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» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
Into the darkness... - Page 8 EmptySun Apr 28, 2024 12:50 am by Teramotos

» Adventure Logs - RIFTS
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» Pathfinder 2e Wanderer's Guide Upgrade
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» Adventure Logs - Shaelrick Adventures - PF2e
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» Game On! Saturday April 6th Pathfinder 2e Continued
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» Adventure Logs - The Eastern Knights
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» Savage Rifts Advancement/Rank
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+2
Teramotos
Dwarmaj
6 posters

    Into the darkness...

    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Kenji Mon Sep 13, 2010 2:59 pm

    Dwarmaj wrote:Miri's turn, then Candelos and Sonya

    Miri will...

    move action: shift NW 1 square

    standard action: cast 'Scorching Burst' on 2 Vamps N of Thia

    done.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Ross Mon Sep 13, 2010 3:06 pm

    Say, concentrate on the Skull Lord.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Krystoff Mon Sep 13, 2010 3:09 pm

    "If someone can, get a light where the Skull Lord is"

    If no one but Thia can see where that is because of her perception, she will let everyone know the square.

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Mon Sep 13, 2010 3:09 pm

    bradly wrote:
    Dwarmaj wrote:Miri's turn, then Candelos and Sonya

    Miri will...

    move action: shift NW 1 square

    standard action: cast 'Scorching Burst' on 2 Vamps N of Thia

    done.

    Miri's turn:
    Move: shift 1NW

    Standard: use Scorching Burst
    SB #1 21 vs Ref miss
    SB #2 15 vs Ref miss


    Into the darkness... - Page 8 Player63

    Candelos' turn then Sonya
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Mon Sep 13, 2010 3:10 pm

    Krystoff wrote:"If someone can, get a light where the Skull Lord is"

    If no one but Thia can see where that is because of her perception, she will let everyone know the square.

    Everyone knows where it is at the moment, no one can see it though.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Mick Mon Sep 13, 2010 3:36 pm

    What's Thia perception bonus?
    Candelos should +11 perception.

    move:NW,N,NW
    minor: mark vamp to my SW
    standard: attack it with Holy Strike
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Mon Sep 13, 2010 3:52 pm

    Mick wrote:What's Thia perception bonus?
    Candelos should +11 perception.

    move:NW,N,NW
    minor: mark vamp to my SW
    standard: attack it with Holy Strike

    Candelos' turn:
    Move: move NE of the vampire

    Minor: mark the vampire

    Standard: use Holy Strike
    HS 23 vs Ac miss


    Sonya's turn...


    Note: Thia has a +16 to perception.

    Using the updated stealth rules, if a creature isn't hidden you know where it is even if you can't see it.


    I like the example they gave on the WotC forum. You could be blind and they're 30 squares away next to a raging waterfall and you still know where they are.
    Teramotos
    Teramotos


    Number of posts : 4851
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Teramotos Mon Sep 13, 2010 4:11 pm

    Sonya:
    From my last turn, my axe is still on the ground.
    Minor: Pick up torch next to me.
    Standard: Hurl torch so that it lands anywhere in the NW quadrant where the Skull Lord is. Do the best I can to avoid hitting pillars.
    Move: NE and N, I know it is dark.
    ...done


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Mon Sep 13, 2010 4:24 pm

    Teramotos wrote:Sonya:
    From my last turn, my axe is still on the ground.
    Minor: Pick up torch next to me.
    Standard: Hurl torch so that it lands anywhere in the NW quadrant where the Skull Lord is. Do the best I can to avoid hitting pillars.
    Move: NE and N, I know it is dark.
    ...done

    Sonya's turn:
    Minor: pick up torch

    Standard: throw the torch
    I'm treating the torch as an improvised ranged weapon. It has a range of 5/10.

    Sonya rolled a 2+modifiers and hit a pillar to the NW near the vampires.

    Here's a pic before your move:
    Into the darkness... - Page 8 Player64


    Move: move NE


    Vampires's turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Mon Sep 13, 2010 4:33 pm

    Vampire's turn:
    V1 (adjacent to Candelos)
    Move: shift 1S

    Standard: move south and west (everyone looses track of it except Thia and Candelos)

    V2 and V3
    Move: move West (everyone looses track except Thia)
    Standard: move 2 (but Thia still know where they are...)

    Into the darkness... - Page 8 Player65


    Kaddim's turn, then Thia...
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Ross Tue Sep 14, 2010 6:37 pm

    Say, someone give me a damn light I can carry around.

    Move Northwest, and move Northwest.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 14, 2010 7:02 pm

    Ross wrote:Say, someone give me a damn light I can carry around.

    Move Northwest, and move Northwest.

    As Stu mentioned earlier... you have 2 sunrods in your backpack.


    Kaddim's turn:
    Move: move 6NW
    Standard: move 6NW


    Thia's turn...
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Ross Tue Sep 14, 2010 7:06 pm

    I don't have a backpack. All my stuff was taken.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Kenji Tue Sep 14, 2010 7:11 pm

    Ross wrote:I don't have a backpack. All my stuff was taken.

    One more reason to hunt down that witch! Evil or Very Mad
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 14, 2010 7:11 pm

    Ross wrote:I don't have a backpack. All my stuff was taken.

    True...

    A move 6 + a move 3 gets you to the NW quadrant. you can charge a vampire if you like or stay just outside the quadrant.

    Let me know what square you want to end up in.


    Here's a map with Kaddim moving 6+3


    Into the darkness... - Page 8 Player66
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Ross Tue Sep 14, 2010 7:29 pm

    I don't think I can charge as I didn't know the vampire was there until I was part way into my second move. I will move 2 squares to pick up the torch to my West North North though.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Teramotos
    Teramotos


    Number of posts : 4851
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Teramotos Tue Sep 14, 2010 7:34 pm

    I think I'm in the wrong square, I went NE and N, not NW and N.
    Thia's turn...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 14, 2010 7:41 pm

    Ross wrote:I don't think I can charge as I didn't know the vampire was there until I was part way into my second move. I will move 2 squares to pick up the torch to my West North North though.

    From your current position on the map, north + north will provoke an AoO.

    Do you want to move NE+N, then use a minor to pick up the tourch?

    Note, you'll loose 2AC if you pick up the tourch since you won't have a free hand.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Ross Tue Sep 14, 2010 7:44 pm

    Oh, sorry, meant NorthEast and then North. Yes, I will still pick up the torch. Not like I'm being missed a whole lot anyway.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 14, 2010 7:45 pm

    Teramotos wrote:I think I'm in the wrong square, I went NE and N, not NW and N.
    Thia's turn...

    New map with Sonya's correct position (I believe)

    Into the darkness... - Page 8 Player67


    Thia's turn...

    Though Kaddim may be 2N with a torch in hand...
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Krystoff Wed Sep 15, 2010 12:20 am

    Move: NW, W, N, NW, W, W, W (if I can move that far due to difficult terrain)
    Minor: If I am equidistant from the vamp and the skull lord, then HQ the skull lord, otherwise skip
    Standard: Twin strike the Skull Lord

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 5:24 am

    Krystoff wrote:Move: NW, W, N, NW, W, W, W (if I can move that far due to difficult terrain)
    Minor: If I am equidistant from the vamp and the skull lord, then HQ the skull lord, otherwise skip
    Standard: Twin strike the Skull Lord


    Thia's turn:
    Move: move into the NW quadrant. Note: it's dark there...

    Minor: no minor since the vampire is closer

    Standard: Twin Strike the Skull Lord
    TS #1 22-5 vs Ac miss
    TS #2 19-5 vs Ac miss


    Into the darkness... - Page 8 Player68


    Skull Lord's turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 5:34 am

    Skull Lord's turn:
    Minor: use Fear on Kaddim
    Fear 24+2 vs Will hits for 4hp of cold damage. Kaddim is pushed east

    Move: Everyone looses track of him
    Standard:...


    Into the darkness... - Page 8 Player69


    Miri's turn, then Candelos and Sonya...

    Note: when the party lost track of the Skull Lord he was 2W of his last known position.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Kenji Wed Sep 15, 2010 12:51 pm

    Dwarmaj wrote:Miri's turn, then Candelos and Sonya...

    Miri will

    standard action: cast 'Scorching Burst' 4 W + 1 NW of her, getting Northern 2 Vampires.

    move action: move 1 SW

    free action: "I'm moving the light to the other room..."

    minor action: recast 'Light' 5 W of her

    done.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 1:10 pm

    bradly wrote:
    Dwarmaj wrote:Miri's turn, then Candelos and Sonya...

    Miri will

    standard action: cast 'Scorching Burst' 4 W + 1 NW of her, getting Northern 2 Vampires.

    move action: move 1 SW

    free action: "I'm moving the light to the other room..."

    minor action: recast 'Light' 5 W of her

    done.


    Miri's turn:
    Standard: cast Scorching Burst catching two vampires
    SB #1 27 vs Ref hits for 8hp of fire damage. The vampire falls.
    SB #2 32 vs Ref hits for 8hp of fire damage. The vampire falls.

    Move: move 1SW

    Minor: cast Light 5W
    The light does not extend into Thia's square so she is unable to locate the Skull Lord.

    Into the darkness... - Page 8 Player70

    Candelos' turn... then Sonya
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 1:13 pm

    Hmm, should Thia be able to see from the dark area into the light area since she is adjacent to it?

    For a human I would say no, but she does have low-light vision.

    Thoughts...
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Ross Wed Sep 15, 2010 1:20 pm

    Son of a.....

    I have the light, right?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Kenji Wed Sep 15, 2010 1:24 pm

    Dwarmaj wrote:Hmm, should Thia be able to see from the dark area into the light area since she is adjacent to it?

    For a human I would say no, but she does have low-light vision.

    Thoughts...

    Since it's magical darkness, I don't think low-light vision would matter. I'd say no, but since she's on the edge, she'd have enough glimpses of non-darkness to know know where the darkness ends, but she'd have to move into the light. Same for Miri if here section becomes dark...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 1:25 pm

    Ross wrote:Son of a.....

    I have the light, right?

    Hehe, yes...

    Kaddim got pushed and the torch went with him.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 1:37 pm

    The darkness isn't magical, it's just that the pillars block light from going into or out of an area.

    Since Thia is in normal darkness I think she would be able to see into the light area of the area she's in.

    Into the darkness... - Page 8 Player71


    Candelos' turn, then Sonya


    First map was a bit small...
    Into the darkness... - Page 8 Player72
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Mick Wed Sep 15, 2010 4:20 pm


    Is it a standard to unequip and stow?
    or does it takes a move to unequip and then a standard to stow?

    If it's
    Is it a standard to unequip and stow?
    standard: unequip and stow
    minor: pull out dragon orb
    move: SW,4W

    If it's
    or does it takes a move to unequip and then a standard to stow?
    standard: unequip shield & drop
    minor: pull out dragon orb
    move: SW,4W
    Teramotos
    Teramotos


    Number of posts : 4851
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Teramotos Wed Sep 15, 2010 6:43 pm

    Sonya,
    Move: S, and SW (passing my axe that's on the ground), W through the doors (is it light in the hall?) NW and N (I should be between two pillars SE of Kaddim. Should gain cover from most attacks coming from the West.

    Minor: Pull out a torch

    Standard: Full Defense

    done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 7:41 pm

    Mick wrote:
    Is it a standard to unequip and stow?
    or does it takes a move to unequip and then a standard to stow?

    If it's
    Is it a standard to unequip and stow?
    standard: unequip and stow
    minor: pull out dragon orb
    move: SW,4W

    If it's
    or does it takes a move to unequip and then a standard to stow?
    standard: unequip shield & drop
    minor: pull out dragon orb
    move: SW,4W


    Candelos' turn:
    It's a standard action to stow a shield

    Standard: stow shield

    Minor: take out Vyrellis

    Move: move west

    Sonya's turn...
    Dwarmaj
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    Post by Dwarmaj Wed Sep 15, 2010 7:44 pm

    Teramotos wrote:Sonya,
    Move: S, and SW (passing my axe that's on the ground), W through the doors (is it light in the hall?) NW and N (I should be between two pillars SE of Kaddim. Should gain cover from most attacks coming from the West.

    Minor: Pull out a torch

    Standard: Full Defense

    done...

    Sonya's turn:
    Move: move into the room. The hallway is dark. Only the NW and NE quadrants have light.

    Standard: Total Defense

    Minor: pull out a torch

    There are now three light sources
    1. Miri's light spell in the NW quadrant
    2. Kaddim has a torch
    3. Sonya has a torch

    Into the darkness... - Page 8 Player73


    Vampire's turn...
    Dwarmaj
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    Post by Dwarmaj Wed Sep 15, 2010 7:50 pm

    Vampire turn:
    V1 (the only one currently up)

    Move: move 3N

    Standard: charge Thia
    Claw 33+1 vs Ac hit for 11hp of necrotic damage. You note that the vampire is doing more damage now than it did before...


    Into the darkness... - Page 8 Player74


    Kaddim's turn, then Thia...
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    Post by Dwarmaj Wed Sep 15, 2010 7:52 pm

    I believe Thia's stance is still in effect. If it is you can take a shot...
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    Post by Krystoff Wed Sep 15, 2010 7:54 pm

    Already used weave through the fray so I will take the shot. Can't remember if prime shot takes effect or if that is just against my quarry.

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    Post by Dwarmaj Wed Sep 15, 2010 8:01 pm

    Krystoff wrote:Already used weave through the fray so I will take the shot. Can't remember if prime shot takes effect or if that is just against my quarry.

    Thia uses an opportunity action and shoots the vampire
    RBA 29 vs Ac hits for 11hp of damage. The vampire falls 4 squares south of Thia, on top of the other slain vampire.

    Thia does not take the 11hp the vampire would have inflicted.


    Kaddim's turn...
    Ross
    Ross
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Ross Wed Sep 15, 2010 8:08 pm

    Do a move and a charge at the Skull Lord.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Teramotos
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    Post by Teramotos Wed Sep 15, 2010 8:35 pm


    Sonya Free Action "Anyone have 2nd Wind left?"
    Let me know and I'll activate your second wind for you with a DC 10 heal check.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Post by Dwarmaj Wed Sep 15, 2010 8:37 pm

    Ross wrote:Do a move and a charge at the Skull Lord.

    Kaddim's turn:
    Move: move west

    Standard: charge the Skull Lord
    MBA 20+1 vs Ac miss

    Into the darkness... - Page 8 Player75


    Thia's turn...
    Ross
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    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Ross Thu Sep 16, 2010 8:51 am

    Oh and free action, drop light. Or use minor if necessary.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
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    Into the darkness... - Page 8 Empty Re: Into the darkness...

    Post by Krystoff Thu Sep 16, 2010 9:44 am

    Don't drop that light if you can Kaddim since he will probably be moving down into the other quadrant.

    Minor: HQ the Skull Lord (YAY! Finally got that on him)
    Move: SW, S, S, W, W, W
    Standard: Twin Strike the Skull Lord

    Dwarmaj
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    Post by Dwarmaj Thu Sep 16, 2010 11:06 am

    Krystoff wrote:Don't drop that light if you can Kaddim since he will probably be moving down into the other quadrant.

    Minor: HQ the Skull Lord (YAY! Finally got that on him)
    Move: SW, S, S, W, W, W
    Standard: Twin Strike the Skull Lord

    Thia's turn:
    Move: move south and west

    Minor: HQ the Skull Lord

    Standard: use Twin Strike on the Skull Lord
    TS #1 17 vs Ac miss
    TS #2 24 vs Ac hits for 7+7hp of damage


    Into the darkness... - Page 8 Player76


    Skull Lord's turn...
    Dwarmaj
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    Post by Dwarmaj Thu Sep 16, 2010 11:20 am

    Skull Lord's turn:
    Standard: attack Kaddim with his staff
    Staff 22 vs Ac miss

    Move: shift 1 SE

    Minor: use Command
    One of the undead east of Kaddim stands

    Into the darkness... - Page 8 Player77


    Miri's turn, then Candelos and Sonya...
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    Post by Kenji Thu Sep 16, 2010 11:44 am

    Dwarmaj wrote:Miri's turn, then Candelos and Sonya...

    Miri will...

    minor action: recast 'Light' on sq 1 SW + 2 W of her

    move action: move 1 sq S

    standard action: cast 'Magic Missile' targeting "Commanding" head

    free action: "Let's take out this head so it can't raise it's minions, or itself again!"

    done.
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    Post by Dwarmaj Thu Sep 16, 2010 12:09 pm

    bradly wrote:
    Miri will...

    minor action: recast 'Light' on sq 1 SW + 2 W of her

    move action: move 1 sq S

    standard action: cast 'Magic Missile' targeting "Commanding" head

    free action: "Let's take out this head so it can't raise it's minions, or itself again!"

    done.

    Miri's turn:
    Minor: cast light to the west

    Move: move SW

    Standard: cast Magic Missile at the Skull Lord (note: you can't target specific parts of a creature)

    MM 20 vs Ref miss

    Into the darkness... - Page 8 Player78


    Candelos turn, then Sonya...
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    Post by Kenji Thu Sep 16, 2010 12:21 pm

    Dwarmaj wrote:Standard: cast Magic Missile at the Skull Lord (note: you can't target specific parts of a creature)...

    Normally, no. But Candelos' religion check back on post #338 said... (& #4 looked significant)

    Dwarmaj wrote:
    Mick wrote:minor: religion check on how to stop the vamps from being revivied.
    standard: attack with Valiant strike.
    if I hit and it falls
    move: shift NW into the vamps space.

    Candelos' turn:
    Minor: make a Religion check 16+11=27

    Candelos has heard of Skull Lords and believes the only way to prevent the Skull Lord from reviving the vampires is to:

    1. Kill the Skull Lord
    2. Block LOS/LOE
    3. move the bodies out of range (though Candelos doesn't know what the range is...)
    4. Destroy one of the Skull Lords heads that uses the Command power. Candelos knows that each head has a specific power Command, Fear, Fire. Destroying a head prevents the Skull Lord from using the associated power.

    The Skull Lord can revive an undead minion even if totally destroyed (dust).


    Standard: use Valiant Strike
    VS 21+1 vs Ac miss


    Sonya's turn...
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    Post by Dwarmaj Thu Sep 16, 2010 12:27 pm

    bradly wrote:
    Dwarmaj wrote:Standard: cast Magic Missile at the Skull Lord (note: you can't target specific parts of a creature)...

    Normally, no. But Candelos' religion check back on post #338 said... (& #4 looked significant)

    Dwarmaj wrote:
    Mick wrote:minor: religion check on how to stop the vamps from being revivied.
    standard: attack with Valiant strike.
    if I hit and it falls
    move: shift NW into the vamps space.

    Candelos' turn:
    Minor: make a Religion check 16+11=27

    Candelos has heard of Skull Lords and believes the only way to prevent the Skull Lord from reviving the vampires is to:

    1. Kill the Skull Lord
    2. Block LOS/LOE
    3. move the bodies out of range (though Candelos doesn't know what the range is...)
    4. Destroy one of the Skull Lords heads that uses the Command power. Candelos knows that each head has a specific power Command, Fear, Fire. Destroying a head prevents the Skull Lord from using the associated power.

    The Skull Lord can revive an undead minion even if totally destroyed (dust).


    Standard: use Valiant Strike
    VS 21+1 vs Ac miss


    Sonya's turn...

    Thia brought the Skull Lord down to zero hitpoints earlier in the battle.

    When that happened, one of it's heads was destroyed and it lost the ability to use the Flame power. (if it were up to me that would be the last head he lost...)

    The destruction of one of its heads also brought him back to full hitpoints.


    Candelos' turn...
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    Post by Kenji Thu Sep 16, 2010 12:51 pm

    Dwarmaj wrote:
    Thia brought the Skull Lord down to zero hitpoints earlier in the battle.

    When that happened, one of it's heads was destroyed and it lost the ability to use the Flame power. (if it were up to me that would be the last head he lost...)

    Holy crap! We may have to kill this thing 3 more times?!? I know it gets weaker with each lost head but damn... Anyone NOT like Miri and down to the Wizard's equivalent of 'Magic Missile'? (I've used all my encounters, dailies, & interrupts.) Crying or Very sad

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