angelus: 14/59 11/13 bloodied
    Telgarth: 44/64 12/12
    Blade: 40/50 11/11
    Ember: 22/50 11/11 bloodied, dominated

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    Post by Dwarmaj Wed Jul 13, 2011 10:42 pm

    By top of the order, you mean Ashe/Aura's turn?
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    Post by Kenji Wed Jul 13, 2011 10:43 pm

    Dwarmaj wrote:By top of the order, you mean Ashe/Aura's turn?

    Yeah, I usually post health in alphabetical order. I just switched it to init order above...

    Oops! I need to resolve Ashe's turn...

    Ashe launches a Blazing Starfall on Aura, but must have been mentally fighting through the domination, 17 v ref, misses. He then '10' saves v dominate, '2' is still immobilized.

    Aura's turn...

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