Northwest Gamers
Welcome to the Northwest Gamers Forums. Please Login or Register.
Northwest Gamers

Forum for the Northwest Gamers

Latest topics
» 4.0 Meeting Fri Dec 15th - GAME On!
Yesterday at 8:27 am by Teramotos

» Axis and Allies - Optional Unit Rules
Mon Dec 11, 2017 7:15 am by Teramotos

» Rainbow Warriors Planet Ember - Magic Item Count - Adventure Notes
Sat Dec 02, 2017 12:08 pm by Teramotos

» Prophecy of the Rainbow Warriors - Adventure Logs
Sat Dec 02, 2017 12:04 pm by Teramotos

» Game On! 4.0 Meeting Friday Dec 1st Newport Hills
Thu Nov 30, 2017 8:50 am by bradly

» Next 4.0 Meeting Late Nov/ all Dec
Tue Nov 28, 2017 7:17 am by Teramotos

» Stargate...
Mon Nov 27, 2017 9:14 am by Dwarmaj

» Friday, Nov 17th
Thu Nov 16, 2017 11:16 am by Teramotos

» Epic item tade in: would a figurine be game breaking?
Mon Nov 06, 2017 12:12 pm by Ross

December 2017
SunMonTueWedThuFriSat
     12
3456789
10111213141516
17181920212223
24252627282930
31      

Calendar Calendar

Who is online?
In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests :: 1 Bot

None

[ View the whole list ]


Most users ever online was 56 on Wed May 09, 2012 3:03 pm

You are not connected. Please login or register

Casino - the altar room

Go to page : 1, 2, 3 ... 8 ... 15  Next

View previous topic View next topic Go down  Message [Page 1 of 15]

1 Casino - the altar room on Tue Feb 01, 2011 10:33 am



The 2 double doors where you're at close loosely enough to peer through. Ember rolls a 6+11+3*=20 religion check and recognizes enough of what's going on to know destroying the glass statue will disrupt the ritual. Letting the ritual happen might release a Vampire God's avatar if it works. *GM bonus, Ember "just so happens" to remember key info from her quick skimming of the computer downstairs.

I didn't place all the tokens, but there are 3 guests shackled and prone to each small stool on the first & second levels (difficult terrain next to the small stools). About 1/3 are alive, the other 2/3 dead. Around 100 total.

This round, Blade & Ember rolled a '17' & '16' total respectively for their insight rolls, so don't know if they're Vamps or how old. There are 2 groups of 9 (suspected) Vamps in the audience, plus Sam, Mercury, and another woman on the stage, around a spun glass life size image of a large winged Vampire. The glass statue is encased in a red glowing ball of magic and the statue appears to be made of a bunch of thin glass straws, because they're filling with Mercury's blood.

Mercury (NE of sphere) is now 1/2 topless and the topless half has her arm reaching within the red magic sphere and her wrist is offered to the statue's sharpened glass fangs. Her regeneration is keeping up with her bleeding, but it's dripping into and filling up the glass "La Magra" statue. The girl to the statue's SE is also 1/2 topless, kneeling, and with her topless half arm reaching through the magic and grabbing the statue's phallus.

Mr. Mui is 1/2 on the higher level stage area, and half standing on top of the red magic energy surrounding the roughly 2/3 filled with blood glass statue. His booted feet seem to find the energy solid.

The area between the stage area and the audience tiers is a sea of blood, you think at least an inch thick.

View user profile

2 Re: Casino - the altar room on Tue Feb 01, 2011 10:51 am

If anyone has a long range weapon you may want to try taking out the statue. I only have daggers/shurikens so my range is pretty short.

I'll wait a few seconds then...

Angel will move into the room as far as he can. Move if surprise round or move/move if normal.

View user profile

3 Re: Casino - the altar room on Tue Feb 01, 2011 11:00 am

Once you go in, that's a surprise round. As long as you're quiet outside, it's free actions.

View user profile

4 Re: Casino - the altar room on Tue Feb 01, 2011 11:07 am

What is the range to the statue? What about launching holy water at the statue? I can with my dejada' I believe.

View user profile

5 Re: Casino - the altar room on Tue Feb 01, 2011 11:21 am

jibuki wrote:What is the range to the statue? What about launching holy water at the statue? I can with my dejada' I believe.

Once right inside the big double doors, it is 21 squares to the statue. It looks like Angel is readying a surprise round charge. What does everyone else do/ready?

View user profile

6 Re: Casino - the altar room on Tue Feb 01, 2011 11:44 am

I can hit the statue for a auto 12 hp each round from 20 squares.
Once were inside the room the 18 other vamps will be swarming us. Stopping us from reaching the statue.
Do we want to hold the ground at the door while I chip away at it with MM?

View user profile

7 Re: Casino - the altar room on Tue Feb 01, 2011 11:54 am

Mick wrote:I can hit the statue for a auto 12 hp each round from 20 squares...

Your new staff gives you +4 total damage to MM? Cool!

View user profile

8 Re: Casino - the altar room on Tue Feb 01, 2011 12:33 pm

bradly wrote:
Mick wrote:I can hit the statue for a auto 12 hp each round from 20 squares...

Your new staff gives you +4 total damage to MM? Cool!

Staff of Ruin
Level 8 Uncommon
This gnarled, jagged staff fits the hand of any wizard seeking to devastate her opponent.

Price: 3,400 gp
Implement (Staff)
Enhancement: +2 attack rolls and damage rolls
Critical: +2d10 damage
Property: Whenever you make an attack using this staff, you gain an item bonus to the attack’s damage rolls equal to the staff’s enhancement bonus.


Since there is no roll with Magic Missle, the staff doesn't add an item bonus.

The +2 Enchantment does add because the power specifically says it does.

View user profile

9 Re: Casino - the altar room on Tue Feb 01, 2011 12:47 pm

Oh, I only get the +2 addition damage on all my other spells.

View user profile

10 Re: Casino - the altar room on Tue Feb 01, 2011 1:39 pm

Using a religion check, do I think that holy water would spoil/delay the ritual? What about a fist sized rock?

View user profile

11 Re: Casino - the altar room on Tue Feb 01, 2011 3:08 pm

jibuki wrote:Using a religion check, do I think that holy water would spoil/delay the ritual? What about a fist sized rock?

That would be an arcana check to see if it'll get through the magic energy field, and none of you have any idea, but you doubt it'll have any effect. The casino owner is standing on the magic energy.

View user profile

12 Re: Casino - the altar room on Tue Feb 01, 2011 3:28 pm

Dwarmaj wrote:
I'll wait a few seconds then...

Angel will move into the room as far as he can.

Blade sees Angel about to act and can take a suprise round action first, then Angel moves W max into the room.

surprise round:

Blade 24
Angel 19 (moved into the room)
Telgarth 19
Ember 10
Ashe 8

then...

1/2 topless girl kneeling on stage
Sam Mui
Blade
Mercury
Angel
Telgarth
18 Vamps in pews
Ember
Ashe

Note: The doors are very heavy thick (6") doors and move very easily if pushed very slowly, but offer very weighty resistance if tried to push fast. Difficult terrain going through that square if doors aren't open already.

View user profile

13 Re: Casino - the altar room on Tue Feb 01, 2011 3:51 pm

Ross

avatar
Admin
Move: Parallel Angel towards the Altar.
Free: Try to Shroud one of the ones on the stage. If further than 10 squares hit a close by target with it instead.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

14 Re: Casino - the altar room on Tue Feb 01, 2011 5:42 pm

Ashe has a range 10 area burst 1 so in effect range 11 spell. It does do radiant damage so it will disrupt the regen of Mercury.

View user profile

15 Re: Casino - the altar room on Tue Feb 01, 2011 6:20 pm

Could I reach the first vampire in the South second level with a charge?

If so, charge. If not 4W, 2 SW

View user profile

16 Re: Casino - the altar room on Tue Feb 01, 2011 8:06 pm

move up behind Angel & Blade

View user profile

17 Re: Casino - the altar room on Tue Feb 01, 2011 8:33 pm

[quote="Krystoff"]Telgarth tries to charge the Vamp in the 2nd tier but is 1 square shy of movement (did you want to run & take -5 to hit & -2 defenses?)[/url]

Oh, I guess Telgarth also could have charged the one closest to the door instead, too...



Last edited by bradly on Wed Feb 02, 2011 10:16 am; edited 1 time in total

View user profile

18 Re: Casino - the altar room on Tue Feb 01, 2011 9:10 pm

Ashe will use blazing starfall on the two vamps to my NW (closest two).

View user profile

19 Re: Casino - the altar room on Wed Feb 02, 2011 2:37 am

Krystoff wrote:Ashe will use blazing starfall on the two vamps to my NW (closest two).

Ashe summons a Blazing Starfall and 1+6=7 miss, 11+6=17 miss, but everyone took note of the sun magic display that didn't appear to come from a magic item. A lot of looks of disbelief and excitement.

The 1/2 topless girl stands up & walks SW, & with her minor appears to have grabbed a gun from under the stage. She also covers up as part of the move actions.

Sam Mui: "My coven! I present to you the Zodiac Slayers. As promised and as prophesiesed. And on the same day we summon La Magra! Today is a day of days, and tomorrow the mayor will have little choice but to support the Great Feast!" You all also note Sam is wearing a different jacket than before & also wearing a sword.

(Everyone, NPCs, gets happier & braver... you get the feeling everyone here both wants a piece of you guys, but are also a little afraid of you all.)

Blade's turn... then Mercury, then Angel, then Telgarth.

On Mercury's turn, she stabs her wrist harder into the fangs of the glass statue and is now taking damage faster than her regeneration, but is filling up with blood faster too. Blade, Angel, Telgarth, then baddies...

View user profile

20 Re: Casino - the altar room on Wed Feb 02, 2011 5:42 am

Ross

avatar
Admin
Free: Assassin's Shroud on the one to my NW (he should have 2 shrouds now)
Standard: Executioner's Noose on the one to my NW, activating 2 Shrouds and Night Stalker damage if I hit, or just 1 Shroud if I miss.
Move: 6 towards the statue, angling south by 2 squares.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

21 Re: Casino - the altar room on Wed Feb 02, 2011 7:43 am

Hmm not good guys, not even a 50% chance to hit them. That is versus reflex in case it matters. =)

View user profile

22 Re: Casino - the altar room on Wed Feb 02, 2011 8:12 am

hopefully they are all minions

View user profile

23 Re: Casino - the altar room on Wed Feb 02, 2011 9:40 am

Angel's turn?

View user profile

24 Re: Casino - the altar room on Wed Feb 02, 2011 9:46 am

I was waiting for the resolution of Blade's turn...

It may change what I end up doing.

View user profile

25 Re: Casino - the altar room on Wed Feb 02, 2011 9:55 am

Mick wrote:hopefully they are all minions

Two of you can find out for sure with a minor action (& a slightly above average insight roll). Though you're about to find out quite a bit from Ashe & Blade...

Krystoff wrote:That is versus reflex in case it matters. =)

Yes, I got v ref, but I did forget that this is a surprise round and so they provoke CA. Ashe's total to-hits were 9, 19, hit the closest Vampiress exactly for 10 radiant, though you think you did more. She is not dusted nor bloodied.

Ross wrote:Free: Assassin's Shroud on the one to my NW (he should have 2 shrouds now)
Standard: Executioner's Noose on the one to my NW, activating 2 Shrouds and Night Stalker damage if I hit, or just 1 Shroud if I miss.
Move: 6 towards the statue, angling south by 2 squares.

Blade moves in as he throws up another shroud and shoots an Executioner's Noose 18+6=24 v fort hit for 1 (1d6) +6 dex +6 NS +8 (2d6 shrouds)= 21 hits. That one is not quite, but almost bloodied. Now that you're in the middle of lots of them, you notice quite a few of them have ritualistic cuts on their arms.

Angel's turn...

Note: the area Angel & Blade are approaching with the small light brown stools actually have 3 prone bodies shackled to each, about 1/3 sill alive. It is difficult terrain going through them and the sea of blood (a couple inches deep) looks like a slipping hazard.

Side Note: You also notice the floor you're on is a very nice rubberized grate and underneath is a great big drip pan leading to in front of the stage area. It is a 10' even height horizontal jump to go from the first tier with the bodies, over the blood pool to the lower stage area where Mercury & the statue are.

View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 15]

Go to page : 1, 2, 3 ... 8 ... 15  Next

Permissions in this forum:
You cannot reply to topics in this forum