Longbowmen NPC
Quinn
Candelos
Miri
NPC scimitar wielders
Thia
Kaddim (delaying)
Sonya
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Teramotos wrote:Sonya's Action:
Move Action: Move two squares directly north.
Minor Action: Open the door to my SE so that Kaddim can see.
Standard Action: Throw Shield at the enemy directly north of Candelos.
+10 vs AC 1d8 +4
done...
Ross wrote:I'll take my turn now.
Move: Use Armathor's Step and teleport directly north of the enemies
Minor: Promise of Storm (Effect: Until the end of your next turn, you deal 1d8 extra damage when you hit with a thunder attack or a lightning attack.)
Attack the one between me and Candelos.
Standard: Booming Blade (It's a Thunder Attack)
If it's still up I'll use an Action Point Standard and attack it again: Booming Blade
If it went down I'll attack the other one with Booming Blade.
David wrote:Attack the guy next to me, reaping strike
Dwarmaj wrote:Miri's turn...
Dwarmaj wrote: Candelos would have taken an AoO, but he's currently dazed...
Krystoff wrote:It looks like Thia can still see one of them, if it is the one that is HQ then she will leave it otherwise she will HQ and Two fanged strike.
Teramotos wrote:...didn't Kaddim delay last turn and then go after Sonya?
If it is Sonya's turn after Thia, then I'll go. If not, I might do something different.
Also, did we get action points at the start of this encounter?
Move Action: Three squares north (no AoO for Candelos as he's dazed), move one square NW, putting me next to the blue highlighted creature.
Standard Action: Waraxe - Bastion of Defense vs. the enemy to the West. +13 vs. AC for 3d12+6
If I hit, Quinn, Miri, and Kaddim gain + 1 to all defenses until the end of the encounter.
Effect - regardless, Quinn, Miri, and Kaddim gain 10 temporary hit points.
Minor Action: Shake it Off on Kaddim, he gets to make a save at + 5 to the roll.
Action Point: If I have one, I'll use it:
Choice A - If Kaddim made his save - Lions Roar - +13 vs AC (same enemy) 2d12+6.
Effect, even if I miss - Kaddim uses a surge and gains 18+5=23 regular hits back.
Choice B - If Kaddim missed his save - Inspiring War Cry - +13 vs AC (same enemy) 2d12+6.
Effect, even if I miss - Kaddim gets to make a save (again).
done...
Dwarmaj wrote:...Currently Kaddim's turn and he's no longer bloodied or dazed
Ross wrote:Move: Shift 1 square East
Minor: Aegis of Shielding on the enemy 2 squares East of me.
Standard: Ready Action - When the one I marked moves adjacent to me, or after his turn, I will do Dimensional Thunder on the most wounded enemy (not counting Candelos) I can reach.
Note:
p294 of the PHB states that temp hit points don't count when determining if someone is bloodied or not.
David wrote:Healing Surge (if it puts be above bloody) then action point: charge the nearest enery SE of me.
If the healing surge will not bring me above bloody then just charge with no action point used.
Krystoff wrote:If I can use "weave through the fray" before he attacks I will do so to shift 5 squares north.
If I can't use that I will use "yield ground" to shift 5 squares north.
Ross wrote:David,
Ken's waiting to see if you want to end your turn and make the Dazed saving throw, or if you want to use your action point to do something other than charge.
Dwarmaj wrote:Miri's turn
bradly wrote:
Move action: shift 1 sq SE adjacent to Humaniod & Kaddim
Standard action: Cast 'Fire Shroud'. Close burst 3 on enemies in range only. (hopefully they'll take ongoing fire for a while...)
Minor action: use encounter power of boots; shift 2 sq NW
Action point: cast 'Enemies abound' on 2 Humanoids nearest Kaddim. If this hits, until my next turn they are considered allies with regards to flanking, so can't get combat advantage on him.
Note: I should have +2 extra to my AC, +1 from Sonya, +1 more from boots since I shifted this round...
done.
Dwarmaj wrote:(Kaddim is at -2 and falls)
Dwarmaj wrote:
Miri shift and casts Fire Shroud
FS 26 vs Fort on the blue humanoid hits for 9hp of fire damage
FS 17 vs Fort on the red humanoid miss
FS 29 vs Fort on the yellow humanoid hits for 9hp of fire damage
Dwarmaj wrote:Blue Humanoid: Scimitar 28 vs Ac hits for 11hp on Sonya
Yellow Humanoid: Scimitar 29 vs Ac hits for 11hp on Kaddim (Kaddim is at -2 and falls)
bradly wrote:Dwarmaj wrote:
Miri shift and casts Fire Shroud
FS 26 vs Fort on the blue humanoid hits for 9hp of fire damage
FS 17 vs Fort on the red humanoid miss
FS 29 vs Fort on the yellow humanoid hits for 9hp of fire damageDwarmaj wrote:Blue Humanoid: Scimitar 28 vs Ac hits for 11hp on Sonya
Yellow Humanoid: Scimitar 29 vs Ac hits for 11hp on Kaddim (Kaddim is at -2 and falls)
Did you remember the ongoing 5 fire damage at the start of their turns? Yellow looks close & is the one that dropped Kaddim...
Krystoff wrote:Thia will try to use Disruptive strike on the Red Humanoid's Mindhowl. If it doesn't hit, she will try to Elven Accuracy to make it hit. I will prevent the damage to Kaddim
Move
Thia will move diagonally NE to the book case and then the remainder of her 7 movement to the north. (looks like 2 but I can't be sure)
Standard
Twin Strike/HQ the yellow.
Teramotos wrote:...does inspiring word or other ranged healing powers work on a PC that is down?
Healing in Combat
Even in a heated battle, you can heal. You can heal yourself by using your second wind (see page 291), an ally can use the Heal skill (see page 185) on you, and an ally can use a healing power on you.
When a power heals you, you don’t have to take an action to spend a healing surge. Even if you’re unconscious, the power uses your healing surge and restores hit points. And some healing powers restore hit points without requiring you to spend a healing surge.
Teramotos wrote:If it takes the attack, Miri gets to make a melee basic attack and if she manages to hit, she gets + 5 on damage.
done
Teramotos wrote:Minor Action: Rousing Words on Kaddim he uses two surges and gains back 5 additional hits.
Move Action: Move to the square just south of Miri - let the blue monster take an AoO on me.
Standard Action: Brash Assault on the yellow monster - +13 vs AC 1d12+6. If it's still up, it may take an attack on me as a free action with + 2 to hit. If it takes the attack, Miri gets to make a melee basic attack and if she manages to hit, she gets + 5 on damage.
done
Krystoff wrote:Thia will try to use Disruptive strike on the Red Humanoid's Mindhowl. If it doesn't hit, she will try to Elven Accuracy to make it hit. I will prevent the damage to Kaddim
Move
Thia will move diagonally NE to the book case and then the remainder of her 7 movement to the north. (looks like 2 but I can't be sure)
Standard
Twin Strike/HQ the yellow.
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