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casino II

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301 Re: casino II on Fri Jan 14, 2011 4:45 pm

I still need a roll for an at will - aaavenging shackles

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302 Re: casino II on Fri Jan 14, 2011 6:04 pm

Ross wrote:So I guess he saw through my stealth eh.

Your stealth roll was a '15', plus, you attacked so even if you were still invisible, there's a -20 for attacking. Yes, his passive perception is higher than both.

Dwarmaj wrote:Hmm, is the door 5' wide with an NPC blocking the way so that we can't get in or attack (with melee)?

Did Blade already go this round and I'm below him in the order?

Correct and sort of. The door is currently blocked and Blade took a surprise round, then I rolled initiative. The Vamp was 1st, you were 2nd, Blade is 3rd.

jibuki wrote:I still need a roll for an at will - aaavenging shackles

Thanks. Telgarth rolls a '17' for his save and must use his last unlock (which I believe is everybody now?)

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303 Re: casino II on Fri Jan 14, 2011 6:39 pm

Both sides should get to go in the surprise round. All of the PCs should get a standard action, not just Blade.

If they didn't detect Blade before he went then they were surprised and don't get to act.

The PCs were definetly aware of the NPCs and I didn't think they detected the PCs...

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304 Re: casino II on Fri Jan 14, 2011 10:50 pm

If its Angels turn and we don't get a surprise round I'll:

Minor: Draw shuriken.
Standard: RBA, throw shuriken at the one north of Blade.
Move: use Lion's Den movement and shift 1SE.

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305 Re: casino II on Sat Jan 15, 2011 2:09 am

Dwarmaj wrote:
Minor: Draw shuriken.
Standard: RBA, throw shuriken at the one north of Blade.
Move: use Lion's Den movement and shift 1SE.

Angel is the second fastest to react to the spell and 29 hit, impressively sending a shiriken clear through the body squarely through the heart, and takes a mortal wound but does not fall. He then shifts.

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306 Re: casino II on Sat Jan 15, 2011 6:46 am

A map would be good, but my actions should be similar to.

move to see target.
minor - oath attacking vampire
standard - avenging shackles

Avenging Shackles
Your prayers call for your enemy to stumble before you, and your enemy is bathed in radiant light that sears like fire.

At-Will Divine, Implement, Radiant
Standard Action Ranged 5

Target: One creature

Attack: Wisdom vs. Will

Hit: 1d8 + Wisdom modifier radiant damage. If the target is your oath of enmity target, the target is also slowed until the end of your next turn.
Level 21: 2d8 + Wisdom modifier damage.

Special: You can use this power as a ranged basic attack.


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307 Re: casino II on Sat Jan 15, 2011 7:53 am

standard: Scorching Burst 5 space north of her which should hit only the 2 vamps

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308 Re: casino II on Sat Jan 15, 2011 4:29 pm

jibuki wrote:A map would be good, but my actions should be similar to.

move to see target.

I need you all to work with me on the maps. I'm trying to post a map roughly every other PC's turn. A map was posted exactly 2 actions ago. I'm not going to post them more frequently than that as it is a cumbersome process.

Which target? The 'dead' Vamp at the door, or something else?

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309 Re: casino II on Sat Jan 15, 2011 11:06 pm

bradly wrote:
jibuki wrote:A map would be good, but my actions should be similar to.

move to see target.

I need you all to work with me on the maps. I'm trying to post a map roughly every other PC's turn. A map was posted exactly 2 actions ago. I'm not going to post them more frequently than that as it is a cumbersome process.

Which target? The 'dead' Vamp at the door, or something else?

Missed that both vamps are 'dead'

Move fully into room
avenging shackles the male target

suggest searching room

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310 Re: casino II on Sat Jan 15, 2011 11:20 pm

jibuki wrote:
Missed that both vamps are 'dead'

Move fully into room
avenging shackles the male target

suggest searching room


I believe the "dead" vampires still block movement. Someone will have to dust it before we can get into the room.

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311 Re: casino II on Sun Jan 16, 2011 1:15 am

Dwarmaj wrote:I believe the "dead" vampires still block movement.

Yes, they do. I ruled the other way initially, but you all made convincing arguments that was a bad call and I agreed. We switched the ruling after that. We'll say that one time was some tertiary affect of the Orpheus drug.

PCs cannot go through a 'dead' but not dusted Vampire's square. They are still special case up with single move actions only until they regenerate or extended rest.

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312 Re: casino II on Mon Jan 17, 2011 8:17 am

So whats the reason why thing aren't continuing?

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313 Re: casino II on Mon Jan 17, 2011 8:28 am

Mick wrote:So whats the reason why thing aren't continuing?

Telgarth's last action was to move into the room.

He can't do that since there is a "dead" vampire blocking the way.

He'll have to revise his actions...

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314 Re: casino II on Mon Jan 17, 2011 9:39 am

Yes, waiting on Telgarth's actions. Plus, we're in the middle of what for many is a 3-day weekend...

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315 Re: casino II on Mon Jan 17, 2011 9:49 am

middle of what for many is a 3-day weekend...
With smartphones/netbook/laptops there should be little reason not to post.
I was over in Ellensburg with the kids for a winter campout this weekend and I was checking from there.

Say "Telgrath, wait for me to clear the way"
Hopefully my scorching blast will dust them.

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316 Re: casino II on Mon Jan 17, 2011 9:57 am

reverse actions
avenging shackles on the blocking vamp blocking the way then enter room

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317 Re: casino II on Mon Jan 17, 2011 11:16 am

Mick wrote:Say "Telgrath, wait for me to clear the way"
Hopefully my scorching blast will dust them.

Uh, oh... Big whoops! I'm not sure why we were waiting on Telgarth, I think it's because he posted first, but...

bradly wrote:[After the male Vamp who was first, initiative is:

Angel 25
Blade 22
Ember 22
baddies
Ashe 10
Telgarth 10

So far we had a surprise round (where Blade 'killed' a Vamp), then top of the order where a Vamp attacked Blade and Angel 'killed' the Vamp back. All the other discussion got us all off I think.

Anyway, Blade's first regular turn, then Ember... and not Telgarth for a while. Sorry about that! :-/


Here's the last map again (reposted) as a refresher so you don't have to go looking so far back...



The only difference is that the Vamp at the door is 'dead' and Angel shifted SE1.

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318 Re: casino II on Mon Jan 17, 2011 1:22 pm

Ross

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Move to the closest 'dead' vampire do a grab.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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319 Re: casino II on Mon Jan 17, 2011 1:26 pm

Ross wrote:Move to the closest 'dead' vampire do a grab.


The closest one is right in front of you preventing the rest of us from getting into the room...

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320 Re: casino II on Mon Jan 17, 2011 1:30 pm

Ross

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Admin
Oh, then I'll just finish it off with a leaping shade attack.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

321 Re: casino II on Mon Jan 17, 2011 2:23 pm

Ross wrote:Oh, then I'll just finish it off with a leaping shade attack.

LS would require an attack roll. Blade finishes off the 'dead' Vamp next to him with a coup de grace. Any move or minor actions?

Ember's turn after that...

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322 Re: casino II on Mon Jan 17, 2011 2:52 pm

Ross

avatar
Admin
I'll just move into it's square to block any way out for the women or the other vamp.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

323 Re: casino II on Mon Jan 17, 2011 3:21 pm

standard: Scorching Burst 6 space north of her which should hit only the 1 vamps
move: shift 1 NE

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324 Re: casino II on Mon Jan 17, 2011 7:53 pm

Blade shifts N 1 after he dusts a dead Vamp.

Mick wrote:standard: Scorching Burst 6 space north of her which should hit only the 1 vamps
move: shift 1 NE

That wasn't a Vamp, but a little 3' tall stone looking staue of a spearman, but you 12+6=18 v ref hit for 16 fire damage. (Ouch!)

Baddies turn...

The other 'dead' Vamp moves adjacent to Blade's NE

The Gaurdian W of the door stabs forward with his spear at Blade and 11+9=20, hit, for 8 hps and Blade is marked.

The Gaurdian to the E moves N 2 and 5+9=14 misses, as his little spear telescopes out into incredible reach!, but misses.

The 2 still alive captives are furiously working on their bonds, which you think will take them another couple rounds or so.

Ashe's turn, then Telgarth (who NOW must use final unlock!)

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