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Wizard Spellbook

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1 Wizard Spellbook on Sun Aug 13, 2017 9:31 am

ARCANIST'S SPELLBOOK
   Daily and Utility Powers: Your spellbook also holds your wizard daily attack powers and wizard utility powers (not including your cantrips). You begin with two daily attack powers in your spellbook, one of which you can use on any given day. Each time you gain a level that lets you select a wizard daily attack power or a wizard utility power, choose two different powers of that type at that level and add them to your book.

   After each extended rest, you can prepare a number of daily attack powers and utility powers according to what you can use per day for your level (see the Wizard Powers Prepared per Day table). You can’t prepare the same power twice on the same day.
   If you replace a power because of gaining a level or through retraining, the previous power vanishes from your spellbook and is replaced by the new power.

   Rituals: Your book also contains three 1st-level rituals of your choice that you have mastered.
   At 5th level, and again at 11th, 15th, 21st, and 25th level, you master two more rituals of your choice and add them to your spellbook. When you choose the rituals, they must be your level or lower.

   Capacity: A typical spellbook has 128 pages. Each power takes up 1 page. A ritual takes up a number of pages equal to its level.


Notes:
The description is kinda vague on a what a wizard can prepare...
* A wizard can't prepare the same level of a power more than once in a day

Example:
A 9th level wizard knows six daily attack powers (2 1st level, 2 5th level, and 2 9th level). After an extended rest they can memorize (1 1st level, 1 5th level, and 1 9th level) for the day.

They can't prepare (0 1st level, 1 5th level, and 2 9th level).

I'll need to do a bit more research... not sure if they can prepare a lower level power in a higher level slot ex (2 1st level, 0 5th level, and 1 9th level).

They can use the same number and power level of powers as other characters with dailies, but have a bit more flexibility.



From compendium:


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2 Re: Wizard Spellbook on Sun Aug 13, 2017 8:14 pm

Unless Ken finds otherwise, I'll permit Wizards to give up a higher level slot to memorize a lower level power.

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3 Re: Wizard Spellbook on Sun Jul 01, 2018 12:23 pm

Teramotos wrote:Unless Ken finds otherwise, I'll permit Wizards to give up a higher level slot to memorize a lower level power.

The exception is that the same power can't be memorized more then once.

Spellbook:

ARCANIST'S SPELLBOOK
Daily and Utility Powers: Your spellbook also holds your wizard daily attack powers and wizard utility powers (not including your cantrips). You begin with two daily attack powers in your spellbook, one of which you can use on any given day. Each time you gain a level that lets you select a wizard daily attack power or a wizard utility power, choose two different powers of that type at that level and add them to your book.

After each extended rest, you can prepare a number of daily attack powers and utility powers according to what you can use per day for your level (see the Wizard Powers Prepared per Day table). You can’t prepare the same power twice on the same day.

If you replace a power because of gaining a level or through retraining, the previous power vanishes from your spellbook and is replaced by the new power.
Rituals: Your book also contains three 1st-level rituals of your choice that you have mastered.
At 5th level, and again at 11th, 15th, 21st, and 25th level, you master two more rituals of your choice and add them to your spellbook. When you choose the rituals, they must be your level or lower.

Capacity: A typical spellbook has 128 pages. Each power takes up 1 page. A ritual takes up a number of pages equal to its level.

So, if a wizard uses a 5th level slot to memorize Lightning Bolt, they can't also use a 9th level slot to memorize another Lightning Bolt.

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4 Re: Wizard Spellbook on Sun Jul 01, 2018 12:27 pm

Bladesinger Spellbook



It looks like Bladesingers don't get normal Wizard Encounter or Daily powers.
Instead, they get Wizard Encounter powers that they can use as a Daily powers.

This is a trade off for getting extra damage (Bladespell powers that can be used when they make melee basic attacks) (not sure that's a good trade off since the best part of Wizards is their Dailies...)

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5 Re: Wizard Spellbook on Sun Jul 01, 2018 12:43 pm

Teramotos wrote:Unless Ken finds otherwise, I'll permit Wizards to give up a higher level slot to memorize a lower level power.

For the Bladesinger it specifically says you can't prep multiple powers of the same level.


You cannot prepare more than one attack power and one utility power of any given level on the same day.

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6 Re: Wizard Spellbook on Sun Jul 01, 2018 12:49 pm

Wizard (Mage) have a similar restriction:


Find your level on the Spells Prepared per Day table. The row corresponding to your level indicates how many encounter attack powers, daily attack powers, and utility powers you are allowed to prepare each day. You cannot prepare more than one encounter attack power, daily attack power, or utility power of any given level on the same day.

For example, a 14th-level mage who has taken the enigmatic mage paragon path can prepare four encounter attack powers per day. Her spellbook contains multiple encounter attack powers at various levels.

She can prepare four powers from any of the levels, as long as none of the prepared powers are of the same level.

It looks like each Wizard subclass has slightly different rules...


Further Example:
I made a level 21 Wizard Mage and she has the following Encounter Attack powers:
1st:Twilight Falls
1st:Grasping Shadows
3rd:Ebony Razors
3rd:Maze of Mirrors
7th:Twist of Space
7th:Corrosive Mist
13th:Dark Gathering
13th:Mirror Sphere
17th:Phantasmal Horror
17th:Horrific Shadow

At level 21 the Spells per Day table shows:
Encounter 3
Daily 3
Utility 4

So out of the 10 encounter spells she knows, she can only have 3 (of 3 different levels) memorized.

iPlay4e doesn't manage spellbooks, so this is something the player will have to manage manually.

All spells show up as usable...
http://iplay4e.appspot.com/characters/ag1zfmlwbGF5NGUtaHJkchQLEgtDaGFyYWN0ZXJWMhjF1IJeDA

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7 Re: Wizard Spellbook on Mon Jul 02, 2018 5:03 pm

Ross

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iPlay4e doesn't manage spellbooks, so this is something the player will have to manage manually. wrote:

Yep. I just will mark all the ones I don't have memorized as used.


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8 Re: Wizard Spellbook on Mon Jul 02, 2018 6:38 pm

Ross wrote:
Yep. I just will mark all the ones I don't have memorized as used.  

That'll work for you since yours are Dailies...

It becomes a pain for Mages since they have lots of encounter powers that will refresh after a short rest.

If I ever end up playing my Mage, I'll probably print/cut out just the spells so I can keep the memorized ones available in a stack.

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