Latest topics
Who is online?
In total there are 18 users online :: 0 Registered, 0 Hidden and 18 Guests :: 1 Bot
None
Most users ever online was 801 on Wed Aug 04, 2021 12:27 pm
+2
Dwarmaj
Kenji
6 posters
Casino - the altar room
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°201
Re: Casino - the altar room
Wouldn't the trap have been disabled when we came through the first time? Does it reset it self?
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°202
Re: Casino - the altar room
jibuki wrote:Do we have any idea what the trap will do?
Attack living creatures that come too close without bypassing it properly. Beyond that, no one took the time to invesitgate it further.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°203
Re: Casino - the altar room
Dwarmaj wrote:Wouldn't the trap have been disabled when we came through the first time? Does it reset it self?
Yup. Ember & Blade had to bypass it all 3 times you passed it earlier.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°204
Re: Casino - the altar room
Delay until after Ember
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°205
Re: Casino - the altar room
jibuki wrote:Delay until after Ember
Yay! The party's close, but not out of the woods yet... Ember's turn.
Ember does a religion check & 4+11+2=17 success and recites the proper religious phrase to approach the severed finger, then moves 6 to as far as she can get without triggering the trap.
Telgarth goes and moves 5, besides Ember & the trap and 18+5+2=25 succesfully bypasses the trap. You can hear the horde of Vamps gaining on you this round (you don't think they're running). You wouldn't know this, but they are now 11 squares behind you. Telgarth is no longer regenerating at 22/34 after drinking his potion.
Gun girl on stage 10+13+2prone=25 hit Blade for 10+8 flurry, then shifts SW 1 and as a free action, drops her gun. Blade is bloodied again with 7 hits left.
Blade notices the the huge chest thingy to her W is chuck full of what looks like gas cans, as well as some sort of electronic device.
Blade, Angel, then Ashe's turn. Note: all 3 of you are currently prone.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°206
Re: Casino - the altar room
On Angelus' turn he'll:
Move: stand up
Free: Look for captaves to free
Standard: free any captives within reach, otherwise move toward someone to free.
Move: stand up
Free: Look for captaves to free
Standard: free any captives within reach, otherwise move toward someone to free.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°207
Re: Casino - the altar room
Move: Stand
Free: Turn on the light from the sword
Free: I told you I was a slayer bloodsucker
Standard: Blazing Starfall 1 to her east so just catching her in the blast.
Free: Turn on the light from the sword
Free: I told you I was a slayer bloodsucker
Standard: Blazing Starfall 1 to her east so just catching her in the blast.
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°208
Re: Casino - the altar room
I have shade form on so should only be taking half damage from the last two attacks.
However I will attack now, turning off shade form.
Move: adjacent to vamp
Free: 1 shroud
Standard: Leaping Strike + Shroud + Night Stalker
However I will attack now, turning off shade form.
Move: adjacent to vamp
Free: 1 shroud
Standard: Leaping Strike + Shroud + Night Stalker
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°209
Re: Casino - the altar room
Ross wrote:I have shade form on so should only be taking half damage from the last two attacks.
Unlike other striker features FoB is a second attack that auto hits.
Anything that increases or decreases damage affects FoB separately.
Blade would have taken 10/2+8/2=5+4=9hp or damage.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°210
Re: Casino - the altar room
Should also be 1/2 damage from her very first shot at me.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°211
Re: Casino - the altar room
Ross wrote:Should also be 1/2 damage from her very first shot at me.
Forgot you were insubstantial. I looked up the gun shot & that was 5 hits, plus the 10+8, so you should get back 2+5+4=11 hits, bringing you back to 18 & not bloodied. Waiting to meet a resident, I'll resolve these actions right after.
With a run/run, Ember & Telgarth are at the casino level and I assume proceeding down to the kitchen level?...
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°213
Re: Casino - the altar room
yup, yup
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°214
Re: Casino - the altar room
Ross wrote:I have shade form on so should only be taking half damage from the last two attacks.
However I will attack now, turning off shade form.
Move: adjacent to vamp
Free: 1 shroud
Standard: Leaping Strike + Shroud + Night Stalker
Whoops, I was about to resolve these actions and noticed Blade is still prone. (Last round you crawled through the blood river then teleported.) She's only 5' away from you, but you can't shift while prone (without a feat) so you'd provoke an AoO.
Revised actions for Blade?...
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°215
Re: Casino - the altar room
Angelus' turn, We'll say in a square adjacent you find a post with 2 survivors shackled. (Most have 1, some 0, 2, or 3)
Angelus stands and 12+5-2 for improvised tools = 15 thievery exactly success to pick the locks. Two guests are now free.
(If you have TP&T, then you made it by a lot)
(+minor, grab sword...)
Ashe stands and activates his sword again & the gun girl starts smoking (to take 5 damage on her turn instead of regenerating 5). And with a little trash talking, casts Blazing Starfall max distance & just barely catches her in the burst (11 squares from you now) with a 18+6=24 v ref hit for 9 radiant (+5 vulnerable)
Angelus stands and 12+5-2 for improvised tools = 15 thievery exactly success to pick the locks. Two guests are now free.
(If you have TP&T, then you made it by a lot)
Krystoff wrote:Move: Stand
Free: Turn on the light from the sword
Free: I told you I was a slayer bloodsucker
Standard: Blazing Starfall 1 to her east so just catching her in the blast.
(+minor, grab sword...)
Ashe stands and activates his sword again & the gun girl starts smoking (to take 5 damage on her turn instead of regenerating 5). And with a little trash talking, casts Blazing Starfall max distance & just barely catches her in the burst (11 squares from you now) with a 18+6=24 v ref hit for 9 radiant (+5 vulnerable)
Last edited by bradly on Thu Feb 10, 2011 12:18 pm; edited 1 time in total
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°216
Re: Casino - the altar room
Forgot I was prone. Do this instead:
Move: Stand
Free: 1 shroud
Standard: Executioner's Noose + Shroud + Night Stalker + pull her adjacent to me.
Move: Stand
Free: 1 shroud
Standard: Executioner's Noose + Shroud + Night Stalker + pull her adjacent to me.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°217
Re: Casino - the altar room
Ross wrote:Forgot I was prone. Do this instead:
Move: Stand
Free: 1 shroud
Standard: Executioner's Noose + Shroud + Night Stalker + pull her adjacent to me.
Me too. You'd think I'd remember since all 3 of you were.
Blade stands, throws a shroud, and 9+6=15 misses fort.
Angelus & Ashe's actions as posted above, then Ember and Telgarth's actions posted above, then the gun girl moves 7 S & SW and throws what looks like a lighter into the red area behind the stage and it lights up like a x-mas tree, fires quickly spreading all along the red area & up the W wall.
Blade, Angelus, Ashe, then Ember & Telgarth...
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°218
Re: Casino - the altar room
Is she running towards an opening?
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°219
Re: Casino - the altar room
Ross wrote:Is she running towards an opening?
Nope. Just a solid wall of fire on that whole side. And you think she moved, not ran.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°220
Re: Casino - the altar room
Move: S,S,S,SW,SW,S
Free: Place a shroud on Vamp
Standard: Executioner's Noose + Shroud Dam + Night Stalker + Pull her 2 towards me
Free: Place a shroud on Vamp
Standard: Executioner's Noose + Shroud Dam + Night Stalker + Pull her 2 towards me
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°221
Re: Casino - the altar room
Ross wrote:Move: S,S,S,SW,SW,S
Free: Place a shroud on Vamp
Standard: Executioner's Noose + Shroud Dam + Night Stalker + Pull her 2 towards me
Ouch! Blade moves, shrouds, and casts ES and 18+6=24 v fort hits, for (1d6)6 +6 dex +6 NS (2d6)7 shrouds for 25 hits. She is bloodied and adjacent to Blade's SW.
Angel then Ashe...
Note: she is now 13 squares from Angelus.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°222
Re: Casino - the altar room
1 quick note, I believe we determined that I should be getting 1D4 + 12 for my starfall damage 6CHA + 6 Something (dragon sorcerer or cosmic sorcerer or something. I will check back through the other thread for the exact thing that gives it to me.)
Move: 4 SW
Standard: Blazing Starfall making sure to catch just her and not Blade.
Move: 4 SW
Standard: Blazing Starfall making sure to catch just her and not Blade.
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°223
Re: Casino - the altar room
Krystoff wrote:I should be getting 1D4 + 12 for my starfall damage 6CHA + 6 Something (dragon sorcerer or cosmic sorcerer or something.
Blazing Starfall should be +8 to hit, 1d4+14 (6Char+ 6SorcererSoul+ 2Enhancement) damage.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°224
Re: Casino - the altar room
What are the captives bound with? Handcuffs?
How sturding are the objects their bound to?
It looks like my chance to free them is 50/50 and I'm trying to see if it would be better to try to break/cut whatever is holding them.
Angelus' turn:
Move: move to where I can free the most captives
Standard: attempt to free more.
Free: If you need a hand guys let me know...
How sturding are the objects their bound to?
It looks like my chance to free them is 50/50 and I'm trying to see if it would be better to try to break/cut whatever is holding them.
Angelus' turn:
Move: move to where I can free the most captives
Standard: attempt to free more.
Free: If you need a hand guys let me know...
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°225
Re: Casino - the altar room
Dwarmaj wrote:What are the captives bound with? Handcuffs?
How sturding are the objects their bound to?
The posts they are bound to seem very solid. The shackles (handcuffs connected to a short chain to the posts) seem pretty cheap, but still metal.
Note: Ashe doesn't have a magic implement, only Ember & Telgarth do. I don't think BS can use his sword...
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°226
Re: Casino - the altar room
Thanks Ken, knew it was something. I don't think I get the +2 though right now since I can't cast it through my sword yet.
Edit: Brad got there before me! Still an extra +6 damage is not to shabby.
Edit: Brad got there before me! Still an extra +6 damage is not to shabby.
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°227
Re: Casino - the altar room
Angelus moves N & 13+5-2=16, again just barely succeeded in freeing 3 more captives.
(added +6 damage from last round)
Ashe moves full movement SW and summons a Blazing Starfall that 12+6=18, miss. She is still taking Sun damage though and isn't regenerating.
Ember does a partial move and 12+11+2=25 easy success for religion check.
Telgarth does a run and 1+5=6 thievery, fail.
The horde of Vamps do 2x moves and are 5 squares behind Ember, and 8 behind Telgarth. (You don't know that exactly, but you do hear them getting closer.)
Gun girl does a Vampiric shift/attack on Blade after moving to his N and 3+13=16 miss. She then shifts NW
Blade, Angelus, Ashe, then Ember & Telgarth...
Krystoff wrote:Move: 4 SW
Standard: Blazing Starfall making sure to catch just her and not Blade.
(added +6 damage from last round)
Ashe moves full movement SW and summons a Blazing Starfall that 12+6=18, miss. She is still taking Sun damage though and isn't regenerating.
Ember does a partial move and 12+11+2=25 easy success for religion check.
Telgarth does a run and 1+5=6 thievery, fail.
The horde of Vamps do 2x moves and are 5 squares behind Ember, and 8 behind Telgarth. (You don't know that exactly, but you do hear them getting closer.)
Gun girl does a Vampiric shift/attack on Blade after moving to his N and 3+13=16 miss. She then shifts NW
Blade, Angelus, Ashe, then Ember & Telgarth...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°229
Re: Casino - the altar room
On Angelus' turn he'll also tell the ones I've freed to help free the others. Tell them to grab chairs or what ever they can to break the other free.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°230
Re: Casino - the altar room
Move: adjacent to vamp
Free: 1 shroud, and say, "Time to die Suckhead."
Standard: Leaping Strike + Shroud Dam + Night Stalker Dam
Free: 1 shroud, and say, "Time to die Suckhead."
Standard: Leaping Strike + Shroud Dam + Night Stalker Dam
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°231
Re: Casino - the altar room
Ross wrote:Move: adjacent to vamp
Free: 1 shroud, and say, "Time to die Suckhead."
Standard: Leaping Strike + Shroud Dam + Night Stalker Dam
Blade shifts adjacent to the gun girl and 13+11=24 hit the Vampiress for (2d4=7)+6 dex +6 NS +2 sword +(1d6=3) shroud=24 hits and she had 23 left... she just barely dies and takes a long time to burst into dust than most of the others. As she dies, she says, "No matter even you Slayers cannot stop La Magra, and the planets align once more this ce..."
The electronic device by the empty gas cans in the big crate N of Blade appears to be some sort of detonation device, best you can tell. Flip the blinking big red switch?
Angelus and Ashe (& Blade starting next round) can act in initiative as a group. That is, it's not going to matter what order the 3 of you post your actions each turn for now.
Angelus & Ashe's turn... then Ember then Telgarth... then the Vampire hoarde...
GM Note: So you guys can plan ahead, with the time it took you guys to surge up and fight the kitchen battle, rescue survivors for Vala & Selena to take to Giles, rummage through and find magic potions & magic items, investigate the furnace, office battle, rummage through each room there, surge up again, and then this battle, I'm going to say time wise we're about 15 mins to sunrise. Gile's motel room is about 3 miles toward Hollygrove Hills, the main coastal city about 20 miles away. This casino in in the woods on a mountain pass top. Per your plan, Vala is with Giles taking care of the 5 guests from the office, as well as everyone else, and Selena is in the other hotwired tinted window very nice car (pick two under $100k... Vala has nice taste & would have stolen the very best ones in the lot). Oh, and if you can think of something ok, pick a Buffyverse name for it.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°232
Re: Casino - the altar room
Dwarmaj wrote:On Angelus' turn he'll also tell the ones I've freed to help free the others. Tell them to grab chairs or what ever they can to break the other free.
You are using either your shiriken tips or your dagger point to jimmy the chain shackle locks open. They were stripped of their keys, wallets, or anything but their fingers to pick a lock. Chairs isn't going to cut it. They need equipment from you guys if they're going to be of help freeing others. Something that can twist a metal keyhole.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°233
Re: Casino - the altar room
See if this vamp girl had keys or other items to help. Take her gun and any ammo. Look for other helpful items on stage.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°234
Re: Casino - the altar room
Ross wrote:See if this vamp girl had keys or other items to help. Take her gun and any ammo. Look for other helpful items on stage.
There is no Vamp girl anymore. She, everything she was wearing, and everything she was holding burst into dust with her. She dropped her gun though on the stage a couple rounds ago.
On the other side of the huge crate look like interesting religious items, perhaps valuable, but nothing that can help pick a lock.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°235
Re: Casino - the altar room
Are the stools they are shackled to portable?
How long until this place goes up in a blaze of fire?
Can I tell what the detonation device blows up? If I can tell is it portable?
Are there any other exits from the altar floor or the office floor?
How long until this place goes up in a blaze of fire?
Can I tell what the detonation device blows up? If I can tell is it portable?
Are there any other exits from the altar floor or the office floor?
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°236
Re: Casino - the altar room
Take the religious items and gun, then go help Angelus try to open the locks.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°237
Re: Casino - the altar room
bradly wrote:
You are using either your shiriken tips or your dagger point to jimmy the chain shackle locks open. They were stripped of their keys, wallets, or anything but their fingers to pick a lock. Chairs isn't going to cut it. They need equipment from you guys if they're going to be of help freeing others. Something that can twist a metal keyhole.
I don't believe there is a -2 penalty for "improvised tools".
OPEN LOCK
Make a Thievery check to pick a lock.
Open Lock: Standard action in combat or part of a skill challenge.
DC: See the table. You get a +2 bonus to the check if you use thieves’ tools.
Success: You pick the lock.
Failure: You can try again as a new action.
You get +2 if you have tools, but there is no other penalty normally associated with opening locks. The captives should be able to find something small even a spinter of a broken chair to try to jimmy a lock...
You're saying that there is no way to pry the chains from the walls/posts? We can't use parts of tables/stools as leverage to either break a link or break it free from the wall? 2-3 people pulling on it may have a chance, but it could take more time than we have...
Since Ashe went to go look at the thing that looks like a bomb I'll ask him if there are any numbers or any indication as to how/when it'll go off.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°238
Re: Casino - the altar room
Krystoff wrote:Are the stools they are shackled to portable?
How long until this place goes up in a blaze of fire?
Can I tell what the detonation device blows up? If I can tell is it portable?
Are there any other exits from the altar floor or the office floor?
They aren't stools they are posts and they are built as part of the floor, specificly designed for shackling a body to.
Very quickly. But meaning several minutes to an hour, not melee rounds. It's a fairly big, tall building.
Now that the baddies are gone, Blade & Angelus notice and tell you about tiny explosives taped up to the roof, right above the red area throughin the flames. (After they were done they were going to blow it to vent the roofs to help the fire. It's very portable.)
Note, we are still tracking melee rounds in relation to Ember & Telgarth and the hoarde, so only Blade can see the device.
Nope, nope, nope. There is only a single door or window on the entire building and you've all checked thoroughly as you'e come up from the kitchen. Ember even walked the perimeter before going in.
Last edited by bradly on Fri Feb 11, 2011 9:51 am; edited 2 times in total
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°239
Re: Casino - the altar room
Ross wrote:Take the religious items and gun, then go help Angelus try to open the locks.
They are in two different places and it's a minor to pick up. Please clarify.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°240
Re: Casino - the altar room
Dwarmaj wrote:You're saying that there is no way to pry the chains from the walls/posts? We can't use parts of tables/stools as leverage to either break a link or break it free from the wall? 2-3 people pulling on it may have a chance, but it could take more time than we have...
Since Ashe went to go look at the thing that looks like a bomb I'll ask him if there are any numbers or any indication as to how/when it'll go off.
This entire room & everything in it is built specificly and only for this sacrifice (except for the specific previously noted exceptions). There are no such items to which you are referring. We can discuss it further after, but for this encounter I'm going to say you cannot pick a modern metal lock with just your fingers & clothes.
Ashe did not go look at the thing. Your initiatives in the altar room do not matter in relation to the other two anymore, but they still do in relation to Ember, Telgarth, and the Vampire hoarde below you. We are still tracking melee rounds.
Last edited by bradly on Fri Feb 11, 2011 9:53 am; edited 2 times in total
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°241
Re: Casino - the altar room
Dwarmaj wrote:I don't believe there is a -2 penalty for "improvised tools"
You may be right, but after this encounter lets talk about if this is an adjustment we should make for the modern world. In the modern world there are things like paper clips & electronics. I'd think for our setting we should use the tables based on them.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°242
Re: Casino - the altar room
Grab religious items this round, since I'm next to them. Then use standard to run towards the gun.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°243
Re: Casino - the altar room
Ross wrote:Grab religious items this round, since I'm next to them. Then use standard to run towards the gun.
Got it, but, you are not next to the religious items, you just dusted the Vamp. But you can see then on the other side of the big chest thingy. (w/in 1 movement away)
Also, it's a long while until your turn. You just dusted the Vamp and then Angelus freed another group of captives.
Ashe's turn... then Ember then Telgarth, then the Vampire hoarde...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°244
Re: Casino - the altar room
To DM:
How many captives or sets of captives are there?
I know we're not bomb experts, but is there a way for us to determine how much time we have? It looks like part of the room is on fire, how long before the fire reaches the bomb?
Angelus talking aloud:
Guys, it doesn't look like we're going to be able to free everyone before this place blows, lets focus on freeing as many as we can...
How many captives or sets of captives are there?
I know we're not bomb experts, but is there a way for us to determine how much time we have? It looks like part of the room is on fire, how long before the fire reaches the bomb?
Angelus talking aloud:
Guys, it doesn't look like we're going to be able to free everyone before this place blows, lets focus on freeing as many as we can...
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°245
Re: Casino - the altar room
Dwarmaj wrote:To DM:
How many captives or sets of captives are there?
I know we're not bomb experts, but is there a way for us to determine how much time we have? It looks like part of the room is on fire, how long before the fire reaches the bomb?
I counted 33. The small posts each have a chain of 3, the large posts, it looks like the Vamps were doing ritual cutting on.
The explosives are on the corner of the ceiling and already in the flames. The detonator is on a switch, but not on a timer.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°246
Re: Casino - the altar room
bradly wrote:
The explosives are on the corner of the ceiling and already in the flames. The detonator is on a switch, but not on a timer.
Ouch, sounds like the place could blow any second...
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°247
Re: Casino - the altar room
Just trying to visualize how they are chained to the post. If they have a chain connecting all three to the post can we cut the chain and get all three of them free or are they each chained to a separate spot on the post?
Can I use my sword to attack the chain(s) to get them free?
If we can get all three at once then it should takes us 11-15 rounds depending on rolls.
If we get 1 at a time then we will somehow need to get the prisoners involved to help free others have they have been freed.
Ashe will move to the nearest post and free either 3 or 1 of them with his standard.
EDIT: What about the posts? How are they set into the floor? Can we bust them out? What if the prisoners aid us?
Can I use my sword to attack the chain(s) to get them free?
If we can get all three at once then it should takes us 11-15 rounds depending on rolls.
If we get 1 at a time then we will somehow need to get the prisoners involved to help free others have they have been freed.
Ashe will move to the nearest post and free either 3 or 1 of them with his standard.
EDIT: What about the posts? How are they set into the floor? Can we bust them out? What if the prisoners aid us?
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°248
Re: Casino - the altar room
Say, "Grab the gun and shoot the locks off. At least that will free some of them quickly."
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°249
Re: Casino - the altar room
Krystoff wrote:
Ashe will move to the nearest post and free either 3 or 1 of them with his standard.
EDIT: What about the posts? How are they set into the floor? Can we bust them out? What if the prisoners aid us?
The floor is a weave of rubberized metal bars, under which is a great big drip pan pouring down into the river of blood area. They are not set into so much as a part of the floor. And yes, it's one lock per post to release up to 3.
Alter room group is freeing surviving sacrifices. Ember's turn, then Telgarth, then Vampire horde...
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°250
Re: Casino - the altar room
Telgarth does a run and 1+5=6 thievery, fail.
So we didn't disable the 2nd trap.
move: move up to Telgarth
standard: thievery check to disable trap
If I think I disabled it
free: say "go Telgarth and if you see a gas line to a kitchen appliance, cut it"
Yesterday at 12:21 pm by Ross
» Fallout on Amazon Prime Video
Mon Apr 15, 2024 9:15 am by Ross
» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
Sun Apr 14, 2024 12:11 am by Teramotos
» Adventure Logs - Shaelrick Adventures - PF2e
Fri Apr 12, 2024 7:34 pm by Teramotos
» Game On! Saturday April 6th Pathfinder 2e Continued
Thu Apr 04, 2024 8:26 am by Krystoff
» Adventure Logs - The Eastern Knights
Sun Mar 31, 2024 9:39 pm by Teramotos
» Adventure Logs - RIFTS
Tue Mar 19, 2024 5:04 pm by Teramotos
» Savage Rifts Advancement/Rank
Tue Mar 19, 2024 4:52 pm by Teramotos
» Game On! Friday 8 March - Pathfinder 2e Newport Hills 6 PM
Thu Mar 07, 2024 6:29 am by Teramotos