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Ross
Dwarmaj
Trevor
7 posters

    Buffy-verse thread of discussion and planning.

    Trevor
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    Post by Trevor Fri Mar 18, 2011 7:05 pm

    I'd like to try something to see if it streamlines the online gameplay some. I got the idea from another forum I've been playing an online play-by-post game of DnD on.

    So, the idea is, any rules-lawyery, questions for the DM, or strategy discussion among players goes in this thread. That way just the story, roleplaying, and character actions (with dice rolls) remain in the actual gameplay thread, which should make it a bit easier to follow.

    Shall we give it a shot?
    Dwarmaj
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    Post by Dwarmaj Fri Mar 18, 2011 8:15 pm

    We already do that... mostly.

    There's the Rules Forum on the main page.

    There's also a discussion area under People & Places.

    Sometimes rules issues do come up and a quick copy and paste is the easiest thing to do.

    If a discussion is warrented then we usually move it to the Rules forum and either wait for it to get resolved or make a quick ruling and move on while discussing it further for future situations.
    Trevor
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    Post by Trevor Fri Mar 18, 2011 9:07 pm

    I know there is a specific forum for Rules-Lawyery on a grand scale. I just mean small stuff like "is a particular move legal in this situation?" could be discussed in here.

    Other examples: all the questions about roof heights and distances that have been going on recently. Or all the mathematical discussion about how many live survivors chained to how many posts that went on in the altar room adventure. Things like that.
    Ross
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    Post by Ross Fri Mar 18, 2011 9:33 pm

    We usually just start up a new thread whenever something comes up. This also makes it easier to find by looking up the subject.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Trevor
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    Post by Trevor Sat Mar 19, 2011 8:27 am

    I guess all I'm really trying to do is make a space for OOC comments and discussion so that IC conversation and actions are less interrupted in the roleplaying thread.

    To kick things off: I have a 75% chance of making this rooftop jump, so I am going to be very sad if I get a bad roll and Aura's grand introduction is her falling on her face off a building.
    Ross
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    Player Name: Ross

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    Post by Ross Sat Mar 19, 2011 9:19 am

    Sets the tone of the character. Wink


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Trevor
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    Post by Trevor Sat Mar 19, 2011 11:49 pm

    Actually it may be less than 75% chance. With a long jump and running start you divide your check by 5, but does the result have to be the number of squares your are trying to clear, or the number of squares you are trying to clear plus one for the square it is safe to land on?
    Dwarmaj
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    Post by Dwarmaj Sat Mar 19, 2011 11:54 pm

    When moving (or jumping), you don't count the square you're moving from, but you do count the square you're moving to (or landing onto).
    Trevor
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    Post by Trevor Sun Mar 20, 2011 12:03 am

    So in order to clear the 15 foot gap between rooftops I actually need a jump check good enough to make 20 feet so I land on the other side huh? That brings my success rate down to around 50/50. This could be ugly.
    Trevor
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    Post by Trevor Mon Mar 21, 2011 11:07 am

    Yes! Made it!

    Also, there seem to be two Ashes now Brad.
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    Kenji


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    Post by Kenji Mon Mar 21, 2011 11:21 am

    Trevor wrote:Yes! Made it!

    Also, there seem to be two Ashes now Brad.

    I know! For some reason Ashe's token vanished (I was going to post stuff last night), then I finally imported another Ashe, then the vanished Ashe came back. Technical glitch. Btw, I assume it's legal that your spirit companion can fly/float...
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    Post by Trevor Mon Mar 21, 2011 11:27 am

    Yeah, it's the same as Ross' kitty spirit companion. Since they have the conjuration keyword they don't have to be supported by solid ground.
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    Post by Kenji Tue Mar 22, 2011 9:34 am

    Does Bigby's Icy Grasp occupy a square? Can an ally shift through it?
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    Post by Mick Tue Mar 22, 2011 9:43 am

    Effect: You conjure a 5-foot-tall hand of ice in an unoccupied
    square within range, and the hand attacks.

    I would say yes it occupies a square.
    I would think it's possible for an ally to shift thru it's square but I don't know for sure.
    Dwarmaj
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    Post by Dwarmaj Tue Mar 22, 2011 9:46 am

    It doesn't say if it takes up a space, but it must be created in an unoccupied space.



    Bigby's Icy Grasp
    You conjure a giant floating hand made of chiseled ice that clutches foes and freezes them.

    Daily Arcane, Cold, Conjuration, Implement
    Standard Action Ranged 20

    Effect: You conjure a 5-foot-tall hand of ice in an unoccupied square within range, and the hand attacks. As a move action, you can move the hand up to 6 squares.

    Target: One creature adjacent to the hand

    Attack: Intelligence vs. Reflex

    Hit: 2d8 + Intelligence modifier cold damage, and the hand grabs the target. If the target attempts to escape, the hand uses your Fortitude or Reflex defense.

    Sustain Minor: A target grabbed by the hand takes 1d8 + Intelligence modifier cold damage when you sustain this power. As a standard action, you can attack another target with the hand, but it must release a target it has grabbed.


    Conjuration
    An effect type. A conjuration power produces a conjuration, which is a creation of magical energy that resembles a creature, an object, or some other phenomenon. Even if a conjuration looks like a creature or displays some degree of sentience, it is not considered a creature. Unless otherwise noted, a conjuration uses the following rules.

    Occupies No Squares: The conjuration occupies no squares. The conjuration does not need to be supported by a solid surface, so it can float in the air.

    Unaffected by the Environment: Terrain and environmental phenomena have no effect on the conjuration. For instance, a conjuration that is an icy hand functions in an inferno without penalty.

    Creator’s Defenses: Normally, a conjuration cannot be attacked or physically affected. If a conjuration can be attacked or physically affected, it uses its creator’s defenses. Unless an attack specifically targets conjurations, only the attack’s damage (not including ongoing damage) affects the conjuration. For instance, an attack power that would cause a creature to take 20 cold damage and become immobilized would instead deal only the cold damage to a conjuration.

    Attacking with a Conjuration: Normally, a conjuration cannot attack. If a conjuration can attack, its creator makes the attack, determining line of effect from the conjuration as if the creator were in the conjuration’s space. If line of sight is relevant, determine it from the creator, not the conjuration.

    Movable Conjurations: If the power used to create a conjuration allows it to be moved, it’s a movable conjuration. At the end of the creator’s turn, a movable conjuration ends if the creator doesn’t have line of effect to at least 1 square of the conjuration or if the creator isn’t within range (using the power’s range) of at least 1 square of the conjuration.
    A conjuration can’t be moved through blocking terrain.

    Death Ends: A conjuration ends immediately if its creator dies.
    Dwarmaj
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    Post by Dwarmaj Tue Mar 22, 2011 9:52 am

    It looks like after it is created it does not take up a square and anyone can move through its space.

    The Flaming Sphere spell specifically says it takes up a square, Bigby's doesn't.
    Trevor
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    Post by Trevor Tue Mar 22, 2011 4:56 pm

    bradly wrote:Aura is 11 squares from the spirit companion. Do you need to maintain, or does it stay there?
    It stays there. It can be up to 20 squares away from me, and on a move action I can move myself, it, or both. In this case I want it to stay there so it's between the rooftop vamps and me.

    Also, the flameburst bow doesn't shoot fire arrows on a ranged basic attack, so if you are adding damage or stopping regen or anything like that, you shouldn't be. Unless of course you gave me a flaming longbow which is level 10 instead of the flameburst's level 8. I wouldn't refuse it if you did. Wink
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    Post by Kenji Tue Mar 22, 2011 6:03 pm

    I meant the one on your wishlist, and I did add +2 to-hit/damage above the token since it has an enhancement bonus, but the text was mainly flavor.

    FYI, Aura's former Watcher gave her a lot of bum information, and fire doesn't stop a Vamp's regeneration. (only sunlight or radiant does) Fire is one of the few things that can dust a Vamp though.

    Note: You can make it a level 10 item if you wish if it's still a +2 weapon. (Everybody has a +2 weapon or implement). Trying to keep things relatively comperable, that'll just mean your other future items you'll find will be lower level or fewer, that's all. Must decide now though, obviously...
    Trevor
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    Post by Trevor Tue Mar 22, 2011 6:11 pm

    No, I am fine with the level 8 flameburst since a wooden arrow is just as good at dusting a vamp as one that's on fire. Might as well get some better other equip.
    Dwarmaj
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    Post by Dwarmaj Wed Mar 23, 2011 11:04 am

    bradly wrote:
    Note: token has Avenging Shackles as 1d8 +6 wis +1 enh. What's the other +3? (adding damage, but remind me next time if token is wrong)

    When I created the token I used the damage displayed in the Character Builder. It didn't use the Holy Symbol even though it was equipped.

    Telgarths Avenging Shackles should be +11 to hit and 1d8+10 damage.

    +6 wis
    +2 enhancement
    +2 from Astral Symbol

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    Post by Kenji Wed Mar 23, 2011 11:07 am

    Dwarmaj wrote:Telgarths Avenging Shackles should be +11 to hit and 1d8+10 damage.

    +6 wis
    +2 enhancement
    +2 from Astral Symbol


    Got it. Jeff, I'll try to remember, but it might help me out if you reminded me of this at least the next couple uses...
    Dwarmaj
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    Post by Dwarmaj Wed Mar 23, 2011 11:17 am

    Hmm, when I load up the copy of the token I have for him it shows the correct to hit/damage.

    If you "mouse over" attack and damage rolls for Avenging Shackles, what does it say? Does it show that he's using the Sun Disk of Pelor as a weapon?

    Did you use a different attack?
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    Post by Kenji Wed Mar 23, 2011 11:25 am

    Dwarmaj wrote:Hmm, when I load up the copy of the token I have for him it shows the correct to hit/damage.

    Fixed! It said 'Vengeful longsword implement', but then I remembered you already caught this & sent me a second, updated token for Telgarth. (I was still using the old one). I switched it now so things should be good.
    Dwarmaj
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    Post by Dwarmaj Thu Mar 24, 2011 8:43 am

    bradly wrote:
    The doorway is now blocked. (Also, isn't BIG range 10? I think you would have moved out of it's range.)

    Bigby's Icy Grasp has a range of 20

    As long as he spends a minor action (and maintains Line of Effect) he can sustain it.
    Dwarmaj
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    Post by Dwarmaj Thu Mar 24, 2011 9:25 am

    jibuki wrote:Avenging Resolution
    Heroic Tier
    Prerequisite: Avenger, oath of enmity power
    Benefit: When you attack a target of your oath of enmity with a weapon attack, treat all rolls of a 1 or 2 on the damage dice as though the result were a 3 on the die.

    Sorry, the token currently doesn't handle "Brutal" (treating a roll of 1 as a 2).

    The closest thing I can do is change the range of damage, but that lowers the probability range and skewes the numbers.

    I think Brad will have to keep in mind that you have the "brutal 1" quality on all melee (non-implement) attacks on you're oath target.
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    Post by Trevor Thu Mar 24, 2011 10:16 am

    bradly wrote:2nd Vamp on roof athletics 18+14=32 easily cleared jump, run/charge (did go right by spirit, provoking AoO if applicable) and 18+13-5run=26 hit for 13 +8flurry on Aura.

    It's not exactly an AoO, but its World Speaker's Command at-will power triggers as an immediate interrupt when an enemy moves from an adjacent square without shifting.

    It's a +12 vs Will attack that does no damage. If it hits then the enemy's movement is stopped just like a fighter's combat superiority class feature. Also since I have the Intolerable Command feat, the target is slowed and deafened if the attack hits.
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    Post by Kenji Thu Mar 24, 2011 10:19 am

    Trevor wrote:It's a +12 vs Will attack that does no damage. If it hits then the enemy's movement is stopped just like a fighter's combat superiority class feature.

    How would this affect if in mid-leap? Where would the Vamp land?
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    Post by Krystoff Thu Mar 24, 2011 10:21 am

    Ken,

    Do I have Dragon Magic for the sorcerer utility 6 power Sudden Scales? I know I do not have cosmic magic but I don't know if that gives me dragon magic or if I don't have it because I am a hybrid.

    EDIT: I believe I don't have any magic soul from the sorcerer side since I took the Hybrid Talent: Paladin armor. At 11 I can take another feat that will allow me to take the Hybrid Talent feat again.


    Last edited by Krystoff on Thu Mar 24, 2011 10:32 am; edited 1 time in total

    Trevor
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    Post by Trevor Thu Mar 24, 2011 10:27 am

    I don't really know, Brad. The power description says:

    PHB2 wrote:Hit: The target stops moving and must use a different action to resume moving.

    I guess it's up to you, but if the target is stopped by the attack in mid-air, it seems like it would have a hard time resuming motion when its feet aren't on the ground. In which case I guess it would fall between the buildings and then be able to use any remaining actions it has left.
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    Post by Krystoff Thu Mar 24, 2011 10:44 am

    The normal claw attacks and flurry attacks are untyped damage correct?

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    Post by Kenji Thu Mar 24, 2011 10:51 am

    Krystoff wrote:The normal claw attacks and flurry attacks are untyped damage correct?

    For these guys, yes. The minions do necrotic.
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    Post by Dwarmaj Thu Mar 24, 2011 11:04 am

    Krystoff wrote:Ken,

    Do I have Dragon Magic for the sorcerer utility 6 power Sudden Scales? I know I do not have cosmic magic but I don't know if that gives me dragon magic or if I don't have it because I am a hybrid.

    EDIT: I believe I don't have any magic soul from the sorcerer side since I took the Hybrid Talent: Paladin armor. At 11 I can take another feat that will allow me to take the Hybrid Talent feat again.

    Yea, a Hybrid sorcerer doesn't have a "sorcerer soul" unless they take the Hybrid Talent feat and select a sorcerer soul.

    Your PC was based off of the one I use for War and was planning on taking Paragon Hybrid for a paragon path which gives you a second Hybrid Talent feat (so that I could take Cosmic Soul). Otherwise you can only take Hybrid Talent once.

    I figured that in heroic, being able to cast spells in plate far exceeded the benefits of a sorcerer soul which just gives you the benefit of the riders on a few powers.
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    Post by Dwarmaj Thu Mar 24, 2011 11:08 am

    bradly wrote:
    bradly wrote:
    Trevor wrote:It's a +12 vs Will attack that does no damage. If it hits then the enemy's movement is stopped just like a fighter's combat superiority class feature.

    How would this affect if in mid-leap? Where would the Vamp land?

    Damn, damn, damn. This does matter. Spirit 19+12+2CA=33 hit. We have to figure out where the Vamp stops movement (on roof or fall between buildings). Adding 21 hits back to Aura. Sad

    That's a really funny visual.

    Vampire leaps after someone, then in mid air halts and drops like a rock.
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    Post by Krystoff Thu Mar 24, 2011 11:11 am

    Yep I just need to get some plate armor. I figure Kevlar or Twaron will suffice for the modern equivalent.

    I will probably put some type of Kevlar armor on my wishlist for this next adventure.

    Ross
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    Post by Ross Thu Mar 24, 2011 11:25 am

    Dwarmaj wrote:
    bradly wrote:
    bradly wrote:
    Trevor wrote:It's a +12 vs Will attack that does no damage. If it hits then the enemy's movement is stopped just like a fighter's combat superiority class feature.

    How would this affect if in mid-leap? Where would the Vamp land?

    Damn, damn, damn. This does matter. Spirit 19+12+2CA=33 hit. We have to figure out where the Vamp stops movement (on roof or fall between buildings). Adding 21 hits back to Aura. Sad

    That's a really funny visual.

    Vampire leaps after someone, then in mid air halts and drops like a rock.

    I think it's more like the spirit puts an arm out and Clotheslined him.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Trevor Thu Mar 24, 2011 11:27 am

    bradly wrote:15' up and trained in athletics +14, she would land on her feet
    I thought acrobatics was the skill for reducing fall damage, landing on feet, etc.
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    Post by Kenji Thu Mar 24, 2011 11:30 am

    Krystoff wrote:I will probably put some type of Kevlar armor on my wishlist for this next adventure.

    Not the kind of things typically found in a mall, but Telgarth made some contacts that can get these for you, also, your super estranged coworker seems to have all sorts of strange secret gadgets he's working on...

    Doh! that's what I meant. These Vamps are trained in both athletics & acrobatics.
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    Post by Kenji Thu Mar 24, 2011 11:32 am

    Ross wrote:
    Dwarmaj wrote:
    That's a really funny visual.

    Vampire leaps after someone, then in mid air halts and drops like a rock.

    I think it's more like the spirit puts an arm out and Clotheslined him.

    That makes sense, but it's still a funny visual since the spirit is a little thing, right?

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    Post by Ross Thu Mar 24, 2011 11:34 am

    Medium size if you want to make it look like that.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Kenji Thu Mar 24, 2011 11:57 am

    Ross wrote:Medium size if you want to make it look like that.

    Alright fine! It's not that funny looking.

    but...

    Lucky Charm
    Level 4 Uncommon
    Monkey’s paw or rabbit’s foot, this lucky charm helps you snatch victory from the jaws of defeat.
    Price: 840 gp
    Item Slot: Neck
    Enhancement: +1 Fortitude, Reflex, and Will
    Power (Daily): No Action. Trigger: You miss with an attack or fail a skill check, ability check, or saving throw. Effect: Roll a d6 and add the result to the attack roll, skill check, ability check, or saving throw.

    Assassin's Cloak
    Make a Stealth check to hide when you turn invisible


    ...aren't these both neck slot items? If so I think you have to choose which one you're wearing.
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    Post by Ross Thu Mar 24, 2011 11:59 am

    Assassins Cloak isn't an item. It's an ability.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Ross Thu Mar 24, 2011 12:00 pm

    Assassin's Cloak
    Heroic Tier
    Prerequisite: Assassin
    Benefit: Whenever you become invisible, you can make a Stealth check to hide as a free action.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Krystoff Thu Mar 24, 2011 12:08 pm

    bradly wrote:
    Not the kind of things typically found in a mall, but Telgarth made some contacts that can get these for you, also, your super estranged coworker seems to have all sorts of strange secret gadgets he's working on...

    Doh! that's what I meant. These Vamps are trained in both athletics & acrobatics.

    Actually you would be surprised how easy it is.

    Most ballistics vests are not illegal and commonly available over the internet. If you live in Connecticut then you have to buy face to face but every other state is fine to buy from the internet.

    http://www.bulletproofme.com/Body_Armor_Complete_Products_LIST.shtml

    That site has everything from vests to rifle plates to riot shields (doesn't stop bullets).

    Now the hard stuff to find would be fabrics like M5 and the experimental fabrics that they are just now coming out with.

    EDIT: Didn't see it before on my Google search but even Amazon carries ballistics vests in their Amazon stores.
    http://www.amazon.com/Bulletproof-Armor-Concealed-Level-Joules/dp/B0045NXUTQ/ref=sr_1_1?ie=UTF8&s=miscellaneous&qid=1300993807&sr=1-1



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    Post by Kenji Thu Mar 24, 2011 12:28 pm

    Alright. I didn't know that. Question is: Why do you?
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    Post by Ross Thu Mar 24, 2011 12:41 pm

    He just researched it on the fly.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Kenji Thu Mar 24, 2011 12:51 pm

    Ross wrote:Assassins Cloak isn't an item. It's an ability.

    Doh! Okay, that's legal then. Smile

    Running to the bank then lunch. Will resolve actions when I get back.
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    Post by Krystoff Thu Mar 24, 2011 1:09 pm

    Just liked Ross said; it took me about 20 minutes or so.

    I was trying to think of what the modern equivalent of plate is since I am not using the benefit of sorc hybrid talent I should at least try to get the benefit the paladin one.

    One of the first things that popped into my mind was the fabric Kevlar and I remembered a PBS or Discovery type show that was showing its application in other products like parachutes or something similar. So I did a google search for Kevlar fabric. I saw multiple sites selling Kevlar and lots of info on sites like Wiki.

    Wiki gave a lot of info including the piercing/slashing strengths of the different standards and introduced me to Twaron and M5 fabrics as well as some of the other types of experimental strong fabrics. It also detailed the legalities of ballistics vests (completely legal but some places are making it harder to get to) and showed who normally buys the vests and private citizens was among the list.

    After you commented I just did a quick google search for ballistics vests and tons of hits came back with the top non-ad one being the bulletproofme link. When I hit back after looking at that site I saw the Amazon link and browsed in there for a bit.

    The internet is wealth of information and it makes it seem like I know a lot more than I do. The vests from those sites claim they are military/law enforcement grade but I have no idea if those claims are true. The one from Amazon says it is made by Israeli military suppliers.


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    Post by Dwarmaj Thu Mar 24, 2011 1:27 pm

    Krystoff wrote: ...since I am not using the benefit of sorc hybrid talent I should at least try to get the benefit the paladin one.

    You are, just not the heavy armor portion. The Hybrid Talent Paladin Armor Proficiency allows you to use any armor/shield.

    A normal Sorcerer could only wear cloth. It would take two feats and 13 Str and Con (which isn't a problem in this game...) to use Hide armor.

    While wearing light armor (which Hide counts as) you get to use your Dex or Str modifier in addition to the AC provided by the armor.

    With Plate you don't get to use your Dex or Str modifier. But there are some enhancements that only come on plate that may be useful.

    At level 6 Ashe's AC is 25 in +1 Hide, it would be 24 in +1 plate.


    A quick projection at level 11 shows...
    AC 30 in +3 Magic Gith Plate
    AC 30 in +3 Magic Earthhide


    For Ashe, I think hide or plate will be comparable. It'll really come down to what ehancements you want on the armor. Plate will reduce your speed down to 5 and has an additional -1 skill check to some skills.
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    Post by Kenji Thu Mar 24, 2011 2:51 pm

    Ken, can you 2x check Blade's token? I think it's missing his +6 dex bonus on Gloom Thief damage. (Yes, I added manuall)
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    Post by Dwarmaj Thu Mar 24, 2011 2:54 pm

    Fallen Needle movement is a minor action where I can shift 1 or move 3

    I had Lion's Den at first level, but switched to Fallen Needle for the mobility.

    Note: the old Character Builder shows Fallen Needle movement as an Immediate Interrupt. They changed it because it made monks immune to charges. The Compendium and new Builder shows it as a minor.



    Fallen Needle [Attack Technique]
    Monk Attack 1

    A single, sharp blow readies you to step away at a moment’s notice.

    At-Will Full Discipline, Implement, Psionic
    Standard Action Melee touch

    Target: One creature

    Attack: Dexterity vs. Reflex

    Hit: 1d10 + Dexterity modifier damage, and the target takes a -2 penalty to attack rolls against you until the end of your next turn.



    Fallen Needle [Movement Technique]
    A single, sharp blow readies you to step away at a moment’s notice.

    At-Will Full Discipline, Psionic
    Minor Action Personal

    Effect: You shift 1 square or move 3 squares.


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