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Northwest Gamers

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» Adventure Logs - RIFTS
The Library - Page 5 EmptySun Apr 21, 2024 2:53 pm by Teramotos

» Pathfinder 2e Wanderer's Guide Upgrade
The Library - Page 5 EmptyThu Apr 18, 2024 12:21 pm by Ross

» Fallout on Amazon Prime Video
The Library - Page 5 EmptyMon Apr 15, 2024 9:15 am by Ross

» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
The Library - Page 5 EmptySun Apr 14, 2024 12:11 am by Teramotos

» Adventure Logs - Shaelrick Adventures - PF2e
The Library - Page 5 EmptyFri Apr 12, 2024 7:34 pm by Teramotos

» Game On! Saturday April 6th Pathfinder 2e Continued
The Library - Page 5 EmptyThu Apr 04, 2024 8:26 am by Krystoff

» Adventure Logs - The Eastern Knights
The Library - Page 5 EmptySun Mar 31, 2024 9:39 pm by Teramotos

» Savage Rifts Advancement/Rank
The Library - Page 5 EmptyTue Mar 19, 2024 4:52 pm by Teramotos

» Game On! Friday 8 March - Pathfinder 2e Newport Hills 6 PM
The Library - Page 5 EmptyThu Mar 07, 2024 6:29 am by Teramotos

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+3
Ross
Krystoff
Dwarmaj
7 posters

    The Library

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Library - Page 5 Empty Re: The Library

    Post by Dwarmaj Thu Sep 17, 2009 8:13 am

    Krystoff wrote:Move 2 east and from that spot I believe I can HQ and twin strike the east bowman.

    Thia's turn:
    Move: move 2 east
    Standard: Twin Strike+HQ on east bowman
    TS#1 26 vs Ac hits for 6+1hp
    TS#2 29 vs Ac hits for 15hp

    The Library - Page 5 Player94


    Sonya's turn...
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    The Library - Page 5 Empty Sonya's Turn

    Post by Teramotos Thu Sep 17, 2009 9:30 am

    I think the statue can provide some cover from the bowman, right?

    Minor Action: Inspiring Word on myself.

    Standard Action: Throwing Shield on the E bowman. + 10 vs. AC 1d8+4.

    Move Action: 1 sq NW, 2 sq N, 2 sq NE so I end up three squares to the north of the red monster. Yeah, I know I'm still in the aura.

    ...done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Library - Page 5 Empty Re: The Library

    Post by Dwarmaj Thu Sep 17, 2009 10:12 am

    Teramotos wrote:I think the statue can provide some cover from the bowman, right?

    Minor Action: Inspiring Word on myself.

    Standard Action: Throwing Shield on the E bowman. + 10 vs. AC 1d8+4.

    Move Action: 1 sq NW, 2 sq N, 2 sq NE so I end up three squares to the north of the red monster. Yeah, I know I'm still in the aura.

    ...done...

    Yes, the statue can provide cover

    Sonya's turn:
    Sonya takes 5hp of psychic damage from the aura
    Minor: Inspiring Word. Sonya gains 15+10hp
    Standard: Sonya throws her shield at the east bowman 27 vs Ac hits for 12hp (the east bowman is now bloodied)
    Move: Sonya moves next to the statue.

    Sonya is at 31/61hp with 3/9 surges

    The Library - Page 5 Player95

    Kaddim's turn
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Library - Page 5 Empty Re: The Library

    Post by Ross Thu Sep 17, 2009 10:49 am

    Move: 5 West on bookshelf
    Standard: Charge West Bowman with a Melee Basic Attack.
    Done


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Library - Page 5 Empty Re: The Library

    Post by Dwarmaj Thu Sep 17, 2009 11:04 am

    Ross wrote:Move: 5 West on bookshelf
    Standard: Charge West Bowman with a Melee Basic Attack.
    Done

    Kaddim is 7 squares away from the western edge and is unable to charge this round.

    The Thoughtbow does seem to be moving faster than you, but you can move adjacent with a move/move action.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    The Library - Page 5 Empty Re: The Library

    Post by Kenji Thu Sep 17, 2009 11:32 am

    Dwarmaj wrote:
    Kaddim is 7 squares away from the western edge and is unable to charge this round.

    A run/charge should work, right?
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Library - Page 5 Empty Re: The Library

    Post by Dwarmaj Thu Sep 17, 2009 11:45 am

    bradly wrote:
    Dwarmaj wrote:
    Kaddim is 7 squares away from the western edge and is unable to charge this round.

    A run/charge should work, right?

    No, Kaddim is 7 squares from the edge, but then only has one square to move before the bowman. Not enough room for a charge once he gets to the edge.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Library - Page 5 Empty Re: The Library

    Post by Ross Thu Sep 17, 2009 12:32 pm

    If I move 5 squares first I can charge from there. It's a diagonal so I can still reach the square adjacent to the bowman.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Library - Page 5 Empty Re: The Library

    Post by Dwarmaj Thu Sep 17, 2009 12:56 pm

    Ross wrote:If I move 5 squares first I can charge from there. It's a diagonal so I can still reach the square adjacent to the bowman.

    Sorry, I'm not following.

    Moving 5 puts you two squares from the edge and one square from the target.

    The only way you could move 5 and charge is if you can charge around the corner (which I didn't think was possible with out a special feat).

    You can't move diagonal across the south west corner of the room.

    The Library - Page 5 Player96
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Library - Page 5 Empty Re: The Library

    Post by Ross Thu Sep 17, 2009 1:22 pm

    Sorry, i was treating the bookshelves as the rows. With it blown up I can see the squares underneath better. I will move 6, then charge. Charge movement would be 2 west, and then diagonally to 1 northwest which should put me adjacent to the target.

    I'm not changing direction. I'm going in a straight line toward my intended square which is the one adjacent to the enemy. Moving diagonal doesn't block me because that's not a wall.

    Charge Movement Requirements: You must move at least
    2 squares from your starting position, and you must
    move directly to the nearest square from which you
    can attack the enemy. You can’t charge if the nearest
    square is occupied. Moving over difficult terrain
    costs extra squares of movement as normal.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Library - Page 5 Empty Re: The Library

    Post by Dwarmaj Thu Sep 17, 2009 1:38 pm

    Ross wrote:Sorry, i was treating the bookshelves as the rows. With it blown up I can see the squares underneath better. I will move 6, then charge. Charge movement would be 2 west, and then diagonally to 1 northwest which should put me adjacent to the target.

    I'm not changing direction. I'm going in a straight line toward my intended square which is the one adjacent to the enemy. Moving diagonal doesn't block me because that's not a wall.

    Charge Movement Requirements: You must move at least
    2 squares from your starting position, and you must
    move directly to the nearest square from which you
    can attack the enemy. You can’t charge if the nearest
    square is occupied. Moving over difficult terrain
    costs extra squares of movement as normal.


    True it's not a wall, but there is nothing to support you either.

    I think there should be a skill check involved.
    Either an acrobatics check (DC15) to avoid falling off of the bookshelf.
    Or an athletics check to jump across from the south shelves to the west shelves.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Library - Page 5 Empty Re: The Library

    Post by Ross Thu Sep 17, 2009 1:50 pm

    If that's the only choice then I'll go for the Athletics check. At least it's considered running jump.

    Still don't see why I even have to though. Your only blocked by obstacles, which is stated very clearly in the diagonal movement rules. You can't even be blocked by a person in that square. So basically what your saying is that your stepping into the squares on either side of your path when moving diagonally, but that's not the case. If there were traps in those squares you just bypass them by going diagonally, you don't randomly step on one of the other sides.

    By the way, your just reinforcing a reason to use hexes.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Library - Page 5 Empty Re: The Library

    Post by Dwarmaj Thu Sep 17, 2009 1:58 pm

    Ross wrote:If that's the only choice then I'll go for the Athletics check. At least it's considered running jump.

    Still don't see why I even have to though. Your only blocked by obstacles, which is stated very clearly in the diagonal movement rules. You can't even be blocked by a person in that square. So basically what your saying is that your stepping into the squares on either side of your path when moving diagonally, but that's not the case. If there were traps in those squares you just bypass them by going diagonally, you don't randomly step on one of the other sides.

    By the way, your just reinforcing a reason to use hexes.

    I'm considering going from one shelf to the next without going to a corner as hazarous terrain.

    The Library - Page 5 Player97


    Kaddim moves 5, then attempts to jump/charge the Thoughtbow.
    Athletics check 20+9 (grr rolls a 20...) success.

    Basic attack on the Thoughtbow 25 vs Ac hits for 13hp. The Thoughtbow falls.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Library - Page 5 Empty Re: The Library

    Post by Ross Thu Sep 17, 2009 2:03 pm

    Just curious, why couldn't I have gone to the next square and then went diagonal? I only have to go one diagonal. How come it had to be a square back?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Library - Page 5 Empty Re: The Library

    Post by Dwarmaj Thu Sep 17, 2009 2:05 pm

    Ross wrote:Just curious, why couldn't I have gone to the next square and then went diagonal? I only have to go one diagonal. How come it had to be a square back?

    If you were one square forward, then there would only be 1 square between you and the thoughtbow and you need 2 to charge.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Library - Page 5 Empty Re: The Library

    Post by Ross Thu Sep 17, 2009 2:11 pm

    I don't mean starting in a square ahead. I'm talking about when i moved. You had me jumping through the empty space. It could easily have been me moving on the bookshelf one more square and then going kaddy corner to be next to the bowman. I should be able to make the diagonal whenever I wanted too.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Library - Page 5 Empty Re: The Library

    Post by Dwarmaj Thu Sep 17, 2009 2:23 pm

    Ross wrote:I don't mean starting in a square ahead. I'm talking about when i moved. You had me jumping through the empty space. It could easily have been me moving on the bookshelf one more square and then going kaddy corner to be next to the bowman. I should be able to make the diagonal whenever I wanted too.

    Then it wouldn't have been a straight line. You would be going west, then northwest. This way you're going two northwest (more west than north), but in a straight line.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Library - Page 5 Empty Re: The Library

    Post by Ross Thu Sep 17, 2009 2:40 pm

    Both are considered straight lines when using a grid actually. You just chose your straight line to be in the air.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Library - Page 5 Empty Re: The Library

    Post by Dwarmaj Thu Sep 17, 2009 2:49 pm

    Thoughtbows turn:
    Standard: The bowman to the west takes a shot at Thia 18 vs Ac miss
    Move: He moves east, then north.

    The Library - Page 5 Player98


    Quinn's turn, then Candelos and Miri
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    The Library - Page 5 Empty Charge w 1 Diagonal Square

    Post by Teramotos Thu Sep 17, 2009 2:52 pm

    If it makes any difference at all, I do follow what's going on. The monster is just to the W and a little N of where the PC ended movement and begins the charge. Some where along the charge path, the PC will have to move a square to the north. Since the charge path is very short, as far as making a straight line, it doesn't matter if the diagonal square is the first or the last square of the charge. In this case (pun intended) the PC would have to actually make a jump if the diagonal square where the first square of movement. I'm of the position that the PC should get to choose the path of the charge if there is more than one correct path. Thus, I'd permit Kaddim to move one forward, then one diagonal to the NW to charge. If the DM insists on a jump check, the jump would be a running jump of less then 3' (should be an automatic make).


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    The Library - Page 5 Empty Re: The Library

    Post by Teramotos Thu Sep 17, 2009 4:40 pm

    Free Action: Sonya says "Quinn, side step Candelos, he's still enraged and make that tough leader monster your mark. We'll pin him between us."


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    The Library - Page 5 Empty Re: The Library

    Post by Kenji Fri Sep 18, 2009 12:36 am

    I don't think Quinn or Candelos is going to affect my actions, so I'll post for Miri now, since I probably won't be online until tomorrow night.

    Standard Action: Magic Missle red. (should be +2 damage from bracers of perfect shot, and +2 more damage from Arcane Reserves feat since I used up all 3 encounter powers) 2d4+11 total

    Move Action: run max 7 squares due E

    Minor Action: none

    Free Action: using 1H1M, "Thia, I'm on my way to help you with the East bowman."
    David
    David


    Number of posts : 392
    Registration date : 2008-12-02
    Age : 39
    Location : Everett, WA

    The Library - Page 5 Empty Re: The Library

    Post by David Fri Sep 18, 2009 8:37 am

    Shift to the left away from Candelos, attack with reaping strike and mark the enemy.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Library - Page 5 Empty Re: The Library

    Post by Dwarmaj Fri Sep 18, 2009 9:21 am

    David wrote:Shift to the left away from Candelos, attack with reaping strike and mark the enemy.

    Quinn's turn:
    Move: shift 1 west
    Stanard: Reaping Strike 22 vs Ac miss (the Mindstrike is marked)


    Note:
    At the beginning of Quinn's turn he takes 5hp of damage and becomes bloodied.

    At the end of Quinn's turn he rolls a 1 and becomes enraged.


    Last edited by Dwarmaj on Fri Sep 18, 2009 9:31 am; edited 1 time in total
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Library - Page 5 Empty Re: The Library

    Post by Dwarmaj Fri Sep 18, 2009 9:29 am

    Candelos' turn:
    Move: 1 NW
    Standard: random roll... attacks the Mindstrike.
    Holy Strike 17 vs Ac miss




    bradly wrote:I don't think Quinn or Candelos is going to affect my actions, so I'll post for Miri now, since I probably won't be online until tomorrow night.

    Standard Action: Magic Missle red. (should be +2 damage from bracers of perfect shot, and +2 more damage from Arcane Reserves feat since I used up all 3 encounter powers) 2d4+11 total

    Move Action: run max 7 squares due E

    Minor Action: none

    Free Action: using 1H1M, "Thia, I'm on my way to help you with the East bowman."

    Miri's turn:
    Standard: Magic Missile on the Mindstrike
    MM 25 vs Ref hits for 15hp of force damage

    Move: Miri runs east. (a run for Miri is 8 squares...)

    Miri is at 14/54hp with 6/9 surges

    Note: Miri's attack bloodied the Mindstrike


    Last edited by Dwarmaj on Fri Sep 18, 2009 10:04 am; edited 1 time in total
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Library - Page 5 Empty Re: The Library

    Post by Dwarmaj Fri Sep 18, 2009 9:49 am

    Mindstrike's turn:
    Special attack Mindhowl recharges (finally...)

    Standard: Mindhowl burst 2
    vs Quinn 30 vs Will hits for 16hp (Quinn is dazed save ends)
    vs Candelos 27 vs Will hits for 16hp (Candelos is at -4hp and is dazed save ends)

    Move: Moves north of Thia

    The Library - Page 5 Playe100

    Thia's turn, then Sonya and Kaddim.
    David
    David


    Number of posts : 392
    Registration date : 2008-12-02
    Age : 39
    Location : Everett, WA

    The Library - Page 5 Empty Re: The Library

    Post by David Fri Sep 18, 2009 12:57 pm

    So whats the 5HP from and reaping stike when missed still does my strength in damage with a 2H weapon, I hope you have been useing that the whole battle, thats why I have been attacking with it all battle.
    Dwarmaj
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    Post by Dwarmaj Fri Sep 18, 2009 1:22 pm

    David wrote:So whats the 5HP from and reaping stike when missed still does my strength in damage with a 2H weapon, I hope you have been useing that the whole battle, thats why I have been attacking with it all battle.

    Sorry, I haven't... Crying or Very sad

    I'll subtract for last round and try to keep that in mind in the future.
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    Post by Krystoff Fri Sep 18, 2009 8:53 pm

    Thia will use her serpentskin armor to shift 3 squares east. Once there she will twin strike the bowman (still has the HQ on him) if she can see him, otherwise she will twin strike the mindstrike.
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    The Library - Page 5 Empty Sonya's Turn

    Post by Teramotos Fri Sep 18, 2009 10:27 pm

    ...will wait for the outcome of Thia's turn...


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    Post by Dwarmaj Fri Sep 18, 2009 11:47 pm

    Krystoff wrote:Thia will use her serpentskin armor to shift 3 squares east. Once there she will twin strike the bowman (still has the HQ on him) if she can see him, otherwise she will twin strike the mindstrike.

    Thia used the daily power of the armor in the Mirrored Hallway battle. The party hasn't had an extended rest since then.

    https://nwgamers.forumotion.com/online-role-play-gaming-f14/mirrored-hallway-t335-60.htm#3557

    Since your backup plan was to attack the mindstrike...

    Thia will shift south 1 and twin strike the mindstrike.
    TS #1 20 vs Ac miss
    TS #2 24 vs Ac hits for 13hp

    The Library - Page 5 Playe101

    Sonya's turn
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    Post by Teramotos Sat Sep 19, 2009 8:50 am

    Move Action: Move 2 South, Move 3 East.
    Standard Action: Charge the Mindstrike so I end up in the square just west of it. +13 vs. AC 1d12+6

    ...note if chargine the mindstrike is not possible for some reason.
    Move Action: Move 1 North, Move 3 East, Move 1 South
    Standard Action: Throwing Shield at Mindstrike +10 vs. AC 1d8+4.

    done..


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    Post by Dwarmaj Sat Sep 19, 2009 2:02 pm

    Teramotos wrote:Move Action: Move 2 South, Move 3 East.
    Standard Action: Charge the Mindstrike so I end up in the square just west of it. +13 vs. AC 1d12+6

    ...note if chargine the mindstrike is not possible for some reason.
    Move Action: Move 1 North, Move 3 East, Move 1 South
    Standard Action: Throwing Shield at Mindstrike +10 vs. AC 1d8+4.

    done..

    Sonya's turn:
    Move: 2s, 3e
    Standard: Charge the Mindstrike 16+1 vs Ac miss

    The Library - Page 5 Playe102

    Kaddim's turn
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    Post by Teramotos Sat Sep 19, 2009 2:07 pm

    wanted to be one more square to the north.


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    Post by Kenji Sat Sep 19, 2009 2:21 pm

    remember someone needs to heal Candelos before he misses 3 saves...
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    Post by Ross Mon Sep 21, 2009 6:55 am

    Attempt an acrobatic check and jump off bookshelf. If I make it continue moving to be adjacent to Candelos. If I'm too far I will use Dimensional Warp with Quinn to trade places with him. Then I will attempt a Heal check on Candelos.

    If I miss my acrobatic check to take no damage from the jump off of the bookshelf I will stand up from being prone, from falling.


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    The Library - Page 5 Empty Jumping Off A Book Shelf

    Post by Teramotos Mon Sep 21, 2009 7:53 am

    ...isn't that an athlectics check?


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    Post by Dwarmaj Mon Sep 21, 2009 7:58 am

    Ross wrote:Attempt an acrobatic check and jump off bookshelf. If I make it continue moving to be adjacent to Candelos. If I'm too far I will use Dimensional Warp with Quinn to trade places with him. Then I will attempt a Heal check on Candelos.

    If I miss my acrobatic check to take no damage from the jump off of the bookshelf I will stand up from being prone, from falling.


    It's an Acrobatics check (reduce damage from falling), but trained only. Kaddim is not trained in acrobatics so he'll take 1d10 from the fall and be prone.

    Alternatively, you could use a move action to climb (athletics check) down...
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    Post by Ross Mon Sep 21, 2009 8:09 am

    Aw crap. Ok. I'll just do the climb. I guess I'd only have to climb 5' down and then I can jump safely, right. Is that a full move action to climb down, or does that only take up a few squares of movement.


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    Post by Ross Mon Sep 21, 2009 8:13 am

    Looks like to climb 5' it should only take 2 squares of movement, the 1 more square to jump to the ground so I should have 3 more squares left. Could I go 2 more squares if I do all this as a run? Mainly trying to get within 3 of Quinn so we can trade places and I can try to heal Candelos with a standard.


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    Post by Dwarmaj Mon Sep 21, 2009 8:57 am

    Ross wrote:Looks like to climb 5' it should only take 2 squares of movement, the 1 more square to jump to the ground so I should have 3 more squares left. Could I go 2 more squares if I do all this as a run? Mainly trying to get within 3 of Quinn so we can trade places and I can try to heal Candelos with a standard.

    I don't think you can run during the climb, but you can afterwards.

    Note: Quinn missed his save last turn and is now enraged and not considered an ally (Dimension Warp won't work on him...).
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    Post by Ross Mon Sep 21, 2009 9:19 am

    Damn it. Screw all of that then.

    Move: I'll move south and then east on the bookshelf.
    Standard: If I have enough movement I will run straight East and attempt to jump to the bookshelf across from me. If I don't have enough then I will just second wind.


    _________________
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    Post by Dwarmaj Mon Sep 21, 2009 9:43 am

    Ross wrote:Damn it. Screw all of that then.

    Move: I'll move south and then east on the bookshelf.
    Standard: If I have enough movement I will run straight East and attempt to jump to the bookshelf across from me. If I don't have enough then I will just second wind.

    You have enough movement to jump to the eastern section of the bookself, but Kaddim is at 25/73hp and the archer is looking your way. Twisted Evil


    Did you want to stay on the west section and use second wind this turn or move to the eastern section?
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    Post by Ross Mon Sep 21, 2009 9:56 am

    I'm a hero damn it. I'm moving. However, instead of running can I still make it with a move? That way he won't get the bonus to attack me.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
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    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
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    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


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    Post by Dwarmaj Mon Sep 21, 2009 10:14 am

    Kaddim's turn:
    Move: move east along the top of the bookshelf.
    Standard: move east, jumping across the door entrance (automatic for Kaddim since he has a running start).


    Thought bow's turn:
    Standard: shoot Kaddim 24 vs Ac miss
    Move: move north

    Quinn's turn:
    Move: move east
    Standard: charge Sonya 27 vs Ac hits for 15hp of damage


    Candelos' turn:Candelos is unconscious and needs to make a death save.
    Candelos rolls a 20. He is allowed to use a healing surge and remains prone.
    Candelos is now conscious and no longer enraged. He is at 18/72hp with 10/14 surges.

    The Library - Page 5 Playe103


    Miri's turn, then the Mindstrike...
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    Post by Mick Mon Sep 21, 2009 10:33 am

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    The Library - Page 5 Empty Quinn Dazed

    Post by Teramotos Mon Sep 21, 2009 11:02 am

    ...hmmm...wasn't Quinn dazed??


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    Post by Dwarmaj Mon Sep 21, 2009 11:15 am

    Teramotos wrote:...hmmm...wasn't Quinn dazed??

    His token doesn't show dazed and he wasn't dazed on his last turn:
    https://nwgamers.forumotion.com/online-role-play-gaming-f14/the-library-t419-195.htm#4774


    Note:
    I do have the "dominated" icon on his token to denote enraged.
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    Post by Teramotos Mon Sep 21, 2009 11:19 am

    Sep 18th 9:49 Ken Wrote: Mindstrike's turn:
    Special attack Mindhowl recharges (finally...)

    Standard: Mindhowl burst 2
    vs Quinn 30 vs Will hits for 16hp (Quinn is dazed save ends)
    vs Candelos 27 vs Will hits for 16hp (Candelos is at -4hp and is dazed save ends)

    ...after Quinn's last turn, the Mindstrike dazed him, right?


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    Post by Dwarmaj Mon Sep 21, 2009 11:35 am

    Teramotos wrote:
    Sep 18th 9:49 Ken Wrote: Mindstrike's turn:
    Special attack Mindhowl recharges (finally...)

    Standard: Mindhowl burst 2
    vs Quinn 30 vs Will hits for 16hp (Quinn is dazed save ends)
    vs Candelos 27 vs Will hits for 16hp (Candelos is at -4hp and is dazed save ends)

    ...after Quinn's last turn, the Mindstrike dazed him, right?

    Oops...
    Looks like I forgot to put the dazed status on Quinn and Candelos.

    Quinn is enraged (not thinking of his defenses at the moment...) and will run/charge. His attack will still hit, but he'll have a minus to his AC. At the end of his turn he rolls 15 and is no longer dazed.

    At the end of Candelos' turn he rolls 13 and is no longer dazed.

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