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Prophecy of the Rainbow Warriors PC (only) Thread

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Bea (Shaman|Warlord Hybrid) Level 1:

====== Created Using Wizards of the Coast D&D Character Builder ======
Bea, level 1
Deva, Shaman/Warlord
Companion Spirit (Hybrid) Option: Elemental Spirit (Hybrid)
Hybrid Shaman Option: Hybrid Shaman Will
Warlord Leadership Option: Combat Leader (Hybrid)
Hybrid Warlord Option: Hybrid Warlord Will
Hybrid Talent Option: Spirit's Power
Early Life - Isolated (+2 to Perception)
Theme: Ghost of the Past

FINAL ABILITY SCORES
STR 18, CON 18, DEX 18, INT 20, WIS 20, CHA 18

STARTING ABILITY SCORES
STR 18, CON 18, DEX 18, INT 18, WIS 18, CHA 18


AC: 17 Fort: 14 Ref: 15 Will: 17
HP: 30 Surges: 11 Surge Value: 7

TRAINED SKILLS
History +12, Insight +10, Perception +12, Religion +12

UNTRAINED SKILLS
Acrobatics +4, Arcana +5, Athletics +4, Bluff +4, Diplomacy +4, Dungeoneering +5, Endurance +4, Heal +5, Intimidate +4, Nature +5, Stealth +4, Streetwise +4, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ghost of the Past Utility: Guidance of the Past
Deva Racial Power: Memory of a Thousand Lifetimes
Shaman Feature: Call Spirit Companion
Shaman Feature: Healing Spirit
Shaman Feature: Speak with Spirits
Warlord Feature: Inspiring Word
Shaman Feature: Spirit's Wrath
Shaman Attack 1: Spirit Infusion
Warlord Attack 1: Direct the Strike
Warlord Attack 1: Powerful Warning
Shaman Attack 1: Spirit of the Healing Flood

FEATS
Level 1: Hybrid Talent

ITEMS
Leather Armor x1
Adventurer's Kit
Totem
Ring of Free Time x1
Investigation gear
Sling
Sling Bullets
Longspear x1
====== End ======

Aya's World:

The world Bea is from is less about the fight between good and evil and more about the domanant nations fighting for power.

The two main "super powers" (and dominate races) are the Genasi Empire who use magic to keep their enemies at bay.

Those opposed to the Genasi is the Human/Warforged Alliance who rely on technolgy.

Most races stuggle to survive and are often nomadic. The notable exception are Deva.

Deva are rare on this world, but are highly respected by both nations and are often sought after to become Diplomats, Mediators, and Judges. This is because Deva have keen insights into other races as they have been one of them at one time or another.

Bea's history...:

Bea "reincarnated" just a few days before being called to the Slayer cave. Unlike most Deva's that reincarnate into adult bodies, Bea awoke to find herself in the form of a teenager with enhanced physical and mental qualities (18's for stats).

She reincarnated as a Hybrid retaining memories from previous lives as a Shaman and a Warlord

From the Compendium on Deva's
Deva:

PHYSICAL QUALITIES
In appearance, devas are very similar to humans, but with an unearthly beauty and an uncanny stillness about them. They are almost as tall as dragonborn, but much more slender.

Devas’ coloration distinguishes them most strongly from humans. All devas have patterns of light and dark colors on their skin. The light portions are chalk white or pale gray, and the dark areas range from blue or purple to dark gray or black. In any individual deva, either light or dark can be dominant, with the opposite shade appearing in simple, elegant patterns on the face, chest, and shoulders. A deva’s hair is typically the same color as these skin patterns.

When sitting or standing at rest, devas remain almost perfectly still, except for the occasional blink of the eyes. They don’t fidget or twitch, and their eyes move only when they are actively examining something.

Devas do not have children. When a deva dies, his or her spirit is reincarnated in a new, adult body that appears in some sacred place, such as a mountain peak, a riverbank, or a desert oasis. The new deva retains enough memory of past lives to speak and understand multiple languages and offer the proper prayers and sacrifices to the gods of good.


PLAYING A DEVA
Devas are refined and polite. They follow the highest moral standards, but they are not afraid of violence. They believe that the pursuit of good is an eternal war with the forces of evil, embodied in rakshasas, demons, devils, and the evil gods and their servant angels. Devas wage that war in their hearts as well, constantly vigilant lest evil take root and corrupt their souls, transforming them into the creatures they most despise.

Because they remember, at least dimly, a life in the Astral Sea spent in close company with the gods, most devas are devout worshipers of the gods of good, especially Bahamut but also Moradin and Pelor. Devas seek to achieve a personal connection with the gods rather than approach them through temples and priests. They worship at meals in their homes, setting an empty place for the absent gods, and strive through meditation and prayer to become more like the gods they serve. Deva adventurers are commonly avengers, clerics, and invokers, who savor the experience of divine power flowing through them without any intermediary.

Devas do not have cities or societies of their own, and their numbers are so small that a deva can spend entire lifetimes without ever meeting another of his or her kind. They live among other races and, at least to some extent, adopt their ways. However, all devas remember elements of the life they had before their incarnation in flesh and the beginning of their cycle of rebirth, and they share some common cultural elements of dress, religion, and habits. Devas favor flowing clothes of fine silks, polished metal armor with winglike shoulder ornaments, and headdresses or helmets that suggest crowns or halos. In other ways, they prefer to live simply, without extravagance.



Last edited by Dwarmaj on Sun Oct 16, 2016 8:29 pm; edited 7 times in total (Reason for editing : Edited the Title to the new campaign name.)

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Ross

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Morbius Von Kas


Character Sheet:

====== Created Using Wizards of the Coast D&D Character Builder ======
Morbius Von Kas, level 3
Vryloka, Paladin (Blackguard)
Vice: Vice of Domination
Wrathwood (Stealth class skill)
Theme: Student of Evard

FINAL ABILITY SCORES
STR 20, CON 18, DEX 18, INT 18, WIS 18, CHA 20

STARTING ABILITY SCORES
STR 18, CON 18, DEX 18, INT 18, WIS 18, CHA 18


AC: 20 Fort: 18 Ref: 17 Will: 18
HP: 45 Surges: 14 Surge Value: 11

TRAINED SKILLS
Athletics +9, Bluff +11, Intimidate +11, Stealth +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +5, Diplomacy +6, Dungeoneering +5, Endurance +3, Heal +5, History +5, Insight +5, Nature +5, Perception +7, Religion +5, Streetwise +6, Thievery +3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Student of Evard Attack: Essence of Death
Vryloka Utility: Lifeblood
Paladin Attack: Dread Smite
Paladin Utility: Shroud of Shadow
Paladin Attack 1: Vengeance Strike
Paladin Attack 1: Dominator's Strike
Paladin Utility 2: Vice's Reward

FEATS
Level 1: Heavy Blade Expertise
Level 2: Heavy Armor Agility

ITEMS
Carnage Falchion +6 x1
Adventurer's Kit
Crossbow Bolts
Filter mask
Ghoul Candle
Bell and whistle
Signal ammunition
Dagger
Crossbow
Climber's Kit
Holy Symbol x1
Bracers of Mighty Striking (heroic tier) x1
Cloak of Distortion +6
Pelaurum Plate Armor +1 x1
Acrobat Boots x1
Gauntlets of Blood (heroic tier) x1
Blue Communicator x1
Badge of the Berserker +1 x1
Potion of Eladrin Shape
====== End ======



Last edited by Ross on Sun Jan 29, 2017 10:09 am; edited 5 times in total (Reason for editing : Raised to lvl 3 and used up all my money on magic items.)


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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3 Josie Shriver - Rogue Version on Wed Oct 12, 2016 9:45 pm

====== Created Using Wizards of the Coast D&D Character Builder ======
Josie Shriver, level 1
Half-Elf, Rogue
Rogue Tactics: Brutal Scoundrel
Rogue: Sharpshooter Talent
Sharpshooter Talent: Sharpshooter Talent (Crossbow)
Background: Occupation - Bounty Hunter (+2 to Perception)

FINAL ABILITY SCORES
Str 18, Con 20, Dex 18, Int 18, Wis 18, Cha 20.

STARTING ABILITY SCORES
Str 18, Con 18, Dex 18, Int 18, Wis 18, Cha 18.


AC: 16 Fort: 15 Reflex: 16 Will: 15
HP: 32 Surges: 11 Surge Value: 8

TRAINED SKILLS
Stealth +9, Thievery +9, Bluff +10, Athletics +9, Perception +11, Acrobatics +9

UNTRAINED SKILLS
Arcana +4, Diplomacy +7, Dungeoneering +4, Endurance +5, Heal +4, History +4, Insight +6, Intimidate +5, Nature +4, Religion +4, Streetwise +5

FEATS
Level 1: Stubborn Survivor

POWERS
Dilettante: Direct the Strike
Rogue at-will 1: Piercing Strike
Rogue at-will 1: Gloaming Cut
Rogue encounter 1: Dazing Strike
Rogue daily 1: Blinding Barrage

ITEMS
Leather Armor, Hand Crossbow, Short sword, Dagger, Camouflaged Clothing, Adventurer's Kit, Thieves' Tools



Last edited by Teramotos on Fri Oct 14, 2016 9:23 am; edited 1 time in total

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====== Created Using Wizards of the Coast D&D Character Builder ======
Delkra Voice Of Aarahgast, level 1
Deva, Avenger
Pursuing Avenger
Censure of Pursuit
Background: Occupation - Blessed birth (+2 insight)
Theme: Inquisitive

FINAL ABILITY SCORES
Str 18, Con 18, Dex 18, Int 20, Wis 20, Cha 18.

STARTING ABILITY SCORES
Str 18, Con 18, Dex 18, Int 18, Wis 18, Cha 18.


AC: 18 Fort: 15 Reflex: 16 Will: 16
HP: 32 Surges: 11 Surge Value: 8

TRAINED SKILLS
Stealth +9, Perception +10, Acrobatics +9, Religion +12

UNTRAINED SKILLS
Arcana +5, Athletics +4, Bluff +4, Diplomacy +4, Dungeoneering +5, Endurance +4, Heal +5, History +7, Insight +7, Intimidate +4, Nature +5, thievery +4, Streetwise +4

FEATS
Level 1: Battle Intuition

POWERS
Level 1 Avenger at-will: Bond of Pursuit
Level 1 Avenger at-will: Avenging Shackles
Level 1 Avenger encounter: Angelic Alacrity
Level 1 Avenger daily: Oath of the Final Duel

ITEMS
Cloth Armor, Adventurer's Kit, Climbers Kit, 1 Ever burning torch, 1 two handed great axe.

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====== Created Using Wizards of the Coast D&D Character Builder ======
Sineya Crimsonjewel, level 1
Shardmind, Wizard/Avenger
Hybrid Avenger Option: Hybrid Avenger Reflex
Hybrid Talent Option: Armor of Faith
Shardmind Option: Stealth Bonus
Birth - Prophecy (+2 to History)
Theme: Wasteland Nomad

FINAL ABILITY SCORES
STR 18, CON 18, DEX 18, INT 20, WIS 20, CHA 18

STARTING ABILITY SCORES
STR 18, CON 18, DEX 18, INT 18, WIS 18, CHA 18


AC: 18 Fort: 14 Ref: 16 Will: 16
HP: 30 Surges: 10 Surge Value: 7

TRAINED SKILLS
Arcana +12, Endurance +11, Stealth +11

UNTRAINED SKILLS
Acrobatics +4, Athletics +4, Bluff +4, Diplomacy +4, Dungeoneering +5, Heal +5, History +7, Insight +5, Intimidate +4, Nature +5, Perception +5, Religion +5, Streetwise +4, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Wasteland Nomad Feature: Wasteland Fury
Shardmind Racial Power: Shard Swarm
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Ghost Sound
Wizard Utility: Whispering Wind
Avenger Feature: Oath of Enmity
Wizard Attack 1: Arc Lightning
Avenger Attack 1: Overwhelming Strike
Avenger Attack 1: Rictus Grin
Wizard Attack 1: Flaming Sphere

FEATS
Level 1: Hybrid Talent

ITEMS
Staff of Ruin +6 x1
====== End ======

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====== Created Using Wizards of the Coast D&D Character Builder ======
Josie K Shriver, level 1
Half-Elf, Paladin
Background: Unhomed, Martial - Local Hero (+2 to Bluff)

FINAL ABILITY SCORES
Str 18, Con 20, Dex 18, Int 18, Wis 18, Cha 20.

STARTING ABILITY SCORES
Str 18, Con 18, Dex 18, Int 18, Wis 18, Cha 18.


AC: 20 Fort: 16 Reflex: 17 Will: 16
HP: 35 Surges: 15 Surge Value: 8

TRAINED SKILLS
Religion +9, History +9, Diplomacy +12, Heal +9, Athletics +5

UNTRAINED SKILLS
Acrobatics, Arcana +4, Bluff +7, Dungeoneering +4, Endurance +1, Insight +6, Intimidate +5, Nature +4, Perception +4, Stealth, Streetwise +5, Thievery

FEATS
Level 1: Student of Battle

POWERS
Dilettante: Direct the Strike
Lay on Hands: Lay on Hands
Paladin at-will 1: Virtuous Strike
Paladin at-will 1: Bolstering Strike
Paladin encounter 1: Divine Pursuit
Paladin daily 1: Paladin's Judgment

ITEMS
Plate Armor, Heavy Shield, Longsword, Dagger, Hand Crossbow, Adventurer's Kit, Grappling Hook, Holy Symbol, Journeybreads (10), Waterskin, Crossbow Bolts (20)

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====== Created Using Wizards of the Coast D&D Character Builder ======
Hunzu, level 1
Shardmind, Invoker
Build: Malediction Invoker
Divine Covenant Option: Covenant of Wrath
Shardmind Option: Perception Bonus
Proficiency: Weapon Proficiency (Longsword)
Noble Bred for War (Noble Bred for War Benefit)
Theme: Knight Hospitaler

FINAL ABILITY SCORES
STR 18, CON 18, DEX 18, INT 20, WIS 20, CHA 18

STARTING ABILITY SCORES
STR 18, CON 18, DEX 18, INT 18, WIS 18, CHA 18


AC: 18 Fort: 15 Ref: 16 Will: 16
HP: 28 Surges: 10 Surge Value: 7

TRAINED SKILLS
Arcana +12, Diplomacy +10, History +10, Insight +10, Religion +10

UNTRAINED SKILLS
Acrobatics +3, Athletics +3, Bluff +4, Dungeoneering +5, Endurance +5, Heal +5, Intimidate +4, Nature +5, Perception +7, Stealth +3, Streetwise +4, Thievery +3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Shardmind Racial Power: Shard Swarm
Invoker Feature: Rebuke Undead
Covenant of Wrath Power: Armor of Wrath
Invoker Attack 1: Hand of Radiance
Invoker Attack 1: Sun Strike
Invoker Attack 1: Thunder of Judgment
Invoker Attack 1: Silent Malediction

FEATS
Blade Initiate
Level 1: Ritual Caster

ITEMS
Ritual Book
Hand of Fate
Comrades' Succor
Radiant Longsword +6 x1
Hide Armor x1
Adventurer's Kit
Holy Symbol
Fire Kit
====== End ======



Last edited by Krystoff on Fri Oct 14, 2016 12:45 pm; edited 1 time in total

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====== Created Using Wizards of the Coast D&D Character Builder ======
Uskan, level 1
Mul, Barbarian (Berserker)
Heartland Option: Arid Desert
Born of Two Races Option: Dwarf
Dark Sun
Silent Hunter (Silent Hunter Benefit)
Theme: Iron Wolf Warrior

FINAL ABILITY SCORES
STR 20, CON 20, DEX 18, INT 18, WIS 18, CHA 18

STARTING ABILITY SCORES
STR 18, CON 18, DEX 18, INT 18, WIS 18, CHA 18


AC: 17 Fort: 17 Ref: 16 Will: 14
HP: 35 Surges: 14 Surge Value: 8

TRAINED SKILLS
Athletics +10, Perception +10, Stealth +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +4, Bluff +4, Diplomacy +4, Dungeoneering +4, Endurance +7, Heal +4, History +4, Insight +4, Intimidate +4, Nature +4, Religion +4, Streetwise +6, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Iron Wolf Warrior Attack: Iron Wolf Charge
Mul Racial Power: Incredible Toughness
Multiple Class Utility: Defender Aura
Barbarian Attack: Vengeful Guardian
Wild Talent Cantrip: Sensing Eye
Barbarian Attack 1: Run Down
Barbarian Attack 1: Jarring Smash
Barbarian Attack 1: Great Cleave
Barbarian Attack 1: Rage Drake's Frenzy

FEATS
Level 1: Dwarven Weapon Training

ITEMS
Execution axe
Halberd
Handaxe
Javelin
Cloth Armor (Basic Clothing) x1
Vanguard Execution axe +1 x1
====== End ======

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