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Looks like Wizard powers will be errata'd soon... EmptySun Apr 21, 2024 2:53 pm by Teramotos

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5 posters

    Looks like Wizard powers will be errata'd soon...

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Looks like Wizard powers will be errata'd soon... Empty Looks like Wizard powers will be errata'd soon...

    Post by Dwarmaj Sun Jul 17, 2011 6:37 pm

    WotC forum


    Several powers are changing so that damage is taken at the end of the turn instead of at the beginning of a creatures turn.

    Example:
    Flaming Sphere
    Wizard Attack 1

    You conjure a rolling ball of fire and control where it goes.
    Daily ✦ Arcane, Conjuration, Evocation, Fire, Implement
    Standard Action Ranged 10

    Effect: You conjure a Medium flaming sphere in an unoccupied square within range. The
    sphere occupies its square, and it lasts until the end of your next turn. Any creature
    that ends its turn adjacent
    to the sphere takes 1d4 + Intelligence modifier fire damage.

    As a move action, you can move the sphere up to 6 squares.
    When the sphere appears, it immediately makes the following attack. While the
    sphere persists, you can use a standard action to command it to make the attack.

    Target: One creature adjacent to the sphere
    Attack: Intelligence vs. Reflex
    Hit: 2d6 + Intelligence modifier fire damage.
    Sustain Minor: The sphere persists until the end of your next turn.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Looks like Wizard powers will be errata'd soon... Empty Re: Looks like Wizard powers will be errata'd soon...

    Post by Kenji Sun Jul 17, 2011 6:44 pm

    That's a BIG change!
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Looks like Wizard powers will be errata'd soon... Empty Re: Looks like Wizard powers will be errata'd soon...

    Post by Dwarmaj Sun Jul 17, 2011 7:29 pm

    Yes, the wizard will have to rely on others to make AoOs.

    The creature either stays and takes fire damage or moves away and takes an AoO.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Looks like Wizard powers will be errata'd soon... Empty Re: Looks like Wizard powers will be errata'd soon...

    Post by Kenji Sun Jul 17, 2011 8:42 pm

    Immobilizing, knocking prone would keep them adjacent too, but yeah, much weaker.
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Looks like Wizard powers will be errata'd soon... Empty Re: Looks like Wizard powers will be errata'd soon...

    Post by Teramotos Sun Jul 17, 2011 9:51 pm

    Wow, do you know what prompted WOtC to make this change? Were Wizards that much more powerful than other characters?


    _________________
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    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Looks like Wizard powers will be errata'd soon... Empty Re: Looks like Wizard powers will be errata'd soon...

    Post by Dwarmaj Mon Jul 18, 2011 5:49 am

    I think it was the auto damage aspect.

    With Flaming Sphere, a wizard could cast another spell with their standard action, then move the sphere that they're sustaining next to an enemy. The enemy will take auto damage at the start of their turn then decide if they want to move. The spell also auto kills minions.

    Now, you have to actually attack with the sphere or move it next to an enemy fighting an ally.

    It still maintains it's "controller" aspect but does less damage per round.
    Ross
    Ross
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    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Looks like Wizard powers will be errata'd soon... Empty Re: Looks like Wizard powers will be errata'd soon...

    Post by Ross Mon Jul 18, 2011 6:54 am

    Too bad you couldn't center it on a target to force it to move vs just shifting.


    _________________
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    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Looks like Wizard powers will be errata'd soon... Empty Re: Looks like Wizard powers will be errata'd soon...

    Post by Ross Mon Jul 18, 2011 7:08 am

    Oh, I guess you could put it on top of something though.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Looks like Wizard powers will be errata'd soon... Empty Re: Looks like Wizard powers will be errata'd soon...

    Post by Mick Mon Jul 18, 2011 8:08 am

    Ember is sad Sad
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Looks like Wizard powers will be errata'd soon... Empty Re: Looks like Wizard powers will be errata'd soon...

    Post by Dwarmaj Mon Jul 18, 2011 8:33 am

    Mick wrote:Ember is sad Sad

    They changed quite a few spells to do damage at the end of a creatures turn instead of the beginning.

    They also changed Stinking Cloud and other zones to do static damage (no dice rolls, so some items don't add).

    I guess they felt that wizards were doing too much damage.


    The problem I had when I played a wizard was that my Daily powers were awesome, Encounter powers were mediocre, and my At-Wills were pretty weak.
    Mick
    Mick


    Number of posts : 1671
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    Looks like Wizard powers will be errata'd soon... Empty Re: Looks like Wizard powers will be errata'd soon...

    Post by Mick Mon Jul 18, 2011 9:28 am

    I think at 11th Ember daily and at-wills look nice but the encounters are so-so.
    But that may chance with the errata.
    Mick
    Mick


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    Looks like Wizard powers will be errata'd soon... Empty Re: Looks like Wizard powers will be errata'd soon...

    Post by Mick Mon Jul 18, 2011 9:48 am

    I assume errata changes won't take effect until after the current encounter is over.
    Mick
    Mick


    Number of posts : 1671
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    Looks like Wizard powers will be errata'd soon... Empty Re: Looks like Wizard powers will be errata'd soon...

    Post by Mick Mon Jul 18, 2011 9:50 am

    Was Sorcerers errata? Seem like they put out a lot more damage the wizards.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Looks like Wizard powers will be errata'd soon... Empty Re: Looks like Wizard powers will be errata'd soon...

    Post by Dwarmaj Mon Jul 18, 2011 10:07 am

    The errata won't be official until the Compendium is updated (probably next month). After that it would be the next encounter after the update.


    Sorcerers are Strikers and are suppose to be high Area Attack damage dealers.

    Wizards are Controllers and are suppose to shape the battlefield.

    Some classes can cover two roles, but their secondary role shouldn't overshadow the first.

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    Looks like Wizard powers will be errata'd soon... Empty Re: Looks like Wizard powers will be errata'd soon...

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