Mick wrote:Is the vamp with a circle frame Mercury?
If so, is she 11 spaces or less away?
If so, I'll standard action: drop a scorching blast on her or one space east of her.
If greater then 11 spaces, I'll MM her
free action: shead a tear
move action: 4E & 2NE I think that put her SE of Telgarth.
Yes, and she's exactly 11 squares from you.
Ember summons a burst of fire and 2+8=10, 11+8=19, 2+8=10, miss, barely miss, miss. She then laments for her new friends and moves 4E +1 NE + 1N (wall) to be SEE of Telgarth.
Ashe rolls a '16' and is still hanging on.
Gun girl seems to be readying an action trying to see into the darkness.
Mr Mui regenerates 5, shifts SE where he last saw Angel, then bends over & sucks Angel's neck. Angel is negative more than his bloodied value, and Sam recovers 1/4 of his total hits, barely no longer bloodied.
Seeing her man looking healthy again, Mercury looks much less hysterical and says, "2 just left the altar room."
Sam yells at the gun girl, holding his sword up high, "You, stay & take care of things here", to everyone else, "Everyone else, after the other two! No Slayer gets away!!"
Blade's turn... then Mercury, Telgarth, and the rest of the Vamps.
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