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Dwarmaj
Kenji
6 posters

    Giles' training session

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    Kenji


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    Post by Kenji Tue Dec 07, 2010 8:35 pm

    Dwarmaj wrote:Did you include Flurry damage too? Angel will always flurry since it's a free action (and a class feature...).

    No, it looks like not. I think I'm still using your old token.

    That changes a lot! Telgarth's sun magic's damage even on a miss would have ignited him into dust. He then as he's crumbling to dust still says the same thing.

    Ember, you still have a standard action, then Ashe then Blade.
    Krystoff
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    Post by Krystoff Tue Dec 07, 2010 9:06 pm

    Ashe will move out of the cloud and then move next to the vampire and attack (NBA) I believe she is still marked by me but if not I will use a minor to mark.

    Ross
    Ross
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    Number of posts : 3868
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    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Tue Dec 07, 2010 11:03 pm

    Standard: MBA against the one to my North (she's still in darkness until the end of my turn so I should have combat advantage against her.)
    Action Point (The new encounter power I'm using this round): MBA against the same one.
    Note: My Night Stalker Class feature should kick in for both of these attacks.
    Move: Shift NW

    Night Stalker
    You gain a bonus to damage rolls equal to your Charisma modifier (+6) against any target that is adjacent to none of your enemies.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Mick
    Mick


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    Post by Mick Wed Dec 08, 2010 12:46 am

    move: 1W, 1SW,3W
    If I see the one behind the wall
    Standard: Scorching Burst on it
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    Kenji


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    Post by Kenji Wed Dec 08, 2010 5:01 am

    Mick wrote:move: 1W, 1SW,3W
    If I see the one behind the wall
    Standard: Scorching Burst on it

    Ember moves to Telgarth and 2+6=8 miss. Then the female goes as above.

    Krystoff wrote:Ashe will move out of the cloud and then move next to the vampire and attack (NBA) I believe she is still marked by me but if not I will use a minor to mark.

    I don't understand your intent for moving... you're already adjacent to the female Vampire. To your E you can see the darkness ends, but the bookshelf is in that square so you can't occupy it. Yes, she's still marked. I'm assuming you want to not move and attak unless you clarify & say different. 8+11-5=14 miss


    Ross wrote:Standard: MBA against the one to my North (she's still in darkness until the end of my turn so I should have combat advantage against her.)
    Action Point (The new encounter power I'm using this round): MBA against the same one.
    Note: My Night Stalker Class feature should kick in for both of these attacks.
    Move: Shift NW

    Night Stalker
    You gain a bonus to damage rolls equal to your Charisma modifier (+6) against any target that is adjacent to none of your enemies.

    MBA 5+8+2=15 miss. AP 11+8+2=21 barely miss. shift NW. Did you want to use minor to maintain darkness?

    Note: class abilities need to be unlocked, just like Ashe's mark.

    Dancer '14' moves S & attacks Telgarth with a short sword (still nude) 14+10=24 hit for 9 hps.


    Angel next, then Telgarth '19', then Ember '4', then possibly more baddies...

    Giles' training session - Page 5 Orpheu29
    Ross
    Ross
    Admin


    Number of posts : 3868
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    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Wed Dec 08, 2010 6:56 am

    No, I'll let the cloud drop.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


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    Post by Kenji Wed Dec 08, 2010 7:05 am

    darn it! She just might be trained in stealth...

    Btw, Nightstalker is a cool class feature for an 'assassin' class... extra striker damage only when you isolate them & get them all alone.
    Krystoff
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    Post by Krystoff Wed Dec 08, 2010 7:36 am

    Thought that I was away from the one I had marked for some reason so yes I wanted to stay there and attack.

    jibuki
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    Post by jibuki Wed Dec 08, 2010 7:51 am

    Unlock Longtooth Shifting

    Move N
    Minor Oath Nude dancer that just attacked me
    free - curdling exclamation "In Pelor's Radiance!!!"
    attack with longsword
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    Kenji


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    Post by Kenji Wed Dec 08, 2010 10:38 am

    I can't access my home computer at the moment and am unable to reach the board.

    Angel will:
    Standard: Second Wind

    Move: try to setup flanking with Telgarth.
    If I can get into flaning with a shift 1 then I'll use Lion's Den Movement to shift 1 and get +1 to defenses.

    Otherwise I'll use Five Storms Movement and shift 2

    Minor: draw shuriken

    Angel shifts 2 W & gains 8 hits back with 2nd wind.

    jibuki wrote:Unlock Longtooth Shifting

    Move N
    Minor Oath Nude dancer that just attacked me
    free - curdling exclamation "In Pelor's Radiance!!!"
    attack with longsword

    Good thing Angel flanked with you! Telgarth screams to an ancient God and 8+9+2=19 barely hit for 13+2=15 damage. the dancer is bloodied. Ember's turn, then possibly some baddies...
    jibuki
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    Post by jibuki Wed Dec 08, 2010 12:47 pm

    Telgarth should have had a second roll as the oath is renewed upon the death of the previous target.
    Dwarmaj
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    Post by Dwarmaj Wed Dec 08, 2010 12:50 pm

    jibuki wrote:Unlock Longtooth Shifting

    Move N
    Minor Oath Nude dancer that just attacked me
    free - curdling exclamation "In Pelor's Radiance!!!"
    attack with longsword

    I think you have to use the unlocked power or loose the action it would have taken.

    At least that what I thought Brad had said earlier.
    Mick
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    Post by Mick Wed Dec 08, 2010 1:12 pm

    move: move E to get in front of the S door.
    standard: MM the one adjacent Telgarth & Angel for auto 8 hits damage
    jibuki
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    Post by jibuki Wed Dec 08, 2010 1:36 pm

    MMMMM....

    Unlock Longtooth Shifting
    minor Longtooth Shifting - but I'm not bloodied yet...(can I do this?)
    attack...

    Can I unlock a Channel Divinity Power if I've already used one this encounter?
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    Kenji


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    Post by Kenji Wed Dec 08, 2010 3:13 pm

    Dwarmaj wrote:I think you have to use the unlocked power or loose the action it would have taken.

    Correct. This was Telgarth's minor action and it is wasted for this encounter, used the action, but is unlocked and recharging and available again as normal. Telgarth has divine guidance next, then can unlock any at-will or AP or 2nd wind.

    Mick wrote:move: move E to get in front of the S door.
    standard: MM the one adjacent Telgarth & Angel for auto 8 hits damage

    Ember moves to the S door (currently closed) and summons a magic missile that hurls itself unerringly towards the dancer for 8 hps. She looks badly wounded flittering back and forth between pain and estascy from a drug enduced euphoria.

    robed Vampiress '11' concentrates on the one who has her marked. "Pretty, pretty,... Are you really here to start the party?..." She shifts to the corner and 10+13=23 hit with her gracefully spinning claw for 11 hps then she flurries to send a spinning kick for another 8 hps. Ashe is very bloodied from the one combo of blows. You all also see her wounds rapidly heal and can see she is barely scratched right now...

    Ashe '8', no unlocks next, then Blade's turn next '5', no unlocks. Then possibly baddies...

    Giles' training session - Page 5 Orpheu30


    Last edited by bradly on Wed Dec 08, 2010 9:09 pm; edited 1 time in total
    jibuki
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    Post by jibuki Wed Dec 08, 2010 4:11 pm

    Is my Longtooth Shifting dormant but still active if I become bloodied?
    Dwarmaj
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    Post by Dwarmaj Wed Dec 08, 2010 6:07 pm

    jibuki wrote:Is my Longtooth Shifting dormant but still active if I become bloodied?

    Longtooth Shifter Racial PowerLongtooth Shifting
    You unleash the beast within and take on a savage countenance.

    Encounter Healing
    Minor Action Personal

    Requirement: You must be bloodied.
    Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2.
    jibuki
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    Post by jibuki Wed Dec 08, 2010 8:54 pm

    I realize I must be bloodied, which is why I asked. Since this is a special situation, I just wanted to make sure.
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    Post by Kenji Wed Dec 08, 2010 9:01 pm

    jibuki wrote:I realize I must be bloodied, which is why I asked. Since this is a special situation, I just wanted to make sure.

    You're right. I was thinking 'no' originally, but the Vampiress hits pretty hard and this is a special situation, so if/when the time comes we'll say it'll trigger a save; success equals active (as free action), fail equals wasted.

    Ashe's turn...
    jibuki
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    Post by jibuki Wed Dec 08, 2010 9:10 pm

    Better to have it now vs not having. Besides, I can't do another Channel Divinity this encounter.
    Krystoff
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    Post by Krystoff Wed Dec 08, 2010 9:26 pm

    Well with no unlocks and no daily/encounters it is a straight up MBA for me.

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    Post by Kenji Wed Dec 08, 2010 9:31 pm

    Krystoff wrote:Well with no unlocks and no daily/encounters it is a straight up MBA for me.

    Ashe swings his sword and 8+11=19 miss.

    Blade's turn...
    Ross
    Ross
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    Number of posts : 3868
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    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Wed Dec 08, 2010 10:09 pm

    Minor:Darkfire on the one to my East
    Move: Shift 1 Square to the East
    Standard: Use an encounter power I unlocked earlier, Gloom Thief on her.

    Darkfire
    A flickering halo of purple light surrounds the target, making it easier to hit.
    Encounter
    Minor Action Ranged 10
    Target: One creature
    Attack: Intelligence, Wisdom, or Charisma vs. Reflex. You gain a +4 bonus to the attack roll.
    Level 11: The bonus increases to +6.
    Level 21: The bonus increases to +8.
    Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.


    Gloom Thief
    As you slash at your foe, you seize part of its shadow, which you use to hide yourself from your enemies’ eyes.
    Encounter Shadow, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Dexterity vs. AC
    Hit: 2[W] + Dexterity modifier damage. Until the end of your next turn, you are invisible while within 2 squares of the target.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Thu Dec 09, 2010 5:16 am

    Ross wrote:Minor:Darkfire on the one to my East
    Move: Shift 1 Square to the East
    Standard: Use an encounter power I unlocked earlier, Gloom Thief on her.

    Blade casts Darkfire 12+6+4=22 hit, then shifts and attacks with Gloom Thief 2+9+2=13 miss. The Vampiress is provoking Combat Advantage until Blade's next turn.

    The dancer goes and '20' shifts N 1 to not be flanked and 14+10=24 hits Telgarth for 11 hps. Telgarth is bloodied.

    Angel's next, then Telgarth '18' (must use new power), then Ember '7' (no new unlocks), then possibly more baddies...
    Dwarmaj
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    Post by Dwarmaj Thu Dec 09, 2010 6:00 am

    Angel's turn:
    Move: use Five Storms movement to shift 1NE+1E

    Standard: use Five Storms attack on the one marked by Ashe and granting CA (FoB on hit)
    jibuki
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    Post by jibuki Thu Dec 09, 2010 7:31 am

    Brad,

    I need a save roll to see if my Longtooth Shifting is active. Unlock Divine Guidance. Since it is a channel divinity and I have already used one is this one wasted?

    Minor Oath target I have been swinging on
    attack with sword
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    Kenji


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    Post by Kenji Thu Dec 09, 2010 8:15 am

    Dwarmaj wrote:Angel's turn:
    Move: use Five Storms movement to shift 1NE+1E

    Standard: use Five Storms attack on the one marked by Ashe and granting CA (FoB on hit)

    Angel glides into place to trap the Vampiress in the corner and 13+5+2=20 v Ref hit, for 6 hps + 8 flurry.

    jibuki wrote:Brad,

    I need a save roll to see if my Longtooth Shifting is active. Unlock Divine Guidance. Since it is a channel divinity and I have already used one is this one wasted?

    Minor Oath target I have been swinging on
    attack with sword

    We'll roll Telgarth's save if/when he first gets bloodied... right now it's up to Pellor. (I think...) Yes, if you've already unlocked and used one channel divinity this round and activated a second, it wastes an action and is wasted but recharging and available again as normal in the future.

    Telgarth swings his sword at the nude dancer and 5+9=14 miss.

    Ember's turn (no unlocks... what do you have left?), then possibly more baddies...

    Giles' training session - Page 5 Orpheu31
    Dwarmaj
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    Post by Dwarmaj Thu Dec 09, 2010 8:36 am

    bradly wrote:Telgarth swings his sword at the nude dancer and 5+9=14 miss.

    Doesn't he get two swings on his oath target?
    Mick
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    Post by Mick Thu Dec 09, 2010 9:04 am

    standard: MM the one adjacent Telgarth for auto 8 hits damage

    what do you have left?
    2nd wind, cantrip spells, rituals
    jibuki
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    Post by jibuki Thu Dec 09, 2010 9:37 am

    ??? The dancer goes and '20' shifts N 1 to not be flanked and 14+10=24 hits Telgarth for 11 hps. Telgarth is bloodied.

    And I did minor my oath first.
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    Post by Kenji Thu Dec 09, 2010 10:22 am

    Dwarmaj wrote:
    Doesn't he get two swings on his oath target?

    Oops, yes, and that makes a difference. 2nd roll: 17+9=26 hit for 8 hps. The dancer is barely alive with 2 hits left.

    Ember's turn... Magic Missile auto hits for 8 hits and the dancer falls (lethal or subdual?)

    Vampiress' turn: '17' "Naughty, naughty boys need to be punished..." 15+13=28 hit for 15 hps and Ashe falls. She then follows through on the blow to flurry 8 more hits on Blade.

    Ashe's turn: '13'... I guess the unlocks work in your favor sometimes! Ashe's 2nd wind is unlocked, using your 2nd wind. You have 8 hits and a move and minor actions left.

    then Blade '15' (unlock), Angel (none), Telgarth '12' (fail), and Ember '5' (fail), then possibly more baddies
    Krystoff
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    Post by Krystoff Thu Dec 09, 2010 10:34 am

    Don't think I can use my 2nd wind without someone using heal on me.

    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Thu Dec 09, 2010 10:36 am

    When can we unlock class features, and do I have to use my 2nd wind before I can start unlocking class feature and At-Will abilities?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

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    Post by Dwarmaj Thu Dec 09, 2010 10:39 am

    I was able to unlock my AP and Second Wind with my At-Wills (and FoB class feature).

    Since Telgarth could use his power even though he wasn't bloodied I believe the unlocks are "special" and don't follow the normal rules for power activation.
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    Post by Kenji Thu Dec 09, 2010 10:41 am

    Krystoff wrote:Don't think I can use my 2nd wind without someone using heal on me.

    Normally no, you can't. This is a special case with unlocks. Now that it's unlocked it can't happen again.

    You can choose freely between 2nd wind, AP, or any of your at-wills, but must use dailies, then other encounters first.
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    Post by Kenji Thu Dec 09, 2010 10:47 am

    Mick wrote:standard: MM the one adjacent Telgarth for auto 8 hits damage

    what do you have left?
    2nd wind, cantrip spells, rituals

    Rituals will be a free-be after everything else is unlocked and you're fully empowered and have an extended rest.
    Ross
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    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Thu Dec 09, 2010 11:01 am

    Standard: MBA and if I hit use Night Stalker to enhance the damage.
    if I miss I will then use: Assassin's Shroud


    Night Stalker
    You gain a bonus to damage rolls equal to your Charisma modifier against any target that is adjacent to none of your enemies.

    Assassin's Shroud
    You cause invisible shrouds to settle on your foe. At your command, the shrouds reveal the target’s weak points to your keen gaze.
    At-Will Shadow
    Free Action Close burst 10
    Target: One enemy you can see in burst
    Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter.
    Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack’s damage, if any.



    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

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    Post by Krystoff Thu Dec 09, 2010 11:06 am

    Well since with anything else I am unconscious I will use my 2nd wind ability =)

    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

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    Post by Krystoff Thu Dec 09, 2010 11:08 am

    I can't take another hit like that so I will go full defensive. I do have the +2 from 2nd wind as well.

    EDIT: Crap I think full defensive is a standard action which I don't have. I will stand there then and try to keep her from getting through. Not sure if my mark went away once I went unconscious.

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Thu Dec 09, 2010 11:23 am

    Yes, marks go away when your unconscious, but you have a move to stand and a minor to remark if you like.


    Things could get ugly really quick...
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

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    Post by jibuki Thu Dec 09, 2010 11:45 am

    Brad

    could you roll to see if my Longtooth shifting is active?
    And could we get a new map please?

    I believe I have 10 hits - at wills, AP, second wind to activate
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Thu Dec 09, 2010 2:45 pm

    Ross wrote:Standard: MBA and if I hit use Night Stalker to enhance the damage.

    Night Stalker
    You gain a bonus to damage rolls equal to your Charisma modifier against any target that is adjacent to none of your enemies.

    Blade swings true on the Vampiress 16+8=24 hit for 10 hps and activates Night Stalker for an additional 6 hps.

    Giles' training session - Page 5 Orpheu32

    Angel's turn...
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

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    Post by Dwarmaj Thu Dec 09, 2010 2:52 pm

    Angel's turn:
    Standard: use Lion's Den attack (FoB on hit)

    If I hit I'll
    Move: use Lion's Den move to shift 1SW

    Otherwise stay put.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

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    Post by Mick Thu Dec 09, 2010 2:53 pm

    standard: MM the vamp in the corner for auto 8 hits damage
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Thu Dec 09, 2010 2:55 pm

    jibuki wrote:Brad

    could you roll to see if my Longtooth shifting is active?
    And could we get a new map please?

    I believe I have 10 hits - at wills, AP, second wind to activate

    Telgarth special save '14' and longtooth shiftingis active...

    Angel: 16/34 8/13
    Ashe: 8/33 8/13
    Blade: 19/30 9/11
    Ember: 30/30 6/11
    Telgarth: 10/34 10/12

    Angel and Ember have used APs this encounter and everyone reached a milestone last short rest.
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

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    Post by jibuki Thu Dec 09, 2010 3:46 pm

    Move E, E, E, E - should be right behind Ashe.
    Minor oath vampire
    Does Ashe need someone to perform a heal on him?
    avatar
    Kenji


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    Post by Kenji Thu Dec 09, 2010 8:04 pm

    Dwarmaj wrote:Angel's turn:
    Standard: use Lion's Den attack (FoB on hit)

    If I hit I'll
    Move: use Lion's Den move to shift 1SW

    Otherwise stay put.

    Ouch! 20+5=25 critical for 13 hps + 8 flurry. The Vampiress is bloodied.

    jibuki wrote:Move E, E, E, E - should be right behind Ashe.
    Minor oath vampire
    Does Ashe need someone to perform a heal on him?

    4E puts you SE of Ashe. Not sure what you want to do with your standard action. I posted everyone's stats above, and Ashe used his 2nd wind. Let me know what your standard action is. Telgarth's wounds also rapidly heal like the Vampires' wounds...

    Mick wrote:standard: MM the vamp in the corner for auto 8 hits damage

    Ember's Magic Missiles strike true for 8 hits.

    Vampiress goes and '19' uses Fey Step to teleport W of Ember "My but you're a pretty, pretty one, but I want the boys all to myself you see..." and attacks with a solid hit 17+13=30 hit for 12 necrotic plus 8 flurry. Ember is very bloodied from the 1 combo of blows. The Vampiress heals but is still bloodied.

    Up next: Ashe '10' (no unlocks), Blade '15' (new unlock), Angel, Telgarth '10' (no unlocks), then Ember '15' (new unlock), then possibly more baddies...

    Giles' training session - Page 5 Orpheu33
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

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    Post by Krystoff Thu Dec 09, 2010 9:20 pm

    No luck on the unlocks!

    Move: 5W
    Standard: Charge!

    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Giles' training session - Page 5 Empty Re: Giles' training session

    Post by Ross Thu Dec 09, 2010 9:39 pm

    Free: Throw an Assassin's Shroud
    Move: SW, SW, W, W, SW, SE (to flanking position)
    Standard: MBA


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Thu Dec 09, 2010 9:41 pm

    Krystoff wrote:No luck on the unlocks!

    Move: 5W
    Standard: Charge!

    Can't move 5W without going through a wall.

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