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Krystoff
Mick
Dwarmaj
7 posters
Ferrence and Vren
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°251
Attack, Heal, Not Both
Quinn, either heal or use second wind (adds defense) and maybe Candelos can get over to help you. Hang on for another round.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
David- Number of posts : 392
Registration date : 2008-12-02
Age : 39
Location : Everett, WA
- Post n°252
Re: Ferrence and Vren
Second Wind then
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°253
Re: Ferrence and Vren
Quinn uses second wind and is at 28/67hp with 6/11 surges left.
Sonya moves (I though cover didn't allow for AoO, but couldn't find the rules for it). The footman takes an AoO and misses 19 vs AC.
Sonya flanks the footman and uses Brash Assult 14 vs Ac miss
The footman takes a swing at Sonya 28 vs AC hits for 8hp
Candelos swings at the footman 16 vs AC miss
Sonya uses an Action Point and repeats the attack
Brash Assult 23 vs AC miss
The footman swings on Sonya 22 vs AC miss (CA and cover cancel each other out)
Candelos swings on the footman 29 vs AC hits for 19hp (the footman is now bloodied)
Sonya moves (I though cover didn't allow for AoO, but couldn't find the rules for it). The footman takes an AoO and misses 19 vs AC.
Sonya flanks the footman and uses Brash Assult 14 vs Ac miss
The footman takes a swing at Sonya 28 vs AC hits for 8hp
Candelos swings at the footman 16 vs AC miss
Sonya uses an Action Point and repeats the attack
Brash Assult 23 vs AC miss
The footman swings on Sonya 22 vs AC miss (CA and cover cancel each other out)
Candelos swings on the footman 29 vs AC hits for 19hp (the footman is now bloodied)
David- Number of posts : 392
Registration date : 2008-12-02
Age : 39
Location : Everett, WA
- Post n°254
Re: Ferrence and Vren
Did I make my saveing throw for dazed?
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°255
Re: Ferrence and Vren
Sorry, forgot to roll.
Quinn rolls 12 and is no longer dazed.
Quinn rolls 12 and is no longer dazed.
Last edited by Dwarmaj on Mon May 11, 2009 1:08 pm; edited 2 times in total
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°256
Re: Ferrence and Vren
Miri is dazed and spends her turn sustaining her flaming sphere.
At the end of her turn, Miri rolls 14 and is no longer dazed.
Ferrence moves and makes two claw attacks on Thia
Claw 24 vs AC hits 15hp (9 temp and 6 real)
Claw 26 vs AC hits 10hp
Kaddim has Ferrence marked so Thia took 7 less damage...
Thia is at 9/60 hp (those temp hp helped a lot...)
Vren says something in Draconic (let me know if you speak draconic and I'll relay the message)
Archers:
Human #11 shifts NW of his pillar and shoots at Kaddim
Bullseye 32 vs AC (critical) for 27hp (dazed save ends)
Nathan shoots at Quinn 21 vs AC miss (would have been a hit if he was still dazed...)
Footmen:
Human #10 swings on Kaddim
Pushback Strike 29 vs AC hits 19hp (Kaddim is knocked prone and is now bloodied)
Human #9 takes 5hp of damage from Quinn's Rain of Steel (3+2 for weapon enchantment I don't think other bonuses apply). Human #9 is now bloodied.
Pushback strike on Quinn 26 vs AC hits 11 damage. Quinn is pushed 1 square and knocked prone.
Vren's turn
Vren touches his armor and his hands start to glow, you see his wounds healing...
Move action: shift east 1 square.
Standard: Viper Strike 23+2 vs AC miss
Candelos' turn, then Kaddim, Thia, and Quinn
Here's the map
At the end of her turn, Miri rolls 14 and is no longer dazed.
Ferrence moves and makes two claw attacks on Thia
Claw 24 vs AC hits 15hp (9 temp and 6 real)
Claw 26 vs AC hits 10hp
Kaddim has Ferrence marked so Thia took 7 less damage...
Thia is at 9/60 hp (those temp hp helped a lot...)
Vren says something in Draconic (let me know if you speak draconic and I'll relay the message)
Archers:
Human #11 shifts NW of his pillar and shoots at Kaddim
Bullseye 32 vs AC (critical) for 27hp (dazed save ends)
Nathan shoots at Quinn 21 vs AC miss (would have been a hit if he was still dazed...)
Footmen:
Human #10 swings on Kaddim
Pushback Strike 29 vs AC hits 19hp (Kaddim is knocked prone and is now bloodied)
Human #9 takes 5hp of damage from Quinn's Rain of Steel (3+2 for weapon enchantment I don't think other bonuses apply). Human #9 is now bloodied.
Pushback strike on Quinn 26 vs AC hits 11 damage. Quinn is pushed 1 square and knocked prone.
Vren's turn
Vren touches his armor and his hands start to glow, you see his wounds healing...
Move action: shift east 1 square.
Standard: Viper Strike 23+2 vs AC miss
Candelos' turn, then Kaddim, Thia, and Quinn
Here's the map
Last edited by Dwarmaj on Mon May 11, 2009 1:49 pm; edited 1 time in total
David- Number of posts : 392
Registration date : 2008-12-02
Age : 39
Location : Everett, WA
- Post n°257
Re: Ferrence and Vren
I am not sure what was close or not but I had bonuses to my defenses since I just used second wind.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°258
Re: Ferrence and Vren
Second Wind gives you +2 bonus to all defenses.
The footman hits AC 26 (Quinn's is 22)
The archer missed your normal AC
The footman hits AC 26 (Quinn's is 22)
The archer missed your normal AC
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°259
Re: Ferrence and Vren
Current status:
Kaddim 38/71hp (prone, dazed, bloodied)
Candelos 55/65hp
Miri 35/50hp
Sonya 37/56hp
Thia 9/60hp (bloodied)
Quinn 17/67hp (prone, bloodied)
Kaddim 38/71hp (prone, dazed, bloodied)
Candelos 55/65hp
Miri 35/50hp
Sonya 37/56hp
Thia 9/60hp (bloodied)
Quinn 17/67hp (prone, bloodied)
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°260
Re: Ferrence and Vren
Kaddim will scream, 'Everyone, attack Vren. Take him down NOW."
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°261
Waiting for Candelos
...still Candelos' turn...
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°262
Re: Ferrence and Vren
Following Kaddim's request:
Free action: Reckless sword power +4 damage & -2 AC for me
Standard action: Use encounter power Piercing Smite (vs reflex)
Free action: Reckless sword power +4 damage & -2 AC for me
Standard action: Use encounter power Piercing Smite (vs reflex)
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°263
Re: Ferrence and Vren
Candelos uses Piercing Smite 21 vs Ref hits 16+4 damage.
Vren and the footman are both marked by Candelos (Vren is now blooded).
Kaddim's turn...
Vren and the footman are both marked by Candelos (Vren is now blooded).
Kaddim's turn...
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°264
Re: Ferrence and Vren
Use second wind.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°265
Re: Ferrence and Vren
Kaddim uses second wind and is now at 36/71hp
Kaddim makes his save (rolled 19) and is no longer dazed.
(man everyone made their save on the first try...)
Thia's turn... then Quinn
Kaddim makes his save (rolled 19) and is no longer dazed.
(man everyone made their save on the first try...)
Thia's turn... then Quinn
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°266
Re: Ferrence and Vren
Shouldn't Kaddim have 38 +healing surge? see post on this page.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°267
Re: Ferrence and Vren
I must have read his hp incorrectly.
At the start of the enemies turn Kaddim was at 65/71
The archer criticals for 27hp taking him to 38/71
The footmen hits for 19hp taking him to 19/71
Kaddim uses a healing surge bringing him to 36/71hp
Sorry for any confusion...
At the start of the enemies turn Kaddim was at 65/71
The archer criticals for 27hp taking him to 38/71
The footmen hits for 19hp taking him to 19/71
Kaddim uses a healing surge bringing him to 36/71hp
Sorry for any confusion...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°268
Re: Ferrence and Vren
Chris has actions posted for Thia (page 17 post #3), but circumstances have changed a little.
I'll let Chris repost his actions for this turn.
I'll let Chris repost his actions for this turn.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°269
Re: Ferrence and Vren
On Miri's next turn, assuming no one moves in the way...
Minor action: sustain Flaming Sphere
Move action: Move Flaming Sphere 3 squares E & 1 square N directly S of Vren
Standard action: have Flaming Sphere attack Vren (both he & Human should also take damage on the start of their turn for being adjacent to the Sphere)
Minor action: sustain Flaming Sphere
Move action: Move Flaming Sphere 3 squares E & 1 square N directly S of Vren
Standard action: have Flaming Sphere attack Vren (both he & Human should also take damage on the start of their turn for being adjacent to the Sphere)
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°270
Re: Ferrence and Vren
Shift 5 ft west away from Ferrance
Action point (+7 HP from Sonya)
Hunters Bear trap Vren
Hit 2d12+9 and target is slowed and 5 ongoing damage save ends both
Miss Half damage and target is slowed until the end of my next turn and no ongoing damage
Minor
HQ Ferrance (Ferrance is the closest enemy and it might come in handy depending on what Ferrance does)
Standard
Twin Fanged Strike Vren - If one or both miss then I will use Elven accuracy to reroll.
If Ferrance moves adjacent to me I will use Weave through the Fray to move around the corner from Miri.
Action point (+7 HP from Sonya)
Hunters Bear trap Vren
Hit 2d12+9 and target is slowed and 5 ongoing damage save ends both
Miss Half damage and target is slowed until the end of my next turn and no ongoing damage
Minor
HQ Ferrance (Ferrance is the closest enemy and it might come in handy depending on what Ferrance does)
Standard
Twin Fanged Strike Vren - If one or both miss then I will use Elven accuracy to reroll.
If Ferrance moves adjacent to me I will use Weave through the Fray to move around the corner from Miri.
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°271
After Thia - Quinn, the Sonya, then Miri
hmmm...Thia's moving west.
Sonya will say as a free action "Quinn disengage and move east, you can't take them all yourself."
How badly wounded does Ferrence look? (IOW, does it look like Sonya has any chance of downing him with one blow or has he regenerated too much?)
Hmmm...Miri's action was to move the fire sphere so that it was directly south of Vren. That would be the exact square that Sonya would want to get to in order to give Candelos combat advantage. I'll have to see the results of Thia's turn and see what Quinn does before I go. Miri, you may want to see what happens too...
Sonya will say as a free action "Quinn disengage and move east, you can't take them all yourself."
How badly wounded does Ferrence look? (IOW, does it look like Sonya has any chance of downing him with one blow or has he regenerated too much?)
Hmmm...Miri's action was to move the fire sphere so that it was directly south of Vren. That would be the exact square that Sonya would want to get to in order to give Candelos combat advantage. I'll have to see the results of Thia's turn and see what Quinn does before I go. Miri, you may want to see what happens too...
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°272
Re: Ferrence and Vren
Thia's turn
Move: shift 1W
Action Point: Hunters Bear Trap 18-2(cover) vs AC miss
Standard: Twin Strike
#1 17-2(cover) vs AC miss
Elven Reroll: 24-2(cover) vs AC miss
#2 28-2(cover) vs AC miss
Because of the pillar, Thia would need to be west of Miri to have a clear shot.
Sonya's turn, then Miri
Move: shift 1W
Action Point: Hunters Bear Trap 18-2(cover) vs AC miss
Standard: Twin Strike
#1 17-2(cover) vs AC miss
Elven Reroll: 24-2(cover) vs AC miss
#2 28-2(cover) vs AC miss
Because of the pillar, Thia would need to be west of Miri to have a clear shot.
Sonya's turn, then Miri
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°273
Re: Ferrence and Vren
Teramotos wrote:hmmm...Thia's moving west.
Sonya will say as a free action "Quinn disengage and move east, you can't take them all yourself."
How badly wounded does Ferrence look? (IOW, does it look like Sonya has any chance of downing him with one blow or has he regenerated too much?)
Hmmm...Miri's action was to move the fire sphere so that it was directly south of Vren. That would be the exact square that Sonya would want to get to in order to give Candelos combat advantage. I'll have to see the results of Thia's turn and see what Quinn does before I go. Miri, you may want to see what happens too...
Ferrence is bloodied he looks to have less than 10% of his hit points remaining.
Sonya doesn't believe she could take Ferrence down with a single blow, two maybe...
Quinn's turn, then Sonya and Miri
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°274
Re: Ferrence and Vren
Hmm, I thought for sure I had a clear shot on Vren from that position if he is the char just to the south of Candelos.
If I had known I would have changed my minor action to use my bracers to ignore cover.
As a note, the hunters bear trap slowed Vren and he took half damage.
If I had known I would have changed my minor action to use my bracers to ignore cover.
As a note, the hunters bear trap slowed Vren and he took half damage.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°275
Re: Ferrence and Vren
Thia would most likely have used it in conjunction with the daily power which missed even without the cover penalty.
I've updated Vren, he's now slowed and took 12 damage (half of 25 round down) from Thia's daily.
I've updated Vren, he's now slowed and took 12 damage (half of 25 round down) from Thia's daily.
David- Number of posts : 392
Registration date : 2008-12-02
Age : 39
Location : Everett, WA
- Post n°276
Re: Ferrence and Vren
Map please
David- Number of posts : 392
Registration date : 2008-12-02
Age : 39
Location : Everett, WA
- Post n°278
Re: Ferrence and Vren
Is there a flaming sphere somewhere? Thats what I was worrying about the most since I want to charge Vren after a move.
I will use my daily power of my armor to push all enemies near my one square and then move west as far as possible then charge Vren from there.
I will use my daily power of my armor to push all enemies near my one square and then move west as far as possible then charge Vren from there.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°280
Re: Ferrence and Vren
Map doesn't seem to be working for me
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°281
Fire Sphere
David, the fire sphere is the red square about 5 squares west of Miri.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°282
Sonya''s Action
Okay, that was a pretty darn good use of the armor, impressive.
Standard Action: Commander's Strike, give Quinn a free basic attack against Vren.
Move Action: Shift to the SW (only if it does not give the footman an AoO on me, otherwise stay in the square I'm in).
Done. Miri's turn...
Standard Action: Commander's Strike, give Quinn a free basic attack against Vren.
Move Action: Shift to the SW (only if it does not give the footman an AoO on me, otherwise stay in the square I'm in).
Done. Miri's turn...
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°283
Re: Ferrence and Vren
Alright, it looks like everyone else's actions first will change what Miri wanted to do... which I think will turn out much better!Dwarmaj wrote:
Sonya's turn, then Miri
Minor action: sustain Flaming Sphere
Move action: move Flaming Sphere 6 squares E, just past her
Standard action: move Flaming Sphere again directly blocking the hallway in the square where Quinn used to be. The Sphere takes up a square & the door is single wide, so that should block the entrance and keep the 3 Humans from entering the room until we down Vren (unless they go around & we still haven't dropped Vren yet...)
Free action: "By the way Vren, new deal... we're taking all the treasure in your former treasure room, no more sharing, you double crossing fool!"
Post Script: Sonya has cover from the footman, so she shouldn't get an AoO.
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°284
Shifting
...I think the footman has an ability where if his marked enemy shifts, he gets an AoO. I do not think cover negates an AoO any longer. In 3.5, if you had cover, the enemy did not get an AoO. In 4.0 I think that all that cover does for you is give you a +2 AC if the opponent takes an AoO on you.
Also, I did shift and not move to further reduce the chance of the footman taking an AoO on me.
Also, I did shift and not move to further reduce the chance of the footman taking an AoO on me.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
David- Number of posts : 392
Registration date : 2008-12-02
Age : 39
Location : Everett, WA
- Post n°285
Re: Ferrence and Vren
Yeah I don't care where Ferrace ended up I just wanted him away from me so no AoO. I was thinking someone said the flaming sphere was on vren thats what I was double checking. Now with my stance I should be hitting two people with 1W damage at the begining of ym turn.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°286
Re: Ferrence and Vren
Yeah, I just reread the cover section & I think you're right. I didn't see anything about AoOs in there. Learn something new all the time...Teramotos wrote:I do not think cover negates an AoO any longer. In 3.5, if you had cover, the enemy did not get an AoO. In 4.0 I think that all that cover does for you is give you a +2 AC if the opponent takes an AoO on you. .
I was pre-posting my actions ahead of time but everyone else's actions made me alter what I did. Ken is marking the Flaming Sphere with a red square and I think it's in a MUCH better place than I had before everyone moved.David wrote:I was thinking someone said the flaming sphere was on vren thats what I was double checking.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°287
Re: Ferrence and Vren
Sonya's turn:
Move: Shift 1 square (no AoO)
Standard: Commander Strike, gives Quinn a basic attack
Quinn strikes at Vren 29 vs AC hits fo 10 damage.
Miri's turn:
Minor: sustain the sphere
Move: move the sphere
Standard: move the sphere blocking the south hallway (nice move!)
Move: Shift 1 square (no AoO)
Standard: Commander Strike, gives Quinn a basic attack
Quinn strikes at Vren 29 vs AC hits fo 10 damage.
Miri's turn:
Minor: sustain the sphere
Move: move the sphere
Standard: move the sphere blocking the south hallway (nice move!)
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°288
Re: Ferrence and Vren
Ferrence's turn:
Move:Approaches Thia, but she uses Weave through the fray and shifts away. Ferrence continues his move adjacent to Sonya.
Standard: 2 claw attacks on Sonya
#1 30 vs AC hits for 12hp (Kaddim's mark absorbed 7hp, Sonya takes 5)
#2 26 vs AC hits for 8hp
Archers turn:
Hunan #11 shoots at Candelos 20 vs AC miss
Nathan's turn:
Move: You hear heavy footsteps and then see Nathan leap over the flaming sphere and land prone two squares beyond the sphere.
Standard: Nathan shoots Sonya 22 vs AC miss
Footmens turn:
Human #10 takes a swing at Candelos 29 vs AC hits for 12hp
Move: shift SW
Human #9
Miri and Sonya hear heavy footsteps, then DOH! as the footman falls prone south of the sphere. The footman took damage from the sphere as if he had started his turn next to it. You hear cursing from the hallway.
Vren's turn:
Minor: Inspiring Word on self (Vren is no longer bloodied)
Standard action: Viper Strike on Candelos 29 vs AC hits for 10hp
If Candelos shifts he provokes an AoO...
Move action: Vren shifts west
Candelos' turn
Move:Approaches Thia, but she uses Weave through the fray and shifts away. Ferrence continues his move adjacent to Sonya.
Standard: 2 claw attacks on Sonya
#1 30 vs AC hits for 12hp (Kaddim's mark absorbed 7hp, Sonya takes 5)
#2 26 vs AC hits for 8hp
Archers turn:
Hunan #11 shoots at Candelos 20 vs AC miss
Nathan's turn:
Move: You hear heavy footsteps and then see Nathan leap over the flaming sphere and land prone two squares beyond the sphere.
Standard: Nathan shoots Sonya 22 vs AC miss
Footmens turn:
Human #10 takes a swing at Candelos 29 vs AC hits for 12hp
Move: shift SW
Human #9
Miri and Sonya hear heavy footsteps, then DOH! as the footman falls prone south of the sphere. The footman took damage from the sphere as if he had started his turn next to it. You hear cursing from the hallway.
Vren's turn:
Minor: Inspiring Word on self (Vren is no longer bloodied)
Standard action: Viper Strike on Candelos 29 vs AC hits for 10hp
If Candelos shifts he provokes an AoO...
Move action: Vren shifts west
Candelos' turn
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°289
Re: Ferrence and Vren
Candelos:
Move action: shift south 1 space
Minor action: Lay on hands to Quinn
Free action: Reckless Sword power
Standard action: Valiant Strike on Vren (+2att for VS & +4dam RS)
Move action: shift south 1 space
Minor action: Lay on hands to Quinn
Free action: Reckless Sword power
Standard action: Valiant Strike on Vren (+2att for VS & +4dam RS)
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°290
Re: Ferrence and Vren
Candelos shifts and takes an AoO from the footman
25 vs AC hits for 12hp (recless attack lowered your AC...)
Candelos uses Valiant Strike 22 vs Ac miss
Candelos heals Quinn using one of his own healing surges.
Candelos 30/65hp 11/14 surges
Quinn 33/67hp 6/11 surges
Kaddim's turn (he's prone...), then Thia
Note: Quinn was prone at the start of his last turn and shouldn't have been able to charge Vren. To make up for it, Quinn will loose his move action next turn. (I'd hate to rewind things and that sounds faire to me...)
25 vs AC hits for 12hp (recless attack lowered your AC...)
Candelos uses Valiant Strike 22 vs Ac miss
Candelos heals Quinn using one of his own healing surges.
Candelos 30/65hp 11/14 surges
Quinn 33/67hp 6/11 surges
Kaddim's turn (he's prone...), then Thia
Note: Quinn was prone at the start of his last turn and shouldn't have been able to charge Vren. To make up for it, Quinn will loose his move action next turn. (I'd hate to rewind things and that sounds faire to me...)
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°291
Re: Ferrence and Vren
Stand. Attack vren if I can reach him with Booming Blade.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°293
Re: Ferrence and Vren
Did I gain back the 7 HP from Sonya for using an AP?
If I am equidistant from two enemies, can I choose which one gets it? I believe the power states the closest enemy but what if they are the same distance?
Does the human next to Quinn provide cover to Vren from me currently?
If I am equidistant from two enemies, can I choose which one gets it? I believe the power states the closest enemy but what if they are the same distance?
Does the human next to Quinn provide cover to Vren from me currently?
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°294
Re: Ferrence and Vren
Sorry, forgot the 7hp, added it and now you're at 16/60.
Yes, the footman does provide cover from your current position vs Vren.
If the power states closest and there are multiple targets the same distance, the you can select which one.
Yes, the footman does provide cover from your current position vs Vren.
If the power states closest and there are multiple targets the same distance, the you can select which one.
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°295
Chris'' Questions, Sonya''s Position
Yes, Thia gets 7 hits from Sonya's presence.
Yes, if two enemies are tied for closest, then you get to pick which one.
Ken, shouldn't Sonya be three squares to the west; I shifted SW, not SE as I was planning to move to Vren's west and hit him with Brash Assault.
Yes, if two enemies are tied for closest, then you get to pick which one.
Ken, shouldn't Sonya be three squares to the west; I shifted SW, not SE as I was planning to move to Vren's west and hit him with Brash Assault.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°296
Re: Ferrence and Vren
Thanks! I liked it too... it cut off 1/2 their party & all their fresh reinforcements. That's the job of a controller. :-)Dwarmaj wrote:
Standard: move the sphere blocking the south hallway (nice move!)
I believe allies do not provide cover.Krystoff wrote:Does the human next to Quinn provide cover to Vren from me currently?
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°297
Re: Ferrence and Vren
I'm really hurt so I am going to go for cover rather than get closer. I will move SW until I am at the wall. I believe I should be just SE of the left pillar.
Minor
HQ the Human since he is now the closest.
Standard
Twin Strike the Human
Minor
HQ the Human since he is now the closest.
Standard
Twin Strike the Human
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°298
Re: Ferrence and Vren
Teramotos wrote:Ken, shouldn't Sonya be three squares to the west; I shifted SW, not SE
Sorry about that, then Ferrence would have hit Miri instead of Sonya...
Here's a new map since I had Sonya's position wrong
It is now Kaddim's turn:
He's going to use a move action to stand, but I'm not sure what he'll do with his standard action since he can't use booming blade.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°299
Re: Ferrence and Vren
Current status:
Kaddim 36/71hp (prone)
Candelos 30/65hp (bloodied)
Miri 22/50hp (bloodied)
Sonya 37/56hp
Thia 16/60hp (bloodied)
Quinn 33/67hp (bloodied)
Kaddim 36/71hp (prone)
Candelos 30/65hp (bloodied)
Miri 22/50hp (bloodied)
Sonya 37/56hp
Thia 16/60hp (bloodied)
Quinn 33/67hp (bloodied)
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°300
Re: Ferrence and Vren
If Ferrence attacked Miri, she would have used her immediate interupt power, Shield. That should negate the 2nd attack anyway, and last until the end of my next turn.
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