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casino II

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1 casino II on Wed Dec 15, 2010 11:03 pm

(First of all, "Crap, crap, crap!" I was hoping to split the party expecting some of you to go in right away, with others staggering in later...)


As the party approaches the casino again at 2am (assuming stealthily), you notice a large semi truck pulling out full of used cars, a fairly empty parking lot, and another semi being loaded up with cars. There are 6 Teiflings loading cars, and 4 Goliath bouncers outside the main doors, which are closed, and no one else outside the casino (neither in or out).

Investigating the freeway exit leading to this casino, you see traffic being detoured away by 2 cop cars and a burning car.

Going around back to the parking garage (where the elevator entrance to the main gaming floor and the service entrance door is) you notice every single car parked there has very dark tinted windows and no one or nothing else.

Let me know what everyone wants to do next: front door (now or after the Teiflings leave) or the service entrance? Something else?...

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2 Re: casino II on Thu Dec 16, 2010 8:21 am

So from 2am to 4 am we see no one new enter the casino?

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3 Re: casino II on Thu Dec 16, 2010 8:33 am

Hmm, it sounds like the party is already getting started.

I'd like to check out the service entrance first.

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4 Re: casino II on Thu Dec 16, 2010 8:46 am

Telgarth suggests "or maybe the parking entrance." But we should get inside soon.

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5 Re: casino II on Thu Dec 16, 2010 9:01 am

Likely no one is entering the casino because they have enough bodys to suck.
If all the car in the garage have tinted glass, that must be the vamp enterance.
How many tinted cars do we see? that may give us a idea of how many vamps are inside.

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6 Re: casino II on Thu Dec 16, 2010 10:07 am

Mick wrote:So from 2am to 4 am we see no one new enter the casino?

Well, AT 2:00am, yes. The "...to 4 am" part you don't know, since that time hasn't happened yet.

Dwarmaj wrote:Hmm, it sounds like the party is already getting started.

I'd like to check out the service entrance first.

Going around back, avoiding notice by the Tieflings and bouncers out front, the Slayers go to the parking levels and see 15 cars with dark tinted windows (all parked away from where the morning sun rises), the elevator, and the service entrance. (both closed.) There are no people or activity going on here.

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7 Re: casino II on Thu Dec 16, 2010 10:19 am

Well, AT 2:00am, yes. The "...to 4 am" part you don't know, since that time hasn't happened yet.

Are we play out from 2:00 am on?

Say to the party " I think we need to get Blade the a coat with the coven symbol from the kids.
Looks like we may need to aquire a car with tinted windows.

Yikes, 15 vamps. Someone wake up that guy in the van!

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8 Re: casino II on Thu Dec 16, 2010 10:21 am

bradly wrote:
Going around back, avoiding notice by the Tieflings and bouncers out front, the Slayers go to the parking levels and see 15 cars with dark tinted windows (all parked away from where the morning sun rises), the elevator, and the service entrance. (both closed.) There are no people or activity going on here.


How sturdy do the door look?
Can we hear music or other noises from inside?

I think we should slash the tires of the tinted window cars. Does it look like anyone is in the cars? We can't see in, but is there any music playing, movement from inside, or any other signs that a driver may still be inside.

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9 Re: casino II on Thu Dec 16, 2010 10:25 am

Going to be fun that's for sure. Does anyone appear to be near the cars with tinted windows? How many surveillance cameras are there on the cars? Could we get close enough to them without arousing suspicion?

We could create a diversion by lighting a few fires in the cars down here and then heading back upstairs to go in the service entrance and/or the front entrance.

At some point the hired help will probably disperse once they get rid of the cars of the victims. I would hazard a guess that they are not so alive anymore so I don't mind burning the place down.

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10 Re: casino II on Thu Dec 16, 2010 10:27 am

quick investigation of the tinted cars - are any of them occupied(assume they are until are checked)? Are they locked? Are the keys in any of them? Weapons? Might be smart to check.

Also note the license plates, registration if we can get at.

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11 Re: casino II on Thu Dec 16, 2010 10:58 am

Dwarmaj wrote:How sturdy do the door look?
Can we hear music or other noises from inside?

Both are metal, but exactly as you'd expect an elevator door & deliveries entrance to look like. You don't notice any extra fortifications. (Ember gathered this intel the first time, before she went in... everything looks the same as then, except less cars and they didn't all have tinted windows last time.)

I'm assuming you are observing from a distance, but if everyone's really quiet, you can hear the feint din of a base beat from loud music coming from inside.

PCs: As this new info might change the original plans, please give me an update on what your PC is wearing, and what items you're carrying or have on you, and how you approach the casino.

Krystoff wrote:Going to be fun that's for sure. Does anyone appear to be near the cars with tinted windows? How many surveillance cameras are there on the cars? Could we get close enough to them without arousing suspicion.

You don't see anyone near the cars. You also don't see any movement in the cars, but it's night, the tint is pretty dark, so you are not sure about inside each car from your observation point. Yes, there are surveillance cameras. They are pointed at the various parking spaces and the driveway into the parking lot. They look to be positioned to put patrons at ease against being mugged in the parking lot more than anything else. Those of you trained in stealth think it's possible to avoid all the cameras, but not a given (i.e., might depend on how well your stealth rolls are)

jibuki wrote:quick investigation of the tinted cars - are any of them occupied(assume they are until are checked)? Are they locked? Are the keys in any of them? Weapons? Might be smart to check.

Also note the license plates, registration if we can get at.

You'll need to go in and be much closer to know any of that, and could conflict with avoiding cameras...

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12 Re: casino II on Thu Dec 16, 2010 11:29 am

Well I don't think we want to take the elevator, they could easily shut it down and we'll be trapped inside.

I think our best shot may be to sneak up to and break into the service entrance.

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13 Re: casino II on Thu Dec 16, 2010 1:58 pm

I think we should try have Blade & Ember walk up to the elevator.
With a coven emblem on Blade that should get us in.
Blade can tell the bouncers he's bring in this sweet tasting thing (Ember)in for the party.
Ember will allow Blade to put a set on bite marks on her neck but "NO SUCKING!" to make it look convincing.

If we get in, we can work our way to open the service door.

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14 Re: casino II on Thu Dec 16, 2010 2:05 pm

Ross

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Sounds good to me. However, I will do a bit of sucking.


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15 Re: casino II on Thu Dec 16, 2010 3:24 pm

Ross wrote:Sounds good to me. However, I will do a bit of sucking.

1 hp minimum damage to leave a somewhat convincing scar... (more if Blade gets a little carried away).

Everyone else stays back for now, Blade & Ember walk up to the elevator and hit the button. After about 45 secs, the light turns off. You try it a couple times but nothing else happens.

Now what?

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16 Re: casino II on Thu Dec 16, 2010 3:32 pm

While Blade and Ember are heading up to the elevator, Telgarth will use his streewise and stealth checking out some of the most hidden vehicles

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17 Re: casino II on Thu Dec 16, 2010 3:42 pm

Are there any cameras pointed at the elevator?
Are there any cameras pointed at the service doors?

If none pointed at the elevator, Blade and Ember can try to force open the doors.
If none pointed at the service doors, Blade and Ember can try to force open the doors.

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18 Re: casino II on Thu Dec 16, 2010 3:48 pm

jibuki wrote:While Blade and Ember are heading up to the elevator, Telgarth will use his streewise and stealth checking out some of the most hidden vehicles

stealth 9+10=19 you think you're stayed out of view of cameras & possible onlookers. Streetwise is the new gather info, so doesn't apply unless you can talk to cars... They are locked and unoccupied. We'll say you've written down most of the plates.

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19 Re: casino II on Thu Dec 16, 2010 4:15 pm

Mick wrote:Are there any cameras pointed at the elevator?
Are there any cameras pointed at the service doors?

If none pointed at the elevator, Blade and Ember can try to force open the doors.
If none pointed at the service doors, Blade and Ember can try to force open the doors.

No. No. Ember's str ck 1+6=7, fail, Blade 15+5=20 success. The little lady needed a man to help her. Laughing

You pry open the door on the 1st try and you see wall, just as the rest of the side of the building. (Ember rode the elevator earlier)

...really was hoping the party would be split up now. Sad

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20 Re: casino II on Thu Dec 16, 2010 4:22 pm

So we see no elevator car or elevator shaft.
Try putting her hand thru the wall to see if it's for real.
If it's solid confused

OK Blade, try opening the service door & Ember will help him (+2)

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21 Re: casino II on Thu Dec 16, 2010 4:43 pm

If we can't get in through the service area...

We could try rigging a car and have it drive through the front door.

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22 Re: casino II on Fri Dec 17, 2010 8:15 am

We could try rigging a car and have it drive through the front door.
That would kind of alert them that they are being attacked.
I think we need to get in without alerting them of the pending attack to get more intel.

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23 Re: casino II on Fri Dec 17, 2010 8:19 am

Mick wrote:That would kind of alert them that they are being attacked.
I think we need to get in without alerting them of the pending attack to get more intel.

Well if the elevator has been bricked up and we can't get in through the service entrance, then we don't have much of a choice. We'll have to go through the front and take out as many as we can.

Hopefully it won't come to that, but it may...

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24 Re: casino II on Fri Dec 17, 2010 10:27 am

Mick wrote:So we see no elevator car or elevator shaft.
Try putting her hand thru the wall to see if it's for real.
If it's solid confused

OK Blade, try opening the service door & Ember will help him (+2)

Ember aid another: 12+5=17 theivery

Blade theivery: 10 +6 +2 tp&t +2 aid=20. The service door clicks unlocked. Blade, Ember, and Telgarth are by the service doors (with Telgarth keeping everyone out of view of the security cameras), Ashe & Angel are hanging back in reserve.

The music you hear is a little louder once the door cracks open, but isn't coming from this room. You hear lots of laughter & non-discript chatter, not much screaming like in the Orpheus dream, but occasional ignored pleading & moaning.

I'm assuming you haven't opened the door yet... Wait for the others? Open the door now? What order do you all want to be in? (We might be ready for initiative rolls! Smile )

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25 Re: casino II on Fri Dec 17, 2010 10:34 am

Unless the others signal for us to stay back, Angel will approach stealthily.

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