Free action 'if you don't care if we dust these two
suckers'
Standard: scorching burst between the two vamps.
Last edited by Mick on Tue Jul 05, 2011 8:05 am; edited 1 time in total
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Trevor wrote:Do you need line of sight for that? Angelus closed the doors.
Mick wrote:Move: 1N, 1NW, 4W
Free action: 'if you don't care if we dust these two suckers lets have them come in and party'
Standard: move 6W
Mick wrote:Move: 1N, 1NW, 4W
Free action: 'if you don't care if we dust these two suckers lets have them come in and party'
Standard: move 6W
Dwarmaj wrote:
Free action: (speaking to Ember who looks a little trigger happy)
Hmm, we may want to wait until the leaders are in before we start blasting. Wouldn't want them to just drive off...
Free action: (to the mayor)
You can tell your people that we've agreed to a truce and would like to discuss the terms in person, we'll allow them in.
Dwarmaj wrote:Technically, Angelus didn't invite them in... He told the mayor that they could come in.
If they do come in, shouldn't Angelus get the rest of his turn? Why would it start back at the top of the order?
Since the vampires at the door are delaying, they have to wait until Angelus finishes his current round.
If they had a readied action, then they could come in mid-turn.
NPC Level Bonus and Magic Threshold
As player characters gain levels, they choose feats and gain magic items that increase their attack bonuses and defenses. The level bonus, shown on the table below, is an abstraction that helps NPCs keep pace with characters. You can think of it as representing feats you’re not bothering to choose, low-level magic items, or the NPC’s intrinsic power.
Add this number to the NPC’s Armor Class and other defenses, attack rolls, and damage rolls. An NPC’s magic threshold is related to the level bonus. If you give an NPC a magic item that grants a bonus to attack rolls and damage rolls or to defenses, subtract the magic threshold from that bonus before you apply it.
For example, if you give a 12th-level NPC a +4 magic longsword, add only a +2 bonus to his or her attack rolls and damage rolls, since the magic threshold at that level is +2.
Level Level Bonus Magic Threshold
1st–5th +1 +0
6th–10th +3 +1
11th–15th +5 +2
16th–20th +7 +3
21st–25th +9 +4
26th–30th +11 +5
Dwarmaj wrote:Angelus has Resist necrotic 5, I'm not sure which attacks are doing necrotic damage (if any, they vampires used to do necrotic on hit and flurry).
Dwarmaj wrote:Angelus doesn't fall when below zero, he's dazed instead (new Revenant rules, I used to be able to make AoO while below zeor..., now I have to wait til paragon to do that).
bradly wrote:Makes sense, but then you'd be -3 instead of -8. I'll switch the token, but still negative.
Dwarmaj wrote:Not sure if it matters, but when Angelus is bloodied, he gains +2 to AC.
Note: I don't think NPCs are suppose to benefit much from armor/weapon enhancement bonuses. If they are 6-10th, then they only get +1.
Dwarmaj wrote:bradly wrote:Makes sense, but then you'd be -3 instead of -8. I'll switch the token, but still negative.
I got hit by two flurries... If they're both doing necrotic, then I'd be at +2hp.
Then I would be able to make an AoO on Mercury and Wendy...
I'd also gain a few HP if their magic weapons are capped at +1.
bradly wrote:
What a LAME rule! They'd still get +2 since it's a +3 sword. I don't think that matters... the first attack would have missed by 1, but hit by 2, but you weren't bloodied yet, 2 second would have hit exactly anyway, but +2 instead of +3, so still a hit even with +2 bloodied, psychic attack hit fort, hit by a mile, Mui hit by more than 2...
Dwarmaj wrote:It's for balance... NPCs already have higher to hit than PCs. Adding magic weapons on top makes it tough on the PCs.
bradly wrote:Bah! Unless you guys let them get dusted, we know where the items will end up! (& no, I'm letting the Vamp flurry stand, but it'll be necrotic if their claws are) I'm sure a few of you already have your eyes locked in on target for an item you wants...
Dwarmaj wrote:How does that work again for PCs who only do fire/radiant damage?
Dwarmaj wrote:Can they choose not to dust a vampire? What if a vampire tries to flee and is caught in the sun?
bradly wrote:I'll allow a save v ref as a minor action to grab an item mid-dusting and save it.
bradly wrote:
Angelus is still up at +2, gets an AoO on Mercury, and Wendy then does a move & gaze instead of a move/move inside (she's not burning in the sun).
Dwarmaj wrote:bradly wrote:I'll allow a save v ref as a minor action to grab an item mid-dusting and save it.
What is a "save vs ref" in 4.0?
Is it 10+ like all other saves or is there a specific Ref defense we have to hit?
Dwarmaj wrote:Did Angelus hit?
Does he see who was targetted by the gaze?
Dwarmaj wrote:Sounds like Ashe is up... Then Aura
Ashe 23.08
Aura 20.09
Angelus 14.09
Telgarth 13.08
Blade 13.07
Mayor Wilkins 13.06
Ember 13.05
Krystoff wrote:Free: Sunblade deals radiant
Free: Sunblade light is at full power (20 squares)
Move: Stand (I believe I have to do this since I was sitting)
Standard: Blazing Starfall on Mui and the vamp to his NE.
"Well its about time we took care of unfinished business Mui. Your clan is in shambles and the power you once held is slipping away like your pathetic undead life. Taste the power of the sun Mui? It's the last thing you shall ever taste."
Trevor wrote:Move action - stand.
Free action - "So let me guess..." says Aura to the Mayor as she gets up, "in the contingency of us failing this little test of yours, you would continue to support clan Mui in exchange for them helping you 'tip the scales,' as you put it."
Move action - move to within 5 squares of Angelus.
Minor action - Spirit of the Keeper on Angelus. He gets to spend a healing surge and gains an additional 1d6 HP.
Dwarmaj wrote:Hmm, I can't tell which vampire is which...
Which one is Mercury? Which one is Mr. Mui?
Shouldn't Blade be closer? I thought he was the first to detect them and looking out of a window. He looks to be in a separate room a few rounds away...
Dwarmaj wrote:Where does the sun start?
If I were to push Mr Mui 2 is he in the sun or shade?
Dwarmaj wrote:Angelus' turn:
Minor: activate Fighting Fury stance (+5 damage on all melee attacks)
Move: make Mr. Mui my Oath
Standard: use Scattering of Leaves on Mr Mui (two attacks vs Ref, take better since he's my oath)
On hit: push Mr Mui 1 NE, shift 1E, and make a secondary attack on the vampire.
If the Secondary attack hits, slide the vampire 1E and Mr Mui 1E
May use an action point depending on the outcome of the standard action...
Dwarmaj wrote:Angelus' turn (cont...)
Oh, on the standard there should have been a FoB on Mr Mui
Action Point:
Use Spinning Leopard Manuever (shift 6 and attack each enemy I shift next to), oh, and 1/2 damage on a miss with the +5 bonus)
Shift:
1E Attack Mr Mui (FoB on Mr Mui if I hit, I get to attacks on him, use better)
1N Attack vampire (FoB on Mr Mui on hit if I didn't use my 2nd FoB already)
1SW+1W Attack vampire (FoB if I missed the first two)
1S Attack Mercury (FoB if I missed the first three)
1S
Note:
I get two FoB per turn from Ki Focus
Defenses should be 27/22/24/22
Outlined Vamp in question with red halo:jibuki wrote:And which vampire is this?
bradly wrote:Mayor: "Uh oh! Looks like the Slayers are losing round 1..."
Dwarmaj wrote:Hey Mayor, how's round 1 look now?
bradly wrote:
"Wasting my gifts... Oh well, looks like maybe not everyone gets one!"
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