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Mick
Teramotos
Dwarmaj
7 posters
Against the Giants PC only Thread
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°1
Against the Giants PC only Thread
A place to put PCs for Stu follow up campaign to Against the Slave Lords
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Espirit Controller/Leader Hybrid:
http://iplay4e.appspot.com/characters/ag1zfmlwbGF5NGUtaHJkchgLEgtDaGFyYWN0ZXJWMhiAgIC2tKyECgw
====== Created Using Wizards of the Coast D&D Character Builder ======
Espirit, level 14
Half-Elf, Druid|Runepriest, Blightbeast
Fey Beast Tamer Starting Feature: Fey Beast Tamer Companion (Displacer Beast)
Hybrid Druid: Hybrid Druid Will
Runic Artistry: Serene Blade
Hybrid Talent: Primal Aspect
Primal Aspect: Primal Swarm
Half-Elf Power Selection: Dilettante
Birth - Among Another Race: Among Another Race (Drow)
Background: Birth - Among Another Race (Among Another Race (Drow))
FINAL ABILITY SCORES
Str 11, Con 21, Dex 14, Int 11, Wis 23, Cha 9.
STARTING ABILITY SCORES
Str 10, Con 15, Dex 13, Int 10, Wis 17, Cha 8.
AC: 33 Fort: 26 Reflex: 22 Will: 31
HP: 98 Surges: 12 Surge Value: 24
TRAINED SKILLS
Perception +18, Nature +18, Stealth +14
UNTRAINED SKILLS
Acrobatics +9, Arcana +7, Bluff +6, Diplomacy +8, Dungeoneering +13, Endurance +12, Heal +13, History +7, Insight +15, Intimidate +6, Religion +7, Streetwise +6, Thievery +9, Athletics +7
FEATS
Level 1: Hybrid Talent
Level 2: Staff Expertise
Level 4: Superior Implement Training (Accurate staff)
Level 6: Wild Dilettante
Level 8: Blindfighting Warrior
Level 10: Ruthless Killer
Level 11: Versatile Master
Level 12: Armor Specialization (Hide)
Level 14: Superior Will
POWERS
Dilettante: Divine Bolts
Hybrid at-will 1: Word of Exchange
Hybrid at-will 1: Grasping Claws
Hybrid encounter 1: Cull the Herd
Hybrid daily 1: Summon Giant Toad
Hybrid utility 2: Shield of Sacrifice
Hybrid encounter 3: Word of the Blinding Shield
Hybrid daily 5: Cage of Light
Hybrid utility 6: Safe Banishment
Hybrid encounter 7: Charm Beast
Hybrid daily 9: Summon Crocodile
Hybrid utility 10: Feywild Sojourn
Hybrid encounter 13: Thunder Crash (replaces Cull the Herd)
ITEMS
Deep-Pocket Cloak +3, Potion Bandolier (heroic tier), Elven Chain Shirt (heroic tier), Powder of Appearance (2), Vial of Darkness (65), Potion of Spectral Form (10), Potion of Healing (heroic tier) (2), Accurate staff of Magius, Accurate staff of Ruin +3, Tembo Hide Armor of Dark Deeds +3, Bracers of Mental Might (heroic tier), Claw Gloves (heroic tier), Boots of Striding (heroic tier), Accurate staff of Mishakal, Siberys Shard of the Mage (paragon tier), Incendiary Ring of Fireblazing, Elixir of Invisibility (heroic tier) (10), Elixir of Levitation (4), Caustic Whetstone (heroic tier) (2), Potion of Resistance (heroic tier) (4), Guardian's Whistle, Pileus Helm (Level 6), Demonskin Tattoo (paragon tier), Rod of Seven Parts (One Part)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======- Spoiler:
Trained Displacer Beast (name: Ghost)
AC 29, Fort 25, Ref 29, Will 29
HP 54
Speed 8
Low light vision
Aura 1 (Allies gain +1 power bonus to all defenses while in the aura)
Melee: +19vsAc 1d8+7 damage and she gains partial concealment until the end of its next turn.
Last edited by Dwarmaj on Wed Oct 14, 2020 9:56 am; edited 8 times in total
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
Brendon's PC
Bannor the Bloodguard, level 11
Human, Fighter, Kensei
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Kensei Focus: Kensei Focus Battleaxe
Human Power Selection: Bonus At-Will Power
Background: Extra Muscle (+2 to Athletics)
FINAL ABILITY SCORES
Str 23, Con 16, Dex 13, Int 11, Wis 9, Cha 11.
STARTING ABILITY SCORES
Str 18, Con 14, Dex 11, Int 10, Wis 8, Cha 10.
AC: 29 Fort: 27 Reflex: 22 Will: 21
HP: 91 Surges: 12 Surge Value: 22
TRAINED SKILLS
Streetwise +10, Intimidate +10, Endurance +9, Athletics +14
UNTRAINED SKILLS
Acrobatics +2, Arcana +5, Bluff +5, Diplomacy +5, Dungeoneering +4, Heal +4, History +5, Insight +4, Nature +4, Perception +4, Religion +5, Stealth +2, Thievery +2
FEATS
Human: Weapon Focus (Axe)
Level 1: Weapon Expertise (Axe)
Level 2: Encouraging Shield
Level 4: Headsman's Chop
Level 6: Human Perseverance
Level 8: Focused Mind
Level 10: Armor Proficiency: Plate
Level 11: Fleet-Footed
POWERS
Bonus At-Will Power: Cleave
Fighter at-will 1: Knockdown Assault
Fighter at-will 1: Sure Strike
Fighter encounter 1: Lunging Strike
Fighter daily 1: Comeback Strike
Fighter utility 2: Grit and Spittle
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Cometfall Charge
Fighter utility 6: Mighty Sprint
Fighter encounter 7: Bloody the Field
Fighter daily 9: Shift the Battlefield
Fighter utility 10: Navigate Crowds
ITEMS
Dwarven Thrower Battleaxe +3, Handy Haversack (heroic tier), Bracers of Mighty Striking (paragon tier), Layered Plate Armor of Resistance +3, Strikebacks (heroic tier), Lucky Charm +3, Cingulum of Combat Rushing (paragon tier), Crown of the Goliath Champion (paragon tier), Deathward Shield Heavy Shield (paragon tier), Dice of Auspicious Fortune (paragon tier), Assault Boots (paragon tier), Ghoststrike Oil (level 13) (3)
Bannor the Bloodguard, level 11
Human, Fighter, Kensei
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Kensei Focus: Kensei Focus Battleaxe
Human Power Selection: Bonus At-Will Power
Background: Extra Muscle (+2 to Athletics)
FINAL ABILITY SCORES
Str 23, Con 16, Dex 13, Int 11, Wis 9, Cha 11.
STARTING ABILITY SCORES
Str 18, Con 14, Dex 11, Int 10, Wis 8, Cha 10.
AC: 29 Fort: 27 Reflex: 22 Will: 21
HP: 91 Surges: 12 Surge Value: 22
TRAINED SKILLS
Streetwise +10, Intimidate +10, Endurance +9, Athletics +14
UNTRAINED SKILLS
Acrobatics +2, Arcana +5, Bluff +5, Diplomacy +5, Dungeoneering +4, Heal +4, History +5, Insight +4, Nature +4, Perception +4, Religion +5, Stealth +2, Thievery +2
FEATS
Human: Weapon Focus (Axe)
Level 1: Weapon Expertise (Axe)
Level 2: Encouraging Shield
Level 4: Headsman's Chop
Level 6: Human Perseverance
Level 8: Focused Mind
Level 10: Armor Proficiency: Plate
Level 11: Fleet-Footed
POWERS
Bonus At-Will Power: Cleave
Fighter at-will 1: Knockdown Assault
Fighter at-will 1: Sure Strike
Fighter encounter 1: Lunging Strike
Fighter daily 1: Comeback Strike
Fighter utility 2: Grit and Spittle
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Cometfall Charge
Fighter utility 6: Mighty Sprint
Fighter encounter 7: Bloody the Field
Fighter daily 9: Shift the Battlefield
Fighter utility 10: Navigate Crowds
ITEMS
Dwarven Thrower Battleaxe +3, Handy Haversack (heroic tier), Bracers of Mighty Striking (paragon tier), Layered Plate Armor of Resistance +3, Strikebacks (heroic tier), Lucky Charm +3, Cingulum of Combat Rushing (paragon tier), Crown of the Goliath Champion (paragon tier), Deathward Shield Heavy Shield (paragon tier), Dice of Auspicious Fortune (paragon tier), Assault Boots (paragon tier), Ghoststrike Oil (level 13) (3)
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
Vic's PC
Souldun, level 11
Human, Warlord, Combat Veteran
Warlord: Battlefront Leader
Commanding Presence: Inspiring Presence
Human Power Selection: Bonus At-Will Power
Background: Geography - Mountains, Society - Noble, Occupation - Military (+2 to Athletics)
FINAL ABILITY SCORES
Str 22, Con 12, Dex 11, Int 11, Wis 9, Cha 19.
STARTING ABILITY SCORES
Str 17, Con 11, Dex 10, Int 10, Wis 8, Cha 16.
AC: 28 Fort: 26 Reflex: 25 Will: 24
HP: 74 Surges: 10 Surge Value: 20
TRAINED SKILLS
Heal +9, Endurance +9, Intimidate +14, Athletics +16, Diplomacy +14
UNTRAINED SKILLS
Acrobatics +3, Arcana +5, Bluff +9, Dungeoneering +4, History +5, Insight +4, Nature +4, Perception +4, Religion +5, Stealth +3, Streetwise +9, Thievery +3
FEATS
Human: Saving Inspiration
Level 1: Armored Warlord
Level 2: Weapon Focus (Axe)
Level 4: Lightning Reflexes
Level 6: Weapon Expertise (Axe)
Level 8: Focused Mind
Level 10: Lend Might
Level 11: Fight On
POWERS
Bonus At-Will Power: Direct the Strike
Warlord at-will 1: Brash Assault
Warlord at-will 1: Intuitive Strike
Warlord encounter 1: Hammer and Anvil
Warlord daily 1: Leader's Instincts
Warlord utility 2: Shake It Off
Warlord encounter 3: Inspiring War Cry
Warlord daily 5: Brave Warriors
Warlord utility 6: Rousing Words
Warlord encounter 7: Surprise Attack
Warlord daily 9: Blood Designation
Warlord utility 10: Tactical Orders
ITEMS
Dagger, Backpack (empty), Everburning Torch, Trail Rations (10), Waterskin, Iron Armbands of Power (heroic tier), Amulet of Resolution +3, Boots of Quickness (heroic tier), Whistle of Warning (heroic tier), Shield of Deflection Heavy Shield (paragon tier), Gloves of the Healer (paragon tier), Belt of Vigor (paragon tier), Circlet of Continuity (paragon tier), Keen Oil (heroic tier), Whiteflame Drakescale Armor +3, Vicious Battleaxe +3, Foe Stone (paragon tier) (2), Distance Javelin +2, Dragonslayer Handaxe +2
Souldun, level 11
Human, Warlord, Combat Veteran
Warlord: Battlefront Leader
Commanding Presence: Inspiring Presence
Human Power Selection: Bonus At-Will Power
Background: Geography - Mountains, Society - Noble, Occupation - Military (+2 to Athletics)
FINAL ABILITY SCORES
Str 22, Con 12, Dex 11, Int 11, Wis 9, Cha 19.
STARTING ABILITY SCORES
Str 17, Con 11, Dex 10, Int 10, Wis 8, Cha 16.
AC: 28 Fort: 26 Reflex: 25 Will: 24
HP: 74 Surges: 10 Surge Value: 20
TRAINED SKILLS
Heal +9, Endurance +9, Intimidate +14, Athletics +16, Diplomacy +14
UNTRAINED SKILLS
Acrobatics +3, Arcana +5, Bluff +9, Dungeoneering +4, History +5, Insight +4, Nature +4, Perception +4, Religion +5, Stealth +3, Streetwise +9, Thievery +3
FEATS
Human: Saving Inspiration
Level 1: Armored Warlord
Level 2: Weapon Focus (Axe)
Level 4: Lightning Reflexes
Level 6: Weapon Expertise (Axe)
Level 8: Focused Mind
Level 10: Lend Might
Level 11: Fight On
POWERS
Bonus At-Will Power: Direct the Strike
Warlord at-will 1: Brash Assault
Warlord at-will 1: Intuitive Strike
Warlord encounter 1: Hammer and Anvil
Warlord daily 1: Leader's Instincts
Warlord utility 2: Shake It Off
Warlord encounter 3: Inspiring War Cry
Warlord daily 5: Brave Warriors
Warlord utility 6: Rousing Words
Warlord encounter 7: Surprise Attack
Warlord daily 9: Blood Designation
Warlord utility 10: Tactical Orders
ITEMS
Dagger, Backpack (empty), Everburning Torch, Trail Rations (10), Waterskin, Iron Armbands of Power (heroic tier), Amulet of Resolution +3, Boots of Quickness (heroic tier), Whistle of Warning (heroic tier), Shield of Deflection Heavy Shield (paragon tier), Gloves of the Healer (paragon tier), Belt of Vigor (paragon tier), Circlet of Continuity (paragon tier), Keen Oil (heroic tier), Whiteflame Drakescale Armor +3, Vicious Battleaxe +3, Foe Stone (paragon tier) (2), Distance Javelin +2, Dragonslayer Handaxe +2
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°5
Superceeded by 13th Level Version
Reserved
Last edited by Teramotos on Thu Dec 05, 2019 6:51 am; edited 1 time in total
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Mick- Number of posts : 1671
Registration date : 2008-12-03
====== Created Using Wizards of the Coast D&D Character Builder ======
Tin Sn, level 13
Warforged, Battlemind/Warden, Iron Guardian
Hybrid Warden Option: Hybrid Warden Will
Hybrid Talent Option: Warden's Armored Might
Guardian Might Option: Earthstrength
Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Spear)
Vilhon Wilds (Vilhon Wilds Benefit)
Theme: Gladiator
FINAL ABILITY SCORES
STR 21, CON 21, DEX 13, INT 11, WIS 13, CHA 9
STARTING ABILITY SCORES
STR 16, CON 16, DEX 12, INT 10, WIS 12, CHA 8
AC: 29 Fort: 26 Ref: 23 Will: 24
HP: 109 Surges: 14 Surge Value: 28
TRAINED SKILLS
Athletics +13, Endurance +15, Perception +12
UNTRAINED SKILLS
Acrobatics +4, Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +7, Heal +7, History +6, Insight +7, Intimidate +7, Nature +7, Religion +6, Stealth +4, Streetwise +5, Thievery +4
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Gladiator Feature: Disrupting Advance
Warforged Racial Power: Warforged Resolve
Battlemind Feature: Battlemind's Demand
Battlemind Feature: Mind Spike
Warden Feature: Warden's Fury
Warden Feature: Warden's Grasp
Warden Attack 1: Strength of Stone
Warden Attack 1: Form of Winter's Herald
Battlemind Utility 2: Feather Step
Warden Attack 3: Burst of Earth's Fury
Battlemind Attack 5: Inconstant Location
Warden Utility 6: Soothing Wind
Battlemind Attack 7: Forceful Reversal
Warden Attack 9: Form of the Stone Sentinel
Battlemind Utility 10: Iron Warding
Iron Guardian Attack 11: Guardian's Might
Iron Guardian Utility 12: Iron Defense
Battlemind Attack 13: Unwavering Concentration
FEATS
Level 1: Hybrid Talent
Level 2: Versatile Expertise
Level 4: Weapon Focus (Heavy Blade)
Level 6: Mark of Warding
Level 8: Improved Defenses
Level 10: Sudden Roots
Level 11: Fiery Blood
Level 12: Danger Sense
ITEMS
Magic Earthhide Armor +3 x1
Iron Armbands of Power (heroic tier) x1
Amulet of Life +2 x1
Boots of Striding x1
Shield of Silver Light Heavy Shield x1
Eager Hero's Tattoo (heroic tier) x1
Siberys Shard of Merciless Cold (paragon tier)
Distance Javelin +2
Gloves of Ice (paragon tier) x1
Frost Longsword +3
Elixir of Flying (paragon tier)
Potion of Regeneration (heroic tier)
Bag of Holding
Casque of Tactics (heroic tier) x1
Belt of Vigor (heroic tier) x1
Flaming Longsword +3 x1
====== End ======
Tin Sn, level 13
Warforged, Battlemind/Warden, Iron Guardian
Hybrid Warden Option: Hybrid Warden Will
Hybrid Talent Option: Warden's Armored Might
Guardian Might Option: Earthstrength
Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Spear)
Vilhon Wilds (Vilhon Wilds Benefit)
Theme: Gladiator
FINAL ABILITY SCORES
STR 21, CON 21, DEX 13, INT 11, WIS 13, CHA 9
STARTING ABILITY SCORES
STR 16, CON 16, DEX 12, INT 10, WIS 12, CHA 8
AC: 29 Fort: 26 Ref: 23 Will: 24
HP: 109 Surges: 14 Surge Value: 28
TRAINED SKILLS
Athletics +13, Endurance +15, Perception +12
UNTRAINED SKILLS
Acrobatics +4, Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +7, Heal +7, History +6, Insight +7, Intimidate +7, Nature +7, Religion +6, Stealth +4, Streetwise +5, Thievery +4
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Gladiator Feature: Disrupting Advance
Warforged Racial Power: Warforged Resolve
Battlemind Feature: Battlemind's Demand
Battlemind Feature: Mind Spike
Warden Feature: Warden's Fury
Warden Feature: Warden's Grasp
Warden Attack 1: Strength of Stone
Warden Attack 1: Form of Winter's Herald
Battlemind Utility 2: Feather Step
Warden Attack 3: Burst of Earth's Fury
Battlemind Attack 5: Inconstant Location
Warden Utility 6: Soothing Wind
Battlemind Attack 7: Forceful Reversal
Warden Attack 9: Form of the Stone Sentinel
Battlemind Utility 10: Iron Warding
Iron Guardian Attack 11: Guardian's Might
Iron Guardian Utility 12: Iron Defense
Battlemind Attack 13: Unwavering Concentration
FEATS
Level 1: Hybrid Talent
Level 2: Versatile Expertise
Level 4: Weapon Focus (Heavy Blade)
Level 6: Mark of Warding
Level 8: Improved Defenses
Level 10: Sudden Roots
Level 11: Fiery Blood
Level 12: Danger Sense
ITEMS
Magic Earthhide Armor +3 x1
Iron Armbands of Power (heroic tier) x1
Amulet of Life +2 x1
Boots of Striding x1
Shield of Silver Light Heavy Shield x1
Eager Hero's Tattoo (heroic tier) x1
Siberys Shard of Merciless Cold (paragon tier)
Distance Javelin +2
Gloves of Ice (paragon tier) x1
Frost Longsword +3
Elixir of Flying (paragon tier)
Potion of Regeneration (heroic tier)
Bag of Holding
Casque of Tactics (heroic tier) x1
Belt of Vigor (heroic tier) x1
Flaming Longsword +3 x1
====== End ======
Last edited by Mick on Thu Dec 26, 2019 2:49 pm; edited 2 times in total
PlaguePixie- Number of posts : 132
Registration date : 2018-07-09
====== Created Using Wizards of the Coast D&D Character Builder ======
Maki Tojo, level 12
Deva, Cleric (Templar), Morninglord
Build: Devoted Cleric
Cleric Option: Battle Cleric's Lore
Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit)
Theme: Knight Hospitaler
FINAL ABILITY SCORES
STR 12, CON 11, DEX 11, INT 9, WIS 23, CHA 19
STARTING ABILITY SCORES
STR 11, CON 10, DEX 10, INT 8, WIS 18, CHA 14
AC: 27 Fort: 22 Ref: 21 Will: 29
HP: 78 Surges: 7 Surge Value: 19
TRAINED SKILLS
Arcana +10, Diplomacy +15, Insight +17, Religion +12
UNTRAINED SKILLS
Acrobatics +6, Athletics +6, Bluff +10, Dungeoneering +12, Endurance +5, Heal +12, History +7, Intimidate +10, Nature +12, Perception +12, Stealth +5, Streetwise +10, Thievery +5
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Deva Racial Power: Memory of a Thousand Lifetimes
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Feat Attack: Divine Rage
Cleric Attack 1: Sacred Flame
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Cause Fear
Cleric Attack 1: Moment of Glory
Cleric Utility 2: Cure Light Wounds
Cleric Attack 3: Death Surge
Cleric Attack 5: Servitude in Death
Cleric Utility 6: Stream of Life
Cleric Attack 7: Searing Light
Cleric Attack 9: Blade Barrier
Knight Hospitaler Utility 10: Fight on, Friend
Morninglord Attack 11: Pure Glow
Morninglord Utility 12: Rising Sun
FEATS
Level 1: Ritual Caster
Level 1: Last Legion Officer
Level 2: Auspicious Lineage
Level 4: Shielding Word
Level 6: Improved Defenses
Level 8: Superior Implement Training (Accurate symbol)
Level 11: Mighty Crusader Expertise
Level 11: Radiant Vessel
Level 12: Divine Rage
ITEMS
Ritual Book
Alarm
Comrades' Succor
Healer's Bonemail Armor +2 x1
Executioner's Bracers (heroic tier) x1
Resplendent Gloves (heroic tier) x1
Amulet of Mental Resolve +3 x1
Acrobat Boots x1
Cord of Divine Favor x1
Bag of Holding
Accurate symbol of the Holy Nimbus +3 x1
Shielding Blade Scythe +1 x1
Restful Bedroll
Adventurer's Kit
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Alyce Landover, level 12
Halfling, Bard/Warlock, Evermeet Warlock
Hybrid Bard Option: Hybrid Bard Will
Eldritch Pact (Hybrid) Option: Fey Pact (Hybrid)
Hybrid Warlock Option: Hybrid Warlock Will
Hybrid Talent Option: Bardic Virtue
Bardic Virtue Option: Virtue of Cunning
Twofold Pact Option: Eldritch Pact
Eldritch Pact Option: Vestige Pact
Proficiency: Implement Proficiency (Orb)
Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit)
Theme: Noble Adept
FINAL ABILITY SCORES
STR 9, CON 14, DEX 13, INT 16, WIS 11, CHA 23
STARTING ABILITY SCORES
STR 8, CON 13, DEX 10, INT 13, WIS 10, CHA 18
AC: 24 Fort: 21 Ref: 22 Will: 27
HP: 81 Surges: 8 Surge Value: 20
TRAINED SKILLS
Arcana +14, Bluff +17, Diplomacy +17, Streetwise +17
UNTRAINED SKILLS
Acrobatics +11, Athletics +6, Dungeoneering +7, Endurance +14, Heal +7, History +10, Insight +7, Intimidate +13, Nature +7, Perception +7, Religion +10, Stealth +8, Thievery +10
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Adept Feature: Adept's Insight
Halfling Racial Power: Second Chance
Bard Feature: Majestic Word
Warlock's Curse Power: Warlock's Curse
Bard Attack 1: Staggering Note
Warlock Attack 1: Echoing Dirge
Warlock Attack 1: Witchfire
Bard Attack 1: Stirring Shout
Warlock Attack 1: Curse of the Dark Dream
Warlock Attack 1: Eyes of the Vestige
Warlock Utility 2: Assassin's Bane
Bard Attack 3: Ballad of the Zombie King
Bard Utility 6: Revitalizing Incantation
Warlock Attack 7: Mire the Mind
Warlock Attack 9: Vestige of Ilmeth
Bluff Utility 10: Stall Tactics
Evermeet Warlock Attack 11: Blinding Beacon
Evermeet Warlock Utility 12: Feylights
FEATS
Level 1: Hybrid Talent
Level 2: Bardic Wayfarer
Level 4: Improved Majestic Word
Level 6: White Lotus Dueling Expertise
Level 8: Superior Implement Training (Accurate orb)
Level 11: Walk Among the Fey
Level 11: Psychic Lock
Level 12: Twofold Pact
ITEMS
Adventurer's Kit
Candle
Mirror
Sanctified Incense (Religion)
Gray Rain Cloak
Blackleaf Gloves x1
Restful Bedroll
Creeping Gatevine (heroic tier)
Phylactery of Action x1
Acrobat Boots x1
Astral symbol x1
Sage's kit
Silk Rope (50 ft.)
Dowsing Rod
Blessed Soil
Doctrinal book
Bag of Holding
Elven Chain Shirt (heroic tier)
Eternal Chalk
Dice of Auspicious Fortune
Battle Harness Leather Armor +2 x1
Headband of Intellect (heroic tier) x1
Amulet of Mental Resolve +3 x1
Accurate orb of Psychic Conversion +3 x1
Crystal orb of Mental Constitution +1 x1
Unseelie Candle
Backpack of Concealment
Incisive Dagger Dagger +3
Decanter of Endless Water
====== End ======
Maki Tojo, level 12
Deva, Cleric (Templar), Morninglord
Build: Devoted Cleric
Cleric Option: Battle Cleric's Lore
Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit)
Theme: Knight Hospitaler
FINAL ABILITY SCORES
STR 12, CON 11, DEX 11, INT 9, WIS 23, CHA 19
STARTING ABILITY SCORES
STR 11, CON 10, DEX 10, INT 8, WIS 18, CHA 14
AC: 27 Fort: 22 Ref: 21 Will: 29
HP: 78 Surges: 7 Surge Value: 19
TRAINED SKILLS
Arcana +10, Diplomacy +15, Insight +17, Religion +12
UNTRAINED SKILLS
Acrobatics +6, Athletics +6, Bluff +10, Dungeoneering +12, Endurance +5, Heal +12, History +7, Intimidate +10, Nature +12, Perception +12, Stealth +5, Streetwise +10, Thievery +5
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Deva Racial Power: Memory of a Thousand Lifetimes
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Feat Attack: Divine Rage
Cleric Attack 1: Sacred Flame
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Cause Fear
Cleric Attack 1: Moment of Glory
Cleric Utility 2: Cure Light Wounds
Cleric Attack 3: Death Surge
Cleric Attack 5: Servitude in Death
Cleric Utility 6: Stream of Life
Cleric Attack 7: Searing Light
Cleric Attack 9: Blade Barrier
Knight Hospitaler Utility 10: Fight on, Friend
Morninglord Attack 11: Pure Glow
Morninglord Utility 12: Rising Sun
FEATS
Level 1: Ritual Caster
Level 1: Last Legion Officer
Level 2: Auspicious Lineage
Level 4: Shielding Word
Level 6: Improved Defenses
Level 8: Superior Implement Training (Accurate symbol)
Level 11: Mighty Crusader Expertise
Level 11: Radiant Vessel
Level 12: Divine Rage
ITEMS
Ritual Book
Alarm
Comrades' Succor
Healer's Bonemail Armor +2 x1
Executioner's Bracers (heroic tier) x1
Resplendent Gloves (heroic tier) x1
Amulet of Mental Resolve +3 x1
Acrobat Boots x1
Cord of Divine Favor x1
Bag of Holding
Accurate symbol of the Holy Nimbus +3 x1
Shielding Blade Scythe +1 x1
Restful Bedroll
Adventurer's Kit
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Alyce Landover, level 12
Halfling, Bard/Warlock, Evermeet Warlock
Hybrid Bard Option: Hybrid Bard Will
Eldritch Pact (Hybrid) Option: Fey Pact (Hybrid)
Hybrid Warlock Option: Hybrid Warlock Will
Hybrid Talent Option: Bardic Virtue
Bardic Virtue Option: Virtue of Cunning
Twofold Pact Option: Eldritch Pact
Eldritch Pact Option: Vestige Pact
Proficiency: Implement Proficiency (Orb)
Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit)
Theme: Noble Adept
FINAL ABILITY SCORES
STR 9, CON 14, DEX 13, INT 16, WIS 11, CHA 23
STARTING ABILITY SCORES
STR 8, CON 13, DEX 10, INT 13, WIS 10, CHA 18
AC: 24 Fort: 21 Ref: 22 Will: 27
HP: 81 Surges: 8 Surge Value: 20
TRAINED SKILLS
Arcana +14, Bluff +17, Diplomacy +17, Streetwise +17
UNTRAINED SKILLS
Acrobatics +11, Athletics +6, Dungeoneering +7, Endurance +14, Heal +7, History +10, Insight +7, Intimidate +13, Nature +7, Perception +7, Religion +10, Stealth +8, Thievery +10
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Adept Feature: Adept's Insight
Halfling Racial Power: Second Chance
Bard Feature: Majestic Word
Warlock's Curse Power: Warlock's Curse
Bard Attack 1: Staggering Note
Warlock Attack 1: Echoing Dirge
Warlock Attack 1: Witchfire
Bard Attack 1: Stirring Shout
Warlock Attack 1: Curse of the Dark Dream
Warlock Attack 1: Eyes of the Vestige
Warlock Utility 2: Assassin's Bane
Bard Attack 3: Ballad of the Zombie King
Bard Utility 6: Revitalizing Incantation
Warlock Attack 7: Mire the Mind
Warlock Attack 9: Vestige of Ilmeth
Bluff Utility 10: Stall Tactics
Evermeet Warlock Attack 11: Blinding Beacon
Evermeet Warlock Utility 12: Feylights
FEATS
Level 1: Hybrid Talent
Level 2: Bardic Wayfarer
Level 4: Improved Majestic Word
Level 6: White Lotus Dueling Expertise
Level 8: Superior Implement Training (Accurate orb)
Level 11: Walk Among the Fey
Level 11: Psychic Lock
Level 12: Twofold Pact
ITEMS
Adventurer's Kit
Candle
Mirror
Sanctified Incense (Religion)
Gray Rain Cloak
Blackleaf Gloves x1
Restful Bedroll
Creeping Gatevine (heroic tier)
Phylactery of Action x1
Acrobat Boots x1
Astral symbol x1
Sage's kit
Silk Rope (50 ft.)
Dowsing Rod
Blessed Soil
Doctrinal book
Bag of Holding
Elven Chain Shirt (heroic tier)
Eternal Chalk
Dice of Auspicious Fortune
Battle Harness Leather Armor +2 x1
Headband of Intellect (heroic tier) x1
Amulet of Mental Resolve +3 x1
Accurate orb of Psychic Conversion +3 x1
Crystal orb of Mental Constitution +1 x1
Unseelie Candle
Backpack of Concealment
Incisive Dagger Dagger +3
Decanter of Endless Water
====== End ======
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
Arthur - Raistlin
====== Created Using Wizards of the Coast D&D Character Builder ======
Raistlin, level 12
Elf, Wizard (Mage), Enigmatic Mage
School: Pyromancy School
School: Evocation School
Expert Mage Option: Pyromancy School Expert
Master Mage Option: Evocation School Master
Arcane Admixture Damage Type: Arcane Admixture Fire
Harper Pin Option: Tymora's Luck
Harper Pin Option: Mielikki's Endurance
Armor of Resistance +3 Option: Cold
Arcane Sentinel (+2 to Arcana)
Theme: Blackstaff Apprentice
FINAL ABILITY SCORES
STR 9, CON 11, DEX 14, INT 22, WIS 12, CHA 18
STARTING ABILITY SCORES
STR 8, CON 10, DEX 10, INT 17, WIS 11, CHA 16
AC: 25 Fort: 19 Ref: 25 Will: 28
HP: 65 Surges: 6 Surge Value: 16
TRAINED SKILLS
Arcana +21, Insight +14, Nature +16, Religion +19
UNTRAINED SKILLS
Acrobatics +10, Athletics +7, Bluff +14, Diplomacy +12, Dungeoneering +9, Endurance +10, Heal +9, History +14, Intimidate +16, Perception +11, Stealth +10, Streetwise +12, Thievery +10
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Wizard Utility: Ghost Sound
Wizard Utility: Light
Wizard Utility: Mage Hand
Elf Racial Power: Elven Accuracy
Wizard Utility: Chameleon's Mask
Wizard Utility: Suggestion
Wizard Utility: Spook
Wizard Attack 1: Scorching Burst
Wizard Attack 1: Magic Missile
Wizard Attack 1: Fountain of Flame
Wizard Attack 1: Wizard's Fury
Wizard Attack 1: Force Orb
Wizard Attack 1: Darkening Flame
Wizard Attack 1: Arc Lightning
Wizard Attack 1: Chilling Cloud
Wizard Utility 2: Shield
Wizard Utility 2: Moonstride
Warlock Utility 2: Ethereal Stride
Wizard Attack 3: Maze of Mirrors
Wizard Attack 3: Cinderfall
Warlock Attack 3: Eldritch Rain
Wizard Attack 5: Fireball
Wizard Attack 5: Visions of Avarice
Warlock Attack 5: Tentacles of Cryonax
Wizard Utility 6: Dispel Magic
Wizard Utility 6: Wizard's Escape
Wizard Utility 6: Dimension Door
Warlock Utility 6: Shadowslip
Wizard Attack 7: Fire Burst
Wizard Attack 7: Corrosive Mist
Warlock Attack 7: Mire the Mind
Wizard Attack 9: Firescythe
Wizard Attack 9: Symphony of the Dark Court
Wizard Utility 10: Repelling Shield
Wizard Utility 10: Arcane Gate
Enigmatic Mage Utility 11: Enigmatic Spellcasting
Enigmatic Mage Attack 11: Kelgore's Undeniable Fire
Enigmatic Mage Utility 12: Kelgore's Well of Power
FEATS
Level 1: Wand Expertise
Level 2: Superior Will
Level 6: Superior Implement Training (Cinder wand)
Level 8: Destructive Wizardry
Level 11: Arcane Admixture
Level 11: Arcane Admixture II
Level 12: Dual Implement Spellcaster
Level 12: Fiery Blood
ITEMS
Shoes of Water Walking x1
Horned Ring x1
Bag of Holding
Harper Pin
Polyglot Gem
Power Jewel
Pearl of Power (heroic tier)
Escape Tattoo x1
Phylactery of Action x1
Illusionist's Gloves x1
Horn of Summons
Jade Macetail
Opal Carp
Guardian's Whistle
Pileus Helm (heroic tier) x1
Potion of Spectral Form
Elixir of Invisibility (heroic tier)
Fey Step Potion
Elixir of Water Breathing (heroic tier)
Deep-Pocket Cloak +3 x1
Shielding Girdle x1
Dice of Auspicious Fortune
Floating Lantern
Wizard's Sight
Cure Disease
Enchant Magic Item
Endure Elements
Eye of Alarm
Knock
Phantom Steed
Water Breathing
Travelers' Feast
Comprehend Language
Detect Secret Doors
Leomund's Secret Chest
Secret Page
Tenser's Floating Disk
Speak with Dead
Water Walk
Shadow Bridge
Shadow Passage
Tree Stride
Shrink
Summon Winds
Tongues
Protection from Energy
Raise Dead
Make Whole
Analyze Portal
Dark Light
Wizard's Escape
Fey Passage
Secure Shelter
Comrades' Succor
Self-Holding Bag
Blessed Book
Khyber Shard of the Fiery Depth (paragon tier)
Gift of Fire (heroic tier)
Ioun's Revelation (level
Blast Scepter Cinder wand +3 x1
Flame Cinder wand +3 x1
Cloth Armor (Basic Clothing) of Resistance +3 x1
Crimson Determination (paragon tier)
Stone of Flame
Creeping Gatevine (heroic tier)
Flame Rose (heroic tier)
Glowstone
Syllable of Strength
Vial of Darkness
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Raistlin, level 12
Elf, Wizard (Mage), Enigmatic Mage
School: Pyromancy School
School: Evocation School
Expert Mage Option: Pyromancy School Expert
Master Mage Option: Evocation School Master
Arcane Admixture Damage Type: Arcane Admixture Fire
Harper Pin Option: Tymora's Luck
Harper Pin Option: Mielikki's Endurance
Armor of Resistance +3 Option: Cold
Arcane Sentinel (+2 to Arcana)
Theme: Blackstaff Apprentice
FINAL ABILITY SCORES
STR 9, CON 11, DEX 14, INT 22, WIS 12, CHA 18
STARTING ABILITY SCORES
STR 8, CON 10, DEX 10, INT 17, WIS 11, CHA 16
AC: 25 Fort: 19 Ref: 25 Will: 28
HP: 65 Surges: 6 Surge Value: 16
TRAINED SKILLS
Arcana +21, Insight +14, Nature +16, Religion +19
UNTRAINED SKILLS
Acrobatics +10, Athletics +7, Bluff +14, Diplomacy +12, Dungeoneering +9, Endurance +10, Heal +9, History +14, Intimidate +16, Perception +11, Stealth +10, Streetwise +12, Thievery +10
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Wizard Utility: Ghost Sound
Wizard Utility: Light
Wizard Utility: Mage Hand
Elf Racial Power: Elven Accuracy
Wizard Utility: Chameleon's Mask
Wizard Utility: Suggestion
Wizard Utility: Spook
Wizard Attack 1: Scorching Burst
Wizard Attack 1: Magic Missile
Wizard Attack 1: Fountain of Flame
Wizard Attack 1: Wizard's Fury
Wizard Attack 1: Force Orb
Wizard Attack 1: Darkening Flame
Wizard Attack 1: Arc Lightning
Wizard Attack 1: Chilling Cloud
Wizard Utility 2: Shield
Wizard Utility 2: Moonstride
Warlock Utility 2: Ethereal Stride
Wizard Attack 3: Maze of Mirrors
Wizard Attack 3: Cinderfall
Warlock Attack 3: Eldritch Rain
Wizard Attack 5: Fireball
Wizard Attack 5: Visions of Avarice
Warlock Attack 5: Tentacles of Cryonax
Wizard Utility 6: Dispel Magic
Wizard Utility 6: Wizard's Escape
Wizard Utility 6: Dimension Door
Warlock Utility 6: Shadowslip
Wizard Attack 7: Fire Burst
Wizard Attack 7: Corrosive Mist
Warlock Attack 7: Mire the Mind
Wizard Attack 9: Firescythe
Wizard Attack 9: Symphony of the Dark Court
Wizard Utility 10: Repelling Shield
Wizard Utility 10: Arcane Gate
Enigmatic Mage Utility 11: Enigmatic Spellcasting
Enigmatic Mage Attack 11: Kelgore's Undeniable Fire
Enigmatic Mage Utility 12: Kelgore's Well of Power
FEATS
Level 1: Wand Expertise
Level 2: Superior Will
Level 6: Superior Implement Training (Cinder wand)
Level 8: Destructive Wizardry
Level 11: Arcane Admixture
Level 11: Arcane Admixture II
Level 12: Dual Implement Spellcaster
Level 12: Fiery Blood
ITEMS
Shoes of Water Walking x1
Horned Ring x1
Bag of Holding
Harper Pin
Polyglot Gem
Power Jewel
Pearl of Power (heroic tier)
Escape Tattoo x1
Phylactery of Action x1
Illusionist's Gloves x1
Horn of Summons
Jade Macetail
Opal Carp
Guardian's Whistle
Pileus Helm (heroic tier) x1
Potion of Spectral Form
Elixir of Invisibility (heroic tier)
Fey Step Potion
Elixir of Water Breathing (heroic tier)
Deep-Pocket Cloak +3 x1
Shielding Girdle x1
Dice of Auspicious Fortune
Floating Lantern
Wizard's Sight
Cure Disease
Enchant Magic Item
Endure Elements
Eye of Alarm
Knock
Phantom Steed
Water Breathing
Travelers' Feast
Comprehend Language
Detect Secret Doors
Leomund's Secret Chest
Secret Page
Tenser's Floating Disk
Speak with Dead
Water Walk
Shadow Bridge
Shadow Passage
Tree Stride
Shrink
Summon Winds
Tongues
Protection from Energy
Raise Dead
Make Whole
Analyze Portal
Dark Light
Wizard's Escape
Fey Passage
Secure Shelter
Comrades' Succor
Self-Holding Bag
Blessed Book
Khyber Shard of the Fiery Depth (paragon tier)
Gift of Fire (heroic tier)
Ioun's Revelation (level
Blast Scepter Cinder wand +3 x1
Flame Cinder wand +3 x1
Cloth Armor (Basic Clothing) of Resistance +3 x1
Crimson Determination (paragon tier)
Stone of Flame
Creeping Gatevine (heroic tier)
Flame Rose (heroic tier)
Glowstone
Syllable of Strength
Vial of Darkness
====== End ======
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°9
Paks at 14th Level
Art - Paks, level 14
Human, Ranger, Battlefield Archer
Fighting Style: Archer Fighting Style
Ranger: Prime Shot
Human Power Selection: Heroic Effort
Background: Aglarond, Airspur, Akanûl, Chessenta, East Rift, Vigilant Informant (Aglarond Benefit)
FINAL ABILITY SCORES
Str 12, Con 14, Dex 23, Int 12, Wis 17, Cha 10.
STARTING ABILITY SCORES
Str 11, Con 12, Dex 17, Int 11, Wis 14, Cha 9.
AC: 29 Fort: 24 Reflex: 28 Will: 24
HP: 91 Surges: 8 Surge Value: 22
TRAINED SKILLS
Heal +15, Dungeoneering +15, Perception +16, Acrobatics +17, Stealth +17, Nature +15
UNTRAINED SKILLS
Arcana +8, Bluff +7, Diplomacy +7, Endurance +8, History +8, Insight +10, Intimidate +7, Religion +8, Streetwise +7, Thievery +12, Athletics +7
FEATS
Human: Don't Count Me Out
Level 1: Lethal Hunter
Level 2: Weapon Expertise (Bow)
Level 4: Predatory Action
Level 6: Second Shot
Level 8: Weapon Proficiency (Greatbow)
Level 10: Weapon Focus (Bow)
Level 11: Called Shot
Level 12: Danger Sense
Level 14: True Arrow Style
POWERS
Ranger at-will 1: Careful Attack
Ranger at-will 1: Nimble Strike
Ranger encounter 1: Evasive Strike
Ranger daily 1: Split the Tree
Ranger utility 2: Hunter's Privilege
Ranger encounter 3: Disruptive Strike
Ranger daily 5: Splintering Shot
Ranger utility 6: Weave Through the Fray
Ranger encounter 7: Biting Volley
Ranger daily 9: Marked for Death
Ranger utility 10: Hunting Party
Ranger encounter 13: Warding Shot (replaces Biting Volley)
ITEMS
Whistle of Warning (heroic tier), Bracers of Archery (heroic tier), Sun Globe (heroic tier), Dual Arrow +2, Freezing Arrow +2, Foe Stone (paragon tier), Stone of Wind (paragon tier), Firestorm Arrow +2, Everlasting Provisions (heroic tier) (2), Tattoo of the Penitent Martyr (paragon tier), Greatbow, Polyglot Gem (heroic tier), Eagle Eye Goggles (heroic tier), Siberys Shard of Merciless Cold (paragon tier), Prime Shot Greatbow +3, Hide Armor of Resistance +3, Amulet of Protection +3, Sure Shot Gloves (heroic tier), Shielding Girdle (heroic tier), Bag of Holding (heroic tier), Power Jewel (heroic tier), Jar of Steam (heroic tier), Endless Quiver (heroic tier), Dice of Auspicious Fortune (paragon tier), Solitaire (Citrine) (paragon tier), Elixir of Speed (paragon 5 each), Elixir of Accuracy (4 each ), Arrow of Revelation +2 (4), Ghoststrike Oil (4 each ), Slow-Step Oil (4 each)
Human, Ranger, Battlefield Archer
Fighting Style: Archer Fighting Style
Ranger: Prime Shot
Human Power Selection: Heroic Effort
Background: Aglarond, Airspur, Akanûl, Chessenta, East Rift, Vigilant Informant (Aglarond Benefit)
FINAL ABILITY SCORES
Str 12, Con 14, Dex 23, Int 12, Wis 17, Cha 10.
STARTING ABILITY SCORES
Str 11, Con 12, Dex 17, Int 11, Wis 14, Cha 9.
AC: 29 Fort: 24 Reflex: 28 Will: 24
HP: 91 Surges: 8 Surge Value: 22
TRAINED SKILLS
Heal +15, Dungeoneering +15, Perception +16, Acrobatics +17, Stealth +17, Nature +15
UNTRAINED SKILLS
Arcana +8, Bluff +7, Diplomacy +7, Endurance +8, History +8, Insight +10, Intimidate +7, Religion +8, Streetwise +7, Thievery +12, Athletics +7
FEATS
Human: Don't Count Me Out
Level 1: Lethal Hunter
Level 2: Weapon Expertise (Bow)
Level 4: Predatory Action
Level 6: Second Shot
Level 8: Weapon Proficiency (Greatbow)
Level 10: Weapon Focus (Bow)
Level 11: Called Shot
Level 12: Danger Sense
Level 14: True Arrow Style
POWERS
Ranger at-will 1: Careful Attack
Ranger at-will 1: Nimble Strike
Ranger encounter 1: Evasive Strike
Ranger daily 1: Split the Tree
Ranger utility 2: Hunter's Privilege
Ranger encounter 3: Disruptive Strike
Ranger daily 5: Splintering Shot
Ranger utility 6: Weave Through the Fray
Ranger encounter 7: Biting Volley
Ranger daily 9: Marked for Death
Ranger utility 10: Hunting Party
Ranger encounter 13: Warding Shot (replaces Biting Volley)
ITEMS
Whistle of Warning (heroic tier), Bracers of Archery (heroic tier), Sun Globe (heroic tier), Dual Arrow +2, Freezing Arrow +2, Foe Stone (paragon tier), Stone of Wind (paragon tier), Firestorm Arrow +2, Everlasting Provisions (heroic tier) (2), Tattoo of the Penitent Martyr (paragon tier), Greatbow, Polyglot Gem (heroic tier), Eagle Eye Goggles (heroic tier), Siberys Shard of Merciless Cold (paragon tier), Prime Shot Greatbow +3, Hide Armor of Resistance +3, Amulet of Protection +3, Sure Shot Gloves (heroic tier), Shielding Girdle (heroic tier), Bag of Holding (heroic tier), Power Jewel (heroic tier), Jar of Steam (heroic tier), Endless Quiver (heroic tier), Dice of Auspicious Fortune (paragon tier), Solitaire (Citrine) (paragon tier), Elixir of Speed (paragon 5 each), Elixir of Accuracy (4 each ), Arrow of Revelation +2 (4), Ghoststrike Oil (4 each ), Slow-Step Oil (4 each)
Last edited by Teramotos on Fri Oct 16, 2020 5:28 pm; edited 1 time in total
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°10
Ezio at 14th
Kobe Teramoto
Ezio Auditore da Firenze, level 14
Human, Rogue, Master Spy
Rogue Tactics: Brutal Scoundrel
Rogue: Sharpshooter Talent
Sharpshooter Talent: Sharpshooter Talent (Crossbow)
Human Power Selection: Bonus At-Will Power
Background: Athlete, Occupation - Merchant, Occupation - Mariner (+2 to Perception)
FINAL ABILITY SCORES
Str 18, Con 12, Dex 21, Int 11, Wis 10, Cha 16.
STARTING ABILITY SCORES
Str 16, Con 10, Dex 15, Int 10, Wis 9, Cha 14.
AC: 27 Fort: 26 Reflex: 30 Will: 28
HP: 89 Surges: 7 Surge Value: 22
TRAINED SKILLS
Streetwise +15, Stealth +17, Thievery +17, Bluff +15, Perception +14, Acrobatics +18, Athletics +16
UNTRAINED SKILLS
Arcana +7, Diplomacy +10, Dungeoneering +7, Endurance +8, Heal +7, History +7, Insight +7, Intimidate +10, Nature +7, Religion +7
FEATS
Human: Weapon Focus (Light Blade)
Level 1: Weapon Expertise (Light Blade)
Level 2: Don't Count Me Out
Level 4: Backstabber
Level 6: Improved Initiative
Level 8: Iron Will
Level 10: Weapon Proficiency (Rapier)
Level 11: Evasion
Level 12: Flash of the Blade
Level 14: Fleet-Footed
POWERS
Bonus At-Will Power: Acrobatic Strike
Rogue at-will 1: Duelist's Flurry
Rogue at-will 1: Piercing Strike
Rogue encounter 1: Dazing Strike
Rogue daily 1: Spinning Blade Leap
Rogue utility 2: Tumble
Rogue encounter 3: Fleeting Spirit Strike
Rogue daily 5: Driving Assault
Rogue utility 6: Mighty Sprint
Rogue encounter 7: Double Fall
Rogue daily 9: One Hundred Knives
Rogue utility 10: Combat Tumbleset
Rogue encounter 13: Stunning Strike (replaces Double Fall)
ITEMS
Subtle Rapier +3, Dynamic Dagger +3, Gauntlets of Blood (paragon tier), Distance Hand Crossbow +3, Luckblade Dagger +2, Bag of Holding (heroic tier), Amulet of Protection +4, Rogue's Belt (paragon tier), Dice of Auspicious Fortune (paragon tier), Serpentskin Drowmesh +3, Acrobat Boots (heroic tier), Iron Armbands of Power (paragon tier), Casque of Tactics (paragon tier), Bolt of Transit +3 (10), Grace Ring of Salvation (paragon tier), Potion of Clarity (level 15) (2), Unguent of Darkvision (paragon tier) (6)
Ring of the Reluctant Rogue (Unique Item)
Boots of Graceful Leaping (Unique Item - replaces Acrobat Boots)
Rogues Belt of Emeralds (Unique Item - replaces Rogue's Belt)
Ezio Auditore da Firenze, level 14
Human, Rogue, Master Spy
Rogue Tactics: Brutal Scoundrel
Rogue: Sharpshooter Talent
Sharpshooter Talent: Sharpshooter Talent (Crossbow)
Human Power Selection: Bonus At-Will Power
Background: Athlete, Occupation - Merchant, Occupation - Mariner (+2 to Perception)
FINAL ABILITY SCORES
Str 18, Con 12, Dex 21, Int 11, Wis 10, Cha 16.
STARTING ABILITY SCORES
Str 16, Con 10, Dex 15, Int 10, Wis 9, Cha 14.
AC: 27 Fort: 26 Reflex: 30 Will: 28
HP: 89 Surges: 7 Surge Value: 22
TRAINED SKILLS
Streetwise +15, Stealth +17, Thievery +17, Bluff +15, Perception +14, Acrobatics +18, Athletics +16
UNTRAINED SKILLS
Arcana +7, Diplomacy +10, Dungeoneering +7, Endurance +8, Heal +7, History +7, Insight +7, Intimidate +10, Nature +7, Religion +7
FEATS
Human: Weapon Focus (Light Blade)
Level 1: Weapon Expertise (Light Blade)
Level 2: Don't Count Me Out
Level 4: Backstabber
Level 6: Improved Initiative
Level 8: Iron Will
Level 10: Weapon Proficiency (Rapier)
Level 11: Evasion
Level 12: Flash of the Blade
Level 14: Fleet-Footed
POWERS
Bonus At-Will Power: Acrobatic Strike
Rogue at-will 1: Duelist's Flurry
Rogue at-will 1: Piercing Strike
Rogue encounter 1: Dazing Strike
Rogue daily 1: Spinning Blade Leap
Rogue utility 2: Tumble
Rogue encounter 3: Fleeting Spirit Strike
Rogue daily 5: Driving Assault
Rogue utility 6: Mighty Sprint
Rogue encounter 7: Double Fall
Rogue daily 9: One Hundred Knives
Rogue utility 10: Combat Tumbleset
Rogue encounter 13: Stunning Strike (replaces Double Fall)
ITEMS
Subtle Rapier +3, Dynamic Dagger +3, Gauntlets of Blood (paragon tier), Distance Hand Crossbow +3, Luckblade Dagger +2, Bag of Holding (heroic tier), Amulet of Protection +4, Rogue's Belt (paragon tier), Dice of Auspicious Fortune (paragon tier), Serpentskin Drowmesh +3, Acrobat Boots (heroic tier), Iron Armbands of Power (paragon tier), Casque of Tactics (paragon tier), Bolt of Transit +3 (10), Grace Ring of Salvation (paragon tier), Potion of Clarity (level 15) (2), Unguent of Darkvision (paragon tier) (6)
Ring of the Reluctant Rogue (Unique Item)
Boots of Graceful Leaping (Unique Item - replaces Acrobat Boots)
Rogues Belt of Emeralds (Unique Item - replaces Rogue's Belt)
Last edited by Teramotos on Wed Oct 14, 2020 9:08 pm; edited 2 times in total
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°11
Nekk at 14th Level
Kobe's backup PC
Nekk, level 14
Human, Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Human Power Selection: Bonus At-Will Power
Background: Occupation - Military, Athlete (+2 to Endurance)
FINAL ABILITY SCORES
Str 22, Con 18, Dex 12, Int 12, Wis 14, Cha 12.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 11, Int 11, Wis 13, Cha 11.
AC: 30 Fort: 30 Reflex: 25 Will: 26
HP: 111 Surges: 13 Surge Value: 27
TRAINED SKILLS
Streetwise +13, Heal +14, Endurance +14, Athletics +16
UNTRAINED SKILLS
Acrobatics +4, Arcana +8, Bluff +8, Diplomacy +8, Dungeoneering +9, History +8, Insight +9, Intimidate +8, Nature +9, Perception +9, Religion +8, Stealth +4, Thievery +4
FEATS
Human: Weapon Focus (Flail)
Level 1: Weapon Expertise (Flail)
Level 2: Improved Initiative
Level 4: Human Perseverance
Level 6: Don't Count Me Out
Level 8: Armor Proficiency: Plate
Level 10: Encouraging Shield
Level 11: Paragon Defenses
Level 12: Staggering Challenge
Level 14: Ubiquitous Shield
POWERS
Bonus At-Will Power: Knockdown Assault
Fighter at-will 1: Cleave
Fighter at-will 1: Sure Strike
Fighter encounter 1: Lunging Strike
Fighter daily 1: Comeback Strike
Fighter utility 2: Shielding Shove
Fighter encounter 3: Precise Strike
Fighter daily 5: Dizzying Blow
Fighter utility 6: Mighty Sprint
Fighter encounter 7: Reckless Strike
Fighter daily 9: Fighter's Recovery
Fighter utility 10: Fighter's Grit
Fighter encounter 13: Scattering Swing (replaces Lunging Strike)
ITEMS
Relentless Flail +3, Amulet of Health +3, Whiteflame Rimefire Plate Armor +3, Throwing Shield Heavy Shield (heroic tier), Iron Armbands of Power (paragon tier), Gauntlets of blinding strikes (paragon tier), Belt of Giant Strength (paragon tier), Elven Boots (paragon tier), Goggles of Night (paragon tier), Potion of Regeneration (heroic tier) (6)
Nekk, level 14
Human, Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Human Power Selection: Bonus At-Will Power
Background: Occupation - Military, Athlete (+2 to Endurance)
FINAL ABILITY SCORES
Str 22, Con 18, Dex 12, Int 12, Wis 14, Cha 12.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 11, Int 11, Wis 13, Cha 11.
AC: 30 Fort: 30 Reflex: 25 Will: 26
HP: 111 Surges: 13 Surge Value: 27
TRAINED SKILLS
Streetwise +13, Heal +14, Endurance +14, Athletics +16
UNTRAINED SKILLS
Acrobatics +4, Arcana +8, Bluff +8, Diplomacy +8, Dungeoneering +9, History +8, Insight +9, Intimidate +8, Nature +9, Perception +9, Religion +8, Stealth +4, Thievery +4
FEATS
Human: Weapon Focus (Flail)
Level 1: Weapon Expertise (Flail)
Level 2: Improved Initiative
Level 4: Human Perseverance
Level 6: Don't Count Me Out
Level 8: Armor Proficiency: Plate
Level 10: Encouraging Shield
Level 11: Paragon Defenses
Level 12: Staggering Challenge
Level 14: Ubiquitous Shield
POWERS
Bonus At-Will Power: Knockdown Assault
Fighter at-will 1: Cleave
Fighter at-will 1: Sure Strike
Fighter encounter 1: Lunging Strike
Fighter daily 1: Comeback Strike
Fighter utility 2: Shielding Shove
Fighter encounter 3: Precise Strike
Fighter daily 5: Dizzying Blow
Fighter utility 6: Mighty Sprint
Fighter encounter 7: Reckless Strike
Fighter daily 9: Fighter's Recovery
Fighter utility 10: Fighter's Grit
Fighter encounter 13: Scattering Swing (replaces Lunging Strike)
ITEMS
Relentless Flail +3, Amulet of Health +3, Whiteflame Rimefire Plate Armor +3, Throwing Shield Heavy Shield (heroic tier), Iron Armbands of Power (paragon tier), Gauntlets of blinding strikes (paragon tier), Belt of Giant Strength (paragon tier), Elven Boots (paragon tier), Goggles of Night (paragon tier), Potion of Regeneration (heroic tier) (6)
Last edited by Teramotos on Fri Oct 16, 2020 5:26 pm; edited 2 times in total
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
PlaguePixie- Number of posts : 132
Registration date : 2018-07-09
- Post n°12
Re: Against the Giants PC only Thread
====== Created Using Wizards of the Coast D&D Character Builder ======
Griselda Freemane, level 13
Genasi, Barbarian/Swordmage, Ghost Blade
Swordmage Aegis (Hybrid) Option: Aegis of Assault
Hybrid Talent Option: Barbarian Armored Agility
Versatile Expertise Option: Versatile Expertise (Axe)
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Elemental Manifestation Option: Stormsoul
Trained from Birth for a Specific Prophecy (Trained from Birth for a Specific Prophecy Benefit)
Theme: Ghost of the Past
FINAL ABILITY SCORES
STR 21, CON 11, DEX 14, INT 21, WIS 9, CHA 12
STARTING ABILITY SCORES
STR 16, CON 10, DEX 13, INT 16, WIS 8, CHA 11
AC: 28 Fort: 28 Ref: 28 Will: 23
HP: 98 Surges: 8 Surge Value: 24
TRAINED SKILLS
Arcana +16, Athletics +15, Endurance +12, History +16
UNTRAINED SKILLS
Acrobatics +7, Bluff +7, Diplomacy +7, Dungeoneering +5, Heal +5, Insight +5, Intimidate +7, Nature +7, Perception +5, Religion +11, Stealth +7, Streetwise +7, Thievery +7
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ghost of the Past Utility: Guidance of the Past
Genasi Racial Power: Promise of Storm
Swordmage Feature: Aegis of Assault
Barbarian Attack 1: Howling Strike
Barbarian Attack 1: Swift Panther Rage
Swordmage Attack 1: Sword Burst
Swordmage Utility 2: Dimensional Warp
Swordmage Attack 3: Dual Lightning Strike
Swordmage Attack 5: Swordmage Shielding Fire
Ghost of the Past Utility 6: Profound Flashback
Barbarian Utility 6: Combat Surge
Barbarian Attack 7: Curtain of Steel
Swordmage Attack 9: Lightning Strider
Ghost Blade Attack 11: Ghost Sword
Ghost Blade Utility 12: Phase Evasion
Barbarian Attack 13: Storm of Blades
FEATS
Level 1: Hybrid Talent
Level 2: Weapon Proficiency (Execution axe)
Level 4: Versatile Expertise
Level 6: Weapon Focus (Axe)
Level 8: Reckless Charge
Level 10: Aegis Accuracy
Level 11: Improved Defenses
Level 12: Double Aegis
ITEMS
Ectoplasmic Hide Armor +2 x1
Iron Armbands of Power (heroic tier) x1
Strikebacks x1
Boots of the Mighty Charge x1
Horned Helm (heroic tier) x1
Horned Ring x1
Vanguard Execution axe +3 x1
Badge of the Berserker +3 x1
Backlash Tattoo x1
Totemic Belt x1
Dice of Auspicious Fortune
Stone of Earth
Gray Rain Cloak
Restful Bedroll
Silk Rope (50 ft.)
Hunter's Flint
Waterskin
Backpack of Concealment
Bag of Holding
Eternal Chalk
Candle
Creeping Gatevine (heroic tier)
Trail Rations
====== End ======
Griselda Freemane, level 13
Genasi, Barbarian/Swordmage, Ghost Blade
Swordmage Aegis (Hybrid) Option: Aegis of Assault
Hybrid Talent Option: Barbarian Armored Agility
Versatile Expertise Option: Versatile Expertise (Axe)
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Elemental Manifestation Option: Stormsoul
Trained from Birth for a Specific Prophecy (Trained from Birth for a Specific Prophecy Benefit)
Theme: Ghost of the Past
FINAL ABILITY SCORES
STR 21, CON 11, DEX 14, INT 21, WIS 9, CHA 12
STARTING ABILITY SCORES
STR 16, CON 10, DEX 13, INT 16, WIS 8, CHA 11
AC: 28 Fort: 28 Ref: 28 Will: 23
HP: 98 Surges: 8 Surge Value: 24
TRAINED SKILLS
Arcana +16, Athletics +15, Endurance +12, History +16
UNTRAINED SKILLS
Acrobatics +7, Bluff +7, Diplomacy +7, Dungeoneering +5, Heal +5, Insight +5, Intimidate +7, Nature +7, Perception +5, Religion +11, Stealth +7, Streetwise +7, Thievery +7
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ghost of the Past Utility: Guidance of the Past
Genasi Racial Power: Promise of Storm
Swordmage Feature: Aegis of Assault
Barbarian Attack 1: Howling Strike
Barbarian Attack 1: Swift Panther Rage
Swordmage Attack 1: Sword Burst
Swordmage Utility 2: Dimensional Warp
Swordmage Attack 3: Dual Lightning Strike
Swordmage Attack 5: Swordmage Shielding Fire
Ghost of the Past Utility 6: Profound Flashback
Barbarian Utility 6: Combat Surge
Barbarian Attack 7: Curtain of Steel
Swordmage Attack 9: Lightning Strider
Ghost Blade Attack 11: Ghost Sword
Ghost Blade Utility 12: Phase Evasion
Barbarian Attack 13: Storm of Blades
FEATS
Level 1: Hybrid Talent
Level 2: Weapon Proficiency (Execution axe)
Level 4: Versatile Expertise
Level 6: Weapon Focus (Axe)
Level 8: Reckless Charge
Level 10: Aegis Accuracy
Level 11: Improved Defenses
Level 12: Double Aegis
ITEMS
Ectoplasmic Hide Armor +2 x1
Iron Armbands of Power (heroic tier) x1
Strikebacks x1
Boots of the Mighty Charge x1
Horned Helm (heroic tier) x1
Horned Ring x1
Vanguard Execution axe +3 x1
Badge of the Berserker +3 x1
Backlash Tattoo x1
Totemic Belt x1
Dice of Auspicious Fortune
Stone of Earth
Gray Rain Cloak
Restful Bedroll
Silk Rope (50 ft.)
Hunter's Flint
Waterskin
Backpack of Concealment
Bag of Holding
Eternal Chalk
Candle
Creeping Gatevine (heroic tier)
Trail Rations
====== End ======
PlaguePixie- Number of posts : 132
Registration date : 2018-07-09
- Post n°13
Re: Against the Giants PC only Thread
====== Created Using Wizards of the Coast D&D Character Builder ======
Alyce Landover, level 13
Halfling, Bard/Warlock, Evermeet Warlock
Hybrid Bard Option: Hybrid Bard Will
Eldritch Pact (Hybrid) Option: Fey Pact (Hybrid)
Hybrid Warlock Option: Hybrid Warlock Will
Hybrid Talent Option: Bardic Virtue
Bardic Virtue Option: Virtue of Cunning
Twofold Pact Option: Eldritch Pact
Eldritch Pact Option: Vestige Pact
Proficiency: Implement Proficiency (Orb)
Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit)
Theme: Noble Adept
FINAL ABILITY SCORES
STR 9, CON 14, DEX 13, INT 16, WIS 11, CHA 23
STARTING ABILITY SCORES
STR 8, CON 13, DEX 10, INT 13, WIS 10, CHA 18
AC: 24 Fort: 21 Ref: 22 Will: 27
HP: 86 Surges: 8 Surge Value: 21
TRAINED SKILLS
Arcana +14, Bluff +17, Diplomacy +17, Streetwise +17
UNTRAINED SKILLS
Acrobatics +11, Athletics +6, Dungeoneering +7, Endurance +14, Heal +7, History +10, Insight +7, Intimidate +13, Nature +7, Perception +7, Religion +10, Stealth +8, Thievery +10
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Adept Feature: Adept's Insight
Halfling Racial Power: Second Chance
Bard Feature: Majestic Word
Warlock's Curse Power: Warlock's Curse
Bard Attack 1: Staggering Note
Warlock Attack 1: Echoing Dirge
Warlock Attack 1: Witchfire
Bard Attack 1: Stirring Shout
Warlock Attack 1: Curse of the Dark Dream
Warlock Attack 1: Eyes of the Vestige
Warlock Utility 2: Assassin's Bane
Bard Attack 3: Ballad of the Zombie King
Bard Utility 6: Revitalizing Incantation
Warlock Attack 9: Vestige of Ilmeth
Bluff Utility 10: Stall Tactics
Evermeet Warlock Attack 11: Blinding Beacon
Evermeet Warlock Utility 12: Feylights
Warlock Attack 13: Devouring Dark
FEATS
Level 1: Hybrid Talent
Level 2: Bardic Wayfarer
Level 4: Improved Majestic Word
Level 6: White Lotus Dueling Expertise
Level 8: Superior Implement Training (Accurate orb)
Level 11: Walk Among the Fey
Level 11: Psychic Lock
Level 12: Twofold Pact
ITEMS
Adventurer's Kit
Candle
Mirror
Sanctified Incense (Religion)
Gray Rain Cloak
Blackleaf Gloves x1
Restful Bedroll
Creeping Gatevine (heroic tier)
Phylactery of Action x1
Acrobat Boots x1
Astral symbol x1
Sage's kit
Silk Rope (50 ft.)
Dowsing Rod
Blessed Soil
Doctrinal book
Bag of Holding
Elven Chain Shirt (heroic tier)
Eternal Chalk
Dice of Auspicious Fortune
Battle Harness Leather Armor +2 x1
Headband of Intellect (heroic tier) x1
Amulet of Mental Resolve +3 x1
Accurate orb of Psychic Conversion +3 x1
Crystal orb of Mental Constitution +1 x1
Unseelie Candle
Backpack of Concealment
Decanter of Endless Water
====== End ======
Alyce Landover, level 13
Halfling, Bard/Warlock, Evermeet Warlock
Hybrid Bard Option: Hybrid Bard Will
Eldritch Pact (Hybrid) Option: Fey Pact (Hybrid)
Hybrid Warlock Option: Hybrid Warlock Will
Hybrid Talent Option: Bardic Virtue
Bardic Virtue Option: Virtue of Cunning
Twofold Pact Option: Eldritch Pact
Eldritch Pact Option: Vestige Pact
Proficiency: Implement Proficiency (Orb)
Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit)
Theme: Noble Adept
FINAL ABILITY SCORES
STR 9, CON 14, DEX 13, INT 16, WIS 11, CHA 23
STARTING ABILITY SCORES
STR 8, CON 13, DEX 10, INT 13, WIS 10, CHA 18
AC: 24 Fort: 21 Ref: 22 Will: 27
HP: 86 Surges: 8 Surge Value: 21
TRAINED SKILLS
Arcana +14, Bluff +17, Diplomacy +17, Streetwise +17
UNTRAINED SKILLS
Acrobatics +11, Athletics +6, Dungeoneering +7, Endurance +14, Heal +7, History +10, Insight +7, Intimidate +13, Nature +7, Perception +7, Religion +10, Stealth +8, Thievery +10
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Adept Feature: Adept's Insight
Halfling Racial Power: Second Chance
Bard Feature: Majestic Word
Warlock's Curse Power: Warlock's Curse
Bard Attack 1: Staggering Note
Warlock Attack 1: Echoing Dirge
Warlock Attack 1: Witchfire
Bard Attack 1: Stirring Shout
Warlock Attack 1: Curse of the Dark Dream
Warlock Attack 1: Eyes of the Vestige
Warlock Utility 2: Assassin's Bane
Bard Attack 3: Ballad of the Zombie King
Bard Utility 6: Revitalizing Incantation
Warlock Attack 9: Vestige of Ilmeth
Bluff Utility 10: Stall Tactics
Evermeet Warlock Attack 11: Blinding Beacon
Evermeet Warlock Utility 12: Feylights
Warlock Attack 13: Devouring Dark
FEATS
Level 1: Hybrid Talent
Level 2: Bardic Wayfarer
Level 4: Improved Majestic Word
Level 6: White Lotus Dueling Expertise
Level 8: Superior Implement Training (Accurate orb)
Level 11: Walk Among the Fey
Level 11: Psychic Lock
Level 12: Twofold Pact
ITEMS
Adventurer's Kit
Candle
Mirror
Sanctified Incense (Religion)
Gray Rain Cloak
Blackleaf Gloves x1
Restful Bedroll
Creeping Gatevine (heroic tier)
Phylactery of Action x1
Acrobat Boots x1
Astral symbol x1
Sage's kit
Silk Rope (50 ft.)
Dowsing Rod
Blessed Soil
Doctrinal book
Bag of Holding
Elven Chain Shirt (heroic tier)
Eternal Chalk
Dice of Auspicious Fortune
Battle Harness Leather Armor +2 x1
Headband of Intellect (heroic tier) x1
Amulet of Mental Resolve +3 x1
Accurate orb of Psychic Conversion +3 x1
Crystal orb of Mental Constitution +1 x1
Unseelie Candle
Backpack of Concealment
Decanter of Endless Water
====== End ======
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°14
Kazoo Noisemaker - Halfling, Rogue/Druid
- Kazoo Noisemaker:
Kazoo Noisemaker - Druid, level 14
Halfling, Rogue|Druid, Paragon Hybrid
Choose Animal Minion: Animal Master Minion (Raven)
Hybrid Druid: Hybrid Druid Reflex
Paragon Hybrid Talent: Rogue Combat Talent
Rogue Combat Talent: Sharpshooter Talent (Hybrid)
Sharpshooter Talent (Hybrid): Sharpshooter Talent (Sling)
Background: Arcane Refugee (+2 to Arcana)
FINAL ABILITY SCORES
Str 10, Con 14, Dex 22, Int 10, Wis 20, Cha 13.
STARTING ABILITY SCORES
Str 9, Con 11, Dex 16, Int 9, Wis 16, Cha 12.
AC: 29 Fort: 22 Reflex: 29 Will: 28
HP: 91 Surges: 8 Surge Value: 22
TRAINED SKILLS
Acrobatics +20, Stealth +22, Nature +17, Thievery +20, Perception +17
UNTRAINED SKILLS
Arcana +9, Bluff +8, Diplomacy +8, Dungeoneering +12, Endurance +9, Heal +12, History +7, Insight +12, Intimidate +8, Religion +7, Streetwise +8, Athletics +7
FEATS
Level 1: Melee Training (Dexterity)
Level 2: Weapon Proficiency (Rapier)
Level 4: Weapon Focus (Light Blade)
Level 6: Nimble Blade
Level 8: Backstabber
Level 10: Haunting Shade
Level 11: Superior Will
Level 12: Blindfighting Warrior
Level 14: Disciple of Darkness
POWERS
Hybrid at-will 1: Gloaming Cut
Hybrid at-will 1: Swarming Locusts
Paragon Hybrid: Perfect Sight
Paragon Hybrid: Killer's Ambush
Hybrid encounter 1: Dazing Strike
Hybrid daily 1: Confounding Attack
Hybrid utility 2: Lesser Restoration
Hybrid encounter 3: Wind Wall
Hybrid daily 5: Wall of Thorns
Hybrid utility 6: Timely Dodge
Hybrid encounter 7: Painful Shot
Hybrid daily 9: Knockout
Hybrid utility 10: Acrobat's Escape
Hybrid encounter 13: Primeval Thunder (replaces Wind Wall)
ITEMS
Bracers of Escape (heroic tier), Shadowdancer's Gloves (paragon tier), Potion Bandolier (heroic tier), Vial of Darkness (10), Potion of Spectral Form (10), Elixir of Invisibility (heroic tier) (10), Adventurer's Kit, Dagger, Filter mask, Ghoul Candle, Bell and whistle, Signal ammunition (10), Sling Bullets (20), Journeybreads (10), Belt Pouch (empty) (2), Sunrod (2), Climber's Kit, Grappling Hook, Oil (1 pint) (3), Fire Kit, Ball bearings, Caltrops, Sacks (2), Chalk and slate, Map case, Faerie Puppet, Mirror, Staff of Mishakal, Summoning Bullet +2 (5), Surprise Bullet +1 (10), Glowstone (heroic tier) (5), Ghost Ale (3), Attention-Stealing Bullet +2 (10), Demonskin Tattoo (heroic tier), Lesser Ring of Feather Fall, Dust of Disappearance (6), Powder of Appearance (3), Unseelie Candle (3), Elixir of Chameleon Power (10), Ring of Winter (level 14), Restful Bedroll, Voran's Eternal Chalk (heroic tier), Hunter's Flint, Prison of Salzacas (heroic tier), Silent Tool (heroic tier), Bag of Holding (heroic tier) (3), Guardian's Whistle, Bridle of Conjuration (heroic tier), Onyx Dog (heroic tier), Wallwalkers (heroic tier), Cinder of Gazra (paragon tier), Dice of Auspicious Fortune (paragon tier), Elven Chain Shirt (heroic tier), Frost Dagger +3, Ectoplasmic Inix Leather Armor +3, Iron Armbands of Power (heroic tier), Frost Javelin +1 (6), Ring of Shadow Guard (paragon tier), Ring of Shadow Travel (paragon tier), Scroll of Fire Resistance (paragon tier) (2), Elixir of Speed (paragon tier) (12), Lucky Halfling's Rapier +3, Assassin's Cloak +3, Pileus Helm (Level 6), Phasing Sling +3, Circlet of Revelations (heroic tier), Unguent of Darkvision (paragon tier) (12), Stonehold Ammunition +3 (10), Space-Shifting Bolt +2 (10), Forbiddance Bolt +2 (10), Transposing Sling +3, Rebounding Hand Crossbow +1, Handy Haversack (heroic tier), Lesser Cloaked Dagger +1, Bag of Tricks, Gray (heroic tier)
RITUALS
Remove Affliction, Raise Dead, Cure Disease
Last edited by Ross on Mon Oct 12, 2020 10:23 pm; edited 1 time in total
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
PlaguePixie- Number of posts : 132
Registration date : 2018-07-09
- Post n°15
Re: Against the Giants PC only Thread
====== Created Using Wizards of the Coast D&D Character Builder ======
Maki Tojo, level 13
Deva, Cleric (Templar), Morninglord
Build: Devoted Cleric
Cleric Option: Battle Cleric's Lore
Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit)
Theme: Knight Hospitaler
FINAL ABILITY SCORES
STR 12, CON 11, DEX 11, INT 9, WIS 23, CHA 19
STARTING ABILITY SCORES
STR 11, CON 10, DEX 10, INT 8, WIS 18, CHA 14
AC: 27 Fort: 22 Ref: 21 Will: 29
HP: 83 Surges: 7 Surge Value: 20
TRAINED SKILLS
Arcana +10, Diplomacy +15, Insight +17, Religion +12
UNTRAINED SKILLS
Acrobatics +6, Athletics +6, Bluff +10, Dungeoneering +12, Endurance +5, Heal +12, History +7, Intimidate +10, Nature +12, Perception +12, Stealth +5, Streetwise +10, Thievery +5
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Deva Racial Power: Memory of a Thousand Lifetimes
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Feat Attack: Divine Rage
Cleric Attack 1: Sacred Flame
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Moment of Glory
Cleric Utility 2: Cure Light Wounds
Cleric Attack 3: Death Surge
Cleric Attack 5: Servitude in Death
Cleric Utility 6: Stream of Life
Cleric Attack 7: Searing Light
Cleric Attack 9: Blade Barrier
Knight Hospitaler Utility 10: Fight on, Friend
Morninglord Attack 11: Pure Glow
Morninglord Utility 12: Rising Sun
Cleric Attack 13: Deadly Lure
FEATS
Level 1: Ritual Caster
Level 1: Last Legion Officer
Level 2: Auspicious Lineage
Level 4: Shielding Word
Level 6: Improved Defenses
Level 8: Superior Implement Training (Accurate symbol)
Level 11: Mighty Crusader Expertise
Level 11: Radiant Vessel
Level 12: Divine Rage
ITEMS
Ritual Book
Alarm
Comrades' Succor
Healer's Bonemail Armor +2 x1
Executioner's Bracers (heroic tier) x1
Resplendent Gloves (heroic tier) x1
Amulet of Mental Resolve +3 x1
Acrobat Boots x1
Cord of Divine Favor x1
Bag of Holding
Accurate symbol of the Holy Nimbus +3 x1
Shielding Blade Scythe +1 x1
Restful Bedroll
Adventurer's Kit
Pelor's Sun Blessing (level 3)
====== End ======
Maki Tojo, level 13
Deva, Cleric (Templar), Morninglord
Build: Devoted Cleric
Cleric Option: Battle Cleric's Lore
Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit)
Theme: Knight Hospitaler
FINAL ABILITY SCORES
STR 12, CON 11, DEX 11, INT 9, WIS 23, CHA 19
STARTING ABILITY SCORES
STR 11, CON 10, DEX 10, INT 8, WIS 18, CHA 14
AC: 27 Fort: 22 Ref: 21 Will: 29
HP: 83 Surges: 7 Surge Value: 20
TRAINED SKILLS
Arcana +10, Diplomacy +15, Insight +17, Religion +12
UNTRAINED SKILLS
Acrobatics +6, Athletics +6, Bluff +10, Dungeoneering +12, Endurance +5, Heal +12, History +7, Intimidate +10, Nature +12, Perception +12, Stealth +5, Streetwise +10, Thievery +5
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Deva Racial Power: Memory of a Thousand Lifetimes
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Feat Attack: Divine Rage
Cleric Attack 1: Sacred Flame
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Moment of Glory
Cleric Utility 2: Cure Light Wounds
Cleric Attack 3: Death Surge
Cleric Attack 5: Servitude in Death
Cleric Utility 6: Stream of Life
Cleric Attack 7: Searing Light
Cleric Attack 9: Blade Barrier
Knight Hospitaler Utility 10: Fight on, Friend
Morninglord Attack 11: Pure Glow
Morninglord Utility 12: Rising Sun
Cleric Attack 13: Deadly Lure
FEATS
Level 1: Ritual Caster
Level 1: Last Legion Officer
Level 2: Auspicious Lineage
Level 4: Shielding Word
Level 6: Improved Defenses
Level 8: Superior Implement Training (Accurate symbol)
Level 11: Mighty Crusader Expertise
Level 11: Radiant Vessel
Level 12: Divine Rage
ITEMS
Ritual Book
Alarm
Comrades' Succor
Healer's Bonemail Armor +2 x1
Executioner's Bracers (heroic tier) x1
Resplendent Gloves (heroic tier) x1
Amulet of Mental Resolve +3 x1
Acrobat Boots x1
Cord of Divine Favor x1
Bag of Holding
Accurate symbol of the Holy Nimbus +3 x1
Shielding Blade Scythe +1 x1
Restful Bedroll
Adventurer's Kit
Pelor's Sun Blessing (level 3)
====== End ======
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°16
Re: Against the Giants PC only Thread
====== Created Using Wizards of the Coast D&D Character Builder ======
KrizDevvon, level 13
Deva, Invoker, Morninglord
Divine Covenant: Covenant of Wrath
Background: Detective (Detective Benefit)
FINAL ABILITY SCORES
Str 9, Con 17, Dex 11, Int 14, Wis 23, Cha 11.
STARTING ABILITY SCORES
Str 8, Con 14, Dex 10, Int 11, Wis 18, Cha 10.
AC: 27 Fort: 22 Reflex: 21 Will: 25
HP: 75 Surges: 9 Surge Value: 18
TRAINED SKILLS
Religion +15, Insight +18, Perception +18, Diplomacy +11, Arcana +13
UNTRAINED SKILLS
Acrobatics +5, Bluff +6, Dungeoneering +12, Endurance +8, Heal +12, History +10, Intimidate +6, Nature +12, Stealth +5, Streetwise +6, Thievery +5, Athletics +4
FEATS
Invoker: Ritual Caster
Level 1: Superior Will
Level 2: Invoker Defense
Level 4: Battle Intuition
Level 6: Staff Expertise
Level 8: Solar Enemy
Level 10: Superior Implement Training (Accurate staff)
Level 11: Invoker's Blaze
Level 12: Arcane Initiate
POWERS
Arcane Initiate: Thunderwave
Invoker at-will 1: Hand of Radiance
Invoker at-will 1: Sun Strike
Invoker encounter 1: Thunder of Judgment
Invoker daily 1: Silent Malediction
Invoker utility 2: Divine Call
Invoker encounter 3: Lightning's Revelation
Invoker daily 5: Searing Orb
Invoker utility 6: Demand Justice
Invoker encounter 7: Rain of Blood
Invoker daily 9: Fourfold Invocation of Doom
Invoker utility 10: Angelic Messenger
Invoker encounter 13: Deadly Doubt (replaces Lightning's Revelation)
ITEMS
Ritual Book, Dice of Auspicious Fortune (paragon tier), Aversion Accurate staff +3, Gauntlets of Blood (heroic tier), Pelor's Sun Blessing (level , Cloak of Distortion +2, Siberys Shard of the Mage (paragon tier), Eager Hero's Tattoo (heroic tier), Rebuking Braidmail Armor +3, Adventurer's Kit, Belt Pouch (empty), Flute
RITUALS
Hand of Fate, Comrades' Succor, Make Whole, Tenser's Floating Disk, Unseen Servant, Purify Water, Tree Stride, Fastidiousness, Cure Disease, Leomund's Secret Chest, Sending
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
KrizDevvon, level 13
Deva, Invoker, Morninglord
Divine Covenant: Covenant of Wrath
Background: Detective (Detective Benefit)
FINAL ABILITY SCORES
Str 9, Con 17, Dex 11, Int 14, Wis 23, Cha 11.
STARTING ABILITY SCORES
Str 8, Con 14, Dex 10, Int 11, Wis 18, Cha 10.
AC: 27 Fort: 22 Reflex: 21 Will: 25
HP: 75 Surges: 9 Surge Value: 18
TRAINED SKILLS
Religion +15, Insight +18, Perception +18, Diplomacy +11, Arcana +13
UNTRAINED SKILLS
Acrobatics +5, Bluff +6, Dungeoneering +12, Endurance +8, Heal +12, History +10, Intimidate +6, Nature +12, Stealth +5, Streetwise +6, Thievery +5, Athletics +4
FEATS
Invoker: Ritual Caster
Level 1: Superior Will
Level 2: Invoker Defense
Level 4: Battle Intuition
Level 6: Staff Expertise
Level 8: Solar Enemy
Level 10: Superior Implement Training (Accurate staff)
Level 11: Invoker's Blaze
Level 12: Arcane Initiate
POWERS
Arcane Initiate: Thunderwave
Invoker at-will 1: Hand of Radiance
Invoker at-will 1: Sun Strike
Invoker encounter 1: Thunder of Judgment
Invoker daily 1: Silent Malediction
Invoker utility 2: Divine Call
Invoker encounter 3: Lightning's Revelation
Invoker daily 5: Searing Orb
Invoker utility 6: Demand Justice
Invoker encounter 7: Rain of Blood
Invoker daily 9: Fourfold Invocation of Doom
Invoker utility 10: Angelic Messenger
Invoker encounter 13: Deadly Doubt (replaces Lightning's Revelation)
ITEMS
Ritual Book, Dice of Auspicious Fortune (paragon tier), Aversion Accurate staff +3, Gauntlets of Blood (heroic tier), Pelor's Sun Blessing (level , Cloak of Distortion +2, Siberys Shard of the Mage (paragon tier), Eager Hero's Tattoo (heroic tier), Rebuking Braidmail Armor +3, Adventurer's Kit, Belt Pouch (empty), Flute
RITUALS
Hand of Fate, Comrades' Succor, Make Whole, Tenser's Floating Disk, Unseen Servant, Purify Water, Tree Stride, Fastidiousness, Cure Disease, Leomund's Secret Chest, Sending
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Arthur- Number of posts : 336
Registration date : 2015-03-02
- Post n°17
Re: Against the Giants PC only Thread
====== Created Using Wizards of the Coast D&D Character Builder ======
Matar, level 14
Half-Orc, Fighter, Draeven Marauder
Fighter: Combat Superiority
Fighter Talents: Two-handed Weapon Talent
Background: Silent Hunter (Silent Hunter Benefit)
FINAL ABILITY SCORES
Str 23, Con 17, Dex 18, Int 11, Wis 11, Cha 9.
STARTING ABILITY SCORES
Str 17, Con 13, Dex 15, Int 10, Wis 10, Cha 8.
AC: 29 Fort: 29 Reflex: 24 Will: 20
HP: 110 Surges: 12 Surge Value: 27
TRAINED SKILLS
Endurance +17, Stealth +17, Athletics +18
UNTRAINED SKILLS
Acrobatics +11, Arcana +7, Bluff +6, Diplomacy +6, Dungeoneering +7, Heal +7, History +7, Insight +7, Intimidate +8, Nature +7, Perception +8, Religion +7, Streetwise +6, Thievery +11
FEATS
Level 1: Surprising Charge
Level 2: Agile Superiority
Level 4: Weapon Proficiency (Greatspear) - Stand in for Weapon Proficiency (Gouge)
Level 6: Power Attack
Level 8: Hewing Charge
Level 10: Weapon Expertise (Spear) - Stand in for Two-Handed Weapon Expertise
Level 11: Lasting Frost
Level 12: Pinning Challenge
Level 14: Deadly Axe
POWERS
Fighter at-will 1: Threatening Rush
Fighter at-will 1: Wicked Strike
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Villain's Menace
Fighter utility 2: Battle Fury Stance
Fighter encounter 3: Probing Attack
Fighter daily 5: Brutal Advance
Fighter utility 6: Ready to Retaliate
Fighter encounter 7: Hydra Charge
Fighter daily 9: Murderous Assault
Fighter utility 10: Fighter's Grit
Fighter encounter 13: Salamander Lash (replaces Steel Serpent Strike)
ITEMS
Frost Greatspear +3(Stand in for Frost Gouge +3), Meliorating Wyvernscale Armor +3, Bracers of Mighty Striking (paragon tier), Gloves of Ice (paragon tier), Horned Helm (heroic tier), Badge of the Berserker +3, Diamond Cincture (heroic tier), Backlash Tattoo (heroic tier), Avandra's Boon of Escape (level 3), Davros Elden's Defensive Step (heroic tier), Greaves of Maldeen (paragon tier), Bag of Holding (heroic tier), Frozen Whetstone (heroic tier) (15), Siberys Shard of Merciless Cold (paragon tier), Adventurer's Kit
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
A couple things were missing in the older character builder so I have noted the stand ins and what should be there.
This is a Strong Melee basic attacker with a focus towards charging.
Matar, level 14
Half-Orc, Fighter, Draeven Marauder
Fighter: Combat Superiority
Fighter Talents: Two-handed Weapon Talent
Background: Silent Hunter (Silent Hunter Benefit)
FINAL ABILITY SCORES
Str 23, Con 17, Dex 18, Int 11, Wis 11, Cha 9.
STARTING ABILITY SCORES
Str 17, Con 13, Dex 15, Int 10, Wis 10, Cha 8.
AC: 29 Fort: 29 Reflex: 24 Will: 20
HP: 110 Surges: 12 Surge Value: 27
TRAINED SKILLS
Endurance +17, Stealth +17, Athletics +18
UNTRAINED SKILLS
Acrobatics +11, Arcana +7, Bluff +6, Diplomacy +6, Dungeoneering +7, Heal +7, History +7, Insight +7, Intimidate +8, Nature +7, Perception +8, Religion +7, Streetwise +6, Thievery +11
FEATS
Level 1: Surprising Charge
Level 2: Agile Superiority
Level 4: Weapon Proficiency (Greatspear) - Stand in for Weapon Proficiency (Gouge)
Level 6: Power Attack
Level 8: Hewing Charge
Level 10: Weapon Expertise (Spear) - Stand in for Two-Handed Weapon Expertise
Level 11: Lasting Frost
Level 12: Pinning Challenge
Level 14: Deadly Axe
POWERS
Fighter at-will 1: Threatening Rush
Fighter at-will 1: Wicked Strike
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Villain's Menace
Fighter utility 2: Battle Fury Stance
Fighter encounter 3: Probing Attack
Fighter daily 5: Brutal Advance
Fighter utility 6: Ready to Retaliate
Fighter encounter 7: Hydra Charge
Fighter daily 9: Murderous Assault
Fighter utility 10: Fighter's Grit
Fighter encounter 13: Salamander Lash (replaces Steel Serpent Strike)
ITEMS
Frost Greatspear +3(Stand in for Frost Gouge +3), Meliorating Wyvernscale Armor +3, Bracers of Mighty Striking (paragon tier), Gloves of Ice (paragon tier), Horned Helm (heroic tier), Badge of the Berserker +3, Diamond Cincture (heroic tier), Backlash Tattoo (heroic tier), Avandra's Boon of Escape (level 3), Davros Elden's Defensive Step (heroic tier), Greaves of Maldeen (paragon tier), Bag of Holding (heroic tier), Frozen Whetstone (heroic tier) (15), Siberys Shard of Merciless Cold (paragon tier), Adventurer's Kit
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
A couple things were missing in the older character builder so I have noted the stand ins and what should be there.
This is a Strong Melee basic attacker with a focus towards charging.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°18
Re: Against the Giants PC only Thread
Retiring Tin the defender. Switching to a support character.
====== Created Using Wizards of the Coast D&D Character Builder ======
Sardu - Warlord, level 14
Genasi, Warlord, Captain of Fortune
Build: Skirmishing Warlord
Warlord: Combat Leader
Commanding Presence: Skirmishing Presence
Elemental Manifestation: Cindersoul
Background: Occupation - Mariner, Genasi - Chaos Burn, Parentage - Immortal Guardians, Recent Life - Mercenary Work (Endurance class skill)
FINAL ABILITY SCORES
Str 22, Con 14, Dex 11, Int 22, Wis 12, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 16, Wis 11, Cha 8.
AC: 28 Fort: 28 Reflex: 26 Will: 22
HP: 91 Surges: 9 Surge Value: 22
TRAINED SKILLS
History +18, Heal +13, Athletics +17, Endurance +15
UNTRAINED SKILLS
Acrobatics +6, Arcana +13, Bluff +6, Diplomacy +6, Dungeoneering +8, Insight +8, Intimidate +6, Nature +10, Perception +8, Religion +13, Stealth +6, Streetwise +6, Thievery +6
FEATS
Level 1: Eyes of Dying Light
Level 2: Weapon Focus (Bow)
Level 4: Weapon Expertise (Bow)
Level 6: Versatile Resistance
Level 8: Lend Strength
Level 10: Saving Inspiration
Level 11: Lasting Frost
Level 12: Danger Sense
Level 14: Fight On
POWERS
Warlord at-will 1: Risky Shot
Warlord at-will 1: Commander's Strike
Warlord encounter 1: Race the Arrow
Warlord daily 1: Relentless Wounding
Warlord utility 2: Knight's Move
Warlord encounter 3: Martial Doom
Warlord daily 5: Create Opportunity
Warlord utility 6: Rousing Words
Warlord encounter 7: On My Mark
Warlord daily 9: Warlord's Recovery
Warlord utility 10: Tactical Orders
Warlord encounter 13: Blade Burst Trap (replaces On My Mark)
ITEMS
Deathcut Hide Armor +2, Ghoststride Boots (heroic tier), Bracers of Archery (heroic tier), Eager Hero's Tattoo (heroic tier), Siberys Shard of Merciless Cold (paragon tier), Frost Longbow +3, Gloves of Ice (paragon tier), Endless Quiver (heroic tier), Circlet of Second Chances (heroic tier), Dice of Auspicious Fortune (paragon tier), Sunblade Longsword +1, Siberys Shard of Radiance (heroic tier), Bag of Holding (heroic tier), Amulet of Life +3, Cord of Divine Favor (paragon tier), Silk Rope (50 ft.), Dual Arrow +2 (4), Waterskin, Trail Rations (10), Flint and Steel, Bedroll, Crowbar
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
"C:\Users\mlwoo\Documents\4E PCs\PC PDFs\Sardu.PNG"
====== Created Using Wizards of the Coast D&D Character Builder ======
Sardu - Warlord, level 14
Genasi, Warlord, Captain of Fortune
Build: Skirmishing Warlord
Warlord: Combat Leader
Commanding Presence: Skirmishing Presence
Elemental Manifestation: Cindersoul
Background: Occupation - Mariner, Genasi - Chaos Burn, Parentage - Immortal Guardians, Recent Life - Mercenary Work (Endurance class skill)
FINAL ABILITY SCORES
Str 22, Con 14, Dex 11, Int 22, Wis 12, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 16, Wis 11, Cha 8.
AC: 28 Fort: 28 Reflex: 26 Will: 22
HP: 91 Surges: 9 Surge Value: 22
TRAINED SKILLS
History +18, Heal +13, Athletics +17, Endurance +15
UNTRAINED SKILLS
Acrobatics +6, Arcana +13, Bluff +6, Diplomacy +6, Dungeoneering +8, Insight +8, Intimidate +6, Nature +10, Perception +8, Religion +13, Stealth +6, Streetwise +6, Thievery +6
FEATS
Level 1: Eyes of Dying Light
Level 2: Weapon Focus (Bow)
Level 4: Weapon Expertise (Bow)
Level 6: Versatile Resistance
Level 8: Lend Strength
Level 10: Saving Inspiration
Level 11: Lasting Frost
Level 12: Danger Sense
Level 14: Fight On
POWERS
Warlord at-will 1: Risky Shot
Warlord at-will 1: Commander's Strike
Warlord encounter 1: Race the Arrow
Warlord daily 1: Relentless Wounding
Warlord utility 2: Knight's Move
Warlord encounter 3: Martial Doom
Warlord daily 5: Create Opportunity
Warlord utility 6: Rousing Words
Warlord encounter 7: On My Mark
Warlord daily 9: Warlord's Recovery
Warlord utility 10: Tactical Orders
Warlord encounter 13: Blade Burst Trap (replaces On My Mark)
ITEMS
Deathcut Hide Armor +2, Ghoststride Boots (heroic tier), Bracers of Archery (heroic tier), Eager Hero's Tattoo (heroic tier), Siberys Shard of Merciless Cold (paragon tier), Frost Longbow +3, Gloves of Ice (paragon tier), Endless Quiver (heroic tier), Circlet of Second Chances (heroic tier), Dice of Auspicious Fortune (paragon tier), Sunblade Longsword +1, Siberys Shard of Radiance (heroic tier), Bag of Holding (heroic tier), Amulet of Life +3, Cord of Divine Favor (paragon tier), Silk Rope (50 ft.), Dual Arrow +2 (4), Waterskin, Trail Rations (10), Flint and Steel, Bedroll, Crowbar
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
"C:\Users\mlwoo\Documents\4E PCs\PC PDFs\Sardu.PNG"
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°19
Re: Against the Giants PC only Thread
Retiring Tin the defender. Switching to a support character.
====== Created Using Wizards of the Coast D&D Character Builder ======
Sardu - Warlord, level 14
Genasi, Warlord, Captain of Fortune
Build: Skirmishing Warlord
Warlord: Combat Leader
Commanding Presence: Skirmishing Presence
Elemental Manifestation: Cindersoul
Background: Occupation - Mariner, Genasi - Chaos Burn, Parentage - Immortal Guardians, Recent Life - Mercenary Work (Endurance class skill)
FINAL ABILITY SCORES
Str 22, Con 14, Dex 11, Int 22, Wis 12, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 16, Wis 11, Cha 8.
AC: 28 Fort: 28 Reflex: 26 Will: 22
HP: 91 Surges: 9 Surge Value: 22
TRAINED SKILLS
History +18, Heal +13, Athletics +17, Endurance +15
UNTRAINED SKILLS
Acrobatics +6, Arcana +13, Bluff +6, Diplomacy +6, Dungeoneering +8, Insight +8, Intimidate +6, Nature +10, Perception +8, Religion +13, Stealth +6, Streetwise +6, Thievery +6
FEATS
Level 1: Eyes of Dying Light
Level 2: Weapon Focus (Bow)
Level 4: Weapon Expertise (Bow)
Level 6: Versatile Resistance
Level 8: Lend Strength
Level 10: Saving Inspiration
Level 11: Lasting Frost
Level 12: Danger Sense
Level 14: Fight On
POWERS
Warlord at-will 1: Risky Shot
Warlord at-will 1: Commander's Strike
Warlord encounter 1: Race the Arrow
Warlord daily 1: Relentless Wounding
Warlord utility 2: Knight's Move
Warlord encounter 3: Martial Doom
Warlord daily 5: Create Opportunity
Warlord utility 6: Rousing Words
Warlord encounter 7: On My Mark
Warlord daily 9: Warlord's Recovery
Warlord utility 10: Tactical Orders
Warlord encounter 13: Blade Burst Trap (replaces On My Mark)
ITEMS
Deathcut Hide Armor +2, Ghoststride Boots (heroic tier), Bracers of Archery (heroic tier), Eager Hero's Tattoo (heroic tier), Siberys Shard of Merciless Cold (paragon tier), Frost Longbow +3, Gloves of Ice (paragon tier), Endless Quiver (heroic tier), Circlet of Second Chances (heroic tier), Dice of Auspicious Fortune (paragon tier), Sunblade Longsword +1, Siberys Shard of Radiance (heroic tier), Bag of Holding (heroic tier), Amulet of Life +3, Cord of Divine Favor (paragon tier), Silk Rope (50 ft.), Dual Arrow +2 (4), Waterskin, Trail Rations (10), Flint and Steel, Bedroll, Crowbar
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Sardu - Warlord, level 14
Genasi, Warlord, Captain of Fortune
Build: Skirmishing Warlord
Warlord: Combat Leader
Commanding Presence: Skirmishing Presence
Elemental Manifestation: Cindersoul
Background: Occupation - Mariner, Genasi - Chaos Burn, Parentage - Immortal Guardians, Recent Life - Mercenary Work (Endurance class skill)
FINAL ABILITY SCORES
Str 22, Con 14, Dex 11, Int 22, Wis 12, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 16, Wis 11, Cha 8.
AC: 28 Fort: 28 Reflex: 26 Will: 22
HP: 91 Surges: 9 Surge Value: 22
TRAINED SKILLS
History +18, Heal +13, Athletics +17, Endurance +15
UNTRAINED SKILLS
Acrobatics +6, Arcana +13, Bluff +6, Diplomacy +6, Dungeoneering +8, Insight +8, Intimidate +6, Nature +10, Perception +8, Religion +13, Stealth +6, Streetwise +6, Thievery +6
FEATS
Level 1: Eyes of Dying Light
Level 2: Weapon Focus (Bow)
Level 4: Weapon Expertise (Bow)
Level 6: Versatile Resistance
Level 8: Lend Strength
Level 10: Saving Inspiration
Level 11: Lasting Frost
Level 12: Danger Sense
Level 14: Fight On
POWERS
Warlord at-will 1: Risky Shot
Warlord at-will 1: Commander's Strike
Warlord encounter 1: Race the Arrow
Warlord daily 1: Relentless Wounding
Warlord utility 2: Knight's Move
Warlord encounter 3: Martial Doom
Warlord daily 5: Create Opportunity
Warlord utility 6: Rousing Words
Warlord encounter 7: On My Mark
Warlord daily 9: Warlord's Recovery
Warlord utility 10: Tactical Orders
Warlord encounter 13: Blade Burst Trap (replaces On My Mark)
ITEMS
Deathcut Hide Armor +2, Ghoststride Boots (heroic tier), Bracers of Archery (heroic tier), Eager Hero's Tattoo (heroic tier), Siberys Shard of Merciless Cold (paragon tier), Frost Longbow +3, Gloves of Ice (paragon tier), Endless Quiver (heroic tier), Circlet of Second Chances (heroic tier), Dice of Auspicious Fortune (paragon tier), Sunblade Longsword +1, Siberys Shard of Radiance (heroic tier), Bag of Holding (heroic tier), Amulet of Life +3, Cord of Divine Favor (paragon tier), Silk Rope (50 ft.), Dual Arrow +2 (4), Waterskin, Trail Rations (10), Flint and Steel, Bedroll, Crowbar
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Teramotos likes this post
Teramotos- Number of posts : 4850
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°20
Re: Against the Giants PC only Thread
Paks, Ezio and Nekk all leveled up to 14th and posted here.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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