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+3
David
Krystoff
Dwarmaj
7 posters

    Lizardman Room (Session actions)

    David
    David


    Number of posts : 392
    Registration date : 2008-12-02
    Age : 39
    Location : Everett, WA

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by David Tue Apr 14, 2009 12:47 pm

    I will shift down one to get a shot at the lizard. If I fall I will try to stand. If I don't have any issues with my feet I do a reaping strike.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Ross Tue Apr 14, 2009 12:51 pm

    I will say to the lizardmen in Westron and in Primordial, "Surrender! We wish you no harm."


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    David
    David


    Number of posts : 392
    Registration date : 2008-12-02
    Age : 39
    Location : Everett, WA

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by David Tue Apr 14, 2009 12:54 pm

    And I say "DIE" and give a war cry as I swing. Wink
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Dwarmaj Tue Apr 14, 2009 1:27 pm

    Quinn moves down the stair yelling a war cry and uses Reaping Strike. 33 vs AC critical hit 19+10+4 damage. total = 33hp of damage. Quinn slices the large lizardman in two.

    The shaman doesn't seem to understand what Kaddim is saying, but you see a great deal of anger in him as Quinn sliced his brotheren in half.

    Thia moves out into the water, but is hit by the trap. 19 vs Fort hit for 13hp. Thia is transported to the southern area and is dazed.. Thia has four squares of movement left. I just moved you north, but you can movein another direction if you like.

    Lizardman Room (Session actions) - Page 5 Player26

    Miri's turn...
    avatar
    Kenji


    Number of posts : 3459
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    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Kenji Tue Apr 14, 2009 1:36 pm

    If no one is in melee with her, Miri will...

    move action: move 1/3 speed 2 squares due E as carefully as she can to avoid falling. Don't want to be too bunched up for that Shaman's area spell...

    standard action: cast 'Ray of Frost' on the Shaman. Slightly less damage than Magic Missle, but it also slows him so he'll be at the same mobility disadvantage we are. I notice he likes to move around a lot...

    free action: "We don't? I typically wish harm to anyone who ambushes me..."
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Krystoff Tue Apr 14, 2009 1:41 pm

    It didn't seem to take the last time, Thia wants to use her second wind to use a healing surge.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Kenji Tue Apr 14, 2009 1:50 pm

    Thia has to wait until next round to do that. The trap dazes you so you only have 1 action (standard, move, or minor) and this round you're already partly into your move action, so she can only complete her move action (4 movements left) and can't take any other actions until next round because of the daze. Even then it's only 1 action again if you miss your save.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Dwarmaj Tue Apr 14, 2009 1:53 pm

    Chris,
    Sorry, once dazed, Thia can only continue her move. She'll have to wait for next turn for Second Wind.

    When you're dazed you can only take a single action. The way I've been playing it for this encounter, if you get dazed in the middle of a move, you can continue the move, but can't take any further actions.

    The water trap causes Dazed (save ends). I just rolled your save and Thia made her saving throw and is no longer dazed.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Dwarmaj Tue Apr 14, 2009 1:56 pm

    Miri successfully moves and fires off Ray of Frost 13 vs Fort miss.

    Candelos' turn, Sonya. and Kaddim are next
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Krystoff Tue Apr 14, 2009 2:06 pm

    Well so far I am safe here and don't want to risk hitting a trap so I won't move. I will probably just attack this next round unless there is nothing to attack as the shaman is the last lizardman and we need to down him asap.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Mick Tue Apr 14, 2009 2:16 pm

    Candelos will run in direction of the shaman 3 squares = 6 movement
    Then do a charge at the shaman 2 squares = 4 movement
    Do basic attack -5 for charge.
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Lizardman Room (Session actions) - Page 5 Empty Sonya's Turn

    Post by Teramotos Tue Apr 14, 2009 2:22 pm

    ...getting ready to leave the office so I'll post now...
    Move Action - move very slowly (only two squares) one square West and then one square NW.

    Std Action - use Commander Strike and give a free basic attack to Candelos if he moved into position to attack anything. If he didn't, give the free basic attack to Kaddim. If there isn't anyone to give the free basic attack to, I'll use my second wind instead.
    Free Action: say "Orb, nearly all the lizardmen are down, what should we do now?"
    Done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Dwarmaj Tue Apr 14, 2009 2:40 pm

    MapTools shows that diagonal movement costs extra, but I don't think that is in the 4.0 rules. It is 6 squares of diagnonal movement for Candelos to get to the shaman. Using normal movement rules a run, then charge would get him in range.

    For now, I'm going to say that diagonal movement is the same as horz/vert movement.

    Candelos run/charges the shaman and swings 17 vs AC miss.
    Sonya will give the basic attack to Kaddim since he wasn't running and doesn't have a -5 penalty to his attack. (if you reallly want Candelos to have it let me know and I'll reroll...).

    Note: if Kaddim doesn't want to attack let me know. If he does...
    Kaddim takes a basic attack 21 vs AC hit for 17hp. The shaman is now bloodied.

    Kaddim's turn...
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Ross Tue Apr 14, 2009 3:17 pm

    Took my turn online. Did an Encounter power Foesnare. He should be immobilized now.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Dwarmaj Tue Apr 14, 2009 3:28 pm

    Ross, for some reason I don't see your attack in MapTools. I see where you connected, but nothing was logged in the chat window. Did it show up in your chat window?

    I don't see it on my system at work or my system at home. I can see all of my activity on both PCs, but none of yours on either.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Ross Tue Apr 14, 2009 4:33 pm

    Yes, I could see it but right after I did it I logged off.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Lizardman Room (Session actions) - Page 5 Empty Candelos vs. Kaddim

    Post by Teramotos Tue Apr 14, 2009 4:57 pm

    ...as Candelos charged to get into position as is at a huge minus to hit, it would be tactically better to have Kaddim attack. Sonya is okay with having Kaddim take the blow...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Dwarmaj Tue Apr 14, 2009 5:41 pm

    Ross wrote:Yes, I could see it but right after I did it I logged off.

    I didn't see your attack the time before either when you posted. Were you on the level 1 map?

    Let me know if you want to try again or just want me to roll it.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Ross Tue Apr 14, 2009 7:02 pm

    I'll just take the basic attack roll you made. That's basically what it is.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Dwarmaj Tue Apr 14, 2009 7:36 pm

    Kaddim uses Foe Snare 26 vs AC hit 14hp of damage and the shaman is immobilized.
    Lizardman Room (Session actions) - Page 5 Player27

    The shaman takes a swing at Candelos 22 vs AC miss (even with the run penalty).

    Quinn's turn, then Thia and Miri
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Krystoff Tue Apr 14, 2009 9:43 pm

    Hunters quarry, twin strike.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Dwarmaj Wed Apr 15, 2009 6:30 am

    Since the battle is winding down, I'll go ahead and roll the rest...

    Quinn moves next to Kaddim and uses Reaping Strike 19 vs AC hit for 22 damage.
    Thia uses twin strike with HQ one hit 21 vs AC for 13+1 damage.

    The shaman falls.

    What does the party do next...
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Kenji Wed Apr 15, 2009 7:04 am

    Assuming if there's Lizardman bodies around that someone else will check them for their treasure, Miri will wade into the water on the steps and wash off the leathers & furs that she's wearing as best she can. Then, she will cast presigidation on herself to clean her clothes further magically. (I'm assuming the algae stinks...)
    Then, Miri will use a healing surge to get back to full hits, and then rest up for at least 5 mins.
    "This platform looks like a pretty defensible spot. I say we rest up here."
    Once Miri has rested long enough to get her encounter powers back, she will repeatedly cast 'Scorching Burst' on unoccupied areas of the platform to burn off the algae so it isn't slippery anymore.
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Lizardman Room (Session actions) - Page 5 Empty What Does the Party Do Next

    Post by Teramotos Wed Apr 15, 2009 7:06 am

    ...Sonya takes a 5 minute rest. While doing so, she will speak to the orb. She will sling her shield, halft her large axe, pull out the orb and one of her smaller axes (just in case monsters decide to show up).

    If any of the party expresses a need for additional healing (cure poison), I'll do what little I can to help them.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Kenji Wed Apr 15, 2009 7:07 am

    Note: Miri will also look higher up on the walls of the water room we're in to try & determine if periodically the water levels rise/fall & how high. If this room floods occasionally, I assume algae on the walls would give that away...
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Ross Wed Apr 15, 2009 7:21 am

    Yes, will attempt a 5 min rest, use healing surges to get back to at least 75% of hits, and if nothing comes in to attack us I think we should try for an extended rest.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Krystoff Wed Apr 15, 2009 7:37 am

    Thia would like to take a 5 minute rest and use 2 healing surges possibly three to get back to full hits.

    Next she would like to check the water traps and try and determine if they can be disabled or somehow blocked. Perhaps with a large lizardman who is too large to fit down the trap.

    Once that is done, she would like to try and find a defensible spot where we could spend the night. The prison knows we are here now because of the Ettin.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Mick Wed Apr 15, 2009 7:39 am

    Take a 5 min rest to recharge encounter powers and use healing surges to get full up or close. That will be a min of 2. I'll stand guard while Miri checks the lizardman bodies.

    The algae platform is defensable against all monsters except the lizardmen. Against the lizardmen, they will have the advantage. I would perfer the pit room since we can see them coming the halls if monsters attack. On the algae platform the lizardmen can pop up anyway around us.

    We may need a heal surge count to determine if we need to camp for the night or to continue exploring. (clearing the area around us for a safer camp)
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Lizardman Room (Session actions) - Page 5 Empty After 5 mins

    Post by Teramotos Wed Apr 15, 2009 7:52 am

    ...after resting for 5 minutes, Sonya will then use her healing surges to get back to within 1 surge of full hits. If the last bit of healing is 10 hits or more, I will use a surge to get back the rest, otherwise I'll soldier on partially wounded.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Dwarmaj Wed Apr 15, 2009 9:11 am

    Searching the bodies, Kaddim finds an amulet around the shamans neck.

    Miri looks around the room to determine if the water level changes but sees no signs of it. Miri successfully burns the algae off of the platform. Miri also notices that her prestidigitation power seems to be supercharged. Normally items created only last a single round, Miri believe she can use Prestidigitation in conjuction with Enchant Item to create magic items. She's positive that the items would be fully functional while inside this place, she's not sure what would happen once the items are take out though...

    Miri and Sonya both notices a door on the north wall of the platform.

    Thia, who is much more knowledgeable in the nature related areas says that she can't see how the water even got into the room. Thia also notices what looks like a control pannel under the platform.

    Quinn, who is normally famished after a good workout isn't hungry at all.

    Sonya talks to the orb.
    Sonya, "what should we do now".
    Orb, "what do you think, take a rest. Do I have to think for you too".

    The more Sonya talks to the orb, the more she think its personal. The orb just doesn't like her for some reason. Occasionally Sonya sees the head of a female Eladrin within the orb speaking to her. She sees the neck and it looks like the eladrin was beheaded.

    After several minites Miri notices the algae on the platform is back...
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Krystoff Wed Apr 15, 2009 10:16 am

    Thia will check out the control panel.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Mick Wed Apr 15, 2009 10:25 am

    Maybe Candelos should hold on to the Orb.
    It may help that he's a Eladrin Paladin of Corellon.
    Candelos vote to rest in pit room.
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Lizardman Room (Session actions) - Page 5 Empty Orb

    Post by Teramotos Wed Apr 15, 2009 10:54 am

    Sonya will respectfully ask Candelos if he would care to carry and speak with the Orb. Perhaps a gentleman of the same race and opposite sex will be able to communicate on a more friendly basis with the orb. If Candelos is willing, Sonya will gently hand him the Orb.

    Sonya will mention to Miri that it would be very useful if her (Sonya's) hand axe were enchanted...

    Sonya says "...at least a 5 minute rest, either here or the pit room, I'm slightly inclined toward the pit room as the alge is growing back."


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Mick
    Mick


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    Post by Mick Wed Apr 15, 2009 10:59 am

    opposite sex will be able to communicate
    Not true in real life. Sad

    Candelos will accept the responsiblity of holding and communicating to the Orb.
    Dwarmaj
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    Post by Dwarmaj Wed Apr 15, 2009 11:00 am

    Thia takes a look at the control panel and it looks to be a combination of magic and gearworks. It seems to control the "water trap".
    Note: you have to be under the platform where there is only 1' of clearance between the water and the platform.

    Where will everyone else be while you're looking at the platform. I'm assuming you're doing this after everyone has had a short rest.
    Dwarmaj
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    Post by Dwarmaj Wed Apr 15, 2009 11:19 am

    The orb seems to have a much better disposition when spoken to by Candelos.

    Hello Candelos, my name is Vyrellis Princess of Miandra. It has been a long time since I have spoken with a fellow eladrin. Is Tyrellus still leader of Elves of the Sun?

    Note to the party: You don't think you'll be able to take an extended rest in the pit room while the "bug" creatures are still alive. Also, undead seem to reanimate periodically. They don't seem to leave the area. They seem to climb out of the pit swing wildly about as if attacking a foe, then fall back into the pit.
    Mick
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    Post by Mick Wed Apr 15, 2009 11:28 am

    Tyrellus still leader of Elves of the Sun
    Does Candelos know the answer to this?
    If Tyrellus no longer rules, do I know when last ruled?
    Has Candelos heard of "Vyrellis Princess of Miandra"?
    Dwarmaj
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    Post by Dwarmaj Wed Apr 15, 2009 11:46 am

    Candelos doesn't seem to know the answers. Kaddim who is very knowledgeable in history does recognise the name Tyrellus and says he ruled over a thousand years ago. He's never heard of Vyrellis though.
    Teramotos
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    Lizardman Room (Session actions) - Page 5 Empty Sonya's Location - Orb

    Post by Teramotos Wed Apr 15, 2009 11:50 am

    ...while Thia is playing with the control panel, Sonya will check all her possesions to make sure they are securely put away or in hand (only throwing axe is out right now). I'll move to the edge of the platform facing to the south and I'll be to the west of the stairs that lead up out of the water to the platform. I'll knell down (hard to fall down if you're knelling) and keep a sharp eye out.

    Say mockingly "Hello Candelos, my name is Princess Sonya Donsolot Morecut of Sual. It has been a long time since I've spoken to a mellow Eladrin. My father is still leader of the Knights of the Setting Sun."
    Note: Sonya's statements are all actually true...


    Last edited by Teramotos on Wed Apr 15, 2009 12:21 pm; edited 1 time in total (Reason for editing : oopps)


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Mick
    Mick


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    Registration date : 2008-12-03

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    Post by Mick Wed Apr 15, 2009 12:12 pm

    Candelos will ignore Sonya since she can't say his name correctly. And he will reply "Did you say something important?"
    Krystoff
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    Post by Krystoff Wed Apr 15, 2009 12:41 pm

    After everyone has rested and is in whatever position they want to be in, Thia will attempt to disable the trap using Thievery. She will announce her intentions so if anyone wants to stop her they can.
    Dwarmaj
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    Post by Dwarmaj Wed Apr 15, 2009 12:50 pm

    Vyrellis to Candelos:
    Long ago my betrothed Karavakos made a pack with an arch fiend. I'm not sure what was given up (though this imprisonment was probably part of it), but legions of fiendish creatures joined Karavokos' army. His army was unstoppable in the mortal realm and he soon became over confident.

    Karavokos decided to ventrure out into the Fey Wild to gain more riches and power. He soon found that his fiendish soilder who fought so well againt mortal beings were no match for the creatures of the fey. He and I were sent to this place and he blamed me for his defeat. Karavokas slew me, but this place wasn't finished with me and placed much of my life force within this orb.

    With my help, I'm confident that we can escape this place. I know that this place is a prison for Karavakos and that the different areas within it change to suit the most powerful creature in the area.

    For now I can convey the following to you (Candelos):
    Property: +2 to Arcana, History, and Religion checks and you can make these checks as if you were trained.
    Power (encounter): Move Action: You can teleport up to 7 squares.
    Power (daily) Standard Action: You are surrounded by a cyclone of biting cold wind. Creatures that bein their turn adjacent to you take 1d6 cold damage and are slowed until the start of their next turn.
    Dwarmaj
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    Post by Dwarmaj Wed Apr 15, 2009 1:08 pm

    Kaddim examines the necklace a little closer during his rest. It's a Necklace of Mental Resolve +2.

    Thia uses thievery on the panel. After 5 minutes she's able to disable one of the "traps". She also determines that there are four traps (the one in the middle of the room. Do you want to continue trying to disable the rest? The one you currently have disabled, you can enable it again any time you like.

    Lizardman Room (Session actions) - Page 5 Player28


    Item Creation inside of the pyramid:
    Using Residuum, a PC with the Enchant Item ritual may create three items of any type up to their level at each extended rest. Precious metals and gems can be converted to residuum on a 1 to 1 basis. Converting a magic item to residuum still cost 1/5 the value of the item.

    Example:
    1,000gp can be converted to 1,000gp worth of residuum.
    1,000gp item can be converted to 200gp woth of residuum using the Disenchant Item ritual.
    Dwarmaj
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    Post by Dwarmaj Wed Apr 15, 2009 1:38 pm

    Thia also determines that anyone entering the area of the trap or starting their turn in or adjacent to the trap may trigger it.
    Dwarmaj
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    Post by Dwarmaj Wed Apr 15, 2009 1:42 pm

    Once I get home from work I'll move some of the pyramid rules discussion to a separate thread.
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    Post by Krystoff Wed Apr 15, 2009 1:57 pm

    I would like to continue trying as long as I don't sense that a crit failure will cause the water in the room to rise or something like that. I would like to be able to turn them all on and off to be to our advantage since the lizardmen are all killed now. It could help make this a more defensible position.
    Dwarmaj
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    Post by Dwarmaj Wed Apr 15, 2009 2:05 pm

    As long as your other party member don't run off or drag other monsters here...

    Thia spends 20 minutes and finally figures out how the panel works. She can enable or disable each of the traps individually.

    Anyone do anything else while Thia is tinkering with the water trap control panel?
    Teramotos
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    Lizardman Room (Session actions) - Page 5 Empty While Thia is Working the Traps

    Post by Teramotos Wed Apr 15, 2009 2:31 pm

    ...Sonya will ask if anyone has exceptionally good hearing. If someone pipes up, I'll see if they want to take a listen at the north door that Miri and Sonya noticed. Sonya will wait for at least 5 minutes (so she can then heal up) and will go with anyone who has really good hearing and tell them we're just gathering intelligence right now, not trying to start another battle.

    See if there's anyway to look under the door, along the sides of the door, into the key hole, etc. Feel if there's any air coming from the sides or bottom of the door and if there's any odor from the room or hallway behind the door.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Lizardman Room (Session actions) - Page 5 Empty Re: Lizardman Room (Session actions)

    Post by Krystoff Wed Apr 15, 2009 2:41 pm

    Thia will disable the trap in the middle of the room and enable the three that are in front of the 3 sets of stairs. She will also let people know there is a 10' by 10' section in front of each of the stairs that is trapped and to not go adjacent to them.
    Dwarmaj
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    Post by Dwarmaj Wed Apr 15, 2009 3:01 pm

    The "lizardman" room has the following entrance/exist:
    1. West stairs, this is where Kaddim and Quinn entered the room.
    2. SW stairs, this is where the rest of the party entered the room.
    3. South stairs, these stairs go up about 15'. No one has gone up to investigate yet.
    4. North door on the platform. Not yet investigated.
    5. North stairs, the stairs go 20' and end at a door. No one has checked the door yet.

    Sonya, which north door did you want, the platform or north most with stairs?

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