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Ross
Krystoff
Dwarmaj
7 posters
The Library
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°177
Sonya's Turn
I think the statue can provide some cover from the bowman, right?
Minor Action: Inspiring Word on myself.
Standard Action: Throwing Shield on the E bowman. + 10 vs. AC 1d8+4.
Move Action: 1 sq NW, 2 sq N, 2 sq NE so I end up three squares to the north of the red monster. Yeah, I know I'm still in the aura.
...done...
Minor Action: Inspiring Word on myself.
Standard Action: Throwing Shield on the E bowman. + 10 vs. AC 1d8+4.
Move Action: 1 sq NW, 2 sq N, 2 sq NE so I end up three squares to the north of the red monster. Yeah, I know I'm still in the aura.
...done...
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°178
Re: The Library
Teramotos wrote:I think the statue can provide some cover from the bowman, right?
Minor Action: Inspiring Word on myself.
Standard Action: Throwing Shield on the E bowman. + 10 vs. AC 1d8+4.
Move Action: 1 sq NW, 2 sq N, 2 sq NE so I end up three squares to the north of the red monster. Yeah, I know I'm still in the aura.
...done...
Yes, the statue can provide cover
Sonya's turn:
Sonya takes 5hp of psychic damage from the aura
Minor: Inspiring Word. Sonya gains 15+10hp
Standard: Sonya throws her shield at the east bowman 27 vs Ac hits for 12hp (the east bowman is now bloodied)
Move: Sonya moves next to the statue.
Sonya is at 31/61hp with 3/9 surges
Kaddim's turn
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°179
Re: The Library
Move: 5 West on bookshelf
Standard: Charge West Bowman with a Melee Basic Attack.
Done
Standard: Charge West Bowman with a Melee Basic Attack.
Done
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°180
Re: The Library
Ross wrote:Move: 5 West on bookshelf
Standard: Charge West Bowman with a Melee Basic Attack.
Done
Kaddim is 7 squares away from the western edge and is unable to charge this round.
The Thoughtbow does seem to be moving faster than you, but you can move adjacent with a move/move action.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°181
Re: The Library
Dwarmaj wrote:
Kaddim is 7 squares away from the western edge and is unable to charge this round.
A run/charge should work, right?
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°182
Re: The Library
bradly wrote:Dwarmaj wrote:
Kaddim is 7 squares away from the western edge and is unable to charge this round.
A run/charge should work, right?
No, Kaddim is 7 squares from the edge, but then only has one square to move before the bowman. Not enough room for a charge once he gets to the edge.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°183
Re: The Library
If I move 5 squares first I can charge from there. It's a diagonal so I can still reach the square adjacent to the bowman.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°184
Re: The Library
Ross wrote:If I move 5 squares first I can charge from there. It's a diagonal so I can still reach the square adjacent to the bowman.
Sorry, I'm not following.
Moving 5 puts you two squares from the edge and one square from the target.
The only way you could move 5 and charge is if you can charge around the corner (which I didn't think was possible with out a special feat).
You can't move diagonal across the south west corner of the room.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°185
Re: The Library
Sorry, i was treating the bookshelves as the rows. With it blown up I can see the squares underneath better. I will move 6, then charge. Charge movement would be 2 west, and then diagonally to 1 northwest which should put me adjacent to the target.
I'm not changing direction. I'm going in a straight line toward my intended square which is the one adjacent to the enemy. Moving diagonal doesn't block me because that's not a wall.
Charge Movement Requirements: You must move at least
2 squares from your starting position, and you must
move directly to the nearest square from which you
can attack the enemy. You can’t charge if the nearest
square is occupied. Moving over difficult terrain
costs extra squares of movement as normal.
I'm not changing direction. I'm going in a straight line toward my intended square which is the one adjacent to the enemy. Moving diagonal doesn't block me because that's not a wall.
Charge Movement Requirements: You must move at least
2 squares from your starting position, and you must
move directly to the nearest square from which you
can attack the enemy. You can’t charge if the nearest
square is occupied. Moving over difficult terrain
costs extra squares of movement as normal.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°186
Re: The Library
Ross wrote:Sorry, i was treating the bookshelves as the rows. With it blown up I can see the squares underneath better. I will move 6, then charge. Charge movement would be 2 west, and then diagonally to 1 northwest which should put me adjacent to the target.
I'm not changing direction. I'm going in a straight line toward my intended square which is the one adjacent to the enemy. Moving diagonal doesn't block me because that's not a wall.
Charge Movement Requirements: You must move at least
2 squares from your starting position, and you must
move directly to the nearest square from which you
can attack the enemy. You can’t charge if the nearest
square is occupied. Moving over difficult terrain
costs extra squares of movement as normal.
True it's not a wall, but there is nothing to support you either.
I think there should be a skill check involved.
Either an acrobatics check (DC15) to avoid falling off of the bookshelf.
Or an athletics check to jump across from the south shelves to the west shelves.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°187
Re: The Library
If that's the only choice then I'll go for the Athletics check. At least it's considered running jump.
Still don't see why I even have to though. Your only blocked by obstacles, which is stated very clearly in the diagonal movement rules. You can't even be blocked by a person in that square. So basically what your saying is that your stepping into the squares on either side of your path when moving diagonally, but that's not the case. If there were traps in those squares you just bypass them by going diagonally, you don't randomly step on one of the other sides.
By the way, your just reinforcing a reason to use hexes.
Still don't see why I even have to though. Your only blocked by obstacles, which is stated very clearly in the diagonal movement rules. You can't even be blocked by a person in that square. So basically what your saying is that your stepping into the squares on either side of your path when moving diagonally, but that's not the case. If there were traps in those squares you just bypass them by going diagonally, you don't randomly step on one of the other sides.
By the way, your just reinforcing a reason to use hexes.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°188
Re: The Library
Ross wrote:If that's the only choice then I'll go for the Athletics check. At least it's considered running jump.
Still don't see why I even have to though. Your only blocked by obstacles, which is stated very clearly in the diagonal movement rules. You can't even be blocked by a person in that square. So basically what your saying is that your stepping into the squares on either side of your path when moving diagonally, but that's not the case. If there were traps in those squares you just bypass them by going diagonally, you don't randomly step on one of the other sides.
By the way, your just reinforcing a reason to use hexes.
I'm considering going from one shelf to the next without going to a corner as hazarous terrain.
Kaddim moves 5, then attempts to jump/charge the Thoughtbow.
Athletics check 20+9 (grr rolls a 20...) success.
Basic attack on the Thoughtbow 25 vs Ac hits for 13hp. The Thoughtbow falls.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°189
Re: The Library
Just curious, why couldn't I have gone to the next square and then went diagonal? I only have to go one diagonal. How come it had to be a square back?
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°190
Re: The Library
Ross wrote:Just curious, why couldn't I have gone to the next square and then went diagonal? I only have to go one diagonal. How come it had to be a square back?
If you were one square forward, then there would only be 1 square between you and the thoughtbow and you need 2 to charge.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°191
Re: The Library
I don't mean starting in a square ahead. I'm talking about when i moved. You had me jumping through the empty space. It could easily have been me moving on the bookshelf one more square and then going kaddy corner to be next to the bowman. I should be able to make the diagonal whenever I wanted too.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°192
Re: The Library
Ross wrote:I don't mean starting in a square ahead. I'm talking about when i moved. You had me jumping through the empty space. It could easily have been me moving on the bookshelf one more square and then going kaddy corner to be next to the bowman. I should be able to make the diagonal whenever I wanted too.
Then it wouldn't have been a straight line. You would be going west, then northwest. This way you're going two northwest (more west than north), but in a straight line.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°193
Re: The Library
Both are considered straight lines when using a grid actually. You just chose your straight line to be in the air.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°195
Charge w 1 Diagonal Square
If it makes any difference at all, I do follow what's going on. The monster is just to the W and a little N of where the PC ended movement and begins the charge. Some where along the charge path, the PC will have to move a square to the north. Since the charge path is very short, as far as making a straight line, it doesn't matter if the diagonal square is the first or the last square of the charge. In this case (pun intended) the PC would have to actually make a jump if the diagonal square where the first square of movement. I'm of the position that the PC should get to choose the path of the charge if there is more than one correct path. Thus, I'd permit Kaddim to move one forward, then one diagonal to the NW to charge. If the DM insists on a jump check, the jump would be a running jump of less then 3' (should be an automatic make).
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°196
Re: The Library
Free Action: Sonya says "Quinn, side step Candelos, he's still enraged and make that tough leader monster your mark. We'll pin him between us."
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°197
Re: The Library
I don't think Quinn or Candelos is going to affect my actions, so I'll post for Miri now, since I probably won't be online until tomorrow night.
Standard Action: Magic Missle red. (should be +2 damage from bracers of perfect shot, and +2 more damage from Arcane Reserves feat since I used up all 3 encounter powers) 2d4+11 total
Move Action: run max 7 squares due E
Minor Action: none
Free Action: using 1H1M, "Thia, I'm on my way to help you with the East bowman."
Standard Action: Magic Missle red. (should be +2 damage from bracers of perfect shot, and +2 more damage from Arcane Reserves feat since I used up all 3 encounter powers) 2d4+11 total
Move Action: run max 7 squares due E
Minor Action: none
Free Action: using 1H1M, "Thia, I'm on my way to help you with the East bowman."
David- Number of posts : 392
Registration date : 2008-12-02
Age : 39
Location : Everett, WA
- Post n°198
Re: The Library
Shift to the left away from Candelos, attack with reaping strike and mark the enemy.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°199
Re: The Library
David wrote:Shift to the left away from Candelos, attack with reaping strike and mark the enemy.
Quinn's turn:
Move: shift 1 west
Stanard: Reaping Strike 22 vs Ac miss (the Mindstrike is marked)
Note:
At the beginning of Quinn's turn he takes 5hp of damage and becomes bloodied.
At the end of Quinn's turn he rolls a 1 and becomes enraged.
Last edited by Dwarmaj on Fri Sep 18, 2009 9:31 am; edited 1 time in total
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°200
Re: The Library
Candelos' turn:
Move: 1 NW
Standard: random roll... attacks the Mindstrike.
Holy Strike 17 vs Ac miss
Miri's turn:
Standard: Magic Missile on the Mindstrike
MM 25 vs Ref hits for 15hp of force damage
Move: Miri runs east. (a run for Miri is 8 squares...)
Miri is at 14/54hp with 6/9 surges
Note: Miri's attack bloodied the Mindstrike
Move: 1 NW
Standard: random roll... attacks the Mindstrike.
Holy Strike 17 vs Ac miss
bradly wrote:I don't think Quinn or Candelos is going to affect my actions, so I'll post for Miri now, since I probably won't be online until tomorrow night.
Standard Action: Magic Missle red. (should be +2 damage from bracers of perfect shot, and +2 more damage from Arcane Reserves feat since I used up all 3 encounter powers) 2d4+11 total
Move Action: run max 7 squares due E
Minor Action: none
Free Action: using 1H1M, "Thia, I'm on my way to help you with the East bowman."
Miri's turn:
Standard: Magic Missile on the Mindstrike
MM 25 vs Ref hits for 15hp of force damage
Move: Miri runs east. (a run for Miri is 8 squares...)
Miri is at 14/54hp with 6/9 surges
Note: Miri's attack bloodied the Mindstrike
Last edited by Dwarmaj on Fri Sep 18, 2009 10:04 am; edited 1 time in total
David- Number of posts : 392
Registration date : 2008-12-02
Age : 39
Location : Everett, WA
- Post n°202
Re: The Library
So whats the 5HP from and reaping stike when missed still does my strength in damage with a 2H weapon, I hope you have been useing that the whole battle, thats why I have been attacking with it all battle.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°203
Re: The Library
David wrote:So whats the 5HP from and reaping stike when missed still does my strength in damage with a 2H weapon, I hope you have been useing that the whole battle, thats why I have been attacking with it all battle.
Sorry, I haven't...
I'll subtract for last round and try to keep that in mind in the future.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°204
Re: The Library
Thia will use her serpentskin armor to shift 3 squares east. Once there she will twin strike the bowman (still has the HQ on him) if she can see him, otherwise she will twin strike the mindstrike.
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°205
Sonya's Turn
...will wait for the outcome of Thia's turn...
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°206
Re: The Library
Krystoff wrote:Thia will use her serpentskin armor to shift 3 squares east. Once there she will twin strike the bowman (still has the HQ on him) if she can see him, otherwise she will twin strike the mindstrike.
Thia used the daily power of the armor in the Mirrored Hallway battle. The party hasn't had an extended rest since then.
https://nwgamers.forumotion.com/online-role-play-gaming-f14/mirrored-hallway-t335-60.htm#3557
Since your backup plan was to attack the mindstrike...
Thia will shift south 1 and twin strike the mindstrike.
TS #1 20 vs Ac miss
TS #2 24 vs Ac hits for 13hp
Sonya's turn
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°207
Sonya's Turn
Move Action: Move 2 South, Move 3 East.
Standard Action: Charge the Mindstrike so I end up in the square just west of it. +13 vs. AC 1d12+6
...note if chargine the mindstrike is not possible for some reason.
Move Action: Move 1 North, Move 3 East, Move 1 South
Standard Action: Throwing Shield at Mindstrike +10 vs. AC 1d8+4.
done..
Standard Action: Charge the Mindstrike so I end up in the square just west of it. +13 vs. AC 1d12+6
...note if chargine the mindstrike is not possible for some reason.
Move Action: Move 1 North, Move 3 East, Move 1 South
Standard Action: Throwing Shield at Mindstrike +10 vs. AC 1d8+4.
done..
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°208
Re: The Library
Teramotos wrote:Move Action: Move 2 South, Move 3 East.
Standard Action: Charge the Mindstrike so I end up in the square just west of it. +13 vs. AC 1d12+6
...note if chargine the mindstrike is not possible for some reason.
Move Action: Move 1 North, Move 3 East, Move 1 South
Standard Action: Throwing Shield at Mindstrike +10 vs. AC 1d8+4.
done..
Sonya's turn:
Move: 2s, 3e
Standard: Charge the Mindstrike 16+1 vs Ac miss
Kaddim's turn
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°209
Position
wanted to be one more square to the north.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°210
Re: The Library
remember someone needs to heal Candelos before he misses 3 saves...
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°211
Re: The Library
Attempt an acrobatic check and jump off bookshelf. If I make it continue moving to be adjacent to Candelos. If I'm too far I will use Dimensional Warp with Quinn to trade places with him. Then I will attempt a Heal check on Candelos.
If I miss my acrobatic check to take no damage from the jump off of the bookshelf I will stand up from being prone, from falling.
If I miss my acrobatic check to take no damage from the jump off of the bookshelf I will stand up from being prone, from falling.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°212
Jumping Off A Book Shelf
...isn't that an athlectics check?
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°213
Re: The Library
Ross wrote:Attempt an acrobatic check and jump off bookshelf. If I make it continue moving to be adjacent to Candelos. If I'm too far I will use Dimensional Warp with Quinn to trade places with him. Then I will attempt a Heal check on Candelos.
If I miss my acrobatic check to take no damage from the jump off of the bookshelf I will stand up from being prone, from falling.
It's an Acrobatics check (reduce damage from falling), but trained only. Kaddim is not trained in acrobatics so he'll take 1d10 from the fall and be prone.
Alternatively, you could use a move action to climb (athletics check) down...
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°214
Re: The Library
Aw crap. Ok. I'll just do the climb. I guess I'd only have to climb 5' down and then I can jump safely, right. Is that a full move action to climb down, or does that only take up a few squares of movement.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°215
Re: The Library
Looks like to climb 5' it should only take 2 squares of movement, the 1 more square to jump to the ground so I should have 3 more squares left. Could I go 2 more squares if I do all this as a run? Mainly trying to get within 3 of Quinn so we can trade places and I can try to heal Candelos with a standard.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°216
Re: The Library
Ross wrote:Looks like to climb 5' it should only take 2 squares of movement, the 1 more square to jump to the ground so I should have 3 more squares left. Could I go 2 more squares if I do all this as a run? Mainly trying to get within 3 of Quinn so we can trade places and I can try to heal Candelos with a standard.
I don't think you can run during the climb, but you can afterwards.
Note: Quinn missed his save last turn and is now enraged and not considered an ally (Dimension Warp won't work on him...).
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°217
Re: The Library
Damn it. Screw all of that then.
Move: I'll move south and then east on the bookshelf.
Standard: If I have enough movement I will run straight East and attempt to jump to the bookshelf across from me. If I don't have enough then I will just second wind.
Move: I'll move south and then east on the bookshelf.
Standard: If I have enough movement I will run straight East and attempt to jump to the bookshelf across from me. If I don't have enough then I will just second wind.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°218
Re: The Library
Ross wrote:Damn it. Screw all of that then.
Move: I'll move south and then east on the bookshelf.
Standard: If I have enough movement I will run straight East and attempt to jump to the bookshelf across from me. If I don't have enough then I will just second wind.
You have enough movement to jump to the eastern section of the bookself, but Kaddim is at 25/73hp and the archer is looking your way.
Did you want to stay on the west section and use second wind this turn or move to the eastern section?
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°219
Re: The Library
I'm a hero damn it. I'm moving. However, instead of running can I still make it with a move? That way he won't get the bonus to attack me.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°220
Re: The Library
Kaddim's turn:
Move: move east along the top of the bookshelf.
Standard: move east, jumping across the door entrance (automatic for Kaddim since he has a running start).
Thought bow's turn:
Standard: shoot Kaddim 24 vs Ac miss
Move: move north
Quinn's turn:
Move: move east
Standard: charge Sonya 27 vs Ac hits for 15hp of damage
Candelos' turn:Candelos is unconscious and needs to make a death save.
Candelos rolls a 20. He is allowed to use a healing surge and remains prone.
Candelos is now conscious and no longer enraged. He is at 18/72hp with 10/14 surges.
Miri's turn, then the Mindstrike...
Move: move east along the top of the bookshelf.
Standard: move east, jumping across the door entrance (automatic for Kaddim since he has a running start).
Thought bow's turn:
Standard: shoot Kaddim 24 vs Ac miss
Move: move north
Quinn's turn:
Move: move east
Standard: charge Sonya 27 vs Ac hits for 15hp of damage
Candelos' turn:Candelos is unconscious and needs to make a death save.
Candelos rolls a 20. He is allowed to use a healing surge and remains prone.
Candelos is now conscious and no longer enraged. He is at 18/72hp with 10/14 surges.
Miri's turn, then the Mindstrike...
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°222
Quinn Dazed
...hmmm...wasn't Quinn dazed??
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°223
Re: The Library
Teramotos wrote:...hmmm...wasn't Quinn dazed??
His token doesn't show dazed and he wasn't dazed on his last turn:
https://nwgamers.forumotion.com/online-role-play-gaming-f14/the-library-t419-195.htm#4774
Note:
I do have the "dominated" icon on his token to denote enraged.
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°224
Re: The Library
Sep 18th 9:49 Ken Wrote: Mindstrike's turn:
Special attack Mindhowl recharges (finally...)
Standard: Mindhowl burst 2
vs Quinn 30 vs Will hits for 16hp (Quinn is dazed save ends)
vs Candelos 27 vs Will hits for 16hp (Candelos is at -4hp and is dazed save ends)
...after Quinn's last turn, the Mindstrike dazed him, right?
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°225
Re: The Library
Teramotos wrote:Sep 18th 9:49 Ken Wrote: Mindstrike's turn:
Special attack Mindhowl recharges (finally...)
Standard: Mindhowl burst 2
vs Quinn 30 vs Will hits for 16hp (Quinn is dazed save ends)
vs Candelos 27 vs Will hits for 16hp (Candelos is at -4hp and is dazed save ends)
...after Quinn's last turn, the Mindstrike dazed him, right?
Oops...
Looks like I forgot to put the dazed status on Quinn and Candelos.
Quinn is enraged (not thinking of his defenses at the moment...) and will run/charge. His attack will still hit, but he'll have a minus to his AC. At the end of his turn he rolls 15 and is no longer dazed.
At the end of Candelos' turn he rolls 13 and is no longer dazed.
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