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Pyramid - Level 2

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1 Pyramid - Level 2 on Wed Jan 20, 2010 11:14 am

The party heads up the stais and reaches a set of double doors. Thia and Candelos listen and don't hear anything.

The door is not locked. The party enters into a large hallway.

Ahead, a 20' wide corridor streaches to the south. It ends in a set of double doors. Just north of the corridor's end, a second set of double doors leads to the east. Seven leering, demonic faces hang on the walls here. Two flank each door, and anothr three are evenly spaced along the western wall, across from the door to the east. The idols are vaguely humanoid, with long horns and mouths that gape open, revealing darkness beyond. Each face is 4' tall, with the mouth accounting for 3' of that length.



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2 Re: Pyramid - Level 2 on Wed Jan 20, 2010 1:57 pm

If the faces don't appear to be some sort of trap, I don't know what does. Says Sonya. Recommend Thia with aid from one or two of us, check out the first face as we move slowly to the sets of doors. If the area is not trapped, then we can listen at the doors and decide which set to open. Given a choice the doors to the East are closer and I don't care to have potential enemies attack from the rear.

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3 Re: Pyramid - Level 2 on Wed Jan 20, 2010 2:22 pm

Who's going to check out the faces?

I have one vote for Thia...

I've advanced the party a few steps and the party can see down the halway to the east. There are another set of double doors.

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4 Re: Pyramid - Level 2 on Wed Jan 20, 2010 2:39 pm

Ross

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We should probably check those double doors before we go down the hallway with the faces.


_________________
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Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
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5 Re: Pyramid - Level 2 on Wed Jan 20, 2010 3:04 pm

Ross wrote:We should probably check those double doors before we go down the hallway with the faces.

Concur. Let's go West & listen/open the 2x doors & see what's there.

Question: Are the 3' mouth openings solid, like statue carvings, or are they hollow, like tunnels that smaller or snake like creatures could travel through?

Note: If it's the latter, we might be opening up our rear by not checking out the faces first...

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6 Re: Pyramid - Level 2 on Wed Jan 20, 2010 3:17 pm

Agree, go to the doors to the East (Brad meant East, although he typed West). Check the doors for traps (Sonya will be glad to aid Thia if Candelos or Kaddim wants to guard the rear for a moment) and then listen.

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7 Re: Pyramid - Level 2 on Wed Jan 20, 2010 3:41 pm

bradly wrote:

Question: Are the 3' mouth openings solid, like statue carvings, or are they hollow, like tunnels that smaller or snake like creatures could travel through?

Note: If it's the latter, we might be opening up our rear by not checking out the faces first...
Hard to tell, no one has been closer than 20' to the faces.

The opening where the mouths are are pitch black and does not brighten up when a light source is near.

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8 Re: Pyramid - Level 2 on Wed Jan 20, 2010 3:54 pm

Which way...

It sounds like Miri wants to check out the faces, Kaddim and Sonya want to check east.

Split the party?

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9 Re: Pyramid - Level 2 on Wed Jan 20, 2010 4:27 pm

[quote="Dwarmaj"]Which way...

It sounds like Miri wants to check out the faces...quote]

Hey now! What I said was, "Concur. Let's go West & listen/open the 2x doors & see what's there."

(To Stu's point, I meant 'East')

As we go down the East hallway, it might not be a bad idea for Thia to shoot an arrow down the mouth of the first face to see if it's an opening that something could attack us from though...

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10 Re: Pyramid - Level 2 on Wed Jan 20, 2010 4:46 pm

I think we are destine to meet a dual-directional encounter here.
I say we proceed with the east door and have either Miri or Thia watch our back direction until a encounter developes.

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11 Re: Pyramid - Level 2 on Wed Jan 20, 2010 4:58 pm

Double doors it is!

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12 Re: Pyramid - Level 2 on Wed Jan 20, 2010 5:38 pm

Yep, the double doors to the East it is. Sonya suggests that Thia move to the East doors and check for traps with the aid of either Kaddim or Candelos or both. Since we're expecting an attack from behind, Sonya will have her shield and axe at the ready and stay in the back (to the West of the party) guarding Miri. This way, our heavy hitters are up front, our best ranged attackers are in the center so they are able to attack to the East or the West, and we have an armored person to our rear just in case an attack does come from there.
(I think Sonya has the best AC 25/27 after Miri, the best all around defenses, and almost as many hits as Kaddim and Candelos.)

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13 Re: Pyramid - Level 2 on Wed Jan 20, 2010 6:49 pm

Ross

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I think we should have Thia shoot an arrow into one of the mouths before we go down the hall with the double doors. If nothing happens after a few minutes proceed to the double doors.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

14 Re: Pyramid - Level 2 on Wed Jan 20, 2010 7:46 pm

Teramotos wrote:(I think Sonya has the best AC 25/27 after Miri, the best all around defenses, and almost as many hits as Kaddim and Candelos.)

Kaddim has the highest all the time AC at 28.
Miri has 26, but two interrupts that can increase it to 29 or 30.

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15 Re: Pyramid - Level 2 on Wed Jan 20, 2010 8:06 pm

Ross wrote:I think we should have Thia shoot an arrow into one of the mouths before we go down the hall with the double doors. If nothing happens after a few minutes proceed to the double doors.

Thia shoots an arrow into one of the "mouths". The arrow goes into the mouth and hits something solid (stone like sound).

Thia and Candelos listen at the double doors, but don't hear anything or detect any traps on the door. The doors are locked, but Thia easily unlocks them.

Opening the doors reveals a corridor (north/south).


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16 Re: Pyramid - Level 2 on Wed Jan 20, 2010 8:40 pm

Look to the north (is that a dead end) and then proceed a little south so we can see what is East beyond that corner...

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17 Re: Pyramid - Level 2 on Wed Jan 20, 2010 10:01 pm

Teramotos wrote:Look to the north (is that a dead end) and then proceed a little south so we can see what is East beyond that corner...

Yes, to the north is a dead end.

Heading a little south the party sees:
South - a set of double doors that are open. Then another set of double doors that are closed about 100' away.

Along the south wall to the east you can see stairs leading up.

To the far east you can see a set of double doors that are closed.

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18 Re: Pyramid - Level 2 on Wed Jan 20, 2010 10:25 pm

I vote to check out the double doors to the far East; ignoring the stairs up for now. SoP, Thia checks for traps at the doors w someone aiding, listen w someone aiding, unlock and go in.

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19 Re: Pyramid - Level 2 on Thu Jan 21, 2010 8:13 am

Heading east...

As the party approaches the stairs they see that the stair case is 20' long and ends in a set of double doors.

Keeping to the east the party gets to the double doors. Thia and Candelos listen for a couple of rounds and check the door for traps. Nothing is heard or found.

Thia is able to unlock the door, but it did take her several rounds to do it.

The door is unlocked, but seems stuck and doesn't open. What does the party want to do?

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20 Re: Pyramid - Level 2 on Thu Jan 21, 2010 8:27 am

...I say we prep for battle and have one of the "strong men" attempt to break down the down w the aid of another.

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21 Re: Pyramid - Level 2 on Thu Jan 21, 2010 11:24 am

Can Thia set a trip wire type trap on the stairs.
It may help signal us in case of a rear attack.
I'm OK with busting in the door.
Candelos will have sword in one hand and dragon orb in the other.

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22 Re: Pyramid - Level 2 on Thu Jan 21, 2010 12:47 pm

Not sure, I've never tried setting a trap before only disabled them. Do we have something we can use as a trip wire?

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23 Re: Pyramid - Level 2 on Thu Jan 21, 2010 1:54 pm

Krystoff wrote:Not sure, I've never tried setting a trap before only disabled them. Do we have something we can use as a trip wire?

The Thievery skill allows you to disable traps, but not set them. There must be a trap setting ability somewhere...

For now I'm going to say that Thia doesn't have the materials needed to make an effective trap on the stairs.

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24 Re: Pyramid - Level 2 on Thu Jan 21, 2010 2:01 pm

...no trap then...I'll just try to keep a good look out to the rear. Are we ready to move forward then?

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25 Re: Pyramid - Level 2 on Thu Jan 21, 2010 2:49 pm

Candelos is able to force the door open (DC 20 Str check), though it took two rounds to do it.

A blast of freezing air assaults you as the doors reluctantly swing open. The floor ahead is convered with a thich sheet of ice that looks dangerously slick. Frost coats the walls and the five other sets of doors leading out of this hallway.

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