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» Adventure Logs - RIFTS
Against the Slave Lords - PC (only) Thread  EmptySun Apr 21, 2024 2:53 pm by Teramotos

» Pathfinder 2e Wanderer's Guide Upgrade
Against the Slave Lords - PC (only) Thread  EmptyThu Apr 18, 2024 12:21 pm by Ross

» Fallout on Amazon Prime Video
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» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
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» Game On! Saturday April 6th Pathfinder 2e Continued
Against the Slave Lords - PC (only) Thread  EmptyThu Apr 04, 2024 8:26 am by Krystoff

» Adventure Logs - The Eastern Knights
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» Savage Rifts Advancement/Rank
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» Game On! Friday 8 March - Pathfinder 2e Newport Hills 6 PM
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4 posters

    Against the Slave Lords - PC (only) Thread

    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Against the Slave Lords - PC (only) Thread  Empty Against the Slave Lords - PC (only) Thread

    Post by Ross Tue Oct 04, 2016 9:42 pm

    Man'Tis Man'Todea

    Against the Slave Lords - PC (only) Thread  1e735510

    Character Sheet:


    Last edited by Dwarmaj on Sun Apr 07, 2019 11:05 am; edited 10 times in total (Reason for editing : Updated character with new items.)


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Against the Slave Lords - PC (only) Thread  Empty Re: Against the Slave Lords - PC (only) Thread

    Post by Dwarmaj Tue Oct 04, 2016 11:49 pm

    Against the Slave Lords - PC (only) Thread  Wii10

    Wii on iPlay4e:

    Wii (11th level Striker):

    Additional Bonuses:

    Peeps (young owlbear):

    Elemental Companion (Storm Talon):


    Last edited by Dwarmaj on Sat Jun 02, 2018 12:09 pm; edited 2 times in total (Reason for editing : New PC, Wii)
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Against the Slave Lords - PC (only) Thread  Empty Cyrano D' Montoya 7th level Rogue Drow

    Post by Kenji Thu Nov 17, 2016 4:50 pm

    I don't have a pic, but Stu's working on his figure. He's a young noble with no nose and an angry scar over half his face as a childhood scar from when a 6-fingered man from the surface chopped off part of his face (after killing his father!) when he was 11 years old. He's new to the surface world and looking to avenge his father... He died his hair orange-red and sometimes tries to pass as a "wild Elf". He loves being on the surface, and doesn't plan on going back to the Underdark anytime soon...

    Cyrano D' Montoya, level 7
    Drow, Rogue
    Build: Aerialist Rogue
    Rogue Tactics: Cunning Sneak
    Rogue: Rogue Weapon Talent
    Darkfire: Darkfire Charisma

    FINAL ABILITY SCORES
    Str 8, Con 11, Dex 21, Int 10, Wis 10, Cha 17.

    STARTING ABILITY SCORES
    Str 8, Con 11, Dex 18, Int 10, Wis 10, Cha 14.


    AC: 21 Fort: 13 Reflex: 20 Will: 16
    HP: 53 Surges: 6 Surge Value: 13

    TRAINED SKILLS
    Stealth +15, Thievery +13, Acrobatics +13, Bluff +11, Streetwise +11, Intimidate +13

    UNTRAINED SKILLS
    Arcana +3, Diplomacy +6, Dungeoneering +3, Endurance +3, Heal +3, History +3, Insight +3, Nature +3, Perception +3, Religion +3, Athletics +2

    FEATS
    Level 1: Clutch of Darkness
    Level 2: Knife in the Dark
    Level 4: Weapon Expertise (Light Blade)
    Level 6: Nimble Blade

    POWERS
    Rogue at-will 1: Sly Flourish
    Rogue at-will 1: Piercing Strike
    Rogue encounter 1: Acrobat's Blade Trick
    Rogue daily 1: Duelist's Prowess
    Rogue utility 2: False Bravado
    Rogue encounter 3: Jumping Blade Assault
    Rogue daily 5: Clever Riposte
    Rogue utility 6: Swift Parry
    Rogue encounter 7: Sand in the Eyes

    ITEMS
    Bracers of Escape (heroic tier), Knifethrower's Gloves (heroic tier), Shadowdance Leather Armor +1, Subtle Dagger +2


    Cyrano grew up in the Drow ‘city of Lies’, Menzoboranzan, until he was 10 years old. With 7 older sisters and 4 older brothers, Cyrano was the youngest noble in House D’ Montoya, an upper ranked house thought to be a “heartbeat away” from having a seat on the city’s ruling council. Hating the oppressive hierarchy of the Drow, Cyrano was glad to get away from the hateful priestesses of the City, who seemed to hate him especially, just because of his slightly purple skin and lavender eyes (though he never knew why…).
    Though only 10 years old, his father, fearing for Cyrano’s safety in the city, convinced his mother to send him with his father, 2 older sisters, few dozen house soldiers (plus Goblin Slaves), on a multi-year mission to find, secure, and re-establish an ancient platinum mine. If successful, it could secure his mother a seat on the Council. Cyrano’s mother was glad to be rid of her purple skinned offspring, as he was clearly too weak to properly hold a longsword, and showed no aptitude for magic school either. His father saw something special in him no one else did, and helped him learn to master the lighter weight dagger.
    Shortly after his 11th birthday, his family’s new mine was attacked by a large number of surface folk, led by a master swordsman with 6 fingers on his right hand. The Goblin slaves and Drow soldiers were all dead or scattered when the 6-fingered man and his party entered the chamber where Cyrano, his father, and 2 sisters were. While his sisters were fighting the other surface folk, the 6-fingered swordsman sliced down the only Drow who was ever kind to young Cyrano, and Cyrano charged the 6-fingered man with his dagger. He never got close though, and found his consciousness fading when a single blow sliced half of Cryano’s face from the rest of his skull, all but killing him.
    Appalled by how callously the Drow youngling was killed and disregarded, a young Elf in his party put her magic ‘life shroud’ over Cyrano’s head. The slice was so clean, that while his nose was lost, the surface Elf and magic shroud was able to save the youngling’s life. Hours, days, or weeks later (Cyrano has no way of knowing), Cyrano found himself alive with his half severed face mostly re-healing to his skull. Priestesses of the first House “just so happened” to come across the surface party and ran them off just too late to save anyone but Cyrano. He later wondered if they were set up, but doesn’t know…
    While the powerful Drow priestess from the first House had powerful enough magic to fully regenerate Cyrano’s face if she wanted, she didn’t want, and healed him only enough to leave an angry scar on his nose-less face. Something about his purple skin and lavender eyes brought out the hate in her… Claiming his family’s platinum mine for House Baenre, Cyrano was almost 13 when the Baenre priestess sent Cryano to join a caravan back to the Drow City of Lies and his own family.
    Enraged that she lost the platinum mine to House Baenre, and that her daughters died, Cyrano’s mother did not heed the “don’t shoot the messenger” motto and almost whipped her returned son to death from her rage. His oldest sister basically saved his life by suggesting that they send Cyrano on a ‘throw away’ mission to avenge his father, hopefully appeasing the Lade of Chaos, Lolth, for losing the mine thereby possibly regain their standing in the city.
    Not trusting he wasn’t a House Baenre spy anymore, and finding him useless for any of her other plans, Cyrano’s mother sent Cyrano with 10 Drow house soldiers under his command, to the surface to kill the 6-fingered man that weakened her house in the eyes of Lolth (and killed his father!). Happy to be out of the city and away from the whips of all the Drow priestesses, the 13 year old young Cyrano still found he had trouble commanding his troops, who didn’t want to take orders from a child. That, along with not knowing where they were going, meant they spent 6 years before they found their way to the surface, and 4 of his 10 soldiers didn’t survive the journey through the Underdark.
    Once on the surface, Cyrano died his hair a fiery orange-red, the hair color of the surface Elf who helped save him, to try and blend in as a “wild Elf” (with dark skin). He and his team of Drow spent almost 2 years outside a small fishing village, meddling with the lives of a couple families there, learning about the surface world, and the uncomfortably bright Sun.
    While his soldiers were happy settling in to life outside ofMenzoboranzan and had no interest in pursuing the 6-fingered man, Cyrano still wants to avenge his father. Rather than face mutiny, Cyrano commanded his soldiers they “establish a base camp” there, while he looked for vengeance. They aren’t expecting to see each other again any time soon.
    While extremely young by Elf standards at only 20 years old, Cyrano is glad and excited to finally be on his own, away from Drow and their oppressive monarchy, and loves being on the surface world, where many fear his kind and is populated by many foolishly trusting lesser species. He plans on enjoying himself while pursuing his quarry…
    Cyrano recently heard of a major war that pretty recently ended, and a call for adventurers to help (with?) slavers there, and so recently boarded passage there. Sounds like as likely a place as any to hone his skill with his daggers, and find a 6-fingered swordsman to kill…
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Against the Slave Lords - PC (only) Thread  Empty Re: Against the Slave Lords - PC (only) Thread

    Post by Krystoff Sat Nov 19, 2016 3:18 pm

    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Beldin Hammertongue, level 7
    Kalashtar, Cleric (Templar)
    Build: Shielding Cleric
    Cleric Option: Healer's Lore
    Versatile Expertise Option: Versatile Expertise (Mace)
    Versatile Expertise Option: Versatile Expertise (Holy Symbol)
    Kalashtar Option: Perception Bonus
    Auspicious Birth (Auspicious Birth Benefit)
    Theme: Noble Adept

    FINAL ABILITY SCORES
    STR 12, CON 12, DEX 10, INT 8, WIS 19, CHA 19

    STARTING ABILITY SCORES
    STR 12, CON 12, DEX 10, INT 8, WIS 16, CHA 16


    AC: 13 Fort: 14 Ref: 13 Will: 19
    HP: 61 Surges: 8 Surge Value: 15

    TRAINED SKILLS
    Diplomacy +12, Heal +12, Insight +14, Religion +7

    UNTRAINED SKILLS
    Acrobatics +3, Arcana +2, Athletics +4, Bluff +7, Dungeoneering +7, Endurance +4, History +2, Intimidate +7, Nature +7, Perception +9, Stealth +3, Streetwise +7, Thievery +3

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Noble Adept Feature: Adept's Insight
    Kalashtar Racial Power: Bastion of Mental Clarity
    Cleric Feature: Divine Fortune
    Cleric Feature: Turn Undead
    Cleric Utility: Healing Word
    Cleric Attack 1: Astral Seal
    Cleric Attack 1: Sacred Flame
    Cleric Attack 1: Bane
    Cleric Attack 1: Beacon of Hope
    Cleric Utility 2: Bless
    Cleric Attack 3: Hymn of Resurgence
    Cleric Attack 5: Iron to Glass
    Cleric Utility 6: Stream of Life
    Cleric Attack 7: Denunciation

    FEATS
    Pacifist Healer
    Level 1: Ritual Caster
    Level 2: Versatile Expertise
    Level 4: Superior Implement Training (Accurate symbol)
    Level 6: Defensive Healing Word

    ITEMS
    Ritual Book
    Comrades' Succor
    Brew Potion
    Mace of Healing +2 x1
    Accurate symbol of Shared Healing +2 x1
    Dwarven Chainmail +2
    Bag of Holding
    Demonskin Tattoo (heroic tier)
    Alchemical Reagents (Arcana)
    Alchemy Case
    Adventurer's Kit
    Candle
    Chain (10 ft.)
    Flint and Steel
    Climber's Kit
    Holy Symbol
    Journeybreads
    Lantern
    Everburning Torch
    Oil (1 pint)
    Sacks
    Sanctified Incense (Religion)
    Silk Rope (50 ft.)
    Sunrod
    Waterskin
    ====== End ======

    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Against the Slave Lords - PC (only) Thread  Empty Re: Against the Slave Lords - PC (only) Thread

    Post by Krystoff Wed Nov 21, 2018 4:36 pm

    Did see a Sakatha thread and I believe these PC's went on to that adventure so here is the invoker I made.

    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Natan, level 11
    Deva, Invoker, Morninglord
    Build: Wrathful Invoker
    Divine Covenant Option: Covenant of Malediction
    Missing Master (Missing Master Benefit)
    Theme: Knight Hospitaler

    FINAL ABILITY SCORES
    STR 9, CON 19, DEX 12, INT 17, WIS 22, CHA 9

    STARTING ABILITY SCORES
    STR 8, CON 16, DEX 11, INT 14, WIS 17, CHA 8


    AC: 24 Fort: 22 Ref: 21 Will: 27
    HP: 69 Surges: 10 Surge Value: 17

    TRAINED SKILLS
    Arcana +13, Insight +17, Perception +17, Religion +15

    UNTRAINED SKILLS
    Acrobatics +5, Athletics +3, Bluff +4, Diplomacy +4, Dungeoneering +11, Endurance +8, Heal +11, History +10, Intimidate +4, Nature +11, Stealth +5, Streetwise +4, Thievery +5

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Knight Hospitaler Utility: Shield of Devotion
    Deva Racial Power: Memory of a Thousand Lifetimes
    Invoker Feature: Rebuke Undead
    Invoker Feature: Maledictor's Doom
    Feat Utility: Solar Enemy
    Invoker Attack 1: Hand of Radiance
    Invoker Attack 1: Sun Strike
    Invoker Attack 1: Thunder of Judgment
    Invoker Attack 1: Silent Malediction
    Invoker Attack 1: Lightning's Revelation
    Invoker Utility 2: Divine Call
    Invoker Attack 5: Searing Orb
    Invoker Utility 6: Demand Justice
    Invoker Attack 7: Rain of Blood
    Invoker Attack 9: Fourfold Invocation of Doom
    Invoker Utility 10: Angelic Messenger
    Morninglord Attack 11: Pure Glow

    FEATS
    Level 1: Ritual Caster
    Level 1: Superior Will
    Level 2: Invoker Defense
    Level 4: Battle Intuition
    Level 6: Staff Expertise
    Level 8: Solar Enemy
    Level 10: Superior Implement Training (Accurate staff)
    Level 11: Invoker's Blaze

    ITEMS
    Ritual Book
    Hand of Fate
    Comrades' Succor
    Aversion Accurate staff +3 x1
    Rebuking Finemail +2 x1
    Cloak of Distortion +2 x1
    Gauntlets of Blood (heroic tier) x1
    Siberys Shard of the Mage (heroic tier)
    Pelor's Sun Blessing (level Cool
    Dice of Auspicious Fortune
    ====== End ======


    Sponsored content


    Against the Slave Lords - PC (only) Thread  Empty Re: Against the Slave Lords - PC (only) Thread

    Post by Sponsored content


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