It's either that or we head to the conference room (Angel and Ashe in the lead).
Latest topics
Who is online?
In total there are 23 users online :: 0 Registered, 0 Hidden and 23 Guests :: 2 Bots
None
Most users ever online was 801 on Wed Aug 04, 2021 12:27 pm
+2
Mick
Kenji
6 posters
casino II
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°276
Re: casino II
I think we're waiting to see if Blade wants to drink an invisiblilty potion and go open the door across the hall.
It's either that or we head to the conference room (Angel and Ashe in the lead).
It's either that or we head to the conference room (Angel and Ashe in the lead).
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°277
Re: casino II
I'm good with that. Just don't want to use my breath weapon and destroy all the cash =)
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°278
Re: casino II
Yeah, I'll drink and stealth over there.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°279
Re: casino II
Once the door is unlocked, Angel will move to the door and open it. (trying to use as much cover as I can)
I may use a power depending on what I see.
I may use a power depending on what I see.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°280
Re: casino II
Ross wrote:Yeah, I'll drink and stealth over there.
Blade drinks a vial and disappears from sight completely! stealth 4+11=15, so some PCs can still pinpoint him though. The rest of the huge foyer looks empty. Blade then 7+6+4=17 theivery successfully unlocks the locked door. (New item helped I think 3/4 times so far.)
Barely cracking it open, Blade sees 2 small 3' statues of spearmen with odd faces next to the door, a desk, a large sarcaphogus with 2 Vamps feeding near it, the 2 victims they're feeding on, and what looks like 2 more recently dead bodies.
No initiative until you guys get spotted, so whatever actions you all want to do next, I'll post initiatives once 'real' action starts... On that note, sorry I've been away for a couple days, sick as all get out.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°281
Re: casino II
Angel will move to the door trying to be as stealthy as possible. I think it'll take a move and a move.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°282
Re: casino II
Telgarth will move to the door as stealthily as possible after Angel. Goal to be right outside the door when Angel attacks
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°283
Re: casino II
Dwarmaj wrote:Angel will move to the door trying to be as stealthy as possible. I think it'll take a move and a move.
Okay, the foyer is currently empty, and you know exactly where Blade is, so Angel is by the N door next to the invisible Blade. stealth 10+10=20
Telgarth is behind them.
Who does what next?
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°284
Re: casino II
I'll need a map to determine what power I use next. On my next turn I'll move in and attack (or attack and move in depending on where the monsters are...)
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°285
Re: casino II
Dwarmaj wrote:I'll need a map to determine what power I use next. On my next turn I'll move in and attack (or attack and move in depending on where the monsters are...)
Right now the formerly locked, closed door is barely cracked open just enough for Blade to peer in. Opening the door so the party can see in will also alert those inside and will end non-combat rounds. (Perhaps Blade shouldn't have been able to crack open the door without alerting them anyway, but I was trying to save time plus I wasn't positive about the rules.)
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°286
Re: casino II
Hmm...
Blade's turn is before mine since he want ahead and unlocked/opened the door. I'll have to wait to see what he does.
I believe the NPCs have to use their passive perception to see if they noticed the door was opened a little.
If they haven't noticed us then we get a surprise round.
If we get a surprise round them I'll either use a move or standard depending on what Blade does.
Blade's turn is before mine since he want ahead and unlocked/opened the door. I'll have to wait to see what he does.
I believe the NPCs have to use their passive perception to see if they noticed the door was opened a little.
If they haven't noticed us then we get a surprise round.
If we get a surprise round them I'll either use a move or standard depending on what Blade does.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°287
Re: casino II
Dwarmaj wrote:
I believe the NPCs have to use their passive perception to see if they noticed the door was opened a little.
Against a DC10? DC15? It doesn't seem it ought to be tied to stealth of the PC, since you're not trying to hide from view, but trying to move a large object (door) in plain view of the NPCs...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°288
Re: casino II
They could be busy or otherwise occuppied. (penalty to their check)
If the door is noisy (bonus to their check)
I think our stealth would come into play. Maybe they notice the door is slightly ajar, but don't hear anything from the other side.
If the door is noisy (bonus to their check)
I think our stealth would come into play. Maybe they notice the door is slightly ajar, but don't hear anything from the other side.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°289
Re: casino II
Waiting on Ashe & Ember, both whom haven't posted their actions for what we'll call 'turn #1'.
"Turn #1:
When the door first opened, did the NPCs detect the door opening or Blade? <No indications you have been detected.> Could they detect the party? <You don't think so, but as I said, I'm not sure I am ruling that right; cracking open a door that NPCs knew was locked (& closed) might auto start initiative rolls but that's not how I roleplayed this encounter.>
When Angel moved up to the door did they notice? <Not that you can tell>
When Telgarth moved up did they notice? <Not that you notice>
We're assuming they didn't notice since no NPC took an action. <good assumption... probably>
Turn #2:
Are the NPCs aware of the PCs before Angel's action? If not I believe we get a surprise round. <Again, you have no indication that you've been spotted at all.>
Since the door is unlocked and partially open, do I have to use an action to open the door farther before I move in? <Nah, at worst we'll consider it difficult terrain for the first one through.>"
"Turn #1:
When the door first opened, did the NPCs detect the door opening or Blade? <No indications you have been detected.> Could they detect the party? <You don't think so, but as I said, I'm not sure I am ruling that right; cracking open a door that NPCs knew was locked (& closed) might auto start initiative rolls but that's not how I roleplayed this encounter.>
When Angel moved up to the door did they notice? <Not that you can tell>
When Telgarth moved up did they notice? <Not that you notice>
We're assuming they didn't notice since no NPC took an action. <good assumption... probably>
Turn #2:
Are the NPCs aware of the PCs before Angel's action? If not I believe we get a surprise round. <Again, you have no indication that you've been spotted at all.>
Since the door is unlocked and partially open, do I have to use an action to open the door farther before I move in? <Nah, at worst we'll consider it difficult terrain for the first one through.>"
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°290
Re: casino II
Dwarmaj wrote:They could be busy or otherwise occuppied. (penalty to their check) <They are certainly otherwise occupied, since you can't constantly have readied actions pre-combat, not sure I agree.>
If the door is noisy (bonus to their check) <Concur, but off of what base check?>
I think our stealth would come into play. Maybe they notice the door is slightly ajar, but don't hear anything from the other side. <But if the occupants are sure the door was locked, not hearing noises outside wouldn't lessen the alarm to find it open. If I'm sure I closed and locked the front door of my home, not hearing noise would not prevent me from checking it out.>
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°291
Re: casino II
bradly wrote:<But if the occupants are sure the door was locked, not hearing noises outside wouldn't lessen the alarm to find it open. If I'm sure I closed and locked the front door of my home, not hearing noise would not prevent me from checking it out.>
How often do their bosses or anyone else come in?
At work I face the door and would definitely notice if it were opened. Another guy at work faces his window and usually works with an iPod playing. I have to go in and tap on his desk before he notices I'm right behind him.
I think it's really going to come down to what you have the NPCs doing at the time the door was opened and what DCs you set.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°292
Re: casino II
Turn 1
Ember move up as silent as possible up to 10' behind Angel & Telgarth
Ember move up as silent as possible up to 10' behind Angel & Telgarth
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°293
Re: casino II
Not sure how far I am away from where the rest of the group is and/or where the bad guys are. If I am less than one charge away from them I will keep where I am. If I am out of charge range then I will move to where I believe I could get at least get a shot off on some of them (10 squares away). Being Stealthy of course.
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°294
Re: casino II
Dwarmaj wrote:
I think it's really going to come down to what you have the NPCs doing at the time the door was opened and what DCs you set.
As of right now, only Blade can see, but they're doing what I posted... feeding. Unlike the other encounters, Blade sees a couple finished off victims though too. All the rest were careful not to finish off (yet) any of the victims.
The party moves into the large empty foyer to the N door.
Blade, you feel your invisibility is almost up and it's your action. You can still hear the money machine going in the large conference room to the W, and you see the N room through the barely cracked open door. The whole party seems to know where you are despite your invisibility, but as far as you can tell, no NPCs have noticed any of you...
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°295
Re: casino II
Free: I will use an Assassin's Shroud on one of the feeding Vampires.
Standard: Executioner's Noose on the same one I Shrouded.
Executioner's Noose
You gather shadows into the form of a noose, cast it around your foe’s neck, and pull.
At-Will Force, Implement, Shadow
Standard Action Ranged 5
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 1d6 + Dexterity modifier force damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.
Standard: Executioner's Noose on the same one I Shrouded.
Executioner's Noose
You gather shadows into the form of a noose, cast it around your foe’s neck, and pull.
At-Will Force, Implement, Shadow
Standard Action Ranged 5
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 1d6 + Dexterity modifier force damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°296
Re: casino II
Ross wrote:Free: I will use an Assassin's Shroud on one of the feeding Vampires.
Standard: Executioner's Noose on the same one I Shrouded.
Executioner's Noose
You gather shadows into the form of a noose, cast it around your foe’s neck, and pull.
At-Will Force, Implement, Shadow
Standard Action Ranged 5
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 1d6 + Dexterity modifier force damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.
Hopefully you don't block the doorway...
A picture would be nice so that we can see what is where.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°297
Re: casino II
You can always go through my square.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°298
Re: casino II
Ross wrote:Free: I will use an Assassin's Shroud on one of the feeding Vampires.
Standard: Executioner's Noose on the same one I Shrouded.
Blade takes full advantage of his invisibility and 16+6+2CA=24 v Fort, and the feeding female takes a mortal wound but is still walking, talking.
The male Vampire immediately reacts and attacks Blade. The Eladrin the woman was feeding on tries to slow him down by punching him as he went by, but sorely missed. The Vamp on the other hand, 14+11=25 hits Blade, for 5 hits + 7 flurry.
After the male Vamp who was first, initiative is:
Angel 25
Blade 22
Ember 22
baddies
Ashe 10
Telgarth 10
Angel's turn.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°299
Re: casino II
Hmm, is the door 5' wide with an NPC blocking the way so that we can't get in or attack (with melee)?
Did Blade already go this round and I'm below him in the order?
Did Blade already go this round and I'm below him in the order?
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°300
Re: casino II
So I guess he saw through my stealth eh.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°301
Re: casino II
I still need a roll for an at will - aaavenging shackles
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°302
Re: casino II
Ross wrote:So I guess he saw through my stealth eh.
Your stealth roll was a '15', plus, you attacked so even if you were still invisible, there's a -20 for attacking. Yes, his passive perception is higher than both.
Dwarmaj wrote:Hmm, is the door 5' wide with an NPC blocking the way so that we can't get in or attack (with melee)?
Did Blade already go this round and I'm below him in the order?
Correct and sort of. The door is currently blocked and Blade took a surprise round, then I rolled initiative. The Vamp was 1st, you were 2nd, Blade is 3rd.
jibuki wrote:I still need a roll for an at will - aaavenging shackles
Thanks. Telgarth rolls a '17' for his save and must use his last unlock (which I believe is everybody now?)
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°303
Re: casino II
Both sides should get to go in the surprise round. All of the PCs should get a standard action, not just Blade.
If they didn't detect Blade before he went then they were surprised and don't get to act.
The PCs were definetly aware of the NPCs and I didn't think they detected the PCs...
If they didn't detect Blade before he went then they were surprised and don't get to act.
The PCs were definetly aware of the NPCs and I didn't think they detected the PCs...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°304
Re: casino II
If its Angels turn and we don't get a surprise round I'll:
Minor: Draw shuriken.
Standard: RBA, throw shuriken at the one north of Blade.
Move: use Lion's Den movement and shift 1SE.
Minor: Draw shuriken.
Standard: RBA, throw shuriken at the one north of Blade.
Move: use Lion's Den movement and shift 1SE.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°305
Re: casino II
Dwarmaj wrote:
Minor: Draw shuriken.
Standard: RBA, throw shuriken at the one north of Blade.
Move: use Lion's Den movement and shift 1SE.
Angel is the second fastest to react to the spell and 29 hit, impressively sending a shiriken clear through the body squarely through the heart, and takes a mortal wound but does not fall. He then shifts.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°306
Re: casino II
A map would be good, but my actions should be similar to.
move to see target.
minor - oath attacking vampire
standard - avenging shackles
Avenging Shackles
Your prayers call for your enemy to stumble before you, and your enemy is bathed in radiant light that sears like fire.
At-Will Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier radiant damage. If the target is your oath of enmity target, the target is also slowed until the end of your next turn.
Level 21: 2d8 + Wisdom modifier damage.
Special: You can use this power as a ranged basic attack.
move to see target.
minor - oath attacking vampire
standard - avenging shackles
Avenging Shackles
Your prayers call for your enemy to stumble before you, and your enemy is bathed in radiant light that sears like fire.
At-Will Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier radiant damage. If the target is your oath of enmity target, the target is also slowed until the end of your next turn.
Level 21: 2d8 + Wisdom modifier damage.
Special: You can use this power as a ranged basic attack.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°307
Re: casino II
standard: Scorching Burst 5 space north of her which should hit only the 2 vamps
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°308
Re: casino II
jibuki wrote:A map would be good, but my actions should be similar to.
move to see target.
I need you all to work with me on the maps. I'm trying to post a map roughly every other PC's turn. A map was posted exactly 2 actions ago. I'm not going to post them more frequently than that as it is a cumbersome process.
Which target? The 'dead' Vamp at the door, or something else?
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°309
Re: casino II
bradly wrote:jibuki wrote:A map would be good, but my actions should be similar to.
move to see target.
I need you all to work with me on the maps. I'm trying to post a map roughly every other PC's turn. A map was posted exactly 2 actions ago. I'm not going to post them more frequently than that as it is a cumbersome process.
Which target? The 'dead' Vamp at the door, or something else?
Missed that both vamps are 'dead'
Move fully into room
avenging shackles the male target
suggest searching room
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°310
Re: casino II
jibuki wrote:
Missed that both vamps are 'dead'
Move fully into room
avenging shackles the male target
suggest searching room
I believe the "dead" vampires still block movement. Someone will have to dust it before we can get into the room.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°311
Re: casino II
Dwarmaj wrote:I believe the "dead" vampires still block movement.
Yes, they do. I ruled the other way initially, but you all made convincing arguments that was a bad call and I agreed. We switched the ruling after that. We'll say that one time was some tertiary affect of the Orpheus drug.
PCs cannot go through a 'dead' but not dusted Vampire's square. They are still special case up with single move actions only until they regenerate or extended rest.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°312
Re: casino II
So whats the reason why thing aren't continuing?
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°313
Re: casino II
Mick wrote:So whats the reason why thing aren't continuing?
Telgarth's last action was to move into the room.
He can't do that since there is a "dead" vampire blocking the way.
He'll have to revise his actions...
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°314
Re: casino II
Yes, waiting on Telgarth's actions. Plus, we're in the middle of what for many is a 3-day weekend...
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°315
Re: casino II
With smartphones/netbook/laptops there should be little reason not to post.middle of what for many is a 3-day weekend...
I was over in Ellensburg with the kids for a winter campout this weekend and I was checking from there.
Say "Telgrath, wait for me to clear the way"
Hopefully my scorching blast will dust them.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°316
Re: casino II
reverse actions
avenging shackles on the blocking vamp blocking the way then enter room
avenging shackles on the blocking vamp blocking the way then enter room
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°317
Re: casino II
Mick wrote:Say "Telgrath, wait for me to clear the way"
Hopefully my scorching blast will dust them.
Uh, oh... Big whoops! I'm not sure why we were waiting on Telgarth, I think it's because he posted first, but...
bradly wrote:[After the male Vamp who was first, initiative is:
Angel 25
Blade 22
Ember 22
baddies
Ashe 10
Telgarth 10
So far we had a surprise round (where Blade 'killed' a Vamp), then top of the order where a Vamp attacked Blade and Angel 'killed' the Vamp back. All the other discussion got us all off I think.
Anyway, Blade's first regular turn, then Ember... and not Telgarth for a while. Sorry about that! :-/
Here's the last map again (reposted) as a refresher so you don't have to go looking so far back...
The only difference is that the Vamp at the door is 'dead' and Angel shifted SE1.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°318
Re: casino II
Move to the closest 'dead' vampire do a grab.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°319
Re: casino II
Ross wrote:Move to the closest 'dead' vampire do a grab.
The closest one is right in front of you preventing the rest of us from getting into the room...
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°320
Re: casino II
Oh, then I'll just finish it off with a leaping shade attack.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°321
Re: casino II
Ross wrote:Oh, then I'll just finish it off with a leaping shade attack.
LS would require an attack roll. Blade finishes off the 'dead' Vamp next to him with a coup de grace. Any move or minor actions?
Ember's turn after that...
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°322
Re: casino II
I'll just move into it's square to block any way out for the women or the other vamp.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°323
Re: casino II
standard: Scorching Burst 6 space north of her which should hit only the 1 vamps
move: shift 1 NE
move: shift 1 NE
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°324
Re: casino II
Blade shifts N 1 after he dusts a dead Vamp.
That wasn't a Vamp, but a little 3' tall stone looking staue of a spearman, but you 12+6=18 v ref hit for 16 fire damage. (Ouch!)
Baddies turn...
The other 'dead' Vamp moves adjacent to Blade's NE
The Gaurdian W of the door stabs forward with his spear at Blade and 11+9=20, hit, for 8 hps and Blade is marked.
The Gaurdian to the E moves N 2 and 5+9=14 misses, as his little spear telescopes out into incredible reach!, but misses.
The 2 still alive captives are furiously working on their bonds, which you think will take them another couple rounds or so.
Ashe's turn, then Telgarth (who NOW must use final unlock!)
Mick wrote:standard: Scorching Burst 6 space north of her which should hit only the 1 vamps
move: shift 1 NE
That wasn't a Vamp, but a little 3' tall stone looking staue of a spearman, but you 12+6=18 v ref hit for 16 fire damage. (Ouch!)
Baddies turn...
The other 'dead' Vamp moves adjacent to Blade's NE
The Gaurdian W of the door stabs forward with his spear at Blade and 11+9=20, hit, for 8 hps and Blade is marked.
The Gaurdian to the E moves N 2 and 5+9=14 misses, as his little spear telescopes out into incredible reach!, but misses.
The 2 still alive captives are furiously working on their bonds, which you think will take them another couple rounds or so.
Ashe's turn, then Telgarth (who NOW must use final unlock!)
Sun Apr 21, 2024 2:53 pm by Teramotos
» Pathfinder 2e Wanderer's Guide Upgrade
Thu Apr 18, 2024 12:21 pm by Ross
» Fallout on Amazon Prime Video
Mon Apr 15, 2024 9:15 am by Ross
» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
Sun Apr 14, 2024 12:11 am by Teramotos
» Adventure Logs - Shaelrick Adventures - PF2e
Fri Apr 12, 2024 7:34 pm by Teramotos
» Game On! Saturday April 6th Pathfinder 2e Continued
Thu Apr 04, 2024 8:26 am by Krystoff
» Adventure Logs - The Eastern Knights
Sun Mar 31, 2024 9:39 pm by Teramotos
» Savage Rifts Advancement/Rank
Tue Mar 19, 2024 4:52 pm by Teramotos
» Game On! Friday 8 March - Pathfinder 2e Newport Hills 6 PM
Thu Mar 07, 2024 6:29 am by Teramotos