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Slave Ship Campaign - Player Characters

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1 Slave Ship Campaign - Player Characters on Wed Jul 15, 2009 11:09 am

Ross

avatar
Admin
Post your PC's for the Slave Ship Campaign here.
When you have changes please edit your post rather than creating a new entry.

Here is the trailer for the campaign:



Last edited by Ross on Thu Aug 06, 2009 11:41 pm; edited 1 time in total (Reason for editing : Added trailer for the campaign.)


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

2 Re: Slave Ship Campaign - Player Characters on Wed Jul 15, 2009 11:25 am




====== Created Using Wizards of the Coast D&D Character Builder ======
Chiana, level 12
Human, Warlock/Swordmage, Evermeet Warlock
Hybrid Talent Option: Swordmage Warding
Eldritch Strike Option: Eldritch Strike Charisma
Eldritch Pact (Hybrid) Option: Fey Pact (Hybrid)
Eldritch Blast Option: Eldritch Blast Charisma
Hybrid Warlock Option: Hybrid Warlock Will
Swordmage Aegis (Hybrid) Option: Aegis of Assault
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Rod)
Twofold Pact Option: Fey Pact
Human Power Selection Option: Bonus At-Will Power
Arcane Agent (Stealth class skill)

FINAL ABILITY SCORES
STR 13, CON 13, DEX 11, INT 19, WIS 9, CHA 21

STARTING ABILITY SCORES
STR 12, CON 12, DEX 10, INT 16, WIS 8, CHA 16


AC: 22 Fort: 20 Ref: 23 Will: 26
HP: 81 Surges: 8 Surge Value: 20

TRAINED SKILLS
Arcana +15, Athletics +12, Intimidate +16, Stealth +11

UNTRAINED SKILLS
Acrobatics +6, Bluff +11, Diplomacy +11, Dungeoneering +5, Endurance +7, Heal +5, History +10, Insight +5, Nature +5, Perception +5, Religion +10, Streetwise +11, Thievery +6

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Warlock's Curse Power: Warlock's Curse
Swordmage Feature: Aegis of Assault
Warlock Attack 1: Eldritch Strike
Warlock Attack 1: Eldritch Blast
Swordmage Attack 1: Sword Burst
Warlock Attack 1: Witchfire
Warlock Attack 1: Crown of Stars
Warlock Attack 1: Eyebite
Warlock Pact Boon 1: Misty Step
Warlock Utility 2: Ethereal Stride
Swordmage Attack 3: Dual Lightning Strike
Swordmage Attack 5: Dimensional Bond
Swordmage Utility 6: Armathor's Step
Warlock Attack 7: Mire the Mind
Swordmage Attack 9: Lightning Strider
Warlock Utility 10: Ethereal Sidestep
Evermeet Warlock Attack 11: Blinding Beacon
Evermeet Warlock Utility 12: Feylights

FEATS
Level 1: Hybrid Talent
Level 1: Mark of Warding
Level 2: Versatile Expertise
Level 4: Enduring Mountain
Level 6: White Lotus Enervation
Level 8: Weapon Focus (Heavy Blade)
Level 11: Twofold Pact
Level 11: Armor Proficiency: Chainmail
Level 12: Protective Hex

ITEMS
Adventurer's Kit
Dagger
Crossbow
Crossbow Bolt
Escape Tattoo x1
Erathis's Beacon (level 3)
Knock
Rushing Cleats x1
Bag of Holding
Pouch of Platinum
Siberys Shard of the Mage (heroic tier)
Horned Helm (heroic tier) x1
Gauntlets of Blood (heroic tier) x1
Eladrin Braidmail Armor +3 x1
Cloak of Translocation +2 x1
Bracers of Mighty Striking (paragon tier) x1
Staggering Longsword +3 x1
Potion of Regeneration (heroic tier)
Baldric of Assault x1
Banish Vermin
Fastidiousness
Secret Page
Silence
Wizard's Curtain
Eye of Alarm
Fluid Funds
Undead Ward
Arcane Lock
Eavesdropper's Foil
Starshine
Bolster Object
Wyvern Watch
Potion of Resistance (heroic tier)
Arcane Key
====== End ======


Wish List
In progress...



Roleplay Information
1. Real role on the Drudge: Security, protection of people/goods, some knowledge of advanced tactics
2. Real relationship with the Captain: Follows orders, for now...
3. Real relationship with the First mate: Watchful, tolerate
4. Keystone event that you want/need to attempt an escape or mutiny: Need access to the captains logs to find what route to take to get home
5. Keystone event that led to you to serving on the Drudge: Captured by a different group of slavers, but the captain won my services in a poker game. Not sure if that was good for him or not...
6. A love left behind on your home world (does not have to be a person, can be a career, material item, pet, etc): I'm pledged to protect the king of my land. I must get back there to resume my duties.
7. A phobia (does not have to be debilitating): Heights
8. Extent of phobia (can be debilitating): Generally avoids high places. Not too severe
9. Someone you know, or like, on the Drudge that other people may not: the head doctor
10. A secret that your fellow PCs know about you, but others at large do not: cold to the touch
11. A secret you've not yet shared with any of your fellow PCs, but would be interesting if it came out during play: Chiana's husband is undead
12. A secret that you shared with the Captain: tourtured for a long time when first captured by slavers
13. A secret that you shared with the First mate: None
14. A recurring dream: A charge died while under my supervision.
15. PC Role on your Home world: Elite guard for a high ranking official
16. Motivation to get back to your Home world: Must get back to my obligations, protecting the king
17. Racial makeup of the world you’re from (just the major races): All normal (humans, shadar-kai, elves (drow), etc)
18. Name of a Big City on your Home world: Nebari
19. What the Big City is known for: Kings palace
20. Name of your village/town/city you’re actually from: Nebari
21. What your village/town/city is known for: Commerce, you can get almost anything there.
22. Racial makeup of the village/town/city you’re from: Shadar-Kai 50%, human 35%, elves 15%



Last edited by Dwarmaj on Tue Oct 11, 2011 5:43 am; edited 10 times in total (Reason for editing : 11th level upgrade...)

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3 Woldstren Gorvakson on Wed Jul 15, 2009 11:31 am



====== Created Using Wizards of the Coast D&D Character Builder ======
Woldstren Gorvakson, level 11
Bugbear, Ranger, Blade Dancer
Build: Two-Blade Ranger
Fighting Style: Two-Blade Fighting Style
Ranger: Prime Shot
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 21, Con 12, Dex 21, Int 11, Wis 14, Cha 9.

STARTING ABILITY SCORES
Str 16, Con 11, Dex 16, Int 10, Wis 13, Cha 8.


AC: 26 Fort: 23 Reflex: 23 Will: 20
HP: 93 Surges: 7 Surge Value: 23

TRAINED SKILLS
Nature +12, Athletics +14, Perception +12, Acrobatics +14, Stealth +16, Endurance +10

UNTRAINED SKILLS
Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +7, Heal +7, History +5, Insight +7, Intimidate +12, Religion +5, Streetwise +4, Thievery +9

FEATS
Level 1: Weapon Proficiency (Bastard sword)
Level 2: Weapon Focus (Heavy Blade)
Level 4: Enduring Mountain
Level 6: Heavy Blade Expertise
Level 8: Two-Weapon Fighting
Level 10: Battle Awareness
Level 11: Prime Punisher

POWERS
Ranger at-will 1: Careful Attack
Ranger at-will 1: Twin Strike
Ranger encounter 1: Off-Hand Strike
Ranger daily 1: Jaws of the Wolf
Ranger utility 2: Invigorating Stride
Ranger encounter 3: Ruffling Sting
Ranger daily 5: Snarling Wolf Stance (retrained to Two-Wolf Pounce at Level Cool
Ranger utility 6: Death Threat
Ranger encounter 7: Lashing Leaves
Ranger daily 9: Attacks on the Run
Ranger utility 10: Resume the Hunt

ITEMS
Adventurer's Kit, Erathis's Beacon (level 3), Iron Armbands of Power (heroic tier), Circlet of Indomitability (heroic tier), Horseshoes of Speed (heroic tier), Tattoo of Vengeance (heroic tier), Bag of Holding (heroic tier), Predator's Hide Hide Armor +3, Farbond Spellblade Bastard sword (Large) +2, Harmony Blade Bastard sword (Large) +2, Strikebacks (heroic tier), Steadfast Amulet +2, Cincture of the Dragon Spirit (heroic tier), Fireheart Tattoo (heroic tier), Dice of Auspicious Fortune (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======



Character Background
Silent Hunter
I'm either someone you never see, or I'm the last someone you see.

Roleplay Information
1. Real role on the Drudge: Forecastleman
2. Real relationship with the Captain: Respected Elder
3. Real relationship with the First mate: Contempt
4. Keystone event that you want/need to attempt an escape or mutiny: Too much inhumanity to the crew on the part of the slavers/slaver lackeys
5. Keystone event that led to you to serving on the Drudge: Stalking and killing my first monster solo
6. A love left behind on your home world (does not have to be a person, can be a career, material item, pet, etc): My mother
7. A phobia (does not have to be debilitating): Claustrophobia
8. Extent of phobia (can be debilitating): Mild to severe depending on circumstance such as in a closet its a discomfort but deep underground and then in a small enclosed space it starts getting much worse.
9. Someone you know, or like, on the Drudge that other people may not: The chef
10. A secret that your fellow PCs know about you, but others at large do not: I won a blood sausage eating contest in a faire and I hate the first mate.
11. A secret you've not yet shared with any of your fellow PCs, but would be interesting if it came out during play: I studied to become an assassin.
12. A secret that you shared with the Captain: I killed one of the other slaves on the Drudge and made it look like an accident
13. A secret that you shared with the First mate: None
14. A recurring dream: Running through the deep forest forest chasing something unknown staying just out of my reach.
15. PC Role on your Home world: Scout, hunter, skirmisher
16. Motivation to get back to your Home world: The wide open forest and more of my own kind
17. Racial makeup of the world you’re from (just the major races): All normal (humans, dwarves, elves, etc)
18. Name of a Big City on your Home world: Portsmouth
19. What the Big City is known for: Sea trading
20. Name of your village/town/city you’re actually from: Cotter's town
21. What your village/town/city is known for: Stepping off point into the wild forests
22. Racial makeup of the village/town/city you’re from: Bugbear 60%, human 25%, elves 12%, and other 3%



Last edited by Ross on Thu Mar 24, 2011 12:21 pm; edited 4 times in total (Reason for editing : Updated character to 4th level.)

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4 Re: Slave Ship Campaign - Player Characters on Wed Jul 15, 2009 1:10 pm

= = = = = = Created Using Wizards of the Coast D&D Character Builder = = = = = =
Mongo, level 1
Goliath, Barbarian
Feral Might: Rageblood Vigor

FINAL ABILITY SCORES
Str 18, Con 15, Dex 16, Int 8, Wis 10, Cha 11.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 16, Int 8, Wis 10, Cha 11.


AC: 17 Fort: 16 Reflex: 14 Will: 11
HP: 30 Surges: 10 Surge Value: 7

TRAINED SKILLS
Nature +7, Endurance +6, Athletics +10

UNTRAINED SKILLS
Acrobatics +2, Arcana -1, Bluff, Diplomacy, Dungeoneering, Heal, History -1, Insight, Intimidate, Perception, Religion -1, Stealth +2, Streetwise, Thievery +2

FEATS
Level 1: Weapon Proficiency (Mordenkrad)

POWERS
Barbarian at-will 1: Howling Strike
Barbarian at-will 1: Recuperating Strike
Barbarian encounter 1: Avalanche Strike
Barbarian daily 1: Bloodhunt Rage

ITEMS
Vanguard Mordenkrad +1, Hide Armor, Adventurer's Kit, Climber's Kit, Potion of Healing (heroic tier) (4), Hunter's Kit, Waterskin
= = = = = = Copy to Clipboard and Press the Import Button on the Summary Tab = = = = = =

Roleplay Information
1. Real role on the Drudge: Portable Crane aka “Hey you pick that up and move here”
2. Real relationship with the Captain: Slow Slave
3. Real relationship with the First mate: Stupid Slave
4. Keystone event that you want/need to attempt an escape or mutiny: Whats Escape?
5. Keystone event that led to you to serving on the Drudge: Drudge came to village and picked me up as the biggest young guy and told me to get on ship.
6. A love left behind on your home world (does not have to be a person, can be a career, material item, pet, etc): Hunting
7. A phobia (does not have to be debilitating): Bathing
8. Extent of phobia (can be debilitating): Do not like scrub pads, hurt skin
9. Someone you know, or like, on the Drudge that other people may not: Cook
10. A secret that your fellow PCs know about you, but others at large do not: Maybe smarter then lets on but they are not fully sure.
11. A secret you've not yet shared with any of your fellow PCs, but would be interesting if it came out during play: Isn’t nearly as smart as seems just lucky.
12. A secret that you shared with the Captain: Mongo like killing things.
13. A secret that you shared with the First mate: Mongo like lifting things.
14. A recurring dream: Mongo hunting in the mountains on his homeplanet.
15. PC Role on your Home world: Hunter
16. Motivation to get back to your Home world: Join the hunt.
17. Racial makeup of the world you’re from (just the major races): Only seen Goliaths like self.
18. Name of a Big City on your Home world: Only lived in his village
19. What the Big City is known for: N/A
20. Name of your village/town/city you’re actually from: Home (elders might know real name but Mongo never heard or remembered it.)
21. What your village/town/city is known for: Hunters
22. Racial makeup of the village/town/city you’re from: Goliaths

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5 Arcamedies - Stuart's PC on Wed Jul 15, 2009 10:29 pm

====== Created Using Wizards of the Coast D&D Character Builder ======
Arcamedies, level 14
Githyanki, Artificer, Battle Engineer
Background: Scholarship Student, Arcane Refugee (Endurance class skill)

Initiative + 11

FINAL ABILITY SCORES
Str 11, Con 20, Dex 15, Int 22, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 10, Con 14, Dex 14, Int 16, Wis 12, Cha 9.

AC: 28 Fort: 27 Reflex: 28 Will: 24
HP: 97 Surges: 11 Surge Value: 24

TRAINED SKILLS
Arcana +18, History +20, Thievery +14, Endurance +17, Heal +13

UNTRAINED SKILLS
Acrobatics +9, Bluff +7, Diplomacy +7, Dungeoneering +8, Insight +8, Intimidate +8, Nature +8, Perception +8, Religion +13, Stealth +9, Streetwise +7, Athletics +7

FEATS
Artificer: Master Mixer
Level 1: Potent Restorables (retrained to Weapon Focus (Heavy Blade) at Level 2)
Level 2: Melee Training (Intelligence)
Level 4: Enduring Mountain
Level 6: Weapon Proficiency (Bastard sword)
Level 8: Weapon Expertise (Heavy Blade)
Level 10: Defensive Mobility
Level 11: Solid Sound
Level 12: Paragon Defenses
Level 14: Opportunity Sidestep

POWERS
Artificer at-will 1: Thundering Armor
Artificer at-will 1: Aggravating Force
Healing Infusion: Healing Infusion: Resistive Formula
Artificer encounter 1: Burning Weapons
Artificer daily 1: Life-Tapping Darts
Artificer utility 2: Restorative Infusion
Artificer encounter 3: Repulsion Strike
Artificer daily 5: Corrosive Sigil
Artificer utility 6: Physician's Care
Artificer encounter 7: Debilitating Intercession
Artificer daily 9: Healer's Momentum
Artificer utility 10: Recuperative Enchantment
Artificer encounter 13: Bond of Transference (replaces Debilitating Intercession)

ITEMS
Ritual Book, Adventurer's Kit, Alchemical Reagents (Arcana), Distance Javelin +1, Woundpatch (heroic tier) (4), Panther Tears (heroic tier), Clearsense Powder (level 6) (2), Wildrunners (heroic tier), Poison Gloves (heroic tier), Tethercord (level Cool, Bloodstinger Poison (level Cool (2), Skull Mask (heroic tier), Alchemical Launcher (heroic tier), Potion of Vigor (heroic tier) (2), Potion of Regeneration (heroic tier) (2), Potion of Clarity (level 5), Thunderstone (level 10), Spotted Toadstool Venom (level 10) (2), Keen Oil (heroic tier) (2), Jolt Flask (level 10) (2), Inferno Oil (level 10) (2), Acidic Fire (level 10) (2), Thunder Wand +1, Shared Valor Drowmesh +3, Farbond Spellblade Bastard sword +3, Amulet of Protection +3, Baldric of Tactical Positioning (heroic tier), Backlash Tattoo (heroic tier), Eyesting (level 14) (2), Woundpatch (paragon tier) (4), Slow-Step Oil (level 13), Dragonfire Tar (level 13) (2), Corrosive Oil (level 13), Bloodstinger Poison (level 13) (2), Alchemist's Fire (level 11) (2), Antivenom (paragon tier)
RITUALS
Make Whole, Comprehend Language, Brew Potion, Disenchant Magic Item, Enchant Magic Item
FORMULAS
Keen Oil, Jolt Flask, Alchemist's Acid, Alchemist's Fire, Alchemist's Frost, Antivenom, Clearsense Powder, Panther Tears, Bloodstinger Poison, Tethercord, Woundpatch, Resonance Crystal, Inferno Oil, Spotted Toadstool Venom
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


MBA +20 vs AC Farbound Spellblade Bastard Sword 1d10+9

Roleplay Information
1. Real role on the Drudge: Quartermaster
2. Real relationship with the Captain: Sees self as a useful resource, needed by the Captain which will help me get off the ship.
3. Real relationship with the First mate: Thinks the first mate is a brutal jailer but fears her.
4. Keystone event that you want/need to attempt an escape or mutiny: Need to find a slave that is physically a match for Sue-al.
5. Keystone event that led to you to serving on the Drudge: My school was raided and all the students were either slain or taken prisoner.
6. A love left behind on your home world (does not have to be a person, can be a career, material item, pet, etc): My extensive library of books on arcane history.
7. A phobia (does not have to be debilitating): all non-Githyanki humaniods
8. Extent of phobia (can be debilitating): distrust
9. Someone you know, or like, on the Drudge that other people may not: Wha-Rung, one of the other Githyanki students from my Cadre that was also captured and he was the top swordsman in our class. There are three other Githyanki on the ship, but they were from other Cadres.
10. A secret that your fellow PCs know about you, but others at large do not: That most other Githyanki thought less of me for studying books rather than swordsmanship.
11. A secret you've not yet shared with any of your fellow PCs, but would be interesting if it came out during play: Knows the basis for making the silver swords of the Githyanki.
12. A secret that you shared with the Captain: That there is a mole in the ship's crew, watching the Captain in the name of some unknown group.
13. A secret that you shared with the First mate: None, I don't trust her!
14. A recurring dream: That I am a great swordsman instead of an acedemic.
15. PC Role on your Home world: A craftsman, historian and teacher.
16. Motivation to get back to your Home world: To resume teaching and studying.
17. Racial makeup of the world you’re from (just the major races): Githyanki, and slave races (e.g. humans, goblins, and a little bit of everything else) - occasional non-Githyanki merchants and adventurers
18. Name of a Big City on your Home world: Tu' narath
19. What the Big City is known for: Built atop the body of a dead god in the Astral Sea and ruled by Vlaakith, the lich Queen who has ruled for over 1,000 years.
20. Name of your village/town/city you’re actually from: Wiki-nath
21. What your village/town/city is known for: Home to the largest military academy where the elite officer cadets are schooled.
22. Racial makeup of the village/town/city you’re from: Githyanki and then (slave) races and occasional merchants of other races.



Last edited by Teramotos on Wed May 22, 2013 9:54 pm; edited 6 times in total (Reason for editing : Ross updated to Level 14)

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6 Cristalla - Mick on Wed Jul 15, 2009 11:46 pm

====== ====== Created Using Wizards of the Coast D&D Character Builder ======
Cristalla, level 12
Deva, Swordmage/Avenger, Paragon Hybrid
Swordmage Aegis (Hybrid) Option: Aegis of Shielding
Hybrid Avenger Option: Hybrid Avenger Reflex
Hybrid Talent Option: Armor of Faith
Paragon Hybrid Talent Option: Swordmage Warding
Birth - Omen

FINAL ABILITY SCORES
STR 11, CON 14, DEX 11, INT 22, WIS 20, CHA 9

STARTING ABILITY SCORES
STR 10, CON 13, DEX 10, INT 17, WIS 15, CHA 8


AC: 32 Fort: 21 Ref: 25 Will: 24
HP: 94 Surges: 9 Surge Value: 23

TRAINED SKILLS
Arcana +17, Perception +18, Religion +19

UNTRAINED SKILLS
Acrobatics +6, Athletics +6, Bluff +5, Diplomacy +5, Dungeoneering +11, Endurance +8, Heal +11, History +14, Insight +11, Intimidate +5, Nature +11, Stealth +6, Streetwise +5, Thievery +6

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Deva Racial Power: Memory of a Thousand Lifetimes
Swordmage Feature: Aegis of Shielding
Avenger Feature: Oath of Enmity
Artificer Attack 1: Magic Weapon
Swordmage Attack 1: Sword Burst
Avenger Attack 1: Bond of Retribution
Avenger Attack 1: Relentless Attack
Avenger Attack 1: Aspect of Might
Swordmage Utility 2: Host of Shields
Swordmage Attack 3: Dual Lightning Strike
Swordmage Attack 5: Dimensional Bond
Religion Utility 6: Deliverance of Faith
Avenger Attack 7: Chains of Censure
Avenger Attack 7: Blade Step
Avenger Attack 9: Blade of Repulsion
Avenger Utility 10: Ever Onward
Swordmage Utility 10: Armor of Assault

FEATS
Paragon Hybrid Talent
Level 1: Hybrid Talent
Level 2: Unarmored Agility
Level 4: Enduring Mountain
Level 6: Weapon Focus (Heavy Blade)
Level 10: Avenging Resolution
Level 11: Painful Oath
Level 12: Devastating Critical
Level 12: Blood Thirst

ITEMS
Sacrificial Scimitar +2
Iron Armbands of Power (heroic tier) x1
Viper Belt
Ornament of Alertness +2 x1
Ghoststride Boots (heroic tier) x1
Gauntlets of Blood (heroic tier) x1
Goggles of Aura Sight
Tattoo of Bloodied Chains (heroic tier) x1
Bag of Holding
Sunrod
Silk Rope (50 ft.)
Melegaunt's Darkblade Scimitar +3 x1
Bloodthread Cloth Armor (Basic Clothing) +2 x1
Siberys Shard of Radiance (paragon tier)
Circlet of Continuity x1
Diamond Cincture (heroic tier) x1
Corellon's Boon of Arcane Might (level Cool
Obsidian Steed
====== End ======

Cristalla Lenora II
Female Deva
Sword Mage/Avenger Hybrid

Individual Items
1. Real role on the Drudge: Ship maintenance
2. Real relationship with the Captain: She follows her orders and maintains the ship and he’ll insure the crew doesn’t mess with her. The Captain knows someone may end up dead.
3. Real relationship with the First mate: Avoids the her, there something about her she doesn't like.
4. Keystone event that you want/need to attempt an escape or mutiny: Prison break at a location with easy access to transportation home.
5. Keystone event that led to you to serving on the Drudge: The assasination of her mother who was the high priest of their temple and she was sold into slavery by the assasin instead of being killed also.
6. A love left behind on your home world (does not have to be a person, can be a career, material item, pet, etc): She plans to restore her temple and family name. And take revenge on their murderers.
7. A phobia (does not have to be debilitating): Fear insects - mainly spiders.
8. Extent of phobia (can be debilitating): Will be the first thing she attackes! Also lots of screaming!
9. Someone you know, or like, on the Drudge that other people may not: Chiana
10. A secret that your fellow PCs know about you, but others at large do not: None
11. A secret you've not yet shared with any of your fellow PCs, but would be interesting if it came out during play: She like females
12. A secret that you shared with the Captain: Has a crush on Chiana.
13. A secret that you shared with the First mate: None
14. A recurring dream: The death of her mother.
15. PC Role on your Home world: Minor priest of her temple.
16. Motivation to get back to your Home world: Revenge of her mother's death
17. Racial makeup of the world you’re from (just the major races):70% humans, 15% elves & Eladrins, 0.5% Deva & remaining are misc races.
18. Name of a Big City on your Home world: Bellsdown
19. What the Big City is known for: Trade & black market trade.
20. Name of your village/town/city you’re actually from: Bellsdown
21. What your village/town/city is known for: Trade & black market trade
22. Racial makeup of the village/town/city you’re from: same as above</U>



Last edited by Mick on Thu Oct 13, 2011 11:18 pm; edited 21 times in total

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7 Re: Slave Ship Campaign - Player Characters on Sat Jul 18, 2009 7:02 pm

====== Created Using Wizards of the Coast D&D Character Builder ======
Flint frostfang, level 14
Longtooth Shifter, Fighter (Weaponmaster), Pit Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: Tempest Technique
Armor of Resistance +3 Option: Cold
Foundling (+2 to Streetwise)

FINAL ABILITY SCORES
STR 19, CON 19, DEX 14, INT 11, WIS 18, CHA 11

STARTING ABILITY SCORES
STR 14, CON 15, DEX 13, INT 10, WIS 14, CHA 10


AC: 31 Fort: 24 Ref: 21 Will: 22
HP: 112 Surges: 13 Surge Value: 28

TRAINED SKILLS
Athletics +17, Endurance +17, Heal +16

UNTRAINED SKILLS
Acrobatics +8, Arcana +7, Bluff +7, Diplomacy +7, Dungeoneering +11, History +7, Insight +11, Intimidate +7, Nature +11, Perception +11, Religion +7, Stealth +8, Streetwise +9, Thievery +8

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Longtooth Shifter Racial Power: Longtooth Shifting
Fighter Attack: Combat Challenge
Fighter Attack 1: Footwork Lure
Fighter Attack 1: Dual Strike
Fighter Attack 1: Bristling Defense
Fighter Utility 2: Mighty Leap
Fighter Attack 3: Sweeping Slash
Fighter Attack 5: Rain of Steel
Fighter Utility 6: Ignore Weakness
Fighter Attack 7: Bloody the Field
Fighter Attack 9: Punishing Storm
Fighter Utility 10: Fighter's Grit
Pit Fighter Attack 11: All Bets Are Off
Pit Fighter Utility 12: Deadly Payback
Fighter Attack 13: Giant's Wake

FEATS
Two-Weapon Defense
Level 1: Weapon Proficiency (Urgrosh)
Level 2: Weapon Expertise (Axe)
Level 4: Enduring Mountain
Level 6: Savage Axe
Level 8: Deadly Draw
Level 10: Two-Weapon Fighting
Level 11: Marked Scourge
Level 12: Undeniable Crusader
Level 14: Axe Expertise

ITEMS
Adventurer's Kit
Amulet of Health +1 x1
Strikebacks x1
Braidmail Armor of Resistance +3 x1
Survivor's Belt x1
Dwarven Thrower Urgrosh +1 x1
Distance Handaxe +1
Helm of Opportunity (paragon tier) x1
Floorfighter Straps x1
Bracers of Mighty Striking (paragon tier) x1
Lesser Ring of Feather Fall x1
====== End ======

Roleplay Information
1. Real role on the Drudge: Deckhand
2. Real relationship with the Captain: Loyal follower. Captain is like a father figure to him.
3. Real relationship with the First mate: Intense dislike and distrust.
4. Keystone event that you want/need to attempt an escape or mutiny: Captain is killed by &quot;the organization&quot;.
5. Keystone event that led to you to serving on the Drudge: Betrayed and sold to the drudge by a coworker that was in debt.
6. A love left behind on your home world (does not have to be a person, can be a career, material item, pet, etc): Helja, his adoptive Dwarven mother.
7. A phobia (does not have to be debilitating): Cryophobia, fear of extreme cold.
8. Extent of phobia (can be debilitating): Becomes more irritable and anxious the colder the weather. Will panic and frantically find shelter in blizzard conditions. Will attempt to ensure any enemies dealing cold damage die first.
9. Someone you know, or like, on the Drudge that other people may not: Old Halgrew, the bilgeman. Is a member of an extremely long-lived race that Flint cannot identify, and has served on the drudge for a very long time (even before the current captain owned it. He knows a great many sailor's tales and legends, and will gladly recite them to anyone who will listen.
10. A secret that your fellow PCs know about you, but others at large do not: Ability to shift into a more feral form.
11. A secret you've not yet shared with any of your fellow PCs, but would be interesting if it came out during play: Trained by Dwarves in underground construction, including prisons.
12. A secret that you shared with the Captain: When they are both free, he would like to remain friends and work together, if possible.
13. A secret that you shared with the First mate: None, I avoid her.
14. A recurring dream: The drudge trapped in a frozen sea, and slowly freezing to death.
15. PC Role on your Home world: Underground construction worker.
16. Motivation to get back to your Home world: Settle things with former coworker, see adoptive mother again, find other members of his race and specifically his father.
17. Racial makeup of the world you’re from (just the major races): Human, Dwarves, Elves, Halflings.
18. Name of a Big City on your Home world: Cliffport
19. What the Big City is known for: Smithing and commerce. Dwarven port town carved from a sheer ocean cliff.
20. Name of your village/town/city you’re actually from: Frosthold.
21. What your village/town/city is known for: Rare ore mines.
22. Racial makeup of the village/town/city you’re from: Dwarven except for me.



Last edited by Trevor on Fri May 24, 2013 1:06 pm; edited 7 times in total

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8 Denaro - Tiefling Wizard on Wed Aug 19, 2009 3:48 pm

...this is Kobe's guy, in case we're short a player(s) in any given session...
Denaro, level 2 (yeah, I know he's 2nd but he's been going on a lot of practice adventures...we'll put him back at 1st if we have to)

====== Created Using Wizards of the Coast D&D Character Builder ======
Denaro, level 11
Tiefling, Wizard, Master of Flame
Arcane Implement Mastery: Staff of Defense
Background: Geography - Urban, Occupation - Artisan (+2 to Athletics)

FINAL ABILITY SCORES
Str 10, Con 16, Dex 13, Int 21, Wis 16, Cha 13.

STARTING ABILITY SCORES
Str 9, Con 14, Dex 12, Int 16, Wis 14, Cha 10.


AC: 26 Fort: 24 Reflex: 27 Will: 25
HP: 76 Surges: 9 Surge Value: 19

TRAINED SKILLS
Arcana +15, Dungeoneering +13, Insight +13, History +15

UNTRAINED SKILLS
Acrobatics +6, Bluff +8, Diplomacy +6, Endurance +8, Heal +8, Intimidate +7, Nature +8, Perception +8, Religion +10, Stealth +8, Streetwise +6, Thievery +6, Athletics +7

FEATS
Wizard: Alchemist
Level 1: Great Fortitude
Level 2: Lightning Reflexes
Level 4: Burn Everything
Level 6: Far Spell
Level 8: Armor Proficiency: Leather
Level 10: Toughness
Level 11: Dispater's Iron Discipline

POWERS
Wizard at-will 1: Scorching Burst
Wizard at-will 1: Magic Missile
Wizard encounter 1: Orbmaster's Incendiary Detonation
Wizard daily 1: Rolling Thunder
Wizard daily 1 Spellbook: Summon Fire Warrior
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Jump
Wizard encounter 3: Icy Rays
Wizard daily 5: Bigby's Icy Grasp
Wizard daily 5 Spellbook: Glitterdust
Wizard utility 6: Dimension Door
Wizard utility 6 Spellbook: Spectral Hound
Wizard encounter 7: Spectral Ram
Wizard daily 9: Firescythe
Wizard daily 9 Spellbook: Face of Death
Wizard utility 10: Blur
Wizard utility 10 Spellbook: Feywild Spell Surge

ITEMS
Spellbook, Adventurer's Kit, Dagger, Drowmesh of Resistance +3, Amulet of Physical Resolve +3, Magic Staff +3, Boots of Sand and Sea (heroic tier), Potion Bandolier (heroic tier), Bracers of Escape (heroic tier), Burning Gauntlets (heroic tier), Skull Mask (heroic tier)
RITUALS
Brew Potion, Silence, Magic Mouth, Comprehend Language, Arcane Mark
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======



Last edited by Ross on Thu Mar 24, 2011 12:23 pm; edited 1 time in total (Reason for editing : Ross Updated to 11th level.)

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9 Re: Slave Ship Campaign - Player Characters on Wed Aug 19, 2009 4:54 pm

Camella Ann, level 12
Changeling, Bard, Chameleon
Build: Cunning Bard
Bardic Virtue: Virtue of Cunning
Background: Occupation - Entertainer, Former Gladiator (+2 to Bluff)

FINAL ABILITY SCORES
Str 11, Con 11, Dex 15, Int 19, Wis 9, Cha 22.

STARTING ABILITY SCORES
Str 10, Con 10, Dex 14, Int 14, Wis 8, Cha 17.


AC: 26 Fort: 19 Reflex: 23 Will: 26
HP: 78 Surges: 7 Surge Value: 19

TRAINED SKILLS
Arcana +15, Diplomacy +17, Insight +12, Acrobatics +12, Bluff +21

UNTRAINED SKILLS
Dungeoneering +6, Endurance +6, Heal +6, History +11, Intimidate +13, Nature +6, Perception +6, Religion +11, Stealth +8, Streetwise +13, Thievery +8, Athletics +6

FEATS
Bard: Ritual Caster
Level 1: Advantage of Cunning
Level 2: Improved Majestic Word
Level 4: Enduring Mountain
Level 6: Spring Step
Level 8: Distracting Feint
Level 10: Blade Initiate
Level 11: Timely Teleport
Level 12: Fleet-Footed

POWERS
Bard at-will 1: Staggering Note
Bard at-will 1: Jinx Shot
Bard encounter 1: Prophesied Strike
Bard daily 1: Stirring Shout
Bard utility 2: Agile Recovery
Bard encounter 3: Impelling Force
Bard daily 5: Vigorous Cadence
Bard utility 6: Glimpse the Future
Bard encounter 7: Rewrite the Future
Bard daily 9: Wail of Anguish
Bard utility 10: Drop and Roll

ITEMS
Ritual Book, Fochlucan Bandore +1, Rope of Slave Fighting (heroic tier), Bracers of Brachiation (heroic tier), Knifethrower's Gloves (heroic tier), Bag of Holding (heroic tier), Siberys Shard of the Mage (heroic tier), Horseshoes of Speed (heroic tier), Performer's Blade Dagger +3, Healer's Brooch +2, Summoned Earthhide Armor +3, Boots of Sand and Sea (heroic tier), Fey-Blessed Circlet (heroic tier), Distance Dagger +2
RITUALS
Comprehend Language, Glib Limerick

GP: 7,984
Plus lots of dresses, lingerie, & various outfits...

Wishlist: Healers broach +2 -> +3 (14), Ring of Aquatic ability (15), Alliance Band (15), Goggles of Night (14)

Roleplay Information
1. Real role on the Drudge: Morale Officer, semi-retired (see #2)
2. Real relationship with the Captain: off/on squeeze (lovers)
3. Real relationship with the First mate: don't trust each other/threatened by each other. Lots of cat fighting expected when they're closer in level (or Camella loses favor with Capt. Magra...)
4. Keystone event that you want/need to attempt an escape or mutiny: Something happened to the capt. + Opportnity for greater fame & exposure to crowds/fans (or if 1st mate becomes capt)
5. Keystone event that led to you to serving on the Drudge: She doesn't know, but suspects her understudy (who was much more experienced in theatre than Camella) was jealous of her & set her up. Someone at a cast party spiked her drink & she woke up on board the Drudge.
6. A love left behind on your home world (does not have to be a person, can be a career, material item, pet, etc): acting, singing, adoring fans. She is happiest in front of large crowds and a total attention whore
7. A phobia (does not have to be debilitating): animinity, to die alone and unknown (very delilitating)
8. Extent of phobia (can be debilitating): she spends most all of her alone time working on her craft, perfectionist
9. Someone you know, or like, on the Drudge that other people may not: everyone knows when she first hooked up with the capt. & while lovers, not in love. He's using her as pretty arm candy (etc), she's using him for cushy jobs on the ship (& to keep the 1st mate from hassling her)
10. A secret that your fellow PCs know about you, but others at large do not: Most of her fans back home don't know she's a Doppleganger
11. A secret you've not yet shared with any of your fellow PCs, but would be interesting if it came out during play: she only recently turned 16yo, but no one knows how young she is because of her racial ability. She pretends to be 27yo.
12. A secret that you shared with the Captain: While she is an extreme flirt & exhibitionist, the capt was her first (she might tell future lovers the same thing, but actually true this time)
13. A secret that you shared with the First mate: Evil or Very Mad
14. A recurring dream: Winning Oscars & Grammys many years in a row
15. PC Role on your Home world: Part of a well known traveling troupe
16. Motivation to get back to your Home world: She doesn't want to be forgotten by her fans (fears this, in fact)
17. Racial makeup of the world you’re from (just the major races): standard Human/Humanoid mix
18. Name of a Big City on your Home world: Vegastonia
19. What the Big City is known for: Entertainment capital of the world
20. Name of your village/town/city you’re actually from: Vegastonia
21. What your village/town/city is known for: entertainment, gambling, sin...
22. Racial makeup of the village/town/city you’re from: standard Human/Humanoid mix



Last edited by bradly on Mon Oct 10, 2011 8:17 pm; edited 11 times in total

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10 Re: Slave Ship Campaign - Player Characters on Thu Feb 18, 2010 9:16 am

Ross

avatar
Admin
It's the file that has all of your character data.
It's probably in your My Documents folder within the emulator. Ken can probably explain where it is specifically. It will be in a folder called ddi.

As an example, here is where mine is located:
C:\Documents and Settings\Ross\My Documents\ddi\Saved Characters


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

11 Re: Slave Ship Campaign - Player Characters on Fri Feb 19, 2010 11:41 am

The following site gives instructions on how to install the Virtual PC additions which adds support for shared folders and I believe drag-n-drop between your real desktop and the virtual one.

http://lifehacker.com/238071/geek-to-live--run-windows-xp-inside-vista-with-virtual-pc

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12 Re: Slave Ship Campaign - Player Characters on Mon Oct 04, 2010 9:47 am

As a result of the chariot race all PC's level up to 11th level.

I don't have my sheet with me but I believe we all get:

1 13th level item or gold equivalent
1 12th level item or gold equivalent
1 11th level item or gold equivalent
1 10th level item or gold equivalent

in addition to the previous:
1 8th level item or gold equivalent
1 7th level item or gold equivalent
2 6th level items or gold equivalent
4 5th level items or gold equivalent

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13 Re: Slave Ship Campaign - Player Characters on Sun Mar 20, 2011 9:15 pm

Ross

avatar
Admin
Reminder: you should be 11th level for the next SlaveShip adventure.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

14 Re: Slave Ship Campaign - Player Characters on Mon Mar 21, 2011 7:48 am

Ross wrote:Reminder: you should be 11th level for the next SlaveShip adventure.

Also, for those creating new PCs, that your level 4 feat needs to be a tribal feat.

I believe most of us have Enduring Mountain.

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15 Re: Slave Ship Campaign - Player Characters on Mon Mar 21, 2011 7:54 am

Ross

avatar
Admin
And as Stu stated in his email, make sure you send me your .dnd4e file, or post your summary. I'd prefer that you send me your file.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

16 Re: Slave Ship Campaign - Player Characters on Mon Mar 21, 2011 11:05 am

Dwarmaj wrote:Also, for those creating new PCs, that your level 4 feat needs to be a tribal feat.

I believe most of us have Enduring Mountain.
Oh, I wasn't aware of that. Was that established at the Minos chariot race session? I guess I need to change a feat then.

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17 Re: Slave Ship Campaign - Player Characters on Mon Mar 21, 2011 11:06 am

Ross

avatar
Admin
No, its part of the training you gained while on the ship. It's forced on all PC's for this campaign.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

18 Re: Slave Ship Campaign - Player Characters on Wed Mar 23, 2011 2:37 pm






Last edited by Kevin Segimoto on Thu Mar 24, 2011 3:22 pm; edited 4 times in total (Reason for editing : add equipt,)

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19 Re: Slave Ship Campaign - Player Characters on Thu Mar 24, 2011 12:19 pm

Ross

avatar
Admin
Kevin, Are you using the Character Builder (new or old) to make your character? If so can you copy and paste the entire summary of your character, or send me the file. Based on what you have for your character on this post it looks like you might be doing it manually.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

20 Re: Slave Ship Campaign - Player Characters on Thu Mar 24, 2011 3:20 pm

Baern, level 11
Dwarf, Rogue
Build: Brawny Rogue
Rogue Tactics: Brutal Scoundrel

FINAL ABILITY SCORES
Str 17, Con 14, Dex 21, Int 11, Wis 13, Cha 9.

STARTING ABILITY SCORES
Str 14, Con 11, Dex 18, Int 10, Wis 10, Cha 8.


AC: 25 Fort: 18 Reflex: 22 Will: 16
HP: 86 Surges: 8 Surge Value: 21

TRAINED SKILLS
Stealth +15, Thievery +15, Perception +11, Bluff +9, Streetwise +9, Athletics +13

UNTRAINED SKILLS
Acrobatics +10, Arcana +5, Diplomacy +4, Dungeoneering +8, Endurance +9, Heal +6, History +5, Insight +6, Intimidate +4, Nature +6, Religion +5

FEATS
Level 1: Toughness
Level 2: Backstabber
Level 4: Enduring Mountain
Level 6: Dirty Fighting
Level 8: Berserker's Fury
Level 10: Deadly Rage
Level 11: Targeted Assault

POWERS
Rogue at-will 1: Deft Strike
Rogue at-will 1: Piercing Strike
Rogue encounter 1: Torturous Strike
Rogue daily 1: Easy Target
Rogue utility 2: Fleeting Ghost
Rogue encounter 3: Nasty Backswing
Rogue daily 5: Deep Cut
Rogue utility 6: Nimble Climb
Rogue encounter 7: From the Shadows
Rogue daily 9: Vexing Sting
Rogue utility 10: Navigate Crowds

ITEMS
Adventurer's Kit, Dagger (2), Hand Crossbow, Throwing hammer, Crossbow Bolts (60), Viper Belt (heroic tier), Purple Dragon Commander's Ring (paragon tier), Gauntlets of Ogre Power (heroic tier), Iron Armbands of Power (heroic tier), Drowmesh of Resistance +3, Flaming Throwing hammer +2, Challenge-Seeking Waraxe +3,Challenge-Seeking Short sword +3
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======



Last edited by Kevin Segimoto on Fri Mar 25, 2011 9:01 am; edited 3 times in total (Reason for editing : sold items, purchased short sword)

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21 Re: Slave Ship Campaign - Player Characters on Thu Mar 24, 2011 3:27 pm

Kev, make sure you equip your items. I don't think your AC is right if you're wearing your drowmesh armor+3.

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22 Re: Slave Ship Campaign - Player Characters on Thu Mar 24, 2011 3:49 pm

Yes I was naked!!

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23 Re: Slave Ship Campaign - Player Characters on Mon Oct 10, 2011 10:06 am

Ross

avatar
Admin
Upgrade your level to 12 for the adventure this weekend.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

24 Re: Slave Ship Campaign - Player Characters on Mon Oct 10, 2011 10:57 am

Ross

avatar
Admin
Also,, make sure you send me your .dnd4e file, or post your updated summary.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

25 Re: Slave Ship Campaign - Player Characters on Wed Oct 12, 2011 8:39 pm

Ross

avatar
Admin
So far I only have Ken and Brad's 12th level characters. Please send me your file or update here with their summary.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

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