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Krystoff
Dwarmaj
Kenji
7 posters

    the Sculpter

    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Thu Jun 02, 2011 2:12 am

    Ashe does a move/move to SE of Ember and, flirting with both women, accepts a drink from her.

    (Angelus went down the tunnel already)

    Trevor wrote:Move - Move to either side of the grate
    Minor - Summon spirit companion south of Luke. (Previous spirit companion vanished when I went downstairs and lost LoS with it)
    Standard - Shoot longbow through the grate at him.

    Aura only has lowlight vision and can see some of the garage, but not down the sewer drain until Telgarth shows up... I'll assume you delay until after his turn so you can see...

    Ross wrote:I'll attempt to pick the lock.

    24+4=28 theivery, success. The grate's padlock is open. Blade has a move & standard left.

    jibuki wrote:
    I'm +1 more than normal as the sword is a +2 vs my +1 hammer

    3+15=18 miss, but you give him 10 radiant damage & suppressed his regeneration. When you teleport down there, you see a huge tunnel similar to the tunnel Angelus is in, but bigger. It goes N/S as far as your lowlight vision can see beyond the sword's radiance, it is 16' diameter round tunnel. Again, on either side of the river of nastiness in the middle is a metal walkway, but instead of mesh, it is 2' wide made of 2" metal pipes spaced about 2' apart in squares. You can easily misstep & fall through (difficult terrain), but you think very big creatures can roam these tunnels without damaging the walkway. You can also travel down the river in the middle, which is where Luke looks to be headed...

    Aura summons her Spirit to directly under Blade (S of Luke) and 33 criticals for 16+10=26 damage with her arrows.

    Waiting on the rest of Blade's actions, then Luke & everyone else again...

    the Sculpter - Page 9 Sculpt50
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

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    Post by jibuki Thu Jun 02, 2011 6:01 pm

    Luke is still my oath target.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    the Sculpter - Page 9 Empty Re: the Sculpter

    Post by Ross Thu Jun 02, 2011 7:12 pm

    Move down 3" (Climbing down at 1/2 speed)
    Standard: Targeted for Death
    Free: Throw 2 Shrouds.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Thu Jun 02, 2011 10:03 pm

    Spaced Telgarth's 2nd roll for Oath... 31+1=32 hit for 16+1+10 vulnerable. This causes Aura's shot to have bloodied him.

    Ross wrote:Move down 3" (Climbing down at 1/2 speed)
    Standard: Targeted for Death
    Free: Throw 2 Shrouds.

    Blade moves down the ladder, & when you get about 10' you notice a wall safe as you climb down. Targeted for Death 17+12=29 v will hit for 20 cold damage.

    Luke then shifts NE into the river of waste & 26 v AC hit Telgarth for 17 hits +10 necrotic ongoin, & with no one grabbed, flurries on Telgarth for another 13. (He's a lot more deadly taken on alone...) In the tunnel where Angelus is, he hears sounds of battle & sees a light source to his W.

    Ashe: 7/58 11/13 bloodied
    Angelus: 21/59 12/13 bloodied
    Aura: 17/58 11/12 bloodied
    Blade: 49/50 9/11
    Ember: 22/50 11/12 bloodied
    Telgarth: 8/64 10/12 bloodied, ongoing 10 necrotic

    the Sculpter - Page 9 Sculpt51

    Ember, Ashe, Angelus, Blade, Telgarth, Aura, Luke... (but I don't think order will mater much so everyone can post their actions before Luke goes again)
    Krystoff
    Krystoff


    Number of posts : 1677
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    Age : 47

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    Post by Krystoff Fri Jun 03, 2011 7:45 am

    Ashe will take the potion and use a surge.

    Move: Where I can see Luke
    Standard: Blazing Starfall to catch just Luke - If I can't I won't cast it.

    Mick
    Mick


    Number of posts : 1671
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    Post by Mick Fri Jun 03, 2011 8:03 am

    move: run to manhole
    standard: move down the manhole into the tunnels
    minor pull out another healing potion.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    the Sculpter - Page 9 Empty Re: the Sculpter

    Post by Ross Fri Jun 03, 2011 8:38 am

    Move to within melee range
    Free: throw 2 shrouds on him.
    Standard: Shadow Soul + 4 shrouds


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

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    Post by jibuki Fri Jun 03, 2011 10:20 am

    and did Luke save from the Bond of Foresight? I didn't see anything. I should have another attack.
    jibuki
    jibuki


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    Post by jibuki Fri Jun 03, 2011 11:08 am

    jibuki wrote:and did Luke save from the Bond of Foresight? I didn't see anything. I should have another attack.


    Was I bloodied before the last attack? I had my hits at 42. If so I have an AC of 27

    I am +2 AC and saving throws - Bloodthread Armor
    +1 to AC and Fort - Fortifying Chant
    +2 to dam if Luke is Bloodied - Gauntlets of Blood
    have 5 resistance necroctic - Mark of the Tembo
    minimum damage is 3(all 1's & 2's are treated as threes)
    regenerating 2/rd & +2 dam - Longtooth Shifting

    Using Ashe's Sunsword. +2 vs my +1 hammer
    jibuki
    jibuki


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    Registration date : 2009-01-01

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    Post by jibuki Fri Jun 03, 2011 11:18 am

    jibuki wrote:
    jibuki wrote:and did Luke save from the Bond of Foresight? I didn't see anything. I should have another attack.


    Was I bloodied before the last attack? I had my hits at 42. If so I have an AC of 27

    I am +2 AC and saving throws - Bloodthread Armor
    +1 to AC and Fort - Fortifying Chant
    +2 to dam if Luke is Bloodied - Gauntlets of Blood
    have 5 resistance necroctic - Mark of the Tembo
    minimum damage is 3(all 1's & 2's are treated as threes) - Avenging Resolution feat
    regenerating 2/rd & +2 dam - Longtooth Shifting

    Using Ashe's Sunsword. +2 vs my +1 hammer
    avatar
    Kenji


    Number of posts : 3459
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    Post by Kenji Fri Jun 03, 2011 11:39 am

    jibuki wrote:and did Luke save from the Bond of Foresight? I didn't see anything. I should have another attack.


    Was I bloodied before the last attack? I had my hits at 42. If so I have an AC of 27

    I am +2 AC and saving throws - Bloodthread Armor

    Didn't see BoF was save ends. He'd have probably have saved by now, but I rolled 2 saves, 4, 12, so we'll say he provokes 1 final AoO from BoF before saving, 27+1=28 hit for 14+1+10 vuln=25 hits.

    I think you missed an ongoing necrotic, since I had you at 38 hits (not bloodied). Too bad, since bloodied would have made the difference between a hit & a miss!
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    Kenji


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    Post by Kenji Fri Jun 03, 2011 11:45 am

    Ross wrote:Move to within melee range
    Free: throw 2 shrouds on him.
    Standard: Shadow Soul + 4 shrouds

    Blade moves into the tunnel onto the metal pipes and 10+15=25 barely miss (by 2). 3d6 shrouds= 11 hits
    avatar
    Kenji


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    Post by Kenji Fri Jun 03, 2011 11:53 am

    Mick wrote:move: run to manhole
    standard: move down the manhole into the tunnels
    minor pull out another healing potion.

    Ember was 7 from manhole, so first 'run' moves her to the manhole. It has a 20' ladder, so with 1/2 speed, another full run gets you into the tunnel. I'm assuming on the narrow metal mesh walkway, then pulls another potion.

    Krystoff wrote:Ashe will take the potion and use a surge.

    Move: Where I can see Luke
    Standard: Blazing Starfall to catch just Luke - If I can't I won't cast it.

    Ashe drinks a potion and regains 14 hits. He is nowhere near Luke, so does a move/move into the tunnels. Because he has a climb speed, moves full down the ladder, moving ahead of Angelus & Ember.

    the Sculpter - Page 9 Sculpt52

    Note: the thin E/W tunnel is 20' below the street where Ashe, Angelus, & Ember is is marked in black 8' diameter tunnel. The Big N/S tunnel 40' below the street where Telgarth & Blade is also marked with black lines. Aura is the only one not in the tunnels, still in the garage.

    Angelus, Telgarth, then Aura, then Luke again...
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Fri Jun 03, 2011 12:30 pm

    Mick wrote:free action: say to self "Angelus don't you know it smells terrible down there"

    It doesn't smell good where you are, but Luke is freely stepping into the river of nastiness, so Telgarth & Blade smell worse from splashing et. al. Right around where they are, you see a light source from an intersection of the tunnel you're in. I'm assuming you guys are on the walkways & not in the river...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Fri Jun 03, 2011 12:33 pm

    Angelus' turn:
    Move: move 6W
    Standard: move 6W
    Minor: use Fallen Needle movement to move 2W+1SW attempting to provide Blade a flanking bonus if I can.

    Making sure not to provoke an AoO from anything.
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

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    Post by jibuki Fri Jun 03, 2011 12:49 pm

    Brad Minimum damage should be 9 + 2(gauntlets) + 2(Longtooth Shifting) + 3(min damage Avenging resolution) = 16(17 W/Ashe's LS)
    Attack should be +2 = +1(+2 vs +1) + 1(proficency of +3 vs wh +2)

    Free - 'Aura, can you please give me another attack?'
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    Kenji


    Number of posts : 3459
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    Post by Kenji Fri Jun 03, 2011 12:55 pm

    Dwarmaj wrote:Angelus' turn:
    Move: move 6W
    Standard: move 6W
    Minor: use Fallen Needle movement to move 2W+1SW attempting to provide Blade a flanking bonus if I can.

    Making sure not to provoke an AoO from anything.

    Your tunnel is 20' higher than Blade's tunnel, so no flanking, but 15 squares W you see an intersection to your NW going from about shoulder height N then down to a level below (shaped like a verticle candy-cane). You are right in front of the connecting tunnel at the end of your turn and can hear Telgarth & Blade fighting but can't see them assuming all moves to intersection. There is no built in ladder in the candycane tunnel.

    The narrow sewers are 20' down, the big sewers are 40' below the street. Angelus, Ashe, & Ember are not as far down as Blade & Telgarth in a different tunnel system. Ashe & Ember are also in very dark light again now that Angelus moved so far away.

    Telgarth & Aura's turn, then Luke again...
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

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    Post by Mick Fri Jun 03, 2011 2:18 pm

    Ember has the feat Eyes of Dying Light
    This gives her darkvision.
    Trevor
    Trevor


    Number of posts : 297
    Registration date : 2008-12-01
    Age : 40
    Location : Bremerton, WA

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    Post by Trevor Fri Jun 03, 2011 7:05 pm

    After Telgarth's turn, Aura will:

    Move action - Start climbing down ladder; move spirit so it's south of Luke again.

    Standard action - Claws of the Eagle granting attack to Telgarth.
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

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    Post by jibuki Fri Jun 03, 2011 10:57 pm

    Minor - drink potion I've been carrying around
    Standard - attack with Bond of Pursuit
    AP - attack w/ Bond of Pursuit

    regen +2 hits and 5 resist necrotic
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Sun Jun 05, 2011 2:33 am

    jibuki wrote:Minor - drink potion I've been carrying around
    Standard - attack with Bond of Pursuit
    AP - attack w/ Bond of Pursuit

    regen +2 hits and 5 resist necrotic

    Not sure which is first, but at the start of Telgarth's turn, he takes 5 necrotic and regenerates 2 hits. He then drinks a healing potion gaining 10 more hits.

    He then attacks with BoP and 31, 32 hits for 1d8=5 +12 +10 vuln=27 hits. AP 22, 34 hits for 1d8=3 +12 +10 vuln=25 hits. At the end of his turn '18' no longer taking ongoing.

    Trevor wrote:After Telgarth's turn, Aura will:

    Move action - Start climbing down ladder; move spirit so it's south of Luke again.

    Standard action - Claws of the Eagle granting attack to Telgarth.

    Aura climbs 1/2 way down the 30' ladder, then inspires Telgarth to attack again, but 10+15, 10+15, miss.

    At the start of Luke's turn he takes another 10 radiant, then 29 hits Telgarth for 16 hits +flurry on Blade for another 13. Telgarth barely falls, dropping the heirloom sword onto the mucky sewer floor.

    Feeling nervous he risks an AoO from Blade (assuming Spirit lets him move) and Blade 27 hit exactly for 13 hits, but Luke moves down the middle of the sludge river N 6.

    Flying in fast back towards Luke Blade also sees a familiarly robed hottie with Bat wings, looking a lot like the girl who fled earlier...

    From after Luke & Lisa (who just went), it's Ashe, Ember, Angelus, Blade, Telgarth, Aura (but I still don't think order matters much)

    Ashe: 21/58 10/13 bloodied
    Angelus: 21/59 12/13 bloodied
    Aura: 17/58 11/12 bloodied
    Blade: 36/50 9/11
    Ember: 22/50 10/11 bloodied
    Telgarth: -1/64 9/12 dying

    the Sculpter - Page 9 Sculpt53

    Note: Blade's token isn't showing because it's under Aura's. She's 15' up the ladder & Blade's on the pipe walkway directly below her (probably looking up her skirt?...)
    Trevor
    Trevor


    Number of posts : 297
    Registration date : 2008-12-01
    Age : 40
    Location : Bremerton, WA

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    Post by Trevor Sun Jun 05, 2011 8:41 am

    bradly wrote:Feeling nervous he risks an AoO from Blade (assuming Spirit lets him move) and Blade 27 hit exactly for 13 hits, but Luke moves down the middle of the sludge river N 6.
    Spirit gets the Immediate Interrupt Opportunity Action "World Speaker's Command" then.

    +12 attack. On hit:
    No damage but stops movement. Can resume movement with another action. Deafens and slows until start of Aura's next turn. (This is the one that knocked a vamp down into the alleyway from the roof jump, remember?)

    bradly wrote:Note: Blade's token isn't showing because it's under Aura's. She's 15' up the ladder & Blade's on the pipe walkway directly below her (probably looking up her skirt?...)
    Aura is sensible enough to wear pants when battling vampires. (Actually she would wear pants most of the time anyways)
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    the Sculpter - Page 9 Empty Re: the Sculpter

    Post by Ross Sun Jun 05, 2011 8:53 am

    Trevor wrote:
    Aura is sensible enough to wear pants when battling vampires. (Actually she would wear pants most of the time anyways)

    Your not playing as a true girl then, especially a Teenage girl. Nothing they wear is sensible. I'm saying, not only are you not wearing pants, your wearing a short skirt, and no panties.

    Blade looks up and enjoys the view. I have dark vision you know.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Trevor
    Trevor


    Number of posts : 297
    Registration date : 2008-12-01
    Age : 40
    Location : Bremerton, WA

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    Post by Trevor Sun Jun 05, 2011 12:28 pm

    Buffy wore pants most of the time if I recall correctly. As did Faith.

    Not saying the view wouldn't be enjoyable though.

    Edit:
    Click for hidden picture. Safe for work, just large:


    Last edited by Trevor on Sun Jun 05, 2011 1:45 pm; edited 1 time in total
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    Kenji


    Number of posts : 3459
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    Post by Kenji Sun Jun 05, 2011 12:56 pm

    Trevor wrote:Buffy wore pants most of the time if I recall correctly. As did Faith.

    Faith usually wore tight leather pants, but Buffy often wore dresses, skirts & halter tops. A few times she even had to cut a slit in her skirts so she could kick bad guys. Admittedly though, that was usually when bad guys attacked her, not when she went out to hunt baddies like you guys are now. In those cases her friends often suggested she wear something more "fighty".

    Spirit Companion AoO 14+12=26 miss by one. Does your new magic bow add to the +12? If you forgot a + it'll make the difference, otherwise the last map is good...
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    Kenji


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    Post by Kenji Sun Jun 05, 2011 12:59 pm

    Ross wrote:Blade looks up and enjoys the view. I have dark vision you know.

    Sounds like a Ross PC... bad guy running away, all his friends either bloodied or dying, and Blade's perving on the new girl. Smile
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Sun Jun 05, 2011 1:28 pm

    Oh yeah, forgot we were still in combat.
    Move to get into view of him.
    Free: 2 Shrouds on him.
    Minor: Keep Shadow Soul going, and teleport next to fat boy.
    Standard: Leaping Shade, but don't use Shrouds.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Trevor
    Trevor


    Number of posts : 297
    Registration date : 2008-12-01
    Age : 40
    Location : Bremerton, WA

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    Post by Trevor Sun Jun 05, 2011 1:57 pm

    No, the +12 includes the bow I think. I'll go check.
    Edit: Yup.

    And Aura is definitely more of a "tight leather pants" kind of girl. See edit in my previous post.
    Krystoff
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    Post by Krystoff Sun Jun 05, 2011 10:33 pm

    Can I see Fat Boy now? If so can I drop an area burst 1 on him without hitting anyone else?
    If so,

    Standard: Blazing Starfall
    Move to get to where Telgarth dropped the sword and pick it up.

    avatar
    Kenji


    Number of posts : 3459
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    Post by Kenji Sun Jun 05, 2011 11:33 pm

    Trevor wrote:And Aura is definitely more of a "tight leather pants" kind of girl. See edit in my previous post.

    Umm... You do realize that the pic shows an Elf hottie in thigh high boots and a VERY short skirt? Shocked It looks like she's also wearing some sort of tights or body stocking since her midriff is also green.


    Last edited by bradly on Sun Jun 05, 2011 11:52 pm; edited 1 time in total
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    Post by Kenji Sun Jun 05, 2011 11:45 pm

    Krystoff wrote:Can I see Fat Boy now? If so can I drop an area burst 1 on him without hitting anyone else?
    If so,

    Standard: Blazing Starfall
    Move to get to where Telgarth dropped the sword and pick it up.

    See previous map... all the Slayers are under the city now in the vast network of sewer tunnels beneath the city. The thin black lines are the tunnel you're in 20' below the city, the 3 square apart N/S lines are 40' below he city. There is a vertical candy cane shaped connecting tunnel where Angelus and the light source is. In other words, you are a couple corners and many squares away from Telgarth in between the light from the entrance & Angelus' sunrod.

    The tunnel 20' below tunnel is 8' diameter with 1' wide metal mesh walkways to either side, above the river in the middle.
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    Post by Krystoff Sun Jun 05, 2011 11:57 pm

    Move and a move then to get closer.

    Trevor
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    Post by Trevor Mon Jun 06, 2011 3:24 am

    bradly wrote:
    Trevor wrote:And Aura is definitely more of a "tight leather pants" kind of girl. See edit in my previous post.

    Umm... You do realize that the pic shows an Elf hottie in thigh high boots and a VERY short skirt? Shocked It looks like she's also wearing some sort of tights or body stocking since her midriff is also green.
    Yeah, you are right. Tights and/or body stocking. I guess I never really looked closely enough to realize there is a black miniskirt there under the larger panels around her waist (Or I forgot, It's been a while since I watched the anime I took her likeness from). At any rate, it goes over the tights/bodysuit she's got on and they look like they are at least somewhat protective as they are made from rectangles of material with small rivets holding them together. But hey, I guess that means everyone's a winner!

    Character design sheet:
    Definitely more of a "tight and sleek" kind of design than a "frilly and pretty" one. I guess Ember's got that covered for the team (at least until she has to seduce someone).
    Mick
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    Post by Mick Mon Jun 06, 2011 8:04 am

    minor: drink healing potion
    standard & move: run & run to top of intersection
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    Post by Dwarmaj Mon Jun 06, 2011 8:22 am

    Angelus' turn:

    Hmm, so I'm in a tunnel and can't see the others, only hear them?

    If so, I'll keep moving head,
    Move: move 6
    Minor: use Fallen Needle movement to move 3

    If no target in sight
    Standard: move 6 (making sure not to provoke an AoO)

    Throw dagger if I have a target in range instead of moving.
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    Post by Kenji Mon Jun 06, 2011 9:30 am

    Dwarmaj wrote:Angelus' turn:

    Hmm, so I'm in a tunnel and can't see the others, only hear them?

    See previous map & descriptions. The black lines are the tunnels underneath the city you are all in. You are in an E/W tunnel 20' down next to a candy cane shaped connecting vertical tunnel to the N/S 40' down tunnel Blade & the others are in. In other words, you are 20' above them and the connecting tunnel you are next to does not have a ladder. You would need to jump down or try climbing down the smooth round cement connecting tunnel.
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    Post by Kenji Mon Jun 06, 2011 11:31 am

    Krystoff wrote:Move and a move then to get closer.

    Mick wrote:minor: drink healing potion
    standard & move: run & run to top of intersection

    Ashe & Ember in a back & forth race move W along the tunnel along the narrow metal mesh walkways as Ember passes Ashe as she drinks a healing potion regaining 10 hits to 32/50 9/11, throwing the empty bottle in the sludge river behind her.

    Ross wrote:Oh yeah, forgot we were still in combat.
    Move to get into view of him.
    Free: 2 Shrouds on him.
    Minor: Keep Shadow Soul going, and teleport next to fat boy.
    Standard: Leaping Shade, but don't use Shrouds.

    The tunnel you're in is straight for quite a ways, so no need to move.

    Leaving the tending of the wounded to the women, after one last upward glance, Blade throws a couple shrouds on his target and teleports in front of him on the metal pipes, and '28' hit him with a Leaping Shade for 15+1 hits. He then mentally refocuses the shadowy magics to lock onto his target once more.

    the Sculpter - Page 9 Sculpt54

    Draped on the 2' apart metal pipe 'walkway' is Telgarth, so only his hand and a foot is imersed in the sludge river, but as they drop in, Ashe's heirloom sword slides into the muck as well. Aura can feel her way down the rungs of the ladder no problem, but the light extinguished as Telgarth dropped the sword and will have difficulty ministering to Telgarth or even finding her footing on the piping structure (picture a horizontal ladder made of 2" metal pipes) in the darkness.

    Ember went, Ashe went, waiting on Angelus, Blade went, death save for Telgarth, waiting on Aura, then Luke...
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    Post by Dwarmaj Mon Jun 06, 2011 12:42 pm

    bradly wrote:
    Dwarmaj wrote:Angelus' turn:

    Hmm, so I'm in a tunnel and can't see the others, only hear them?

    See previous map & descriptions. The black lines are the tunnels underneath the city you are all in. You are in an E/W tunnel 20' down next to a candy cane shaped connecting vertical tunnel to the N/S 40' down tunnel Blade & the others are in. In other words, you are 20' above them and the connecting tunnel you are next to does not have a ladder. You would need to jump down or try climbing down the smooth round cement connecting tunnel.

    Sorry, still unclear...
    I see the lines, but don't know where I need to jump from or where I have a clear path to.

    In a previous post you mentioned that it was 15 squares to the "candy cane" area which I assumed was some type of slide.


    Looks like I have to jump.

    Minor: take out healing potion
    Move: move and jump (I'm not sure if I'm jumping straight down or to another tunnel. If it's straight down then I don't need a running start, if it's horizontal then I do). Use acrobatics to reduce damage

    Standard: If I'm prone stand. Otherwise move into flanking position if possible (without provoking).
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    Post by Kenji Mon Jun 06, 2011 11:05 pm

    Dwarmaj wrote:
    Minor: take out healing potion
    Move: move and jump (I'm not sure if I'm jumping straight down or to another tunnel. If it's straight down then I don't need a running start, if it's horizontal then I do). Use acrobatics to reduce damage

    Standard: If I'm prone stand. Otherwise move into flanking position if possible (without provoking).

    I think you're thinking of the Candyland game. I was trying to give a visual image of what the connecting tunnel resembles. It curves from up to down, so imagine a hole about shoulder height up going N only a little ways as it continues curving until it's pointing straight down.

    The cement of the tunnels and the solid iron of the pipes prove unfriendly landing as Angelus takes 2d10=15 falling damage -'18' acrobatics/2=9 for 6 falling damage. (15/59 12/13) check higher than 15 so not prone and '23' athletics 'fail by 4 or less' since the pipes are very narrow (2" round) as you land from '26' jumping from the W to E piping structure (assuming you try to stay out of the sewage river down the middle of the tunnel. This tunnel is 2x the size of the one you were in being 18' diameter. You land to Luke's SE and lose the rest of your movement (but you are where you wanted to end anyway).

    The light of the sunrod goes with Angelus from the smaller tunnel that Ember & Ashe is in, to the larger one with everyone else. This doesn't affect Ember much as she can see in the darkness (or Blade), but it effects Ashe because he went from light to complete darkness and Aura for she went to complete darkness to light.

    Aura's turn, then Luke...

    Note: Aura can now see Telgarth is lying below you dying @ -1 hits.
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    Post by Trevor Tue Jun 07, 2011 12:06 am

    Move action - finish climbing down ladder; move spirit 1 south of blade

    "Don't you die on me, fuzzball!"

    Standard action - stabilize the dying on Telgarth

    Minor action - pick up heirloom sword.

    "Remind me to burn this glove later," she grumbled.

    Edit: Corrected minor action. I must have posted while sleepy.
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    Post by jibuki Wed Jun 08, 2011 7:59 am

    you can light the sword up as a free
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    Post by Dwarmaj Wed Jun 08, 2011 9:39 am

    bradly wrote:The cement of the tunnels and the solid iron of the pipes prove unfriendly landing as Angelus takes 2d10=15 falling damage -'18' acrobatics/2=9 for 6 falling damage. (15/59 12/13) check higher than 15 so not prone and '23' athletics 'fail by 4 or less' since the pipes are very narrow (2" round) as you land from '26' jumping from the W to E piping structure (assuming you try to stay out of the sewage river down the middle of the tunnel. This tunnel is 2x the size of the one you were in being 18' diameter. You land to Luke's SE and lose the rest of your movement (but you are where you wanted to end anyway).

    Did I loose my Standard action?
    Minor: pulled out potion
    Move: jumped into position
    Standard:???

    It sounds like the move allowed me to jump into the correct square or did I have to move after the jump?
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    Post by Ross Wed Jun 08, 2011 4:50 pm

    I believe I'm the only one adjacent to Luke, so he should take +5 from Night Stalker Damage.


    _________________
    CHARACTERS:

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    Post by Kenji Wed Jun 08, 2011 10:40 pm

    Sorry about posting the last couple days... I woke up feeling aweful yesterday & have been trying to recover...

    Trevor wrote:Move action - finish climbing down ladder; move spirit 1 south of blade

    "Don't you die on me, fuzzball!"

    Standard action - stabilize the dying on Telgarth

    Minor action - pick up heirloom sword.

    "Remind me to burn this glove later," she grumbled.

    Edit: Corrected minor action. I must have posted while sleepy.

    Aura must have been really moved seeing Telgarth down & 18+9=27 heals him with extra TLC, Telgarth is stablized & not needing death saves. (still at -1)

    She then gingerly picks up the heirloom sword from the muck & I assume light it up (you tell me, anywhere from 1 sq radius to 20 sq)

    Luke feeling more nervous than he has in centuries and '30' hit Angelus for 18 hits as a poo filed boot flurries on Blade for 13 more. He gives you a slight nod, impressed by what should have been a death blow (-3) didn't drop you and you still stand before him. He then has no trouble moving in the slippery slimy knee deep river of muck and shifts N1 down the tunnel.

    The hottie lands on the pipes and meets eyes with Blade 19+12=31 v will success, and the shifty eyed dark Elf looks a little more shifty...

    PCs turns... (Blade is dominated, if that wasn't clear from my storytelling)

    the Sculpter - Page 9 Sculpt55

    Notes on map: Green square should be S of Blade (forgot to move Spirit), black square is connecting tunnel of upper & lower levels. Unlike the other tunnels, this one is smooth round cement the whole way (i.e. no built in ladders). Ember can see fine, but Ashe (behind Ember's silouhette) can barely make out a light from the connecting tunnel.


    Last edited by bradly on Wed Jun 08, 2011 11:20 pm; edited 2 times in total
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    Post by Kenji Wed Jun 08, 2011 10:57 pm

    Added +5 NightStalker damage from last round.

    Dwarmaj wrote:
    Did I loose my Standard action?
    Minor: pulled out potion
    Move: jumped into position
    Standard:???

    It sounds like the move allowed me to jump into the correct square or did I have to move after the jump?

    You took damage from the 20' drop, so I assume that ended that action? The connecting tunnel is an initial climb to about shoulder height before curving down to the 20' drop to the lower tunnels. Then you jumped 10' to the other pipes to help Blade flank. Somebody else will have to let me know how many movement/actions that is...
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    Post by Dwarmaj Thu Jun 09, 2011 8:10 am

    Almost correct...

    Angelus would have to move 2 then jump to get to the square he needed.
    Athletic check divide by 5 to get the number of squares moved horizontally

    Since he's jumping down from 20' up he'd take 2d10 damage but can make an acrobatics check divided by 2 to reduce the damage.

    If I take any damage I'm prone and would have to use my Standard action to stand.

    I'm not sure what you're doing with the "check higher than 15" and "failed by 4 or less".


    Also, I would like to say that Initiative order is extremely important in 4.0. I ended up wasting a turn and taking damage trying to get Blade a +2 bonus that he didn't even get to use. Crying or Very sad





    Falling
    Falling Damage: You take 1d10 damage for each 10 feet you fall.
    Fast Alternative: If you fall more than 50 feet, take 25 damage per 50 feet, plus 1d10 per 10 extra feet.

    Prone: You fall prone when you land, unless you take no damage from the fall.

    Jumping Down: If you are trained in Acrobatics, you can make a check to reduce the amount of damage you take from a fall.

    Catching Yourself: If a power or a bull rush forces you over a precipice or into a pit, you can immediately make a saving throw to avoid going over the edge. This saving throw works just like a normal saving throw, except you make it as soon as you reach the edge, not at the end of your turn.
    Lower than 10: Failure. You fall over the edge.
    10 or higher: Success. You fall prone at the edge, in the last square you occupied before you would have fallen. The forced movement ends.

    Large, Huge, and Gargantuan Creatures: If only part of a creature’s space is over a pit or a precipice, the creature doesn’t fall.
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    Post by Kenji Thu Jun 09, 2011 10:49 am

    Dwarmaj wrote:Almost correct...

    I'm not sure what you're doing with the "check higher than 15" and "failed by 4 or less".

    I was going with 'base DC 15' for stunt. You did take damage from fall, so you should be standing on the pipes under the connecting tunnel?

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    Post by Mick Thu Jun 09, 2011 2:33 pm

    Are we going back to initiative order of Ashe, Ember, Angelus, Blade, Telgarth, Aura?
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    Post by Kenji Thu Jun 09, 2011 7:44 pm

    Mick wrote:Are we going back to initiative order of Ashe, Ember, Angelus, Blade, Telgarth, Aura?

    Yeah, I guess, but I don't think it matters much if players want to post their actions ahead of time...
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    Post by jibuki Thu Jun 09, 2011 9:55 pm

    Lay on the ground... But at least not bleeding out.

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