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Against the Slave Lords - PC (only) Thread

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1 Against the Slave Lords - PC (only) Thread on Tue Oct 04, 2016 9:42 pm

Ross

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Man'Tis Man'Todea



Character Sheet:

====== Created Using Wizards of the Coast D&D Character Builder ======
Man'Tis Man'Todea, level 8
Thri-Kreen, Barbarian (Berserker)
Heartland Option: Arid Desert
Wrathwood (Stealth class skill)
Theme: Gladiator

FINAL ABILITY SCORES
STR 22, CON 16, DEX 12, INT 8, WIS 10, CHA 11

STARTING ABILITY SCORES
STR 18, CON 14, DEX 10, INT 8, WIS 10, CHA 11


AC: 20 Fort: 24 Ref: 19 Will: 16
HP: 73 Surges: 11 Surge Value: 18

TRAINED SKILLS
Acrobatics +10, Athletics +17, Stealth +10

UNTRAINED SKILLS
Arcana +3, Bluff +4, Diplomacy +4, Dungeoneering +4, Endurance +7, Heal +4, History +3, Insight +4, Intimidate +4, Nature +6, Perception +4, Religion +3, Streetwise +4, Thievery +5

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Gladiator Feature: Disrupting Advance
Thri-Kreen Racial Power: Thri-kreen Claws
Multiple Class Utility: Defender Aura
Barbarian Attack: Vengeful Guardian
Barbarian Attack 1: Recuperating Strike
Barbarian Attack 1: Howl of Fury
Barbarian Attack 1: Great Cleave
Barbarian Attack 1: Life-Ending Strike
Gladiator Utility 2: Go with the Flow
Barbarian Attack 3: Longstrike Charge
Barbarian Attack 5: Silver Phoenix Rage
Acrobatics Utility 6: Timely Dodge
Barbarian Attack 7: Fearsome Smash

FEATS
Level 1: Thri-Kreen Weapon Master
Level 2: Fast Runner
Level 4: Berserk Vitality
Level 6: Powerful Charge
Level 8: Spear Expertise

ITEMS
Gythka of Myrdroon's Shard +1 x1
Floating Shield Light Shield
Phylactery of Action
Chatkcha of Long Range +2
Pileus Helm (heroic tier) x1
Badge of the Berserker +2 x1
Guardian's Whistle
Bell and whistle
Ghoul Candle
Filter mask
Dagger
Adventurer's Kit
Bracers of Mighty Striking (heroic tier) x1
Baldric of Time (heroic tier) x1
Boarding Boots
Boots of Adept Charging x1
Vanguard Gythka +1
Demonskin Tattoo (heroic tier) x1
Candle
Shockweave Cloth Armor (Basic Clothing) +1 x1
Potion of Cure Light Wounds
Potion of Eladrin Shape
Camouflaged Clothing
Fine Clothing
====== End ======



Last edited by Ross on Sun Jan 29, 2017 10:10 am; edited 9 times in total (Reason for editing : Updated character with new items.)


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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Nero played in the last War mission and has his old 11th level equipment.

He's a defender/controller (more controller once/if he reaches paragon)



Nero (7th level Defender):

====== Created Using Wizards of the Coast D&D Character Builder ======
Nero, level 7
Dwarf, Battlemind
Build: Harrier Battlemind
Psionic Study Option: Persistent Harrier
Student of the Sword Option: Student of Two-Handed Weapons
Background Benefit: Among Another Race (Elf)
Birth - Among Another Race (Among Another Race (Elf))
Theme: Noble Adept

FINAL ABILITY SCORES
STR 14, CON 19, DEX 15, INT 8, WIS 15, CHA 10

STARTING ABILITY SCORES
STR 14, CON 16, DEX 14, INT 8, WIS 13, CHA 10


AC: 25 Fort: 19 Ref: 17 Will: 19
HP: 70 Surges: 13 Surge Value: 17

TRAINED SKILLS
Athletics +10, Endurance +14, Heal +10, Perception +12

UNTRAINED SKILLS
Acrobatics +5, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +7, History +2, Insight +5, Intimidate +3, Nature +5, Religion +2, Stealth +5, Streetwise +3, Thievery +5

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Adept Feature: Adept's Insight
Dwarf Racial Power: Dwarven Resilience
Battlemind Feature: Battlemind's Demand
Battlemind Feature: Blurred Step
Battlemind Feature: Mind Spike
Battlemind Feature: Persistent Harrier
Battlemind Attack 1: Bull's Strength
Battlemind Attack 1: Concussive Spike
Battlemind Attack 1: Aspect of Elevated Harmony
Battlemind Utility 2: Telepathic Challenge
Battlemind Attack 5: Inconstant Location
Battlemind Utility 6: Psionic Ambush
Battlemind Attack 7: Lightning Rush

FEATS
Level 1: Student of the Sword
Level 2: Polearm Expertise
Level 4: Polearm Momentum
Level 6: Mark of Storm

ITEMS
Adventurer's Kit
Heavy Shield
Warhammer
Iron Armbands of Power (heroic tier) x1
Viper Belt x1
Ruby Scabbard
Crossbow
Crossbow Bolts
Sunrod
Rushing Cleats x1
Gauntlets of Blood (heroic tier) x1
Eberron Shard of Lightning (heroic tier)
Lightning Glaive +2 x1
Wyvernscale Armor of Eyes +3 x1
Casque of Tactics (heroic tier) x1
Raven Cloak +2 x1
Potion of Regeneration (heroic tier)
Demonskin Tattoo (heroic tier) x1
Cognizance Crystal (heroic tier)
====== End ======



Last edited by Dwarmaj on Thu Nov 10, 2016 5:01 pm; edited 1 time in total (Reason for editing : Removing Bae since she's playing in Slayer v2)

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3 Cyrano D' Montoya 7th level Rogue Drow on Thu Nov 17, 2016 4:50 pm

I don't have a pic, but Stu's working on his figure. He's a young noble with no nose and an angry scar over half his face as a childhood scar from when a 6-fingered man from the surface chopped off part of his face (after killing his father!) when he was 11 years old. He's new to the surface world and looking to avenge his father... He died his hair orange-red and sometimes tries to pass as a "wild Elf". He loves being on the surface, and doesn't plan on going back to the Underdark anytime soon...

Cyrano D' Montoya, level 7
Drow, Rogue
Build: Aerialist Rogue
Rogue Tactics: Cunning Sneak
Rogue: Rogue Weapon Talent
Darkfire: Darkfire Charisma

FINAL ABILITY SCORES
Str 8, Con 11, Dex 21, Int 10, Wis 10, Cha 17.

STARTING ABILITY SCORES
Str 8, Con 11, Dex 18, Int 10, Wis 10, Cha 14.


AC: 21 Fort: 13 Reflex: 20 Will: 16
HP: 53 Surges: 6 Surge Value: 13

TRAINED SKILLS
Stealth +15, Thievery +13, Acrobatics +13, Bluff +11, Streetwise +11, Intimidate +13

UNTRAINED SKILLS
Arcana +3, Diplomacy +6, Dungeoneering +3, Endurance +3, Heal +3, History +3, Insight +3, Nature +3, Perception +3, Religion +3, Athletics +2

FEATS
Level 1: Clutch of Darkness
Level 2: Knife in the Dark
Level 4: Weapon Expertise (Light Blade)
Level 6: Nimble Blade

POWERS
Rogue at-will 1: Sly Flourish
Rogue at-will 1: Piercing Strike
Rogue encounter 1: Acrobat's Blade Trick
Rogue daily 1: Duelist's Prowess
Rogue utility 2: False Bravado
Rogue encounter 3: Jumping Blade Assault
Rogue daily 5: Clever Riposte
Rogue utility 6: Swift Parry
Rogue encounter 7: Sand in the Eyes

ITEMS
Bracers of Escape (heroic tier), Knifethrower's Gloves (heroic tier), Shadowdance Leather Armor +1, Subtle Dagger +2


Cyrano grew up in the Drow ‘city of Lies’, Menzoboranzan, until he was 10 years old. With 7 older sisters and 4 older brothers, Cyrano was the youngest noble in House D’ Montoya, an upper ranked house thought to be a “heartbeat away” from having a seat on the city’s ruling council. Hating the oppressive hierarchy of the Drow, Cyrano was glad to get away from the hateful priestesses of the City, who seemed to hate him especially, just because of his slightly purple skin and lavender eyes (though he never knew why…).
Though only 10 years old, his father, fearing for Cyrano’s safety in the city, convinced his mother to send him with his father, 2 older sisters, few dozen house soldiers (plus Goblin Slaves), on a multi-year mission to find, secure, and re-establish an ancient platinum mine. If successful, it could secure his mother a seat on the Council. Cyrano’s mother was glad to be rid of her purple skinned offspring, as he was clearly too weak to properly hold a longsword, and showed no aptitude for magic school either. His father saw something special in him no one else did, and helped him learn to master the lighter weight dagger.
Shortly after his 11th birthday, his family’s new mine was attacked by a large number of surface folk, led by a master swordsman with 6 fingers on his right hand. The Goblin slaves and Drow soldiers were all dead or scattered when the 6-fingered man and his party entered the chamber where Cyrano, his father, and 2 sisters were. While his sisters were fighting the other surface folk, the 6-fingered swordsman sliced down the only Drow who was ever kind to young Cyrano, and Cyrano charged the 6-fingered man with his dagger. He never got close though, and found his consciousness fading when a single blow sliced half of Cryano’s face from the rest of his skull, all but killing him.
Appalled by how callously the Drow youngling was killed and disregarded, a young Elf in his party put her magic ‘life shroud’ over Cyrano’s head. The slice was so clean, that while his nose was lost, the surface Elf and magic shroud was able to save the youngling’s life. Hours, days, or weeks later (Cyrano has no way of knowing), Cyrano found himself alive with his half severed face mostly re-healing to his skull. Priestesses of the first House “just so happened” to come across the surface party and ran them off just too late to save anyone but Cyrano. He later wondered if they were set up, but doesn’t know…
While the powerful Drow priestess from the first House had powerful enough magic to fully regenerate Cyrano’s face if she wanted, she didn’t want, and healed him only enough to leave an angry scar on his nose-less face. Something about his purple skin and lavender eyes brought out the hate in her… Claiming his family’s platinum mine for House Baenre, Cyrano was almost 13 when the Baenre priestess sent Cryano to join a caravan back to the Drow City of Lies and his own family.
Enraged that she lost the platinum mine to House Baenre, and that her daughters died, Cyrano’s mother did not heed the “don’t shoot the messenger” motto and almost whipped her returned son to death from her rage. His oldest sister basically saved his life by suggesting that they send Cyrano on a ‘throw away’ mission to avenge his father, hopefully appeasing the Lade of Chaos, Lolth, for losing the mine thereby possibly regain their standing in the city.
Not trusting he wasn’t a House Baenre spy anymore, and finding him useless for any of her other plans, Cyrano’s mother sent Cyrano with 10 Drow house soldiers under his command, to the surface to kill the 6-fingered man that weakened her house in the eyes of Lolth (and killed his father!). Happy to be out of the city and away from the whips of all the Drow priestesses, the 13 year old young Cyrano still found he had trouble commanding his troops, who didn’t want to take orders from a child. That, along with not knowing where they were going, meant they spent 6 years before they found their way to the surface, and 4 of his 10 soldiers didn’t survive the journey through the Underdark.
Once on the surface, Cyrano died his hair a fiery orange-red, the hair color of the surface Elf who helped save him, to try and blend in as a “wild Elf” (with dark skin). He and his team of Drow spent almost 2 years outside a small fishing village, meddling with the lives of a couple families there, learning about the surface world, and the uncomfortably bright Sun.
While his soldiers were happy settling in to life outside ofMenzoboranzan and had no interest in pursuing the 6-fingered man, Cyrano still wants to avenge his father. Rather than face mutiny, Cyrano commanded his soldiers they “establish a base camp” there, while he looked for vengeance. They aren’t expecting to see each other again any time soon.
While extremely young by Elf standards at only 20 years old, Cyrano is glad and excited to finally be on his own, away from Drow and their oppressive monarchy, and loves being on the surface world, where many fear his kind and is populated by many foolishly trusting lesser species. He plans on enjoying himself while pursuing his quarry…
Cyrano recently heard of a major war that pretty recently ended, and a call for adventurers to help (with?) slavers there, and so recently boarded passage there. Sounds like as likely a place as any to hone his skill with his daggers, and find a 6-fingered swordsman to kill…

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====== Created Using Wizards of the Coast D&D Character Builder ======
Beldin Hammertongue, level 7
Kalashtar, Cleric (Templar)
Build: Shielding Cleric
Cleric Option: Healer's Lore
Versatile Expertise Option: Versatile Expertise (Mace)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Kalashtar Option: Perception Bonus
Auspicious Birth (Auspicious Birth Benefit)
Theme: Noble Adept

FINAL ABILITY SCORES
STR 12, CON 12, DEX 10, INT 8, WIS 19, CHA 19

STARTING ABILITY SCORES
STR 12, CON 12, DEX 10, INT 8, WIS 16, CHA 16


AC: 13 Fort: 14 Ref: 13 Will: 19
HP: 61 Surges: 8 Surge Value: 15

TRAINED SKILLS
Diplomacy +12, Heal +12, Insight +14, Religion +7

UNTRAINED SKILLS
Acrobatics +3, Arcana +2, Athletics +4, Bluff +7, Dungeoneering +7, Endurance +4, History +2, Intimidate +7, Nature +7, Perception +9, Stealth +3, Streetwise +7, Thievery +3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Adept Feature: Adept's Insight
Kalashtar Racial Power: Bastion of Mental Clarity
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Cleric Attack 1: Astral Seal
Cleric Attack 1: Sacred Flame
Cleric Attack 1: Bane
Cleric Attack 1: Beacon of Hope
Cleric Utility 2: Bless
Cleric Attack 3: Hymn of Resurgence
Cleric Attack 5: Iron to Glass
Cleric Utility 6: Stream of Life
Cleric Attack 7: Denunciation

FEATS
Pacifist Healer
Level 1: Ritual Caster
Level 2: Versatile Expertise
Level 4: Superior Implement Training (Accurate symbol)
Level 6: Defensive Healing Word

ITEMS
Ritual Book
Comrades' Succor
Brew Potion
Mace of Healing +2 x1
Accurate symbol of Shared Healing +2 x1
Dwarven Chainmail +2
Bag of Holding
Demonskin Tattoo (heroic tier)
Alchemical Reagents (Arcana)
Alchemy Case
Adventurer's Kit
Candle
Chain (10 ft.)
Flint and Steel
Climber's Kit
Holy Symbol
Journeybreads
Lantern
Everburning Torch
Oil (1 pint)
Sacks
Sanctified Incense (Religion)
Silk Rope (50 ft.)
Sunrod
Waterskin
====== End ======

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