Dwarmaj wrote:Waiting to see if Miri teleports...
Yeah, I was assuming they'd want to swarm the wizard, but since they didn't, I wouldn't have wanted to teleport anyway.
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Dwarmaj wrote:Waiting to see if Miri teleports...
bradly wrote:Dwarmaj wrote:Miri's turn...
Minor action: sustain 'Wall of Fire'
Move action: shift 1 square South
Standard action: cast 'Enemies Abound' burst 1 in square directly S of Thia (hitting 3 enemies). Note, until my next turn, these targets are considered allies for flanking purposes, so no combat advantage against Thia.
Action point: cast 'Force Orb' on Grue caster with 2ndary target on adjacent Beserker.
Note: I think I'm only down 7 hits, so Sonya's +9 should put me full up on hits + temp, so not too bad yet.
end of turn: save vs. slow. done.
Dwarmaj wrote:...That doesn't mean that the enemies treat you as allies. Otherwise they can move around you without provoking AoO.
Dwarmaj wrote:Miri's turn:...
Dwarmaj wrote:
Miri is dazed (save ends)...
Krystoff wrote:I am going to take out that caster I just need to reread Attacks on the Run and figure out if the movement provokes attacks of opportunity.
I have a daily power available to shift through enemies to get me out of the flank without AoO's but it only goes three. There is only one place that I can see that offers a place to shoot without taking an AoO for using ranged and that is the NE corner above me. Unless Attacks On the Run lets me move without provoking since it is part of the attack but I don't think it does.
Then I will attack with Attack on the Run and do 3D12 +10(half on miss) twice on the caster. I would split them up but I would have to hit on both and roll fairly high to take out the cast with just one shot. If I do shoot from the top right corner, I will use the movement to go south 6 and east 1 accepting an AoO from the mangler at a +4 to ac from defensive mobility.
Teramotos wrote:...summary of party conditions please. I did get the map, thanks.
Include hit point totals and conditions (e.g. slow/ daze etc.)...running low on heals.
Teramotos wrote:Sonya's Turn...
Minor Action: Rousing Words on Miri (this should put her back to max)
Standard Action: Inspiring War Cry on Berserker + 13 vs. AC for 2d12+6 since it is not a daily power, I'm sure to hit. Effect: If I hit or not - Miri gets to make a save as a free action against the Daze. Note, if I hit the Berserker, I'm + 2 AC vs him.
Move Action: If I downed the Berserker, I'll shift 1S (into his old square). If I didn't down the Berserker, drop Axe as a free action and draw Bastard Sword.
Done...
Krystoff wrote:Was there half damage on the first miss? At least I hit one of them I suppose.
Dwarmaj wrote:Miri's turn...
Teramotos wrote:...also, did I drop the Berserker? I'm assuming that since you did not indicate as such, the Berserker is still up and I've dropped my axe and drawn my Sword for the resolution of my Move Action.
bradly wrote:Dwarmaj wrote:Miri's turn...
Free action: "Thanks Sonya!"
minor action: sustain WoF
standard action: cast 'Scorching Burst' 2 squares N + 1 square NW (getting 4 in burst 1). Note: Since I used all 3 encounter powers, this should be at a total of +9 since I pulled out my weapons and have 'Arcane Reserves' feat.
move action: none and done. (save vs. slow)
bradly wrote:Dang! I'm +9 to damage & I did 10? At least they all hit, especially the caster that was almost down...
Krystoff wrote:I still have the HQ on the berserker so I will twin strike the berserker and then move W W N N N N N provoking an AoO from the mangler.
Ross wrote:How can they move and Delay? Do you mean they are doing a ready action?
Dwarmaj wrote:Does Miri use an interrupt? if so where?
Teramotos wrote:No, Brad didn't mean he wanted to go five squares to the south. Brad meant that he wanted to teleport a distance of five square to the NW which would put him in the square directly South and next to Sonya.
Teramotos wrote:Standard Action: Basic Melee Attack from the square I'm in using the special power of the Acid Bastard Sword. + 12 vs AC for 1d10+6 on the Mangler to Miri's south. If I do hit, I'll do the 5 points of on-going acid damage. Also if I hit, I'll be + 2 to AC vs. that Mangler that will probably stay on Miri anyway.
Free Action: Drop Bastard Sword
Move Action: Pick Up Axe (still at my feet)
Minor Action: Out of heals.
...done.
Dwarmaj wrote:Miri's turn
bradly wrote:Dwarmaj wrote:Miri's turn
minor action: sustain wall of fire
move action: move 5 squares N (to corner). Yes, this will provoke an AoO, but so would casting a spell, so it's a wash...
standard action: cast 'Scorching Burst' 6 squares S + 1 square E getting the 2 Manglers by Sonya
free action: "You can keep fighting us and die like the others, or you can tell us how the enchanted mouth next door works and we might spare you. TALK!!"
Krystoff wrote:Thia will move 2 squares S which I believe qualifies me for the prime shot since I am the same distance as Sonya. I will then HQ the one that is just on fire and twin strike.
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