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Dwarmaj
Kenji
6 posters

    Giles' training session

    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Fri Dec 10, 2010 2:42 pm

    Does Ashe have the Sunsword?

    If not, how far is Ashe's house? Maybe the dream was a hit to where he can get/assemble it.
    Krystoff
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    Post by Krystoff Fri Dec 10, 2010 3:30 pm

    I should have the sunblade in the car. It might not be out in the open yet since I haven't inserted the gems out here like I did in the dream.

    I would have given Telgarth all my cash except for $50 so that we can make sure and have some for eating etc for the next few days. I am not sure if that is $200 or $300 that I would have given him though.

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    Kenji


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    Post by Kenji Fri Dec 10, 2010 10:09 pm

    Krystoff wrote:I should have the sunblade in the car. It might not be out in the open yet since I haven't inserted the gems out here like I did in the dream.

    Correct and correct. Sword, shield, and backing were all one peice as a family crest and all the pieces are exactly as in the dream except in Giles' car(except with the backing intact, there are no gems in the sword).
    jibuki
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    Post by jibuki Sat Dec 11, 2010 5:49 pm

    Brad,

    What missile weapons are available from the regular sources and at book prices?
    What black market weapons are available and at what cost?
    How much $$$ do I have available?
    Dwarmaj
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    Post by Dwarmaj Sat Dec 11, 2010 7:14 pm

    If guns are going to be allowed what will the rules for them be?

    Will special feats be needed?

    How many shots per round can be made?
    How much damage per shot?
    Krystoff
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    Post by Krystoff Sat Dec 11, 2010 7:15 pm

    Ashe will try to open the backing of the crest and find the jewels again. If he does he will put them in the blade again.

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    Kenji


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    Post by Kenji Sat Dec 11, 2010 8:28 pm

    jibuki wrote:Brad,

    What missile weapons are available from the regular sources and at book prices?
    What black market weapons are available and at what cost?
    How much $$$ do I have available?

    We will ned to make up Buffy-verse brand names, but basic versions of any type of gun might be found on the black market (to which Telgarth made a contact through the wannabe in the motel room). Special military versions may exist, but are beyond your current contacts. Cost will be roughly gp=dollars what they cost in the real world... which means you would know far better than any one else. You let me know what a basic (but decent) pistol, shotgun, etc. would cost and we'll go with that. (And everyone feel free to contribute Buffy-verse gun brand names!)

    I will be using the D20 Modern 'Weapon's Locker' book for reference on specs on any particular gun as needed.

    Everyone has their starting gold +100gp from Giles -what you spent in the casino. Telgarth also has 510gp in "Mr. Mui's Casino" chips, and Ember can't quite remember how much exactly, but says the casino is holding more than 5k gp in chips for her.

    Guns will count as "military ranged" as require feats as thus.

    Ashe does find the jewels exactly as in the dream, and when you put them in place, the sword becomes consumed with magical energy shining with the brightness of the sun and then dimming again. The jewels once in place are not removable. It is a +2 sunblade waiting for you to unlock it's daily power, just as in the dream.

    What does the party want to do next?
    Mick
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    Post by Mick Sun Dec 12, 2010 11:01 am

    Ember will color her hair black.
    Did we take a extended rest yet?
    Are ready?
    I think we need to go in early to investigate the upper level.
    We may find some clues or equipment that may aid us.
    Krystoff
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    Post by Krystoff Sun Dec 12, 2010 3:33 pm

    At least the three of us need extended rests. Sounds like Telgarth went and did some shopping. I gave him my extra money and asked for a shotgun or pistol.

    jibuki
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    Post by jibuki Sun Dec 12, 2010 9:43 pm

    I need to know what we're doing about firearms(for game play).

    I'd just as soon use a crossbow.
    Ross
    Ross
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Sun Dec 12, 2010 10:14 pm

    Pick a DnD ranged weapon. Call it whatever you like. Your still restricted to type of weapon it is, so if you can only shoot simple firearms you can pick a crossbow that does 1d8 damage. Then you can call it whatever gun suits the flavor of your character. If you can use Military weapons you can pick a longbow that does 1d10 damage, once again, calling it whatever you want. Regardless of what you consider it, machine gun, semi-auto, you still only get one attack per round, unless a power allows something different.

    So in otherwords, pick a weapon and call it what you want.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
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    Post by Krystoff Sun Dec 12, 2010 11:48 pm

    Use a longbow, call it a shotgun. Thats what I am going to do.

    EDIT: Doh! Didn't check the next page.

    jibuki
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    Post by jibuki Mon Dec 13, 2010 9:52 am

    So that is the ruling? The way I read the general discussion it was still in decision.
    Mick
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    Post by Mick Mon Dec 13, 2010 12:21 pm

    Do we have a plan on sneaking in large weapons into the casino?
    Swords, shields, staffs or shotguns will not get passed the bouncer.

    Seem like a hand crossbow would be better then a hsnd gun.
    It is silent and the bolts are would to slay the vampires.

    Actually, I think I'd rather have a black wig then black hair coloring.
    "Telgrath do mine picking some up for me daring"
    jibuki
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    Post by jibuki Mon Dec 13, 2010 2:17 pm

    Hey Ember,

    Doesn't the crew inside know you with red hair? Won't it be hard to collect your chips in a disguise???
    Dwarmaj
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    Post by Dwarmaj Mon Dec 13, 2010 2:50 pm

    Current status:
    Angel, Ashe, and Ember are resting.

    Telgarth seems to be doing a bit of shopping (and waiting for rules clarifications)

    I believe Blade made a food run and is currently resting.

    I don't think we're planning on doing much else until after the extended rest.

    Even then I think we're just going to head back to the casino.
    Mick
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    Post by Mick Mon Dec 13, 2010 2:53 pm

    That's the reason for the change to a wig honey.
    I go in, collect my chips, cash out
    Then going to the little girls room to change outfits and put the wig and sunglasses on.
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    Post by Kenji Mon Dec 13, 2010 3:30 pm

    Dwarmaj wrote:
    Telgarth seems to be doing a bit of shopping (and waiting for rules clarifications)...

    I don't think we're planning on doing much else until after the extended rest.

    What rules clarifications are we waiting on?

    It was just after dawn when Blade went to get the rest of you, you all were in a coma from the Orpheus drug for 8 hours, another extended rest 8 hours would put it at just before midnight then (we'll say 11:30pm).

    What's the plan for heading back? You know the car drawing is every hour from midnight to dawn...
    jibuki
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    Post by jibuki Mon Dec 13, 2010 3:37 pm

    Brad,

    Are we just going to use book prices and call a hand crossbow a pistol for example? With regular book pricing?
    Mick
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    Post by Mick Mon Dec 13, 2010 4:02 pm

    What time was the witching hour? 6:00 am?
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    Post by Kenji Mon Dec 13, 2010 5:44 pm

    Mick wrote:What time was the witching hour? 6:00 am?

    Yes, 5 minutes to 6:00am is the Undead Witching Hour and important in Undead magic rituals.

    "Are we just going to use book prices and call a hand crossbow a pistol for example? With regular book pricing?"

    Sounds like a plan to me. I think Ross has the right idea.
    jibuki
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    Post by jibuki Tue Dec 14, 2010 12:52 am

    I still want to have an extended rest. But I would like to enter the facility no later than 4 AM as then we could see what is happening before the witching hour and take care of cashing in chips or other things.

    I assume that since we are changing realities and just renaming items, I don't need to go to underworld contacts.

    But the group needs some ranged weaponry. Telgarth wants a Dejada, 40 stones, Adventurer's Kit, 5 holy water, two boxes of 'NO Doze', and a pair of sunglasses.

    Ember requested a wig, and sunglasses
    Ashe just requested a longbow - shotgun & 20 arrows
    Mick
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    Post by Mick Tue Dec 14, 2010 8:31 am

    4 AM sound good to me.
    long enough to maybe explore some of the back-of-house upstairs areas
    Not to long to be notice for not eating or drinking.
    Dwarmaj
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    Post by Dwarmaj Tue Dec 14, 2010 11:15 am

    Unless Giles wants to discuss more things I think we're ready to go (after our rest of course...).

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    Post by Kenji Tue Dec 14, 2010 11:46 am

    Dwarmaj wrote:Unless Giles wants to discuss more things I think we're ready to go (after our rest of course...).


    Go in right after the extended rest (11:30pm) or closer to dawn around 4:00am as Ember suggests? Everyone going in at once and/or same entrance? Everyone except Telgarth is taking an extended rest? What is the party going to do about carrying in items? Ashe's fancy longsword will not be very easy to sneak in...
    jibuki
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    Post by jibuki Tue Dec 14, 2010 12:25 pm

    When does Giles think we should go in? If we enter at 4 AM, I believe I have time for an extended rest also...
    Mick
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    Post by Mick Tue Dec 14, 2010 12:35 pm

    Ember suggest we stagger our entry time.
    I vote for 4:00 AM
    I likely don't have a handbag so she'll use the shopping bag from her purchase in the gift shop to place her wig, sunglasses, and regular clothes.
    She will be wearing the dress she bought in the gift shop.
    When the time comes she will enter at the front doors.

    Dwarmaj
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    Post by Dwarmaj Tue Dec 14, 2010 12:36 pm

    I think 4am is a good time so that we don't draw to much attention to ourselves.

    I believe Telgarth wanted to rest as well. He just wanted to do some shopping first.

    Who needs to bring in large items?
    Angel (6 shurikens, 2 daggers)
    Ember (staff/cane)

    Blade (sword?, gun?)
    Ashe (sword?, gun?)
    Telgarth (sword?, gun?)

    We should plan on getting to the casino around 2am and scout the place out. Maybe we can sneak a few people into a service entrance.
    jibuki
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    Post by jibuki Tue Dec 14, 2010 12:58 pm

    What is the weather and what is the attire of other patrons?

    I know there is security, are they patting down, using metal detectors

    I would like to have my longsword,

    My thought is to go in wearing an overcoat hiding a shortsword under my coat.

    I will wear my holy symbol under my clothes.

    I want to flip the dejada around and carry it with my left hand. Wrapping it to my left arm like a splint.

    Do I think this will slip through?

    Krystoff
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    Post by Krystoff Tue Dec 14, 2010 1:29 pm

    I agree with heading in around midnight - 2 AM and scouting the place. Ashe will have his motorcycle clothes on and will have the shield, sword, and shotgun with him as well. If Ashe thinks he can slip inside one of the service entrances he will do so and hide the sword inside his jacket. If he doesn't think he can make it inside to wait he will wait outside and let the others head in who don't need the large items and watch from outside.

    Mick
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    Post by Mick Tue Dec 14, 2010 2:08 pm

    Ember (staff/cane)
    She doesn't have any place to hide this.
    She only needs it for the one interupt she has right now.
    Could she just pick up a dice stick off the craps table to use as a staff?

    I'm doubtful anybody will get by the anything big.

    After Ember gets in and cashes out, she can slip down the service stairs to the kitchen serving areas.
    She can say she has just been hired. Ask for a uniform and a place to change.
    When she has a chance she can open a back serve door for the people with big items.
    Dwarmaj
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    Post by Dwarmaj Tue Dec 14, 2010 2:14 pm

    If we can't get someone into a service entrance then we could try leaving one person outside with the weapons.

    When it looks like something bad is about to happen we can take out the guards and let the guy with the weapons in.
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    Post by Kenji Tue Dec 14, 2010 2:21 pm

    jibuki wrote:What is the weather and what is the attire of other patrons?

    I know there is security, are they patting down, using metal detectors

    I would like to have my longsword,

    My thought is to go in wearing an overcoat hiding a shortsword under my coat.

    I will wear my holy symbol under my clothes.

    I want to flip the dejada around and carry it with my left hand. Wrapping it to my left arm like a splint.

    Do I think this will slip through?


    We'll say it's Fall like now, dress is as most casinos; casual and up (with many dressing to be seen). There is security, but they weren't patting down yesterday and there wasn't any metal detectors. They were looking for weapons, but you think were more concerned with keeping out bums. You think they'd be pretty negligent though if they were to miss shotguns and/or longswords...

    (I don't know what a dejada is...)
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    Post by Kenji Tue Dec 14, 2010 2:30 pm

    Dwarmaj wrote:If we can't get someone into a service entrance then we could try leaving one person outside with the weapons.

    When it looks like something bad is about to happen we can take out the guards and let the guy with the weapons in.

    Whatever you guys want...

    There are 3 ways into the casino: the 2x doors of the main entrance, the elevator from the parking level, or the service entrance (which is a metal door with a buzzer marked 'deliveries') also from the parking level (though other side).

    As far as Giles wanting to tell you more... what do you guys tell him? So far, the only intel he has to go on was Blade telling him to abandon everybody else because they are "all mindfucked" and the place was "crawling with Vamps". He may be able to tell more if he had more info or if you asked key questions.

    Staggered entrance? What is everybody else doing when the first person goes in? When someone gives me a plan of attack, I'll post the next maps...
    Dwarmaj
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    Post by Dwarmaj Tue Dec 14, 2010 3:00 pm

    bradly wrote:
    As far as Giles wanting to tell you more... what do you guys tell him?

    I assumed we told him everything we could see in the casino during our 8 hour rest. (though most of us were heavily drugged and our intel may be suspect)

    He's the "more experianed" leader of the group. He should tell us as much as he knows instead of us asking "key questions" and having him say "oh yeah" this may be useful to you...

    Mick
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    Post by Mick Tue Dec 14, 2010 3:19 pm

    As far as Giles wanting to tell you more... what do you guys tell him?
    Wow we have to re-hash everything posted to Giles and then ask question to get anything out of him?
    This sounds like some past adventures where we spend the fisrt 4 hours of a session gathering info before actually go on the adventure.

    We would have told Gile everything we know. He then should share what he knows. I'm sure he doesn't know every thing but it's going to be more than what we know.
    We could then ask some relavent questions back.
    jibuki
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    Post by jibuki Tue Dec 14, 2010 4:38 pm

    Dejada

    Simple one-handed ranged weapon
    Cost: 10 gp
    Damage: 1d8
    Proficient: +2
    Range: 10/20
    Weight: 2 lb.

    A long, scooped basket fitted to a glovelike bracer, the dejada is used to hurl projectiles. Ammunition can be a fist-sized stone, but the weapon is also used to extend the range of explosive alchemical mixtures.

    Properties:
    Load Free (Ranged weapons that loose projectiles, including bows, crossbows, and slings, take some time to load. When a weapon shows “load free” on the ranged weapons table, that means you draw and load ammunition as a free action, effectively part of the action used to attack with the weapon. Any weapon that has the load property requires two hands to load, even if you can use only one hand to attack with it. (The sling, for example, is a one-handed weapon, but you need a free hand to load it.) The crossbow is “load minor,” which means it requires a minor action to load a bolt into the weapon. If a power allows you to hit multiple targets, the additional load time is accounted for in the power.).
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    Post by Kenji Tue Dec 14, 2010 8:38 pm

    Dwarmaj wrote:
    I assumed we told him everything we could see in the casino during our 8 hour rest.

    I think that's the smartest thing, but I asked a few times because I didn't want to assume.

    Mick wrote:
    Wow we have to re-hash everything posted to Giles and then ask question to get anything out of him?

    Umm... no. That doesn't sound like fun.

    I didn't want to assume you'd tell him everything in case there were things you didn't want known, plus, he's a known friendly PC so dialogue provides roleplay opportunities...

    Upon retelling what you've observed in the casino, he doesn't say much but you can tell he's disappointed that after all night & needing to be retrieved, no one explored more than the main floor. He wishes he had more to go on. He does say that Sam Mui, the owner, is new money and has opened a number of casinos along the coast. If he's a Vampire, he's a recently new one or low profile. He also tells you that Vampires get more powerful the longer they've been Undead, with some having been 'alive' for thousand(s) of years...

    Upon hearing about the dream sequence, "That's remarkable! Normally everyone who lapses into a coma from the Orpheus drug each have to fight their worst nightmare and most typically only come out of it dead or Undead. Because all of you had so similar and recent of a traumatic experience, you were able to share & fight through one common nightmare instead of having each of your Demons to face. I've never heard of 4/4 recovering, especially with only 1 guide!..."

    "...Sounds like the bodygaurd was a Vampire Familiar. They're living Humanoids that wish to be turned (for whatever reason) and are common daytime gaurdians of the Vampyr. Their multiple neck bites are the give-a-way, and they gain some Vampire abilities (increased strength, reflexes), but are still living and able to withstand the sun."

    "Ashe, it sounds like your forefathers might have been part of the 'Tok-Nosfar', the last of the Undead resistance before the time of darkness. They've been unheard from for many centuries, although before the Watcher's Council was blown up, there were rumors of a resurgance, but I've not seen anything to substantiate that..."

    Krystoff
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    Post by Krystoff Wed Dec 15, 2010 7:41 am

    Once we are done with this business I want to know more about the Tok-Nosfar. If my family was involved I want to be involved.

    Dwarmaj
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    Post by Dwarmaj Wed Dec 15, 2010 9:04 am

    Well Angel is good to go.

    My plan is to get the others to the casino by 2am.

    Perform recon on the outside of the casino trying to stay out of sight. Looking to find a way we can sneak someone inside.

    If by 4am I'm unable to find an "easy" way to sneak somone in I'll head inside.

    Weapons I'm planning on taking in are 1 dagger, 6 shurikens. This should be small enough to make it though undetected.

    Hopefully we each PC will have a cell phone so that we can keep in contact. Everyone should also have some of the "No Doze" just in case.

    Once inside I'll gamble for a little bit and pretend to have a good time. I'll make sure not to eat/drink anything while inside and be on the look out for any "funny" odors in case try gassing the room.

    Note:
    Those who must use weapons may want to just use daggers for the time being. Sure they do a bit less damage, but they're better than nothing...
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    Post by Kenji Wed Dec 15, 2010 9:24 am

    Dwarmaj wrote:Well Angel is good to go.

    My plan is to get the others to the casino by 2am.

    Anyone else going in before 2am? If this is the soonest someone is going in, what is everyone else going to do then? When is everyone else planning to enter?
    Mick
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    Post by Mick Wed Dec 15, 2010 10:10 am

    Sure Ember will go at 2 AM and stand watch for Angel while scopes out the exterior of the casino.
    When we are ready to enter at (4 AM?), she'll lead and go first. (Hey, is that guy in the car ever going to wake up?)If anybody doesn't go in because of large equipment, she'll tell themto wait by the service door. she'll try and open it by 4:30. If she doesn't open it by 4:40 they will need to find another way in.

    She will be wearing the dress she bought in the gift shop.
    She'll use the shopping bag from her purchase in the gift shop to place her wig, sunglasses, and regular clothes.

    When I go in, she will look for the same bouncer that took her chips.
    Say "hey honey, I'm back for my chips"

    If she gets her chips, she'll cashout all but $100 in $5 chips.
    If they ask, I'll tell them "I'm going on a shopping spree"

    More to follow since thing may change due to the dynamics of the others actions.


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    Post by Krystoff Wed Dec 15, 2010 11:33 am

    Ashe is one who wants to get his large weapon in. Having a sunblade will certainly help in the fight that is coming up. The service entrance sounds like the best bet. AShe will be outside until/unless he finds a way to gain access through the service entrance.

    Ashe will disguise his facial features again and is in different clothes (motorcycle outfit versus the previous evenings regular clothes). The shield will be on his back for now.

    jibuki
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    Post by jibuki Wed Dec 15, 2010 12:19 pm

    If I wait until 4 will Telgarth rec an extended rest?

    If he won't get a rest either way, the he will use the 'Jamison' disguise, cash out and use some of the previously gathered information to start investigating other floors.

    ie hide in shadows(and out of camera view) trying to retrieve more info/layout.

    I'll be wearing a long black overcoat, black clothes, and sunglasses. I will have some of the others look at me before I
    Attempt to get in the casino.

    A suggestion, we should check the garage entrance. Might be easier than charging through the front door. Also we could have another escape/chase route.
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    Post by Kenji Wed Dec 15, 2010 1:25 pm

    jibuki wrote:If I wait until 4 will Telgarth rec an extended rest?

    Yes. The others finished their extended rest by 11:30pm so if you went shopping in town then took an extended rest, you'd be back before 4 hours. With the supplies you're looking for you can extended rest in time for a 2am incursion.

    Sounds like 2am entry with Angel & Ember leading the way Ashe & Telgarth (Blade?) observing the entrance is the plan? I'll post something for when the party goes back there at 2:00 tonight unless I hear the party chose alternate plans.
    Ross
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    Post by Ross Wed Dec 15, 2010 2:48 pm

    I'll stick with Ashe and Telgarth for this one. I didn't make a favorable impression when I was in their last time.

    Is Stu ready to jump in yet?


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    Post by Mick Wed Dec 15, 2010 3:05 pm

    Seem like Blade would be the best for checking out the upstairs back areas.
    The vamps would sense he has vamp bloodline would leave hime alone if he wear their clan symbol. Ember in a cocktail out fit would get sent back down stair or maybe killed if caught alone upstairs.
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    Post by Ross Wed Dec 15, 2010 4:20 pm

    True. I'll do that.


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