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Krystoff
Dwarmaj
Kenji
7 posters
the Sculpter
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°351
Re: the Sculpter
I think we're waiting on Blade & Telgarth...
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°352
Re: the Sculpter
move to stair well heading down and look for the finger trap I saw earlier.
Attempt to disarm it.
Attempt to disarm it.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°353
Re: the Sculpter
attack with bond of foresight
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°354
Re: the Sculpter
Ross wrote:move to stair well heading down and look for the finger trap I saw earlier.
Attempt to disarm it.
Blade does a run (7 squares) to the finger trap & his darkvision easily lets him see what he's doing in the dark stairwell, 22+4=26 theivery success. The trap is half disarmed, still needing a religion check (spoken 3 squares away or less) to fully disarm. Curiously, it didn't trigger when Blade went in, though it did for Aura...
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°355
Re: the Sculpter
jibuki wrote:attack with bond of foresight
33+2, 25+2, hit for 18 damage (1/2 for unsubstantial).
At the start of Luke's turn, he takes (1/2 of) 20 fire from Ember & 10 radiant from Ashe. He then shifts down, provoking from Telgarth only, then seems to sink farther below. Telgarth's AoO, 22+2, 15+2, miss.
Ember, Ashe, Angelus, Aura, Blade, Telgarth, Luke...
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°356
Re: the Sculpter
Ashe, loan me your sword. I can follow Luke.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°357
Re: the Sculpter
bradly wrote:He then shifts down, provoking from Telgarth only, then seems to sink farther below.
How is he "sinking farther"? Sustain standard, Move shift. He has a minor left. If he stays gaseous, he'll get one move action per round.
If there's a chance we can catch him you may want to map out where his car is or other exit since we'll be moving twice as fast (or more) as him.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°358
Re: the Sculpter
Dwarmaj wrote:bradly wrote:He then shifts down, provoking from Telgarth only, then seems to sink farther below.
How is he "sinking farther"?
Think about it... after he moves through the floor 5', and is underneath the ceiling of the garage level, what sort of action would it be to fall the <10' to the floor below?
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°359
Re: the Sculpter
bradly wrote:Dwarmaj wrote:bradly wrote:He then shifts down, provoking from Telgarth only, then seems to sink farther below.
How is he "sinking farther"?
Think about it... after he moves through the floor 5', and is underneath the ceiling of the garage level, what sort of action would it be to fall the <10' to the floor below?
Not if he's a floating cloud. Gravity would have very little affect on him.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°360
Re: the Sculpter
Dwarmaj wrote:Not if he's a floating cloud. Gravity would have very little affect on him.
True, but the description doesn't say 'insubstantial' grants a fly speed or is weightless (like Zepher horseshoes), so it seems like what would happen... Let me know if you find rules that say different.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°361
Re: the Sculpter
Is it Gaseous Form or just insubstantial?
Gaseous Form
The monster’s body is similar to a cloud of gas, or the monster can take this form. (All of the monster’s gear is absorbed into its gaseous form.) While gaseous, the monster is insubstantial and gains a fly speed equal to its land speed, as well as the ability to hover.
A monster cannot make attacks while in gaseous form unless otherwise noted, but it can move unhindered through porous obstacles that would otherwise prevent movement (such as under a door or through a cracked window).
Gaseous Form
The monster’s body is similar to a cloud of gas, or the monster can take this form. (All of the monster’s gear is absorbed into its gaseous form.) While gaseous, the monster is insubstantial and gains a fly speed equal to its land speed, as well as the ability to hover.
A monster cannot make attacks while in gaseous form unless otherwise noted, but it can move unhindered through porous obstacles that would otherwise prevent movement (such as under a door or through a cracked window).
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°362
Re: the Sculpter
Ember:
minor: sustain FS
standard:move 6N out the window.
move: move FS 6N
minor: sustain FS
standard:move 6N out the window.
move: move FS 6N
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°363
Re: the Sculpter
Mick wrote:Ember:
minor: sustain FS
standard:move 6N out the window.
move: move FS 6N
done. I moved the FS 4N +2NW so you still have LOS through the window.
Ashe's turn...
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°364
Re: the Sculpter
I will loan Telgarth my sword as requested and will follow Ember out of the house towards the front of the house.
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°365
Re: the Sculpter
Angelus, the Aura's turns?
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°366
Re: the Sculpter
Hmm, I was waiting for Ashe's action to be resolved and a description of what Angelus sees outside.
Still unsure if I should be looking for an underground/sewer entrance or if I should just head to the garage.
I'll head to the garage, but if I spot a manhole cover or what looks like a sewer entrace I'll head to it (if it's in the same general direction as the driveway) unless someone from the inside directs otherwise.
Standard: Run 6+2
Move: Run 6+2
Minor: move 3
Still unsure if I should be looking for an underground/sewer entrance or if I should just head to the garage.
I'll head to the garage, but if I spot a manhole cover or what looks like a sewer entrace I'll head to it (if it's in the same general direction as the driveway) unless someone from the inside directs otherwise.
Standard: Run 6+2
Move: Run 6+2
Minor: move 3
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°367
Re: the Sculpter
Dwarmaj wrote:Hmm, I was waiting for Ashe's action to be resolved and a description of what Angelus sees outside.
Still unsure if I should be looking for an underground/sewer entrance or if I should just head to the garage.
I'll head to the garage, but if I spot a manhole cover or what looks like a sewer entrace I'll head to it (if it's in the same general direction as the driveway) unless someone from the inside directs otherwise.
Standard: Run 6+2
Move: Run 6+2
Minor: move 3
Sorry about that, I thought I already described the outside before the battle started (& posted maps)... It's the same as before: basement garage ramp just E of N door, stolen beater car parked in front of the ramp.
Ashe hands Telgarth his heirloom sword and 2x moves out the window towards the front door. athletics 28, is not hindered by jumpimg through window.
Angelus running moves at break-neck speeds and moves to the closest manhole, getting there with a 2x move, so I'm assuming lift cover with a minor. (You don't YET hear footsteps or anything below...)
Aura's turn... At the start of Aura's turn, 18 shadowy claws miss cutting you again, but is still imobilized from earlier.
Trevor- Number of posts : 297
Registration date : 2008-12-01
Age : 40
Location : Bremerton, WA
- Post n°368
Re: the Sculpter
Try to disarm the trap, I guess. If I succeed and get my movement after that, then head down the stairs too.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°369
Re: the Sculpter
Trevor wrote:Try to disarm the trap, I guess. If I succeed and get my movement after that, then head down the stairs too.
Without Blade's darkvision Aura didn't notice at first that on the severed finger nailed to the wall in blood & carved flesh, her elven lowlight vision reveals a symbol. Her 13+8=21 religion check suceeds & she recognizes the symbol, and speaks it out loud, and the grasping & clawing shadows release her.
That was her minor action... After a 2x move down the near pitch black stairwell, (She notices the only light in the whole building was the window Angelus jumped in through) she can barely make out from the sliver of light peering in from beneath the garage door & the ramp, a bad smelling mist to her W & an iron barred grate to the sewers below(marked in light grey) to her NW.
Blade's turn, then Telgarth, then Luke...
Note: on map, Luke & Aura are not in the same room but the garage level below. I tried to 'halo' them in black but it didn't come out very clear.
Trevor- Number of posts : 297
Registration date : 2008-12-01
Age : 40
Location : Bremerton, WA
- Post n°370
Re: the Sculpter
So no giant car in the garage then? If so...
Free action: Yell "I think he's heading for the sewers!"
Free action: Yell "I think he's heading for the sewers!"
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°371
Re: the Sculpter
Trevor wrote:So no giant car in the garage then? If so...
Free action: Yell "I think he's heading for the sewers!"
No giant car. When Blade joins you, he'll be able to read in the dark the license plates of 2 matching Fararris say 'Lisa' & 'Wendy'. (& he clearly won't fit in those little sports cars.) Besides that, it is an unfinished basement, and lining the walls are shelves, and scattered among the floor and/or drilled to floor or ceiling is various blood stained bondage & S&M stuff.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°372
Re: the Sculpter
Speak the same words that Aura spoke and continue down the stairs.
Move to the barred grate and try to get it open if I can reach it during this turn.
Does the mist look like fat boy?
Move to the barred grate and try to get it open if I can reach it during this turn.
Does the mist look like fat boy?
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°373
Re: the Sculpter
Ross wrote:Speak the same words that Aura spoke and continue down the stairs.
Move to the barred grate and try to get it open if I can reach it during this turn.
Does the mist look like fat boy?
Yes, the mist looks like Luke. It takes you more than 1 full move to get to the grate from where you were (the trap never seemed to go for you) and it is locked with a heavy duty but simple pad lock. (Curiously, the grate Angelus opened outside has an unlocked heavy duty but simple pad lock on it.)
You need a thievery check & tools to pick, or a crowbar & strength check to open. The garage level is roughly 10' underground and the grate covers a vertical tunnel that goes down 30' into a horizontal tunnel heading N/S. Angelus' grate is over a vertical tunnel going down 20' into a horizontal tunnel going E/W. There are metal bars embedded into the sides of the tunnels as ladders in both.
Both look very dark. Does Angelus have darkvision too?
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°374
Re: the Sculpter
bradly wrote:
Does Angelus have darkvision too?
Angelus has Low-light vision.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°375
Re: the Sculpter
Dwarmaj wrote:Angelus has Low-light vision.
Not as good as Blade... If you go down into the sewers, your low-light vision will let you see quite a ways along the straightaway, but much past any intersection you'd need a light. A normal Human would be in the dark a little past the vertical.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°376
Re: the Sculpter
Minor - Teleport Next to Luke
Standard - Bond of Pursuit
I do have Low Light Vision.
Standard - Bond of Pursuit
I do have Low Light Vision.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°377
Re: the Sculpter
jibuki wrote:Minor - Teleport Next to Luke
What power are you using to teleport?
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°378
Re: the Sculpter
I already did - Oath of the Final Duel
Daily Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, if the target is more than 3 squares away from you at the start of your turn, you can teleport to a space within 3 squares of it as a minor action. This effect ends if you end your turn more than 3 squares away from the target.
Daily Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, if the target is more than 3 squares away from you at the start of your turn, you can teleport to a space within 3 squares of it as a minor action. This effect ends if you end your turn more than 3 squares away from the target.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°379
Re: the Sculpter
In 315/pg 21, we were asked to post two rds of actions. This attack was my rd 1 attack.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°380
Re: the Sculpter
jibuki wrote:In 315/pg 21, we were asked to post two rds of actions. This attack was my rd 1 attack.
We already did those 2 rounds a round ago, when Luke was dazed so couldn't move, & when he moved through the floor. This is the end of the round after that.
Cool power btw! You don't need LOS, once Telgarth locks in on a target, he stays locked in!
I'll be with appraisers all day & on wrong computer to roll actions, but whether Telgarth hits or not won't change Luke's actions, everyone else can post their next rounds' actions too.
Telgarth teleports to the floor below and swings (I'm assuming) Ashe's heirloom sword at the mist...
The mist does a move action to just below the iron bars of the grate. As a free (or minor, not looking at book), change form back to Human-ish, falling 25' and sustaining minor damage after athletics check, falls to the sewer tunnels below. Blade then, looking down with his darkvision, sees Luke 2nd wind, something you've only seen Slayers do, and is either barely bloodied or barely not depending on how hard Telgarth hit him. (I'll be back at my home computer tonight, probably.) Luke is looking back up at Blade too, but is quiet.
[Note: Yes, Luke is an 11th level solo! 2 APs & 2 surges...]
Ember, Ashe, Angelus, Aura, Blade, Telgarth, Luke... I think everyone can safely post their next rounds actions without needing to be 1 at a time.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°381
Re: the Sculpter
Free action: "We were probably doing a favor to your whores by putting them down. Now they don't have to put up with your grotesque mass of flesh. You must have had to pay them a fortune to stick around with you, or did you have them under a spell or something?"
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°382
Re: the Sculpter
free action: say to self "Angelus don't you know it smells terrible down there"
move: run 6+2 E
standard: run 6+2 E
minor: pull out a healing potion
move: run 6+2 E
standard: run 6+2 E
minor: pull out a healing potion
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°383
Re: the Sculpter
I should have another attack when Luke moved.
Avenger Attack 5Bond of Foresight
A bond of fate links you to your enemy, giving you the ability to foresee its every move. Whenever it moves or attacks you, you’re ready.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: When the target hits or misses you or shifts, the target provokes an opportunity attack from you (save ends).
Avenger Attack 5Bond of Foresight
A bond of fate links you to your enemy, giving you the ability to foresee its every move. Whenever it moves or attacks you, you’re ready.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: When the target hits or misses you or shifts, the target provokes an opportunity attack from you (save ends).
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°384
Re: the Sculpter
jibuki wrote:Effect: When the target hits or misses you or shifts, the target provokes an opportunity attack from you (save ends).
He didn't hit, miss, or shift. He actually 'ran' since mist doesn't provoke AoO from movement (normally) & he needed to go 1 more than his full movemnent. Don't know if you still get this attack or not...
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°385
Re: the Sculpter
Telgarth's swing on the mist 34 critical'd for 17+6=23/2 =11 hits. (Then Luke moved & dropped down into the tunnels).
Free action: "We were probably doing a favor to your whores by putting them down. Now they don't have to put up with your grotesque mass of flesh. You must have had to pay them a fortune to stick around with you, or did you have them under a spell or something?"
Luke: "The Master provides for his loyal servants. After St. Vigeous you might even meet him yourself, though I'll probably kill you first. You can replace the whore you killed as my plaything..."
Ember then runs towards Angelus...
Ashe, Angelus, Aura, Blade, Telgarth...
Free action: "We were probably doing a favor to your whores by putting them down. Now they don't have to put up with your grotesque mass of flesh. You must have had to pay them a fortune to stick around with you, or did you have them under a spell or something?"
Luke: "The Master provides for his loyal servants. After St. Vigeous you might even meet him yourself, though I'll probably kill you first. You can replace the whore you killed as my plaything..."
Ember then runs towards Angelus...
Ashe, Angelus, Aura, Blade, Telgarth...
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°386
Re: the Sculpter
Is that a 'special'? As gaseous form doesn't have that as a side effect.
free - make the sunblade radiate bright sunlight full strength
all further damage done by me to Luke with the Sunblade will be radiant.
free - make the sunblade radiate bright sunlight full strength
all further damage done by me to Luke with the Sunblade will be radiant.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°387
Re: the Sculpter
jibuki wrote:Is that a 'special'? As gaseous form doesn't have that as a side effect.
free - make the sunblade radiate bright sunlight full strength
all further damage done by me to Luke with the Sunblade will be radiant.
It's a loose interpretation of "move unhindered" and how I picture magic smoke moving.
The garage is now well lit. Two red Fararris are parked against the E wall. Bloody S&M stuff is everywhere. Because Luke is around a corner (down the sewer drain) from the heirloom sword, he isn't taking Sun damage yet.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°388
Re: the Sculpter
Angelus' turn:
Minor: pull out sunrod
Move: light sunrod
Standard: start climbing down if there is a ladder (or other way to get down easily). If no way down and it's less than 20', jump and use acrobatics to reduce damage.
Minor: pull out sunrod
Move: light sunrod
Standard: start climbing down if there is a ladder (or other way to get down easily). If no way down and it's less than 20', jump and use acrobatics to reduce damage.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°389
Re: the Sculpter
Dwarmaj wrote:Angelus' turn:
Minor: pull out sunrod
Move: light sunrod
Standard: start climbing down if there is a ladder (or other way to get down easily). If no way down and it's less than 20', jump and use acrobatics to reduce damage.
There are iron bars embedded into the circular cement walls as laddars up/down. When you climb down with sunrod in hand, you decend into a round tunnel traveling E/W around 7'-8' diameter, circular. Down the middle is a smelly river of disgustingness, to either side is a metal, mesh walkway built to be just above the river. The tunneling goes as far as your lowlight vision can see both directions, with irregular openings for intersection N/S tunnels. There are no sconches anywhere for lights, and except for your sunrod, very dark down here.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°390
Re: the Sculpter
Waiting on Ashe and Aura?
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°391
Re: the Sculpter
Dwarmaj wrote:Waiting on Ashe and Aura?
Ember went, waiting on Ashe, you went, then Aura, Blade, Telgarth...
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°392
Re: the Sculpter
bradly wrote:Dwarmaj wrote:Waiting on Ashe and Aura?
Ember went, waiting on Ashe, you went, then Aura, Blade, Telgarth...
With only 1 baddie left, I didn't think initiative order mattered so much anymore as long as everybody went once each time Luke went. I thought that'd speed things up and I'd be able to resolve several actions each post, possibly even a whole round, but it's not working out that way...
Waiting on Ashe, Aura, Blade, & Telgarth's actions...
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°393
Re: the Sculpter
minor - teleport next to Luke
Standard - Bond of Pursuit(Dam is +7, since Luke move away from me last rd)(radiant dam - sunsword)
Standard - Bond of Pursuit(Dam is +7, since Luke move away from me last rd)(radiant dam - sunsword)
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°394
Re: the Sculpter
Sorry guys, thought I was pretty much out of it since I probably can't keep up with Luke.
Ashe will stick with Ember and see if he can get a health potion from someone.
Ashe will stick with Ember and see if he can get a health potion from someone.
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°395
Re: the Sculpter
Mick wrote:free action: say to self "Angelus don't you know it smells terrible down there"
move: run 6+2 E
standard: run 6+2 E
minor: pull out a healing potion
Ashe can take the one in Ember's hand.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°396
Re: the Sculpter
Can I reach Luke with a melee attack? Is he near the gate, or to far down the sewer?
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°397
Re: the Sculpter
jibuki wrote:minor - teleport next to Luke
Standard - Bond of Pursuit(Dam is +7, since Luke move away from me last rd)(radiant dam - sunsword)
move action: move to the sewer grate to get LOS first, then teleports & swings.
Ross wrote:Can I reach Luke with a melee attack? Is he near the gate, or to far down the sewer?
Luke fell down the 30' to the tunnels below. There is a locked iron grate + that distance between you, so no melee attack. You can either pick the lock & open the grate, or teleport et. al.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°398
Re: the Sculpter
I'll attempt to pick the lock.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°399
Re: the Sculpter
bradly wrote:jibuki wrote:minor - teleport next to Luke
Standard - Bond of Pursuit(Dam is +7, since Luke move away from me last rd)(radiant dam - sunsword)
move action: move to the sewer grate to get LOS first, then teleports & swings.Ross wrote:Can I reach Luke with a melee attack? Is he near the gate, or to far down the sewer?
Luke fell down the 30' to the tunnels below. There is a locked iron grate + that distance between you, so no melee attack. You can either pick the lock & open the grate, or teleport et. al.
I'm +1 more than normal as the sword is a +2 vs my +1 hammer
Trevor- Number of posts : 297
Registration date : 2008-12-01
Age : 40
Location : Bremerton, WA
- Post n°400
Re: the Sculpter
Move - Move to either side of the grate
Minor - Summon spirit companion south of Luke. (Previous spirit companion vanished when I went downstairs and lost LoS with it)
Standard - Shoot longbow through the grate at him.
Minor - Summon spirit companion south of Luke. (Previous spirit companion vanished when I went downstairs and lost LoS with it)
Standard - Shoot longbow through the grate at him.
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