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Dwarmaj
Kenji
6 posters

    Giles' training session

    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Giles' training session - Page 5 Empty Re: Giles' training session

    Post by Ross Tue Dec 07, 2010 8:51 am

    No, in 167 I used Shade Form, not Cloud of Darkness. I didn't use that until 176.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Tue Dec 07, 2010 9:00 am

    Ok, thanks I missed that.

    Looks like Ashe's turn...
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    Kenji


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    Post by Kenji Tue Dec 07, 2010 9:08 am

    Dwarmaj wrote:Ok, thanks I missed that.

    Looks like Ashe's turn...

    I think the confusion came because the gridlines on the map have a 1/2 space to on the N & S edges of the room...

    We're pretending the 1/2 space to the N isn't an occupyable space, but the 1/2 space along the S wall is (so your token will look like it's 1/2 way on the S wall). We need to pretend the S wall is 1/2 a grid space farther south.

    Blade used 'Shadeform' to turn to smoke last round and is incorporeal until after Ashe's turn.
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    Kenji


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    Post by Kenji Tue Dec 07, 2010 9:17 am

    Mick wrote:
    12+6=18, 12+6=18 misses
    Crying or Very sad
    I think that just missed them.
    wouldn't being lost in hallucinations... give them a reduction in reflex? Very Happy

    Angel missed with an 18vRef too last round. Smile

    Dwarmaj
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    Post by Dwarmaj Tue Dec 07, 2010 9:25 am

    bradly wrote:
    I think the confusion came because the gridlines on the map have a 1/2 space to on the N & S edges of the room...

    We're pretending the 1/2 space to the N isn't an occupyable space, but the 1/2 space along the S wall is (so your token will look like it's 1/2 way on the S wall). We need to pretend the S wall is 1/2 a grid space farther south.

    You can adjust the grid lines, in MapTools menu, Map->Adjust Grid

    If the map already has grid lines its a little tougher but you should be able to get it close.
    avatar
    Kenji


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    Post by Kenji Tue Dec 07, 2010 9:34 am

    That worked, thanks! I couldn't get the room right AND the door to the stairs right, so I hand drew where the stairway is...

    Giles' training session - Page 5 Orpheu27

    Ashe's turn, then Blade's posted actions, then the baddies...
    Krystoff
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    Post by Krystoff Tue Dec 07, 2010 11:16 am

    Ashe will unlock his mark. I believe that means I still have both my at wills, 2nd wind, and an AP to unlock.

    Minor: Mark the furthest west vamp.
    Standard: Charge the vamp straight north of me

    avatar
    Kenji


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    Post by Kenji Tue Dec 07, 2010 12:24 pm

    Krystoff wrote:Ashe will unlock his mark. I believe that means I still have both my at wills, 2nd wind, and an AP to unlock.

    Minor: Mark the furthest west vamp.
    Standard: Charge the vamp straight north of me

    Ashe divine challenges the female then charges the male. 19+11=30! Easy hit for 12 damage... as you hit, and the sword tastes Vampire flesh for the first time in centuries, it beams brightly, and the Vamp catches fire where you struck him (you think doing extra damage) As he gets hit he screams, "Aahh! He has the power of the sun! The High Council must know about this!"

    For the first time since you came to the basement, both Vamps look worried (in between fits of estacy).

    Note: As everyone probably guessed, it's a +2 sunblade and it's property & at-will radiant activate on first Undead blood, so you can use those as you wish, but it's daily power you need to get an unlock to trigger for the first time.

    Note: For somewhere in the casino (once you get out of this dream sequence), I need everyone to update their wishlists to include a 7th or 8th level item. Very Happy
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    Kenji


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    Post by Kenji Tue Dec 07, 2010 12:28 pm

    Ross wrote:Move: NE, E, N
    Minor: Cloud of Darkness
    Standard: MBA on the one to my North.

    Ashe just moved into that square. Did you want to be to his W?
    Ross
    Ross
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    Number of posts : 3868
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    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Tue Dec 07, 2010 12:40 pm

    Sounds good.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Tue Dec 07, 2010 1:03 pm

    Ross wrote:Move: NE, E, N
    Minor: Cloud of Darkness
    Standard: MBA on the one to my North.

    Blade move NE +N and a darkness envelops Blade, Ashe, Telgarth, and both Vamps. 6+8+2=16 miss.

    Dancer's turn '1' and no one sees her come out from behind the wall still.

    Male goes '20' and moves W 3, then S 3, provokin AoO from Blade only (total concealment from Ashe & Telgarth). 19+8+2=29 hit for 8 hps. He is bloodied and not regenerating (this round). He then does a wierd looking Vampiric shift/attack (like in "Interview with a Vampire") and hits Angel 13+13=26 hit for 11hps. Angel is very wounded and bloodied.

    Angel is next, then Telgarth '15' (unlock), then Ember '10' (no unlocks), then possibly baddies...

    Note: the black square around Blade is darkness that no one can see through (except Blade)

    Giles' training session - Page 5 Orpheu28
    Mick
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    Post by Mick Tue Dec 07, 2010 1:10 pm

    Is that a door S of the blooded vamp?
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    Kenji


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    Post by Kenji Tue Dec 07, 2010 1:20 pm

    Mick wrote:Is that a door S of the blooded vamp?

    misaligned a little so we'll say SW, but yes. Everything you see on the map is there.
    Dwarmaj
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    Post by Dwarmaj Tue Dec 07, 2010 1:24 pm

    Angel's turn:
    Standard: Lion's Den Attack
    Move: Lion's Den movement and shift 1N and gaining +1 to all defenses
    Mick
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    Post by Mick Tue Dec 07, 2010 1:50 pm

    Since there aren't multiple targets in the area and she needs to roll a 13 to hit their relex she will:
    Standard: MM the blooded one W of her for auto 8 hits of damage.

    Free: Hey, why are you guys all hiding in the dark?

    Oops, though I was before Telgarth. I may revise depending on what he does.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Tue Dec 07, 2010 2:00 pm

    Free: Hey, why are you guys all hiding in the dark?

    Because I want to unlock all of my damn powers.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    jibuki
    jibuki


    Number of posts : 509
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    Post by jibuki Tue Dec 07, 2010 4:34 pm

    Telgarth move W,W,SW - that should put me one sq N of the corner. Pull target S of Angel toward the corner; Minor oath Southern target, Unlock Abjure Undead, use vs Southern Target


    Abjure Undead
    You send a brilliant ray of radiant power at an undead foe, compelling it to stagger toward you.

    Encounter Divine, Implement, Radiant
    Standard Action Close burst 5

    Channel Divinity: You can use only one channel divinity power per encounter

    Target: One undead creature in burst

    Attack: Wisdom vs. Will

    Hit: 3d10 + Wisdom modifier radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier. The target is also immobilized until the end of your next turn.
    Level 5: 4d10 + Wisdom modifier damage.
    Level 11: 5d10 + Wisdom modifier damage.
    Level 15: 6d10 + Wisdom modifier damage.
    Level 21: 7d10 + Wisdom modifier damage.
    Level 25: 8d10 + Wisdom modifier damage.

    Miss: Half damage, and you pull the target 1 square.


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    Post by Kenji Tue Dec 07, 2010 7:55 pm

    Mick wrote:...she will:
    Standard: MM the blooded one W of her for auto 8 hits of damage.

    Free: Hey, why are you guys all hiding in the dark?

    Angel does a spinning kick and lands solid across the Vampire's neck crit 25 for 13 hps then slips into the darkness.

    Telgarth moves to the corner of the room in view of the other naked dancer and summons a powerful and brilliant power that blasts out from him 25' in all directions 7+6=13 miss, but even so 27/2=13 hits, and it looked like the Vamp took more. "AAaaghhh!! Where do you get this sun magic?"

    The dancer also takes 13 hps and shrieks loudly.

    Ember's turn and she launches a magic missile that strikes unerringly true and knocks him dead falling backward onto the floor from the shimmering projectile. As he starts getting back up he says in a disbelieving voice, "You must be the Prophesiesed Ones! The time of the Great Harvest is at hand!" Twisted Evil Twisted Evil
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Tue Dec 07, 2010 8:00 pm

    bradly wrote:Angel does a spinning kick and lands solid across the Vampire's neck crit 25 for 13 hps then slips into the darkness.

    Did you include Flurry damage too? Angel will always flurry since it's a free action (and a class feature...).
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    Kenji


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    Post by Kenji Tue Dec 07, 2010 8:20 pm

    Only Blade sees the beautiful nude Vampiress '17' stand, spinning and tossing up her short silken robe and even though you know she can't see it, she spins her arms into the gossamer garment as it floats upon the air and cinches the belt tight. I.e. minor grab robe, move stand, standard donn robe. Only Blade sees the immense smile in the dark and childlike glee upon hearing her lover's words and her wounds quickly heal...

    Ashe '2' no unlocks, then Blade '17' must use unlock next... then possibly baddies...


    Last edited by bradly on Tue Dec 07, 2010 8:36 pm; edited 1 time in total
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    Kenji


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    Post by Kenji Tue Dec 07, 2010 8:35 pm

    Dwarmaj wrote:Did you include Flurry damage too? Angel will always flurry since it's a free action (and a class feature...).

    No, it looks like not. I think I'm still using your old token.

    That changes a lot! Telgarth's sun magic's damage even on a miss would have ignited him into dust. He then as he's crumbling to dust still says the same thing.

    Ember, you still have a standard action, then Ashe then Blade.
    Krystoff
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    Post by Krystoff Tue Dec 07, 2010 9:06 pm

    Ashe will move out of the cloud and then move next to the vampire and attack (NBA) I believe she is still marked by me but if not I will use a minor to mark.

    Ross
    Ross
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    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Tue Dec 07, 2010 11:03 pm

    Standard: MBA against the one to my North (she's still in darkness until the end of my turn so I should have combat advantage against her.)
    Action Point (The new encounter power I'm using this round): MBA against the same one.
    Note: My Night Stalker Class feature should kick in for both of these attacks.
    Move: Shift NW

    Night Stalker
    You gain a bonus to damage rolls equal to your Charisma modifier (+6) against any target that is adjacent to none of your enemies.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Mick
    Mick


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    Registration date : 2008-12-03

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    Post by Mick Wed Dec 08, 2010 12:46 am

    move: 1W, 1SW,3W
    If I see the one behind the wall
    Standard: Scorching Burst on it
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    Kenji


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    Post by Kenji Wed Dec 08, 2010 5:01 am

    Mick wrote:move: 1W, 1SW,3W
    If I see the one behind the wall
    Standard: Scorching Burst on it

    Ember moves to Telgarth and 2+6=8 miss. Then the female goes as above.

    Krystoff wrote:Ashe will move out of the cloud and then move next to the vampire and attack (NBA) I believe she is still marked by me but if not I will use a minor to mark.

    I don't understand your intent for moving... you're already adjacent to the female Vampire. To your E you can see the darkness ends, but the bookshelf is in that square so you can't occupy it. Yes, she's still marked. I'm assuming you want to not move and attak unless you clarify & say different. 8+11-5=14 miss


    Ross wrote:Standard: MBA against the one to my North (she's still in darkness until the end of my turn so I should have combat advantage against her.)
    Action Point (The new encounter power I'm using this round): MBA against the same one.
    Note: My Night Stalker Class feature should kick in for both of these attacks.
    Move: Shift NW

    Night Stalker
    You gain a bonus to damage rolls equal to your Charisma modifier (+6) against any target that is adjacent to none of your enemies.

    MBA 5+8+2=15 miss. AP 11+8+2=21 barely miss. shift NW. Did you want to use minor to maintain darkness?

    Note: class abilities need to be unlocked, just like Ashe's mark.

    Dancer '14' moves S & attacks Telgarth with a short sword (still nude) 14+10=24 hit for 9 hps.


    Angel next, then Telgarth '19', then Ember '4', then possibly more baddies...

    Giles' training session - Page 5 Orpheu29
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Wed Dec 08, 2010 6:56 am

    No, I'll let the cloud drop.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


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    Post by Kenji Wed Dec 08, 2010 7:05 am

    darn it! She just might be trained in stealth...

    Btw, Nightstalker is a cool class feature for an 'assassin' class... extra striker damage only when you isolate them & get them all alone.
    Krystoff
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    Post by Krystoff Wed Dec 08, 2010 7:36 am

    Thought that I was away from the one I had marked for some reason so yes I wanted to stay there and attack.

    jibuki
    jibuki


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    Post by jibuki Wed Dec 08, 2010 7:51 am

    Unlock Longtooth Shifting

    Move N
    Minor Oath Nude dancer that just attacked me
    free - curdling exclamation "In Pelor's Radiance!!!"
    attack with longsword
    avatar
    Kenji


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    Post by Kenji Wed Dec 08, 2010 10:38 am

    I can't access my home computer at the moment and am unable to reach the board.

    Angel will:
    Standard: Second Wind

    Move: try to setup flanking with Telgarth.
    If I can get into flaning with a shift 1 then I'll use Lion's Den Movement to shift 1 and get +1 to defenses.

    Otherwise I'll use Five Storms Movement and shift 2

    Minor: draw shuriken

    Angel shifts 2 W & gains 8 hits back with 2nd wind.

    jibuki wrote:Unlock Longtooth Shifting

    Move N
    Minor Oath Nude dancer that just attacked me
    free - curdling exclamation "In Pelor's Radiance!!!"
    attack with longsword

    Good thing Angel flanked with you! Telgarth screams to an ancient God and 8+9+2=19 barely hit for 13+2=15 damage. the dancer is bloodied. Ember's turn, then possibly some baddies...
    jibuki
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    Post by jibuki Wed Dec 08, 2010 12:47 pm

    Telgarth should have had a second roll as the oath is renewed upon the death of the previous target.
    Dwarmaj
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    Post by Dwarmaj Wed Dec 08, 2010 12:50 pm

    jibuki wrote:Unlock Longtooth Shifting

    Move N
    Minor Oath Nude dancer that just attacked me
    free - curdling exclamation "In Pelor's Radiance!!!"
    attack with longsword

    I think you have to use the unlocked power or loose the action it would have taken.

    At least that what I thought Brad had said earlier.
    Mick
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    Post by Mick Wed Dec 08, 2010 1:12 pm

    move: move E to get in front of the S door.
    standard: MM the one adjacent Telgarth & Angel for auto 8 hits damage
    jibuki
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    Post by jibuki Wed Dec 08, 2010 1:36 pm

    MMMMM....

    Unlock Longtooth Shifting
    minor Longtooth Shifting - but I'm not bloodied yet...(can I do this?)
    attack...

    Can I unlock a Channel Divinity Power if I've already used one this encounter?
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    Post by Kenji Wed Dec 08, 2010 3:13 pm

    Dwarmaj wrote:I think you have to use the unlocked power or loose the action it would have taken.

    Correct. This was Telgarth's minor action and it is wasted for this encounter, used the action, but is unlocked and recharging and available again as normal. Telgarth has divine guidance next, then can unlock any at-will or AP or 2nd wind.

    Mick wrote:move: move E to get in front of the S door.
    standard: MM the one adjacent Telgarth & Angel for auto 8 hits damage

    Ember moves to the S door (currently closed) and summons a magic missile that hurls itself unerringly towards the dancer for 8 hps. She looks badly wounded flittering back and forth between pain and estascy from a drug enduced euphoria.

    robed Vampiress '11' concentrates on the one who has her marked. "Pretty, pretty,... Are you really here to start the party?..." She shifts to the corner and 10+13=23 hit with her gracefully spinning claw for 11 hps then she flurries to send a spinning kick for another 8 hps. Ashe is very bloodied from the one combo of blows. You all also see her wounds rapidly heal and can see she is barely scratched right now...

    Ashe '8', no unlocks next, then Blade's turn next '5', no unlocks. Then possibly baddies...

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    Last edited by bradly on Wed Dec 08, 2010 9:09 pm; edited 1 time in total
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    Post by jibuki Wed Dec 08, 2010 4:11 pm

    Is my Longtooth Shifting dormant but still active if I become bloodied?
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    Post by Dwarmaj Wed Dec 08, 2010 6:07 pm

    jibuki wrote:Is my Longtooth Shifting dormant but still active if I become bloodied?

    Longtooth Shifter Racial PowerLongtooth Shifting
    You unleash the beast within and take on a savage countenance.

    Encounter Healing
    Minor Action Personal

    Requirement: You must be bloodied.
    Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2.
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    Post by jibuki Wed Dec 08, 2010 8:54 pm

    I realize I must be bloodied, which is why I asked. Since this is a special situation, I just wanted to make sure.
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    Post by Kenji Wed Dec 08, 2010 9:01 pm

    jibuki wrote:I realize I must be bloodied, which is why I asked. Since this is a special situation, I just wanted to make sure.

    You're right. I was thinking 'no' originally, but the Vampiress hits pretty hard and this is a special situation, so if/when the time comes we'll say it'll trigger a save; success equals active (as free action), fail equals wasted.

    Ashe's turn...
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    Post by jibuki Wed Dec 08, 2010 9:10 pm

    Better to have it now vs not having. Besides, I can't do another Channel Divinity this encounter.
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    Post by Krystoff Wed Dec 08, 2010 9:26 pm

    Well with no unlocks and no daily/encounters it is a straight up MBA for me.

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    Post by Kenji Wed Dec 08, 2010 9:31 pm

    Krystoff wrote:Well with no unlocks and no daily/encounters it is a straight up MBA for me.

    Ashe swings his sword and 8+11=19 miss.

    Blade's turn...
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    Post by Ross Wed Dec 08, 2010 10:09 pm

    Minor:Darkfire on the one to my East
    Move: Shift 1 Square to the East
    Standard: Use an encounter power I unlocked earlier, Gloom Thief on her.

    Darkfire
    A flickering halo of purple light surrounds the target, making it easier to hit.
    Encounter
    Minor Action Ranged 10
    Target: One creature
    Attack: Intelligence, Wisdom, or Charisma vs. Reflex. You gain a +4 bonus to the attack roll.
    Level 11: The bonus increases to +6.
    Level 21: The bonus increases to +8.
    Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.


    Gloom Thief
    As you slash at your foe, you seize part of its shadow, which you use to hide yourself from your enemies’ eyes.
    Encounter Shadow, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Dexterity vs. AC
    Hit: 2[W] + Dexterity modifier damage. Until the end of your next turn, you are invisible while within 2 squares of the target.


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    Post by Kenji Thu Dec 09, 2010 5:16 am

    Ross wrote:Minor:Darkfire on the one to my East
    Move: Shift 1 Square to the East
    Standard: Use an encounter power I unlocked earlier, Gloom Thief on her.

    Blade casts Darkfire 12+6+4=22 hit, then shifts and attacks with Gloom Thief 2+9+2=13 miss. The Vampiress is provoking Combat Advantage until Blade's next turn.

    The dancer goes and '20' shifts N 1 to not be flanked and 14+10=24 hits Telgarth for 11 hps. Telgarth is bloodied.

    Angel's next, then Telgarth '18' (must use new power), then Ember '7' (no new unlocks), then possibly more baddies...
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    Post by Dwarmaj Thu Dec 09, 2010 6:00 am

    Angel's turn:
    Move: use Five Storms movement to shift 1NE+1E

    Standard: use Five Storms attack on the one marked by Ashe and granting CA (FoB on hit)
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    Post by jibuki Thu Dec 09, 2010 7:31 am

    Brad,

    I need a save roll to see if my Longtooth Shifting is active. Unlock Divine Guidance. Since it is a channel divinity and I have already used one is this one wasted?

    Minor Oath target I have been swinging on
    attack with sword
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    Post by Kenji Thu Dec 09, 2010 8:15 am

    Dwarmaj wrote:Angel's turn:
    Move: use Five Storms movement to shift 1NE+1E

    Standard: use Five Storms attack on the one marked by Ashe and granting CA (FoB on hit)

    Angel glides into place to trap the Vampiress in the corner and 13+5+2=20 v Ref hit, for 6 hps + 8 flurry.

    jibuki wrote:Brad,

    I need a save roll to see if my Longtooth Shifting is active. Unlock Divine Guidance. Since it is a channel divinity and I have already used one is this one wasted?

    Minor Oath target I have been swinging on
    attack with sword

    We'll roll Telgarth's save if/when he first gets bloodied... right now it's up to Pellor. (I think...) Yes, if you've already unlocked and used one channel divinity this round and activated a second, it wastes an action and is wasted but recharging and available again as normal in the future.

    Telgarth swings his sword at the nude dancer and 5+9=14 miss.

    Ember's turn (no unlocks... what do you have left?), then possibly more baddies...

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    Post by Dwarmaj Thu Dec 09, 2010 8:36 am

    bradly wrote:Telgarth swings his sword at the nude dancer and 5+9=14 miss.

    Doesn't he get two swings on his oath target?
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    Post by Mick Thu Dec 09, 2010 9:04 am

    standard: MM the one adjacent Telgarth for auto 8 hits damage

    what do you have left?
    2nd wind, cantrip spells, rituals
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    Post by jibuki Thu Dec 09, 2010 9:37 am

    ??? The dancer goes and '20' shifts N 1 to not be flanked and 14+10=24 hits Telgarth for 11 hps. Telgarth is bloodied.

    And I did minor my oath first.

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