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casino II

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276 Re: casino II on Mon Jan 10, 2011 3:42 pm

I think we're waiting to see if Blade wants to drink an invisiblilty potion and go open the door across the hall.

It's either that or we head to the conference room (Angel and Ashe in the lead).

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277 Re: casino II on Mon Jan 10, 2011 9:10 pm

I'm good with that. Just don't want to use my breath weapon and destroy all the cash =)

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278 Re: casino II on Mon Jan 10, 2011 10:11 pm

Ross

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Yeah, I'll drink and stealth over there.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

279 Re: casino II on Tue Jan 11, 2011 9:55 am

Once the door is unlocked, Angel will move to the door and open it. (trying to use as much cover as I can)

I may use a power depending on what I see.

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280 Re: casino II on Wed Jan 12, 2011 9:55 pm

Ross wrote:Yeah, I'll drink and stealth over there.

Blade drinks a vial and disappears from sight completely! stealth 4+11=15, so some PCs can still pinpoint him though. The rest of the huge foyer looks empty. Blade then 7+6+4=17 theivery successfully unlocks the locked door. (New item helped I think 3/4 times so far.)

Barely cracking it open, Blade sees 2 small 3' statues of spearmen with odd faces next to the door, a desk, a large sarcaphogus with 2 Vamps feeding near it, the 2 victims they're feeding on, and what looks like 2 more recently dead bodies.

No initiative until you guys get spotted, so whatever actions you all want to do next, I'll post initiatives once 'real' action starts... On that note, sorry I've been away for a couple days, sick as all get out. Sad

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281 Re: casino II on Thu Jan 13, 2011 8:28 am

Angel will move to the door trying to be as stealthy as possible. I think it'll take a move and a move.

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282 Re: casino II on Thu Jan 13, 2011 8:47 am

Telgarth will move to the door as stealthily as possible after Angel. Goal to be right outside the door when Angel attacks

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283 Re: casino II on Thu Jan 13, 2011 8:48 am

Dwarmaj wrote:Angel will move to the door trying to be as stealthy as possible. I think it'll take a move and a move.

Okay, the foyer is currently empty, and you know exactly where Blade is, so Angel is by the N door next to the invisible Blade. stealth 10+10=20

Telgarth is behind them.

Who does what next?

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284 Re: casino II on Thu Jan 13, 2011 9:00 am

I'll need a map to determine what power I use next. On my next turn I'll move in and attack (or attack and move in depending on where the monsters are...)

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285 Re: casino II on Thu Jan 13, 2011 9:10 am

Dwarmaj wrote:I'll need a map to determine what power I use next. On my next turn I'll move in and attack (or attack and move in depending on where the monsters are...)

Right now the formerly locked, closed door is barely cracked open just enough for Blade to peer in. Opening the door so the party can see in will also alert those inside and will end non-combat rounds. (Perhaps Blade shouldn't have been able to crack open the door without alerting them anyway, but I was trying to save time plus I wasn't positive about the rules.)

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286 Re: casino II on Thu Jan 13, 2011 9:31 am

Hmm...

Blade's turn is before mine since he want ahead and unlocked/opened the door. I'll have to wait to see what he does.

I believe the NPCs have to use their passive perception to see if they noticed the door was opened a little.

If they haven't noticed us then we get a surprise round.

If we get a surprise round them I'll either use a move or standard depending on what Blade does.

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287 Re: casino II on Thu Jan 13, 2011 11:27 am

Dwarmaj wrote:
I believe the NPCs have to use their passive perception to see if they noticed the door was opened a little.

Against a DC10? DC15? It doesn't seem it ought to be tied to stealth of the PC, since you're not trying to hide from view, but trying to move a large object (door) in plain view of the NPCs...

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288 Re: casino II on Thu Jan 13, 2011 11:36 am

They could be busy or otherwise occuppied. (penalty to their check)

If the door is noisy (bonus to their check)

I think our stealth would come into play. Maybe they notice the door is slightly ajar, but don't hear anything from the other side.

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289 Re: casino II on Fri Jan 14, 2011 9:31 am

Waiting on Ashe & Ember, both whom haven't posted their actions for what we'll call 'turn #1'.


"Turn #1:
When the door first opened, did the NPCs detect the door opening or Blade? <No indications you have been detected.> Could they detect the party? <You don't think so, but as I said, I'm not sure I am ruling that right; cracking open a door that NPCs knew was locked (& closed) might auto start initiative rolls but that's not how I roleplayed this encounter.>

When Angel moved up to the door did they notice? <Not that you can tell>
When Telgarth moved up did they notice? <Not that you notice>

We're assuming they didn't notice since no NPC took an action. <good assumption... probably>


Turn #2:
Are the NPCs aware of the PCs before Angel's action? If not I believe we get a surprise round. <Again, you have no indication that you've been spotted at all.>
Since the door is unlocked and partially open, do I have to use an action to open the door farther before I move in? <Nah, at worst we'll consider it difficult terrain for the first one through.>"

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290 Re: casino II on Fri Jan 14, 2011 9:37 am

Dwarmaj wrote:They could be busy or otherwise occuppied. (penalty to their check) <They are certainly otherwise occupied, since you can't constantly have readied actions pre-combat, not sure I agree.>

If the door is noisy (bonus to their check) <Concur, but off of what base check?>

I think our stealth would come into play. Maybe they notice the door is slightly ajar, but don't hear anything from the other side. <But if the occupants are sure the door was locked, not hearing noises outside wouldn't lessen the alarm to find it open. If I'm sure I closed and locked the front door of my home, not hearing noise would not prevent me from checking it out.>

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291 Re: casino II on Fri Jan 14, 2011 10:00 am

bradly wrote:<But if the occupants are sure the door was locked, not hearing noises outside wouldn't lessen the alarm to find it open. If I'm sure I closed and locked the front door of my home, not hearing noise would not prevent me from checking it out.>

How often do their bosses or anyone else come in?

At work I face the door and would definitely notice if it were opened. Another guy at work faces his window and usually works with an iPod playing. I have to go in and tap on his desk before he notices I'm right behind him.

I think it's really going to come down to what you have the NPCs doing at the time the door was opened and what DCs you set.

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292 Re: casino II on Fri Jan 14, 2011 10:29 am

Turn 1
Ember move up as silent as possible up to 10' behind Angel & Telgarth

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293 Re: casino II on Fri Jan 14, 2011 10:43 am

Not sure how far I am away from where the rest of the group is and/or where the bad guys are. If I am less than one charge away from them I will keep where I am. If I am out of charge range then I will move to where I believe I could get at least get a shot off on some of them (10 squares away). Being Stealthy of course.

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294 Re: casino II on Fri Jan 14, 2011 11:59 am

Dwarmaj wrote:
I think it's really going to come down to what you have the NPCs doing at the time the door was opened and what DCs you set.

As of right now, only Blade can see, but they're doing what I posted... feeding. Unlike the other encounters, Blade sees a couple finished off victims though too. All the rest were careful not to finish off (yet) any of the victims.

The party moves into the large empty foyer to the N door.

Blade, you feel your invisibility is almost up and it's your action. You can still hear the money machine going in the large conference room to the W, and you see the N room through the barely cracked open door. The whole party seems to know where you are despite your invisibility, but as far as you can tell, no NPCs have noticed any of you...

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295 Re: casino II on Fri Jan 14, 2011 12:11 pm

Ross

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Admin
Free: I will use an Assassin's Shroud on one of the feeding Vampires.
Standard: Executioner's Noose on the same one I Shrouded.


Executioner's Noose
You gather shadows into the form of a noose, cast it around your foe’s neck, and pull.
At-Will Force, Implement, Shadow
Standard Action Ranged 5
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 1d6 + Dexterity modifier force damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

296 Re: casino II on Fri Jan 14, 2011 12:23 pm

Ross wrote:Free: I will use an Assassin's Shroud on one of the feeding Vampires.
Standard: Executioner's Noose on the same one I Shrouded.


Executioner's Noose
You gather shadows into the form of a noose, cast it around your foe’s neck, and pull.
At-Will Force, Implement, Shadow
Standard Action Ranged 5
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 1d6 + Dexterity modifier force damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.

Hopefully you don't block the doorway...

A picture would be nice so that we can see what is where.

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297 Re: casino II on Fri Jan 14, 2011 12:49 pm

Ross

avatar
Admin
You can always go through my square.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

298 Re: casino II on Fri Jan 14, 2011 3:53 pm

Ross wrote:Free: I will use an Assassin's Shroud on one of the feeding Vampires.
Standard: Executioner's Noose on the same one I Shrouded.

Blade takes full advantage of his invisibility and 16+6+2CA=24 v Fort, and the feeding female takes a mortal wound but is still walking, talking.

The male Vampire immediately reacts and attacks Blade. The Eladrin the woman was feeding on tries to slow him down by punching him as he went by, but sorely missed. The Vamp on the other hand, 14+11=25 hits Blade, for 5 hits + 7 flurry.

After the male Vamp who was first, initiative is:

Angel 25
Blade 22
Ember 22
baddies
Ashe 10
Telgarth 10


Angel's turn.

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299 Re: casino II on Fri Jan 14, 2011 4:17 pm

Hmm, is the door 5' wide with an NPC blocking the way so that we can't get in or attack (with melee)?

Did Blade already go this round and I'm below him in the order?

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300 Re: casino II on Fri Jan 14, 2011 4:20 pm

Ross

avatar
Admin
So I guess he saw through my stealth eh.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

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