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» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
Into the darkness... - Page 7 EmptyToday at 12:50 am by Teramotos

» Adventure Logs - RIFTS
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» Pathfinder 2e Wanderer's Guide Upgrade
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» Fallout on Amazon Prime Video
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» Adventure Logs - Shaelrick Adventures - PF2e
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» Game On! Saturday April 6th Pathfinder 2e Continued
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» Adventure Logs - The Eastern Knights
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» Savage Rifts Advancement/Rank
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» Game On! Friday 8 March - Pathfinder 2e Newport Hills 6 PM
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+2
Teramotos
Dwarmaj
6 posters

    Into the darkness...

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Fri Sep 10, 2010 6:01 am

    Mick wrote:Fine he'll just attack with Holy strike.

    I'll let some else light the area up.
    His job is to attack things, take himself out of the battle for 2-3 rounds to light a sunrod.


    Candelos turn:
    Standard: use Holy Strike on the vampire
    HS 22 vs Ac miss


    Miri's turn, then Sonya...
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Kenji Fri Sep 10, 2010 11:30 am

    Dwarmaj wrote:Miri's turn, then Sonya...

    Miri will:

    move action: move 3 NE + 1 more NE into the difficult terrain

    standard action: cast 'Scorching Burst' on square 1 NE + 1 N of her, getting the Vampire & 2 unseen baddies

    minor action: knowledge check to find out how to keep the minions down. Beheading obviously isn't it.

    done.
    Teramotos
    Teramotos


    Number of posts : 4851
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Teramotos Fri Sep 10, 2010 11:43 am

    Sonya (I guess it is my turn),
    Free "Hey, maybe if we drag the bodies out into the hall and around the corner." I would think the guy bringing the minions back would at least need LoE.



    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Teramotos
    Teramotos


    Number of posts : 4851
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Teramotos Fri Sep 10, 2010 11:55 am

    Move Action: Stow lt shield
    Minor: Heck, try untrained religion check
    Standard: Charge straight north, MBA on Vampire

    Standard: If Miri downed the Vampire N of Candelos, I'll just move to the square to the W of Candelos.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Fri Sep 10, 2010 12:45 pm

    bradly wrote:
    Dwarmaj wrote:Miri's turn, then Sonya...

    Miri will:

    move action: move 3 NE + 1 more NE into the difficult terrain

    standard action: cast 'Scorching Burst' on square 1 NE + 1 N of her, getting the Vampire & 2 unseen baddies

    minor action: knowledge check to find out how to keep the minions down. Beheading obviously isn't it.

    done.

    Miri's turn:
    Move: move NE

    Standard:use Scorching Burst catching 3 vampires

    on V1 25 vs Ref hits for 8+2hp of damage. The vampire falls
    on V1 33 vs Ref (critical) hits for 13+2+9hp of damage. The vampire falls
    on V1 15 vs Ref miss

    Minor: Miri attempts a Relegion check and rolls 8+4=12, she has no idea on how to keep the vampires down.


    Into the darkness... - Page 7 Player39


    Sonya's turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Fri Sep 10, 2010 12:49 pm

    Teramotos wrote:Move Action: Stow lt shield
    Minor: Heck, try untrained religion check
    Standard: Charge straight north, MBA on Vampire

    Standard: If Miri downed the Vampire N of Candelos, I'll just move to the square to the W of Candelos.


    Sonya's turn:
    Minor: attempt a Religion check and rolls 12+3=15. Sonya has no new info.

    Standard: charge the vampire to the north
    Charge 20+1 vs Ac miss


    Into the darkness... - Page 7 Player39


    vampire's turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Fri Sep 10, 2010 12:53 pm

    Vampire's turn:
    V1 (north of Candelos)
    Standard: use claw attack on Sonya
    Claw 27 vs Ac hits for 6+5hp of necrotic damage.


    Kaddim's turn, then Thia...

    Note: Sonya is currently at 5/66hp with 1/9 surges.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Ross Fri Sep 10, 2010 1:08 pm

    Shift East 1
    Lightning Lure on the Vampire, and pull him towards me, even if it drops.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Mick Fri Sep 10, 2010 1:09 pm

    Candelos's resistant 5 Necrotic
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Fri Sep 10, 2010 1:12 pm

    Ross wrote:Shift East 1
    Lightning Lure on the Vampire, and pull him towards me, even if it drops.

    Kaddim's turn:
    Standard: use Lightning Lure on the vampire
    LL 26 vs Fort hits for 15hp of lightning damage. Kaddim pulls the vampire adjacent to him


    Into the darkness... - Page 7 Player41


    Thia's turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Fri Sep 10, 2010 1:13 pm

    Mick wrote:Candelos's resistant 5 Necrotic

    The attack was on Sonya...
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Krystoff Fri Sep 10, 2010 2:38 pm

    Thia can see that vampire so she will use distracting shot on it when it attacked Sonya. Will negate Kaddim's action if it hits but Sonya needs those 11 HP.

    Free - We are going to start going down and staying down if we don't choose to either engage that last undead up there or retreat.

    Thia's Turn.
    Move: W, W, W
    Minor: HQ the unknown undead
    Standard: Nimble strike at a -7 and shift 1NW after the shot.

    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Mick Fri Sep 10, 2010 2:58 pm

    Candeols
    free: Say "Miri can you put a light spell near the unknown undead?"
    Delay until after Miri turn
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Fri Sep 10, 2010 3:11 pm

    Krystoff wrote:Thia can see that vampire so she will use distracting shot on it when it attacked Sonya. Will negate Kaddim's action if it hits but Sonya needs those 11 HP.


    Thia uses an interrupt and uses Disruptive Strike
    DS 30 vs Ac hits for 18hp of damage. The vampire falls and Sonya didn't take the 11hp.


    Kaddim can redo his turn...


    Into the darkness... - Page 7 Player42
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Ross Fri Sep 10, 2010 5:03 pm

    I will instead move north of Thia and use Lightning Lure on the now down Vampire, to pull it out of the room. Maybe that will keep it from Rezing.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Fri Sep 10, 2010 5:53 pm

    Krystoff wrote:Thia can see that vampire so she will use distracting shot on it when it attacked Sonya. Will negate Kaddim's action if it hits but Sonya needs those 11 HP.

    Free - We are going to start going down and staying down if we don't choose to either engage that last undead up there or retreat.

    Thia's Turn.
    Move: W, W, W
    Minor: HQ the unknown undead
    Standard: Nimble strike at a -7 and shift 1NW after the shot.


    It doesn't look like Kaddim's action will interfere with Thia's so her turn will proceed.

    Thia's turn:
    Move: move 3W

    Minor: HQ the unknown undead

    Standard: use Nimble Strike (shifting afterwards)
    NS 29-7 vs Ac miss


    Into the darkness... - Page 7 Player42


    Unknown undead turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Fri Sep 10, 2010 6:02 pm

    Unknown undead:

    Minor: use Command
    A vampire near the doorway stands

    Move: use Flame on Sonya
    Flame 27+2 vs Fort hits for 8+5hp of Fire and Necrotic damaage

    Standard: use Fear on Sonya
    Fear 18+2 vs Will miss

    Into the darkness... - Page 7 Player44

    Candelos turn, then Miri and Sonya...


    Note: Sonya is currently at 3/66hp with 1/9 surges
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Kenji Fri Sep 10, 2010 9:26 pm

    Mick wrote:Candeols
    free: Say "Miri can you put a light spell near the unknown undead?"
    Delay until after Miri turn

    Miri will:

    free action: "Yes, but the hallway will go dark.."

    Move action: move 3 N into the NE section in difficult terrain

    minor action: cast 'Light' in the square NE of me

    standard action: cast 'Magic Missile' on Unknown Undead

    done.
    Teramotos
    Teramotos


    Number of posts : 4851
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Teramotos Fri Sep 10, 2010 10:06 pm

    Sonya, Free "Miri, there's an undead ahead to your right next to the pillar."
    e.g. Brad, might wanna move NW, N, N instead of NNN.

    Sonya will see if Candelos downs the vam to the N. If he does, Sonya will,
    Move - N, NE (even if it is Candelos' square).
    Minor - grab downed undead
    Standard - drag, E (into Thia's square), E, and I'll even run, so NE and then N.

    If Candelos doesn't down it, then
    Move - NE, NE, E
    Minor - grab the undead
    Standard - drag it N, N,


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Fri Sep 10, 2010 10:57 pm

    bradly wrote:
    Mick wrote:Candeols
    free: Say "Miri can you put a light spell near the unknown undead?"
    Delay until after Miri turn

    Miri will:

    free action: "Yes, but the hallway will go dark.."

    Move action: move 3 N into the NE section in difficult terrain

    minor action: cast 'Light' in the square NE of me

    standard action: cast 'Magic Missile' on Unknown Undead

    done.


    Miri's turn:
    Move: move 3N
    Miri moves 2N, then on the third square she provokes an AoO from an unseen creature to her NE

    AoO 22+2 vs Ac miss

    Minor: Miri casts Light and sees...

    Into the darkness... - Page 7 Player50


    Standard: Miri casts Magic Missile since the vampire can't take another AoO
    MM 26 vs Ref hits for 11+2hp of damage


    Candelos' turn...


    Note:
    The unknown undead looks like a three headed skeleton dressed in rich looking robes.

    In the square east of Miri is a slain vampire and a "live" vampire.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Mick Sun Sep 12, 2010 1:04 am

    move: N half speed thru the dark until I run into the vamp
    minor mark
    standard: attack with Valiant strike

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Sun Sep 12, 2010 1:21 am

    Mick wrote:move: N half speed thru the dark until I run into the vamp
    minor mark
    standard: attack with Valiant strike



    Candelos' turn:
    Move: move north

    Minor: mark the vampire to your north

    Standard: use Valiant Strike
    VS 20+1-5 = 16 vs Ac miss

    Into the darkness... - Page 7 Player51

    Sonya's turn...
    Teramotos
    Teramotos


    Number of posts : 4851
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Teramotos Sun Sep 12, 2010 1:25 am

    Sonya

    Move: to the square SE of Thia and SW of Kaddim.
    Free: drop axe in that square
    Minor: pull javalin
    Std: throw javalin at the vamp next to Miri
    done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Sun Sep 12, 2010 1:37 am

    Teramotos wrote:Sonya

    Move: to the square SE of Thia and SW of Kaddim.
    Free: drop axe in that square
    Minor: pull javalin
    Std: throw javalin at the vamp next to Miri
    done...

    Sonya's turn:
    Move: move SE of Thia (note: there is a slain vampire in that square, I temporarily moved it to the square to your west)

    Free: drop axe

    Minor: draw javalin

    Standard: throw javalin

    Javalin 12+bonuses... (I believe Sonya has +4level +4Str +2Proficiency = +10 in bonuses) Let me know if that's not correct
    22 vs Ac miss

    Into the darkness... - Page 7 Player52


    Vampire's turn...


    Last edited by Dwarmaj on Sun Sep 12, 2010 1:45 am; edited 1 time in total
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Sun Sep 12, 2010 1:43 am

    Vampire's turn:

    V1 (north of Candelos)
    Standard: make a claw attack
    Claw 32 vs Ac hits for 6-5hp of necrotic damage.

    Move: shift 1N


    V2 (east of Miri)
    Standard: make a claw attack
    Claw 34 vs Ac hits for 6+5hp of necrotic damage.

    Move: shift 1N

    Into the darkness... - Page 7 Player53



    Kaddim's turn, then Thia...

    Note: Miri is currently at 7/58hp with 8/9 surges
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Ross Sun Sep 12, 2010 10:05 am

    Move west of Miri
    Standard: Swordmage Shielding Fire on 3 headed creature, marking him.
    Action Point, if I have onel and charge the same guy using Foe Snare, yes I know this will provoke an opportunity attack.
    Minor: Mark the vampire furthest to the East, or if I have no action point to use I will mark the closer vampire.
    Done.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Sun Sep 12, 2010 10:46 am

    Ross wrote:Move west of Miri
    Standard: Swordmage Shielding Fire on 3 headed creature, marking him.
    Action Point, if I have onel and charge the same guy using Foe Snare, yes I know this will provoke an opportunity attack.
    Minor: Mark the vampire furthest to the East, or if I have no action point to use I will mark the closer vampire.
    Done.


    Kaddim's turn:
    Move: move west of Miri

    Standard: use Shielding Fire on the Skull Lord
    SF 22 vs Fort hits for 21hp


    Into the darkness... - Page 7 Player54


    Kaddim does have an Action Point available, but has already used Foe Snare. Did you still want to use your action point?
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Krystoff Sun Sep 12, 2010 11:26 am

    Move: W, W, W, W, N, N
    Standard: Twin Strike the skull lord (Unless I have an encounter attack power left, think I have used them all.)


    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Ross Sun Sep 12, 2010 11:46 am

    No. Finish turn.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Sun Sep 12, 2010 11:58 am

    Krystoff wrote:Move: W, W, W, W, N, N
    Standard: Twin Strike the skull lord (Unless I have an encounter attack power left, think I have used them all.)



    Thia's turn:
    Move: move NW

    Standard: use Twin Strike on the Skull Lord
    TS #1 29 vs Ac hits for 13hp of damage. Thia sees the Skull Lord go to zero hitpoints, but instead of falling one of it's heads crumbles and it heals to max hitpoints. Twisted Evil

    TS #2 17 vs Ac miss


    Into the darkness... - Page 7 Player56


    Skull Lord turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Sun Sep 12, 2010 12:10 pm

    Skull Lord's turn:

    Minor: use Command
    The vampire east of Miri stands

    Move: move north and west

    Standard: use Fear on Kaddim
    Fear 33 vs Will hits for 5hp of cold damage. Kaddim is pushed 5SE


    Into the darkness... - Page 7 Player58


    Miri's turn, then Candelos and Sonya...
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Kenji Sun Sep 12, 2010 6:02 pm

    Dwarmaj wrote:Note: Miri is currently at 7/58hp with 8/9 surges

    Let's interrupt that with 'Wizard's Escape' and teleport me 2 W...

    Miri will 2nd wind and that's it.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Kenji Sun Sep 12, 2010 6:05 pm

    Oh, and use a minor for a religion check to find out how to keep the minions down...
    Dwarmaj
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    Post by Dwarmaj Sun Sep 12, 2010 6:13 pm

    bradly wrote:
    Dwarmaj wrote:Note: Miri is currently at 7/58hp with 8/9 surges

    Let's interrupt that with 'Wizard's Escape' and teleport me 2 W...

    Miri will 2nd wind and that's it.


    During the vampire's turn Miri uses an interrupt to avoid the damage and does not take the 11hp.


    Miri's turn:
    Standard: use Second Wind. Miri uses a healing surge and regains 14hp.

    Miri is currently at 32/58hp with 7/9 surges

    Minor: Miri attampts a religion check and rolls 2+4. She still has no clue on how to permanently destroy the vampires.

    Note: during the Skull Lords turn, Miri did see a ray shoot from it to the downed vampire. The vampire then stood up...


    Into the darkness... - Page 7 Player59


    Candelos turn...
    Ross
    Ross
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    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Ross Sun Sep 12, 2010 8:02 pm

    Can I see into the area that everyone else is?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


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    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Sun Sep 12, 2010 8:33 pm

    Ross wrote:Can I see into the area that everyone else is?


    No, you're in total darkness. I only illuminated your square so you'd know where you are.


    There is a faint glow of the statue, but you can't see out of the current area and can't see into theirs.




    Candelos' turn...
    Mick
    Mick


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    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Mick Mon Sep 13, 2010 8:24 am

    minor: religion check on how to stop the vamps from being revivied.
    standard: attack with Valiant strike.
    if I hit and it falls
    move: shift NW into the vamps space.
    Dwarmaj
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    Post by Dwarmaj Mon Sep 13, 2010 8:38 am

    Mick wrote:minor: religion check on how to stop the vamps from being revivied.
    standard: attack with Valiant strike.
    if I hit and it falls
    move: shift NW into the vamps space.

    Candelos' turn:
    Minor: make a Religion check 16+11=27

    Candelos has heard of Skull Lords and believes the only way to prevent the Skull Lord from reviving the vampires is to:

    1. Kill the Skull Lord
    2. Block LOS/LOE
    3. move the bodies out of range (though Candelos doesn't know what the range is...)
    4. Destroy one of the Skull Lords heads that uses the Command power. Candelos knows that each head has a specific power Command, Fear, Fire. Destroying a head prevents the Skull Lord from using the associated power.

    The Skull Lord can revive an undead minion even if totally destroyed (dust).


    Standard: use Valiant Strike
    VS 21+1 vs Ac miss


    Sonya's turn...
    Teramotos
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    Age : 60
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    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Teramotos Mon Sep 13, 2010 10:27 am


    Sonya,
    Move Action: Drag Vam to the square 3 N of me.
    Standard Action: Move to the square 1 E of Candelos (good cover there).
    Minor: Pick up my axe that's in the next square.
    done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Mon Sep 13, 2010 10:33 am

    Teramotos wrote:
    Sonya,
    Move Action: Drag Vam to the square 3 N of me.
    Standard Action: Move to the square 1 E of Candelos (good cover there).
    Minor: Pick up my axe that's in the next square.
    done...

    Sonya's turn:
    Minor: (you need to grab the vampire first)

    Move: move 3N with the vampire

    Standard: move adjacent to Candelos

    (You'll have to pick up your weapon next turn, though you currently have a javalin/heavy shield)

    You'll also have to drop the tourch you've been carrying around. I currently have the tourch in the hall where you started your turn.


    Vampire's turn...
    Dwarmaj
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    Post by Dwarmaj Mon Sep 13, 2010 10:44 am

    Vampire's turn:

    V1 (west most)
    Move: shift 1W

    Standard: make a claw attack on Thia
    Claw 30 vs Ac hits for 6hp of necrotic damage

    V2 and V3 move north adjacent to the Skull Lord (they seem to be guarding it)

    Into the darkness... - Page 7 Player60


    Kaddim's turn, then Thia...
    Krystoff
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    Post by Krystoff Mon Sep 13, 2010 10:57 am

    Hmm, what is the order of those events? If I can I want to use Yield Ground when I get hit to shift NW, N, N, N, N to be at the northern wall and be able to HQ the SL. However, if V2 and 3 haven't moved yet at that point I don't want them to be able to surround me. I used Yield Ground there as I am hoping it goes after the vampires all go.

    Otherwise I will use Weave through the Fray to Shift 1W when V1 shifts next to me unless a shift is not considered a move (trigger is an enemy moves adjacent to you.).

    Dwarmaj
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    Post by Dwarmaj Mon Sep 13, 2010 11:05 am

    Krystoff wrote:Hmm, what is the order of those events? If I can I want to use Yield Ground when I get hit to shift NW, N, N, N, N to be at the northern wall and be able to HQ the SL. However, if V2 and 3 haven't moved yet at that point I don't want them to be able to surround me. I used Yield Ground there as I am hoping it goes after the vampires all go.

    Otherwise I will use Weave through the Fray to Shift 1W when V1 shifts next to me unless a shift is not considered a move (trigger is an enemy moves adjacent to you.).


    I'd have to say that the order is the same as it was posted...

    V1 goes first and moves adjacent to Thia.

    Thia uses an interrupt and shifts 1W. (I added 6hp back to Thia)

    V1 uses its standard action to move adjacent to Thia and Miri.

    V2&V3 will keep their actions as stated above.


    Kaddim's turn, then Thia...
    Ross
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    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Ross Mon Sep 13, 2010 11:07 am

    Move: North of Miri, avoiding an AoO from the vampire by going through Miri's square.\\
    Minor: Mark that Vampire (next to Thia)
    Standard: Use Lightning Lure on Vampire to my North.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
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    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Krystoff Mon Sep 13, 2010 11:29 am

    Move: Shift 1NW
    Standard: Twin Strike the Skull Lord

    Dwarmaj
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    Post by Dwarmaj Mon Sep 13, 2010 11:31 am

    Ross wrote:Move: North of Miri, avoiding an AoO from the vampire by going through Miri's square.\\
    Minor: Mark that Vampire (next to Thia)
    Standard: Use Lightning Lure on Vampire to my North.

    Thia used an interrupt and is now North of Miri. The vampire is east of Thia.

    There is also a pillar (difficult terrain) in your path. You can get west of Miri, but not to her NW. You'll be out of range for Lightning Lure.

    Kaddim has to move:
    NW, W (to avoid the pillar), NW, NW, NW, N

    Then he'll be west of Miri.

    Your only target would be the vampire east of Thia.
    Dwarmaj
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    Post by Dwarmaj Mon Sep 13, 2010 11:33 am

    Krystoff wrote:Move: Shift 1NW
    Standard: Twin Strike the Skull Lord

    You have a vampire adjacent to you. Unless Kaddim kills it you'll get an AoO.
    Ross
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    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Ross Mon Sep 13, 2010 12:26 pm

    K. I'll hit that one.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 7 Empty Re: Into the darkness...

    Post by Dwarmaj Mon Sep 13, 2010 12:36 pm

    Kaddim's turn:
    Move: move west of Miri

    Standard: use Lightning Lure on the vampire east of Thia
    LL 33 vs Fort (critical) hit for 15+6hp of damage. The vampire falls.



    Thia's turn:
    Move: shift 1NW

    Standard: use Twin Strike on the Skull Lord
    TS #1 28-2 vs Ac hits for 7hp of damage. (it has cover from the vampires)
    TS #2 23-2 vs Ac miss

    Into the darkness... - Page 7 Player61

    Skull Lord's turn...
    Dwarmaj
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    Post by Dwarmaj Mon Sep 13, 2010 12:45 pm

    Skull Lord's turn:

    Move: move west and south

    Minor: use Command
    The vampire adjacent to Miri stands

    Standard: use Fear on Kaddim
    Fear 34-2+2 vs Will hits for 4hp of cold damage. Kaddim is pushed SE


    Into the darkness... - Page 7 Player62


    Miri's turn, then Candelos and Sonya

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