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4 posters

    Family time... Angelus & Ember

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    Kenji


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    Post by Kenji Thu Mar 24, 2011 12:04 am

    Mick wrote:Them not being in location shown would have effected where I teleported!

    Look west is there a window in that direction?
    Do the stairs to the south lead up?

    If they haven't acted yet when you interrupted 'mom', they would have gotten their actions...

    Yes, there is a window in the room to the W (you'll have to open it or try to smash through), and the stairs lead to an unfinished basement.

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    Mick
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    Post by Mick Thu Mar 24, 2011 8:22 am

    Ember's revised actions
    move & standard: run & run west to bash thru the window
    Dwarmaj
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    Post by Dwarmaj Thu Mar 24, 2011 8:32 am

    bradly wrote:
    Your minor & move puts you exactly in the window the other Vamps went out of, I'll hold off on your free action move since you see that Ember is blocked in, in case you want to revise...

    I didn't know both would go down from one attack. I'll need to revise my actions after the attack.

    Minor: none (not using the power from my boots yet)

    Move: move 6 to the window

    Free: move 6 using Quicksilver Motion to go out the window and head west (want to be 1 away from the NPC blocking the door if possible)

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    Kenji


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    Post by Kenji Thu Mar 24, 2011 10:11 am

    Mick wrote:Ember's revised actions
    move & standard: run & run west to bash thru the window

    I moved you full through window then NE to be back in LOS of BIG, assuming you use minor to sustain. You provoke AoO from Human Vamp and she 7+11+2CA=20 miss.

    Dwarmaj wrote:I didn't know both would go down from one attack. I'll need to revise my actions after the attack.

    Minor: none (not using the power from my boots yet)

    Move: move 6 to the window

    Free: move 6 using Quicksilver Motion to go out the window and head west (want to be 1 away from the NPC blocking the door if possible)


    Yeah, you probably knew the family Vamps were minions, but didn't do religion check...

    If you didn't use minor, then move would leave you 2 shy of (open) window. QM leaves you 3 away from door.

    baddies turn...

    free action leader Vamp says "get the car"
    Thrall does move/move out window & heads E.

    Vamps in cabin do moves

    Leader Vamp. Gaze did not recharge so moves to Angelus and 1+13=14 miss. Note: Because of the large overhang of the roof, 2 squares N of building are not in direct sunlight, 3 away is in sunlight.

    Ember, Angelus, then baddies...

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    This battle is going to be over much sooner than the other one...
    Mick
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    Post by Mick Thu Mar 24, 2011 10:33 am

    minor: sustain BIG
    move: move BIG 6 N
    standard: Flaming Sphere in space east of leader vamp. and attack him.
    Effect: You conjure a Medium flaming sphere that
    occupies a square within range, and the sphere attacks.
    Attack: Intelligence vs. Reflex
    Hit: 2d6 + Intelligence modifier (+6) fire damage.

    Mindwarp staff of Ruin +2: +11 attack, 2d6+18 damage
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    Kenji


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    Post by Kenji Thu Mar 24, 2011 10:37 am

    I assume you meant W? Angelus is directly E of leader Vamp.
    Dwarmaj
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    Post by Dwarmaj Thu Mar 24, 2011 10:38 am

    Angelus'

    Free action: Get that guy heading for the car.

    You guys aren't making it out of here... Dead or alive. Evil or Very Mad
    Dwarmaj
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    Post by Dwarmaj Thu Mar 24, 2011 10:39 am

    Grr, too late...
    Dwarmaj
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    Post by Dwarmaj Thu Mar 24, 2011 12:18 pm

    Angelus' turn:
    Free: Angelus says: "Gotta go after the driver, the vampire is toast once we take the driver down."


    Minor: use Fallen Needle movement to shift 1NE

    Move: move NE+ 4E+ 1SE (should put me north of the thrawl, without taking an AoO)

    Standard: use Fallen Needle attack on the thrawl (FoB on hit)

    Notes:
    +1 AC/Ref since I shifted
    If I hit, the thrawl is -2 to hit me (total of -3 vs Ac/Ref)
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    Post by Kenji Thu Mar 24, 2011 2:45 pm

    Mick wrote:minor: sustain BIG
    move: move BIG 6 N
    standard: Flaming Sphere in space east of leader vamp. and attack him.

    Ember maintains and moves BIG, then summons another conjuration, but 2+11=13 v ref miss. Must be too many spells at once, + Angelus yelling at her...

    Dwarmaj wrote:Angelus' turn:
    Free: Angelus says: "Gotta go after the driver, the vampire is toast once we take the driver down."


    Minor: use Fallen Needle movement to shift 1NE

    Move: move NE+ 4E+ 1SE (should put me north of the thrawl, without taking an AoO)

    Standard: use Fallen Needle attack on the thrawl (FoB on hit)

    Notes:
    +1 AC/Ref since I shifted
    If I hit, the thrawl is -2 to hit me (total of -3 vs Ac/Ref)

    (token has Fallen Needle shift as a move action)

    minor: shift NE?

    move: end directly N of Thrall

    standard: 7+12=19 v ref barely hits for 11+5FF+8 flurry... yuck!

    Baddies turn...

    Thrall tries to bite (blood drain) Angelus and 11+10=21 miss. shifts 1E, uses AP and tries 'powerful strike' 9+10=19 miss. During his shift you hear a 'beep, beep' from the car to the E.

    Vamps in cabin do moves.

    Leader Vamp takes 19 fire at the start of his turn, gaze still doesn't recharge so does a move/shift-attack E to attack Angelus and I am rolling bad...7+13=20 miss.

    Ember, Angelus, then baddies...

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    Mick
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    Post by Mick Thu Mar 24, 2011 3:40 pm

    I assume the white thing to the east is the car? And I have line of sight to it.
    minor: sustain F Sph.
    move: move the F Sph to space west of leader vamp.
    Is the space east of the thrall within 10 spaces? if so
    standard: scorching burst the thrall centered on space east of it.
    if not
    standard: MM the thrall SE of Angelus (taking the 10 hp sure damage)

    Would the house be catching on fire if the F Sph is next to it?
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    Post by Kenji Thu Mar 24, 2011 9:58 pm

    Mick wrote:I assume the white thing to the east is the car? And I have line of sight to it.
    minor: sustain F Sph.
    move: move the F Sph to space west of leader vamp.
    Is the space east of the thrall within 10 spaces? if so
    standard: scorching burst the thrall centered on space east of it.
    if not
    standard: MM the thrall SE of Angelus (taking the 10 hp sure damage)

    Would the house be catching on fire if the F Sph is next to it?

    Yes, I drew the car. I don't think magical spells ignite unattended objects as a rule though...

    I just counted it out, moving the sphere 6 is 2 squares from Leader (he had to do a move+shift/attack to swing at Angelus). Space W of Thrall is 11 squares from you. Also, you posted 2 standard actions and you already used your AP.

    Revised actions?
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    Post by Kenji Thu Mar 24, 2011 10:01 pm

    post #56...

    Mick wrote:AP: Scorching Burst on the thrall to the east. that should get the two thralls and one vamp.

    Both of you used your APs...
    Mick
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    Post by Mick Fri Mar 25, 2011 7:51 am

    No not two standards

    it's
    If so (this standard)
    If not (this standard)

    same minor & move action
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    Kenji


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    Post by Kenji Fri Mar 25, 2011 10:50 am

    Mick wrote:No not two standards

    it's
    If so (this standard)
    If not (this standard)

    same minor & move action

    Doh! Okay, Flaming Sphere moves 6 E and Thrall takes 10 hits. He looks very close to dropping, but is still up. Angelus' turn...
    Dwarmaj
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    Post by Dwarmaj Fri Mar 25, 2011 11:11 am

    Angelus' turn:

    Standard: use Five Storms attack (close burst 1)
    (If I miss the thrawl and hit the leader, I'll FoB on the thrawl. Otherwise, FoB on the leader).


    Does it look like the thrawl is carrying keys? (we heard the "beep beep" and am asuming someone used some keys to unlock the car).

    If I can see the keys (and the thrawl is down) I'll use my move to shift into his square and use my minor to pick up the keys.

    Otherwise
    Move: use Five Storms movement to shift 1N+1S (just want the +1 to AC/Ref...) and stay adjacent to the leader.
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    Post by Kenji Sat Mar 26, 2011 9:53 am

    Dwarmaj wrote:Angelus' turn:

    Standard: use Five Storms attack (close burst 1)
    (If I miss the thrawl and hit the leader, I'll FoB on the thrawl. Otherwise, FoB on the leader).


    Does it look like the thrawl is carrying keys? (we heard the "beep beep" and am asuming someone used some keys to unlock the car).

    If I can see the keys (and the thrawl is down) I'll use my move to shift into his square and use my minor to pick up the keys.

    Otherwise
    Move: use Five Storms movement to shift 1N+1S (just want the +1 to AC/Ref...) and stay adjacent to the leader.

    Yay! A break for the baddies...

    Angelus strikes with 5 Storms, but 6+12=18 v ref, miss leader, 2+12=14 v ref miss Thrall.
    (& shifts back & forth)

    Baddies turn...

    Thrall does move: shift E, standard: full run to car, minor: open door. (yes, has key fob on his belt with car keys)

    Leader:
    Free: (saying in normal voice to Vamps in house) "Plan B, call the authorities!"
    move action: shift E
    standard action: shift/attack 14+13=27 v AC, not sure but I think that exactly hit? 12+8 flurry if so... (& almost bloodied), shift E1

    Vamps in cabin: you can't tell...

    Ember, Angelus, then baddies...

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    Post by Mick Sat Mar 26, 2011 2:01 pm

    sustain FP
    If the thrall is within 20 space
    standard: MM the thrall
    move: move the FP to location SW of leader vamp
    Dwarmaj
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    Post by Dwarmaj Sat Mar 26, 2011 2:36 pm

    Hmm, my move action would have been different after missing both...

    I would shift 1E so the thrawl couldn't shift and move to get away without an AoO.
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    Post by Kenji Sat Mar 26, 2011 4:47 pm

    Mick wrote:sustain FP
    If the thrall is within 20 space
    standard: MM the thrall
    move: move the FP to location SW of leader vamp

    Dang it, 10 hits barely drops the Thrall. But, even if Angelus moved E1, the leader Vamp is hugging the wall of building (staying as far away from sunlight as possible), i.e. nowhere S of leader. Where do you want FS?
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    Post by Mick Sat Mar 26, 2011 5:03 pm

    Wouldn't SE of the leader be in the broken window where the vamps came out?
    If that doesn't work move to the east of the leader.
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    Post by Dwarmaj Sat Mar 26, 2011 5:53 pm

    Angelus' turn:

    Minor: activate Disrupting Fist stance (cancels Fighting Fury)

    Standard: attack with Disrupting Fist attack
    On hit, he takes +2 extra damage and is Dazed (save ends), then FoB

    On a miss, he takes half damage (including +2) and is dazed until the end of my next turn.

    Move:
    how far is it to the thrawl?

    I'll move 6 toward the thrawl, no AoO from the leader since he's dazed.

    I'll also make sure I'm next to the building so he has to go around me.
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    Post by Kenji Sun Mar 27, 2011 8:20 pm

    Darn it! They would have opened all of these windows on their way out, since they really don't like being near sunlight & would want to expand retreat areas... Good catch! Shocked

    Dwarmaj wrote:Angelus' turn:

    Minor: activate Disrupting Fist stance (cancels Fighting Fury)

    Standard: attack with Disrupting Fist attack
    On hit, he takes +2 extra damage and is Dazed (save ends), then FoB

    On a miss, he takes half damage (including +2) and is dazed until the end of my next turn.

    Move:
    how far is it to the thrawl?

    I'll move 6 toward the thrawl, no AoO from the leader since he's dazed.

    I'll also make sure I'm next to the building so he has to go around me.

    Holy crap! What a cool attack!! What a Face

    Basically a standard and "a half", and auto daze & target Fort? ...pretty cool. 18+12=30 hit for 22 +8 flurry and dazed.

    Thrall was 7 from you (assuming you shifted prev round to N of leader), Angelus moves to corner of cabin 5' away from (barely) fallen Thrall.

    Begining of leader's turn leader Vamp takes 20 fire.

    Leader, after going from fresh to teetering on bloodied in a single blast, doesn't bother to use the psychic link with his lessors, and yells, "Over to me and bring me that phone with the cops!!"

    Ember then Angelus, then premonition of what's coming, leader 13+13=26 v will and suddenly you hear several sirens (maybe 3-4, only 1 relatively close sounding) going off in this neighborhood and in all the adjoining of police and they're getting progressively lounder. If you don't go back into the cabin, free actions for about 20 secs...

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    Post by Kenji Sun Mar 27, 2011 8:41 pm

    Crap. Just remembered leader is dazed. He's actually 6 farther N in the E doorway...

    if it's save ends, 17, success.
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    Post by Kenji Sun Mar 27, 2011 8:47 pm

    Darn it! I accidentally edited an old post when I meant to just pull a quote...

    bradly wrote:Refresher...

    Dwarmaj wrote:If we get there at night we'll check out the area to make sure they are not currently being attacked. If everything is clear we'll wait until morning and just keep an eye on them from a distance (I'm assuming we came by car).

    Up to you how much you spent on a car & who drove...

    Dwarmaj wrote:Is there a police car around?

    bradly wrote:
    Post Script: There is no 'marked' police car and let's say your family had nothing to do with law enforcement.

    Key fob already spotted on Thrall's belt.
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    Post by Mick Sun Mar 27, 2011 11:46 pm

    So the leader went into the window? is the considered difficult terean?
    minor: sustain FS
    standard: run 4E & 4SE
    If I can see the leader vamp inside
    move: move the FS adjacent to the leader vamp
    If I can't see him
    I run 8 more to the car.
    leave the FS in the window.
    I would thing the FS radiating 1d4+18 fire damage would light the curtain and window frame on fire and start burning down the cabin.
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    Post by Kenji Mon Mar 28, 2011 12:43 am

    Mick wrote:So the leader went into the window? is the considered difficult terean?
    minor: sustain FS
    standard: run 4E & 4SE
    If I can see the leader vamp inside
    move: move the FS adjacent to the leader vamp

    Aargh! Only because he was dazed he couldn't turn the corner out of view! Slayer teamwork...

    Ember runs towards Angelus and sees the leader Vamp just recovering from a daze, then refocuses the magical energies of the Flaming Sphere, to a slightly more taxing but more tangible to the real world version of the magics, combusting and igniting the curtains and wood framwork, spreading as it rolls E of the Vampire leader, engulfing his cabin home right on the edge of town, near the town cemetary, in flames as it rolls.

    Angelus' turn...

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    Post by Dwarmaj Mon Mar 28, 2011 8:15 am

    Angelus' turn:

    How close do the sirens sound? Didn't they just call the police?

    Seems like a very responsive police force...


    Move: move south of the thrawl

    Minor: pick up the keys

    Standard: use my dagger to puncture the gas tank.


    To Ember:
    Looks like we're too late and it's about time for us to get out of here. Lets cut off their escape and make sure the place burns. Lets tourch their getaway car too.

    Angelus plans to tourch the car after some of the gas spills out. Then head to our car. I'll let Ember blast away with fire spells while I start the car and come get her.
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    Post by Kenji Mon Mar 28, 2011 8:46 am

    Dwarmaj wrote:Angelus' turn:

    How close do the sirens sound? Didn't they just call the police?

    Seems like a very responsive police force...

    One of them sounds fairly close (20 secs away approximately), you hear 2-3 others that sound farther. Yes, because you both were too far out to stop their next rounds actions, I gave you a heads up on what you'll hear in about 12 seconds (in 2 rounds... like I said, you got a premonition of what's coming). But yes, it was very fast response, like the police chief was convinced 2 of "America's Most Wanted" were about to be captured...
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    Post by Kenji Mon Mar 28, 2011 8:51 am

    Dwarmaj wrote:

    Move: move south of the thrawl

    Minor: pick up the keys

    Standard: use my dagger to puncture the gas tank.


    To Ember:
    Looks like we're too late and it's about time for us to get out of here. Lets cut off their escape and make sure the place burns. Lets tourch their getaway car too.

    Angelus plans to tourch the car after some of the gas spills out. Then head to our car. I'll let Ember blast away with fire spells while I start the car and come get her.

    With your Slayer strength you easily puncture the gas tank, assuming you have a lighter, ignite the car ablaze, & head for the car (yours or Embers?) You both have a few rounds of free actions...
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    Post by Mick Mon Mar 28, 2011 8:59 am

    Looking in thru the window where I am, what happen to the leader vamp.
    I assume he took 1d4+18 fire and them moved away from the FS.
    Do I see anybody else? new map?
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    Post by Kenji Mon Mar 28, 2011 9:23 am

    Mick wrote:Looking in thru the window where I am, what happen to the leader vamp.
    I assume he took 1d4+18 fire and them moved away from the FS.
    Do I see anybody else? new map?

    Correct, 22 fire, actually. Because the 'dead' Vamps only get single moves, you can still see a couple in the hallway, but everyone else is out of sight in another room.

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    Post by Mick Mon Mar 28, 2011 9:35 am

    minor: sustain FS. leave it where it is in the doorway & next to the wall to catch the cabin on fire from the 1d4+18 fire damage to all adjacent spaces.
    move: 2SE
    standard: scorching burst on N dead vamp in the hallway.
    Trying to put to eternal rest Angelus's family members.
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    Post by Kenji Mon Mar 28, 2011 9:41 am

    Mick wrote:minor: sustain FS. leave it where it is in the doorway & next to the wall to catch the cabin on fire from the 1d4+18 fire damage to all adjacent spaces.
    move: 2SE
    standard: scorching burst on N dead vamp in the hallway.
    Trying to put to eternal rest Angelus's family members.

    I assume focusing the SB to ignite things as well?... Both Vamps burst into dust and the cabin is even more on fire...
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    Post by Mick Mon Mar 28, 2011 10:08 am

    I assume focusing the SB to ignite things as well?...
    Yes

    free action: Say "time to go Angel dear"
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    Post by Kenji Mon Mar 28, 2011 1:24 pm

    Mick wrote:
    I assume focusing the SB to ignite things as well?...
    Yes

    free action: Say "time to go Angel dear"

    Angelus and Ember jump in the car, Angelus driving, Ember maintaining and moving the Flaming Sphere west along the northern wall of the cabin igniting the walls in flame all the way to the NW corner as Angelus drives W and away from the scene. She is slightly more winded maintaining the magical summoning this way than standard battle concentration. Ember gets a couple 'attacks' in with the Sphere too as well as an explosion from a spilling gas tank and the unmarked police car, and the wooden cabin is very ablaze. You deduce they went to the tiled kitchen area in S of building, but you are very sure none of the newly sired (minion) Vampires could have survived by the time firefighters could get anyone out. You wonder about the leader if he's regenerating and had some of those wonderful potions of healing you just discovered the Vampires had from the casino massacre, but you still think it's doubtful.

    As you are pulling out of sight, just in time as the police start arriving, you see them throw what looks like thumb drives & a digital camera out out the building into the sunlight, the throwing arms then engulfing into flames then dust.

    Angelus 31/59 13/13
    Ember 38/50 11/11

    As you are driving away, heading towards Hollygrove Hills to finally meet up again with the other Slayers, Ember opens her mail from UCLD dorm admin and wonders what her new dorm mate, Aura something or the other, is going to be like... her freshman bio had no pic and the only thing it listed was her hometown, some little town in the sticks.
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    Markone


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    Family time... Angelus & Ember - Page 3 Empty Re: Family time... Angelus & Ember

    Post by Markone Mon Aug 26, 2019 2:11 am

    Nice

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    Family time... Angelus & Ember - Page 3 Empty Re: Family time... Angelus & Ember

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