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Buffy-verse PC (only) Thread

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1 Buffy-verse PC (only) Thread on Sun Dec 19, 2010 9:13 am






Aya 30th:

====== Created Using Wizards of the Coast D&D Character Builder ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Aya, level 30
Warforged, Battlemind, Son of Mercy, Reincarnate Champion
Build: Harrier Battlemind
Psionic Study Option: Persistent Harrier
Epic Vitality Option: Epic Vitality Constitution
Extra Manifestation Option: Stormsoul
Past Spirit Option: Past Spirit (Genasi)
Past Spirit Option: Past Spirit (Githzerai)
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Lightning
Firepulse Option: Firepulse Constitution
Earthshock Option: Earthshock Constitution
Darkfire Option: Darkfire Wisdom
Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit)
Theme: Noble Adept

FINAL ABILITY SCORES
STR 24, CON 32, DEX 22, INT 22, WIS 28, CHA 22

STARTING ABILITY SCORES
STR 20, CON 20, DEX 20, INT 20, WIS 20, CHA 20


AC: 46 Fort: 50 Ref: 41 Will: 49
HP: 221 Surges: 20 Surge Value: 55

TRAINED SKILLS
Athletics +25, Endurance +31, Insight +31, Perception +31

UNTRAINED SKILLS
Acrobatics +19, Arcana +23, Bluff +23, Diplomacy +23, Dungeoneering +26, Heal +26, History +23, Intimidate +25, Nature +26, Religion +23, Stealth +19, Streetwise +23, Thievery +19

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Adept Feature: Adept's Insight
Warforged Racial Power: Warforged Resolve
Battlemind Feature: Battlemind's Demand
Battlemind Feature: Blurred Step
Battlemind Feature: Mind Spike
Battlemind Feature: Persistent Harrier
Son of Mercy Feature: Lawbreaker's Doom
Genasi Racial Power: Promise of Storm
Genasi Racial Power: Swiftcurrent
Githzerai Racial Power: Iron Mind
Duergar Racial Power: Infernal Quills
Gnome Racial Power: Fade Away
Dragonborn Racial Power: Dragon Breath
Eladrin Racial Power: Fey Step
Elf Racial Power: Elven Accuracy
Halfling Racial Power: Second Chance
Tiefling Racial Power: Infernal Wrath
Genasi Racial Power: Firepulse
Genasi Racial Power: Earthshock
Genasi Racial Power: Windwalker
Drow Racial Power: Darkfire
Bugbear Racial Power: Predatory Eye
Drow Racial Power: Cloud of Darkness
Githyanki Racial Power: Telekinetic Leap
Gnoll Racial Power: Ferocious Charge
Minotaur Racial Power: Goring Charge
Orc Racial Power: Warrior's Surge
Shadar-kai Racial Power: Shadow Jaunt
Longtooth Shifter Racial Power: Longtooth Shifting
Razorclaw Shifter Racial Power: Razorclaw Shifting
Deva Racial Power: Memory of a Thousand Lifetimes
Goliath Racial Power: Stone's Endurance
Half-Orc Racial Power: Furious Assault
Wilden Racial Power: Voyage of the Ancients
Wilden Racial Power: Wrath of the Destroyer
Wilden Racial Power: Pursuit of the Hunter
Changeling Racial Power: Changeling Trick
Kalashtar Racial Power: Bastion of Mental Clarity
Genasi Racial Power: Acid Surge
Genasi Racial Power: Firedeath
Genasi Racial Power: Plaguebearer
Genasi Racial Power: Void Assumption
Shardmind Racial Power: Shard Swarm
Mul Racial Power: Incredible Toughness
Thri-Kreen Racial Power: Thri-kreen Claws
Dragonborn Racial Power: Dragonfear
Dwarf Racial Power: Dwarven Resilience
Human Racial Power: Heroic Effort
Half-Elf Racial Power: Knack for Success
Embersoul Genasi Racial Attack: Ashfall Evasion
Magmasoul Genasi Racial Utility: Flowing Magma
Sandsoul Genasi Racial Utility: Sandslide
Sunsoul Genasi Racial Utility: Sun Flare
Battlemind Utility 2: Telepathic Challenge
Battlemind Attack 5: Inconstant Location
Battlemind Utility 6: Warning Premonition
Battlemind Attack 7: Lightning Rush
Battlemind Utility 10: Shadow Ally
Son of Mercy Attack 11: Dispensed Justice
Son of Mercy Utility 12: Red Death
Battlemind Attack 13: Brutal Barrage
Battlemind Attack 15: Mind Blade
Insight Utility 16: Insightful Riposte
Son of Mercy Attack 20: Blood Oath Fulfilled
Battlemind Utility 22: Psychic Feast
Reincarnate Champion Utility 26: Swift Reincarnation
Battlemind Attack 27: Brilliant Recovery
Battlemind Attack 29: Focused Rampage

FEATS
Level 1: Melee Training (Constitution)
Level 2: Harrying Step
Level 4: Defender of the Wild
Level 6: Bludgeon Expertise
Level 8: Sudden Roots
Level 10: Crippling Crush
Level 11: Lasting Frost
Level 12: Hammer Rhythm
Level 14: Armor Specialization (Scale)
Level 16: Warforged Tactics
Level 20: Wintertouched
Level 21: Extra Manifestation
Level 21: Shocking Flame
Level 22: Robust Defenses
Level 24: Iron Resolve of Zerthadlun
Level 26: Rapid Mind Spike
Level 28: Bludgeon Mastery
Level 30: Epic Will

ITEMS
Adventurer's Kit
Bag of Holding
Gauntlets of Brutality x1
Alchemical Atomizer
Cognizance Crystal (heroic tier)
Frozen Whetstone (paragon tier)
Circlet of Arkhosia (epic tier) x2
Portal Gun
Deathward Shield Heavy Shield (epic tier) x1
Iron Armbands of Power (epic tier) x2
Shadow Band x2
Crusader's Warhammer +6 x1
Shoulderbow Hand crossbow +5
Mind Hunter's Dragonscale Armor +6 x1
Ring of Free Time x1
Airstriders x1
Cloak of Distortion +6 x1
Mummified Hand
Solitaire (Violet)
All-Seeing Eye
Greater Flying Carpet (paragon tier)
Dust of Appearance
Stone of Light
Bottled Smoke (heroic tier)
Pouch of Platinum
Siberys Shard of Radiance (epic tier)
Frozen Whetstone (epic tier)
Diamond Cincture (epic tier) x1
Ring of the Phoenix
====== End ======


History:

Several millennia ago when magic was common the city of Atlantis was besieged by creatures of the night who were bent on enslaving the world.

As one of the cities greatest warrior, Aya (female Water Genasi, psychic warrior) led many fights against the oncoming undead forces. She slew many vampires and their minions and struck fear into creatures who’ve never known fear. The undead, knowing of a prophecy which said she would be instrumental in their defeat overran the area she was defending. Aya fell in battle against the undead; luckily her body was recovered by her teammates.

Not wanting to part with his wife just yet Daymar found a way to transfer the essence of his wife into a new form, that of a Warforged. The transfer was complete, but before she could be fully activated his lab as well as the whole city was submerged. Daymar was killed by falling debris and Aya remained “sleep” until only recently.

Giles (you can use another watcher or someone who works for Giles if you like), found a tome describing the city of Atlantis and sent a team to investigate and possibly uncover some magic that can be used against the vampires.

During the search the team found Aya. Once power was applied to the unit she was encased in, she was awoken from her long slumber.



Zodiac Symbol:
Each warforged has a unique rune on its forehead, much like humans have unique fingerprints. This rune is known as a “ghulra,” a word that means “truth” in Primordial.

Aya's ghulra is a violet Gemini (about 3" in height).



Notes:

Name pronounced I-ya.

Projected Epic Destiny: Reincarnate Champion
(genasi water soul as her 1st previous life)

Currently using the same Zodiac symbol as what Angelus had.

The following items are embedded:
Iron Armbands of Power
Circlet of Arkhosia
Bag of Holding
Belt of Raging Endurance
Winged Boots
Shoulderbow
Alchemical Atomizer
Delver's Light

The following items are attached:
Mind Hunter's Wyrmscale Armor
Deathward Shield Heavy Shield

Extra Items in Bag of Holding:
War Hammer (2)
Hand Cuffs/Zip Ties 3/7
Cell Phone
Mirror


Brutal Barrage Damage
Brutal Barrage allows for 3 attacks + 1 if a psionic point is expended
Brutal Barrage does Con damage on a hit
+2 extra damage on hit from Cold Whetstone
+Wis damage against a "Law Breaker" and the target is Slowed
+Con damage when using an attack that Slows

BB damage is Con+Con+Wis+2 = 8+8+7+2 = 25

Hammer Rhythm does Con damage on a miss

4 attacks, all misses does 4x8 = 32 damage
4 attacks, 1 hit does 3x8 + 1x25 = 49 damage
4 attacks, 2 hit does 2x8 + 2x25 = 66 damage
4 attacks, 3 hit does 1x8 + 3x25 = 83 damage
4 attacks, 4 hit does 4x25 = 100 damage

Cold vulnerability from Lasting Frost deals another 5hp per hit



Last edited by Dwarmaj on Sat Oct 15, 2016 2:34 pm; edited 43 times in total

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2 Eric Brooks (Blade) on Sun Dec 19, 2010 9:50 am

Ross

avatar
Admin
Capricorn Symbol on left Ankle



====== Created Using Wizards of the Coast D&D Character Builder ======
Eric Brooks (Blade), level 30
Drow, Assassin, Soaring Rake, Thief of Legend
Build: Night Stalker Assassin
Guild Training Option: Night Stalker
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Ki Focuses)
Uncanny Prowess Option: Charisma
Blood Drain Option: Blood Drain Dexterity
Darkfire Option: Darkfire Charisma
Luskan (Luskan Benefit)
Theme: Bregan D'aerthe Spy

FINAL ABILITY SCORES
STR 22, CON 22, DEX 32, INT 22, WIS 22, CHA 30

STARTING ABILITY SCORES
STR 20, CON 20, DEX 20, INT 20, WIS 20, CHA 20


AC: 48 Fort: 41 Ref: 47 Will: 45
HP: 148 Surges: 12 Surge Value: 37

TRAINED SKILLS
Acrobatics +33, Athletics +26, Perception +31, Stealth +37, Thievery +32

UNTRAINED SKILLS
Arcana +21, Bluff +25, Diplomacy +25, Dungeoneering +21, Endurance +21, Heal +21, History +21, Insight +26, Intimidate +27, Nature +21, Religion +21, Streetwise +25

POWERS:

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Bregan D'aerthe Spy Utility: Levitation (Bregan D'aerthe Spy)
Bregan D'aerthe Spy Utility: Continuous Levitation (Bregan D'aerthe Spy)
Drow Racial Power: Cloud of Darkness
Assassin Feature: Assassin's Shroud
Assassin Feature: Shade Form
Assassin Feature: Shadow Step
Feat Attack: Blood Drain
Drow Racial Power: Darkfire
Assassin Attack 1: Executioner's Noose
Assassin Attack 1: Inescapable Blade
Assassin Utility 2: Cloak of Shades
Acrobatics Utility 6: Timely Dodge
Assassin Utility 10: Seeker of Shadow
Soaring Rake Attack 11: Soaring Strike
Soaring Rake Utility 12: Flight Burst
Assassin Attack 13: Well of Shades
Acrobatics Utility 16: Reflexive Dodge
Assassin Attack 17: Shadow Fire
Assassin Attack 19: Executioner's Blade
Soaring Rake Attack 20: Soaring Fellowship
Assassin Utility 22: Fortress of Shadow
Assassin Attack 25: Folded Shadow
Thief of Legend Utility 26: Impossible Theft
Assassin Attack 27: Ambush from Thin Air
Assassin Attack 29: Doom Foretold

FEATS:

Level 1: Vampiric Heritage
Level 2: Versatile Expertise
Level 4: Assassin's Cloak
Level 8: Killer's Insight
Level 10: Knife in the Dark
Level 12: Merciless Killer
Level 14: Cruel Shroud
Level 15: Superior Reflexes
Level 18: Lethal Shroud
Level 18: Superior Fortitude
Level 20: Skill Focus (Stealth)
Level 21: Assassin's Escape
Level 22: Untraceable
Level 24: Venom Hand Killer
Level 25: Heavy Blade Mastery
Level 26: Superior Will
Level 28: Master of Fire and Darkness
Level 30: Untouchable Shade

ITEMS:

Dagger
Repeating crossbow
Holy Symbol
Thieves' Tools
Pitons
Gadgeteer's Goggles
Sash of Ensnarement
Disguise Kit
Camouflaged Clothing
Blazing Arc Ki Focus +1
Iron Armbands of Power (heroic tier)
Bag of Holding
Lucky Charm +1
Knock
Eladrin Ring of Passage x1
Crown of Neverwinter
Boots of Eagerness
Ring of Invisibility
Shadow Walk
Death Shroud Ki Focus +3
Grayflower Perfume
Grayflower Perfume
Stalwart Belt (paragon tier)
Lightstep Slippers
Serpentine Bracers x1
Belt of Breaching x1
Cloak of Translocation +4
Ghost Strike Ki Focus +4
Scavenger Bird Ki Focus +4
Guenhwyvar
Horn of Undead Enmity
Phantom Chaussures x1
Cloak of Distortion +5 x1
Gauntlets of Blood (epic tier) x1
Demonskin Tattoo (epic tier) x1
Handy Haversack
Horned Ring
Elven Chain Shirt (epic tier)
Laughing Death Mantle Armor +6 x1
Periapt of Proof against Poison +6
Carnage Falchion +6 x1
Coif of Mindiron (epic tier) x1
Ring of Khirad x1
====== End ======


Blade In Action:




Last edited by Ross on Wed Apr 13, 2016 9:31 pm; edited 43 times in total (Reason for editing : Upgraded to level 30)


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

3 Ashe on Sun Dec 19, 2010 11:22 am

Taurus Zodiac sign on his left shoulder.

====== Created Using Wizards of the Coast D&D Character Builder ======
Ashe, level 24
Dragonborn, Paladin/Sorcerer, Questing Knight, Avangion
Hybrid Paladin Option: Hybrid Paladin Reflex
Sorcerous Power Option: Sorcerous Power Strength
Hybrid Talent Option: Paladin Armor Proficiency
Arcane Implement Proficiency Option: Arcane Implement Proficiency (heavy blade group)
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Light blade)
Perfection of Mind Option: Charisma
Perfection of Mind Option: Wisdom
Armor of Adaptable Resistance +5 Option: Armor of Adaptable Resistance +5 (Fire)
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire
Wandering Duelist (Wandering Duelist Benefit)

FINAL ABILITY SCORES
STR 29, CON 22, DEX 22, INT 22, WIS 24, CHA 31

STARTING ABILITY SCORES
STR 20, CON 20, DEX 20, INT 20, WIS 20, CHA 20


AC: 44 Fort: 42 Ref: 39 Will: 44
HP: 150 Surges: 14 Surge Value: 43

TRAINED SKILLS
Arcana +23, Heal +24, Religion +23

UNTRAINED SKILLS
Acrobatics +15, Athletics +18, Bluff +22, Diplomacy +22, Dungeoneering +19, Endurance +15, History +20, Insight +21, Intimidate +27, Nature +19, Perception +19, Stealth +15, Streetwise +22, Thievery +15

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dragonborn Racial Power: Dragon Breath
Paladin Feature: Divine Challenge
Paladin Attack 1: Virtuous Strike
Sorcerer Attack 1: Blazing Starfall
Paladin Utility 2: Call of Challenge
Sorcerer Utility 6: Sudden Scales
Sorcerer Attack 7: Spark Form
Sorcerer Attack 9: Winds of Change
Sorcerer Utility 10: Narrow Escape
Questing Knight Attack 11: Strength of Ten
Questing Knight Utility 12: Quester's Discipline
Sorcerer Attack 15: Lightning Daggers
Sorcerer Utility 16: Dominant Winds
Sorcerer Attack 17: Thunder Summons
Paladin Attack 19: Wheel of Fate
Questing Knight Attack 20: Virtuous Wrath
Sorcerer Utility 22: Platinum Scales
Sorcerer Attack 23: Sun and Stars

FEATS
Level 1: Hybrid Talent
Level 2: Arcane Implement Proficiency
Level 4: Astral Fire
Level 6: Versatile Expertise
Level 8: Improved Defenses
Level 10: Superior Will
Level 11: Hero's Poise
Level 12: Mark of Warding
Level 14: Mighty Challenge
Level 18: Draconic Challenge
Level 21: Weakening Challenge
Level 21: Divine Mastery
Level 22: Quickened Spellcasting
Level 23: Icon of Purity
Level 24: Paladin's Truth

ITEMS
Ring of the Dragonborn Emperor x1
Handy Haversack
Rope of Climbing
Immovable Shaft
Dice of Auspicious Fortune
Ring of the Radiant Storm x1
Goggles of Night
Iron Armbands of Power (paragon tier) x1
Helm of Ghostly Defense
Elven Chain Shirt (paragon tier)
Ruby Scabbard
Stone of Earth
Stone of Wind
Stone of Light
Vistani Buzuq
Enshrouding Candle
Decanter of Endless Water
Demonskin Tattoo (paragon tier)
Eager Hero's Tattoo (paragon tier) x1
Gauntlets of Blood (paragon tier)
Circlet of Indomitability (paragon tier) x1
Sunblade Longsword +5
Gloves of Storing
Heavy Shield
Crossbow
Crossbow Bolts
Stalkerhide Armor of Adaptable Resistance +5 x1
Symbol of the Champion's Code +5 x1
Recoil Shield Heavy Shield x1
Radiant Longsword +5 x1
Diamond Cincture (paragon tier) x1
Foe Caller Gauntlets x1
Helm of Able Defense
Cloak of Distortion +5 x1
Pelor's Sun Blessing (level 23)
Siberys Shard of Radiance (epic tier)
Phantom Chaussures x1
====== End ======

Wishlist
1,000 Sunblades +1 (all different types)

Boots of Teleportation
Ring of Free Time



Last edited by Krystoff on Thu Apr 23, 2015 4:32 pm; edited 9 times in total

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4 Re: Buffy-verse PC (only) Thread on Sun Dec 19, 2010 11:29 pm

====== Created Using Wizards of the Coast D&D Character Builder ======
Ember -Wiz, level 13
Genasi, Wizard
Build: War Wizard
Arcane Implement Mastery: Staff of Defense
Elemental Manifestation: Cindersoul
Background: Genasi - Academic Exhibit (+2 to Arcana)


History: Ember was a child that never fit in at school. She was too smart and athletic to hang around the in-crowd. She also was too athletic and pretty to be accepted by the nerds. She was considered a loner by everybody, spending much of her time studying in the library and turning out for individual only sports like long distance running/track & field. Many find her strange since she has a deep fascination with the myths about magic, witches and warlocks. She has seen every Harry Potter Movie at least 20 times and read 100s of fantasy and mythology books on the subject. With all the extensive research (+11 arcane, history and religion) she has done, many clues point to the conclusion that magic did exist at one time. All of her experiments to replicate any form of magic spell have failed. She wonders to herself if waving two sticks (her wand & staff) around is just plain crazy.


Paragon Item Wish List
Grace Ring o Prowess (L19)
Bands of Equilibrium (L18)
Ring of Radiant Storm (L17)


Zodiac Scar:
Ember has a red Aires (about 2" in height) on her right back side of her neck.





Last edited by Mick on Wed Dec 21, 2011 12:11 am; edited 13 times in total

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5 Re: Buffy-verse PC (only) Thread on Thu Dec 30, 2010 12:24 pm

level 1



Last edited by jibuki on Thu Jul 07, 2011 4:48 pm; edited 6 times in total

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6 Re: Buffy-verse PC (only) Thread on Sat Jan 15, 2011 12:37 am

Ember -Wiz, level 11



Last edited by Mick on Mon Feb 21, 2011 11:00 pm; edited 1 time in total

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7 Re: Buffy-verse PC (only) Thread on Sat Jan 22, 2011 6:52 pm

====== Created Using Wizards of the Coast D&D Character Builder ======
Telgarth BoarBlade, level 17
Longtooth Shifter, Avenger, Zealous Assassin
Build: Pursuing Avenger
Avenger's Censure Option: Censure of Pursuit
Dark Sun, House Vadalis
Curious Archeologist (+2 to Perception)
Theme: Iron Wolf Warrior
FINAL ABILITY SCORES
STR 25, CON 21, DEX 22, INT 21, WIS 26, CHA 21

STARTING ABILITY SCORES
STR 20, CON 20, DEX 20, INT 20, WIS 20, CHA 20

AC: 32 Fort: 32 Ref: 31 Will: 31
HP: 131 Surges: 12 Surge Value: 32

TRAINED SKILLS
Acrobatics +19, Heal +21, Religion +18, Stealth +19, Streetwise +18

UNTRAINED SKILLS
Arcana +13, Athletics +17, Bluff +13, Diplomacy +13, Dungeoneering +16, Endurance +15, History +13, Insight +16, Intimidate +13, Nature +18, Perception +20, Thievery +14

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Iron Wolf Warrior Attack: Iron Wolf Charge
Longtooth Shifter Racial Power: Longtooth Shifting
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Wild Talent Cantrip: Sensing Eye
Avenger Attack 1: Bond of Pursuit
Avenger Attack 1: Bond of Retribution
Avenger Utility 2: Enduring Spirit
Avenger Attack 5: Storm Father's Favor
Avenger Utility 6: Cloaked Steps
Avenger Attack 7: Inexorable Pursuit
Avenger Attack 9: Temple of Shadow
Avenger Utility 10: Channel Endurance
Zealous Assassin Attack 11: Strike from Empty Air
Zealous Assassin Utility 12: Avenging Shadow
Avenger Attack 13: Whirling Blades
Avenger Attack 15: Bond of the Sacred Duel
Avenger Utility 16: Refire the Forge
Avenger Attack 17: Lethal Intercession

FEATS
Level 1: Unarmored Agility
Level 2: Avenging Resolution
Level 4: Master at Arms
Level 6: Battle Berserker
Level 8: Superior Reflexes
Level 10: Tainted Wounds
Level 11: Devastating Critical
Level 12: Painful Oath
Level 14: Halo of Isolation
Level 16: Superior Fortitude

ITEMS
Dejada
Adventurer's Kit
Sling Bullets
Holy Water (level 1)
Sun Disk of Pelor Holy symbol +2
Mark of the Tembo (heroic tier)
Iron Armbands of Power (heroic tier)
Gauntlets of Blood (heroic tier) x1
Horned Helm (heroic tier) x1
Boots of Adept Charging
Avalanche Hammer Warhammer +1
Sunblade Broadsword +1
Blade of the Eldritch Knight Broadsword +3 x1
Davros Elden's Defensive Step
Diamond Cincture (heroic tier)
Ring of Giants x1
Bloodthread Githweave Armor +3 x1
Boots of Sand and Sea x1
Badge of the Berserker +3 x1
Ring of Eladrin Grace x1
Iron Armbands of Power (paragon tier) x1
Mental Block (paragon tier)
Zehir's Shadow Cloak (heroic tier)
====== End ======


Wish List

Bloodgem Shard +4 Level 20+ Uncommon
When you reduce a nonminion creature to 0 hit points, you gain a cumulative +1 item bonus to Fortitude, Reflex, and Will (maximum +3) until the end of the encounter.

Dantrag's Bracers Level 18 Uncommon
•You can draw or sheathe a weapon, or draw or stow an item, once per round as a free action.
Requirement: You must be using Dantrag's bracers in the arms slot. Standard Action. Make a melee basic attack against one or two creatures.
Requirement: You must be using Dantrag's bracers in the feet slot. Move Action. Shift a number of squares equal to half your speed.

Phantom Chaussures Level 18 Uncommon
if you move at least 3 squares on your turn, gain concealment until the end of your next turn.
Power (Illusion) Daily (Free Action)Use this power when you have moved at least 6 squares on your turn. You become invisible until the end of your next turn.

Reaper's Axe(Battle Axe)+4 Level 20 Uncommon
When you reduce an enemy to 0 hit points, you can shift 1 square and make a melee basic attack with this weapon.



While Telgarth's family is one of sun worshipers, he was one of the more extreme practioners. He reveres the cleansing of the sun and light of hope and the compassion of life. Through his research/worship of many of the sun deities, his studies lead him to the discovery of an ancient tome of Pelor. He would often search the antique shops and even spent a summer at a dig site of Pelor. It was at this dig that Telgarth discovered the symbol of Pelor among the debris. After showing the site academia the token, Telgarth borrowed the piece to meditate. It was then he had the vision of Pelor and Boarblade protecting the less fortunate. At the end of the summer, the head of the dig gave Telgarth the minor token in appreciation; never knowing how important it was to Telgarth.

While Telgarth excelled in studies and athletics as a child, he found little solace in the ‘normal’ sports. Too often in the heat of competition, he would be savage almost animalistic; exhibiting enormous strength, speed and endurance. Many years ago, he was introduced to the calming influence of Tai Chi. He expended considerable effort to become well versed in many of the different forms, but was exquisite at the sword forms. Being a perfectionist, he then began studying other styles of sword play (medieval and other martial arts.)

As Giles and Telgarth escaped into the darkness, Boarblade managed to grab both of his prized possessions, the ancient Pelor holy symbol and the Tai Chi sword.


Telgarth has a 3" Golden Scorpio symbol on his right forearm.



Last edited by jibuki on Mon Apr 23, 2012 8:41 pm; edited 15 times in total

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8 Re: Buffy-verse PC (only) Thread on Fri Feb 18, 2011 10:30 pm

Brad, I'd like to change my
+2 Ruin Guardian Staff (L8) to a +2 Ruin Mindwarp Staff (L8)
The +2 to force power doesn't work with Magic Missiles as I hope.

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9 Re: Buffy-verse PC (only) Thread on Mon Feb 21, 2011 2:03 pm

Archive of Level 1




====== Created Using Wizards of the Coast D&D Character Builder ======
Angelus, level 1
Revenant, Monk
Build: Stone Fist Monk
Monastic Tradition: Stone Fist
Choose your Race in Life: Half-Elf
Background: Wandering Mercenary (Wandering Mercenary Benefit)

FINAL ABILITY SCORES
Str 20, Con 22, Dex 22, Int 20, Wis 20, Cha 20.

STARTING ABILITY SCORES
Str 20, Con 20, Dex 20, Int 20, Wis 20, Cha 20.


AC: 21 Fort: 17 Reflex: 17 Will: 17
HP: 34 Surges: 13 Surge Value: 8

TRAINED SKILLS
Stealth +11, Perception +10, Acrobatics +11, Athletics +10

UNTRAINED SKILLS
Arcana +5, Bluff +5, Diplomacy +5, Dungeoneering +5, Endurance +8, Heal +5, History +5, Insight +5, Intimidate +7, Nature +5, Religion +5, Streetwise +5, Thievery +6

FEATS
Level 1: Unarmored Agility

POWERS
Monk at-will 1: Five Storms
Monk at-will 1: Lion's Den
Monk encounter 1: Scattering of Leaves
Monk daily 1: Spinning Leopard Maneuver

ITEMS
Monk Unarmed Strike, Adventurer's Kit, Dagger (2), Shuriken (10), Bloodthread Cloth Armor (Basic Clothing) +1, Boots of the Fencing Master (heroic tier), Blurred Strike Ki Focus +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


Wish List:
Raven Cloak +2
Bloodthread Cloth Armor +2 (have +1, need to upgrade to +2 10th level item)
Iron Armbands of Power (heroic tier)
Rhythm Blade Dagger +1
Gauntlets of Blood (heroic tier)
Ki Dagger +1
Belt of Sonnlinor Righteousness (heroic tier)
Boots of the Fencing Master (heroic tier)
Blurred Strike Ki Focus +2



Zodiac Scar:
Angelus has a Blood Red Gemini (about 2" in height) on his left bicep.

Angelus has a Black symbol of the Raven Queen over his heart (about 4" in height)

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10 Re: Buffy-verse PC (only) Thread on Wed Feb 23, 2011 1:43 am

Ken, I replaced Levitate with Disguise Self for Ember's 6th level utility power.

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11 Re: Buffy-verse PC (only) Thread on Wed Feb 23, 2011 10:40 pm

Ross

avatar
Admin
Instead of placing a new post for every level of your character, please instead edit your existing Character's post.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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12 Re: Buffy-verse PC (only) Thread on Tue Mar 15, 2011 8:16 am



Aura Shurifon, level 6
Elf, Shaman
Companion Spirit: World Speaker Spirit
Background: Geography - Forest, Athlete (+2 to Athletics)

FINAL ABILITY SCORES
Str 20, Con 21, Dex 22, Int 20, Wis 23, Cha 20.

STARTING ABILITY SCORES
Str 20, Con 20, Dex 20, Int 20, Wis 20, Cha 20.


AC: 21 Fort: 19 Reflex: 19 Will: 20
HP: 58 Surges: 12 Surge Value: 14

TRAINED SKILLS
Nature +16, Insight +14, Religion +13, Perception +16

UNTRAINED SKILLS
Acrobatics +9, Arcana +8, Bluff +8, Diplomacy +8, Dungeoneering +9, Endurance +8, Heal +9, History +8, Intimidate +8, Stealth +9, Streetwise +8, Thievery +9, Athletics +10

FEATS
Level 1: Resilient Spirit
Level 2: Implement Expertise (Bow)
Level 4: Intolerable Command
Level 6: Vicious Advantage

POWERS
Shaman at-will 1: Claws of the Eagle
Shaman encounter 1: Bramble Ally
Shaman daily 1: Wrath of the Spirit World
Shaman utility 2: Protective Roots
Shaman encounter 3: Steadfast Mountain Guardian
Shaman daily 5: Spirit of the Hawk's Wind
Shaman utility 6: Spirit of the Keeper

ITEMS
Leather Armor, Longbow, Arrows (30), Adventurer's Kit, Dagger(Wooden Stake), Totem

Background:
Aura is a descendent of the Shurifon clan of elves. They share their name with the Shurifon forest where most of the clan resides. While very similar to elves, they commonly have darker skin tones and pale hair colors, sometimes causing them to be mistaken for Drow despite having more in common with normal elves. Their skin color has also lead to them commonly being called "Dark Elves." The Shurifon elves also vary from most elves in that they tend not to be as slender, having a slightly more muscular build. Long lost books from the age of magic speculated that the dark elves were actually "imported" en mass from a parallel world by powerful vampire mages seeking to increase the number and variety of humanoids to feed on. This theory came about because while elves and dark elves are very similar, their lineage cannot be traced back to a common point. This theory also supports the current variety of humanoid races found in the world, as they may also have been brought here against their will to be livestock for the vampires.

Aura herself grew up with her mother and father in a cabin on the edge of the Shurifon forest. Her parents wanted her to have more exposure to the modern world than they did in their upbringing, so she attended school in town, and lived a fairly normal life. Her mother passed away when Aura was a pre-teen, but Aura had already learned her people's history and legends from her. Her father shared his knowledge of nature with her, and taught her how to use a bow. She enjoyed high school, getting good grades in most studies, making friends, and having a natural athletic talent at sports.

Unfortunately, two years ago the remote location of her home made it an ideal target for a couple recently-sired vampires out looking for a snack. Aura was woken in the middle of the night by commotion and yelling, and when she looked into the living room she found her father being attacked by two men with grotesque faces and fangs. Her father did a lot work outdoors and was by no means a weak man, but these two men seemed impossibly strong for their size. Her father managed to turn one's momentum against him, and sent him sprawling headfirst into the fireplace, burning the side of his face on the dying embers. Even this didn't stop him, and instead just seemed to make him angry. It was then that the second man noticed Aura peering through the door. Her father noticed this, and with a panicked expression on his face, told her to run. The second man blocked her escape, and was clearly enjoying toying with her. She retaliated by hitting him with a chair. In a rage he swiped at her, but missed and sent a kerosene lamp flying across the room, where it smashed apart on the floor and some embers the burned man had brought out of the fireplace with his face. The resulting blaze was enough of a distraction for her to bolt for the door. On her way out she grabbed a small wood carving her mother had made. It was of a protective spirit she had learned about as a little girl, and now seemed like a good time for any help available.

As she ran into the darkness, she looked back to see that the burned man had overpowered her father. There, backlit by the flames of her burning home, she saw him bite her father's neck, and her father fall limp to the floor. She ran as fast as she could, determined to survive. Even though she was a good runner and knew the forest well, she could hear the two men gaining on her. When she tried to leap over a creek her foot sunk into the soft soil at the steep edge of the bank, and she fell to her knees. She knew they were right behind her, and she clutched her mother's wood carving tightly as she waited for the end. But, there was silence. She turned to face the men, and saw them on the opposite bank, motionless. In the air directly over the stream floated a faint humanoid figure. It was vague, but she immediately recognized it as the spirit depicted in the carving she held. For what seemed like an eternity to her, all three of them silently stared at the ghostly figure. Then the two horrible men, looking as surprised as she was, turned and ran off. Aura relaxed and finally breathed again, and in a blink of her eyes the spirit was gone, as if it had never been there.

Not knowing what else to do, she cautiously returned to her home. No one was there, and house itself was in blazes. The family car had also caught fire, and her father's adjacent workshop was also starting to burn. Acting quickly, she recovered her father's longbow and his leather work gear from it before it became impassable. Then, for the remainder of the most miserable night of her life, she sat and waited for anyone to come. And cried.

Eventually emergency services did arrive, but by then there wasn't much for them to do. Police took her in, and she was assigned a Child Protective Services agent named Gwendolyn Post to help her find a new home. For the tumultuous period of her life that came next, she was taken in by her aunt and uncle that lived deeper in the forest with more of her extended family. Aura continued to have appointments with Ms. Post as well. She helped with medical checkups, legal proceedings, and also provided counseling to help Aura cope with her loss. What amazed Aura though, was that Ms. Post genuinely seemed to believe Aura's recollection of the attack even though officially the fire was determined to be an accident and there was no police action accordingly. Ms. Post even believed in the appearance of the spirit, once Aura had worked up the courage to tell her about it. Eventually she told Aura that she was sure magical things existed in this world, and that the two attackers were probably not men, but vampires. Finally, Ms. Post encouraged Aura to explore her power that summoned the spirit

With Ms. Post's help, Aura settled in to her new home comfortably, but eventually she decided she wanted to return to high school in town. The family of her best friend, Lithia, offered to let her stay in their house, and Aura graciously accepted. She continued to do well in school, and found it comforting to have something that was the same as before the incident.

In the summer she returned to her relatives in the Shurifon forest, and studied the legends of her people more closely. Then secretly, as Ms. Post had suggested, she began attempting to summon the spirit that had saved her. It took a great deal of focus, but with practice she found she could control it, and that it could even interact physically with the world. Its appearance had become more defined as she improved her control over it too. When summer ended she traded her spiritual studies for school studies, but she also began to follow the news more carefully. Specifically, she looked for stories of disappearances and murders not involving weapons. She found many. She began to notice patterns of when and where, too.

Her senior year of high school ended without incident, and she was even awarded scholarships to the city university, which she accepted. When she returned to the forest for the summer, her training took a new turn. She practiced her archery, and began testing her summoned spirit to see what kinds of combat ability it had. She also tailored her father's leather work gear into a snug protective suit.

A week before the start of university classes, a particular violent crime news story caught her attention. Three men had violently attacked and killed a gas station attendant, and a surveillance camera had gotten some footage of them before they destroyed it. She wasn't completely sure as the man's face didn't look horrible like it had that night, but she thought she recognized one of the men as the vampire that had tried to grab her before the fire started. The neighborhood the gas station was in was one of the major hotspots for violent crimes and disappearances too, so she figured the detour on the way to the University was worth it.

She fired up the dual-sport touring motorbike she had bought for transportation using some of her inheritance. As she kept so few belongings with her most everything fit in the saddlebags and in a pack on the luggage rack of the bike; only her father's bow didn't, so she rode with it strapped to her back as she headed for Los Diables. She didn't know exactly what to look for when she arrived, but it ended up being a non-issue. Most of the buildings were boarded up, and there was very little traffic. It seemed like no one wanted to be here unless they had to be. This was fine by Aura, as it made it much easier to keep track of everyone who came and went as she cruised the neighborhood on her bike.

She wasn't having any luck spotting her attacker, but she did spot a familiar face she never expected to encounter here. It was Ms. Post. "What on earth would she be doing here?" wondered Aura as she followed Ms. Post to yet another abandoned-looking building. Aura watched and waited for her to leave, then decided to sneak in and have a look...

Personality: Aura is rather mature for her age, and is very cool, collected and focused most of the time. When something surprises or embarrasses her, the cool exterior completely shatters, leaving her looking extremely befuddled or shy. Those that do not know her may think she is distant and hard to approach, but to her friends she is very open and caring. She enjoys rising to challenges, but will also admit defeat when she is bested.

Zodiac Symbol: She has a 2" wide birthmark that resembles the symbol of Cancer on her left shoulder blade.

Spirit Companion:



Aura's spirit companion resembles a slender humanoid suit of armor. As it is a nature spirit, it is composed of wood, bark, and stone and is green, brown, black, and white in color. Its chest is a transparent sphere of water. Air currents keep it aloft, so it mostly hovers from place to place and rarely stands on its feet. It has decorative feathers on its helm, and a long tassel of silvery hair originating from the center of its upper back.

Aura calls it the Seikijin.

Wish List:

Flameburst Longbow +2 [lvl 8]
Bear Spirit Leather Armor +2 [lvl 9]
Cat Tabi (Heroic Tier) [lvl 8]
Endless Quiver (Heroic Tier) [lvl 9]
Dynamic Belt (Heroic Tier) [lvl 9]
Crown of Nature's Rebellion [lvl 15]
Restorative Gauntlets [lvl 16]


Grace Ring of Salvation [lvl 14]
Bear Spirit Studded Leather Armor [lvl 14]
Bracers of Brachiation [lvl 15]
Flying Hook [lvl 15]



Last edited by Trevor on Fri Mar 16, 2012 11:34 pm; edited 6 times in total

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13 Kenneday on Thu Aug 04, 2011 9:53 pm

Kenneday, level 16
Human, Warlord, Commando Captain
Warlord: Battlefront Leader
Commanding Presence: Bravura Presence
Human Power Selection: Bonus At-Will Power
Background: Athlete, Geography - Urban, Society - Wealthy (Acrobatics class skill)

FINAL ABILITY SCORES
Str 26, Con 21, Dex 21, Int 23, Wis 21, Cha 22.

STARTING ABILITY SCORES
Str 20, Con 20, Dex 20, Int 20, Wis 20, Cha 20.


AC: 30 Fort: 33 Reflex: 31 Will: 34
HP: 108 Surges: 12 Surge Value: 27

TRAINED SKILLS
Diplomacy +19, Heal +18, Endurance +17, Acrobatics +18, Athletics +20

FEATS
Human: Saving Inspiration
Level 1: Weapon Expertise (Bow)
Level 2: Stubborn Survivor
Level 4: Improved Inspiring Word
Level 6: Weapon Expertise (Spear)
Level 8: Lightning Reflexes
Level 10: Iron Will
Level 11: Fight On
Level 12: Double Team
Level 14: Lend Might
Level 16: Repel Charge

POWERS
Bonus At-Will Power: Direct the Strike
Warlord at-will 1: Paint the Bulls-Eye
Warlord at-will 1: Brash Assault
Warlord encounter 1: Leaf on the Wind
Warlord daily 1: Destructive Surprise
Warlord utility 2: Knight's Move
Warlord encounter 3: Deadly Distraction
Warlord daily 5: Stand the Fallen
Warlord utility 6: Rousing Words
Warlord encounter 7: Sudden Motivation
Warlord daily 15: Renew the Troops
Warlord utility 10: Tactical Orders
Warlord encounter 13: Invitational Assault (replaces Deadly Distraction)
Warlord utility: Commando Maneuver
Warlord utility: Reflexive Dodge

ITEMS
Mantle of the Golden General +3, Acrobat Boots (heroic tier), Belt of Vigor (heroic tier) (2), Adventurer's Kit, Dagger, Supremely Vicious Longbow +2, Serpentskin Earthhide Armor +3, General's Longspear +3, Heavy Shield, Dynamic Spear +2, Casque of Tactics (heroic tier), Couters of Second Chances (heroic), Seashimmer Cloak +3

Wish - General's Belt* (14), Ring of Tactical Brillance** (16), Luckbender Gloves (16), upgrade Mantel to +4* (17th), upgrade General's Longspear to +4** (18th)


Okay, I'll be Aquarius, Birthmark is the pouring vase, location is left breast.

Kenneday is the daughter of a wealthy family of bankers. She went to the finest private boarding school and her life was busy with all manner of scheduled activities. She learned to shoot at her father's private gun club, took foil fencing lessons, archery lessons from a retired olympic medalist, several martial arts, jazz dancing, gymnastics, music lessons and debate. There was rarely time for friends and most peers were viewed as opponents more than companions. She was better "friends" with Karla her driver and Yukari her martial arts instructor. Of all her many activities, Kenneday's favorites were volleyball and singing, both of which she did with unmatched passion. Although driven to personal excellence in numerous individual endevors by her parents, Kenneday discovered on the volleyball court that no matter how much of a star you are, you can't win without the rest of the team. By making her team mates the very best they could be in each of thier roles, her school achieved several years of state titles.

Among her many achievements; 1st Place Jr Div Highland Rifles 2009, voted Most Likely to Suceed Rallod High, Rallod High Class President, Girls State VB Championships 2008, 2009, 2010, 2011; Black Belt Okinawan Karate; Girl Scout Gold Award; Outstanding PeeWee Gymnast of 2004; cameo appearance on "I Carly" 2002.

...more to follow...



Last edited by Teramotos on Sat Mar 17, 2012 2:47 pm; edited 6 times in total (Reason for editing : Revise stats, reduce items, increase wishlist, update to 16th)

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14 Re: Buffy-verse PC (only) Thread on Fri Aug 05, 2011 12:34 am

[quote="Teramotos"]Kenneday, level 11

Stu, your ability scores are supposed to start at 20 and then add racial & level modifiers

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15 Re: Buffy-verse PC (only) Thread on Fri Aug 05, 2011 1:37 am

jibuki wrote:Kenneday, level 11

Stu, your ability scores are supposed to start at 20 and then add racial & level modifiers

That, and it's a low magic campaign compared to all the others I've run. You can start with cash for PCs to help you craft items, but you'd only start with 1 of 11th or 12th level. (The baddies control the world and all the living have forgotten all about magic. As far as most know, magic is occult hocus pocus, much like in the real world.)

You'll also need to (eventually) choose one of the remaining Zodiac signs as a birthmark or childhood scar and decide where & how it is on your person. This doesn't have to be right away.

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16 Re: Buffy-verse PC (only) Thread on Fri Aug 05, 2011 10:32 am

Oh, okay, I'll adjust my numbers.
Instead of a single 12th level item, do we have the option to take the GP value of a 12th level item and purchase multiple lower level items instead?

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17 Re: Buffy-verse PC (only) Thread on Fri Aug 05, 2011 10:43 am

Teramotos wrote:Oh, okay, I'll adjust my numbers.
Instead of a single 12th level item, do we have the option to take the GP value of a 12th level item and purchase multiple lower level items instead?

No. The point is that in the Buffyverse, the living aren't aware that magic exists (only the Vampires et al know this). Nobody can purchase a magic item, there are no magic stores since society disbelieves in magic's existence. The one powerful item you have is a family heirloom and thought to be mundane until you discovered otherwise. You've never seen another magic item and until you meet the other Slayers, you've never met anyone else who can cast magic. This is one of the biggest secrets of the Vampires, that and their very existence...

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18 Re: Buffy-verse PC (only) Thread on Fri Aug 05, 2011 11:40 am

Stu, you'll probably want to take an 11th or 12th that you've already listed. Then put the rest on your wish list. You'll probably get 2-3 during the first encounter.

Since you're coming late we may already have found them before you get there...

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19 Re: Buffy-verse PC (only) Thread on Fri Aug 05, 2011 11:53 am

Imposter's Layered Plate Armor
Not think you will want to go plate armor. Studded leather and your +5 from stats be the same but without the -1 movement penalty.

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20 Re: Buffy-verse PC (only) Thread on Fri Aug 05, 2011 12:10 pm

Mick wrote:
Imposter's Layered Plate Armor
Not think you will want to go plate armor. Studded leather and your +5 from stats be the same but without the -1 movement penalty.

Also, you'll stand out...

No one walks around the city in plate armor.
The closest equivalent would be the heavy riot gear the police were wearing.

Shields are also rarely seen.

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21 Re: Buffy-verse PC (only) Thread on Fri Nov 11, 2011 11:22 am

Only guessing on these:

Wish List for Damon
Iron Armbands Paragon L16

Wish list for Scott
Psychic Schism L15

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22 Re: Buffy-verse PC (only) Thread on Fri Nov 11, 2011 1:49 pm

There are quite a few people who have not listed thier Zodiac sign in thier character descriptions. I can't tell if the ones I want are taken or not. Brad, do you have a master list?

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23 Re: Buffy-verse PC (only) Thread on Fri Nov 11, 2011 2:47 pm

I added my first choice to the top of my page. I think I deleted it sometime when replacing my character summary.

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24 Gravin on Thu Dec 22, 2011 11:48 pm

Gravin - level 14
Dwarf, Fighter, Dreadnought(MP)
Background: Former Gladiator

STR 26
CON 24
DEX 22
INT 21
WIS 22
CHA 21

AC 31
FORT 29
REF 27
WILL 25

HP 127
Surge Num: 18
Surge Val: 39

Initiative: 17
Speed: 5

Trained Skills: Athletics, Endurance, Intimidate

Class/Paragon Feats:
Combat Challenge
Combat Superiority
One-Handed Weapon Talent
Dreadnought Action
Unfailing Resources

Feats:
Level 1: Dwarven Weapon Training(PHB)
Level 2: Mark of Warding(EPG)
Level 4: Improved Initiative (PHB)
Level 6: Bludgeon Expertise (HotFL)
Level 8: Vigilante Justice Style(D 373)
Level 10: Improved Defenses (HotFL)
Level 11: Ubiquitous shield (D385)
Level 12: Hammer Shock(MP)
Level 14: Dwarven Durability(PHB)

Powers:
Fighter At-Will: Tide of Iron(PHB)
Fighter At-Will: Brash Strke(MP)
Fighter Daily 1: Driving Attack(PHB)
Fighter Utility 2: Glowering Threat(HotFL)
Fighter Encounter 3: Parry and Riposte (MP)

Fighter Daily 5: Rain of Steel (PHB)

Fighter Utility 6: Ignore Weakness (HotFL)
Fighter Encounter 7: Come and Get It (PHB)

Fighter Daily 9: Thicket of Blades (PHB)

Fighter Utility 10: Mighty Surge (D 379)
Paragon Encounter 11: Inexorable Advance(MP)
Paragon Utility 12: Blood Iron(MP)
Fighter Encounter 13: Anvil of Doom (PHB)

Equipment:
+3 Thundering Warhammer
Handaxe(3)
+3 Black Iron Wyvernscale Armor
Heavy Shield
lvl 16 Horned Helm
Adventurer's Kit
Flask
chain(10ft)

Wishlist:
Searing Shield(MME)
Brooch of Vitality(AV)
Diamond Cincture(MME)
Dwarfstride Boots(AV)

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25 Re: Buffy-verse PC (only) Thread on Tue Apr 17, 2012 7:13 pm

Dwarmaj wrote:
Paragon Wish List
Belt of Sonnlinor Righteousness, paragon (lvl 16 item)

With Angelus' build, this item is too powerful, as I believe its intent was to protect the unconscious and dying, not the superhero Angelus, mightiest of the Slayers. I'm going to say this item either doesn't exist in the Buffyverse, or, at your option, exists but instead of an ongoing property, it works 1x/encounter as an immediate interupt until the end of your next turn. Same daily power applies. Let me know if you still want the nerfed version or not and possibly a substitute waist slot item. Thanks, & sorry.

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