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Mick
Dwarmaj
Kenji
7 posters
Slayer HQ (Giles' house)
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°251
Re: Slayer HQ (Giles' house)
Nice, and she takes 8 damage from the mark. Thanks Angelus!
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°252
Re: Slayer HQ (Giles' house)
Krystoff wrote:Nice, and she takes 8 damage from the mark. Thanks Angelus!
Oops. That's radiant, right? The Mayor hadn't left yet so she'd only take 4 if so. Btw, your heirloom sword seems to be shining slightly brighter now...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°253
Re: Slayer HQ (Giles' house)
bradly wrote:Blade remains hidden & 2nd winds to 42/50. Does shrouding this Vamp affect the shroud you put on Mercury?
Assassin Feature Assassin's Shroud
You cause invisible shrouds to settle on your foe. At your command, the shrouds reveal the target’s weak points to your keen gaze.
At-Will Shadow
Free Action Close burst 10
Target: One enemy you can see in the burst
Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter.
Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack’s damage, if any.
Level 11: 1d6 + 3 damage per shroud.
Level 21: 1d6 + 6 damage per shroud.
Special: You can use this power only on your turn and only once per turn.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°254
Re: Slayer HQ (Giles' house)
What did the leader attack Telgarth with as he was minus a hand as per the previous note that Telgarth cut off his arm and got the ring?
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°255
Re: Slayer HQ (Giles' house)
jibuki wrote:What did the leader attack Telgarth with as he was minus a hand as per the previous note that Telgarth cut off his arm and got the ring?
Telgarth regens 2 as he activates Longtooth Shifting, switches weapons as he charges the 'leader' Vamp and 26 barely hit (again!) 18+15=33/2 weakened=16 damage & the 'leader' Vamp is 'dead', slicing off his left hand as '19' grabs the magic ring with his immediate reaction. end of turn '4' still weakened.
And is everything off the leader and the x broadsword wielding vamp?
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°256
Re: Slayer HQ (Giles' house)
They all have 2 hands (claws).
Yes, the broadsword Vamp & 'leader' Vamp have no items left. You have a nice ring, Aura has a nice broadsword, and Ember has a nice cloak.
Aura's turn...
Yes, the broadsword Vamp & 'leader' Vamp have no items left. You have a nice ring, Aura has a nice broadsword, and Ember has a nice cloak.
Aura's turn...
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°257
Re: Slayer HQ (Giles' house)
I still need that falchion.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°258
Re: Slayer HQ (Giles' house)
but aren't thier claws necrotic?
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°259
Re: Slayer HQ (Giles' house)
Unless their Flurry of Blows is different (which they may be...), FoB does not have the Weapon or Implement keywords are not normally used with weapons.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°260
Re: Slayer HQ (Giles' house)
jibuki wrote:but aren't thier claws necrotic?
The 8th level 'sped' Vamps, yes. The 'leader' Vamp, who does mostly psychic damage, the minion Vamps, etc no, they do not do necrotic. If you look through the Monster Manuals, only a little over half of the listed Vampires do necrotic, which is still a lot, but nowhere near all.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°261
Re: Slayer HQ (Giles' house)
but aren't thier claws necrotic?
Trevor- Number of posts : 297
Registration date : 2008-12-01
Age : 40
Location : Bremerton, WA
- Post n°262
Re: Slayer HQ (Giles' house)
Sorry I missed my last turn. Got a little too obsessed with a computer game and forgot to check in.
Aura will:
Standard - Shoot longbow at leader vamp with intent to pierce heart.
Move - If killed leader, move into his spot. If not, move 1 N of Angelus. Either way move Spirit Companion 1 N of Wendy.
Free - if killed leader, hand (or drop) broadsword to Telgarth.
Minor - Spirit Healing on Telgarth. Angelus gets 2D6 HP.
Aura will:
Standard - Shoot longbow at leader vamp with intent to pierce heart.
Move - If killed leader, move into his spot. If not, move 1 N of Angelus. Either way move Spirit Companion 1 N of Wendy.
Free - if killed leader, hand (or drop) broadsword to Telgarth.
Minor - Spirit Healing on Telgarth. Angelus gets 2D6 HP.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°263
Re: Slayer HQ (Giles' house)
Trevor wrote:Sorry I missed my last turn. Got a little too obsessed with a computer game and forgot to check in.
Aura will:
Standard - Shoot longbow at leader vamp with intent to pierce heart.
Move - If killed leader, move into his spot. If not, move 1 N of Angelus. Either way move Spirit Companion 1 N of Wendy.
Free - if killed leader, hand (or drop) broadsword to Telgarth.
Minor - Spirit Healing on Telgarth. Angelus gets 2D6 HP.
Since a longbow is a 2-handed weapon, you'd have to have dropped the broadsword before you shoot (you probably aren't wearing a sheath to sheath it). Did you want to revise actions, or drop bs as free action before you shoot?
Trevor- Number of posts : 297
Registration date : 2008-12-01
Age : 40
Location : Bremerton, WA
- Post n°264
Re: Slayer HQ (Giles' house)
Revised Actions:
Standard - Basic melee attack on 'dead' vamp next to me, trying to decapitate him with the broadsword. (Anything of interest I should know about this Broadsword while I've got it?)
Move - go 1 S and 1 SW, move spirit companion 1 S of Wendy.
Minor - Healing Spirit on Telgarth, 2D6 HP to Angelus.
Free - "So we meet again ho-slut. Since you miss Luke so much, I hope you're ready to go meet him."
Standard - Basic melee attack on 'dead' vamp next to me, trying to decapitate him with the broadsword. (Anything of interest I should know about this Broadsword while I've got it?)
Move - go 1 S and 1 SW, move spirit companion 1 S of Wendy.
Minor - Healing Spirit on Telgarth, 2D6 HP to Angelus.
Free - "So we meet again ho-slut. Since you miss Luke so much, I hope you're ready to go meet him."
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°265
Re: Slayer HQ (Giles' house)
Trevor wrote:Revised Actions:
Standard - Basic melee attack on 'dead' vamp next to me, trying to decapitate him with the broadsword. (Anything of interest I should know about this Broadsword while I've got it?)
Move - go 1 S and 1 SW, move spirit companion 1 S of Wendy.
Minor - Healing Spirit on Telgarth, 2D6 HP to Angelus.
Free - "So we meet again ho-slut. Since you miss Luke so much, I hope you're ready to go meet him."
Standard melee basic rolled '11'+8 (1/2 level +ability)... since you're not proficient with broadswords, I don't think you get it's +3 proficiency, do you get the +3 enchant? Makes the diference between dusting or missing...
Aura & the Spirit move, Telgarth gets to use a surge & recovers 16 hits to 25/64, Angelus gains 7 to 21/59.
Ashe's dominated turn he takes a big swing at Ember 32 hits for 15 radiant. End of turn '8' Ashe is still dominated.
Angelus' turn...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°266
Re: Slayer HQ (Giles' house)
bradly wrote:Standard melee basic rolled '11'+8 (1/2 level +ability)... since you're not proficient with broadswords, I don't think you get it's +3 proficiency, do you get the +3 enchant? Makes the diference between dusting or missing...
Correct, if she's not proficient she doesn't get the proficiency (+2) bonus but does get the enhancement bonus (+3).
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°267
Re: Slayer HQ (Giles' house)
Angelus' turn:
Minor: drink potion I took out last round
If Aura dusted the leader...
Standard: use Fallen Needle attack on Wendy, +5 damage from FF (FoB on hit)
Move: shift 1S
If the leader is not dusted...
Move: shift 1NW
Standard: use Five Storms attack getting the leader and Wendy (FoB if either hit on Wendy)
Notes:
Defenses AC25 Fort 22, Ref23, Will22
After shifting if not bloodied AC26 Fort 22, Ref24, Will22
If bloodied AC27 Fort 22, Ref24, Will22
If I hit Wendy with FN she'll be -2 to hit me.
Minor: drink potion I took out last round
If Aura dusted the leader...
Standard: use Fallen Needle attack on Wendy, +5 damage from FF (FoB on hit)
Move: shift 1S
If the leader is not dusted...
Move: shift 1NW
Standard: use Five Storms attack getting the leader and Wendy (FoB if either hit on Wendy)
Notes:
Defenses AC25 Fort 22, Ref23, Will22
After shifting if not bloodied AC26 Fort 22, Ref24, Will22
If bloodied AC27 Fort 22, Ref24, Will22
If I hit Wendy with FN she'll be -2 to hit me.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°268
Re: Slayer HQ (Giles' house)
Dwarmaj wrote:Angelus' turn:
Minor: drink potion I took out last round...
Angelus drinks a potion using a surge & recovering 10 hits to 31/59...
With the +3 enhancment of the sword, Aura did dust the Vamp, but the x-broadsword wielding Vamp, not the 'leader' Vamp, and she then moved into the square you wanted... (I think she wanted to be a shift away for Telgarth to grab the broadsword)
Here's an updated map mid-Angelus' turn (drank potion)... revised standard/move actions?
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°269
Re: Slayer HQ (Giles' house)
Even better...
Move: use Five Storms movement to shift 1NW+1SW
Standard: use Five Storms Attack getting the leader and Wendy
If I hit the leader and bring him below zero I'll FoB on Wendy.
If I miss the leader and hit Wendy I'll FoB on the leader.
If I hit both and the leader is up, FoB on him, otherwise on Wendy.
If I'm unable to shift for some reason, use Fallen Needle on Wendy.
Move: use Five Storms movement to shift 1NW+1SW
Standard: use Five Storms Attack getting the leader and Wendy
If I hit the leader and bring him below zero I'll FoB on Wendy.
If I miss the leader and hit Wendy I'll FoB on the leader.
If I hit both and the leader is up, FoB on him, otherwise on Wendy.
If I'm unable to shift for some reason, use Fallen Needle on Wendy.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°270
Re: Slayer HQ (Giles' house)
Dwarmaj wrote:Even better...
If I'm unable to shift for some reason, use Fallen Needle on Wendy.
Yup, he certainly will use his immediate reaction on a melee-er heading for him... 32 v fort hit. Angelus is immobilized (save ends). Angelus strikes Wendy and 22vRef barely hits for 19+5FF+8flurry but the 19 alone was enough to drop her. End of turn '15' no longer immobile.
Trevor wrote:Free - "So we meet again ho-slut. Since you miss Luke so much, I hope you're ready to go meet him."
As the light leaves her forever, Wendy shoots Aura a sadistic smile as she shape-shifts into an 11-yo very pretty little girl as her final action. She is stil dressed like a total whore and her corpse looks like she was recently very badly abused...
Is it a minor or move action to take something from a normal corpse? If minor, Angelus also has a very nice ring, otherwise it's still on Wendy's finger.
Telgarth, Blade, Ember, baddies (& 'possibly' a surprise!)...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°271
Re: Slayer HQ (Giles' house)
bradly wrote:Is it a minor or move action to take something from a normal corpse? If minor, Angelus also has a very nice ring, otherwise it's still on Wendy's finger.
To pick up an unattended object is a minor action, but it may take a bit longer to remove a ring from a finger...
Angelus already used his Minor, Move, and Standard actions. He'll have to wait until next turn to get the ring.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°272
Re: Slayer HQ (Giles' house)
Free - 'Aura, that broadsword will let you do standard melee attacks from a range of upto 25'
Blade of the Eldritch Knight
Level 15 Uncommon
Mystic runes shimmer along the length of this blade. The weapon enables you to attack a distant enemy.
Price: 25,000 gp
Weapon: Heavy blade
Enhancement: +3 attack rolls and damage rolls
Critical: +1d6 damage per plus
Property: When you use a standard action to make a melee attack with this blade, your melee reach increases to 5 for that attack.
Blade of the Eldritch Knight
Level 15 Uncommon
Mystic runes shimmer along the length of this blade. The weapon enables you to attack a distant enemy.
Price: 25,000 gp
Weapon: Heavy blade
Enhancement: +3 attack rolls and damage rolls
Critical: +1d6 damage per plus
Property: When you use a standard action to make a melee attack with this blade, your melee reach increases to 5 for that attack.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°273
Re: Slayer HQ (Giles' house)
Dwarmaj wrote:To pick up an unattended object is a minor action, but it may take a bit longer to remove a ring from a finger...
Meh. Simplification. Making an exception doesn't add to storyline. (Stick with minor action)
Telgarth, Blade, Ember, baddies...
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°274
Re: Slayer HQ (Giles' house)
minor - sheathe hammer, draw sunsword
free - sword damage to radiant
move -> minor - reoath leader
Standard - Bond of Pursuit on leader
free - sword damage to radiant
move -> minor - reoath leader
Standard - Bond of Pursuit on leader
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°275
Re: Slayer HQ (Giles' house)
jibuki wrote:minor - sheathe hammer, draw sunsword
free - sword damage to radiant
move -> minor - reoath leader
Standard - Bond of Pursuit on leader
With the Mayor gone, radiant is now doing full damage and 29, 16 hit for 17+5=dust. Blade, Ember, baddies...
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°276
Re: Slayer HQ (Giles' house)
Free: throw 2nd shroud on Falchion vamp
Move: adjacent to Falchion vamp
Standard: Leaping Shade + NS + 2 Shrouds + 2 [if bloodied](non lethal attack)
Move: adjacent to Falchion vamp
Standard: Leaping Shade + NS + 2 Shrouds + 2 [if bloodied](non lethal attack)
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°277
Re: Slayer HQ (Giles' house)
Ross wrote:Free: throw 2nd shroud on Falchion vamp
Move: adjacent to Falchion vamp
Standard: Leaping Shade + NS + 2 Shrouds + 2 [if bloodied](non lethal attack)
You are 12 sq away. Switching actions to run & EN Damn... 29-5 run =24 hit for 9 +5 NS +2d6=9 +2 bloodied=25. falchion Vamp is 'dead' & pulled 2 sq. Ember's turn, then baddies...
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°278
Re: Slayer HQ (Giles' house)
A new map would be nIce but
Minor sustain BIG
Move NW 5 or 6 spaces to the vamp's south.
Standard attack with BIG
Minor sustain BIG
Move NW 5 or 6 spaces to the vamp's south.
Standard attack with BIG
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°279
Re: Slayer HQ (Giles' house)
Mick wrote:A new map would be nIce but
Minor sustain BIG
Move NW 5 or 6 spaces to the vamp's south.
Standard attack with BIG
I believe Blade just killed that one. I think the only enemy left is Mercury.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°280
Re: Slayer HQ (Giles' house)
Mick wrote:A new map would be nIce...
Coming...
Mick wrote:Minor sustain BIG
Move NW 5 or 6 spaces to the vamp's south.
Standard attack with BIG
(The NW is Mercury...) Ember moves the BIG to Mercury's S & 19 v ref miss.
baddies turn...
Mercury starts taking 5 vulerability from the sunblades (now that the Mayor left) & moves E to Telgarth and locks eyes and 31 touches your cheek giving you 10 psychic damage and you are slowed & -2 to will saves (save ends both)
After that, several black vans with police lights on top and "Homeland Security - Terror Unit" with a federal logo as well painted on the sides of the vans pull up. Many officers in full riot gear & rifles drawn get out and do 2x moves into the house. As well, you all hear several (all) of the windows break and side doors rammed open and many footsteps from everywhere... It's 'almost' as if they were in a holding pattern out in a perimeter soon after the GMCs left..
"Freeze! Everyone put your hands up and don't move!"
"Oh my god... They raped and killed a little girl..."
"She's dead sir..."
"Sick pieces of..."
"What the fuck's wrong with his face?!"
(at ice hand & Spirit) "What the hell is that?"
"We were briefed to be wary of traps... at least one of them is a super-geek genius."
"xx room: CLEAR!"
...other various chatter...
Top of the order...
Aura: 36/58 10/12 slowed
Ashe: 28/58 12/13 bloodied, dominated
Angelus: 31/59 9/13 bloodied
Telgarth: 15/64 11/12 bloodied, weakened, slowed, regen 2
Blade: 42/50 10/11
Ember: 20/50 11/11 bloodied
baddies...
Last edited by bradly on Mon Jul 25, 2011 9:05 am; edited 2 times in total
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°281
Re: Slayer HQ (Giles' house)
Uh guys. I think it's time to leave.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°282
Re: Slayer HQ (Giles' house)
Ross wrote:Uh guys. I think it's time to leave.
We should take out Mercury quickly, then head for the exits...
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°283
Re: Slayer HQ (Giles' house)
Free: say
I think our only exit is down.
The BIG hand will crush any body that followe us
I think our only exit is down.
The BIG hand will crush any body that followe us
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°284
Re: Slayer HQ (Giles' house)
Mick wrote:Free: say
I think our only exit is down.
The BIG hand will crush any body that followe us
Mercury seems perfectly delighted to continue this downstairs in the basement (where the sewer exit is) out of sight from the troops... ('dead' Vamp still has nice falchion though, minor action to retrive with save DC10 if adjacent; 'little girl' corpse has nice ring, minor action to grab)
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°285
Re: Slayer HQ (Giles' house)
bradly wrote:
Top of the order...
Aura's turn...
Trevor- Number of posts : 297
Registration date : 2008-12-01
Age : 40
Location : Bremerton, WA
- Post n°286
Re: Slayer HQ (Giles' house)
Minor - attempt to grab ring off of Wendy.
Minor - Speak with spirits on Blade. He gets a bonus to his next save (probably to grab falchion). You'll have to look up bonus because I just built a new gaming PC and I don't have my Character Builder data swapped over to this one yet.
Move - Head towards stairs; spirit moves to 1 square S of Riot Cop in NE part of room.
Edit: Actually, Speak with spirits adds to next skill check, I think. If that's the case, replace it with a basic longbow shot at Mercury.
Minor - Speak with spirits on Blade. He gets a bonus to his next save (probably to grab falchion). You'll have to look up bonus because I just built a new gaming PC and I don't have my Character Builder data swapped over to this one yet.
Move - Head towards stairs; spirit moves to 1 square S of Riot Cop in NE part of room.
Edit: Actually, Speak with spirits adds to next skill check, I think. If that's the case, replace it with a basic longbow shot at Mercury.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°287
Re: Slayer HQ (Giles' house)
Trevor wrote:Minor - attempt to grab ring off of Wendy.
Minor - Speak with spirits on Blade. He gets a bonus to his next save (probably to grab falchion). You'll have to look up bonus because I just built a new gaming PC and I don't have my Character Builder data swapped over to this one yet.
Move - Head towards stairs; spirit moves to 1 square S of Riot Cop in NE part of room.
Edit: Actually, Speak with spirits adds to next skill check, I think. If that's the case, replace it with a basic longbow shot at Mercury.
Aura grabs a nice ring and moves 2 W while moving the Spirit & casting a blessing on Blade
Mercury teases Ashe's mind with images of him launching a Blazing Starfall in the middle of a pack of cops, but in good faith to Ember's plan, moves him 'run' 8 N.
As Aura & Ashe move, a couple voices yell, "Freeze! We WILL fire, repeat: we WILL fire..." (Since both of you only do a single move, seeming to be complying, they seem only on very high alert.)
'16' & '14' saves, Aura isn't slowed, Ashe isn't dominated. Angelus' turn...
Didn't notice the edit: Aura 32 shoots Mercury with her bow. Cops yell, "Hostile, open fire, open fire!"... Angelus, Telgarth, Blade, Ember, baddies...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°288
Re: Slayer HQ (Giles' house)
I'm not sure how far the basement door is from my current position.
If I can make it there in 21, then I'll
Free Action: use Quicksilver action to move 6 NW toward the stairs
Move: move 6 (down the stairs)
Standard: move 6 (down the stairs and to the door)
If I need move movement my move/standard actions can be runs.
Minor: use Fallen Needle movement to move 3, if I'm still not at the door.
If possible, save the Minor action to use to open the door.
Note: not letting Mercury in just yet if I make it to the door first and have control of it...
If I can make it there in 21, then I'll
Free Action: use Quicksilver action to move 6 NW toward the stairs
Move: move 6 (down the stairs)
Standard: move 6 (down the stairs and to the door)
If I need move movement my move/standard actions can be runs.
Minor: use Fallen Needle movement to move 3, if I'm still not at the door.
If possible, save the Minor action to use to open the door.
Note: not letting Mercury in just yet if I make it to the door first and have control of it...
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°289
Re: Slayer HQ (Giles' house)
Dwarmaj wrote:I'm not sure how far the basement door is from my current position...
The stairs going down is on the map (N). Angelus is 11 squares away from the entrance. The basement has 2 bathrooms at the bottom of the stairs and is open & unfinished going S underneath the building. The locked grate to the sewer entrance is on the SE corner of the building (since you live there, you have a key). The stairs heading down into the basement is wide enough for 2. Not sure exactly how far you want to move. Please clarify...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°290
Re: Slayer HQ (Giles' house)
In an earlier post you mentioned that there was a door in the basement that led to the sewer system (an escape route).
I was trying to move as far as I can to get to that door.
If I detect some creature at some point in my movement then I'll change my action. Otherwise move full to the stairs, down the stairs, and to the escapre route.
If there is no door there or if the escapre route is somewhere else, can you put it on the map?
I was trying to move as far as I can to get to that door.
If I detect some creature at some point in my movement then I'll change my action. Otherwise move full to the stairs, down the stairs, and to the escapre route.
If there is no door there or if the escapre route is somewhere else, can you put it on the map?
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°291
Re: Slayer HQ (Giles' house)
Minor pick up Broadsword
Move and move to the downstairs exit - probably going to have to jump over the railing into the stairwell(How far down is the stairwell? Could Ember's BIG knock me over the railing without causing major damage? I am at 17 hits at the start of my round. If I don't leave now, I will have to fight to the coppers. ; ignoring Mercury and OA
I am AC 27 & +2 saves
Move and move to the downstairs exit - probably going to have to jump over the railing into the stairwell(How far down is the stairwell? Could Ember's BIG knock me over the railing without causing major damage? I am at 17 hits at the start of my round. If I don't leave now, I will have to fight to the coppers. ; ignoring Mercury and OA
I am AC 27 & +2 saves
Last edited by jibuki on Mon Jul 25, 2011 1:40 pm; edited 3 times in total
Trevor- Number of posts : 297
Registration date : 2008-12-01
Age : 40
Location : Bremerton, WA
- Post n°292
Re: Slayer HQ (Giles' house)
Oh yeah, I realized I was still holding the broadsword, so as a free action I'll drop it after I move and before I attacked Mercury. Make a note of that location so Telgarth can pick it up on his way out.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°293
Re: Slayer HQ (Giles' house)
Dwarmaj wrote:In an earlier post you mentioned that there was a door in the basement that led to the sewer system (an escape route)...
Yes, that's the locked grate that's on the SE corner of the building (right where the diagonal crook is). With your blurring movement you go really far towards, but not all the way to the sewer entrance. The basement is well lit at the bottom of the stairs & N where the bathrooms are, but dimmer the farther S you go towards the open basement & the locked grate. You moved 11 to the top of the stairs, 8 more down the stairs, then 2 more S towards the grate, 21 total, but 18 more S to sewer entrance. You are below all the cops, however...
"Sto...! Oh my god!, did you just see how fast he moved?"
(in contrast...)
Telgarth picks up nice broadsword and 2x moves 4 W towards the stairs down. '7', '19' (+2 eash), Telgarth is no longer slowed but still weakened.
"Stop!... Stop!... What is wrong with that guy? Why is he moving so slow... Have you guys been doing drugs?"
Blade, Ember, baddies...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°294
Re: Slayer HQ (Giles' house)
Trevor wrote:Oh yeah, I realized I was still holding the broadsword, so as a free action I'll drop it after I move and before I attacked Mercury. Make a note of that location so Telgarth can pick it up on his way out.
I don't think he'll have time to stop and pick it up...
You're a couple of squares to his east and the stairs are NW.
If you drop the sword he'll have to move 1NE and end is move, use a minor to pickup, then move/run. Total movement is only about 4-6 squares. Where he could move to the stairs and down part way if he didn't have to stop.
Just a thought...
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°295
Re: Slayer HQ (Giles' house)
Aura moved 2 W on her last turn (adjacent to Telgarth), so if she dropped it right after her move action, it's okay.
Blade, Ember, baddies...
Blade, Ember, baddies...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°296
Re: Slayer HQ (Giles' house)
bradly wrote:You moved 11 to the top of the stairs, 8 more down the stairs, then 2 more S towards the grate, 21 total, but 18 more S to sewer entrance. You are below all the cops, however...
Since I'd know I couldn't make it in 21, I'll run using my move/standard to get 4 extra squares of movement.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°297
Re: Slayer HQ (Giles' house)
Dwarmaj wrote:Since I'd know I couldn't make it in 21, I'll run using my move/standard to get 4 extra squares of movement.
Moved Angelus 4 more S. Halo'd in black to represent on lower floor
Blade, Ember, baddies...
Note: Angelus is in basement level directly below token, red square represents sewer entrance from basement.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°298
Re: Slayer HQ (Giles' house)
Move: to the square north of the vamp with the Falchion.
Minor: Attempt to pick up Falchion
Standard: If I pick it up Run towards the stairs and down it, or if I don't pick it up attempt to get it again.
Minor: Attempt to pick up Falchion
Standard: If I pick it up Run towards the stairs and down it, or if I don't pick it up attempt to get it again.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°299
Re: Slayer HQ (Giles' house)
Ross wrote:Move: to the square north of the vamp with the Falchion.
Minor: Attempt to pick up Falchion
Standard: If I pick it up Run towards the stairs and down it, or if I don't pick it up attempt to get it again.
Blade moves, '10' barely wrestles the falchion from the 'dead' Vamp, then runs to just W of Telgarth. Cops are still yelling "Freeze! We will fire!" and the like. Ember's turn, then baddies...
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°300
Re: Slayer HQ (Giles' house)
Ember will
minor: sustain BIG. turn BIG in direction of the cops facing it SE.
Maybe it will look threating and draw the cops attention.
standard: run 8 NW towards stairs
move: run to top of the stairs, taking cover but keeping LOS with BIG
minor: sustain BIG. turn BIG in direction of the cops facing it SE.
Maybe it will look threating and draw the cops attention.
standard: run 8 NW towards stairs
move: run to top of the stairs, taking cover but keeping LOS with BIG
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