Is this the one that I criticaled W\ Avalanche hammer? I looked at the damage and it looks wrong. I believe the damage should be 2d10 + 9 for 29 + 1d10 for 5 + prone. He is also -2 to hit until the end of my next turn
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the Sculpter
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°101
Re: the Sculpter
Bloodied Vamp shifts N & attacks Blade 7+13=2CA=22 hit on button for 11 and flurries on Telgarth for 8 more
Is this the one that I criticaled W\ Avalanche hammer? I looked at the damage and it looks wrong. I believe the damage should be 2d10 + 9 for 29 + 1d10 for 5 + prone. He is also -2 to hit until the end of my next turn
Is this the one that I criticaled W\ Avalanche hammer? I looked at the damage and it looks wrong. I believe the damage should be 2d10 + 9 for 29 + 1d10 for 5 + prone. He is also -2 to hit until the end of my next turn
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°102
Re: the Sculpter
I think I should be invisible from Gloom Thief, plus hidden.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°103
Re: the Sculpter
jibuki wrote:Bloodied Vamp shifts N & attacks Blade 7+13=2CA=22 hit on button for 11 and flurries on Telgarth for 8 more
Is this the one that I criticaled W\ Avalanche hammer? I looked at the damage and it looks wrong. I believe the damage should be 2d10 + 9 for 29 + 1d10 for 5 + prone. He is also -2 to hit until the end of my next turn
Sorry, I can't add special affects from a weapon on a critical to the tokens. I can add it to a power, but not from a weapon since they can be changed/swapped out.
You'll need to remind Brad that you knock people prone on a crit with that weapon.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°104
Re: the Sculpter
jibuki wrote:I believe the damage should be 2d10 + 9 for 29 + 1d10 for 5 + prone. He is also -2 to hit until the end of my next turn
adding 4 more hits. Adjusted actions: Vamp you critical'd move: stand, standard: shift/attack, miss Telgarth (since she couldn't see Blade... adding hits back to Blade).
Note: I adjusted the other Vamp to SW of Aura since no sense being adj to spirit if not offering flanking. Let me know if the Spirit does anything if adj enemy shifts...
So, it turns out my 'spank the party' round didn't hit anyone, AND took adj damage from Ashe?!?
Still Blade's actions...
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°105
Re: the Sculpter
Free: Shroud the one North of Telgarth.
Standard: Leaping Shade on the bloodied one.
Move: North of the one I shrouded.
Standard: Leaping Shade on the bloodied one.
Move: North of the one I shrouded.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°106
Re: the Sculpter
Are the token hits right after the adj non damage? I don't think Telgarth is bloodied anymore, but it will make a difference in my actions.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°107
Re: the Sculpter
jibuki wrote:Are the token hits right after the adj non damage? I don't think Telgarth is bloodied anymore, but it will make a difference in my actions.
My bad, I missed 1 undo (there were lots that round!)
bradly wrote:(Bloodied Vamp shifts N & attacks Blade 7+13=2CA=22 hit on button for 11 and flurries on Telgarth for 8 more
Vamp W of Angelus shifts W & attacks Telgarth and 33 crit for 17 hits + 8 flurry to Ashe. Telgarth is now bloodied.
I missed the unflurry that didn't hit Blade, and this crit was the only hit you guys didn't nerf, so Telgarth is barely not bloodied.
All Slayers are at max health except Ashe, 50/58, and Telgarth 38/64
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°108
Re: the Sculpter
Ross wrote:Free: Shroud the one North of Telgarth.
Standard: Leaping Shade on the bloodied one.
Move: North of the one I shrouded.
You'd have to shroud, move, then LS, since it's a melee power...
Blade invisibly shrouds then attacks with Leaping Shade and 14+15+2CA=31 hit for 7+10+1=18 hits. He is bloodied, and Blade becomes visible*
*see RL thread.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°109
Re: the Sculpter
I was attacking the bloodied one next to me before I moved (the one almost 'dead'). And the move is a teleport. I keep taking that for granted.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°110
Re: the Sculpter
Ross wrote:I was attacking the bloodied one next to me before I moved (the one almost 'dead'). And the move is a teleport. I keep taking that for granted.
Ah. Misread you. I read 'shroud one N of Telgarth' & assumed attack the same. Bloodied (almost down) one explodes into dust, Vamp N of Telgarth gets hits back & is no longer bloodied...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°111
Re: the Sculpter
I believe the bloodied vampire SW of Telgarth is dust, correct?
If so...
Angelus' turn:
Free: Ashe can you move/shift? I'd really like to be there...
If Ashe says he'll move then I'll delay until after Ashe.
Otherwise I'll take my turn now.
If so...
Angelus' turn:
Free: Ashe can you move/shift? I'd really like to be there...
If Ashe says he'll move then I'll delay until after Ashe.
Otherwise I'll take my turn now.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°112
Re: the Sculpter
Dwarmaj wrote:I believe the bloodied vampire SW of Telgarth is dust, correct?
.
Correct. Blade just dusted him (but at first I thought he attacked the N one instead).
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°113
Re: the Sculpter
No problem Angelus, give me just a second!
It appears that I have a camp to my SW, is that correct?
It appears that I have a camp to my SW, is that correct?
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°114
Re: the Sculpter
Krystoff wrote:No problem Angelus, give me just a second!
It appears that I have a camp to my SW, is that correct?
most current map is actually in the Rules Lawyer thread, but the N Vamp isn't bloodied, and the barely alive one is dust.
Ashe has baddies to his NW, NE, & SW. Also, the N girl that morphed from Human to Dragonborn last round has been eyeing you... (the S girl that morphed into a Revenent is eyeing Angelus)
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°115
Re: the Sculpter
Ashe will use Virtuous Strike against the NW vamp and then shift S.
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°116
Re: the Sculpter
I'm not sure what the current PC order is, but I think it's:
Blade
Angelus
Telgarth
Ember
Ashe
Aura
Since Angelus is delaying, I think Telgarth is next...
Blade
Angelus
Telgarth
Ember
Ashe
Aura
Since Angelus is delaying, I think Telgarth is next...
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°117
Re: the Sculpter
Dwarmaj wrote:I'm not sure what the current PC order is, but I think it's:
Blade
Angelus
Telgarth
Ember
Ashe
Aura
Since Angelus is delaying, I think Telgarth is next...
Ember delayed until after Ashe a couple rounds ago, so I think it's
Blade, (Angelus delaying), Telgarth (currently his turn), Ashe, Ember, Aura, baddies.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°118
Re: the Sculpter
No I asked Ashe to delay until after Ember. See post 97
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°119
Re: the Sculpter
Is the vamp to the N of Telgarth his Oath target?
Standard - Bond of Pursuit on the Vamp to the N of Telgarth
Move - shift E one
Standard - Bond of Pursuit on the Vamp to the N of Telgarth
Move - shift E one
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°120
Re: the Sculpter
Move - shift E one
Telgrath, isn't that th spot Angelus is waiting to move into?
SE maybe a better spot.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°122
Re: the Sculpter
I guess you didn't get my hint.SE maybe a better spot
He just moved into the spot I wanted to blast.
Oh well Ember will
move: shift NW
standard:Scorching Burst in space 3SW That should be west of the vamp adjacent to Aura
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°123
Re: the Sculpter
jibuki wrote:Is the vamp to the N of Telgarth his Oath target?
Standard - Bond of Pursuit on the Vamp to the N of Telgarth
Move - shift E one
jibuki wrote:Shift 1 W
Telgarth attack's his Oath target with BoP & 15+14+2CA=31 hit for 8+9 (+2 bloodied?)=19 hits. He then shifts W1.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°124
Re: the Sculpter
Mick wrote:I guess you didn't get my hint.SE maybe a better spot
He just moved into the spot I wanted to blast.
Oh well Ember will
move: shift NW
standard:Scorching Burst in space 3SW That should be west of the vamp adjacent to Aura
(Just like a typical hottie... don't say what you really mean, then blame the guy for not understanding what you want...)
Ember shifts & blasts a Scorching Burst that 17+11=28 v ref hit for 3+18=21 hits.
Last edited by bradly on Wed Apr 27, 2011 9:08 am; edited 1 time in total
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°125
Re: the Sculpter
Krystoff wrote:Ashe will use Virtuous Strike against the NW vamp and then shift S.
Ashe's timing must have been thrown off by the delay and 1+15=16 miss, then shifts S.
Aura's turn, but I think Angelus wanted to go now, then baddies...
Note: I shifted Ashe S 1 AFTER I exported the map, 'cuz I forgot. That juicy square in the middle of 3 Vamps where Ashe was is open...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°126
Re: the Sculpter
Angelus' turn:
Move: shift 1NW into the square Ashe was
Standard: use Five Storms attack (close burst 1, enemies only), +2 damage if an enemy is bloodied.
If the bloodied one is still up, I'll FoB on him, otherwise FoB on the more wounded one to the SW.
Is the vampire south of Telgarth dusted? I thought Blade dusted that one.
Note: +1Ac/Ref after shifting
Move: shift 1NW into the square Ashe was
Standard: use Five Storms attack (close burst 1, enemies only), +2 damage if an enemy is bloodied.
If the bloodied one is still up, I'll FoB on him, otherwise FoB on the more wounded one to the SW.
Is the vampire south of Telgarth dusted? I thought Blade dusted that one.
Note: +1Ac/Ref after shifting
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°127
Re: the Sculpter
Dwarmaj wrote:Angelus' turn:
Move: shift 1NW into the square Ashe was
Standard: use Five Storms attack (close burst 1, enemies only), +2 damage if an enemy is bloodied.
If the bloodied one is still up, I'll FoB on him, otherwise FoB on the more wounded one to the SW.
Is the vampire south of Telgarth dusted? I thought Blade dusted that one.
Note: +1Ac/Ref after shifting
Yes, Blade dusted that Vamp. I went back & checked each acton from the last couple rounds & think I have all the corrections. Switched the 18 hits from N Vamp to dusted one.
Angelus shifts NW & attacks with 5 Storms and 26, 18, 30, hit, miss, hit for 15 damage +8+2 on N Vamp. (Not down since it didn't take Blade's hit that dropped the other Vamp, but close)
Aura's turn... (then baddies)
Trevor- Number of posts : 297
Registration date : 2008-12-01
Age : 40
Location : Bremerton, WA
- Post n°128
Re: the Sculpter
Move action: Shift 1 NE. Move Spirit Companion into spot I vacated.
Standard Action: Shoot Longbow at bloodied vamp S of Blade.
Standard Action: Shoot Longbow at bloodied vamp S of Blade.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°129
Re: the Sculpter
Trevor wrote:Move action: Shift 1 NE. Move Spirit Companion into spot I vacated.
Standard Action: Shoot Longbow at bloodied vamp S of Blade.
Aura moves & shoots hitting 28 AC and does 12 hits, dusting the Vamp exactly!
Baddies turn...
One of the trendily dressed Vamps yells, "You can help you know! We're in this together!"
One of the girls yells to the other room sounding very nervous now, "Luke, clan Mui is too weak to hold them off. The Slayers are hardly wounded... we have to do something!"
N girl move SW 1 & 16 v will, Ashe feels an intrusion on his mind that couldn't get in.
S girl moves NW 1 and 21 v wil, barely success on Angelus' mind... Ashe is blindsided as his friend attacks him with Fallen Needle 13+12=25 v Ref hit for 18 hits. (I don't think you get flurry since it's not your turn)
W Vamp (adj to Spirit) shifts away from Spirit then shift/attacks Ember 9+13=22 miss.
NE Vamp, since Angelus is dominated, shifts NW and attacks Blade 20+13=33 crit for 17+8 flurry. Blade is exactly bloodied.
S Vamp 16+11=27 hit, and Telgarth takes 16 hits and restores 22 to Vamp as she drinks from Telgarth's neck.
From the other room a very deep voice says, "Okay, I'm coming... Let's see if we can handle a bunch of little kids."
Blade, (Angelus dominated 1 turn, no need to save), Telgarth, Ember, Ashe, Aura, then baddies...
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°130
Re: the Sculpter
What happened to the one I Shrouded last round?
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°131
Re: the Sculpter
Ross wrote:What happened to the one I Shrouded last round?
Angelus smacked him up then Aura finished him off (exactly)
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°132
Re: the Sculpter
bradly wrote:S girl moves NW 1 and 21 v wil, barely success on Angelus' mind... Ashe is blindsided as his friend attacks him with Fallen Needle 13+12=25 v Ref hit for 18 hits. (I don't think you get flurry since it's not your turn)
...
I don't think dominated action is suppose to happen until the dominated creatures turn.
From the Compendium:
Dominated
While a creature is dominated, it can’t take actions. Instead, the dominator chooses a single action for the creature to take on the creature’s turn: a standard, a move, a minor, or a free action. The only powers and other game features that the dominator can make the creature use are ones that can be used at will, such as at-will powers. The creature also grants combat advantage and can’t flank.
The creature dominates Angelus, but that's it on its turn. Then on Angelus' turn he gets to choose one action for him to take. No FoB since it's a free action and the creature can only make me take one action, even if it's free.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°133
Re: the Sculpter
Dwarmaj wrote:
I don't think dominated action is suppose to happen until the dominated creatures turn.
That actually makes more sense. Okay, Ashe doesn't get hit until after Blade goes, not really affecting this round, & we'll do it that way from now on... there just might be more attempts coming...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°134
Re: the Sculpter
bradly wrote:Dwarmaj wrote:
I don't think dominated action is suppose to happen until the dominated creatures turn.
That actually makes more sense. Okay, Ashe doesn't get hit until after Blade goes, not really affecting this round, & we'll do it that way from now on... there just might be more attempts coming...
Actually, it makes a big difference since Anegelus delayed last round and Ashe goes before him. I'm just before Aura. If there are no PCs around me the only thing you can do is have me through a dagger or charge.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°135
Re: the Sculpter
Move: Shadow Stop 2 South of Telgarth, to flank the vampire he's fighting.
Free: Shroud the one we are Flanking.
Standard: Leaping Shade + Shroud damage on it.
Free: Shroud the one we are Flanking.
Standard: Leaping Shade + Shroud damage on it.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°136
Re: the Sculpter
Ross wrote:Move: Shadow Stop 2 South of Telgarth, to flank the vampire he's fighting.
Free: Shroud the one we are Flanking.
Standard: Leaping Shade + Shroud damage on it.
Blade teleports & attacks true with 18+15+2CA=35 hit for 4+10+5 shroud=19 hits and she is bloodied.
Here's another new map after Blade's turn and undoing Angelus' turn (since he delayed last round).
Telgarth, Ember, Ashe, (Angelus' dominated turn), Aura, baddies...
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°137
Re: the Sculpter
Minor - Longtooth Shifting - +2 dam, 2 regen/rd
Move - shift NE one
Standard - charge(immune to OA during charge - badge of berserking) W, S. Dam = 2d10(hammer) + 1d6(helm) + 2 Longtooth +2 gauntlets of blood +9 regular bonuses
May use action point + can still shift 1(boots adept charging)
Move - shift NE one
Standard - charge(immune to OA during charge - badge of berserking) W, S. Dam = 2d10(hammer) + 1d6(helm) + 2 Longtooth +2 gauntlets of blood +9 regular bonuses
May use action point + can still shift 1(boots adept charging)
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°138
Re: the Sculpter
jibuki wrote:Minor - Longtooth Shifting - +2 dam, 2 regen/rd
Move - shift NE one
Standard - charge(immune to OA during charge - badge of berserking) W, S. Dam = 2d10(hammer) + 1d6(helm) + 2 Longtooth +2 gauntlets of blood +9 regular bonuses
May use action point + can still shift 1(boots adept charging)
Telgarth grows more feral and starts regenerating, but can charge be used to circle someone your adjacent to? Charge doesn't have to be in a straight line anymore I believe, but I thought the last 2 squares did, and you're already in the closest square to your target. I don't think that's a legal move...
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°139
Re: the Sculpter
When you charge each square must bring you closer to your target.
Charge
A creature uses the charge action when it wants to dash forward and launch an attack with a single action. Such an attack is sometimes referred to as a charge attack.
CHARGE A TARGET
Action: Standard action. When a creature takes this action, it chooses a target. Determine the distance between the creature and the target, even counting through squares of blocking terrain, and then follow these steps.
1. Move: The creature moves up to its speed toward the target. Each square of movement must bring the creature closer to the target, and the creature must end the move at least 2 squares away from its start-ing position.
2. Attack: The creature either makes a melee basic attack against the target or uses bull rush against it. The creature gains a +1 bonus to the attack roll.
3. No Further Actions: The creature can’t take any further actions during this turn, except free actions.
A creature’s turn usually ends after it charges. However, it can extend its turn by taking certain free actions, such as spending an action point (which grants the creature an extra action).
Charge
A creature uses the charge action when it wants to dash forward and launch an attack with a single action. Such an attack is sometimes referred to as a charge attack.
CHARGE A TARGET
Action: Standard action. When a creature takes this action, it chooses a target. Determine the distance between the creature and the target, even counting through squares of blocking terrain, and then follow these steps.
1. Move: The creature moves up to its speed toward the target. Each square of movement must bring the creature closer to the target, and the creature must end the move at least 2 squares away from its start-ing position.
2. Attack: The creature either makes a melee basic attack against the target or uses bull rush against it. The creature gains a +1 bonus to the attack roll.
3. No Further Actions: The creature can’t take any further actions during this turn, except free actions.
A creature’s turn usually ends after it charges. However, it can extend its turn by taking certain free actions, such as spending an action point (which grants the creature an extra action).
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°140
Re: the Sculpter
"and the creature must end the move at least 2 squares away from its start-ing position."
...looks like the old 'back up & charge' technique is illegal.
In any case, we need revised actions for Telgarth. If you shift NE1, your move W is not closer to the target, and either way you are not ending 2 squares from your starting position.
...looks like the old 'back up & charge' technique is illegal.
In any case, we need revised actions for Telgarth. If you shift NE1, your move W is not closer to the target, and either way you are not ending 2 squares from your starting position.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°141
Re: the Sculpter
You can still use a move action to back up, and then use your standard to charge.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°142
Re: the Sculpter
Ross wrote:You can still use a move action to back up, and then use your standard to charge.
ONLY if your ending position is at least 2 squares away from your starting position, which is pretty unlikely...
"1. Move: The creature moves up to its speed toward the target. Each square of movement must bring the creature closer to the target, and the creature must end the move at least 2 squares away from its start-ing position."
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°143
Re: the Sculpter
You can move/charge, they are two separate actions.
The move would provoke an AoO though...
Assuming you start adjacent...
Move Action: move at least two squares from the target provoking an AoO
Standard Action: charge the target you moved away from
The move would provoke an AoO though...
Assuming you start adjacent...
Move Action: move at least two squares from the target provoking an AoO
Standard Action: charge the target you moved away from
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°144
Re: the Sculpter
Change standard to Avenging Shackles
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°145
Re: the Sculpter
standard: Scorching Burst in location 2 spaces W. That should hit only the vamp to my SW
move: shift 1 W, flanking with the spirit amnimal
move: shift 1 W, flanking with the spirit amnimal
Trevor- Number of posts : 297
Registration date : 2008-12-01
Age : 40
Location : Bremerton, WA
- Post n°146
Re: the Sculpter
Spirit Companions don't provide flanking bonus, sorry.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°147
Re: the Sculpter
she did'nt move there to give herself a flanking bonus.
she moved there to give the Spirit a flanking bonus.
she moved there to give the Spirit a flanking bonus.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°148
Re: the Sculpter
If it can't provide flanking I don't think it can gain flanking.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°149
Re: the Sculpter
Dwarmaj wrote:If it can't provide flanking I don't think it can gain flanking.
There is the distant flanking feat... (I can see this either way, haven't looked at the rules)
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°150
Re: the Sculpter
According to Ross, the distant flanking feat only works when the target is currently flanked.
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