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Mick
Dwarmaj
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    Slayer HQ (Giles' house)

    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Sun Jul 17, 2011 10:22 am

    bradly wrote:
    'dead' broadsword Vamp regens 5 & shifts NW1...

    From Compendium:
    Regeneration
    Heal Each Turn: If you have regeneration and at least 1 hit point, you regain a specified number of hit points at the start of your turn. If your current hit point total is 0 or lower, you do not regain hit points through regeneration.
    jibuki
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    Post by jibuki Sun Jul 17, 2011 7:02 pm

    I think Brad's playing his special 'Buffy-verse' rules. Although I have another question now. Is all regeneration handled the same? Or do the special rules only apply for the monsters?
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    Post by Kenji Sun Jul 17, 2011 8:38 pm

    jibuki wrote: Or do the special rules only apply for the monsters?

    Not even all monsters, but JUST (NPC) Vampires specifically.

    Dwarmaj wrote:If Blade teleports as a reaction to the attack, would his teleport kick in before Mercury's flurry?

    I gues that makes sense, 'immediate' reactions should preemt free actions. Adding back flurry damage...

    Ross wrote:When Mercury Hit me I will use my Slayer's Escape to teleport next to the Falchion vampire, and turn invisible again.

    You're still in Mercury's close burst when she used her AP, and I don't think invis helps, so still slowed, but would she have to be able to see you to push?

    Top of the order, Aura's turn...
    Dwarmaj
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    Post by Dwarmaj Sun Jul 17, 2011 8:53 pm

    bradly wrote:Not even all monsters, but JUST (NPC) Vampires specifically.

    Hmm, none of the vampires regenerated before once we "killed" them. They just walked around until we dusted them. The one we "killed" still looks dead, or will it gain positive hitpoints on its own?


    bradly wrote:
    You're still in Mercury's close burst when she used her AP, and I don't think invis helps, so still slowed, but would she have to be able to see you to push?

    Invisible is not the same as Hidden...
    Mercury knows exactly what square he's in. Any attack that doesn't ignore total concealment would be at -5 and she would be able to pull/push.
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    Post by Kenji Sun Jul 17, 2011 9:44 pm

    Ross wrote:When Mercury Hit me I will use my Slayer's Escape to teleport next to the Falchion vampire.

    Since you will be getting pushed 2 & will be slowed, please let me know exactly which square you want before Mercury pushes you.

    & minion Vamps don't regenerate anyway.
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    Post by Kenji Sun Jul 17, 2011 9:47 pm

    Dwarmaj wrote:The one we "killed" still looks dead, or will it gain positive hitpoints on its own?

    Yes, unlike normal healing, 'dead' Vamps regen will bring them from -25 to -20, not -25 to +5.
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    Post by jibuki Mon Jul 18, 2011 9:44 am

    Ember's turn?
    Mick
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    Post by Mick Mon Jul 18, 2011 9:46 am

    from post 194
    Ember is dominated and summons a burst of flame on Aura & Angelus, but she fought through the domination 14, 18 miss miss & '18' saves v dominate. Oh well, at least she couldn't maintain the Flaming Sphere...
    Dwarmaj
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    Post by Dwarmaj Mon Jul 18, 2011 10:09 am

    bradly wrote:
    Top of the order, Aura's turn...
    Trevor
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    Post by Trevor Mon Jul 18, 2011 10:49 am

    Move NW and N. Move spirit companion 1 N of leader Vamp.

    Standard - Bramble Ally on Leader Vamp. Until the end of my next turn any enemy that starts its turn adjacent to my spirit companion is immobilized during their turn.
    Dwarmaj
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    Post by Dwarmaj Mon Jul 18, 2011 2:22 pm

    Angelus' turn:
    Move: move 2N+2NW, should be south of the "dead" vampire and NE of another

    Standard: use Five Storms attack (not a melee attack so no +5 for FF), getting the "dead" and another vampire. Oh hit, FoB on the "up" vampire.

    If the dead vampire has an item I'll try to grab it.
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    Post by Dwarmaj Mon Jul 18, 2011 2:23 pm

    Dwarmaj wrote:Angelus' turn:
    Move: move 2N+2NW, should be south of the "dead" vampire and NE of another (Avoiding AoOs...)

    Standard: use Five Storms attack (not a melee attack so no +5 for FF), getting the "dead" and another vampire. Oh hit, FoB on the "up" vampire.

    If the dead vampire has an item I'll try to grab it.
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    Post by Kenji Mon Jul 18, 2011 2:43 pm

    Trevor wrote:Move NW and N. Move spirit companion 1 N of leader Vamp.

    Standard - Bramble Ally on Leader Vamp. Until the end of my next turn any enemy that starts its turn adjacent to my spirit companion is immobilized during their turn.

    At the start of her turn, Aura & her Spirit move, then the Spirit 27vref barely hits for 11 damage, 'leader' Vamp & 'broadsword' Vamp are immobilized. At the end of her turn, '6' Aura is still slowed.

    Ashe's turn...

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    Post by Kenji Mon Jul 18, 2011 2:52 pm

    Dwarmaj wrote:Angelus' turn:
    Move: move 2N+2NW, should be south of the "dead" vampire and NE of another

    Standard: use Five Storms attack (not a melee attack so no +5 for FF), getting the "dead" and another vampire. Oh hit, FoB on the "up" vampire.

    If the dead vampire has an item I'll try to grab it.

    AFTER Ashe's turn, Angelus attempts to move and the 'leader' Vamp starts remembering his interrupt, 25 v fort hits, Angelus is immobilized. Standard & minor left.

    Post Script: Looks like only Ember & Mercury are moving freely (though Blade can still teleport...)
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    Post by Krystoff Mon Jul 18, 2011 2:53 pm

    Since I would dust the vamps, I will go after Wendy instead.

    I will move SW, SW hoping to get leader to use the interrupt on me.

    Then I will Blazing Starfall on Wendy.

    Edit: Posted right after you. Does the leader go after me with the interrupt to movement?

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    Post by Kenji Mon Jul 18, 2011 3:15 pm

    Krystoff wrote:Since I would dust the vamps, I will go after Wendy instead.

    I will move SW, SW hoping to get leader to use the interrupt on me.

    Then I will Blazing Starfall on Wendy.

    Edit: Posted right after you. Does the leader go after me with the interrupt to movement?

    ...would've if you weren't slowed anyway, holding out for Angelus or Ember (& Angelus goes first).

    Blazing Starfall 32 crit for (20+9)/2=14 hits. Nice rolls, end of Ashe's turn '19', no longer slowed.

    Angelus' modified actions...


    Post Script: "Since I would dust the vamps..." Yup, radiant damage has been awesome in other encounters, I had to put some challenges in for you! (& Telgarth...)
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    Post by Dwarmaj Mon Jul 18, 2011 3:24 pm

    bradly wrote:AFTER Ashe's turn, Angelus attempts to move and the 'leader' Vamp starts remembering his interrupt, 25 v fort hits, Angelus is immobilized. Standard & minor left.

    At what point does it immobilize me?

    My movement was 2N+2NW, does it immobilize after 1N or 2N? Or when I start getting closer to it?
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    Post by Kenji Mon Jul 18, 2011 3:27 pm

    Dwarmaj wrote:
    At what point does it immobilize me?

    My movement was 2N+2NW, does it immobilize after 1N or 2N? Or when I start getting closer to it?

    It's an immediate interrupt, range 10, so it would kick in before you moved at all on the attempt.
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    Post by Dwarmaj Mon Jul 18, 2011 3:30 pm

    Angelus will...
    Ready an action to use Fallen Needle attack on the first (non-"dead") enemy to move adjacent to me.
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    Post by Kenji Mon Jul 18, 2011 3:56 pm

    Dwarmaj wrote:Angelus will...
    Ready an action to use Fallen Needle attack on the first (non-"dead") enemy to move adjacent to me.

    Telgarth, Blade, Ember, then baddies...
    jibuki
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    Post by jibuki Mon Jul 18, 2011 10:22 pm

    Minor - sheath hammer, Draw Dejada
    standard - attack leader w/ ranged basic attack

    Dejada
    Simple one-handed ranged weapon
    Damage: 1d8
    Proficient: +2
    Range: 10/20
    Weight: 2 lb.

    A long, scooped basket fitted to a glovelike bracer, the dejada is used to hurl projectiles. Ammunition can be a fist-sized stone, but the weapon is also used to extend the range of explosive alchemical mixtures.

    Properties:
    Load Free
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    Post by Kenji Tue Jul 19, 2011 12:28 am

    jibuki wrote:Minor - sheath hammer, Draw Dejada
    standard - attack leader w/ ranged basic attack

    Telgarth slings the 'leader' Vamp with his Dejada and 27 hits for 1d8=6+5? for 11 hits. At the end of his turn, '10' exactly saved.

    Blade, Ember, baddies...
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    Post by Kenji Tue Jul 19, 2011 12:30 am

    Dwarmaj wrote:Angelus will...
    Ready an action to use Fallen Needle attack on the first (non-"dead") enemy to move adjacent to me.

    How does this affect 'save ends'? When does Angelus save v immobile?
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    Post by Dwarmaj Tue Jul 19, 2011 7:13 am

    bradly wrote:
    How does this affect 'save ends'? When does Angelus save v immobile?

    From Compendium:
    Immediate Reaction: A readied action is an immediate reaction. It takes place after your enemy completes the action that triggers it.

    Once you ready an action, your turn ends. Angelus would get to make his save (+2 bonus from his armor). Note: If he hits with his readied action, no FoB since it's not his turn any more. Sad
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    Post by jibuki Tue Jul 19, 2011 10:11 am

    Question? Could Telgarth have ready actioned a charge on the condition that he saved vs the immobilization?
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    Post by Dwarmaj Tue Jul 19, 2011 11:12 am

    jibuki wrote:Question? Could Telgarth have ready actioned a charge on the condition that he saved vs the immobilization?

    Yes, but if you miss your save you loose your turn. Just like I'll loose my turn if no enemy moves adjacent to me.

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    Post by Dwarmaj Tue Jul 19, 2011 11:13 am

    bradly wrote:
    Blade, Ember, baddies...
    Mick
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    Post by Mick Tue Jul 19, 2011 3:40 pm

    Blades turn will likely not effect Ember so:

    move: shift N
    standard: Bigby's ICY Grasp in space N of Wendy and have it attack her
    Attack: Intelligence vs. Reflex
    Hit: 2d8 + Intelligence modifier (+6) cold damage, and the
    hand grabs the target. If the target attempts to escape, the
    hand uses your Fortitude or Reflex defense.
    Mindwarp staff of Ruin +2: +11 attack, 2d8+18 damage

    If the hand attack misses Ember will use her action point to attack her again with BIG.

    Post Script: Looks like only Ember & Mercury are moving freely (though Blade can still teleport...)
    Twisted Evil Hopefully we'll be taking Wendy off the list!
    Mick
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    Post by Mick Tue Jul 19, 2011 3:47 pm

    I'm guessing Wendy doesn't like being cold! Razz
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    Post by Kenji Tue Jul 19, 2011 5:54 pm

    Mick wrote:I'm guessing Wendy doesn't like being cold! Razz

    You're right, but Blade's turn might affect yours after all...

    ...& Wendy doesn't like cold only as a role playing thing, Succubi don't take extra from cold... otherwise they couldn't go around in skimpy outfits tempting men!
    Ross
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Tue Jul 19, 2011 9:55 pm

    Free: Shroud Mercury.
    Standard: Attack Falchion wielding vampire with Executioner's Noose + Night Stalker Damage (non-killing attack), and pull it 2 squares adjacent to me if it's 'dead'.
    Minor: use Cloak of Shades
    Move(Minor): If the vampire is 'dead' can I pick up the Falchion? If not, move 3 away if it's not 'dead' (should put me 6 squares away). At the end of the move Stealth.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Kenji Wed Jul 20, 2011 4:32 am

    Ross wrote:Free: Shroud Mercury.
    Standard: Attack Falchion wielding vampire with Executioner's Noose + Night Stalker Damage (non-killing attack), and pull it 2 squares adjacent to me if it's 'dead'.
    Minor: use Cloak of Shades
    Move(Minor): If the vampire is 'dead' can I pick up the Falchion? If not, move 3 away if it's not 'dead' (should put me 6 squares away). At the end of the move Stealth.

    Blade shrouds Mercury again and 14+2CA=16vfort, miss. He then summons concealment and moves TWO SW (slowed) and 31 steath, '14' no longer slowed.

    Mick wrote:
    move: shift N
    standard: Bigby's ICY Grasp in space N of Wendy and have it attack her

    If the hand attack misses Ember will use her action point to attack her again with BIG.

    Blade's attack didn't affect, Ember shifts N 1 and 29 vref hit's Wendy for 31 cold damage. Wendy is grabbed and pretty bloodied.

    baddies' turns...

    falchion Vamp regens 5 & moves S & SE to Telgarth and 31 crit, bites Telgarth for 22-5 +8-5 flurry=20 hits. Telgarth is now bloodied & weakened and the Vamp regains 22 hits. (he's still bloodied.)

    broadsword Vamp regens 5, but is immobilzed so that's it.

    Wendy tries to dominate Ember to get out of the hand and 16vwill miss.

    leader Vamp regens 5, recharges his encounter and 33vfort v Aura, 26 v Angelus, hit/hit for 10 hits & pulls both 2 squares. (does this count as 'move adj' for Angelus' ready action?)

    Mercury regens 5 & moves SE and 22vwill hits Ashe for 8 hits, 15vwill doesn't dominate him.

    Mayor "Well round 6 looks a little better than round 5 did!..." The limo drives back N to in front of the entrance and since the back door slammed shut getting away from Angelus, the back window starts rolling all the way down.

    top of the order...

    Aura: 22/58 11/12 bloodied
    Ashe: 35/58 12/13
    Angelus: 14/59 10/13 bloodied, immobile
    Telgarth: 24/64 12/12 bloodied, weakened
    Blade: 25/50 11/11 bloodied, hidden
    Ember: 35/50 11/11


    Slayer HQ (Giles' house) - Page 5 Slayer26

    Note: map doesn't reflect 10 hits to Angelus & Aura (added after screenshot) health above accurate.
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    Post by Dwarmaj Wed Jul 20, 2011 7:56 am

    bradly wrote:leader Vamp regens 5, recharges his encounter and 33vfort v Aura, 26 v Angelus, hit/hit for 10 hits & pulls both 2 squares. (does this count as 'move adj' for Angelus' ready action?)

    I don't think my readied action goes off since he didn't move.

    Did you roll my save?
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    Post by Kenji Wed Jul 20, 2011 9:36 am

    Dwarmaj wrote:
    I don't think my readied action goes off since he didn't move.

    Did you roll my save?

    Oops, no. '9' thanks to your +2, no longer immobilized. (Yeah, all the baddies near you were immobilized last round, so couldn't move)
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    Post by Mick Thu Jul 21, 2011 10:27 am

    Brad, should we implement the 24 hr rule on Aura turn?
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    Post by Kenji Thu Jul 21, 2011 10:34 am

    Mick wrote:Brad, should we implement the 24 hr rule on Aura turn?

    If one of you wants to go for her, yes. She is currently slowed...
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    Post by Mick Thu Jul 21, 2011 1:40 pm

    I don't have a clue what Aura's power do so:
    move: shift NW
    standard: 2nd wind since she's at 22/58 hits
    minor: try and grab the broadsword from the dead vamp.
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    Post by Kenji Thu Jul 21, 2011 2:31 pm

    Mick wrote:I don't have a clue what Aura's power do so:
    move: shift NW
    standard: 2nd wind since she's at 22/58 hits
    minor: try and grab the broadsword from the dead vamp.

    Aura shifts regains 14 hits, and '17' wrestles a very nice broadsword from the 'dead' Vamp. Aura is no longer bloodied. At the end of her turn '6' is still slowed.

    Ashe's turn...
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    Post by Kenji Thu Jul 21, 2011 2:37 pm

    Note: From last round, Blade & Telgarth both should have 5 hits more than previously posted. I didn't know Blade had Necrotic resistance (against Mercury's flurry), and Telgarth should have resisted 5 from both the flurry and the bite (didn't use falchion).
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    Post by Krystoff Thu Jul 21, 2011 5:03 pm

    I am sure that the leader is going to try and target me again. I will try to move over to Wendy and attack her with my encounter power Valorous Smite. If I can't move due to the leader vamp I will use blazing starfall on Wendy.

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    Post by Kenji Thu Jul 21, 2011 6:11 pm

    Krystoff wrote:I am sure that the leader is going to try and target me again. I will try to move over to Wendy and attack her with my encounter power Valorous Smite. If I can't move due to the leader vamp I will use blazing starfall on Wendy.

    You're right (you, Telgarth, & Angelus are the juiciest targets), but 18 v fort, miss. Ashe moves S &SW then 34 v AC near crit, hits for 21 hits. Wendy is very bloodied. Angelus' turn...
    Dwarmaj
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    Post by Dwarmaj Thu Jul 21, 2011 6:29 pm

    Angelus: (during Ashe's turn...)
    "Hey Ashe, don't you have the ability to mark things..."
    Dwarmaj
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    Post by Dwarmaj Thu Jul 21, 2011 6:36 pm

    Angelus' turn:
    Standard: use Twin Strike on the adjacent vampire (FoB on each hit, +5 damage on each from FF)


    Move: shift 1 SE

    Minor: pull out healing potion

    Notes:
    Defenses after shifting AC27, Fort22, Ref24 (23 if I can't shift), Will22
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    Post by Kenji Thu Jul 21, 2011 6:48 pm

    Dwarmaj wrote:Angelus' turn:
    Standard: use Twin Strike on the adjacent vampire (FoB on each hit, +5 damage on each from FF)
    Move: shift 1 SE
    Minor: pull out healing potion

    Ouch! Angelus becomes a blur of melee strikes as he 26, 31 TS hit on the button/hit, for 10+5+8, 8+5+8, 44 hits total. 'Leader' Vamp went from barely not bloodied to barely not dead. Angelus then shifts & draws a potion.

    Telgarth, Blade, Ember, then what few baddies left...
    Krystoff
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    Post by Krystoff Thu Jul 21, 2011 7:38 pm

    I do, forgot to use it this round unless I can mark Wendy.

    I have been marking the leader but last round decided to go for Wendy to stop all the domination attempts. Haven't been able to DS anyone this fight either =(

    jibuki
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    Post by jibuki Thu Jul 21, 2011 7:40 pm

    How far am I away from the leader? I have it as 5 to the SE corner flanking with Aura.
    If I am within charging range, my actions are as follows.

    If so I believe I change my move to a minor - Longtooth shifting
    minor -sheathe dejada, pull warhammer (feat)
    Charge Leader - +13 + CA/dam (2d10 + 1d6 + 9 + 2 Longtooth Shifting + 2 Gauntlets)/2(weakened)
    Immune to OA vs charge

    Defense AC 27 + 2 saves
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    Post by Kenji Thu Jul 21, 2011 8:29 pm

    Sure, Ashe we'll say Ashe marked Wendy this round...

    jibuki wrote:How far am I away from the leader? I have it as 5 to the SE corner flanking with Aura.
    If I am within charging range, my actions are as follows.

    If so I believe I change my move to a minor - Longtooth shifting
    minor -sheathe dejada, pull warhammer (feat)
    Charge Leader - +13 + CA/dam (2d10 + 1d6 + 9 + 2 Longtooth Shifting + 2 Gauntlets)/2(weakened)
    Immune to OA vs charge

    Defense AC 27 + 2 saves

    (Aura shifted this round)

    Telgarth regens 2 as he activates Longtooth Shifting, switches weapons as he charges the 'leader' Vamp and 26 barely hit (again!) 18+15=33/2 weakened=16 damage & the 'leader' Vamp is 'dead', slicing off his left hand as '19' grabs the magic ring with his immediate reaction. end of turn '4' still weakened.

    As an immediate reaction, Wendy's ring glows as she teleports out of the grip of the BIG next to the fallen 'leader'.

    Blade, Ember, then remaining baddies...

    (light blue sq is BIG)

    Slayer HQ (Giles' house) - Page 5 Slayer27
    Ross
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Thu Jul 21, 2011 9:19 pm

    Stay hidden in corner.
    Free: Assassins Shroud on Bloodied Falchion wielding vampire.
    Standard: Second Wind


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
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    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Mick Thu Jul 21, 2011 9:49 pm

    minor: sustain BIG
    move: move BIG 4+ NE south of the nearest vamp.
    standard: attack vamp with BIG

    Attack: Intelligence vs. Reflex
    Hit: 2d8 + Intelligence modifier (+6) cold damage, and the
    hand grabs the target.
    Mindwarp staff of Ruin +2: +11 attack, 2d8+18 damage +2 for blooded

    If he is not dead:
    free action: release if BIG hit
    AP: attack again
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    Post by Kenji Fri Jul 22, 2011 7:34 am

    Ross wrote:Stay hidden in corner.
    Free: Assassins Shroud on Bloodied Falchion wielding vampire.
    Standard: Second Wind

    Blade remains hidden & 2nd winds to 42/50. Does shrouding this Vamp affect the shroud you put on Mercury?

    Mick wrote:minor: sustain BIG
    move: move BIG 4+ NE south of the nearest vamp.
    standard: attack vamp with BIG

    If he is not dead:
    free action: release if BIG hit
    AP: attack again


    Ember moves the BIG and it 28vref hits for 22+2bloodied. It is teetering to unlife. AP attack 19, miss by 1. :-)

    baddies turn (what's left of them anyway...)

    x-broadsword Vamp is 'dead' & immobile, just regens 5

    falchion Vamp regens 5 & 29 athletics escapes grab then moves to the E wall away from everybody

    'Leader' Vamp regens 5 & is the first Vamp you've seen heal from 'dead' back to unlife. He then 37 crits Telgarth for 16+6 flurry (not necrotic) Telgarth is very bloodied.

    Wendy plants a big juicy kiss on Angelus 30vAC, 23vWill, good thing Ashe was reminded to mark her, missed domination by 1.

    Mercury still targets the Slayer that killed her lover (Ashe) and 28vAC, 26vwill attacks his psyche for near min 7 hits and is dominated.

    Mayor: Angelus, Aura, & Blade barely notice him turn & press a switch on his ring as he says, "Well I'm calling this one for the Slayers in 7. My surprise is still coming though, and since I was never here, I need to go. I hope you understand that this is just politics... I'll see the survivors soon!" He then teleports into the back seat of the limo, which drives off.

    Top of the order...

    Aura: 36/58 10/12 slowed
    Ashe: 28/58 12/13 bloodied, dominated
    Angelus: 14/59 10/13 bloodied
    Telgarth: 9/64 12/12 bloodied, weakened
    Blade: 42/50 11/11 hidden
    Ember: 35/50 11/11

    Slayer HQ (Giles' house) - Page 5 Slayer29

    Just a few items left to collect before the surpirse comes!...


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