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Teramotos
Dwarmaj
6 posters

    Into the darkness...

    Dwarmaj
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Dwarmaj Sat Sep 04, 2010 12:17 am

    Current PC status:
    Candelos 24/78hp with 8/14 surges (prone)
    Kaddim 39/79hp with 3/11 surges
    Sonya 15/66hp with 2/9 surges
    Thia 55/65hp with 0/7 surges
    Miri 58/58+4hp with 8/9 surges
    Teramotos
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Teramotos Sat Sep 04, 2010 11:16 pm

    ...at least I hit! StF is 3W and I give + 6 so on 3d12 I rolled a "9"? Shucks!

    Kaddim's turn, then Thia


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 07, 2010 7:47 am

    Currently Kaddim's turn, then Thia...
    Ross
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Ross Tue Sep 07, 2010 8:03 am

    Shift 1 North, Booming Blade, and mark the Vampire.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 07, 2010 8:24 am

    Ross wrote:Shift 1 North, Booming Blade, and mark the Vampire.

    The vampire is 3 squares away.

    You won't be able to strike it if you shift 1N. Also, you've seen the guardians get AoO when you shift near them, do you want to shift 1N?


    Unless you mean you want to Booming Blade the guardian, then shift and mark. I'm not sure who your target is.
    Dwarmaj
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 07, 2010 9:22 am

    Ross wrote:Shift 1 North, Booming Blade, and mark the Vampire.

    Assuming you want to attack the guardian and mark the vampire (removing the mark from the guardian...).


    Kaddim's turn:
    Standard: use Booming Blade on guardian #2
    BB 35 vs Ac hits for14hp of damage.

    Move: shift 1N

    The guardian uses an interrupt and makes an AoO on Kaddim using Twin Scimitar Strike.

    TSS #1 25 vs Ac miss
    TSS #2 18 vs Ac miss

    Minor: mark the vampire.


    Thia's turn...
    Krystoff
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Krystoff Tue Sep 07, 2010 10:10 am

    OK, just to see if I have this correct.

    I have a vampire to my north and a vampire to my northwest.
    There is a guardian to my direct south.
    There is another guardian 4 south next to Kaddim.

    The other undead Minions and whatever else that was are all unaccounted for.

    Dwarmaj
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 07, 2010 10:30 am

    Krystoff wrote:OK, just to see if I have this correct.

    I have a vampire to my north and a vampire to my northwest.
    There is a guardian to my direct south.
    There is another guardian 4 south next to Kaddim.

    The other undead Minions and whatever else that was are all unaccounted for.

    Correct, it looks like the position of all enemies are currently accounted for.

    Thia is currently flanked N/S and has a vampire to the NW. There is an unknown enemy to the NW about 9 squares away.
    Krystoff
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Krystoff Tue Sep 07, 2010 11:02 am

    Damn, looks like I am going to take opportunity attacks no matter which way I go. If I shift the guardian gets an AoO or if I move he does so I might as well move. I am also assuming that the light source goes out the doorway as well so I can still see in.

    My best AC is if I move since the opportunity attacks have defensive mobility added. I believe I am at a 27 since I haven't shifted. +1 from Sonya +2 from defensive mobility.

    Minor: HQ the guardian to my S.
    Move: SW, W
    Standard: Twin Strike the Guardian that was to my S and is flanked (+2 for distant advantage)
    Action Point: Hunters Bear trap on the one by Kaddim. (gain some HP back depending on what I lost from AoO.


    Dwarmaj
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 07, 2010 11:23 am

    Krystoff wrote:Damn, looks like I am going to take opportunity attacks no matter which way I go. If I shift the guardian gets an AoO or if I move he does so I might as well move. I am also assuming that the light source goes out the doorway as well so I can still see in.

    My best AC is if I move since the opportunity attacks have defensive mobility added. I believe I am at a 27 since I haven't shifted. +1 from Sonya +2 from defensive mobility.

    Minor: HQ the guardian to my S.
    Move: SW, W
    Standard: Twin Strike the Guardian that was to my S and is flanked (+2 for distant advantage)
    Action Point: Hunters Bear trap on the one by Kaddim. (gain some HP back depending on what I lost from AoO.



    Thia's turn:
    Move: move SW+W (drawing 4 AoO attacks)

    Vampire to the north:
    AoO 34 vs Ac hits for 6hp of damage

    Vampire to NW
    AoO 17 vs Ac miss

    Vampire in Candelos square
    AoO 31 vs Ac hits for 6hp of damage

    Guardian #1
    AoO (uses Twin Scimitar Strike)
    TSS #1 24+2 vs Ac miss
    TSS #2 22+2 vs Ac miss

    Thia's Minor: use HQ on the closest guardian.

    Thia's Standard: use Twin Strike on the guardian
    TS #1 18+2 vs Ac miss
    TS #2 24+2 vs Ac hits for 11+3hp of damage (he looks badly bloodied...)

    Thia uses an Action Point and regains 9hp.
    use Hunter's Bear Trap
    HBT 25+2 vs Ac hits for 34hp of damage. (ouch) Guardian #2 looks badly bloodied as well.


    The doors you came through are closed and the only light sources is the light spell in Candelos' square and the tourch Sonya is carrying.

    NPCs turn...
    Dwarmaj
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 07, 2010 11:25 am

    Note: the vampire in Candelos' square is marked by Kaddim. I believe it still hit even with the -2, but Kaddim can use an interrupt to reduce the damage if he wants to.
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Krystoff Tue Sep 07, 2010 11:37 am

    Thia will use Elven accuracy on the missed twin strike. I want to try and down that one.

    Dwarmaj
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 07, 2010 11:40 am

    Krystoff wrote:Thia will use Elven accuracy on the missed twin strike. I want to try and down that one.

    Thia uses Elven Accuracy
    Twin Strike 20+2 vs Ac miss
    Dwarmaj
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 07, 2010 11:55 am

    NPC's turn:
    Unknown creature to the NW

    Move: move east out of the cloud

    Minor: Command
    The undead that Sonya is standing on stands and gets a free shift to the north.


    Standard: use Fear on Sonya
    Fear 27 vs Will hits for 9hp of cold damage. Sonya is pushed south.

    When Sonya got pushed, the light source in the area went with her. Thia and Miri are now in the dark.


    Guardian #1:
    At the start of G1's turn he takes 5hp of fire damage and falls.

    Into the darkness... - Page 5 Player27

    Candelos' turn...
    Candelos is currently prone in the square with the light and a vampire.

    You can stand as a move action and get a free shift.

    Note: The current map doesn't show Sonya. She got pushed south and is a 2 south of Guardian #2.
    Teramotos
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Teramotos Tue Sep 07, 2010 12:02 pm

    Sonya will use her shield to help protect Thia.
    Use immediate interrupt for the 6 hits of Necrotic that one of the Vampires gave her. Thia does not take the damage and Sonya takes it instead.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Teramotos
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Teramotos Tue Sep 07, 2010 12:03 pm

    Note, when I took the Cold damage, I resisted 3 of it.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Kenji Tue Sep 07, 2010 12:08 pm

    Teramotos wrote:Sonya will use her shield to help protect Thia.

    Hopefully that doesn't need LOS. The statue is blocking you & Thia is in magical darkness.
    Krystoff
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Krystoff Tue Sep 07, 2010 12:11 pm

    That was during Thia's turn, it must be an immediate interrupt.

    Dwarmaj
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 07, 2010 12:15 pm

    Teramotos wrote:Sonya will use her shield to help protect Thia.
    Use immediate interrupt for the 6 hits of Necrotic that one of the Vampires gave her. Thia does not take the damage and Sonya takes it instead.

    Sonya is currently at 6/66hp with 2/9 surges.

    What gives Sonya resist 3 cold?

    If you resist 3 and take 6 from Thia's attack, Sonya will be at 3hp. Is that what you want?
    Dwarmaj
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    Post by Dwarmaj Tue Sep 07, 2010 12:23 pm

    I see it now.

    The shield is an immediate interrupt and you take the damage from an ally. Then gain resistance to all damage equal to half what you took.

    So the sequence of events would be:
    Thia moved and took AoOs
    Sonya negated an attack and took 6 necrotic damage (+5 because Sonya is bloodied)

    On the NPCs turn, Sonya got hit for 9-3=6 cold. Sonya is currently at -2hp.
    Dwarmaj
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 07, 2010 12:27 pm

    Current PC Status:
    Sonya -2/66hp with 2/9 surges (unconscious)
    Candelos 24/78hp with 8/14 surges (prone)
    Kaddim 28/79hp with 3/11 surges
    Thia 58/65hp with 0/7 surges
    Miri 44/58hp with 8/9 surges
    Mick
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Mick Tue Sep 07, 2010 12:27 pm

    I don't see Sonya, so I can't heal her.
    move: stand and shift to the space S.
    standard: use second wind to heal
    minor: mark the one to my N
    AP: attack the one to my S with Holy Strike
    Dwarmaj
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 07, 2010 12:49 pm

    Mick wrote:I don't see Sonya, so I can't heal her.
    move: stand and shift to the space S.
    standard: use second wind to heal
    minor: mark the one to my N
    AP: attack the one to my S with Holy Strike

    Candelos's turn:
    Move: stand&shift 1S

    Standard: use Second Wind spending a surge and gaining 19hp back.

    Minor: mark the vampire to the north (overwritting Kaddim's mark)

    Candelos uses an Action Point (no hp back since Sonya is unconscious)

    Candelos uses Holy Strike:
    HS 32 vs Ac hits for 13hp of radiant damage (it looks like he took extra damage). Guardian #2 falls.



    Into the darkness... - Page 5 Player28

    Miri's turn, then Sonya...
    Teramotos
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Teramotos Tue Sep 07, 2010 1:07 pm

    Hmmm, why would I take the extra 5? I'm only taking the damage that Thia would have taken...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Dwarmaj Tue Sep 07, 2010 1:44 pm

    Teramotos wrote:Hmmm, why would I take the extra 5? I'm only taking the damage that Thia would have taken...

    The room has a special quality. Bloodied living targets gain vulnerability 5 necrotic.

    The vampires do necrotic damage.

    Thia would have taken 6 necrotic, since Sonya took it instead and she is currently vulnerable to necrotic, she took extra damage.

    This is probabably one of the saltiest rooms you guys have been in so far. Twisted Evil

    Limited visibility
    Extra damage when bloodied
    NPC get bonuses depending on where they are in the room.

    On top of all that it's a level 10 encounter based on monster levels.


    Last edited by Dwarmaj on Tue Sep 07, 2010 1:49 pm; edited 1 time in total
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Kenji Tue Sep 07, 2010 1:45 pm

    Dwarmaj wrote:Miri's turn, then Sonya...

    minor action: sustain cloud

    move action: use as minor to cast 'Light' on the square I'm in

    standard action: cast 'Scorching Burst' on square N +NW of me (getting 3 unseen enemies) +2 damage from AR feat

    free action: using 1h1m "Looks like we might make it out of here after all... Who was worried?"

    note: SB will provoke an AoO from the Vampire to my SE, and if it hits me by less than 4, I will interrupt the attack with 'Shield'

    done.
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    Post by Kenji Tue Sep 07, 2010 1:53 pm

    Dwarmaj wrote:I see it now.

    The shield is an immediate interrupt and you take the damage from an ally. Then gain resistance to all damage equal to half what you took.

    So the sequence of events would be:
    Thia moved and took AoOs
    Sonya negated an attack and took 6 necrotic damage (+5 because Sonya is bloodied)

    On the NPCs turn, Sonya got hit for 9-3=6 cold. Sonya is currently at -2hp.

    Post #201 Sonya had 15 hits
    Post #214 Sonya took (9-3) = 6 hits, so should have 9 remaining
    She then interrupted (6+5)/2 so should have 3 hits left, not -2. (right?)


    Last edited by bradly on Tue Sep 07, 2010 1:57 pm; edited 1 time in total
    Dwarmaj
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    Post by Dwarmaj Tue Sep 07, 2010 1:57 pm

    bradly wrote:
    Post #201 Sonya had 15 hits
    Post #214 Sonya took (9-3) = 6 hits, so should have 9 remaining
    She then interrupted (6+5)/2 so should have 3 hits left, not -2. (right?)

    Sonya had 15

    Sonya negated an attack on Thia and took 11 necrotic damage (6+5)

    Then Sonya was hit by the Fear attack which did 9-3=6

    So Sonya took 11+6=17.

    Sometimes it doesn't pay to help out a friend...
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Kenji Tue Sep 07, 2010 2:00 pm

    Dwarmaj wrote:Sonya negated an attack on Thia and took 11 necrotic damage (6+5)

    She should have had resistance to 1/2 of this (rounded down), so should have only took 6 of these 11 hits.
    Dwarmaj
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    Post by Dwarmaj Tue Sep 07, 2010 2:08 pm

    bradly wrote:
    Dwarmaj wrote:Miri's turn, then Sonya...

    minor action: sustain cloud

    move action: use as minor to cast 'Light' on the square I'm in

    standard action: cast 'Scorching Burst' on square N +NW of me (getting 3 unseen enemies) +2 damage from AR feat

    free action: using 1h1m "Looks like we might make it out of here after all... Who was worried?"

    note: SB will provoke an AoO from the Vampire to my SE, and if it hits me by less than 4, I will interrupt the attack with 'Shield'

    done.


    Miri's turn:
    Minor: sustain the cloud

    Move: cast light on her own square

    Standard:
    Cast Scourching Burst catching three vampires
    SB #1 28 vs Ref hits for 10hp of damage. The vampire to your north falls.

    SB #2 21 vs Ref miss

    SB #3 33 vs Ref (critical) hit for 13+12+2hp of damage. The vampire to the east falls.


    Into the darkness... - Page 5 Player29

    Sonya's turn...

    At the end of Sonya's turn she rolls an 11 and makes her first death save.

    Vampire's turn...
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    Post by Kenji Tue Sep 07, 2010 2:10 pm

    you forgot your AoO on Miri for casting
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    Post by Dwarmaj Tue Sep 07, 2010 2:12 pm

    bradly wrote:
    Dwarmaj wrote:Sonya negated an attack on Thia and took 11 necrotic damage (6+5)

    She should have had resistance to 1/2 of this (rounded down), so should have only took 6 of these 11 hits.

    No, she gains resistance 3 after the initial take is resolved.

    So she took 6 necrotic and an extra 5 because she's vulnerable. Then she gains resistance to 3 to all damage for a turn.

    The cold attack hit her and she resisted 3 of it, but she still took 6.



    The shield says:
    Immediate Interrupt. You can use this power when an adjacent ally is hit by an attack. You are hit by the attack instead. The ally is unaffected by the attack. You then gain resistance to all damage equal to half the damage dealt by the attack (if any) until the start of your next turn.

    Technically the attack on her only did 6hp of necrotic damage. She took an extra 5 for vulnerability, but I don't believe that counts as damage from the attack.
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    Post by Dwarmaj Tue Sep 07, 2010 2:17 pm

    bradly wrote:you forgot your AoO on Miri for casting


    Didn't forget...

    I believe the monsters know the general affects of a mark they are under.

    The vampire that could make an AoO on Miri is currently marked by Candelos. If it attacks, the attack would be at -2 and it would take radiant damage.

    Being a minion damage radiant or otherwise would kill it.


    So I guess the question is how much information should a monster know about a mark a PC put on it?

    If a minion know they are going to take damage, then they won't attack.

    If all they know is the -2 penalty, then I think they would attack.

    Thoughts...
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    Post by Dwarmaj Tue Sep 07, 2010 2:23 pm

    Vampire's turn:

    V1 (2N+1E of Miri)
    Move: vanishes (Thia can no longer detect it)

    Standard:...


    V2 (north of Candelos)
    Move: shift 1 NE

    Standard: Move north of the statue to the north, then everyone except for Thia looses track of it. Thia knows that it is NE of the NE statue.

    Into the darkness... - Page 5 Player30



    Kaddim's turn, then Thia...


    Note: OHOM is currently no longer active. It stopped when Candelos went unconscious.
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    Post by Mick Tue Sep 07, 2010 2:37 pm

    Seems like they wouldn't know unless they felt the effects of the mark already.
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    Post by Dwarmaj Tue Sep 07, 2010 2:45 pm

    Mick wrote:Seems like they wouldn't know unless they felt the effects of the mark already.

    Your mark has kicked in at least once already against one of their allies (a guardian).

    I remember getting a ruling once before from WotC that a creature knows the affects of a power or mark they are under.

    I've been ruling that they would know that they would take damage, but not the amount of the damage.

    For a minion though, any damage would kill it and they won't make an attack knowing they would take damage.
    Dwarmaj
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    Post by Dwarmaj Tue Sep 07, 2010 2:56 pm

    Kaddim's turn, then Miri...
    Ross
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    Into the darkness... - Page 5 Empty Re: Into the darkness...

    Post by Ross Tue Sep 07, 2010 4:07 pm

    Is Sonya stabilized? If not move to Sonya and attempt to stabilize her.
    If she is then move North of Miri and ready action my Lightning Lure.


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    Post by Kenji Tue Sep 07, 2010 4:51 pm

    Dwarmaj wrote:Kaddim's turn, then Miri...

    Miri will:

    move action: pull out torch

    standard action: light torch

    minor action: recast 'Light' 4 squares N

    Note: if it's only a standard to light a torch, maintain cloud.

    done.
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    Post by Dwarmaj Tue Sep 07, 2010 5:25 pm

    bradly wrote:
    Dwarmaj wrote:Kaddim's turn, then Miri...

    Miri will:

    move action: pull out torch

    standard action: light torch

    minor action: recast 'Light' 4 squares N

    Note: if it's only a standard to light a torch, maintain cloud.

    done.


    Sorry, it was Kaddim's turn, then Thia
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    Post by Dwarmaj Tue Sep 07, 2010 5:29 pm

    Ross wrote:Is Sonya stabilized? If not move to Sonya and attempt to stabilize her.
    If she is then move North of Miri and ready action my Lightning Lure.


    No, Sonya is not currently stable.


    Kaddim's turn:
    Move: move adjacent to Sonya

    Standard: make a heal skill check to stabilize. Kaddim rolls a 9+3=13.

    It's DC 15 to stabilize.
    It's DC 10 to allow them to use Second Wind.

    No luck this round.


    Thia's turn...
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    Post by Krystoff Tue Sep 07, 2010 11:46 pm

    No undead around except for those up in the north quadrant?

    Thia will move to the doorway and attempt to open it.

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    Post by Dwarmaj Wed Sep 08, 2010 8:10 am

    Krystoff wrote:No undead around except for those up in the north quadrant?

    Thia will move to the doorway and attempt to open it.

    Thia knows the position of two undead to the north.

    Thia's turn:
    Move: move to the door

    Minor: attempt to open the door (it's locked)

    Standard: Thia easily unlocks the door

    Into the darkness... - Page 5 Player31

    NPC turn...
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    Post by Dwarmaj Wed Sep 08, 2010 8:20 am

    NPC's turn:
    Move:
    An unknown NPC moves east (5 north of Thia)

    Minor: use Command
    The party knows that one of the slain vampires (2 NW of Thia) stands back up...

    Standard: use Fear on Miri
    Fear 26+2 vs Will hits for 5hp of cold damage. Miri is pushed 5 squares west (into the darkness and Stinking Cloud).



    Into the darkness... - Page 5 Player32

    Candelos' turn, then Miri and Sonya...


    Note: there is also a slain vampire adjacent to Thia to the north.
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    Post by Teramotos Wed Sep 08, 2010 8:26 am

    Candelos, if you intend to try to heal me, if you don't have a heal left, might want to try to activate my second wind rather than stablize. Hmmm...wonder if that's allowed, activating the second wind on a dying person.


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    Post by Dwarmaj Wed Sep 08, 2010 8:31 am

    Teramotos wrote:Candelos, if you intend to try to heal me, if you don't have a heal left, might want to try to activate my second wind rather than stablize. Hmmm...wonder if that's allowed, activating the second wind on a dying person.

    Yes, it's actually easier than trying to stablize.

    Use Second Wind DC10
    Stabilize DC15


    There's no rules that I can find that say you have to be conscious to use your second wind. Since you can force feed a healing potion and let someone use a surge,a DC10 heal check seems fine.
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    Post by Krystoff Wed Sep 08, 2010 8:40 am

    Well it will probably miss but I will try to use distracting shot on the fear attack on Miri.

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    Post by Dwarmaj Wed Sep 08, 2010 8:45 am

    Krystoff wrote:Well it will probably miss but I will try to use distracting shot on the fear attack on Miri.

    You know that there's a pillar between you and the target and it has Total Concealment. Your shot would be at -7.

    If you still want to take the shot let me know...
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    Post by Krystoff Wed Sep 08, 2010 8:46 am

    I will save it then. It didn't hurt her too bad but the stinking cloud probably will.

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    Post by Dwarmaj Wed Sep 08, 2010 8:48 am

    Krystoff wrote:I will save it then. It didn't hurt her too bad but the stinking cloud probably will.

    Hehe, Miri is actually in the best shape of all of the party members.



    Candelos' turn...

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