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Krystoff
Mick
Dwarmaj
7 posters
Ferrence and Vren
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
...is it Candelos then Kaddim, then Thia (good that they go one after the other is Ross is playing both), then Quinn?
Yep, okay, we're on the same page (edit).
Yep, okay, we're on the same page (edit).
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°202
Re: Ferrence and Vren
Candelos:
Move action: move to space east of Sonja
Minor action: Lay on Hands to Sonja
Standard action: use Scared Circle (+1 AC for 3 burst)
Use Action point
Move action: use Fey Step to teleport to space north of Vren
Minor action: Divine challange on Vren
Free action: Reckless sword power. +4dam & -2 AC to me
Standard action: Valiant Strike
This should be +2att for 2 adj opponents due to valiant strike. Also +4dam for reckless
Move action: move to space east of Sonja
Minor action: Lay on Hands to Sonja
Standard action: use Scared Circle (+1 AC for 3 burst)
Use Action point
Move action: use Fey Step to teleport to space north of Vren
Minor action: Divine challange on Vren
Free action: Reckless sword power. +4dam & -2 AC to me
Standard action: Valiant Strike
This should be +2att for 2 adj opponents due to valiant strike. Also +4dam for reckless
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°203
Re: Ferrence and Vren
Kaddim's turn:
Will move east of sonya, accepting the AoO from Ferrence, then as a minor use aegis of shielding to mark Ferrence.
Then Teleport South of Vren.
Will move east of sonya, accepting the AoO from Ferrence, then as a minor use aegis of shielding to mark Ferrence.
Then Teleport South of Vren.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°204
Non-Actions _ Sonya
Candelos used an Action Point while right next to me, he regains 7 hits from my inspiring presence.
Free Action: "Thanks Candelos, they're hitting back pretty hard."
Free Action: "Thanks Candelos, they're hitting back pretty hard."
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°205
Re: Ferrence and Vren
Thia's turn:
Move action: Will shift one square West.
Shoot human to the West of me with Twin Strike.
Move action: Will shift one square West.
Shoot human to the West of me with Twin Strike.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°206
Re: Ferrence and Vren
Candelos, from the square east of Sonya, you can't see the square north of Vren (you can see the two southern tips of the square, but for teleports you need to be able to see all four corners of the square). You can get to the square west of Vren.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°207
Re: Ferrence and Vren
Do you mean Kaddim?
No, I want to teleport to the square south of Vren, not North.
No, I want to teleport to the square south of Vren, not North.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°208
Re: Ferrence and Vren
Mickey stated he wanted to use Fey Step to teleport north of Vren, but he can't see the whole space from his current position east of Sonya.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°209
Re: Ferrence and Vren
Mickey, when you use an action point you only get a standard actioin. Candelos can't mark Vren and attack.
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°210
The Ongoing Battle
...assuming Candelos wants to get into position more than Marking Vren and he teleports into the square West of Vren instead of north of Vren, it would be Quinn's turn and then Sonya and then Miri, right?
Oh, on the turn where Thia used an action point to stand up, is it too late for her to get the 7 hits from Sonya's inspiring presence? I'm okay either way, I just caught that now that I was thinking of using an Action Point to also stand up.
Oh, on the turn where Thia used an action point to stand up, is it too late for her to get the 7 hits from Sonya's inspiring presence? I'm okay either way, I just caught that now that I was thinking of using an Action Point to also stand up.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°211
Re: Ferrence and Vren
OK, instead of using Scared Circle as a standard action, I'll move to the SW until I can see the spot north of Vren.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°212
Re: Ferrence and Vren
Thia didn't use an action point, she stood up and shifted.
Mickey, you listed a full turns worth of actions (standard, move, and minor) for an action point. You can only take one action.
From your previos post:
Move action: move to space east of Sonja
Minor action: Lay on Hands to Sonja
Standard action: use Scared Circle (+1 AC for 3 burst)
Use Action point
Move action: use Fey Step to teleport to space north of Vren
Minor action: Divine challange on Vren
Free action: Reckless sword power. +4dam & -2 AC to me
Standard action: Valiant Strike
This should be +2att for 2 adj opponents due to valiant strike. Also +4dam for reckless
You can use your standard of your real turn to move so that you can see north of Vren. But you can only teleport with your action point, no attack this turn.
Is that ok, or do you want to revise your actions?
If Candelos' actions don't interfere with what Ross posted for Kaddim, then I can resolve that and it'll be Quinns turn.
Mickey, you listed a full turns worth of actions (standard, move, and minor) for an action point. You can only take one action.
From your previos post:
Move action: move to space east of Sonja
Minor action: Lay on Hands to Sonja
Standard action: use Scared Circle (+1 AC for 3 burst)
Use Action point
Move action: use Fey Step to teleport to space north of Vren
Minor action: Divine challange on Vren
Free action: Reckless sword power. +4dam & -2 AC to me
Standard action: Valiant Strike
This should be +2att for 2 adj opponents due to valiant strike. Also +4dam for reckless
You can use your standard of your real turn to move so that you can see north of Vren. But you can only teleport with your action point, no attack this turn.
Is that ok, or do you want to revise your actions?
If Candelos' actions don't interfere with what Ross posted for Kaddim, then I can resolve that and it'll be Quinns turn.
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°213
Re: Ferrence and Vren
Stepping out for a bit, assume that Candelos is adjacent or approaching Vren and didn't block the square that Kaddim was going to teleport to, and Quinn just hacks away at the guy to the south of him... I'll go ahead and post now.
Move Action: Stand Up
Minor Action: Last Inspiring Word for this Encounter on myself (14+2d6 extra hits back)
Std Action: Use “Bastion of Defense” and swing on footman to the West. Regardless of if I hit or miss, the entire party appears to be within 5 squares of me so everyone will gain 9 temporary hit points (except me) including Kaddim who is full up.
If the Footman to the West of me is bloodied –
Use Action Point: Brash Assault – I strike first (and hopefully down him!), he gets a free basic attack. Then I’ll give Kaddim a free basic attack against the footman (it has to be the footman, not Vren).
On an additional note, if Kaddim can't see the square south of Vren from the square directly east of Sonya, Kaddim can move instead to one of the squares near Miri and then teleport to the square south of Vren.
Move Action: Stand Up
Minor Action: Last Inspiring Word for this Encounter on myself (14+2d6 extra hits back)
Std Action: Use “Bastion of Defense” and swing on footman to the West. Regardless of if I hit or miss, the entire party appears to be within 5 squares of me so everyone will gain 9 temporary hit points (except me) including Kaddim who is full up.
If the Footman to the West of me is bloodied –
Use Action Point: Brash Assault – I strike first (and hopefully down him!), he gets a free basic attack. Then I’ll give Kaddim a free basic attack against the footman (it has to be the footman, not Vren).
On an additional note, if Kaddim can't see the square south of Vren from the square directly east of Sonya, Kaddim can move instead to one of the squares near Miri and then teleport to the square south of Vren.
Last edited by Teramotos on Thu May 07, 2009 11:01 am; edited 1 time in total (Reason for editing : to account for Candelos' possible moves)
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°214
Re: Ferrence and Vren
OK, I'll just teleport and attack next round. No reckless sword.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°215
Re: Ferrence and Vren
Thanks Mickey, Candelos moves, then teleports north of Vren with his action point.
Kaddim's actions:
Minor: mark Ferrence (it's a burst 2 so you need to do that before you move).
Move: Move east of Miri (that's the only square that has LoS to the square south of Vren, the pillar blocks the other squares).
Standard: I just had Kaddim move there, no need to teleport.
Thia's turn:
Move: shift 1 square west
Standard: Twin Strike the archer to the west
22 vs AC hits 18hp of damage
22 vs AC hits 17hp of damage
Quinn's turn
Kaddim
Kaddim's actions:
Minor: mark Ferrence (it's a burst 2 so you need to do that before you move).
Move: Move east of Miri (that's the only square that has LoS to the square south of Vren, the pillar blocks the other squares).
Standard: I just had Kaddim move there, no need to teleport.
Thia's turn:
Move: shift 1 square west
Standard: Twin Strike the archer to the west
22 vs AC hits 18hp of damage
22 vs AC hits 17hp of damage
Quinn's turn
Kaddim
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°217
Clairifications
Ken, Okay, acknowledge that Thia just stood up and moved, no action point used.
Why is the square south of Kaddim highlighted in Red?
In your post at 12:44 today, after you say it is Quinn's turn, you wrote "Kaddim", did part of your post get cut off or is that a cut and paste error?
Why is the square south of Kaddim highlighted in Red?
In your post at 12:44 today, after you say it is Quinn's turn, you wrote "Kaddim", did part of your post get cut off or is that a cut and paste error?
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°218
Re: Ferrence and Vren
The square in red is Miri's Flaming Sphere. Anyone starting their turn next to it takes damage.
I was going to add additional comments to Ross about Kaddim not being able to teleport, then just decided to have Kaddim move to the square since he had the moment and nothing was going to block his movement or give him an AoO. He'll take damage from Miri's spell is she doesn't move it, but that's the square Ross indicated he wanted Kaddim to move to...
I was going to add additional comments to Ross about Kaddim not being able to teleport, then just decided to have Kaddim move to the square since he had the moment and nothing was going to block his movement or give him an AoO. He'll take damage from Miri's spell is she doesn't move it, but that's the square Ross indicated he wanted Kaddim to move to...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°219
Re: Ferrence and Vren
Quinn's turn
Minor: use Rain of Steel
Standard: Reaping Strike on the footman 30 vs Ac hits for 14 damage
Sonya's turn
Minor: Inspiring Word on self for 14+4 hp gain
Move: Stand
Standard: attack the footman with Bastion of Defense 28 vs AC hits for 25 damage (not bloodied)
Kaddim, Miri, Thia, and Candelos get 9 temp hp
Miri's turn
Standard: attack Ferrence with Bigby 22 vs Ref hit for 9 cold damage
Move: move the flaming sphere next to the archer to the west
Minor: sustain the sphere (can't sustain both...)
Human#11 (Archer to the west)
Takes 10 damage from Flaming Sphere
Standard: Use Bullseye on Miri 32 vs AC hits for 14 damage (5 real and 9 temp) Miri is dazed save ends
Move: move north and take cover
Nathan
Standard: Use Bullseye on Quinn 25 vs AC hits for 13 damage. Quinn is dazed save ends
Footman (adjacent to Quinn)
No damage from Rain of Steel since Quinn is dazed
Standard: Attack Quinn 33 vs AC hits for 17 damage
Footman (adjacent to Sonya)
Standard: Pushback attack on Sonya 20 vs AC miss
Move: shift south 1
Vren's turn
Move: Shift SW to flank Kaddim
Standard: Sunder Armor attack 27 vs AC hits for 15 damage (6 real, 9 temp). All attacks on Kaddim for 1 turn can score a critical on 18-20.
Candelos' turn
move: shift south 1
free: activate Reckless power
Standard: Valiant Strike 26 vs AC miss (Vren looks to have very nice chainmail...)
PC Status
Quinn 7/67hp 7/11 surges
Thia 18/60hp 7/7 surges
Sonya 37/56hp 8/9 surges
Candelos 55/65hp 12/14 surges
Miri 35/50hp 9/9 surges
Kaddim 65/71hp 10/10 surges
Currently Kaddim's turn... Then Thia and Quinn
Minor: use Rain of Steel
Standard: Reaping Strike on the footman 30 vs Ac hits for 14 damage
Sonya's turn
Minor: Inspiring Word on self for 14+4 hp gain
Move: Stand
Standard: attack the footman with Bastion of Defense 28 vs AC hits for 25 damage (not bloodied)
Kaddim, Miri, Thia, and Candelos get 9 temp hp
Miri's turn
Standard: attack Ferrence with Bigby 22 vs Ref hit for 9 cold damage
Move: move the flaming sphere next to the archer to the west
Minor: sustain the sphere (can't sustain both...)
Human#11 (Archer to the west)
Takes 10 damage from Flaming Sphere
Standard: Use Bullseye on Miri 32 vs AC hits for 14 damage (5 real and 9 temp) Miri is dazed save ends
Move: move north and take cover
Nathan
Standard: Use Bullseye on Quinn 25 vs AC hits for 13 damage. Quinn is dazed save ends
Footman (adjacent to Quinn)
No damage from Rain of Steel since Quinn is dazed
Standard: Attack Quinn 33 vs AC hits for 17 damage
Footman (adjacent to Sonya)
Standard: Pushback attack on Sonya 20 vs AC miss
Move: shift south 1
Vren's turn
Move: Shift SW to flank Kaddim
Standard: Sunder Armor attack 27 vs AC hits for 15 damage (6 real, 9 temp). All attacks on Kaddim for 1 turn can score a critical on 18-20.
Candelos' turn
move: shift south 1
free: activate Reckless power
Standard: Valiant Strike 26 vs AC miss (Vren looks to have very nice chainmail...)
PC Status
Quinn 7/67hp 7/11 surges
Thia 18/60hp 7/7 surges
Sonya 37/56hp 8/9 surges
Candelos 55/65hp 12/14 surges
Miri 35/50hp 9/9 surges
Kaddim 65/71hp 10/10 surges
Currently Kaddim's turn... Then Thia and Quinn
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°220
Re: Ferrence and Vren
Brad,
I had Miri move the sphere since there's no other place to put it to damage an enemy and not an ally. See post #6 above.
I had Miri move the sphere since there's no other place to put it to damage an enemy and not an ally. See post #6 above.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°221
Re: Ferrence and Vren
Do a sword burst, hitting the two guys flanking me, then shift between Candelos and Sonya.
Ken, I can't control my guy on the map.
Ken, I can't control my guy on the map.
Last edited by Ross on Fri May 08, 2009 6:32 am; edited 1 time in total
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°222
Re: Ferrence and Vren
Thia will shift away from Ferrence and use Twin Strike on the same human she attacked before. If Ferrence moves towards me I will use Weave through the Fray and shift next to Sonya.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°223
Whose's Turn...
It is Quinn's turn, then Sonya's, right...
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°224
Re: Ferrence and Vren
Ross, the target Thia shot at last round moved behind a pillar and Thia can't get a good shot at him (superior cover -5 to the attack).
Do you still want to take the shot?
The footman next to Sonya has normal cover from Thia (-2), and Vren is a clear shot.
Do you still want to take the shot?
The footman next to Sonya has normal cover from Thia (-2), and Vren is a clear shot.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°225
Re: Ferrence and Vren
You couldn't control your token because you logged in as "Ross2". Only "Ross" can control the token.
If you guys don't think there will be a problem I can open up the PCs so each player can control any of the PC tokens.
If you guys don't think there will be a problem I can open up the PCs so each player can control any of the PC tokens.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°226
Re: Ferrence and Vren
Kaddim uses Swordburst
On the footman 18 vs Ref miss
On Vren 20 vs Ref hits for 14hp of force damage.
Kaddim shifts NE
Thia's turn, then Quinn
On the footman 18 vs Ref miss
On Vren 20 vs Ref hits for 14hp of force damage.
Kaddim shifts NE
Thia's turn, then Quinn
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°227
Re: Ferrence and Vren
Ah, okay.
Can you just open up someone who states they are gone?
Can you just open up someone who states they are gone?
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°228
Re: Ferrence and Vren
I changed Thia to allow "All Players" to have control.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°229
Re: Ferrence and Vren
Since Vren is the only clear shot I had Thia shoot at him.
Twin shot
29 vs AC hits for 21 damage (Vren looks to be bloodied)
24 vs AC misses
Quinn's turn, then Sonya
Twin shot
29 vs AC hits for 21 damage (Vren looks to be bloodied)
24 vs AC misses
Quinn's turn, then Sonya
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°230
Re: Ferrence and Vren
Going to be AFK for the next few hours. Going to see Star Trek. Someone else can control Kaddim. He's mostly just going be doing At Will's unless we start getting into more trouble. He'll use his second wind if he gets bloodied. Will also mark someone who can't reach him easily.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°231
Re: Ferrence and Vren
Oh, yesterday David said that he would use Unbreakable on Quinn the next time he was hit, but didn't use it last night...
I'll have Quinn use the power so he'll get 5hp back.
I'll have Quinn use the power so he'll get 5hp back.
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°232
Quinn's Turn
...so are you saying that Quinn is going to use "Unbreakable" as his standard? Hmmm Quinn wasn't within 5 squares of Sonya to get the 9 temp hits for Bastion of Defense? As a minor, Quinn would probably mark the guy in front of him. He's pretty wounded, might he shift north one square?
Sonya will prompt him if required: Sonya Free Action: say "Quinn threaten Ferrence and I'll subdue him."
Sonya will prompt him if required: Sonya Free Action: say "Quinn threaten Ferrence and I'll subdue him."
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°233
Re: Ferrence and Vren
Unbreakable is an Immidiate Reaction that he would have used last turn when he got hit.
We measured the distance last night and Quinn was 7 squares away...
Quinn is currently Dazed and can only take a single action. He has 12hp so I'd think he'd use Second Wind, but knowing David, he'll probably want to keep attacking...
Note: No one has been attacking Ferrence is a round or two, he does seem to be healing...
To Sonya:
Creatures are unconcious when they have zero or fewer hit points. It'll be pretty tough to keep a regenerating creature unconcious. You figure you can keep it unconcious for a round or two, then have to restrain it.
We measured the distance last night and Quinn was 7 squares away...
Quinn is currently Dazed and can only take a single action. He has 12hp so I'd think he'd use Second Wind, but knowing David, he'll probably want to keep attacking...
Note: No one has been attacking Ferrence is a round or two, he does seem to be healing...
To Sonya:
Creatures are unconcious when they have zero or fewer hit points. It'll be pretty tough to keep a regenerating creature unconcious. You figure you can keep it unconcious for a round or two, then have to restrain it.
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°234
Sonya's Turn
Sonya will come to help him.
Free Action: Say "Candelos, you're the only one that can heal Quinn now."
Move Action: Move around the pillar so that I'm north of Miri. This may give the Footman an AoO on me but at least I'll have cover from the pillar.
Standard Action: Use Brash Assault on footman, I think the pillar is providing both of us cover. I think I'd still have combat advantage. Give the free basic attack against the footman to Candelos who should have combat advantage.
Action Point: Standard Action: Use Brash Assault on footman, I think the pillar is providing both of us cover. I think I'd still have combat advantage. Give the free basic attack against the footman to Candelos who should have combat advantage.
Free Action: Say "Miri, is there something you can do to knock down Ferrence or help Quinn by blocking the SE doorway?"
Ross - cool, let me know how it was. I took vacation today, just getting ready to take the kid to school.
Free Action: Say "Candelos, you're the only one that can heal Quinn now."
Move Action: Move around the pillar so that I'm north of Miri. This may give the Footman an AoO on me but at least I'll have cover from the pillar.
Standard Action: Use Brash Assault on footman, I think the pillar is providing both of us cover. I think I'd still have combat advantage. Give the free basic attack against the footman to Candelos who should have combat advantage.
Action Point: Standard Action: Use Brash Assault on footman, I think the pillar is providing both of us cover. I think I'd still have combat advantage. Give the free basic attack against the footman to Candelos who should have combat advantage.
Free Action: Say "Miri, is there something you can do to knock down Ferrence or help Quinn by blocking the SE doorway?"
Ross - cool, let me know how it was. I took vacation today, just getting ready to take the kid to school.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°235
Quinn and Action Points
...does Quinn have an Action Point available? He might use it now... then he could attack and second wind.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°237
Re: Ferrence and Vren
Ferrence is grabbed this round so can't attack anyone if no one's adjacent to him but Miri is looking rather 'dazed'...all she can do until next round is maintain her Flaming Sphere daily.Teramotos wrote:Free Action: Say "Miri, is there something you can do to knock down Ferrence or help Quinn by blocking the SE doorway?"
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°238
Re: Ferrence and Vren
Miri wasn't able to sustain both the hand and the flaming sphere. Both take a minor action.
Last turn Miri attacked with the hand, then moved/sustained the sphere (didn't want to damage Kaddim). The hand then went away.
Miri is dazed this turn and can only sustain the sphere or let it go as well.
Last turn Miri attacked with the hand, then moved/sustained the sphere (didn't want to damage Kaddim). The hand then went away.
Miri is dazed this turn and can only sustain the sphere or let it go as well.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°239
Re: Ferrence and Vren
I am back today, thanks for playing Thia Ross. You did forget Hunters Quarry but thats alright.
When is it Thia's turn and who is that on the map 3 sqaures to the west of Thia? I am assuming the archer that I have been shooting is the char farthest west on the map behind the black square?
When is it Thia's turn and who is that on the map 3 sqaures to the west of Thia? I am assuming the archer that I have been shooting is the char farthest west on the map behind the black square?
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°240
Re: Ferrence and Vren
Krystoff wrote:I am back today, thanks for playing Thia Ross. You did forget Hunters Quarry but thats alright.
When is it Thia's turn and who is that on the map 3 sqaures to the west of Thia? I am assuming the archer that I have been shooting is the char farthest west on the map behind the black square?
Three squares to the west is Miri. Yes, the archer you've been shooting at is taking cover behind a pillar (black square). Unless you move to a better postion you have a -5 to attack him. Then again you do have a crazed werewolf (with your nature check you know Ferrence is a werewolf).bearing down on you...
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°241
Re: Ferrence and Vren
What does Slowed do again? If Ferrance gets to anyone in his range, I think they are going down.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°242
Re: Ferrence and Vren
The Bigby's Icy Grasp wasn't maintained, but it did attack last round, which includes a grab in a hit's description. That should mean it's still there until right before the beginning of her next turn. (Just as if she just cast it and didn't sustain the next round.) That's what I would think...Dwarmaj wrote:Miri wasn't able to sustain both the hand and the flaming sphere. Both take a minor action.
Last turn Miri attacked with the hand, then moved/sustained the sphere (didn't want to damage Kaddim). The hand then went away.
Hit: 2d8 + Intelligence modifier cold damage, and the hand
grabs the target. If the target attempts to escape, the hand
uses your Fortitude or Reflex defense.
Post Script: all slowed does is reduce movement to 2 squares.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°243
Re: Ferrence and Vren
Damn, I can slow him but he can still get to Quinn which means he needs to go down this round. I think I am going to slow him anyways just to limit his options.
There are no allies closer to Ferrance (same distance but not closer) so I should get a +1 to attacks
Action point (+7 HP from Sonya)
Hunters Bear trap Ferrance
Hit 2d12+9 and target is slowed and 5 ongoing damage save ends both
Miss Half damage and target is slowed until the end of my next turn and no ongoing damage
Minor
HQ Ferrance
Standard
Twin Fanged Strike Ferrance
Move
Move NW 2 sqaures to the pillar south of Sonya. The only enemy that should be able to see me then is Ferrance.
If Ferrance does move south to attack Quinn I will try to disruptive strike his attack unless it is a critical.
There are no allies closer to Ferrance (same distance but not closer) so I should get a +1 to attacks
Action point (+7 HP from Sonya)
Hunters Bear trap Ferrance
Hit 2d12+9 and target is slowed and 5 ongoing damage save ends both
Miss Half damage and target is slowed until the end of my next turn and no ongoing damage
Minor
HQ Ferrance
Standard
Twin Fanged Strike Ferrance
Move
Move NW 2 sqaures to the pillar south of Sonya. The only enemy that should be able to see me then is Ferrance.
If Ferrance does move south to attack Quinn I will try to disruptive strike his attack unless it is a critical.
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°244
Was it Thia's Turn?
Chris, was it Thia's turn? I thought we were waiting for Quinn (and Quinn is dazed).
After Quinn is Sonya.
...or is your turn suppose to take the place of Thia shooting at Vren ? (which I think Ken took on Thia's behalf)
After Quinn is Sonya.
...or is your turn suppose to take the place of Thia shooting at Vren ? (which I think Ken took on Thia's behalf)
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°245
Re: Ferrence and Vren
I have no idea, reading this stuff while in a class.
Since I already shot Vrenn then that should stick. This should be my next turn whenever that is.
Also, I was wrong on Ross and HQ, the people he shot weren't close enough to me for HQ to work on.
Since I already shot Vrenn then that should stick. This should be my next turn whenever that is.
Also, I was wrong on Ross and HQ, the people he shot weren't close enough to me for HQ to work on.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°246
Re: Ferrence and Vren
Currently Quinn's turn, then Sonya and Miri.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°247
Re: Ferrence and Vren
I'm back, and Star Trek was awesome
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°248
Re: Ferrence and Vren
I was suppose to see it with my team at work today, but Jorren got sick and I needed to stay home and work. Hopefully, I'll get a chance to see it this weekend.
David- Number of posts : 392
Registration date : 2008-12-02
Age : 39
Location : Everett, WA
- Post n°249
Re: Ferrence and Vren
Back from Portlant and Star Trek ROCKS!
I do not have an action point, used it to charge, thank you for useing unbreakable. I have my stance on so at the begining of my turn any enemy near me takes 1W damage. From there I will attack and then give myself my minor action lay on hands daily to hopefully get me away from single digit HP.
I do not have an action point, used it to charge, thank you for useing unbreakable. I have my stance on so at the begining of my turn any enemy near me takes 1W damage. From there I will attack and then give myself my minor action lay on hands daily to hopefully get me away from single digit HP.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°250
Re: Ferrence and Vren
Quinn is dazed and can take only a single action (standard, move, minor). Your stance (Rain of Steel) is also not functioning as it only works when you can make AoO and you can't while dazed.
Quinn has 12/67 hp, you can either attack or heal, not both...
Quinn has 12/67 hp, you can either attack or heal, not both...
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