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» Adventure Logs - RIFTS
Pursuing the cultists - Page 3 EmptySun Apr 21, 2024 2:53 pm by Teramotos

» Pathfinder 2e Wanderer's Guide Upgrade
Pursuing the cultists - Page 3 EmptyThu Apr 18, 2024 12:21 pm by Ross

» Fallout on Amazon Prime Video
Pursuing the cultists - Page 3 EmptyMon Apr 15, 2024 9:15 am by Ross

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» Adventure Logs - Shaelrick Adventures - PF2e
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» Game On! Saturday April 6th Pathfinder 2e Continued
Pursuing the cultists - Page 3 EmptyThu Apr 04, 2024 8:26 am by Krystoff

» Adventure Logs - The Eastern Knights
Pursuing the cultists - Page 3 EmptySun Mar 31, 2024 9:39 pm by Teramotos

» Savage Rifts Advancement/Rank
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Kenji
Dwarmaj
6 posters

    Pursuing the cultists

    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Ross Thu May 27, 2010 7:41 pm

    Dwarmaj wrote:The fleshy area affected by the WoF is regenerating
    The hallway to the north and east are now blocked by a fleshy wall
    A purplish cloud can be see heading north...

    Message to DM: Fuck You!


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Dwarmaj Thu May 27, 2010 7:53 pm

    Ross wrote:
    Dwarmaj wrote:The fleshy area affected by the WoF is regenerating
    The hallway to the north and east are now blocked by a fleshy wall
    A purplish cloud can be see heading north...

    Message to DM: Fuck You!

    What's up with that? You guys aren't dead yet...
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Teramotos Thu May 27, 2010 8:52 pm

    So, it is my understanding that the squares E and SW of Miri are now totally impassable?
    The squares NE, N, and NW of Kaddim are likewise totally impassable?
    Further, do I think that the WoF is keeping the hallway to the S of Sonya open; even the squares currently S and SE of Sonya since those squares would take fire damage each turn from being next to the WoF?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Teramotos Thu May 27, 2010 8:57 pm

    If all of my assumptions above are true, then I will take my turn as follows:
    Move Action: Move 1 N
    Standard: Charge 1 N and then 1 NE, basic attack on the wounded monster.
    ...done (if my assumptions were correct).


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Dwarmaj Thu May 27, 2010 9:33 pm

    Teramotos wrote:So, it is my understanding that the squares E and SW of Miri are now totally impassable?
    The squares NE, N, and NW of Kaddim are likewise totally impassable?
    Further, do I think that the WoF is keeping the hallway to the S of Sonya open; even the squares currently S and SE of Sonya since those squares would take fire damage each turn from being next to the WoF?

    The "fleshy" area next to the stone corridor is blocked.


    The WoF blocks LoS so you can't see beyond it. But you can tell that the fleshy area you can see is being damaged (slowly). Miri believes she's doing 12-15hp of damage to the walls, but it is regenerating most, but not all of the damage.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Dwarmaj Thu May 27, 2010 9:36 pm

    Teramotos wrote:If all of my assumptions above are true, then I will take my turn as follows:
    Move Action: Move 1 N
    Standard: Charge 1 N and then 1 NE, basic attack on the wounded monster.
    ...done (if my assumptions were correct).

    If you're SE of the creature, he'll have cover (from the corner of the wall) from your attack. No cover if you are to the creatures SW.

    Do you still want to be SE?
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Dwarmaj Thu May 27, 2010 9:40 pm

    Sonya's turn:
    Standard: charge the robed figure
    MBA 21+1-2 vs Ac miss


    Pursuing the cultists - Page 3 Playe395

    Thia's turn...
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Teramotos Thu May 27, 2010 10:09 pm

    I meant NW so that I'm to his SE. Recall, I'm assuming that the squares W and SW of Miri are now impassable. My goof.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Dwarmaj Thu May 27, 2010 10:18 pm

    Teramotos wrote:I meant NW so that I'm to his SE. Recall, I'm assuming that the squares W and SW of Miri are now impassable. My goof.

    I moved Sonya over. The attack still missed his Ac.

    The square wasn't blocked, you just can't leave the "fleshy" area. One east of Miri is ok, you can't go two east of Miri.


    Pursuing the cultists - Page 3 Playe396


    Thia's turn...
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Teramotos Thu May 27, 2010 10:31 pm

    ?? if the square isn't blocked, how can we not be able to leave?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Krystoff Thu May 27, 2010 11:48 pm

    Thia nimble strikes the one to the north and shifts one south to get the extra AC.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Fri May 28, 2010 6:41 am

    Teramotos wrote:?? if the square isn't blocked, how can we not be able to leave?


    Think of it as a door at the end of the square... You can enter the square, but can't go further.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Dwarmaj Fri May 28, 2010 6:45 am

    Krystoff wrote:Thia nimble strikes the one to the north and shifts one south to get the extra AC.


    Thia's turn:
    Standard: use Nimble strike to shift 1S and attack the robed figure.
    NS 19 vs Ac miss


    At the end of Thia's turn she rolls a 6 and remains dazed.


    Pursuing the cultists - Page 3 Playe397


    NPCs turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Fri May 28, 2010 6:58 am

    NPC's turn:

    Robed Figure #1:
    Attacks Miri 34 vs Ac (critical) hit for 16hp of damage. Miri is blooded (28/58hp)

    At the end of his turn he still looks dazed...


    Destrachan:
    Standard: use Sound Pulse on Kaddim
    SP 18-2 vs Ref miss

    Move: moves east

    Robed Figure #2:
    Move: move adjacent to Kaddim
    Standard: attack Kaddim with Greatsword
    Greatsword 27 vs Ac miss

    Pursuing the cultists - Page 3 Playe398


    Top of the order Kaddim's turn...

    The cloud reaches the battle...

    All creatures (NPCs too) in the corridor are now taking ongoing Acid damage.

    At the start of Kaddim's turn he takes 5hp of acid damage.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Ross Fri May 28, 2010 7:17 am

    Since I'm adjacent to the corner of the wall I should be able to see all the way down the corridor. Can you Illuminate it for me. Want to see if there are at least 3 deep of empty squares on the other side of the Destrachan.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Dwarmaj Fri May 28, 2010 8:22 am

    Ross wrote:Since I'm adjacent to the corner of the wall I should be able to see all the way down the corridor. Can you Illuminate it for me. Want to see if there are at least 3 deep of empty squares on the other side of the Destrachan.

    The only way to show you what is west is to temporarily move your token 1N.

    Pursuing the cultists - Page 3 Playe399
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Ross Fri May 28, 2010 9:15 am

    Is the cloud West of the Destrachan as well?
    Minor: Aegis of Shielding on full up Robed Figure.
    Move: Armathor's Step [1 North(from my actual position, not visual location), 3 West].
    Standard: Transposing Lunge on Destrachan. If I hit I will Teleport him to my South.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Dwarmaj Fri May 28, 2010 9:42 am

    Ross wrote:Is the cloud West of the Destrachan as well?
    Minor: Aegis of Shielding on full up Robed Figure.
    Move: Armathor's Step [1 North(from my actual position, not visual location), 3 West].
    Standard: Transposing Lunge on Destrachan. If I hit I will Teleport him to my South.

    The cloud fill the entire chamber...

    Kaddim's turn:
    Minor: mark the undamaged robed figure
    Move: use Armathor's Step to teleport west
    Standard: use Transposing Lunge on the Destrachan
    TL 34+2 vs Ac hits for 24hp of damage. The Destrachan is teleported

    Pursuing the cultists - Page 3 Playe400

    Miri's turn...
    At the start of Miri's turn she takes 5hp of acid damage. Miri is still dazed.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Kenji Mon May 31, 2010 10:10 am

    Dwarmaj wrote:

    Miri's turn...
    At the start of Miri's turn she takes 5hp of acid damage. Miri is still dazed.

    Am I going to spend this whole encounter dazed?! :-(

    On the critical hit, use "Wizard's Escape" as immediate interrupt to teleport 3 squares S & avoid the blow.

    dazed action: sustain wall of fire.

    save v dazed.

    done.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Kenji Mon May 31, 2010 10:12 am

    Oops. no interrupts while dazed, right? Just sustain wall of fire then...
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Ross Mon May 31, 2010 10:17 am

    Well if you can make your save you should be okay for a few rounds. I moved the Destrachan.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Dwarmaj Mon May 31, 2010 11:56 am

    bradly wrote:Oops. no interrupts while dazed, right? Just sustain wall of fire then...


    At the end of Miri's turn she rolls a 13 and is no longer dazed.


    Pursuing the cultists - Page 3 Playe401



    Candelos' turn, then Sonya...
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Teramotos Mon May 31, 2010 1:01 pm

    Candelos, if you want to delay until after me, then I can move N and try to undaze you. That way you can move into my square and attack the guy so he doesn't have cover. Up to you.
    Still Candelos' turn.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Dwarmaj Mon May 31, 2010 1:14 pm

    Current PC status:
    Kaddim 41/79hp with 4/11 surges (ongoing acid)
    Candelos 28/78hp with 6/14 surges (dazed, ongoing acid)
    Sonya 66/66hp with 3/9 surges (ongoing acid)
    Miri 23/58hp with 3/9 surges (ongoing acid)
    Thia 47/65hp with 3/7 surges (ongoing acid)


    Currently Candelos' turn...
    Candelos took 5hp of acid damage at the start of his turn. There is no save for the ongoing acid damage.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Mick Mon May 31, 2010 1:25 pm

    Sure I'll delay until after Sonja turn
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Teramotos Mon May 31, 2010 2:29 pm

    Okay, I'll go.
    Minor Action: IW w Saving Inspiration on Candelos.
    Standard Action: If Candelos did NOT make the save, then I'll do Inspiring War Cry on the monster and give the save to Candelos. If Candelos did make the save, then I'll do Lion's Roar on the monster and give the heal to Miri.
    Move Action: Shift 1 N.
    done.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Dwarmaj Mon May 31, 2010 2:51 pm

    The terrain you're on is difficult terrain and Sonya is unable to shift...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Dwarmaj Mon May 31, 2010 3:02 pm

    Teramotos wrote:Okay, I'll go.
    Minor Action: IW w Saving Inspiration on Candelos.
    Standard Action: If Candelos did NOT make the save, then I'll do Inspiring War Cry on the monster and give the save to Candelos. If Candelos did make the save, then I'll do Lion's Roar on the monster and give the heal to Miri.
    Move Action: Shift 1 N.
    done.

    Sonya's turn:
    Minor: use Inspiring Word on Candelos. Candelos uses a healing surge and regains 19hp he rolls a save vs Dazed and gets a 3. Candelos remains dazed.

    Standard: use Inspiring War Cry on the robed figure to your NE.
    IWC 16 vs Ac miss.

    Candelos get a new save and rolls a 6. Candelos remains dazed.


    Move: Sonya is unable to shift and has a move action left...


    Pursuing the cultists - Page 3 Playe402
    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Teramotos Mon May 31, 2010 3:19 pm

    Okay, yeah forgot I can't shift. Well, if I move N, Candelos still can't get there with just a dazed action. I'll try one more time. Shake it off on Candelos.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 3 Empty Re: Pursuing the cultists

    Post by Dwarmaj Mon May 31, 2010 4:03 pm

    Sonya's move action:
    Shake it Off on Candelos. Candelos gets a new save with a +5 bonus. Candelos rolls 3+5=8. Candelos remains dazed.


    Ouch, that was some bad rolling. He missed 3 saves in a row and one with a +5 bonus.


    Candelos' turn...
    Mick
    Mick


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    Registration date : 2008-12-03

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    Post by Mick Mon May 31, 2010 6:20 pm

    Thanks for trying Stu

    Standard second wind
    Roll save
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
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    Post by Dwarmaj Mon May 31, 2010 7:30 pm

    Mick wrote:Thanks for trying Stu

    Standard second wind
    Roll save


    Candelos' turn:
    Standard: use Second Wind. Candelos spends a healing surge and gains 19hp and +2 to all defenses.

    At the end of Candelos' turn he rolls a 5 and remains dazed. (that's 4 missed...)


    Pursuing the cultists - Page 3 Playe403


    Thia's turn... then the NPCs...
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

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    Post by Krystoff Mon May 31, 2010 9:39 pm

    Thia is not dazed so she will:

    Minor: HQ the robed figure (as long as he is the closest)
    Standard: Biting Volley
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Mon May 31, 2010 9:59 pm

    Krystoff wrote:Thia is not dazed so she will:

    Minor: HQ the robed figure (as long as he is the closest)
    Standard: Biting Volley


    Thia's turn:
    Sorry, Thia is dazed...

    At the start of Thia's turn she takes 5hp of acid damage.

    Standard: Biting Volley
    BV #1 19 vs Ref miss
    BV #2 26 Vs Ref hits for 12hp of damage.

    At the end of Thia's turn she rolls a 9 and remains dazed.


    Pursuing the cultists - Page 3 Playe404


    NPC's turn...
    Dwarmaj
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    Post by Dwarmaj Mon May 31, 2010 10:12 pm

    NPC's turn:
    Each of the NPCs take acid damage



    Destrachan:
    Standard: he uses Bellowing Blast on Kaddim
    BB 27 vs Fort hits for 12hp of damage. Kaddim is dazed (save ends)

    Move: move north


    Robed Figure #1: (more damaged)
    Standard: attack Miri with greatsword
    Greatsword 30 vs Ac hits for 12hp of damage

    The robed figure looks like he is still dazed.

    Sorry, forgot he was dazed...
    Thia's first shot actually hit 19+2 vs Ref hits for 20hp of damage. I've subtracted the damage.


    Robed Figure #2:
    Move: move north
    Standard: charge Sonya
    Charge 31+1 vs Ac hits for 12hp of damage.


    Pursuing the cultists - Page 3 Playe405


    Top of the order...
    Kaddim takes 5hp of acid damage. Kaddim's turn...
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    Post by Kenji Tue Jun 01, 2010 9:33 am

    Dwarmaj wrote:Robed Figure #1: (more damaged)
    Standard: attack Miri with greatsword
    Greatsword 30 vs Ac hits for 12hp of damage...

    Finally not dazed! (One of the few now, it seems...)

    Interrupt with 'Shield'. AC normally 26, but +1 from swordwarding & +4 from shield = AC 31 miss.
    Dwarmaj
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    Post by Dwarmaj Tue Jun 01, 2010 9:40 am

    bradly wrote:
    Finally not dazed! (One of the few now, it seems...)

    Interrupt with 'Shield'. AC normally 26, but +1 from swordwarding & +4 from shield = AC 31 miss.

    Miri interrupts an attack using Shield. I've added the HP back and Miri now has +4 AC/Ref until the end of her next turn.

    Miri is currently at 23/58hp with 3/9 surges.


    Kaddim's turn...
    Dwarmaj
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    Post by Dwarmaj Tue Jun 01, 2010 9:52 am

    Note:
    The two robed figures seem to be just as surprised by the corridor shutting and the acid cloud as the PCs. They seem to be yelling something to someone in a language the PCs don't understand.


    Kaddim's turn...
    Mick
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    Post by Mick Tue Jun 01, 2010 10:46 am

    The two robed figures seem to be just as surprised by the corridor shutting and the acid cloud as the PCs.
    Sound like they've been double crossed
    Ross
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Tue Jun 01, 2010 2:09 pm

    Free: Activate Fire Damage on Sword
    Use my 2nd Wind.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
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    Post by Dwarmaj Tue Jun 01, 2010 2:59 pm

    Ross wrote:Free: Activate Fire Damage on Sword
    Use my 2nd Wind.

    Kaddim's turn:
    At the start of Kaddim's turn he takes 5hp of acid damage.
    Standard: use second wind. Kaddim spends a healing surge and regains 19hp and gains +2 to all defenses. Kaddim is currently at 43/79hp with 3/11 surges.

    At the end of Kaddim's turn he rolls a 10 and is no longer dazed.

    Pursuing the cultists - Page 3 Playe406


    Miri's turn... then Sonya
    At the start of Miri's turn she takes 5hp of acid damage.
    Teramotos
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    Post by Teramotos Tue Jun 01, 2010 4:09 pm

    Is this our current status after the start of Sonya's turn?
    Current PC status:
    Kaddim 43/79hp with 3/11 surges (ongoing acid)
    Candelos 66/78hp with 4/14 surges (dazed, ongoing acid)
    Sonya 49/66hp with 3/9 surges (ongoing acid)
    Miri 18/58hp with 3/9 surges (ongoing acid)
    Thia 42/65hp with 3/7 surges (ongoing acid)


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Teramotos
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    Post by Teramotos Tue Jun 01, 2010 4:21 pm

    I don't think Miri's turn will affect my turn much...
    She might even delay to see if I down the wounded one so she can move back (can't shift) easier.
    Standard Action: Brash Assault on the wounded one. + 13 vs. AC for 1d12+6. If I don't down it, it gets to make a basic attack against me w CA. If it takes the swing, I'll give Thia a free basic attack against it.
    If Miri went ahead a went before me and happened to have downed the wounded one with a close blast or close burst, then I guess I'll use Brash Assault on the fresh one, same deal, give Thia the free basic attack if it decides to swing on me.
    Done, saving my last two heals assuming my record of the party's condition posted just above is fairly close.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
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    Post by Krystoff Tue Jun 01, 2010 4:33 pm

    The conditions aren't quite right. That is where I got that Thia isn't dazed but she is still dazed.

    Thia will twin strike whatever is still in range.
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    Post by Kenji Tue Jun 01, 2010 5:27 pm

    Dwarmaj wrote:
    Miri's turn... then Sonya
    At the start of Miri's turn she takes 5hp of acid damage.

    Still can't delay because of the WoF...

    minor action: sustain WoF
    standard action: 2nd wind (AC 33 right now from swordwarding, shield, & 2nd wind)
    move action: move 3 S
    save v. acid
    done.
    Dwarmaj
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    Post by Dwarmaj Tue Jun 01, 2010 5:59 pm

    bradly wrote:
    Dwarmaj wrote:
    Miri's turn... then Sonya
    At the start of Miri's turn she takes 5hp of acid damage.

    Still can't delay because of the WoF...

    minor action: sustain WoF
    standard action: 2nd wind (AC 33 right now from swordwarding, shield, & 2nd wind)
    move action: move 3 S
    save v. acid
    done.


    Miri's turn:
    Minor: sustain the wall.
    Standard: use Second Wind (I'm showing that Miri already used Second Wind... I'll need to go back through the thread to make sure)
    Dwarmaj
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    Post by Dwarmaj Tue Jun 01, 2010 6:04 pm

    Looks like on post #75 Miri attempted to use Second Wind, but couldn't. It is still available.

    Miri's turn (Cont.):
    Standard: use Second Wind gaining 14hp and +2 to all defenses.

    Move: Miri moves 3 south drawing an AoO from one of the robed figures.
    AoO 34 vs Ac (critical) hit for 14hp of damage.


    Pursuing the cultists - Page 3 Playe407


    Sonya's turn...
    Dwarmaj
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    Post by Dwarmaj Tue Jun 01, 2010 6:12 pm

    Teramotos wrote:I don't think Miri's turn will affect my turn much...
    She might even delay to see if I down the wounded one so she can move back (can't shift) easier.
    Standard Action: Brash Assault on the wounded one. + 13 vs. AC for 1d12+6. If I don't down it, it gets to make a basic attack against me w CA. If it takes the swing, I'll give Thia a free basic attack against it.
    If Miri went ahead a went before me and happened to have downed the wounded one with a close blast or close burst, then I guess I'll use Brash Assault on the fresh one, same deal, give Thia the free basic attack if it decides to swing on me.
    Done, saving my last two heals assuming my record of the party's condition posted just above is fairly close.


    Sonya's turn:
    Standard: use Brash Assault on the wounded robed figure
    BA 17 vs Ac miss

    The robed figure gets a MBA on Sonya. MBA 22+2 vs Ac miss

    Thia gets a RBA on the robed figure. RBA 27+2 vs Ac hits for 17hp of damage. The robed figure falls.


    Pursuing the cultists - Page 3 Playe408

    Thia's turn...
    Thia takes 5hp of acid damage at the start of her turn...

    I'll post PC status in a sec...
    Dwarmaj
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    Post by Dwarmaj Tue Jun 01, 2010 6:16 pm

    Current PC Status: (just after the start of Thia's turn...)
    Thia 37/65hp with 3/7 surges (dazed, ongoing acid)
    Kaddim 43/79hp with 3/11 surges (ongoing acid)
    Candelos 66/78hp with 4/14 surges (dazed, ongoing acid)
    Sonya 44/66hp with 3/9 surges (ongoing acid)
    Miri 18/58hp with 2/9 surges (ongoing acid)


    Note: there is no save for the ongoing acid damage...
    Dwarmaj
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    Post by Dwarmaj Tue Jun 01, 2010 6:20 pm

    Krystoff wrote:The conditions aren't quite right. That is where I got that Thia isn't dazed but she is still dazed.

    Thia will twin strike whatever is still in range.


    Thia's turn:
    Standard: use Twin Strike on the robed figure
    TS #1 23 vs Ac miss
    TS #2 26 vs Ac hits for 9hp of damage

    At the end of Thia's turn she rolls a 13 and is no longer dazed.

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