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Into the cold

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326 Re: Into the cold on Thu Feb 25, 2010 6:40 pm

Mick wrote:Candelos:
move: crawl 2 spaces east
standard: crawl 2 spaces east
That should put him next to the witch on the west side.
minor divine challenge her

Assuming Candelos will crawl 2 squares with his move/standard...

The caster is next.

Caster:
Standard: cast Winter Winds on Candelos
WW 29 vs Ref hits for 9hp of damage. Candelos is teleported 3 squares to the west.

The caster smiles and says, buh-bye

Move: move north
Minor: close the door "click"

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327 Re: Into the cold on Thu Feb 25, 2010 6:46 pm

Currently Sonya's turn...

PC status:
Sonya 40/66hp with 3/9 surges
Thia 39/65hp with 1/7 surges
Candelos 25/78hp with 9/14 surges
Miri 29/58hp with 3/9 surges

Kaddim ???

What will the party do?

Distance from the door:
Candelos 6
Sonya 9
Thia 14
Miri 2 solid ground to a curtain, 1 solid ground, 2 icy terrain

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328 Re: Into the cold on Thu Feb 25, 2010 7:50 pm

Crawl full speed east using a run move and a run move.
Speed equal 5+2=7 for a single move, times 2 for move and a move = speed of 14. Move 4 east.
done...

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329 Re: Into the cold on Thu Feb 25, 2010 7:54 pm

Dwarmaj wrote:[Crawling, Thia can move 3 squares per move action. Because we round down, Thia can only crawl 1 square as well through difficult terrain, she has one move left, but can't use it.

I don't think that's correct. In D&D a doubling of a double is a triple. If This does a 'run' action while crawling, she should be able to move 3 per move action (9/3). Candelos is still screwed with a 5 movement, unless he runs too...

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330 Re: Into the cold on Thu Feb 25, 2010 8:47 pm

Teramotos wrote:Crawl full speed east using a run move and a run move.
Speed equal 5+2=7 for a single move, times 2 for move and a move = speed of 14. Move 4 east.
done...

You can't total up the movement to 14 for the standard and move actions.

Each action is separate, move/run for 7 and standard/run for 7.

With a base speed of 5
Move/run 7/2=3 squares when crawling. 1.5 crawling over difficult terrain. The .5 is dropped.
Standard/run 7/2=3 squares when crawling. 1.5 crawling over difficult terrain. The .5 is dropped.

Sonya can move 2 squares whether running or not.


With a base speed of 7
Move/run 9/2=5 squares when crawling. 2.5 crawling over difficult terrain. The .5 is dropped.
Standard/run 9/2=3 squares when crawling. 2.5 crawling over difficult terrain. The .5 is dropped.

Thia would actually benefit from running and could move 4 in a round instead of 2.

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331 Re: Into the cold on Thu Feb 25, 2010 8:52 pm

Teramotos wrote:Crawl full speed east using a run move and a run move.
Speed equal 5+2=7 for a single move, times 2 for move and a move = speed of 14. Move 4 east.
done...

Sonya can move 2 squares per round using a move and standard action. She will reach the door in 4 rounds.


Miri's turn...

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332 Re: Into the cold on Thu Feb 25, 2010 9:29 pm

Thia will crawl over the icy terrain towards the door.

Edit: Forgot to note that Thia will run.

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333 Re: Into the cold on Thu Feb 25, 2010 9:34 pm

Dwarmaj wrote:
You can't total up the movement to 14 for the standard and move actions.

Each action is separate, move/run for 7 and standard/run for 7.

I agree with that anyway...

free action: "There's a curtain trap, but no ice in here. I say we group up here then pursue the witch."

full round action: ransack the room. Look in particular for books and/or a way to bring down the curtain trap.

done.

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334 Re: Into the cold on Thu Feb 25, 2010 9:40 pm

If you look up double move, you do combine your movement for each action to come up with your total speed for the round. In some cases, it would help to move over difficult terrain faster, it even says so in the PHB under double move.

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335 Re: Into the cold on Thu Feb 25, 2010 9:44 pm

I guess Stu's right! Page 284 of the PHB:


DOUBLE MOVE
✦ Same Move Action: To double move, you have to
take the same move action twice in a row on the
same turn.
✦ One Speed: When you double move, add the speeds
of the two move actions together and then move.
✦ Occupied Squares: When you double move, your
first move action can end in an ally’s space, because
you’re not stopping. Your second move action can’t
end in an ally’s space, as normal.
✦ Difficult Terrain: When you double move, you
can sometimes move over more squares of difficult
terrain than normal, because you add the speeds
of the two move actions together and then move.
For example, if your speed is 5, you can enter only
2 squares of difficult terrain when you walk. If you
double move by walking twice in a row, you can
enter 5 squares of difficult terrain, not 4.

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336 Re: Into the cold on Thu Feb 25, 2010 9:59 pm

Ok, so crawl/run over difficult terrain:

Sonya speed 5
Double move/run = 5+2+5+2=14 squares
crawling 14/2=7 squares of movement.
Over difficult terrain 3.5 (3) squares per round

Thia speed 7
Double move/run = 7+2+7+2=18 squares
crawling 18/2=9 squares of movement.
Over difficult terrain 4.5 (4) squares per round


Is this correct?

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337 Re: Into the cold on Thu Feb 25, 2010 10:19 pm

I still think you're missing the double/double rule, but you're the GM...

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338 Re: Into the cold on Thu Feb 25, 2010 10:23 pm

bradly wrote:I still think you're missing the double/double rule, but you're the GM...

Double double of what?

When you crawl you move 1/2 your speed.
Moving over difficult terrain costs 1 extra square of movement, not 1/2 your speed again.

So if your total speed for the round is 14, then you can move 7 squares when crawling.
Each square you crawl over difficult terrain counts as 2 in this case so 2+2+2, you can move 3 squares and have 1 move left that you can't use.

At least that's the way I read the rules...

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339 Re: Into the cold on Thu Feb 25, 2010 10:39 pm

Ross

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Ken is correct.


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340 Re: Into the cold on Fri Feb 26, 2010 8:24 am

Dwarmaj wrote:
Distance from the door:
Candelos 6
Sonya 9
Thia 14
Miri 2 solid ground to a curtain, 1 solid ground, 2 icy terrain

Revised time estimates...
Candelos can get to the door in 3 rounds
Sonya can get to the door in 3 rounds
Thia can get to the door in 3 rounds
Miri can get to the door in 1 round, but takes 3hp of damage from the curtain to the north.


What does Miri do while the other are crawling their way to the door?

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341 Re: Into the cold on Fri Feb 26, 2010 9:06 am

Dwarmaj wrote:What does Miri do while the other are crawling their
way to the door?

Same as stated: ransack the room I'm in. I'll probably do that for a
couple rounds until the rest of the party gets here.



Dwarmaj wrote:Double double of what?

When you crawl you move 1/2 your speed.
Moving over difficult terrain costs 1 extra square of movement, not 1/2 your speed again.

So if your total speed for the round is 14, then you can move 7 squares when crawling.
Each square you crawl over difficult terrain counts as 2 in this case so 2+2+2, you can move 3 squares and have 1 move left that you can't use.

At least that's the way I read the rules...

Normally, it takes 1 movement to move 1 square. Moving at half speed for crawling, it should take 2 movements per square you move. Since difficult terrain adds +1 movement per square, crawling in this room should take 3 movements per square. In other words, Sonya 'run crawling' would be able to move 4 squares with 2 left over.

At least that's the way I read it...

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342 Re: Into the cold on Fri Feb 26, 2010 1:27 pm

bradly wrote:
Same as stated: ransack the room I'm in. I'll probably do that for a
couple rounds until the rest of the party gets here.

Miri spends a few rounds going through the caster's room. You don't find anything of value.


Thia gets to the door after three rounds and finds it is locked. Thia is able to unlock the door on round #4.

Who's going to open the door?

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343 Re: Into the cold on Fri Feb 26, 2010 1:42 pm

I will open the door.

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344 Re: Into the cold on Fri Feb 26, 2010 2:00 pm

Teramotos wrote:I will open the door.

Sonya opens the door...



The door opens up into a room which is also covered in ice.

The party can see a corridor 5 squares away leading east that is not covered in ice.

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345 Re: Into the cold on Fri Feb 26, 2010 2:14 pm

Dwarmaj wrote:
Miri spends a few rounds going through the caster's room. You don't find anything of value.

Does that include books, journals, etc? Any records of their stay here Miri would consider valuable.

Sonya, do you give extra hits if I use a 2nd wind? Miri will also want to 2nd wind before we go farther.

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346 Re: Into the cold on Fri Feb 26, 2010 2:24 pm

Nope, Sonya does not grant extra hits if you use your own 2nd wind.

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347 Re: Into the cold on Fri Feb 26, 2010 2:25 pm

...crawl toward the door and then listen. Before I do so, I'll stow the axe and pull out sword.

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348 Re: Into the cold on Fri Feb 26, 2010 6:37 pm

bradly wrote:
Does that include books, journals, etc? Any records of their stay here Miri would consider valuable.

Sonya, do you give extra hits if I use a 2nd wind? Miri will also want to 2nd wind before we go farther.

There's a chest, but it contains cloths (female) and other personal items of the caster. Nothing of value. No journals or books.

It takes the party two more rounds to cross the icy terrain to the eastern corridor. There are no eladrins (or Kaddim) in sight.

Does the party want to push forward or spend a few rounds using healing surges?

I'm treating this as after combat, but not enough for a short rest, unless the party want to wait here for five minutes...

PC Status:
Miri 40/58hp with 2/9 surges
Candelos 25/78hp with 9/14 surges
Sonya 40/66hp with 3/9 surges
Thia 39/65hp with 1/7 surges

So far the eladrin have a 6 round head start. (3 for Thia to get to the door, 1 to open the door, and 2 to get to the corridor).

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349 Re: Into the cold on Fri Feb 26, 2010 6:47 pm

I say that if they were going to kill Kaddim they would have done it by now. I think our chances improve dramatically if we take a short rest. If others want to push forward however, Sonya is a trooper and will even lead the way (more hits currently than anyone else).

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350 Re: Into the cold on Fri Feb 26, 2010 9:13 pm

Yeah, besides the fact that they have full movement over the terrain and we dont

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