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Krystoff
Dwarmaj
Kenji
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    the Sculpter

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    Kenji


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    Post by Kenji Fri Apr 29, 2011 6:09 pm

    jibuki wrote:According to Ross, the distant flanking feat only works when the target is currently flanked.

    That's my point. You don't provide flanking, you need allies in flanking position on an opponent, in other words, in response to Ken's post, 'you can't provide flanking but do gain flanking'.
    Mick
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    Post by Mick Fri Apr 29, 2011 6:59 pm

    Brad,are you going to resolve Telgrath & Embers actions?
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    Kenji


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    Post by Kenji Fri Apr 29, 2011 11:30 pm

    No time during day today... trying to cram to finish installing 100+ Earthquake straps (& we saved the most difficult ones for last...) Okay, my maintenance guy did most of the work, but a lot of it is easier with someone helping. And just my part made me tired! Shocked Evil or Very Mad


    Ashe and Blade (& Angelus glimpses) sees extremely large and obesely fat Vampire strolling your way...

    jibuki wrote:Minor - Longtooth Shifting - +2 dam, 2 regen/rd
    Move - shift NE one
    Standard - charge(immune to OA during charge - badge of berserking) W, S. Dam = 2d10(hammer) + 1d6(helm) + 2 Longtooth +2 gauntlets of blood +9 regular bonuses
    May use action point + can still shift 1(boots adept charging)
    jibuki wrote:Change standard to Avenging Shackles

    Telgarth summons divine chains that lash out and 18+11=29 v will ensnares the bloodied S Vamp for 14 +5 vuln +slow.

    Telgarth is not charging but using a ranged attack, so do have something to prevent OA's when using ranged?...

    The Vampiress by the window catches you slightly turning your attention away from her and 12+13=25 barely hit for 15 hits. (good thing it's not her turn so doesn't get her flury!)

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    Kenji


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    Post by Kenji Fri Apr 29, 2011 11:34 pm

    Mick wrote:standard: Scorching Burst in location 2 spaces W. That should hit only the vamp to my SW
    move: shift 1 W, flanking with the spirit animal

    Ember summons a burst of flame and 8+11=19 v ref, missed by 1. She then shifts N of the Vamp.

    the Sculpter - Page 4 Sculpt24

    Ashe, then (dominated Angelus), then Aura, then baddies...

    Angelus: full
    Ashe: 50/58 full
    Aura: full
    Blade: 25/50, blodied 11/11
    Ember: full
    Telgarth: 7/64 11/12
    jibuki
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    Post by jibuki Sat Apr 30, 2011 11:59 am

    I moved the wrong direction, I attempted to move where Aura is currently.

    But no harm, my armor protected me. I am currently AC 26.

    Bloodthread Armor Level 5 Uncommon
    Enhancement: +1 AC
    Property: When you are bloodied, you gain a +2 item bonus to AC and saving throws.
    Dwarmaj
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    Post by Dwarmaj Sat Apr 30, 2011 12:06 pm

    jibuki wrote:But no harm, my armor protected me. I am currently AC 26.

    But now you're adjacent to Angelus who is dominated... If Ashe moves, you're the only target. (and I target Ref...)
    Krystoff
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    Post by Krystoff Mon May 02, 2011 7:49 am

    Move: Shift 1W staying adjacent to Angelus.
    Standard: Valorous Smite (Enc) on the Vamp to my west. All enemies in three squares are marked by me.

    AP: Second Wind

    I know I will lose some healing from the second wind but I think I might need the extra +2 to all defenses.

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    Post by Kenji Mon May 02, 2011 9:17 am

    Krystoff wrote:Move: Shift 1W staying adjacent to Angelus.
    Standard: Valorous Smite (Enc) on the Vamp to my west. All enemies in three squares are marked by me.

    AP: Second Wind

    I know I will lose some healing from the second wind but I think I might need the extra +2 to all defenses.

    Ashe shifts W & strikes true with Valorous Smite 11+15=26 hit for ghetto crit 8+10+5 vuln =23 hits. All 3 clan Mui Vamps are marked by Ashe. She has 2 hits left...

    Ashe then APs to 2nd wind (wasting 6 heal) but is at full up and +2 all defenses.
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    Post by Kenji Mon May 02, 2011 9:26 am

    bradly wrote:S girl moves NW 1 and 21 v will, barely success on Angelus' mind... Ashe is blindsided as his friend attacks him with Fallen Needle 13+12=25 v Ref hit for 18 hits.

    Angelus' dominated turn... Ashe's ref 22+2 (from 2nd wind)=24... almost! No save needed, Angelus isn't dominated anymore, though the girls are looking intently at Angelus & Ashe.

    Ashe is down 18 hits and about to face all of clan Mui after Ember's turn...


    Last edited by bradly on Mon May 02, 2011 9:35 am; edited 1 time in total
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    Kenji


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    Post by Kenji Mon May 02, 2011 9:31 am

    jibuki wrote:I moved the wrong direction, I attempted to move where Aura is currently.

    But no harm, my armor protected me. I am currently AC 26.

    Oops! Smile

    Looks like Ashe just took the heat off you anyway with the mark. Nice armor, added 15 hits back.

    wounded Slayers:

    Telgarth: 22/64 bloodied
    Blade: 25/50 bloodied
    Ashe: 40/58
    Mick
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    Post by Mick Mon May 02, 2011 9:35 am

    Ashe is down 18 hits and about to face all of clan Mui after Ember's turn...

    Ember went before Ashe. I think it's Aura's turn.
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    Post by Kenji Mon May 02, 2011 9:38 am

    Mick wrote:
    Ashe is down 18 hits and about to face all of clan Mui after Ember's turn...

    Ember went before Ashe. I think it's Aura's turn.

    Yes, that's what I meant, then baddies... (plus the big baddie coming that Aura can't see!)
    Trevor
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    Post by Trevor Mon May 02, 2011 6:34 pm

    Move action - shift one SE. Move spirit companion one east of that square (should be one N of Ashe).
    Minor Action - Healing Spirit. Telgarth can spend a healing surge. Ashe gets 2d6 HP.
    Standard Action - Steadfast Mountain Guardian on vamp N of Blade. If it hits, push vamp two squares SW.

    Free action - "Stay near my spirit if you can!"

    Until the end of my next turn I and all allies gain +5 to all defenses while adjacent to my spirit companion.
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    Post by Kenji Tue May 03, 2011 2:31 am

    Trevor wrote:Move action - shift one SE. Move spirit companion one east of that square (should be one N of Ashe).
    Minor Action - Healing Spirit. Telgarth can spend a healing surge. Ashe gets 2d6 HP.
    Standard Action - Steadfast Mountain Guardian on vamp N of Blade. If it hits, push vamp two squares SW.

    Free action - "Stay near my spirit if you can!"

    Until the end of my next turn I and all allies gain +5 to all defenses while adjacent to my spirit companion.

    Aura moves and heals Telgarth for 16, not bloodied & regen suppressed, and Ashe for 3. Spirit Companion 21 v ref hit exactly for 9 damage, 'killing' it but not dusting it, and pushing it 2 squares.

    baddies turn...

    the girls 18 & 19 try to temp Ashe & Angelus but their mental defenses are too tough. They then shape change to completely different hotties of your races.

    the 'dead' Vamp does a full move E, circling around Blade.

    The other 2 clan Mui Vamps shift/attack to flank Ashe and 18+13+2CA+=33 barely hit, and 15+13+2=30 miss! (Ashe needed the +5 AND 2nd wind...) Ashe takes 13+8 flurry and is bloodied.

    Blade's turn, then Telgarth...

    the Sculpter - Page 4 Sculpt25
    jibuki
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    Post by jibuki Tue May 03, 2011 5:59 am

    Oath = Oath of Emnity unless stated as my other Oath is a daily.

    minor = Oath the vamp that is surrounded and to the N of Blade
    Move = W, W, SW, SW
    Standard = Charge Oath target Dam = 1d10 + 1d10(weapon) + 1d6(helm) + 9 normal bonuses + 2(Longtooth) + ? 2(if target is bloodied)
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    Post by Kenji Tue May 03, 2011 9:48 am

    jibuki wrote:Oath = Oath of Emnity unless stated as my other Oath is a daily.

    minor = Oath the vamp that is surrounded and to the N of Blade
    Move = W, W, SW, SW
    Standard = Charge Oath target Dam = 1d10 + 1d10(weapon) + 1d6(helm) + 9 normal bonuses + 2(Longtooth) + ? 2(if target is bloodied)

    After Blade, got it. (but I don't think you get +2 Longtooth since you were healed & not bloodied?)
    Dwarmaj
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    Post by Dwarmaj Tue May 03, 2011 10:19 am

    I believe he only has to be bloodied to activate it. Once activated he gets the +2 until the end of the encounter.



    Longtooth Shifting
    Longtooth Shifter Racial Power
    You unleash the beast within and take on a savage countenance.

    Encounter Healing
    Minor Action Personal

    Requirement: You must be bloodied.

    Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2.
    Dwarmaj
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    Post by Dwarmaj Wed May 04, 2011 9:25 am

    Blade's turn?
    Ross
    Ross
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    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Wed May 04, 2011 11:03 am

    Oh crap. Didn't notice it was my turn. Thanks Ken.

    Free: Throw a Shroud on the one I'm flanking.
    Move: Shadow Step 3 NW
    Standard: Executioner's Noose on the one I Shrouded, but don't use Shroud damage.
    If I hit pull her 1 W, 1 NW to maneuver her out of flanking position.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Kenji


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    Post by Kenji Wed May 04, 2011 1:03 pm

    Ross wrote:Oh crap. Didn't notice it was my turn. Thanks Ken.

    Free: Throw a Shroud on the one I'm flanking.
    Move: Shadow Step 3 NW
    Standard: Executioner's Noose on the one I Shrouded, but don't use Shroud damage.
    If I hit pull her 1 W, 1 NW to maneuver her out of flanking position.

    Blade shrouds, teleports to Ember. then 5+12=17 v fort. miss


    jibuki wrote:Oath = Oath of Emnity unless stated as my other Oath is a daily.

    minor = Oath the vamp that is surrounded and to the N of Blade
    Move = W, W, SW, SW
    Standard = Charge Oath target Dam = 1d10 + 1d10(weapon) + 1d6(helm) + 9 normal bonuses + 2(Longtooth) + ? 2(if target is bloodied)

    Telgarth circles around and charges with a 34 crit. Damage (I think) is 17+2, +1d0=5, +1d6=3, +2 longtooth, for 29 hits! Vamp is now barely bloodied.

    Luke walks around the corner into the room and holds an arm up to Angelus, but 19 miss and isn't pulled into his clutches... Darn it! Not the first impression I was hoping he'd make...

    Ember, Ashe, Angelus, Aura, then baddies...

    the Sculpter - Page 4 Sculpt26
    Mick
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    Post by Mick Wed May 04, 2011 1:38 pm

    free: say "I'll try and slow down fatboy"
    standard: Bigby's Icy Grasp in space W of the big guy
    It will attack him.

    Attack: Intelligence vs. Reflex
    Hit: 2d8 + Intelligence modifier (+6) cold damage, and the
    hand grabs the target. If the target attempts to escape, the
    hand uses your Fortitude or Reflex defense.
    Mindwarp staff of Ruin +2: +11 attack, 2d8+18 damage

    move: move 2 W

    AP: Scorching Burst in space S of fatboy, hiting him and the girl vamp
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    Post by Kenji Wed May 04, 2011 2:06 pm

    Mick wrote:free: say "I'll try and slow down fatboy"
    standard: Bigby's Icy Grasp in space W of the big guy
    It will attack him.

    move: move 2 W

    AP: Scorching Burst in space S of fatboy, hiting him and the girl vamp

    The enormous Vampire looks like a love-child between Arnold & Jabba, and 12+12=24 v ref is grabbed by the giant ice hand for 32 cold damage.

    Ember then APs and 12+11=23 v ref hit Luke, and 17+11=28 hit girl. Luke shrugs a bit at the 53 hits he just took and looks at Ember, "Okay little girl, you can be first." The girl, who pretty much most of the party could have minor (religion) takes 1 hit and resisted the rest of the fire damage...

    Ashe's turn...

    Nobody moved, but here's an updated map showing BIG in yellow (Spirit in green) and Luke's damage from Ember... Twisted Evil

    the Sculpter - Page 4 Sculpt27
    Mick
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    Post by Mick Wed May 04, 2011 2:59 pm

    The map doesn't show my 2W movement

    Pissed off fatboy did I.
    Krystoff
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    Post by Krystoff Thu May 05, 2011 11:54 am

    Sorry guys, battling sickness.

    I will use virtuous strike(at will) on the one I am flanking.

    Dwarmaj
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    Post by Dwarmaj Thu May 05, 2011 12:14 pm

    Angelus' turn:
    Move: use Five Storms movement to shift 1SW+1S

    Standard: use Five Storms attack on the two vampires (FoB on the wounded one)



    Notes: +1 AC/Ref after shifting.
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    Post by Kenji Thu May 05, 2011 1:39 pm

    Krystoff wrote:Sorry guys, battling sickness.

    I will use virtuous strike(at will) on the one I am flanking.

    Ashe 7+15+2CA=24 hit for 16+5 vuln. Wow, +17 total to hit!

    Dwarmaj wrote:Angelus' turn:
    Move: use Five Storms movement to shift 1SW+1S

    Standard: use Five Storms attack on the two vampires (FoB on the wounded one)

    Notes: +1 AC/Ref after shifting.

    Angelus shifts through Ashe's square to hit 2 at once and 28, 19 v ref, hit & barely miss for 16 hits, not enough, but the 8 flurry finishes her off. She is 'dead' but not dusted.

    Aura's turn, then baddies...

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    Trevor
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    Post by Trevor Thu May 05, 2011 2:08 pm

    Shoot longbow at "dead" vamp S of me. No other actions this turn.
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    Post by Kenji Thu May 05, 2011 2:38 pm

    Trevor wrote:Shoot longbow at "dead" vamp S of me. No other actions this turn.

    Aura wastes a crit & dusts the dead Vamp.

    Baddies turn...

    girls go... 27, 17 v will on Ashe & Angelus. Ashe is dominated.

    'dead' Vamp moves full to/down stairs.

    last clan Mui Vamp, yay!, 19+13=32 hit for 17 hits on Angelus +8 flurry on Ashe.

    Blade, Telgarth, Luke, Ember, Ashe, Angelus, Aura, girls, Mui Vamp...

    Angelus: 42/59 13/13
    Ashe: 14/58 12/13 bloodied, dominated
    Aura: 58/58 12/12 full
    Blade: 25/50 11/11 bloodied
    Ember: 50/50 11/11 full
    Telgarth: 38/64 10/12
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Thu May 05, 2011 5:35 pm

    Which vamp just got dusted?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


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    Post by Kenji Thu May 05, 2011 6:34 pm

    Ross wrote:Which vamp just got dusted?

    The 'dead' one surrounded by Slayers.

    bradly wrote:
    Trevor wrote:Shoot longbow at "dead" vamp S of me. No other actions this turn.

    Aura wastes a crit & dusts the dead Vamp.
    jibuki
    jibuki


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    Post by jibuki Thu May 05, 2011 8:42 pm

    Are the tables an obstacle? It looks like a dead vamp is in the middle of one of them.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Thu May 05, 2011 8:48 pm

    Free: Throw a Shroud on Fat Boy
    Move: SE, S, SE, SE
    Standard: Charge the 'dead' vampire.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


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    Post by Kenji Thu May 05, 2011 9:49 pm

    Ross wrote:Free: Throw a Shroud on Fat Boy
    Move: SE, S, SE, SE
    Standard: Charge the 'dead' vampire.

    bradly wrote:'dead' Vamp moves full to/down stairs.

    Blade had to move full to get to 'dead' Vamp without provoking, but 27AC hit, dusting the fleeing Vamp.

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    Post by Kenji Thu May 05, 2011 9:52 pm

    jibuki wrote:Are the tables an obstacle? It looks like a dead vamp is in the middle of one of them.

    The Slayers & Vamps are agile enough to jump on top of the very nice desks, so they are there, but not an obstacle to movement.

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    jibuki
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    Post by jibuki Fri May 06, 2011 12:31 am

    minor - oath the southern most mind control vamp
    move - sw, sw, sw
    standard - abjure undead dam 4d10 + 10 radiant, don't want to pull target.
    half dam on miss
    AP - charge same vamp(I want to end up to the S of the vamp so if I have to move further S during movement do so.
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    Post by Kenji Fri May 06, 2011 12:10 pm

    jibuki wrote:minor - oath the southern most mind control vamp
    move - sw, sw, sw
    standard - abjure undead dam 4d10 + 10 radiant, don't want to pull target.
    half dam on miss
    AP - charge same vamp(I want to end up to the S of the vamp so if I have to move further S during movement do so.

    Telgarth Oaths the S GIRL, moves, and casts Abjure Undead, but she is not a legal target (i.e. not Undead, which again, anyone could have done a knowledge religion check...). Telgarth has 3 legal targets to choose from in close burst 5: Angelus, the last clan Mui Vamp, or Luke (barely!) who is currently grabbed by a giant ice hand.

    Telgarth's actions still: which target & still/same AP?

    Note: the other girl also resisted 20 fire from Ember, and they've been shapeshifting... and smoking hot, hotter then Ember...
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    Post by Mick Fri May 06, 2011 12:59 pm

    22 isn't that much hotter!

    Fatboy's turn?
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    Post by Kenji Fri May 06, 2011 1:04 pm

    Mick wrote:22 isn't that much hotter!

    Fatboy's turn?

    I see someone's been looking up monsters... Smile

    Would be, but waiting on Telgarth's revised actions..
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    Post by jibuki Fri May 06, 2011 3:03 pm

    abjure undead on fat boy, still charge the s non undead target.

    Is it a minor to do a religion check?
    If not do that too.
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    Post by Kenji Fri May 06, 2011 4:26 pm

    jibuki wrote:abjure undead on fat boy, still charge the s non undead target.

    Is it a minor to do a religion check?
    If not do that too.

    Telgarth 29 v will hits the Sculpter for 24 radiant damage, but you think you did a lot more.

    Telgarth then charges with an AP and 17, 29 hit for 11+1d10=10+1d6=5+2=28 hits.

    Luke's turn...

    Standard: 27 v Ember's fort, success, escaped grab. Move: 1NW+5W. Then, doing a trick you've all only seen yourselves & Mercury do, spends an AP and 32 success. Ember meets Luke's eyes, then next thing she knows she slid adjacent to him with his extremely strong claws wraping around her neck. Ember doesn't take damage (yet), but is grabbed & has ongoing 10 necrotic. (His left arm is doing nothing and appears to be carrying Ember effortlessly at arms length with just his right...) In his deep voice to Ember, "So you kids took out a cadra of Vampires, not impressed. Who couldn't have done that?"

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    Ember's turn, then dominated Ashe, then Angelus, Aura, girls, Mui Vamp, Blade, Telgarth, Luke, Ember...
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    Post by Kenji Fri May 06, 2011 4:42 pm

    jibuki wrote:Is it a minor to do a religion check?
    If not do that too.

    Forgot to roll this... They're Succubi if anyone hasn't figured that out.
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    Post by Mick Fri May 06, 2011 7:04 pm

    Since she isn't train in Acrobatics or Athletics, odds are slim she will escape.

    She will:
    Minor: sustain Bigby's Icy Grasp
    Move: move BIG east of fatboy
    Standard: attack fatboy with the BIG

    Attack: Intelligence vs. Reflex
    cold damage, and the hand grabs the target.
    Mindwarp staff of Ruin +2: 2d8+18 damage

    I bet his reflex isn't so good be a fat-so, BIG has a 50/50 chance of hitting.
    And being grabbed, he'll have to burn his standard to escape. Razz

    Oh what was the ruling again about conjures flanking?
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    Post by Kenji Sat May 07, 2011 3:21 am

    Mick wrote:Since she isn't train in Acrobatics or Athletics, odds are slim she will escape.

    Uh Oh!

    Mick wrote:
    She will:
    Minor: sustain Bigby's Icy Grasp
    Move: move BIG east of fatboy
    Standard: attack fatboy with the BIG

    I bet his reflex isn't so good be a fat-so, BIG has a 50/50 chance of hitting.
    And being grabbed, he'll have to burn his standard to escape. Razz

    Oh what was the ruling again about conjures flanking?

    At the start of her turn, Ember takes 10 necrotic then Ember moves the BIG and she might have been right, but 7+11=18 still isn't good enough against his ref. End of her turn she rolls an '8' and is still taking ongoing.

    <WotC pretty clearly ruled 'no' in one of Ken's posts>

    Ashe's turn...


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    Post by Kenji Sat May 07, 2011 3:41 am

    Dang it! Had to go back & check the threads for your last turn... Ashe misses Angelus with a virtuos strike that hit AC25. Good thing you had the +1 AC, Ashe hits pretty hard!

    Ashe regains his senses & Angelus' turn...
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    Post by Dwarmaj Sat May 07, 2011 8:29 am

    Angelus' turn:

    Minor: use Fighting Fury

    Standard: attack the vampire with Fallen Needle attack power (FoB on hit)

    Move: shift 1SW

    Notes:
    +1 AC/Ref from shifting
    +5 damage on melee attacks (Fallen Needle is melee...) from FF
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    Post by Kenji Sat May 07, 2011 9:48 am

    Dwarmaj wrote:Angelus' turn:

    Minor: use Fighting Fury

    Standard: attack the vampire with Fallen Needle attack power (FoB on hit)

    Move: shift 1SW

    Notes:
    +1 AC/Ref from shifting
    +5 damage on melee attacks (Fallen Needle is melee...) from FF

    Angelus summons extra power from a daile and 31 hits for 15+5+8 flurry=28 hits, then shifts away. She is almost bloodied.

    Aura's turn, then girls, then Mui Vamp...
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    Post by Trevor Mon May 09, 2011 11:08 am

    Move action - shift 1 South

    Standard action - Claws of the Eagle on Mui Vamp, granting basic attack to Ashe.

    Minor action - Spirit of the Keeper on Ashe. He gets to spend a healing surge + 1d6 HP. Additionally, while adjacent to my spirit companion, allies do not grant combat advantage for the rest of the encounter.

    PS: I'm out of healing now so spend your second winds from now on if you still have them.
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    Post by Kenji Mon May 09, 2011 11:33 am

    Trevor wrote:Move action - shift 1 South

    Standard action - Claws of the Eagle on Mui Vamp, granting basic attack to Ashe.

    Minor action - Spirit of the Keeper on Ashe. He gets to spend a healing surge + 1d6 HP. Additionally, while adjacent to my spirit companion, allies do not grant combat advantage for the rest of the encounter.

    Aura shifts and inspires the guy who was flirting with her to take an extra swing and 31 hits for 18+5 vuln. She is very bloodied. Ashe also regains 19 hits and is no longer bloodied.

    Trevor wrote:
    PS: I'm out of healing now so spend your second winds from now on if you still have them.

    Uh oh.
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    Post by Kenji Mon May 09, 2011 11:39 am

    baddies turn...

    S girl tries to kiss Telgarth, but he just barely avoided her sensuous lips (AC22, Will30).

    N girls then dominates Telgarth Will23.

    Mui Vampiress shift/attacks SW1 and hits Aura AC24 for 12 hits, and flurries on Angelus for 8 more. She then shifts SE.

    Blade, (dominated) Telgarth, then Luke (fatboy)...

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    Angelus: 34/59 13/13
    Ashe: 33/58 11/13
    Aura: 46/58 12/12
    Blade: 25/50 11/11 bloodied
    Ember: 40/50 11/11 grabbed, ongoing necrotic 10
    Telgarth: 38/64 10/12 dominated (1 turn, no save)
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    Post by Trevor Mon May 09, 2011 11:47 am

    Since claws of the eagle hit, the Mui vampiress grants combat advantage until the end of my next turn.

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