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» Adventure Logs - At the Ready!
Ferrence and Vren - Page 5 EmptyMon May 13, 2024 9:09 pm by Teramotos

» Women's Self Defense Class - Saturday June 8th 2024 1PM to 3:00 PM - Seattle
Ferrence and Vren - Page 5 EmptyThu May 02, 2024 10:48 am by Teramotos

» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
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» Adventure Logs - RIFTS
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» Adventure Logs - Shaelrick Adventures - PF2e
Ferrence and Vren - Page 5 EmptyFri Apr 12, 2024 7:34 pm by Teramotos

» Game On! Saturday April 6th Pathfinder 2e Continued
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» Adventure Logs - The Eastern Knights
Ferrence and Vren - Page 5 EmptySun Mar 31, 2024 9:39 pm by Teramotos

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Krystoff
Mick
Dwarmaj
7 posters

    Ferrence and Vren

    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 5 Empty Wow, That Was A Lot of Action - Whose Turn Is It?

    Post by Teramotos Thu May 07, 2009 8:46 am

    ...is it Candelos then Kaddim, then Thia (good that they go one after the other is Ross is playing both), then Quinn?

    Yep, okay, we're on the same page (edit).


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Mick Thu May 07, 2009 9:14 am

    Candelos:
    Move action: move to space east of Sonja
    Minor action: Lay on Hands to Sonja
    Standard action: use Scared Circle (+1 AC for 3 burst)
    Use Action point
    Move action: use Fey Step to teleport to space north of Vren
    Minor action: Divine challange on Vren
    Free action: Reckless sword power. +4dam & -2 AC to me
    Standard action: Valiant Strike
    This should be +2att for 2 adj opponents due to valiant strike. Also +4dam for reckless
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Ross Thu May 07, 2009 9:28 am

    Kaddim's turn:
    Will move east of sonya, accepting the AoO from Ferrence, then as a minor use aegis of shielding to mark Ferrence.
    Then Teleport South of Vren.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 5 Empty Non-Actions _ Sonya

    Post by Teramotos Thu May 07, 2009 9:29 am

    Candelos used an Action Point while right next to me, he regains 7 hits from my inspiring presence.
    Free Action: "Thanks Candelos, they're hitting back pretty hard."


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Ross Thu May 07, 2009 9:37 am

    Thia's turn:
    Move action: Will shift one square West.
    Shoot human to the West of me with Twin Strike.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu May 07, 2009 9:48 am

    Candelos, from the square east of Sonya, you can't see the square north of Vren (you can see the two southern tips of the square, but for teleports you need to be able to see all four corners of the square). You can get to the square west of Vren.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Ross Thu May 07, 2009 9:55 am

    Do you mean Kaddim?

    No, I want to teleport to the square south of Vren, not North.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu May 07, 2009 9:57 am

    Mickey stated he wanted to use Fey Step to teleport north of Vren, but he can't see the whole space from his current position east of Sonya.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu May 07, 2009 10:07 am

    Mickey, when you use an action point you only get a standard actioin. Candelos can't mark Vren and attack.
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 5 Empty The Ongoing Battle

    Post by Teramotos Thu May 07, 2009 10:13 am

    ...assuming Candelos wants to get into position more than Marking Vren and he teleports into the square West of Vren instead of north of Vren, it would be Quinn's turn and then Sonya and then Miri, right?

    Oh, on the turn where Thia used an action point to stand up, is it too late for her to get the 7 hits from Sonya's inspiring presence? I'm okay either way, I just caught that now that I was thinking of using an Action Point to also stand up.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Mick Thu May 07, 2009 10:29 am

    OK, instead of using Scared Circle as a standard action, I'll move to the SW until I can see the spot north of Vren.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu May 07, 2009 10:38 am

    Thia didn't use an action point, she stood up and shifted.


    Mickey, you listed a full turns worth of actions (standard, move, and minor) for an action point. You can only take one action.

    From your previos post:
    Move action: move to space east of Sonja
    Minor action: Lay on Hands to Sonja
    Standard action: use Scared Circle (+1 AC for 3 burst)
    Use Action point
    Move action: use Fey Step to teleport to space north of Vren
    Minor action: Divine challange on Vren
    Free action: Reckless sword power. +4dam & -2 AC to me
    Standard action: Valiant Strike
    This should be +2att for 2 adj opponents due to valiant strike. Also +4dam for reckless

    You can use your standard of your real turn to move so that you can see north of Vren. But you can only teleport with your action point, no attack this turn.

    Is that ok, or do you want to revise your actions?

    If Candelos' actions don't interfere with what Ross posted for Kaddim, then I can resolve that and it'll be Quinns turn.
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Teramotos Thu May 07, 2009 10:44 am

    Stepping out for a bit, assume that Candelos is adjacent or approaching Vren and didn't block the square that Kaddim was going to teleport to, and Quinn just hacks away at the guy to the south of him... I'll go ahead and post now.

    Move Action: Stand Up

    Minor Action: Last Inspiring Word for this Encounter on myself (14+2d6 extra hits back)

    Std Action: Use “Bastion of Defense” and swing on footman to the West. Regardless of if I hit or miss, the entire party appears to be within 5 squares of me so everyone will gain 9 temporary hit points (except me) including Kaddim who is full up.



    If the Footman to the West of me is bloodied –

    Use Action Point: Brash Assault – I strike first (and hopefully down him!), he gets a free basic attack. Then I’ll give Kaddim a free basic attack against the footman (it has to be the footman, not Vren).

    On an additional note, if Kaddim can't see the square south of Vren from the square directly east of Sonya, Kaddim can move instead to one of the squares near Miri and then teleport to the square south of Vren.


    Last edited by Teramotos on Thu May 07, 2009 11:01 am; edited 1 time in total (Reason for editing : to account for Candelos' possible moves)


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Mick Thu May 07, 2009 11:33 am

    OK, I'll just teleport and attack next round. No reckless sword.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu May 07, 2009 12:44 pm

    Thanks Mickey, Candelos moves, then teleports north of Vren with his action point.

    Kaddim's actions:
    Minor: mark Ferrence (it's a burst 2 so you need to do that before you move).
    Move: Move east of Miri (that's the only square that has LoS to the square south of Vren, the pillar blocks the other squares).
    Standard: I just had Kaddim move there, no need to teleport.

    Thia's turn:
    Move: shift 1 square west
    Standard: Twin Strike the archer to the west
    22 vs AC hits 18hp of damage
    22 vs AC hits 17hp of damage

    Quinn's turn


    Kaddim
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu May 07, 2009 12:47 pm

    Note: Candelos took 5 ongoing at the start of his last turn. At the end of his turn he saved (19) vs the effect.

    Here's a current map:
    Ferrence and Vren - Page 5 Player47
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 5 Empty Clairifications

    Post by Teramotos Thu May 07, 2009 1:22 pm

    Ken, Okay, acknowledge that Thia just stood up and moved, no action point used.
    Why is the square south of Kaddim highlighted in Red?
    In your post at 12:44 today, after you say it is Quinn's turn, you wrote "Kaddim", did part of your post get cut off or is that a cut and paste error?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu May 07, 2009 1:29 pm

    The square in red is Miri's Flaming Sphere. Anyone starting their turn next to it takes damage.

    I was going to add additional comments to Ross about Kaddim not being able to teleport, then just decided to have Kaddim move to the square since he had the moment and nothing was going to block his movement or give him an AoO. He'll take damage from Miri's spell is she doesn't move it, but that's the square Ross indicated he wanted Kaddim to move to...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu May 07, 2009 11:07 pm

    Quinn's turn
    Minor: use Rain of Steel
    Standard: Reaping Strike on the footman 30 vs Ac hits for 14 damage

    Sonya's turn
    Minor: Inspiring Word on self for 14+4 hp gain
    Move: Stand
    Standard: attack the footman with Bastion of Defense 28 vs AC hits for 25 damage (not bloodied)
    Kaddim, Miri, Thia, and Candelos get 9 temp hp

    Miri's turn
    Standard: attack Ferrence with Bigby 22 vs Ref hit for 9 cold damage
    Move: move the flaming sphere next to the archer to the west
    Minor: sustain the sphere (can't sustain both...)

    Human#11 (Archer to the west)
    Takes 10 damage from Flaming Sphere
    Standard: Use Bullseye on Miri 32 vs AC hits for 14 damage (5 real and 9 temp) Miri is dazed save ends
    Move: move north and take cover

    Nathan
    Standard: Use Bullseye on Quinn 25 vs AC hits for 13 damage. Quinn is dazed save ends

    Footman (adjacent to Quinn)
    No damage from Rain of Steel since Quinn is dazed
    Standard: Attack Quinn 33 vs AC hits for 17 damage

    Footman (adjacent to Sonya)
    Standard: Pushback attack on Sonya 20 vs AC miss
    Move: shift south 1

    Vren's turn
    Move: Shift SW to flank Kaddim
    Standard: Sunder Armor attack 27 vs AC hits for 15 damage (6 real, 9 temp). All attacks on Kaddim for 1 turn can score a critical on 18-20.
    Candelos' turn
    move: shift south 1
    free: activate Reckless power
    Standard: Valiant Strike 26 vs AC miss (Vren looks to have very nice chainmail...)

    PC Status
    Quinn 7/67hp 7/11 surges
    Thia 18/60hp 7/7 surges
    Sonya 37/56hp 8/9 surges
    Candelos 55/65hp 12/14 surges
    Miri 35/50hp 9/9 surges
    Kaddim 65/71hp 10/10 surges

    Ferrence and Vren - Page 5 Player48

    Currently Kaddim's turn... Then Thia and Quinn
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu May 07, 2009 11:19 pm

    Brad,

    I had Miri move the sphere since there's no other place to put it to damage an enemy and not an ally. See post #6 above.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Ross Fri May 08, 2009 6:21 am

    Do a sword burst, hitting the two guys flanking me, then shift between Candelos and Sonya.

    Ken, I can't control my guy on the map.


    Last edited by Ross on Fri May 08, 2009 6:32 am; edited 1 time in total


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Ross Fri May 08, 2009 6:31 am

    Thia will shift away from Ferrence and use Twin Strike on the same human she attacked before. If Ferrence moves towards me I will use Weave through the Fray and shift next to Sonya.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 5 Empty Whose's Turn...

    Post by Teramotos Fri May 08, 2009 7:36 am

    It is Quinn's turn, then Sonya's, right...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 08, 2009 7:47 am

    Ross, the target Thia shot at last round moved behind a pillar and Thia can't get a good shot at him (superior cover -5 to the attack).

    Do you still want to take the shot?

    The footman next to Sonya has normal cover from Thia (-2), and Vren is a clear shot.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 08, 2009 7:50 am

    You couldn't control your token because you logged in as "Ross2". Only "Ross" can control the token.

    If you guys don't think there will be a problem I can open up the PCs so each player can control any of the PC tokens.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 08, 2009 7:55 am

    Kaddim uses Swordburst
    On the footman 18 vs Ref miss
    On Vren 20 vs Ref hits for 14hp of force damage.

    Kaddim shifts NE

    Thia's turn, then Quinn
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Ross Fri May 08, 2009 7:56 am

    Ah, okay.

    Can you just open up someone who states they are gone?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 08, 2009 8:00 am

    I changed Thia to allow "All Players" to have control.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 08, 2009 8:26 am

    Since Vren is the only clear shot I had Thia shoot at him.
    Twin shot
    29 vs AC hits for 21 damage (Vren looks to be bloodied)
    24 vs AC misses

    Quinn's turn, then Sonya
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Ross Fri May 08, 2009 8:39 am

    Going to be AFK for the next few hours. Going to see Star Trek. Someone else can control Kaddim. He's mostly just going be doing At Will's unless we start getting into more trouble. He'll use his second wind if he gets bloodied. Will also mark someone who can't reach him easily.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 08, 2009 8:41 am

    Oh, yesterday David said that he would use Unbreakable on Quinn the next time he was hit, but didn't use it last night...

    I'll have Quinn use the power so he'll get 5hp back.
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 5 Empty Quinn's Turn

    Post by Teramotos Fri May 08, 2009 8:57 am

    ...so are you saying that Quinn is going to use "Unbreakable" as his standard? Hmmm Quinn wasn't within 5 squares of Sonya to get the 9 temp hits for Bastion of Defense? As a minor, Quinn would probably mark the guy in front of him. He's pretty wounded, might he shift north one square?
    Sonya will prompt him if required: Sonya Free Action: say "Quinn threaten Ferrence and I'll subdue him."


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


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    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 08, 2009 9:03 am

    Unbreakable is an Immidiate Reaction that he would have used last turn when he got hit.

    We measured the distance last night and Quinn was 7 squares away...

    Quinn is currently Dazed and can only take a single action. He has 12hp so I'd think he'd use Second Wind, but knowing David, he'll probably want to keep attacking...

    Note: No one has been attacking Ferrence is a round or two, he does seem to be healing...

    To Sonya:
    Creatures are unconcious when they have zero or fewer hit points. It'll be pretty tough to keep a regenerating creature unconcious. You figure you can keep it unconcious for a round or two, then have to restrain it.
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
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    Location : Seattle

    Ferrence and Vren - Page 5 Empty Sonya's Turn

    Post by Teramotos Fri May 08, 2009 9:22 am

    Sonya will come to help him.
    Free Action: Say "Candelos, you're the only one that can heal Quinn now."
    Move Action: Move around the pillar so that I'm north of Miri. This may give the Footman an AoO on me but at least I'll have cover from the pillar.
    Standard Action: Use Brash Assault on footman, I think the pillar is providing both of us cover. I think I'd still have combat advantage. Give the free basic attack against the footman to Candelos who should have combat advantage.

    Action Point: Standard Action: Use Brash Assault on footman, I think the pillar is providing both of us cover. I think I'd still have combat advantage. Give the free basic attack against the footman to Candelos who should have combat advantage.

    Free Action: Say "Miri, is there something you can do to knock down Ferrence or help Quinn by blocking the SE doorway?"

    Ross - cool, let me know how it was. I took vacation today, just getting ready to take the kid to school.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Teramotos
    Teramotos


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    Ferrence and Vren - Page 5 Empty Quinn and Action Points

    Post by Teramotos Fri May 08, 2009 9:23 am

    ...does Quinn have an Action Point available? He might use it now... then he could attack and second wind.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 08, 2009 9:39 am

    Here's the current map:
    Ferrence and Vren - Page 5 Player49

    I don't think Quinn can use an action point when dazed...
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Kenji Fri May 08, 2009 9:48 am

    Teramotos wrote:Free Action: Say "Miri, is there something you can do to knock down Ferrence or help Quinn by blocking the SE doorway?"
    Ferrence is grabbed this round so can't attack anyone if no one's adjacent to him but Miri is looking rather 'dazed'...all she can do until next round is maintain her Flaming Sphere daily.
    Dwarmaj
    Dwarmaj


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    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 08, 2009 9:52 am

    Miri wasn't able to sustain both the hand and the flaming sphere. Both take a minor action.

    Last turn Miri attacked with the hand, then moved/sustained the sphere (didn't want to damage Kaddim). The hand then went away.

    Miri is dazed this turn and can only sustain the sphere or let it go as well.
    Krystoff
    Krystoff


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    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Krystoff Fri May 08, 2009 10:11 am

    I am back today, thanks for playing Thia Ross. You did forget Hunters Quarry but thats alright.

    When is it Thia's turn and who is that on the map 3 sqaures to the west of Thia? I am assuming the archer that I have been shooting is the char farthest west on the map behind the black square?
    Dwarmaj
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    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 08, 2009 10:14 am

    Krystoff wrote:I am back today, thanks for playing Thia Ross. You did forget Hunters Quarry but thats alright.

    When is it Thia's turn and who is that on the map 3 sqaures to the west of Thia? I am assuming the archer that I have been shooting is the char farthest west on the map behind the black square?

    Three squares to the west is Miri. Yes, the archer you've been shooting at is taking cover behind a pillar (black square). Unless you move to a better postion you have a -5 to attack him. Then again you do have a crazed werewolf (with your nature check you know Ferrence is a werewolf).bearing down on you...
    Krystoff
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    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Krystoff Fri May 08, 2009 10:37 am

    What does Slowed do again? If Ferrance gets to anyone in his range, I think they are going down.
    avatar
    Kenji


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    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Kenji Fri May 08, 2009 10:38 am

    Dwarmaj wrote:Miri wasn't able to sustain both the hand and the flaming sphere. Both take a minor action.

    Last turn Miri attacked with the hand, then moved/sustained the sphere (didn't want to damage Kaddim). The hand then went away.
    The Bigby's Icy Grasp wasn't maintained, but it did attack last round, which includes a grab in a hit's description. That should mean it's still there until right before the beginning of her next turn. (Just as if she just cast it and didn't sustain the next round.) That's what I would think...

    Hit:
    2d8 + Intelligence modifier cold damage, and the hand

    grabs the target. If the target attempts to escape, the hand

    uses your Fortitude or Reflex defense.

    Post Script: all slowed does is reduce movement to 2 squares.
    Krystoff
    Krystoff


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    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Krystoff Fri May 08, 2009 10:50 am

    Damn, I can slow him but he can still get to Quinn which means he needs to go down this round. I think I am going to slow him anyways just to limit his options.

    There are no allies closer to Ferrance (same distance but not closer) so I should get a +1 to attacks

    Action point (+7 HP from Sonya)
    Hunters Bear trap Ferrance
    Hit 2d12+9 and target is slowed and 5 ongoing damage save ends both
    Miss Half damage and target is slowed until the end of my next turn and no ongoing damage

    Minor
    HQ Ferrance

    Standard
    Twin Fanged Strike Ferrance

    Move
    Move NW 2 sqaures to the pillar south of Sonya. The only enemy that should be able to see me then is Ferrance.

    If Ferrance does move south to attack Quinn I will try to disruptive strike his attack unless it is a critical.
    Teramotos
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    Ferrence and Vren - Page 5 Empty Was it Thia's Turn?

    Post by Teramotos Fri May 08, 2009 10:55 am

    Chris, was it Thia's turn? I thought we were waiting for Quinn (and Quinn is dazed).
    After Quinn is Sonya.

    ...or is your turn suppose to take the place of Thia shooting at Vren ? (which I think Ken took on Thia's behalf)


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
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    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Krystoff Fri May 08, 2009 11:04 am

    I have no idea, reading this stuff while in a class.

    Since I already shot Vrenn then that should stick. This should be my next turn whenever that is.

    Also, I was wrong on Ross and HQ, the people he shot weren't close enough to me for HQ to work on.
    Dwarmaj
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    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 08, 2009 11:19 am

    Currently Quinn's turn, then Sonya and Miri.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Ross Fri May 08, 2009 12:46 pm

    I'm back, and Star Trek was awesome


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 08, 2009 1:03 pm

    I was suppose to see it with my team at work today, but Jorren got sick and I needed to stay home and work. Hopefully, I'll get a chance to see it this weekend.
    David
    David


    Number of posts : 392
    Registration date : 2008-12-02
    Age : 39
    Location : Everett, WA

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by David Sun May 10, 2009 11:15 pm

    Back from Portlant and Star Trek ROCKS!

    I do not have an action point, used it to charge, thank you for useing unbreakable. I have my stance on so at the begining of my turn any enemy near me takes 1W damage. From there I will attack and then give myself my minor action lay on hands daily to hopefully get me away from single digit HP.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 5 Empty Re: Ferrence and Vren

    Post by Dwarmaj Mon May 11, 2009 6:42 am

    Quinn is dazed and can take only a single action (standard, move, minor). Your stance (Rain of Steel) is also not functioning as it only works when you can make AoO and you can't while dazed.

    Quinn has 12/67 hp, you can either attack or heal, not both...

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