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Krystoff
Dwarmaj
Kenji
7 posters

    the Sculpter

    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

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    Post by jibuki Sat Apr 23, 2011 11:31 pm

    Bloodied Vamp shifts N & attacks Blade 7+13=2CA=22 hit on button for 11 and flurries on Telgarth for 8 more

    Is this the one that I criticaled W\ Avalanche hammer? I looked at the damage and it looks wrong. I believe the damage should be 2d10 + 9 for 29 + 1d10 for 5 + prone. He is also -2 to hit until the end of my next turn

    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    the Sculpter - Page 3 Empty Re: the Sculpter

    Post by Ross Sat Apr 23, 2011 11:56 pm

    I think I should be invisible from Gloom Thief, plus hidden.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Sun Apr 24, 2011 7:34 am

    jibuki wrote:Bloodied Vamp shifts N & attacks Blade 7+13=2CA=22 hit on button for 11 and flurries on Telgarth for 8 more

    Is this the one that I criticaled W\ Avalanche hammer? I looked at the damage and it looks wrong. I believe the damage should be 2d10 + 9 for 29 + 1d10 for 5 + prone. He is also -2 to hit until the end of my next turn



    Sorry, I can't add special affects from a weapon on a critical to the tokens. I can add it to a power, but not from a weapon since they can be changed/swapped out.

    You'll need to remind Brad that you knock people prone on a crit with that weapon.
    avatar
    Kenji


    Number of posts : 3459
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    Post by Kenji Mon Apr 25, 2011 7:51 pm

    jibuki wrote:I believe the damage should be 2d10 + 9 for 29 + 1d10 for 5 + prone. He is also -2 to hit until the end of my next turn


    adding 4 more hits. Adjusted actions: Vamp you critical'd move: stand, standard: shift/attack, miss Telgarth (since she couldn't see Blade... adding hits back to Blade).

    Note: I adjusted the other Vamp to SW of Aura since no sense being adj to spirit if not offering flanking. Let me know if the Spirit does anything if adj enemy shifts...

    So, it turns out my 'spank the party' round didn't hit anyone, AND took adj damage from Ashe?!? Mad

    the Sculpter - Page 3 Sculpt18

    Still Blade's actions...
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Mon Apr 25, 2011 8:45 pm

    Free: Shroud the one North of Telgarth.
    Standard: Leaping Shade on the bloodied one.
    Move: North of the one I shrouded.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

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    Post by jibuki Tue Apr 26, 2011 12:03 am

    Are the token hits right after the adj non damage? I don't think Telgarth is bloodied anymore, but it will make a difference in my actions.
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    Kenji


    Number of posts : 3459
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    Post by Kenji Tue Apr 26, 2011 8:04 am

    jibuki wrote:Are the token hits right after the adj non damage? I don't think Telgarth is bloodied anymore, but it will make a difference in my actions.

    My bad, I missed 1 undo (there were lots that round!)

    bradly wrote:(Bloodied Vamp shifts N & attacks Blade 7+13=2CA=22 hit on button for 11 and flurries on Telgarth for 8 more


    Vamp W of Angelus shifts W & attacks Telgarth and 33 crit for 17 hits + 8 flurry to Ashe. Telgarth is now bloodied.

    I missed the unflurry that didn't hit Blade, and this crit was the only hit you guys didn't nerf, so Telgarth is barely not bloodied.

    All Slayers are at max health except Ashe, 50/58, and Telgarth 38/64
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    Kenji


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    Post by Kenji Tue Apr 26, 2011 8:10 am

    Ross wrote:Free: Shroud the one North of Telgarth.
    Standard: Leaping Shade on the bloodied one.
    Move: North of the one I shrouded.

    You'd have to shroud, move, then LS, since it's a melee power...

    Blade invisibly shrouds then attacks with Leaping Shade and 14+15+2CA=31 hit for 7+10+1=18 hits. He is bloodied, and Blade becomes visible*

    *see RL thread.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Tue Apr 26, 2011 9:45 am

    I was attacking the bloodied one next to me before I moved (the one almost 'dead'). And the move is a teleport. I keep taking that for granted.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Tue Apr 26, 2011 9:50 am

    Ross wrote:I was attacking the bloodied one next to me before I moved (the one almost 'dead'). And the move is a teleport. I keep taking that for granted.

    Ah. Misread you. I read 'shroud one N of Telgarth' & assumed attack the same. Bloodied (almost down) one explodes into dust, Vamp N of Telgarth gets hits back & is no longer bloodied...
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Tue Apr 26, 2011 10:20 am

    I believe the bloodied vampire SW of Telgarth is dust, correct?

    If so...
    Angelus' turn:

    Free: Ashe can you move/shift? I'd really like to be there...

    If Ashe says he'll move then I'll delay until after Ashe.

    Otherwise I'll take my turn now.
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    Kenji


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    Post by Kenji Tue Apr 26, 2011 10:31 am

    Dwarmaj wrote:I believe the bloodied vampire SW of Telgarth is dust, correct?

    .

    Correct. Blade just dusted him (but at first I thought he attacked the N one instead).
    Krystoff
    Krystoff


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    Post by Krystoff Tue Apr 26, 2011 10:41 am

    No problem Angelus, give me just a second!

    It appears that I have a camp to my SW, is that correct?

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    Kenji


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    Post by Kenji Tue Apr 26, 2011 11:10 am

    Krystoff wrote:No problem Angelus, give me just a second!

    It appears that I have a camp to my SW, is that correct?

    most current map is actually in the Rules Lawyer thread, but the N Vamp isn't bloodied, and the barely alive one is dust.

    Ashe has baddies to his NW, NE, & SW. Also, the N girl that morphed from Human to Dragonborn last round has been eyeing you... (the S girl that morphed into a Revenent is eyeing Angelus)
    Krystoff
    Krystoff


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    Post by Krystoff Tue Apr 26, 2011 11:55 am

    Ashe will use Virtuous Strike against the NW vamp and then shift S.

    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Tue Apr 26, 2011 12:00 pm

    I'm not sure what the current PC order is, but I think it's:
    Blade
    Angelus
    Telgarth
    Ember
    Ashe
    Aura

    Since Angelus is delaying, I think Telgarth is next...
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    Kenji


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    Post by Kenji Tue Apr 26, 2011 12:42 pm

    Dwarmaj wrote:I'm not sure what the current PC order is, but I think it's:
    Blade
    Angelus
    Telgarth
    Ember
    Ashe
    Aura

    Since Angelus is delaying, I think Telgarth is next...

    Ember delayed until after Ashe a couple rounds ago, so I think it's

    Blade, (Angelus delaying), Telgarth (currently his turn), Ashe, Ember, Aura, baddies.
    Mick
    Mick


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    Post by Mick Tue Apr 26, 2011 12:46 pm

    No I asked Ashe to delay until after Ember. See post 97
    jibuki
    jibuki


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    Post by jibuki Tue Apr 26, 2011 1:09 pm

    Is the vamp to the N of Telgarth his Oath target?

    Standard - Bond of Pursuit on the Vamp to the N of Telgarth
    Move - shift E one
    Mick
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    Post by Mick Tue Apr 26, 2011 1:20 pm

    Move - shift E one

    Telgrath, isn't that th spot Angelus is waiting to move into? Shocked

    SE maybe a better spot.
    jibuki
    jibuki


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    Post by jibuki Tue Apr 26, 2011 2:05 pm

    Shift 1 W
    Mick
    Mick


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    Post by Mick Tue Apr 26, 2011 2:24 pm

    SE maybe a better spot
    I guess you didn't get my hint. Crying or Very sad
    He just moved into the spot I wanted to blast.

    Oh well Ember will
    move: shift NW
    standard:Scorching Burst in space 3SW That should be west of the vamp adjacent to Aura
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    Kenji


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    Post by Kenji Wed Apr 27, 2011 8:57 am

    jibuki wrote:Is the vamp to the N of Telgarth his Oath target?

    Standard - Bond of Pursuit on the Vamp to the N of Telgarth
    Move - shift E one
    jibuki wrote:Shift 1 W

    Telgarth attack's his Oath target with BoP & 15+14+2CA=31 hit for 8+9 (+2 bloodied?)=19 hits. He then shifts W1.
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    Kenji


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    Post by Kenji Wed Apr 27, 2011 9:01 am

    Mick wrote:
    SE maybe a better spot
    I guess you didn't get my hint. Crying or Very sad
    He just moved into the spot I wanted to blast.

    Oh well Ember will
    move: shift NW
    standard:Scorching Burst in space 3SW That should be west of the vamp adjacent to Aura

    (Just like a typical hottie... don't say what you really mean, then blame the guy for not understanding what you want...) Shocked

    Ember shifts & blasts a Scorching Burst that 17+11=28 v ref hit for 3+18=21 hits.


    Last edited by bradly on Wed Apr 27, 2011 9:08 am; edited 1 time in total
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    Post by Kenji Wed Apr 27, 2011 9:04 am

    Krystoff wrote:Ashe will use Virtuous Strike against the NW vamp and then shift S.

    Ashe's timing must have been thrown off by the delay and 1+15=16 miss, then shifts S.

    Aura's turn, but I think Angelus wanted to go now, then baddies...

    the Sculpter - Page 3 Sculpt20

    Note: I shifted Ashe S 1 AFTER I exported the map, 'cuz I forgot. That juicy square in the middle of 3 Vamps where Ashe was is open...
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Wed Apr 27, 2011 9:31 am

    Angelus' turn:
    Move: shift 1NW into the square Ashe was

    Standard: use Five Storms attack (close burst 1, enemies only), +2 damage if an enemy is bloodied.

    If the bloodied one is still up, I'll FoB on him, otherwise FoB on the more wounded one to the SW.

    Is the vampire south of Telgarth dusted? I thought Blade dusted that one.

    Note: +1Ac/Ref after shifting
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    Kenji


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    Post by Kenji Thu Apr 28, 2011 7:50 am

    Dwarmaj wrote:Angelus' turn:
    Move: shift 1NW into the square Ashe was

    Standard: use Five Storms attack (close burst 1, enemies only), +2 damage if an enemy is bloodied.

    If the bloodied one is still up, I'll FoB on him, otherwise FoB on the more wounded one to the SW.

    Is the vampire south of Telgarth dusted? I thought Blade dusted that one.

    Note: +1Ac/Ref after shifting

    Yes, Blade dusted that Vamp. I went back & checked each acton from the last couple rounds & think I have all the corrections. Switched the 18 hits from N Vamp to dusted one.

    Angelus shifts NW & attacks with 5 Storms and 26, 18, 30, hit, miss, hit for 15 damage +8+2 on N Vamp. (Not down since it didn't take Blade's hit that dropped the other Vamp, but close)

    Aura's turn... (then baddies)

    the Sculpter - Page 3 Sculpt21
    Trevor
    Trevor


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    Post by Trevor Thu Apr 28, 2011 9:13 am

    Move action: Shift 1 NE. Move Spirit Companion into spot I vacated.
    Standard Action: Shoot Longbow at bloodied vamp S of Blade.
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    Kenji


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    Post by Kenji Thu Apr 28, 2011 9:44 am

    Trevor wrote:Move action: Shift 1 NE. Move Spirit Companion into spot I vacated.
    Standard Action: Shoot Longbow at bloodied vamp S of Blade.

    Aura moves & shoots hitting 28 AC and does 12 hits, dusting the Vamp exactly!

    Baddies turn...

    One of the trendily dressed Vamps yells, "You can help you know! We're in this together!"

    One of the girls yells to the other room sounding very nervous now, "Luke, clan Mui is too weak to hold them off. The Slayers are hardly wounded... we have to do something!"

    N girl move SW 1 & 16 v will, Ashe feels an intrusion on his mind that couldn't get in.

    S girl moves NW 1 and 21 v wil, barely success on Angelus' mind... Ashe is blindsided as his friend attacks him with Fallen Needle 13+12=25 v Ref hit for 18 hits. (I don't think you get flurry since it's not your turn)

    W Vamp (adj to Spirit) shifts away from Spirit then shift/attacks Ember 9+13=22 miss.

    NE Vamp, since Angelus is dominated, shifts NW and attacks Blade 20+13=33 crit for 17+8 flurry. Blade is exactly bloodied.

    S Vamp 16+11=27 hit, and Telgarth takes 16 hits and restores 22 to Vamp as she drinks from Telgarth's neck.

    From the other room a very deep voice says, "Okay, I'm coming... Let's see if we can handle a bunch of little kids."

    the Sculpter - Page 3 Sculpt22

    Blade, (Angelus dominated 1 turn, no need to save), Telgarth, Ember, Ashe, Aura, then baddies...
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Thu Apr 28, 2011 10:29 am

    What happened to the one I Shrouded last round?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Thu Apr 28, 2011 10:37 am

    Ross wrote:What happened to the one I Shrouded last round?

    Angelus smacked him up then Aura finished him off (exactly)
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Thu Apr 28, 2011 10:37 am

    bradly wrote:S girl moves NW 1 and 21 v wil, barely success on Angelus' mind... Ashe is blindsided as his friend attacks him with Fallen Needle 13+12=25 v Ref hit for 18 hits. (I don't think you get flurry since it's not your turn)
    ...

    I don't think dominated action is suppose to happen until the dominated creatures turn.


    From the Compendium:
    Dominated
    While a creature is dominated, it can’t take actions. Instead, the dominator chooses a single action for the creature to take on the creature’s turn: a standard, a move, a minor, or a free action. The only powers and other game features that the dominator can make the creature use are ones that can be used at will, such as at-will powers. The creature also grants combat advantage and can’t flank.


    The creature dominates Angelus, but that's it on its turn. Then on Angelus' turn he gets to choose one action for him to take. No FoB since it's a free action and the creature can only make me take one action, even if it's free.
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    Post by Kenji Thu Apr 28, 2011 10:41 am

    Dwarmaj wrote:
    I don't think dominated action is suppose to happen until the dominated creatures turn.

    That actually makes more sense. Okay, Ashe doesn't get hit until after Blade goes, not really affecting this round, & we'll do it that way from now on... there just might be more attempts coming... Twisted Evil
    Dwarmaj
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    Post by Dwarmaj Thu Apr 28, 2011 10:44 am

    bradly wrote:
    Dwarmaj wrote:
    I don't think dominated action is suppose to happen until the dominated creatures turn.

    That actually makes more sense. Okay, Ashe doesn't get hit until after Blade goes, not really affecting this round, & we'll do it that way from now on... there just might be more attempts coming... Twisted Evil

    Actually, it makes a big difference since Anegelus delayed last round and Ashe goes before him. I'm just before Aura. If there are no PCs around me the only thing you can do is have me through a dagger or charge.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Thu Apr 28, 2011 10:59 am

    Move: Shadow Stop 2 South of Telgarth, to flank the vampire he's fighting.
    Free: Shroud the one we are Flanking.
    Standard: Leaping Shade + Shroud damage on it.



    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Kenji


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    Post by Kenji Thu Apr 28, 2011 1:24 pm

    Ross wrote:Move: Shadow Stop 2 South of Telgarth, to flank the vampire he's fighting.
    Free: Shroud the one we are Flanking.
    Standard: Leaping Shade + Shroud damage on it.


    Blade teleports & attacks true with 18+15+2CA=35 hit for 4+10+5 shroud=19 hits and she is bloodied.

    Here's another new map after Blade's turn and undoing Angelus' turn (since he delayed last round).

    the Sculpter - Page 3 Sculpt23

    Telgarth, Ember, Ashe, (Angelus' dominated turn), Aura, baddies...
    jibuki
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    Post by jibuki Thu Apr 28, 2011 5:21 pm

    Minor - Longtooth Shifting - +2 dam, 2 regen/rd
    Move - shift NE one
    Standard - charge(immune to OA during charge - badge of berserking) W, S. Dam = 2d10(hammer) + 1d6(helm) + 2 Longtooth +2 gauntlets of blood +9 regular bonuses
    May use action point + can still shift 1(boots adept charging)
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    Post by Kenji Thu Apr 28, 2011 5:49 pm

    jibuki wrote:Minor - Longtooth Shifting - +2 dam, 2 regen/rd
    Move - shift NE one
    Standard - charge(immune to OA during charge - badge of berserking) W, S. Dam = 2d10(hammer) + 1d6(helm) + 2 Longtooth +2 gauntlets of blood +9 regular bonuses
    May use action point + can still shift 1(boots adept charging)

    Telgarth grows more feral and starts regenerating, but can charge be used to circle someone your adjacent to? Charge doesn't have to be in a straight line anymore I believe, but I thought the last 2 squares did, and you're already in the closest square to your target. I don't think that's a legal move...
    Ross
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Thu Apr 28, 2011 6:37 pm

    When you charge each square must bring you closer to your target.

    Charge
    A creature uses the charge action when it wants to dash forward and launch an attack with a single action. Such an attack is sometimes referred to as a charge attack.

    CHARGE A TARGET

    Action: Standard action. When a creature takes this action, it chooses a target. Determine the distance between the creature and the target, even counting through squares of blocking terrain, and then follow these steps.
    1. Move: The creature moves up to its speed toward the target. Each square of movement must bring the creature closer to the target, and the creature must end the move at least 2 squares away from its start-ing position.
    2. Attack: The creature either makes a melee basic attack against the target or uses bull rush against it. The creature gains a +1 bonus to the attack roll.
    3. No Further Actions: The creature can’t take any further actions during this turn, except free actions.

    A creature’s turn usually ends after it charges. However, it can extend its turn by taking certain free actions, such as spending an action point (which grants the creature an extra action).


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Kenji Thu Apr 28, 2011 6:47 pm

    "and the creature must end the move at least 2 squares away from its start-ing position."

    ...looks like the old 'back up & charge' technique is illegal.

    In any case, we need revised actions for Telgarth. If you shift NE1, your move W is not closer to the target, and either way you are not ending 2 squares from your starting position.
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    Player Name: Ross

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    Post by Ross Thu Apr 28, 2011 7:22 pm

    You can still use a move action to back up, and then use your standard to charge.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


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    Post by Kenji Thu Apr 28, 2011 8:25 pm

    Ross wrote:You can still use a move action to back up, and then use your standard to charge.

    ONLY if your ending position is at least 2 squares away from your starting position, which is pretty unlikely...

    "1. Move: The creature moves up to its speed toward the target. Each square of movement must bring the creature closer to the target, and the creature must end the move at least 2 squares away from its start-ing position."

    Dwarmaj
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    Post by Dwarmaj Thu Apr 28, 2011 8:28 pm

    You can move/charge, they are two separate actions.

    The move would provoke an AoO though...

    Assuming you start adjacent...
    Move Action: move at least two squares from the target provoking an AoO

    Standard Action: charge the target you moved away from
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    Post by jibuki Thu Apr 28, 2011 10:34 pm

    Change standard to Avenging Shackles
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    Post by Mick Fri Apr 29, 2011 12:42 am

    standard: Scorching Burst in location 2 spaces W. That should hit only the vamp to my SW
    move: shift 1 W, flanking with the spirit amnimal
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    Post by Trevor Fri Apr 29, 2011 5:36 am

    Spirit Companions don't provide flanking bonus, sorry.
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    Post by Mick Fri Apr 29, 2011 8:20 am

    she did'nt move there to give herself a flanking bonus.
    she moved there to give the Spirit a flanking bonus.
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    Post by Dwarmaj Fri Apr 29, 2011 8:30 am

    If it can't provide flanking I don't think it can gain flanking.
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    Post by Kenji Fri Apr 29, 2011 10:35 am

    Dwarmaj wrote:If it can't provide flanking I don't think it can gain flanking.

    There is the distant flanking feat... (I can see this either way, haven't looked at the rules)
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    Post by jibuki Fri Apr 29, 2011 11:40 am

    According to Ross, the distant flanking feat only works when the target is currently flanked.

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