Northwest Gamers
Welcome to the Northwest Gamers Forums. Please Login or Register.
Northwest Gamers

Forum for the Northwest Gamers

June 2017
SunMonTueWedThuFriSat
    123
45678910
11121314151617
18192021222324
252627282930 

Calendar Calendar

Who is online?
In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests

None

[ View the whole list ]


Most users ever online was 56 on Wed May 09, 2012 3:03 pm

You are not connected. Please login or register

Buffy-verse campaign

Go to page : 1, 2  Next

View previous topic View next topic Go down  Message [Page 1 of 2]

1 Buffy-verse campaign on Mon Nov 01, 2010 12:29 am

I still need a name for the Vampire campaign, but I'm itching to start this campaign! We'll play 1x at 1st level, 1x at 6th, then 11th through 20th 1 game per level...

Like the 'real world' has lots of races (Chinese, German, etc.), so does the 'Buffy-verse', except it's Orc, Shedar-Kai, etc. (We're merging Buffy, modern world, and D&D universes...)

Like the 'real world', everyone has heard of Vampires & magic from myths & fantasy stories, but nobody actually believes in them. Except, of course, the covert Vampire nation whose immortal elders have centuries ago secreted away all knowledge of magic & Undead from the living.

Among secret Vampiric circles, magic is openly used and practiced, but this secret is gaurded from the living at the highest costs. Over the centuries, the elders and their spawn have infiltrated the highest ranks of religion, government, etc.

Unknown to the world at large, magic exists and it (and the world) is controlled by a heirarchy of ancient and powerful Vampire Covens. All the world disbelieves in Vampires, expect for 'the Watchers', a religious order of largely Devas trained and sworn to watch for and train the Zodiac Slayers prophesized to tip the scales in the final times in the covert war between living and dead.

Through Vampire political manipulations, Devas as a race are wanted globally as criminals, and because of their infinite previous lifetimes, is largely assumed to be true by most of the living. The Vampires hate them because their immortality means they remember a thousand years ago before they changed all the historic and religious tomes, artifacts, hiding the truth of magic and Undead. The Vampires also hate Devas because their immortality makes them un-sireable into Undead. Covertly the Vampires have been hunting down and destroying their holy spots to eliminate this 'living surge'.

The power and numbers of the Vampire Nation is growing to critical mass & many Covens are beginning to whisper the time of the 'Great Feast' is at hand... an all out feeding and open war against the living.

Giles, a Deva and Watcher, upset that he failed to find all 12 of the Zodiac Slayers, traveled from one end of the continent to the other seeking out, gathering, and training Slayers (PCs) along the way. Giles finds each of you (adolescent/puberty age) in some level of fighting Vampires and/or rebelling against the law (controlled by Vampires) and having suddenly experienced a spurt in abilities (stats changed with puberty/adolescence).

Giles' training so far basically can be summed up as: gives you each a wooden stake, Vampires are real, magic is real, the PCs are the prophesized Zodiac Slayers destined to awaken super abilites and rid the world of Vampires and other Undead.

It is the night before the Harvest Moon and Giles tells you all that inside this coastal casino the following night will be a Vampire ritual at 5 minutes to Dawn (the Undead 'witching hour') that needs to be stopped. Giles assures you that this trial will unlock untapped abilities in each of you (we will roleplay the PCs' first use ever of Class powers/magic).

The casino is more like the cantina in Star Wars than real world. Youth are warned against entering as they tend to be 'wild west' and sinful, but there's no such thing as a 'drinking age' or anything. As Devas are wanted and arrested on sight by the Vampire controlled law, Giles is hanging out deep in the woods outside the casino waiting for the party, and gives each PC 100gp to eat, drink, gamble, investigate the casino before tomorrow's ritual...

...Let me know if I missed anything crucial describing the new campaign that you want to know to build a fun PC. Note: each PC just so happens to have a birthmark or childhod scar earily in the shape of one of the 12 Zodiac symbols somewhere on their person.

View user profile

2 Re: Buffy-verse campaign on Mon Nov 01, 2010 6:02 am

...for PC's of this series, any race and any class are fair game? Also, this new world has no connection at all to Westron.

View user profile

3 Re: Buffy-verse campaign on Mon Nov 01, 2010 7:56 am

Ross

avatar
Admin
This campaign world could be a direct result of the Jalalabrad campaign if you wanted it to be.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

4 Re: Buffy-verse campaign on Mon Nov 01, 2010 8:13 am

Ross wrote:This campaign world could be a direct result of the Jalalabrad campaign if you wanted it to be.

Hmm, when we stopped Jalalabrad the PCs openly used magic and had several businesses that were based on it. In the new world Brad is making it sounds like very few of the living NPC believe in magic.

Since there is very little magic will there be any restictions on what classes PCs can take? Can a PC play a Wizard, Sorcerer, Cleric, or Druid?

View user profile

5 Re: Buffy-verse campaign on Mon Nov 01, 2010 8:45 am

Magic Items:
Will we be able to freely purchase magic items in the future?
What about item rarity?
Are we using the refluff method for modern items? IE a +1 Bow is a rifle and a +1 Great Bow is a sniper rifle.
Are we using the same ranges for modern that the fantasy counterpart has?


Characters:
Stats are all 20's?
Any special rules on feats such as feats for free, banned feats, or feats we must take?
Are backgrounds legal? If so any campaign restrictions? Do we refluff for a modern setting such as if I take a Forgotten Realms city background I just refluff it for some city from your campaign?
Can we use Themes? These were introduced with Dark Sun; a low magic campaign setting with lots of undead.
What starting gear do we have?

View user profile

6 Re: Buffy-verse campaign on Mon Nov 01, 2010 9:33 am

Sound like a great setting. I'm ready to stop the Dragon adventures and start this.
The setting sounds more Underworld than Buffy.
Sounds like playing a Deva is a bad idea unless you like a bulleye constantly on you.

Should we try an optimize our party?
Or everybody just make what ever they want. Our current practice

View user profile

7 Re: Buffy-verse campaign on Mon Nov 01, 2010 10:09 am

Krystoff wrote:Magic Items:
Will we be able to freely purchase magic items in the future?
-Not until it is roleplayed. All items may be available, but only through 'Black Market' means who don't typically trade with the living. (PCs will have to keep updated 'wishlists' so I can add some items, & also develop these Black Market contacts through gameplay.)
What about item rarity? -Same as above.
Are we using the refluff method for modern items? IE a +1 Bow is a rifle and a +1 Great Bow is a sniper rifle.
Are we using the same ranges for modern that the fantasy counterpart has? -I'm good with whichever method is simplest & best. Seems like modern items should have a little extra damage/range over medieval though. One note, a bow will have some advantages over a rifle in Vampire slaying, since I'm going with 'Buffy rules' and Vampires can only be dusted by wooden stakes, decapitation, fire, & sunlight.


Characters:
Stats are all 20's? -Yes, unless Ken talks everyone out of it
Any special rules on feats such as feats for free, banned feats, or feats we must take? -No special rules
Are backgrounds legal? If so any campaign restrictions? Do we refluff for a modern setting such as if I take a Forgotten Realms city background I just refluff it for some city from your campaign? -All PCs must have "Prophesied Birth" background + can pick 1 other. I don't know what themes are.
Can we use Themes? These were introduced with Dark Sun; a low magic campaign setting with lots of undead.
What starting gear do we have? -normal, non-magic to start, but that'll change quickly as we adventure & the PCs start thwarting the Vampires' plans...


Mick wrote:
Sounds like playing a Deva is a bad idea unless you like a bulleye constantly on you.

They will draw more attention...

View user profile

8 Re: Buffy-verse campaign on Mon Nov 01, 2010 10:12 am

I would like to optimize the party to a certain degree. We do know we will be fighting undead for a major portion of the campaign so something like a radiant mafia party would be interesting. However, depending on the item rarity rules it might be tough to get radiant weapons.

Optimizing saves/giving saves is going to be something that at least one party member should do if not multiple. The domination and other effects can get really nasty.

View user profile

9 Re: Buffy-verse campaign on Mon Nov 01, 2010 10:24 am

bradly wrote:
Stats are all 20's? -Yes, unless Ken talks everyone out of it

I think it's a really bad idea, but it's up to the DM to set the parameters of his campaign.

I believe it'll put a extra work in your hands as you'll have to modify every enemy the PCs face.

It'll also muddy the water where PC roles/skills come into play. Does the party really need Defenders when Strikers and Controllers will have just as good defenses and almost as many surges/hitpoints.

View user profile

10 Re: Buffy-verse campaign on Mon Nov 01, 2010 10:25 am

Once we get to 11th and start playing once per level the item rules shouldn't be that bad. The jump from 1 to 6 and then from 6 - 11 might be a little tougher since we will be building without having had any interaction between those levels. Maybe we can do some out of game RP/ interaction with the DM to get some items from the black market.

I agree on the range for modern weapons but not on the damage. The only ones where I would give bonus damage would be for items that have no real counterpart in fantasy settings such as C4 or similar. Alchemical fire is the closest and that is not even close to what the damage should be for C4 or dynamite.

If you have the latest version of the character builder I believe the themes are in there now. If I remember right they are like gladiator, slave, etc and they give you some extra benefits for a low magic world since you can't rely on magic items as much.

View user profile

11 Re: Buffy-verse campaign on Mon Nov 01, 2010 10:27 am

Dwarmaj wrote:
Since there is very little magic will there be any restictions on what classes PCs can take? Can a PC play a Wizard, Sorcerer, Cleric, or Druid?

Any class is fine, but because magic is a recently rediscovered lost art, scrolls/spellbooks will be harder to come by.

This will be a mid-high level magic campaign, but the only 'magic shops' will be Undead only (depending on how the party builds contacts). Also, for some reason, the world happens to have a lot more Necrotic items than radiant items right now...

View user profile

12 Re: Buffy-verse campaign on Mon Nov 01, 2010 10:28 am

Krystoff wrote:I would like to optimize the party to a certain degree. We do know we will be fighting undead for a major portion of the campaign so something like a radiant mafia party would be interesting. However, depending on the item rarity rules it might be tough to get radiant weapons.

Optimizing saves/giving saves is going to be something that at least one party member should do if not multiple. The domination and other effects can get really nasty.

I've submitted my PC idea already...

Starting off with a Half-Elf Monk.


I really like the radiant mafia theme, but I don't think it'll go very well with my PC or several other class/race combinations.

View user profile

13 Re: Buffy-verse campaign on Mon Nov 01, 2010 10:48 am

I'm still not sure what I would like to do. I can be flexible and find a good fit for the party. I have toyed with the polearm momentum builds for a defender/controller but something like a barbarian would be nice as well.

Are dragon marks allowed in the campaign? They are feats from the Eberron setting.

View user profile

14 Re: Buffy-verse campaign on Mon Nov 01, 2010 11:15 am

Because of the stats that we get we should all do dual roles of some sort. I suggest that at least one of those roles should be striker and the other can be whatever.

So far the ones that have got me thinking have been:
Dragonborn Barb MC fighter for striker/defender
Dragonborn Paladin for defender/striker
Dwarf Battlemind|Fighter for defender/striker
Human Artificer|Warlord for Leader/Striker
Human Warlord|Sorcerer for Leader/Striker

What does everyone else think?




View user profile

15 Re: Buffy-verse campaign on Mon Nov 01, 2010 11:50 am

Started a new thread in People, Places, and Things to discurss PC builds.

We can keep this thread for story/campaign questions.

View user profile

16 Re: Buffy-verse campaign on Mon Nov 01, 2010 3:52 pm

So, when you say we start with "normal" equipment, what does that mean? Could I start with a gun? Any gun? I'm sure a Ruger 10/22 would be fine, but what about a 12 gauge autoloader or 45 long slide with laser sighting? Seriously, if I wanted an assault MG42 or MP5 could I get one? ...and before you say "we can have whatever we as normal people can get now", keep in mind who's in our gaming group.

What about other, high tech, non-magic items; Kevlar vest, dragonskin shirts (the new high tech kind that can stop an AK-47 round from close range), night vision head set, portable SAT radio, RC airborne mini-drone, LAWS rocket, etc.

View user profile

17 Re: Buffy-verse campaign on Mon Nov 01, 2010 4:48 pm

You would not have most of these at 1st level, as they are beyond the starting gp parameters, even though they may exist in the campaign. High tech, while not magic, is also not 'normal items' a starting 1st level PC would have. A simple 10/22 you might be able to afford, but a teenager who just left home isn't likely to afford a LAWS rocket etc, or have made enemies warranting owning such hardware.

View user profile

18 Re: Buffy-verse campaign on Mon Nov 01, 2010 4:48 pm

This is the reason I would prefer a medevil setting non-tech world.
No fussy area or questions about conversion. We just start playing.
If the Vamps had so much control of high/imprtant positions, wouldn't they outlaw
highly destructive weapons? I sure a 40mm grenade lancher would work as good as decapping them.

View user profile

19 Re: Buffy-verse campaign on Mon Nov 01, 2010 5:02 pm

Mick wrote:If the Vamps had so much control of high/important positions, wouldn't they outlaw
highly destructive weapons?

The campaign will be Buffy-style Vampires so normal bullets can't dust them. The world hasn't seen any outlawing of firearms at all, but wooden weapons and flamethrowers aren't known to be in production.

Incendiaries can dust them, but as it is now, the Vampires are much more delighted to see the living attack each other, than they are worried about being defeated...

View user profile

20 Re: Buffy-verse campaign on Mon Nov 01, 2010 5:17 pm

Mick wrote:This is the reason I would prefer a medevil setting non-tech world.

Agreed...

Are guns and rifles going to do more damage than bows/great bows? If a ranger specialized in archery uses a gun/rifle can he use Twin Strike and get two shots where a normal PC would only get one?


If bullets can't kill a vampire can they knock them out? Then we could coup de'grace them with a stake.

How will arrows be treated? If you hit a vampire with an arrow will it kill him? There's no placement any more so you can't aim for the heart.

Will the vampires be vulnerable to any other materials? In some mythologies vampires were also vulnerable to silver.

View user profile

21 Re: Buffy-verse campaign on Mon Nov 01, 2010 5:44 pm

Dwarmaj wrote:
If bullets can't kill a vampire can they knock them out? Then we could coup de'grace them with a stake.

How will arrows be treated?

Will the vampires be vulnerable to any other materials?

Yes, with enough damage you can drop a Vamp with bullets, then dust them with a stake, fire, etc.

Wooden projectiles and edged slicing weapons damage will both drop and dust the Vamps when you've dealt enough damage.

Sunlight. In the MM, pretty much only Vampire minions combust in sunlight, but I changed them all in this campaign to add severe sunlight susceptibility.

View user profile

22 Re: Buffy-verse campaign on Mon Nov 01, 2010 6:40 pm

bradly wrote:Wooden projectiles and edged slicing weapons damage will both drop and dust the Vamps when you've dealt enough damage.

Wooden edged slicing weapon? Are there any?

View user profile

23 Re: Buffy-verse campaign on Mon Nov 01, 2010 8:31 pm

Ross

avatar
Admin
Don't you mean wooden piercing weapons.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

24 Re: Buffy-verse campaign on Mon Nov 01, 2010 9:42 pm

Ross wrote:Don't you mean wooden piercing weapons.

Correct. Ken misread my last post.

View user profile

25 Re: Buffy-verse campaign on Tue Nov 02, 2010 6:39 am

bradly wrote:
Ross wrote:Don't you mean wooden piercing weapons.

Correct. Ken misread my last post.

Which part?

bradly wrote:
Wooden projectiles and edged slicing weapons damage will both drop and dust the Vamps when you've dealt enough damage.


Are you saying that swords will dust them?

Can you list the weapons that will work to cut down on confusion?

It looks like you're saying woodend projectiles and wooden slicing weapons.

Arrows, bolts, and spears have metal tips. do they still count?



View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 2]

Go to page : 1, 2  Next

Permissions in this forum:
You cannot reply to topics in this forum