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Several powers are changing so that damage is taken at the end of the turn instead of at the beginning of a creatures turn.
Example:
Several powers are changing so that damage is taken at the end of the turn instead of at the beginning of a creatures turn.
Example:
Flaming Sphere
Wizard Attack 1
You conjure a rolling ball of fire and control where it goes.
Daily ✦ Arcane, Conjuration, Evocation, Fire, Implement
Standard Action Ranged 10
Effect: You conjure a Medium flaming sphere in an unoccupied square within range. The
sphere occupies its square, and it lasts until the end of your next turn. Any creature
that ends its turn adjacent to the sphere takes 1d4 + Intelligence modifier fire damage.
As a move action, you can move the sphere up to 6 squares.
When the sphere appears, it immediately makes the following attack. While the
sphere persists, you can use a standard action to command it to make the attack.
Target: One creature adjacent to the sphere
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier fire damage.
Sustain Minor: The sphere persists until the end of your next turn.
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