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» Adventure Logs - RIFTS
Into the cold - Page 8 EmptySun Apr 21, 2024 2:53 pm by Teramotos

» Pathfinder 2e Wanderer's Guide Upgrade
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» Adventure Logs - Shaelrick Adventures - PF2e
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» Adventure Logs - The Eastern Knights
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» Savage Rifts Advancement/Rank
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+2
Teramotos
Dwarmaj
6 posters

    Into the cold

    Dwarmaj
    Dwarmaj


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    Into the cold - Page 8 Empty Re: Into the cold

    Post by Dwarmaj Thu Feb 25, 2010 6:40 pm

    Mick wrote:Candelos:
    move: crawl 2 spaces east
    standard: crawl 2 spaces east
    That should put him next to the witch on the west side.
    minor divine challenge her

    Assuming Candelos will crawl 2 squares with his move/standard...

    The caster is next.

    Caster:
    Standard: cast Winter Winds on Candelos
    WW 29 vs Ref hits for 9hp of damage. Candelos is teleported 3 squares to the west.

    The caster smiles and says, buh-bye

    Move: move north
    Minor: close the door "click"

    Into the cold - Page 8 Playe177
    Dwarmaj
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    Post by Dwarmaj Thu Feb 25, 2010 6:46 pm

    Currently Sonya's turn...

    PC status:
    Sonya 40/66hp with 3/9 surges
    Thia 39/65hp with 1/7 surges
    Candelos 25/78hp with 9/14 surges
    Miri 29/58hp with 3/9 surges

    Kaddim ???

    What will the party do?

    Distance from the door:
    Candelos 6
    Sonya 9
    Thia 14
    Miri 2 solid ground to a curtain, 1 solid ground, 2 icy terrain
    Teramotos
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    Post by Teramotos Thu Feb 25, 2010 7:50 pm

    Crawl full speed east using a run move and a run move.
    Speed equal 5+2=7 for a single move, times 2 for move and a move = speed of 14. Move 4 east.
    done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
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    Post by Kenji Thu Feb 25, 2010 7:54 pm

    Dwarmaj wrote:[Crawling, Thia can move 3 squares per move action. Because we round down, Thia can only crawl 1 square as well through difficult terrain, she has one move left, but can't use it.

    I don't think that's correct. In D&D a doubling of a double is a triple. If This does a 'run' action while crawling, she should be able to move 3 per move action (9/3). Candelos is still screwed with a 5 movement, unless he runs too...
    Dwarmaj
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    Post by Dwarmaj Thu Feb 25, 2010 8:47 pm

    Teramotos wrote:Crawl full speed east using a run move and a run move.
    Speed equal 5+2=7 for a single move, times 2 for move and a move = speed of 14. Move 4 east.
    done...

    You can't total up the movement to 14 for the standard and move actions.

    Each action is separate, move/run for 7 and standard/run for 7.

    With a base speed of 5
    Move/run 7/2=3 squares when crawling. 1.5 crawling over difficult terrain. The .5 is dropped.
    Standard/run 7/2=3 squares when crawling. 1.5 crawling over difficult terrain. The .5 is dropped.

    Sonya can move 2 squares whether running or not.


    With a base speed of 7
    Move/run 9/2=5 squares when crawling. 2.5 crawling over difficult terrain. The .5 is dropped.
    Standard/run 9/2=3 squares when crawling. 2.5 crawling over difficult terrain. The .5 is dropped.

    Thia would actually benefit from running and could move 4 in a round instead of 2.
    Dwarmaj
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    Post by Dwarmaj Thu Feb 25, 2010 8:52 pm

    Teramotos wrote:Crawl full speed east using a run move and a run move.
    Speed equal 5+2=7 for a single move, times 2 for move and a move = speed of 14. Move 4 east.
    done...

    Sonya can move 2 squares per round using a move and standard action. She will reach the door in 4 rounds.


    Miri's turn...
    Krystoff
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    Post by Krystoff Thu Feb 25, 2010 9:29 pm

    Thia will crawl over the icy terrain towards the door.

    Edit: Forgot to note that Thia will run.
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    Post by Kenji Thu Feb 25, 2010 9:34 pm

    Dwarmaj wrote:
    You can't total up the movement to 14 for the standard and move actions.

    Each action is separate, move/run for 7 and standard/run for 7.

    I agree with that anyway...

    free action: "There's a curtain trap, but no ice in here. I say we group up here then pursue the witch."

    full round action: ransack the room. Look in particular for books and/or a way to bring down the curtain trap.

    done.
    Teramotos
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    Post by Teramotos Thu Feb 25, 2010 9:40 pm

    If you look up double move, you do combine your movement for each action to come up with your total speed for the round. In some cases, it would help to move over difficult terrain faster, it even says so in the PHB under double move.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
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    Post by Kenji Thu Feb 25, 2010 9:44 pm

    I guess Stu's right! Page 284 of the PHB:


    DOUBLE MOVE
    ✦ Same Move Action: To double move, you have to
    take the same move action twice in a row on the
    same turn.
    ✦ One Speed: When you double move, add the speeds
    of the two move actions together and then move.
    ✦ Occupied Squares: When you double move, your
    first move action can end in an ally’s space, because
    you’re not stopping. Your second move action can’t
    end in an ally’s space, as normal.
    ✦ Difficult Terrain: When you double move, you
    can sometimes move over more squares of difficult
    terrain than normal, because you add the speeds
    of the two move actions together and then move.
    For example, if your speed is 5, you can enter only
    2 squares of difficult terrain when you walk. If you
    double move by walking twice in a row, you can
    enter 5 squares of difficult terrain, not 4.
    Dwarmaj
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    Post by Dwarmaj Thu Feb 25, 2010 9:59 pm

    Ok, so crawl/run over difficult terrain:

    Sonya speed 5
    Double move/run = 5+2+5+2=14 squares
    crawling 14/2=7 squares of movement.
    Over difficult terrain 3.5 (3) squares per round

    Thia speed 7
    Double move/run = 7+2+7+2=18 squares
    crawling 18/2=9 squares of movement.
    Over difficult terrain 4.5 (4) squares per round


    Is this correct?
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    Post by Kenji Thu Feb 25, 2010 10:19 pm

    I still think you're missing the double/double rule, but you're the GM...
    Dwarmaj
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    Post by Dwarmaj Thu Feb 25, 2010 10:23 pm

    bradly wrote:I still think you're missing the double/double rule, but you're the GM...

    Double double of what?

    When you crawl you move 1/2 your speed.
    Moving over difficult terrain costs 1 extra square of movement, not 1/2 your speed again.

    So if your total speed for the round is 14, then you can move 7 squares when crawling.
    Each square you crawl over difficult terrain counts as 2 in this case so 2+2+2, you can move 3 squares and have 1 move left that you can't use.

    At least that's the way I read the rules...
    Ross
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    Character sheet
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    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the cold - Page 8 Empty Re: Into the cold

    Post by Ross Thu Feb 25, 2010 10:39 pm

    Ken is correct.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
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    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
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    Post by Dwarmaj Fri Feb 26, 2010 8:24 am

    Dwarmaj wrote:
    Distance from the door:
    Candelos 6
    Sonya 9
    Thia 14
    Miri 2 solid ground to a curtain, 1 solid ground, 2 icy terrain

    Revised time estimates...
    Candelos can get to the door in 3 rounds
    Sonya can get to the door in 3 rounds
    Thia can get to the door in 3 rounds
    Miri can get to the door in 1 round, but takes 3hp of damage from the curtain to the north.


    What does Miri do while the other are crawling their way to the door?
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    Post by Kenji Fri Feb 26, 2010 9:06 am

    Dwarmaj wrote:What does Miri do while the other are crawling their
    way to the door?

    Same as stated: ransack the room I'm in. I'll probably do that for a
    couple rounds until the rest of the party gets here.



    Dwarmaj wrote:Double double of what?

    When you crawl you move 1/2 your speed.
    Moving over difficult terrain costs 1 extra square of movement, not 1/2 your speed again.

    So if your total speed for the round is 14, then you can move 7 squares when crawling.
    Each square you crawl over difficult terrain counts as 2 in this case so 2+2+2, you can move 3 squares and have 1 move left that you can't use.

    At least that's the way I read the rules...

    Normally, it takes 1 movement to move 1 square. Moving at half speed for crawling, it should take 2 movements per square you move. Since difficult terrain adds +1 movement per square, crawling in this room should take 3 movements per square. In other words, Sonya 'run crawling' would be able to move 4 squares with 2 left over.

    At least that's the way I read it...
    Dwarmaj
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    Post by Dwarmaj Fri Feb 26, 2010 1:27 pm

    bradly wrote:
    Same as stated: ransack the room I'm in. I'll probably do that for a
    couple rounds until the rest of the party gets here.

    Miri spends a few rounds going through the caster's room. You don't find anything of value.


    Thia gets to the door after three rounds and finds it is locked. Thia is able to unlock the door on round #4.

    Who's going to open the door?
    Teramotos
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    Post by Teramotos Fri Feb 26, 2010 1:42 pm

    I will open the door.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    Post by Dwarmaj Fri Feb 26, 2010 2:00 pm

    Teramotos wrote:I will open the door.

    Sonya opens the door...

    Into the cold - Page 8 Playe178

    The door opens up into a room which is also covered in ice.

    The party can see a corridor 5 squares away leading east that is not covered in ice.
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    Post by Kenji Fri Feb 26, 2010 2:14 pm

    Dwarmaj wrote:
    Miri spends a few rounds going through the caster's room. You don't find anything of value.

    Does that include books, journals, etc? Any records of their stay here Miri would consider valuable.

    Sonya, do you give extra hits if I use a 2nd wind? Miri will also want to 2nd wind before we go farther.
    Teramotos
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    Post by Teramotos Fri Feb 26, 2010 2:24 pm

    Nope, Sonya does not grant extra hits if you use your own 2nd wind.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Teramotos
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    Post by Teramotos Fri Feb 26, 2010 2:25 pm

    ...crawl toward the door and then listen. Before I do so, I'll stow the axe and pull out sword.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    Post by Dwarmaj Fri Feb 26, 2010 6:37 pm

    bradly wrote:
    Does that include books, journals, etc? Any records of their stay here Miri would consider valuable.

    Sonya, do you give extra hits if I use a 2nd wind? Miri will also want to 2nd wind before we go farther.

    There's a chest, but it contains cloths (female) and other personal items of the caster. Nothing of value. No journals or books.

    It takes the party two more rounds to cross the icy terrain to the eastern corridor. There are no eladrins (or Kaddim) in sight.

    Does the party want to push forward or spend a few rounds using healing surges?

    I'm treating this as after combat, but not enough for a short rest, unless the party want to wait here for five minutes...

    PC Status:
    Miri 40/58hp with 2/9 surges
    Candelos 25/78hp with 9/14 surges
    Sonya 40/66hp with 3/9 surges
    Thia 39/65hp with 1/7 surges

    So far the eladrin have a 6 round head start. (3 for Thia to get to the door, 1 to open the door, and 2 to get to the corridor).
    Teramotos
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    Post by Teramotos Fri Feb 26, 2010 6:47 pm

    I say that if they were going to kill Kaddim they would have done it by now. I think our chances improve dramatically if we take a short rest. If others want to push forward however, Sonya is a trooper and will even lead the way (more hits currently than anyone else).


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
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    Post by Krystoff Fri Feb 26, 2010 9:13 pm

    Yeah, besides the fact that they have full movement over the terrain and we dont
    Mick
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    Post by Mick Sat Feb 27, 2010 12:54 am

    We will no chance if we fight them without a short rest.
    Kaddim would understand Into the cold - Page 8 Icon_rolleyes
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    Post by Kenji Sat Feb 27, 2010 2:25 pm

    Teramotos wrote:I say that if they were going to kill Kaddim they would have done it by now. I think our chances improve dramatically if we take a short rest.

    Concur on both points. Their encounter powers are likely 'recharge', and ours need a 5 min rest. Plus we can surge and they can't (although they can regroup to reinforcements, and we can't, but to Chris' point, they'll have that regardless).

    Miri will use a surge (her 2nd to last one).
    Teramotos
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    Post by Teramotos Sat Feb 27, 2010 3:27 pm

    Sonya will use 1 surge.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Mick
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    Post by Mick Sat Feb 27, 2010 4:18 pm

    Use 2 surges
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    Post by Dwarmaj Sat Feb 27, 2010 5:46 pm

    The party takes a short rest and are not interrupted.

    Current PC status:
    Miri 54/58hp with 1/9 surges
    Sonya 56/66hp with 2/9 surges
    Candelos 63/78hp with 7/14 surges
    Thia 39/65hp with 1/7 surges

    The party is in a corridor heading east, which turns north after about 30'. You also notice that the corridor heading north widens out to 20' wide.

    Cautiously, the party advances east then north. The corridor winds back to the west after 50'. To the west the party can see a set of large double doors (the doors are 10' wide by 20' tall).

    Into the cold - Page 8 Playe179

    What does the party wish to do?
    Teramotos
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    Post by Teramotos Sat Feb 27, 2010 6:24 pm

    Approach the door quietly, Sonya and Candelos in the lead. When we get to the door, ask Thia to check for traps and see if it is locked; two of us will attempt to assist while the last member stands guard; be as quiet as possible. If the door is locked, ask Thia to attempt to unlock it while two of us attempt to assist. Once the door is unlocked, or if it never was locked, check the west wall for hidden doors and if there are none, then either open the doors or just break in (Candelos as he has the best chance, Sonya and perhaps Miri will assist). Candelos and Sonya should be in the lead, with Miri a little further back, and Thia, because she's the most wounded, perhaps 20' back of Miri. If there are enemies, we should concentrate on the ones that are easiest to hit as they will keep shielding each other.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    Post by Dwarmaj Sat Feb 27, 2010 7:14 pm

    No hidden/secret doors were found.

    The doors to the west are not locked. Listening, Thia and Candelos can hear talking, but don't understand the language.

    The doors are pretty heavy and takes two PCs to open. There are two doors, do you want to open the north or south section of the doors.
    Teramotos
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    Post by Teramotos Sat Feb 27, 2010 7:36 pm

    ...guessing what the room might look like, the north door would give us the best view of the interior, so go for that door.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    Post by Dwarmaj Sat Feb 27, 2010 8:17 pm

    Opening the door reveals a huge ice cavern with two pools of freezing cold water (you can see chunks of ice floating in them).

    You can also see great columns of ice stretching from floor to ceiling (50' high). These columns provide cover and you can see several eladrins behind each. The knights look a bit less beat up than the last time you saw them...

    In the south west corner you can see a large pile of treasure (gold, gems, items). Two things stand out even at a distance.

    An amethyst, Vyrellis states to Candelos: You must get that for me, that is part of my life force and I will be almost complete. The more of my lifeforce you recover, the more I can help you.

    A small orb in the treasure seems to almost call out to each of you. The orb is orange and you can clearly see 4 red stars on its surface.

    You then see something that makes your heart drop...
    You can see the eladrin caster speaking to a large white dragon. Kaddim lies at the feet of the dragon.

    As the doors open, the dragon says in common to the party:
    Greetings, what have you brought me today?

    Into the cold - Page 8 Playe180

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