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» Adventure Logs - At the Ready!
Ferrence and Vren - Page 4 EmptyMon May 13, 2024 9:09 pm by Teramotos

» Women's Self Defense Class - Saturday June 8th 2024 1PM to 3:00 PM - Seattle
Ferrence and Vren - Page 4 EmptyThu May 02, 2024 10:48 am by Teramotos

» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
Ferrence and Vren - Page 4 EmptySun Apr 28, 2024 12:50 am by Teramotos

» Adventure Logs - RIFTS
Ferrence and Vren - Page 4 EmptySun Apr 21, 2024 2:53 pm by Teramotos

» Pathfinder 2e Wanderer's Guide Upgrade
Ferrence and Vren - Page 4 EmptyThu Apr 18, 2024 12:21 pm by Ross

» Fallout on Amazon Prime Video
Ferrence and Vren - Page 4 EmptyMon Apr 15, 2024 9:15 am by Ross

» Adventure Logs - Shaelrick Adventures - PF2e
Ferrence and Vren - Page 4 EmptyFri Apr 12, 2024 7:34 pm by Teramotos

» Game On! Saturday April 6th Pathfinder 2e Continued
Ferrence and Vren - Page 4 EmptyThu Apr 04, 2024 8:26 am by Krystoff

» Adventure Logs - The Eastern Knights
Ferrence and Vren - Page 4 EmptySun Mar 31, 2024 9:39 pm by Teramotos

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Krystoff
Mick
Dwarmaj
7 posters

    Ferrence and Vren

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Sat May 02, 2009 9:00 pm

    Ross, the damage on Quinn was reduced by your mark.

    Brad, I've added the items that Miri made to the tokens and Character Builder.

    You may want to get a list of items from the players for the next extended rest.


    Last edited by Dwarmaj on Sat May 02, 2009 9:19 pm; edited 1 time in total
    Dwarmaj
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Sat May 02, 2009 9:14 pm

    Before Ferrence's turn he makes an Immediate Reaction attack on Candelos

    Bite: 26 vs AC hits for 7hp. Candelos also gains 5 ongoing damage

    Ferrence's turn
    Move action he breaks free of the grapple 27 vs Miri's Fort.

    Standard action Ferrence makes two claw attacks on Quinn
    Claw attack 16 vs AC miss
    Claw attack 19 vs AC miss

    Candelos' turn, then Kaddim and Thia
    Mick
    Mick


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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Mick Sat May 02, 2009 11:04 pm

    Ferrence should have been knocked prone with Thunder Smite in my last round of action.
    Would he take a minus to bite Candelos?
    Can he break the grapple while prone?

    Candelos standard action: Martyr's Retribution (daily power)
    Krystoff
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Krystoff Sun May 03, 2009 12:41 am

    Thia will do the same, HQ and Twin Strike.
    Dwarmaj
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Sun May 03, 2009 7:28 am

    Sorry, I missed the prone effect on the power.
    Ferrence would have missed Candelos with the bite and would have standed instead of breaking the grapple.
    Dwarmaj
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Sun May 03, 2009 7:49 am

    Candelos uses Martyr's Retribution 26 vs AC hits for 30hp

    Kaddim uses Booming Blade 30 vs AC hits for 11hp

    Thia uses Twin Strike
    18 vs AC miss
    26 vs AC hits for 12+5=17 damage.

    Quinn's turn...
    Teramotos
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    Ferrence and Vren - Page 4 Empty After Quinn -

    Post by Teramotos Sun May 03, 2009 8:18 am

    waiting for Quinn...
    after Quinn goes...I assume I'm next.

    Remark, Ross input the character builder and token on my behalf based on the information that was posted on PP&T. It's okay if the DM rules that for adventure balance Sonya does not have a Silver Magic War Axe but a regular one instead but she did have it written on both her paper copy and it was posted prior to on line play on PP&T.
    Before my turn... Free Action: Say "Quinn do you need more healing?"
    My turn...
    Move Action: Shift one square south to gain Combat Advantage
    Minor Action: If Quinn indicated he still needs healing, use last Inspiring Word for this encounter.
    Standard Action: Use "Brash Assault", I'll swing myself with Combat Advantage, let Ferrance swing on me, and give the free basic attack to Quinn.

    Done.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Sun May 03, 2009 8:45 am

    Stu, here's the current map, it's the same as the last map except Miri moved a bit farther west.
    Ferrence and Vren - Page 4 Player40

    Shifting will not gain Sonya combat advantage.

    None of the characters were allowed to have special magical or non-magical items on character creation. Brad asked earlier about poison and tanglefoot bags. The item listed on the board is also a 10th level item and not valid for this adventure.
    Dwarmaj
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Sun May 03, 2009 9:03 am

    Quinn is currently at 40/67 hp with 7/11 surges

    On Candelos' last attack Ferrence gets an Immediate Reaction
    Bite attack on Candelos 31 vs AC hits for 7 damage and 5 ongoing. Candelos missed his save at the end of his turn (rolled a 9)

    Quinn has Ferrence marked and Ferrence made an attack on Candelos, I'll need to lookup what Quinn's mark does...
    Looks like Quinn gets a basic attack from his mark 32 vs AC hits for 11hp

    Sonya makes a Brash Assault 27 vs AC hits for 17 damage
    Ferrence makes an attack back Bite 13 vs AC miss
    Quinn gets a free Basic Attack 31 vs AC hits for 14 damage

    Looks like we're out of order a little.
    Quinn's turn, then Sonya's actions will take place, then Miri.
    avatar
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Kenji Sun May 03, 2009 1:00 pm

    Dwarmaj wrote:Quinn's turn, then Sonya's actions will take place, then Miri.
    Since Ferrence is still grappled:
    Minor action: maintain Bigby's Icy Grasp for more ongoing damage
    Standard action: cast Magic Missle on Ferrence
    Move action: walk 2 squares S around corner
    Free action: "Wow you guys are hitting well! Still think we should all switch to ranged attacks, but we are hitting him hard."
    Teramotos
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    Ferrence and Vren - Page 4 Empty Roger That

    Post by Teramotos Sun May 03, 2009 2:09 pm

    ...okay, no special custom magic items, roger that.
    ...hmmm, the links to the maps don't seem to be working, I can't click on this last one to see it or enlarge it.

    ...yeah, Quinn appears to be one square further west than he was. I'll still shift south anyway. I should be to Ferrence's SW.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Mick
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Mick Sun May 03, 2009 10:18 pm

    Candelos has no range weapons. Maybe during our next rest, you can make be a +1 Luckblade dagger
    David
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by David Mon May 04, 2009 10:49 am

    Use whatever daily I have left then action point and use another daily or encounter. I will not sustain my mark (really didn't want to mark but I bet that was part of the daily).
    Dwarmaj
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Mon May 04, 2009 11:37 am

    Quinn has two attack dailies and used his Level 1. His level 5 is a stance (Rain of Steel) which is not an attack by itself. Did you still want to use it?

    For encounter powers Quinn has Unbreakable and Sudden Surge left, did you want to use Sudden surge?
    Sudden Surge:

    You throw your weight into a strike, using the momentum of the swing to surge forward.
    Str vs AC
    [2W] + StrMod damage
    Let me know which attacks you want to use...
    Teramotos
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    Ferrence and Vren - Page 4 Empty Still Quinn's Turn - Message for Miri

    Post by Teramotos Mon May 04, 2009 12:04 pm

    ...while we're waiting for Quinn,

    Miri, Sonya would like a Circlet of Second Chances at the next extended rest please.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    David
    David


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    Registration date : 2008-12-02
    Age : 39
    Location : Everett, WA

    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by David Mon May 04, 2009 12:14 pm

    I will use sudden surge then not really sure what rain of steel is so I will hold off on useing the action point. I will use unbrakable as a minor action I believe to give me some temp hit points since he seems to be whailing on me.
    Dwarmaj
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Mon May 04, 2009 12:23 pm

    Unbreakable is an Immediate Reaction to reduce the damage someone does to you...

    Quinn uses Sudden Surge 34 vs AC hits for 23hp of damage
    Sonya's actions from post #9 on the last page kicks in and Ferrence takes an additional 31hp (17 from Sonya and 14 from Quinn).

    Miri sustains the grapple dealing 12 points of cold damage.
    Miri Magic Missiles Ferrence 20 vs Ref miss
    Dwarmaj
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Mon May 04, 2009 12:37 pm

    Ferrence's turn...
    Ferrence makes two claw attacks on Quinn
    20 vs AC miss
    20 vs AC miss
    Quinn and Miri hear a loud horn blowing
    Sonya hears a low hum.

    Several of the doors open and it looks like Vren and his men decided to join the party...
    Teramotos
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    Ferrence and Vren - Page 4 Empty Low Hum

    Post by Teramotos Mon May 04, 2009 12:39 pm

    ...does the "low hum" sound mechanical or natural and exactly which direction is it coming from?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Mick Mon May 04, 2009 12:55 pm

    Doh, looks like we've been setup!
    Dwarmaj
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Mon May 04, 2009 1:02 pm

    The sound seems to be coming from all around...

    From the west door four men emerge. Two engage Miri and one shoots at Miri.
    Human#15 attacks Miri 32 vs Ac hits for 6hp
    Human#2 attacks Miri 13 vs Ac miss
    Human#11 shoots a crossbow at Miri 18 vs Ac miss

    Vren also exits from the door north of Miri and attacks.
    28 vs AC hits for 12 damage (if Miri shifts she provokes an AoO).

    From the door north of Miri four men emerge. One stays with the door, three move in and attack Sonya
    Human#12 attacks Sonya 31 vs Ac hits for 6hp
    Human#14 attacks Sonya 14 vs Ac miss
    Human#5 attacks Sonya 24 vs Ac hits for 6hp

    From the door south of Thia a footman and Nathan appear.
    Human#9 attacks Thia with a Halberd 35 vs Ac hits for 20hp (Thia is knocked prone)
    Nathan shoots at Sonya with a crossbow 17 vs Ac miss

    Here's the current map...
    Ferrence and Vren - Page 4 Player43


    Sometimes the images don't show up, you may need to refresh the page or try again a bit later...
    If you need an image, I could also email it.

    Miri 32/50hp
    Sonya 44/56hp
    Candelos 58/65
    Thia 40/60
    Kaddim 71/71
    Quinn 40/67

    Candelos takes 5hp at the start of his turn...
    Candelos turn, then Kaddim


    Last edited by Dwarmaj on Mon May 04, 2009 3:17 pm; edited 4 times in total (Reason for editing : Two humans were missing from the image, Vren enters and updating party HP)
    David
    David


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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by David Mon May 04, 2009 1:04 pm

    Next time I get hit and if unbreakable can be used to its fullest I will use it. I will not use it to stop 1hp but after the swordmage mark and everyhting if the power can be used to its fullest I will use it.

    Quinn looks at Ferrace and states "I am not your enemy anymore, lets kill these people and get you your revenge on Vren"


    Last edited by David on Mon May 04, 2009 1:07 pm; edited 1 time in total (Reason for editing : Added Quinn's comment)
    Dwarmaj
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Mon May 04, 2009 1:21 pm

    Quinn, Ferrence doesn't seem to be acknowledging your words.

    Ferrence looks to be "near death" (less than 10% of his hits left) and you feel that any animal or person would be looking for an escape, but Ferrence seems to be just lashing out wildly. (though Quinn does seem to be his favorite target...).
    Mick
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Mick Mon May 04, 2009 3:49 pm

    Candelos:
    minor action: Lay on hands to Ferrence
    move action: use orb's power to teleport 7 sqares. I should be able to get to the space north of Vren (ie flanking with Miri).
    free action: use sword's reckless power
    Standard action: use Valiant strike
    This should be +2att for flanking & +2att for 2 adj opponents due to valiant strike
    Also +4dam for reckless
    (also this leaves a free path for Ferrence to get out and attack Vren)
    Done
    Dwarmaj
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Mon May 04, 2009 4:01 pm

    Candelos, you need line of sight to teleport and there's a pilar in the way. You can't see the square north of Vren.

    If you teleport to the square east of Miri, Vren will have +2 from cover.
    The square west of Miri is 8 squares away and out of range.

    Unlike a willing PC, healing Ferrence will require an attack roll vs his Ref defense.
    Mick
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Mick Mon May 04, 2009 4:14 pm

    minor action: Lay on hands to Ferrence (try and touch w/ my standard action)
    Heal him or not I'm teleporting to help Miri
    move action: use orb's power to teleport 7 sqares. He'll teleport to the space east of Miri
    free action: (not using sword's reckless power) will yell "you shall pay for tricking us Vren"
    (also this leaves a free path for Ferrence to get out and attack Vren)
    Done
    .
    Dwarmaj
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Mon May 04, 2009 4:24 pm

    minor: Lay on Hands for Ferrence 18 vs Ref miss
    move: teleport
    standard: Valiant Strike?
    If so, 17 vs AC miss

    Kaddim's turn, Thia and Quinn are to follow...
    Mick
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Mick Mon May 04, 2009 4:39 pm

    if lay on hands didn't hit him is it still spent? Or still avaliable to use?
    Dwarmaj
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Mon May 04, 2009 4:54 pm

    I'd say still available.
    Unlike 3.5 there are no "touch attacks". You need to touch your target for the power to work and your target was evading your touch.

    Oh, Candelos rolled a '2' for his save vs ongoing damage...
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Ross Tue May 05, 2009 2:45 pm

    Move to the closest enemy, excluding Ferrence.
    Hit them with a booming blade.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Tue May 05, 2009 2:57 pm

    Kaddim moves north of Quinn and attacks Human#5 (who as cover from the crate)
    Booming Blade 31 vs AC hits for 12hp of damage. Human#5 falls to the ground.

    Ferrence and Vren - Page 4 Player44

    Thia's turn, then Quinn
    David
    David


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    Age : 39
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by David Wed May 06, 2009 12:25 pm

    I am not sure whats going on with Thia but I will shift left onto the dead body and attack the person to my left with cleave, when it hits then deal my streangth damage to the guy diaginol to me. If they are both dead I will use my action point and charge through my friend to attack nathan in the doorway.
    Mick
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Mick Wed May 06, 2009 1:12 pm

    Whic one is nathan?
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Wed May 06, 2009 1:53 pm

    I think Chris may be on vacation as he posted that he may be traveling and be late on Thursday evening. I believe he gave permission for Ross to play Thia.
    David wrote:I am not sure whats going on with Thia but I will shift left onto the dead body and attack the person to my left with cleave, when it hits then deal my streangth damage to the guy diaginol to me. If they are both dead I will use my action point and charge through my friend to attack nathan in the doorway.

    Your action will depend on what Thia does. If she stands, then you won't be able to charge in that direction.

    Nathan is the archer standing behind the footman in the halway.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Ross Wed May 06, 2009 6:19 pm

    Can't control Thia on the map. She will move diagonal next to the wall unless she has a teleport ability.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 4 Empty Who's Turn

    Post by Teramotos Wed May 06, 2009 6:20 pm

    ...so we're currently waiting for Ross to move or act for Thia, or for Chris who is on vacation to move or act for Thia, right?

    After that Quinn is going to move left and use cleave, if he hits and downs both bad guys, then it depends on what Thia does...

    After Quinn, it is me (Sonya), right?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 4 Empty Thia's Move

    Post by Teramotos Wed May 06, 2009 6:22 pm

    Is that diagonal to the NE for Thia or diagonal for the NW? ...and she's shifting one square, not "moving", right? After she moves, isn't she going to attack with Twin Strike?

    Leaving for a meeting at church, be back at 9:40 PM.


    Last edited by Teramotos on Wed May 06, 2009 6:36 pm; edited 1 time in total


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Wed May 06, 2009 6:31 pm

    Thia is currently prone and needs to spend a move action to stand.
    I'll update things in a bit...
    David
    David


    Number of posts : 392
    Registration date : 2008-12-02
    Age : 39
    Location : Everett, WA

    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by David Wed May 06, 2009 7:51 pm

    Thia is an allie correct? Last time I checked I can freely move through ally territories so why does my charge depend on what Thia does?
    Dwarmaj
    Dwarmaj


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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Wed May 06, 2009 8:59 pm

    Thia stands and shifts one square north. Shifting around corners isn't allowed and if she moves more she'll get an AoO.

    Quinn, Thia needs to move or you can't attack the footman since she was adjacent to him in a 5' hallway.
    Quinn uses an action point and charges the footman (Nathan is behind the footman).
    Ferrence takes an AoO on Quinn Bite attack 19 vs AC miss
    Quinn's attack on the footman 33 vs AC critical for 25hp

    Ferrence and Vren - Page 4 Player45

    Sonya's turn... then Miri

    Quinn's turn
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    Ferrence and Vren - Page 4 Empty Sonya's Action

    Post by Teramotos Wed May 06, 2009 10:21 pm

    Free Action: Say "Ferrance, I'm not your enemy, let's get those ruffians!"
    Move Action: Move 2 squares NW (giving Ferrance an AoO if he wants to take it) and then three squares to the West, putting me between the north wall, the pillar, and that lizard looking icon is to my SW.

    Standard Action: Give Quinn a Free Basic Attack with "Commander's Strike"

    Non Action: Quinn used an Action Point when he was near me, so he gains back 7 hit points for my inspiring presence.


    _________________
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    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Wed May 06, 2009 10:32 pm

    Sonya moves next to the pillar where Vren is.
    Ferrence takes an AoO on Sonya, Bite attack 31 vs AC hits for 7 damage plus 5 ongoing damage.
    Sonya gives Quinn a basic attack 23 vs AC miss
    Sonya makes her save vs the ongoing damage (rolled 16).

    Miri's turn.
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Kenji Thu May 07, 2009 3:43 am

    Dwarmaj wrote:Miri's turn.
    Minor action: Since Ferrence still hasn't escaped the grapple, sustain the Bigby's Icy Grasp for ongoing cold damage (if there's ever a choice, subdual damage if he falls)

    Action point: Cast Fire Shroud (should hit 4 Humans & Vren). Hopefully they all get ongoing damage

    Move action: shift 1 square diagnally SE (hopefully just Vren can get an AoO from a shift)

    Standard action: Cast Flaming Spere 1 square due W of where she was and attacking the wretch Vren
    Note: I should benefit from Sonya's inspiring presence too! :-)
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    Ferrence and Vren - Page 4 Empty Inspiring Presence

    Post by Teramotos Thu May 07, 2009 6:51 am

    Non Action: Miri used an action point and Sonya had LoS and LoE to her. Miri gains back 7 hit points.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by David Thu May 07, 2009 7:52 am

    I seem my use of action point but did my standard shift and attack with cleave hit as well? I see all three are dead but no sure how that happened.
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    Ferrence and Vren - Page 4 Empty How All Three Are Down

    Post by Teramotos Thu May 07, 2009 8:11 am

    David:
    This is what I think Quinn did:
    Move Action: Shift one square West.
    Standard Action: Cleave on the West bandit and hit, downing him since I think he was a minion. Apply strength bonus on the one to the SW, downing him also.
    Action Point: Charge to the south to the square that Thia left, hitting the footman with a good blow.

    Yeah, I don't see where Ken posted the exact result of your Cleave on the two northern bandits.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by David Thu May 07, 2009 8:21 am

    Thats my assumption as well just trying to make sure we both are right and on the same page.
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu May 07, 2009 8:35 am

    Lots of action...

    Miri sustains the grab on Ferrence, he takes 9hp of cold damage.
    Miri uses an AP (gains 7hp back to max) and uses Fire Shroud. There are 5 targets in range.
    Human#13 29 vs Fort (critical) hit 23hp he goes down
    Human#15 25 vs Fort hit 7hp he goes down
    Human#2 15 vs Fort miss
    Human#3 27 vs Fort hit 7hp he goes down
    Vren 24 vs Fort hit 7hp

    Miri shifts and Human#2 takes an AoO 15 vs AC miss
    Miri casts Flaming Sphere and attacks Vren 12 vs Ref miss

    Ferrence's turn
    Ferrence uses his move action to break free of the grab 23 vs Fort (he's free)
    Ferrence makes two claw attack on Thia
    23 vs AC hits for 12hp
    17 vs AC miss

    Human #2 turn, he takes 7 damage from the sphere and falls.

    Archers turn:
    Human#11 takes a shot at Miri 21 vs AC miss
    Nathan takes a shot at Quinn 27 vs AC hits for 10hp

    Footmen's turn
    Human#9 (adjacent to Quinn) takes a swing at Thia with his halberd 30 vs AC hits for 10 damage.
    Human#10 emerges from the room north of Sonya and swings 26 vs AC hits for 20hp of damage and Sony is knocked prone.

    Vren's turn
    Vren takes 5 ongoing fire
    Vren takes 9hp of fire from the Flaming Sphere
    Minor Action: Vren breathes lightning on Candelos and Miri
    Candelos 15 vs Ref miss
    Miri 32 vs Ref (critical) hits for 10 lightning damage
    Standard action: Vren uses Viper Strike on Sonya (-2 for cover)
    36 vs AC hits for 12 damage
    Move action: Vren shifts to the nw (away from the sphere)
    Note: Vren doesn't seem to be on fire any more..

    Status updates
    Sonya (prone and bloodied with 5/56hp)
    Thia (bloodied) 18/60hp
    Miri 40/50hp
    Quinn 37/67hp
    Candelos 53/65hp
    Kaddim 71/71 hp

    Current map
    Ferrence and Vren - Page 4 Player46


    Last edited by Dwarmaj on Thu May 07, 2009 8:37 am; edited 1 time in total
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu May 07, 2009 8:35 am

    Yea, the two Quinn attacked were minions and he downed both with his cleave attack.

    If Sonya shifts, then Vren's ally can take an AoO.


    Last edited by Dwarmaj on Thu May 07, 2009 8:45 am; edited 1 time in total
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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu May 07, 2009 8:44 am

    Candelos turn, then Kaddim and Thia

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    Ferrence and Vren - Page 4 Empty Re: Ferrence and Vren

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