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» Adventure Logs - At the Ready!
Ferrence and Vren - Page 3 EmptyMon May 13, 2024 9:09 pm by Teramotos

» Women's Self Defense Class - Saturday June 8th 2024 1PM to 3:00 PM - Seattle
Ferrence and Vren - Page 3 EmptyThu May 02, 2024 10:48 am by Teramotos

» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
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» Adventure Logs - RIFTS
Ferrence and Vren - Page 3 EmptySun Apr 21, 2024 2:53 pm by Teramotos

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» Adventure Logs - Shaelrick Adventures - PF2e
Ferrence and Vren - Page 3 EmptyFri Apr 12, 2024 7:34 pm by Teramotos

» Game On! Saturday April 6th Pathfinder 2e Continued
Ferrence and Vren - Page 3 EmptyThu Apr 04, 2024 8:26 am by Krystoff

» Adventure Logs - The Eastern Knights
Ferrence and Vren - Page 3 EmptySun Mar 31, 2024 9:39 pm by Teramotos

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Krystoff
Mick
Dwarmaj
7 posters

    Ferrence and Vren

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Wed Apr 29, 2009 9:41 am

    Ferrence opens the door and charges forward pushing Candelos back 1 square (bull rush 29 vs Fort).
    Ferrence: Vren, I'm coming for you. Your pions can't stop me.

    Quinn you can take your readied action and make an AoO if you like.
    Sonya, you can take your readied action (give someone an attack) and make an AoO since Ferrance went past your position.

    After the readied actions have been resolved it will be Kaddim's turn.

    Ferrence and Vren - Page 3 Player34
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 3 Empty Sonya's Actions

    Post by Teramotos Wed Apr 29, 2009 9:48 am

    Yeah, as my standard readied action, I'll give Quinn the basic attack w Commander's Strike. So Quinn should get two basic attacks, one for Commander's Strike and another for his own AoO.
    If for some reason I can't give the Commander's Strike attack to Quinn, I'll give it to Candelos or Thia (in that order).
    I'll take my own AoO (waraxe).

    Free Action say "Ferrance, we really don't want to hurt you, drop your weapon."


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Mick Wed Apr 29, 2009 10:06 am

    Candelos: free action say "we should strike to subdue"
    David
    David


    Number of posts : 392
    Registration date : 2008-12-02
    Age : 39
    Location : Everett, WA

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by David Wed Apr 29, 2009 10:24 am

    Quinn, takes his radied action which I will just use reaping strike (at will) then get another redied attak from Sonya (basic attack) then I will do my AoO which is + my wisdom mod and if I succeed he is stopped in the square and would have to use another move action to continue.

    If that AoO hits then that changes the scene as you shown.
    David
    David


    Number of posts : 392
    Registration date : 2008-12-02
    Age : 39
    Location : Everett, WA

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by David Wed Apr 29, 2009 10:26 am

    I will do as Candelos says and strike to subdue, we aren't here to kill him no matter how much I want to.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Wed Apr 29, 2009 11:18 am

    Sonya takes a swing at Ferrence 25 vs AC hit for 7hp.
    Ferrence uses an immediate reaction and swings back at Sonya, miss...
    Quinn takes his AoO and misses (18 vs AC)
    Quinn takes his readied action (Reaping Strike) and criticals (33 vs AC for 31hp of damage)
    Quinn takes a basic attack from Sonya and hits (27 vs AC for 11hp of damage)

    Note: The blows definitely hit and drew blood, but Ferrence doesn't seem to be phased by the attacks.

    Kaddim's turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu Apr 30, 2009 9:48 am

    For some reason I still can't see Ross' actions on the server...

    Kaddim moves next to Ferrence and tries to restrain him. 15 vs Ref miss.
    Thia's turn, then Candelos

    Ferrence and Vren - Page 3 Player35
    Krystoff
    Krystoff


    Number of posts : 1677
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    Age : 47

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Krystoff Thu Apr 30, 2009 12:22 pm

    Thia says "Why do you hate Vren so much and why were you locked in there? We just want to understand whats going on."

    Thia will shift 5 ft south to cut off that line of escape.

    Thia is basically done, she doesn't want to attack. I guess I could ready an action but not sure what for.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu Apr 30, 2009 12:29 pm

    I must have Candelos out of order as he already took his turn. Though he only took a move action.

    Next up is Miri
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 3 Empty Free Action - Sonya to Thia

    Post by Teramotos Thu Apr 30, 2009 1:15 pm

    Sonya says "We don't want to hurt you but we'll defend ourselves, make no mistake. Thia, grab him if he tries to get by you!"


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Krystoff Thu Apr 30, 2009 1:19 pm

    Dude no way, that's a sexual harassment suit waiting to happen!
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Kenji Thu Apr 30, 2009 3:34 pm

    Miri: free action: "Ferrence, what we mainly want to find out is, who's the better ally for us, you or Vren. He says you've gone insane & should be killed. What says you?"

    Standard & move action: ready 5' shift back & cast Bigby's Icy Grasp on Ferrence if he attacks someone and/or tries to get away.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu Apr 30, 2009 4:01 pm

    Quinn's turn...

    Miri notices (passive insight) that Ferrence is highly aggitated and does look a bit unstable. He seems to be in a defensive posture while trying to push his way forward. He no longer seems to be responding to the parties communications to him.
    David
    David


    Number of posts : 392
    Registration date : 2008-12-02
    Age : 39
    Location : Everett, WA

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by David Thu Apr 30, 2009 5:13 pm

    Quinn shakes his head shifts diagonally south to help close Ferrence in. I then want to hit him over the head with my pommel to knock him unconcious so he can be tied up.

    OOC: I believe there isn't anymore called shots but thats what I want to do RP wise, DM figure it out. Wink
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu Apr 30, 2009 5:37 pm

    David wrote:Quinn shakes his head shifts diagonally south to help close Ferrence in. I then want to hit him over the head with my pommel to knock him unconcious so he can be tied up.

    OOC: I believe there isn't anymore called shots but thats what I want to do RP wise, DM figure it out. Wink

    Unfortunately, the only rules I could find on the subject are:
    Knocking Creatures Unconscious
    When you reduce a creature to 0 hit points or fewer, you can choose to knock it unconscious rather than kill it.
    Until it regains hit points, the creature is unconscious but not dying. Any healing makes the creature conscious.
    If the creature doesn’t receive any healing, it is restored to 1 hit point and becomes conscious after a short rest.

    The only way to knock someone unconscious is to reduce them to fewer than zero hitpoints. After giving Ferrence 42 hitpoints last round and he doesn't even look close to bloodied, you don't think one blow to the head will accomplish that.

    You'll have to hold off on a knockout blow until he's much closer to being unconscious. You could try to restrain him by grappling or just attack specifying subdual as a choice when he reaches zero hitpoints.
    David
    David


    Number of posts : 392
    Registration date : 2008-12-02
    Age : 39
    Location : Everett, WA

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by David Thu Apr 30, 2009 9:28 pm

    Fine...I will use my hardest hitting encounter power and am trying to subdue still.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu Apr 30, 2009 9:45 pm

    Quinn uses Steel Serpent Strike 31 vs AC hits for 20hp of damage. Ferrence is now slowed and can't shift until Quinn's next turn.

    Sonya's turn...

    Ferrence and Vren - Page 3 Player36
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 3 Empty Sonya's Turn

    Post by Teramotos Thu Apr 30, 2009 10:08 pm

    Hmmm...strike myself or tell my ally of an opening?

    Standard action: Use "Commander Strike" and give a basic attack to Quinn. (e.g. "Quinn, I'll pin his sword with my axe, hit him on shield shoulder!)

    Move action: Shift one square west.

    Done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Thu Apr 30, 2009 10:30 pm

    Quinn makes a Basic Melee attack, 19 vs AC miss

    Ferrence's turn...
    Ferrence screams in agony/frustration. The party sees Ferrence drop his sword and transform... Ferrence has become a half-man/half-wolf biped.

    Ferrence takes two swings on Quinn, but Miri's readied action kicks in. Miri casts Bigby's Icy Grasp and hits 27 vs Ref for 19hp of cold damage. Ferrence is now grappled.

    Ferrence makes two claw attacks on Quinn
    30vs AC hits for 14hp
    26vs AC hits for 13hp

    Ferrence then makes two more attacks vs Quinn as he howls in rage.
    25vs AC hits for 16hp
    29vs AC hits for 11hp

    Quinn is now bloodied with 13/67hp

    It is now Candelos' turn, then Kaddim

    Ferrence and Vren - Page 3 Player37
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Mick Fri May 01, 2009 9:55 am

    Candelos:
    Use Divine Strength & Paladins Judgement to subdue
    Healing surge to Quinn
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Ross Fri May 01, 2009 10:10 am

    I'll just do a booming blade, mark him with Aegis of Shielding, and take a 5' step away back, away from him.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 01, 2009 10:13 am

    Candelos uses Divine Str and PJ and hits Ferrence (critical) 32 vs AC for 43hp of damage. OUCH
    Ferrence uses an immediate reaction and bites Quinn 32 vs AC for 15hp, Quinn falls prone unconscious.

    Candelos, Lay on Hands has a range of touch. You'll need to get closer to Quinn.You've used a minor and standard action and have a move left, but won't be able to heal unless you use an action point.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 01, 2009 10:15 am

    Kaddim, theres a pillar adjacent to you and Ferrence. He'll get +2 AC from cover unless you move to the other side of Quinn.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 01, 2009 10:29 am

    Kaddim uses Booming Blade 23 vs AC (-2 from cover) hits for 12hp of damage.

    Candelos does have a move action and possibly an AP.
    Next up is Thia, then Quinn

    Ferrence and Vren - Page 3 Player38
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Krystoff Fri May 01, 2009 12:35 pm

    Thia will twin shot and will opt for unconcious if Ferrence gets that low.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 01, 2009 12:39 pm

    Thia takes a couple of shots at Ferrence
    16 vs AC miss
    25 vs AC hits for 11hit points.

    Quinn's turn, but he's unconcious. (assuming Candelos doesn't use his action point to heal him).

    Next up is Sonya, then Miri.
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 3 Empty Sonya's Action

    Post by Teramotos Fri May 01, 2009 2:23 pm

    Move Action - Shift 1 Square to the East
    Std Action - Use Lion's Roar (S vs AC for 2W+5 dam) and give the healing surge (+4 more hits) to Quinn. I do not have to hit to be able to let Quinn use his healing surge.
    Minor Action - Rousing Words on Quinn (he uses two surges and gets + 9 more)

    Done


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 01, 2009 2:35 pm

    Sonya moves in and attacks Ferrence 22 vs AC hits for 21 hit points, you've never seen anyone take the punishment your team is dishing out. Ference is still not bloodied.

    Sonya heals Quinn for a total of 61hp.

    Quinn, you made your death save, but missed a second save for ongoing damage. At the start of your next turn you'll take an additional 5hp.

    Miri's turn...
    David
    David


    Number of posts : 392
    Registration date : 2008-12-02
    Age : 39
    Location : Everett, WA

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by David Fri May 01, 2009 3:09 pm

    So when are we going to do a vent game again? The forums are...fun...but realtime is better. Smile
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 01, 2009 3:28 pm

    I can schedule a game for next Thurs/Friday, the last few weeks have been pretty busy.
    David
    David


    Number of posts : 392
    Registration date : 2008-12-02
    Age : 39
    Location : Everett, WA

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by David Fri May 01, 2009 8:57 pm

    I have Friday off and will be heading out of town so I say Thursday personally but whatever works for everyone.
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 3 Empty Miri's Action

    Post by Teramotos Fri May 01, 2009 10:16 pm

    This is Stuart talking to Brad on the phone, posting for him.

    Move Action: Move 4 squares due West.
    Minor Action: Sustain Bigby's spell - on-going damage to Ferrence and he is still in a grab.
    Standard Action: Magic Missile on Ferrence

    Done....


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Fri May 01, 2009 10:29 pm

    Miri sustains the grapple and deals 7hp of damage
    Mire casts magic missle 27 vs Ref and hits for 10hp of damage

    Ferrence turn
    He uses a move action to break free of the grapple, but fails 16 vs Miri's Fort
    Ferrence makes two claw attacks on Quinn
    29 vs AC hit for 14hp
    21 vs AC hits for 12hp (hits because of -2 ac from Quinn being prone)

    Ferrence makes a seconds set of claw attacks
    27 vs AC hits for 13hp
    14 vs AC misses

    Quinn is currently at 22/67 hp

    Candelos' turn, then Kaddim
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Mick Fri May 01, 2009 11:36 pm

    Paladin’s Judgment Paladin Attack 1
    Your melee attack punishes your enemy and heals an ally.

    Daily Divine, Healing, Weapon
    Standard Action Melee weaponTarget: One creatureAttack: Strength vs. ACHit: 3[W] Strength modifier damage, and one ally within
    5 squares of you can spend a healing surge.Miss: One ally within 5 squares of you can spend a healing
    surge.

    Daily power would allow Quinn to use a healing surge. I'm sure he's within 5 squares. So no AP is needed.
    So Quinn would have been awake on his turn to act. If he stands on his turn he wouldn't be
    hit on the 21 vs AC. Also not sure if Quinn damage was adjusted for Aegis of Shielding.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Mick Sat May 02, 2009 12:04 am

    Candelos:
    Assume Quinn is up. I'd get the flank bonus.
    I'll use Thunder Smite as my standard action
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Ross Sat May 02, 2009 12:27 am

    5' step towards him and booming blade him.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Sat May 02, 2009 7:16 am

    Mickey, sorry, it wasn't clear how you were healing Quinn.

    I'll adjust things a bit.

    Quinn is now standing and the attack on AC21 will miss and he'll get the benefits of your heal. Quinn will make two attacls on his next turn.

    Candelos uses Thundering Smite 22 (including the +2 from flanking) vs AC hits for 19hp


    Last edited by Dwarmaj on Sat May 02, 2009 7:37 am; edited 2 times in total
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Sat May 02, 2009 7:20 am

    Kaddim uses Booming Blade 18 vs AC miss (not including the-2 from cover)

    Ferrence and Vren - Page 3 Player10

    Thia's turn, then Quinn (two attacks)

    I've adjusted Quinn's hp for the healing from the paladin and the mark from Kaddim. He now has 45/67 hp with 5 ongoing damage.
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Krystoff Sat May 02, 2009 9:56 am

    Hunters Quarry and then a twin strike.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Sat May 02, 2009 10:22 am

    Thia knocks two arrow and uses Twin Strike
    31 vs AC (critical) 21+10 hp
    29 vs AC hits for 13hp
    HQ damage is 2 for a total of 46hp Ferrence is now bloodied.

    Quinn's turn.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Ross Sat May 02, 2009 10:38 am

    Gonna be gone for awhile so repeat what I've been doing previous turns, but will do non lethal if Ferrence goes down.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    David
    David


    Number of posts : 392
    Registration date : 2008-12-02
    Age : 39
    Location : Everett, WA

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by David Sat May 02, 2009 4:43 pm

    I will use my most powerful daily (3W I believe) for my previous turn as rebenge for downing me. I then will use another encounter whichever does the most damage.
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Sat May 02, 2009 6:56 pm

    Quinn takes 5 ongoing damage.
    Quinn uses Lasting Threat 23 vs AC hits for 19 damage. Quinn marks the target superceeding Kaddim's mark.
    Quinn uses Sweeping Blow 33 vs AC hits for 16 damage. Ferrence is slowed and can't shift for a turn.

    Quinn fails his save vs the ongoing damage.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Sat May 02, 2009 7:10 pm

    Sonya's turn, then Miri.
    Ferrence and Vren - Page 3 Player39
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Ross Sat May 02, 2009 7:11 pm

    FYI: Quinn should have been taking less damage while Ferrence was marked by me.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Kenji Sat May 02, 2009 7:55 pm

    Dwarmaj wrote:Sonya's turn, then Miri...
    Minor action: sustain Bigby's Icy Grasp (since he missed his escape last round, more ongoing damage)
    Standard action: cast another Magic Missle on Ferrence
    Move action: shift 5' W & look to see if any of the doors are opened or askew and if the rest of the room is still empty
    Free action: "He's mighty in melee and my spell has him grappled... try to not end your round adjacent and let's attack him from range until he escapes my spell. That's my suggestion... I think Warewolves have no ranged attack at all."
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    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Kenji Sat May 02, 2009 8:10 pm

    Oh, Miri crafted 3 items for people... were the tokens updated or should Ferrence have a couple more points of damage?
    Teramotos
    Teramotos


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    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Ferrence and Vren - Page 3 Empty Sonya's Turn

    Post by Teramotos Sat May 02, 2009 8:33 pm

    Move Action: Shift one square south.

    Minor Action: Use "Shake It Off" on Quinn (note he gets a save at + 4 for my CHA)

    Standard Action: Use enc pow "Hammer and Anvil", I'll take my strike and then give the free basic attack to Quinn (who strikes with +4 damage if he hits).

    Note: If you go to People, Places and Things, the last update for Sonya was April 2nd (before she started playing the new on line games) - her magic war axe is Silver if that makes a difference. I think I actually only hit him myself once or twice cause I've been giving other PC's blows with Commander's Strike.

    Free Action: Say "We've got his fur ruffled, lets put him down! Bad dog!"


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


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    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Sat May 02, 2009 8:53 pm

    Sonya uses Shake It Off and frees Quinn from the ongoing damage.
    Sonya uses Hammer and Anvil 18 vs Ref miss, Quinn gets a basic attack 20 vs AC miss

    Stu, the items for Sony don't match the items in the Character Builder. The character build shows
    +2 Waraxe
    Bloodiron Scale Armor +2 Amulet of Physical Resolve +2
    Handaxe +1
    1,440gp

    Sonya must have left her other equipment at home. Sorry, no silver axe for Sonya at the moment.
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

    Post by Dwarmaj Sat May 02, 2009 8:57 pm

    Miri sustains the grapple and Ferrence takes 7 cold damage.
    Miri uses Magic Missle 24 vs Ref hits for 10 force damage.
    Miri, the doors look closed and you don't see anything to the south.

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    Ferrence and Vren - Page 3 Empty Re: Ferrence and Vren

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