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+2
Teramotos
Dwarmaj
6 posters

    Into the cold

    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Krystoff Wed Feb 17, 2010 3:10 pm

    Thia will use disrupting shot on the red knight when he attacks Miri.

    Thia will HQ the yellow knight and biting volley (Score critical on 18-20) (one shot on the blue knight and one shot on the yellow knight)
    Thia then uses an AP to get back some hits and uses two fanged strike (one shot on the blue knight and one shot on the yellow knight). I have never had both attacks hit but I will give the extra +5 damage to the blue knight if I do hit with both attacks.

    Done
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Wed Feb 17, 2010 3:34 pm

    Krystoff wrote:Thia will use disrupting shot on the red knight when he attacks Miri.

    Thia will HQ the yellow knight and biting volley (Score critical on 18-20) (one shot on the blue knight and one shot on the yellow knight)
    Thia then uses an AP to get back some hits and uses two fanged strike (one shot on the blue knight and one shot on the yellow knight). I have never had both attacks hit but I will give the extra +5 damage to the blue knight if I do hit with both attacks.

    Done

    Interrupt: This uses Disruptive Strike on the red knight
    DS 17 vs Ac miss

    Thia's turn:
    Minor: make the yellow knight her quarry.
    Standard: use Biting Volley on the blue and yellow knights
    BV on the blue knight 30 vs Ref hits for 17 hp of damage. The red knight shields him and takes half of the damage. The blue knight takes none.

    BV on the yellow knight 29 vs Ref hits for 15+4hp of damage. The blue knight shields the yellow knight and takes half of the damage. The yellow knight takes none.

    Action Point: I think Thia gets 9hp back, not sure...
    Two Fanged Strike on the blue and yellow knights.
    TFS on the blue knight 30 vs Ac hits for 16hp of damage. The yellow knight shields the blue knight.
    TFS on the yellow knight 17 vs Ac miss

    Candelos' turn...
    Icy Terrain 16 vs Ref miss, Candelos does not fall prone.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Ross Wed Feb 17, 2010 3:57 pm

    Candelos, all of their shielding is used up for now. Any attack you do should do full damage..


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Mick Wed Feb 17, 2010 4:09 pm

    Candelos will:
    move action: Fey Step to space east of eladrin witch
    minor action: Divine Challange yellow knight
    standard action: Final Rebuke on yellow knight

    Final Rebuke Paladin Attack 9
    Daily • Divine, Reliable, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. Fortitude
    Hit: 2 [W]+Strength modifier damage, and you push the
    target 5 squares. If t he target ends this movement in a
    square adjacent to a solid obstacle, the target takes 1 [W]
    extra damage.

    Push him into the corner west of Sonja +1[W] damage
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Wed Feb 17, 2010 4:27 pm

    Mick wrote:Candelos will:
    move action: Fey Step to space east of eladrin witch
    minor action: Divine Challange yellow knight
    standard action: Final Rebuke on yellow knight

    Final Rebuke Paladin Attack 9
    Daily • Divine, Reliable, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. Fortitude
    Hit: 2 [W]+Strength modifier damage, and you push the
    target 5 squares. If t he target ends this movement in a
    square adjacent to a solid obstacle, the target takes 1 [W]
    extra damage.

    Push him into the corner west of Sonja +1[W] damage

    Candelos' turn:
    Move: fey step east of the caster
    Standard: Final Rebuke on the yellow knight
    FR 18 vs Fort miss

    Caster's turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Wed Feb 17, 2010 4:37 pm

    Caster's turn:
    Special recharged...
    Move: teleport NE
    Standard: Dazzling Snow catching Miri, Sonya, and Kaddim
    DS on Miri 16 vs Will miss
    DS on Sonya 25 vs Will hits for 14hp of damage. Sonya is blind for a turn.
    DS on Kaddim 20 vs Will hits for 14hp of damage. Kaddim is blind for a turn.

    Into the cold - Page 4 Playe153
    Sonya's turn...
    Sonya starts her turn in the Icy Terrain:
    Icy Terrain 12 vs Ref miss, Sonya does not fall prone.
    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Teramotos Wed Feb 17, 2010 6:53 pm

    Sonya's turn
    Standard Action: 2nd Wind
    Move Action: Move 1 SW (at half speed to reduce falling) and one W at normal speed.
    Minor Action: None
    Done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Wed Feb 17, 2010 7:37 pm

    Teramotos wrote:Sonya's turn
    Standard Action: 2nd Wind
    Move Action: Move 1 SW (at half speed to reduce falling) and one W at normal speed.
    Minor Action: None
    Done...

    Sonya's turn:
    Standard: use Second Wind
    Move: move 1SW and 1W
    Sonya moved into a square of Icy Terrain and has trouble with her footing...
    Icy Terrain 22 vs Ref hits for 4hp of damage. Sonya falls prone.

    Into the cold - Page 4 Playe154

    Miri's turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Wed Feb 17, 2010 7:41 pm

    bradly wrote:(I don't think Miri's hits are correct, Sonya just gave her a healing +5)
    Sorry, I think I missed your Action Point last turn... Into the cold - Page 4 Icon_redface

    I currently show 28/58hp with 4/9 surges for Miri. I'll have to go back through the thread to see what it should be.

    Looks like 28hp is correct. 32+5-9=28.

    You can go ahead an take your Action Point this turn and regain hit points.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Kenji Wed Feb 17, 2010 9:41 pm

    Dwarmaj wrote:
    bradly wrote:(I don't think Miri's hits are correct, Sonya just gave her a healing +5)
    Sorry, I think I missed your Action Point last turn... Into the cold - Page 4 Icon_redface

    I currently show 28/58hp with 4/9 surges for Miri. I'll have to go back through the thread to see what it should be.

    Looks like 28hp is correct. 32+5-9=28.

    You can go ahead an take your Action Point this turn and regain hit points.

    Post #119 shows "Miri 32/58hp with 4/9 surges"

    Post #128 shows "Yep, using the heal from Lion's Roar, I'll have Miri use a surge with a +5 bonus."

    Post #141 shows "Miri 32/58hp with 4/9 surges"

    She should have more hits left. Also, when I used the action point, there were 4 in the AoE... I doubt it could have dropped anyone anyway, but please apply the AP towards last turn.



    This turn:

    standard action: cast 'Scorching Burst' on square between red & blue guys (getting both, at +2 damage from 'Arcane Reserves')

    move action: shift 1 square N

    done.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Kenji Wed Feb 17, 2010 9:46 pm

    Miri should be at 49/58 with 3/9 surges by my calculations.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Wed Feb 17, 2010 10:40 pm

    bradly wrote:Miri should be at 49/58 with 3/9 surges by my calculations.

    When did Miri use another surge?

    32+5(Sonya's Lion's Roar)-9(red knight attack)+9(from Action Point)=37hp with 4/9 surges

    Resolving the Action Point from last round
    Force Orb 17 vs Ref miss
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Wed Feb 17, 2010 10:44 pm

    bradly wrote:
    This turn:

    standard action: cast 'Scorching Burst' on square between red & blue guys (getting both, at +2 damage from 'Arcane Reserves')

    move action: shift 1 square N

    done.

    Miri's turn:
    Standard: cast Scorching Burst on the blue and red knight
    SB on the blue knight 22 vs Ref hits for 8+2hp of damage.
    SB on the red knight 14 vs Ref miss

    Move: shift 1N

    Kaddim's turn...
    Kaddim is currently blind and marked by the yellow knight.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Kenji Wed Feb 17, 2010 11:06 pm

    Dwarmaj wrote:
    When did Miri use another surge?

    Sonya's 'Lions Roar', I thought. "Yep, using the heal from Lion's Roar, I'll have Miri use a surge with a +5 bonus." If it's just +5 and no surge, that explains the discrepancy.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Thu Feb 18, 2010 5:30 am

    bradly wrote:
    Dwarmaj wrote:
    When did Miri use another surge?

    Sonya's 'Lions Roar', I thought. "Yep, using the heal from Lion's Roar, I'll have Miri use a surge with a +5 bonus." If it's just +5 and no surge, that explains the discrepancy.

    Oh, I thought I had already given her the hp for the surge and subtracted the surge and only forgot the +5.

    Miri is now at 42/58hp with 3/9 surges.

    Kaddim's turn...
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Ross Thu Feb 18, 2010 7:19 am

    Standard: Use Lightning Lure on the Yellow Knight, striking at the same square he was at last time I saw him, which is where he currently is. If I hit, pull him to the square South of me.
    Minor: Mark the Caster, targeting the square she was in the last time I saw her.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Thu Feb 18, 2010 7:45 am

    Ross wrote:Standard: Use Lightning Lure on the Yellow Knight, striking at the same square he was at last time I saw him, which is where he currently is. If I hit, pull him to the square South of me.
    Minor: Mark the Caster, targeting the square she was in the last time I saw her.

    Kaddim's turn:
    Standard: use Lightning Lure on the yellow knight.
    LL 30-5 vs Fort hits for 14hp of damage. The yellow knight is pulled adjacent to Kaddim.

    Minor: mark the caster
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Thu Feb 18, 2010 7:49 am

    Knight's turn...

    Yellow Knight:
    Move: move east provoking an AoO from Miri
    Miri's AoO 20 vs Ac miss

    Standard: move east then south out of sight

    Blue Knight:
    Move: move east and south out of sight
    Standard...

    Red Knight:
    Move: move SE
    Standard: it looks like he's readying an action...

    Into the cold - Page 4 Playe155

    Thia's turn, then Candelos

    The party can hear hammering to the SE.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Mick Thu Feb 18, 2010 8:00 am

    Per the map in post 158, isn't the yellow knight next to Candelos, not Miri?
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Thu Feb 18, 2010 8:02 am

    Mick wrote:Per the map in post 158, isn't the yellow knight next to Candelos, not Miri?

    Kaddim used Lightning Lure and pulled the knight to him. (Which he didn't mind since Candelos would probably hit harder with an AoO and have a better chance to hit too.) Smile
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Kenji Thu Feb 18, 2010 8:19 am

    Dwarmaj wrote:
    Miri is now at 42/58hp with 3/9 surges....

    That's still not right...

    Dwarmaj wrote:
    32+5(Sonya's Lion's Roar)-9(red knight attack)+9(from Action Point)=37hp with 4/9 surges

    Should be:

    32 +19 ( Sonya's LR, surge +5) +9 from action point = over max 58; -9 (RK attack) = 49 hits, 3/9 surges
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Kenji Thu Feb 18, 2010 8:23 am

    Dwarmaj wrote:The party can hear hammering to the SE.

    So, any guesses on how long it'll take us all to get into the South room? I'm guessing I fall down 3/4 spaces. :-(
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Krystoff Thu Feb 18, 2010 8:27 am

    Thia will HQ the red knight and then twin strike

    done
    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Teramotos Thu Feb 18, 2010 8:27 am

    Thia and then Candelos, right (after we figure out Miri's hits)


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Thu Feb 18, 2010 9:30 am

    Krystoff wrote:Thia will HQ the red knight and then twin strike

    done

    Thia's turn:
    Minor: HQ the red knight
    Standard: use Twin Strike on the red knight
    TS #1 26 vs Ac hits for 10+6hp of damage (the red knight is now bloodied)
    TS #2 15 vs Ac miss

    Candelos' turn...
    Candelos starts his turn in icy terrain
    Icy Terrain 21 vs Ref hits for 5hp of damage. Candelos falls prone.

    After Candelos, the caster goes...
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Mick Thu Feb 18, 2010 2:12 pm

    Stand
    move half speed or 2 spaces east
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Thu Feb 18, 2010 2:19 pm

    Mick wrote:Stand
    move half speed or 2 spaces east

    Candelos' turn:
    Move: attempt to stand...
    Icy Terrain 19 vs Ref hits. Candelos is unable to stand and his turn ends.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Thu Feb 18, 2010 2:36 pm

    At the start of the caster's turn, the red knight moves east, then south.

    Caster's turn:
    Move: teleport east

    Standard: use Winter Winds on Kaddim (she curses audibly as he wasn't her first choice...)
    WW 34 vs Ref (critical) hit for 13 hp of damage. Kaddim is teleported 3 squares east and south.

    The caster, looking at Miri...
    "We are not defeated so easily."

    Into the cold - Page 4 Playe156

    The blindness effect on Sonya and Kaddim ends.

    Sonya's turn, then Miri and Kaddim.
    Sonya is currently prone.

    Note: Candelos can her the knights and believes they are down a corridor to the SE.
    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Teramotos Thu Feb 18, 2010 3:20 pm

    Sonya's turn,
    Move Action: Stand Up
    Minor Action: If anyone is under a condition a save can end, use Shake It Off to give them a save with a + 5 bonus.
    Standard Action: If I fell down again, crawl into the square North of Thia. If I stood up, throw shield at the caster.
    Done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Thu Feb 18, 2010 3:28 pm

    Teramotos wrote:Sonya's turn,
    Move Action: Stand Up
    Minor Action: If anyone is under a condition a save can end, use Shake It Off to give them a save with a + 5 bonus.
    Standard Action: If I fell down again, crawl into the square North of Thia. If I stood up, throw shield at the caster.
    Done...

    As several of the PCs have noticed... If you attempt to stand and fail, you loose the rest of your turn.

    Sonya's turn:
    Move: attempt to stand...
    Icy Terrain 26 vs Ref hit. Sonya is unable to stand and her turn ends.

    Miri's turn.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Kenji Thu Feb 18, 2010 3:29 pm

    Miri will:

    free action: "Well witch, you appear to be all alone!"

    standard action: cast 'Magic Missle' on Eladrin caster (+2 damage from AR feat)

    move action: attempt to move as many squares S to other room as I can

    done.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Dwarmaj Thu Feb 18, 2010 3:39 pm

    bradly wrote:Miri will:

    free action: "Well witch, you appear to be all alone!"

    standard action: cast 'Magic Missle' on Eladrin caster (+2 damage from AR feat)

    move action: attempt to move as many squares S to other room as I can

    done.

    Miri's turn:
    Standard: Magic Missile the caster 23 vs Ref miss
    Move: move 3S (it's difficult terrain, Miri is subject to 3 Icy Terrain attacks)
    Icy Terrain #1 19 vs Ref miss, Miri continues south
    Icy Terrain #1 21 vs Ref miss, Miri continues south
    Icy Terrain #1 15 vs Ref miss


    Into the cold - Page 4 Playe158

    Kaddim's turn...
    Kaddim starts his turn in the icy terrain...
    Icy Terrain 27 vs Ref hits for 8hp of damage. Kaddim falls prone.

    Kaddim is currently at 29/79hp with 10/11 surges.

    After Kaddim is Thia, then Candelos
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the cold - Page 4 Empty Re: Into the cold

    Post by Ross Thu Feb 18, 2010 4:28 pm

    Standard: Second Wind
    Free(say):I say we leave the way we came. We know the way out of this place is up, and I don't think this is the way. Let's just leave these Eladrin here to rot.
    Move: Crawl towards door to the West.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Thu Feb 18, 2010 4:35 pm

    Ross wrote:Standard: Second Wind
    Free(say):I say we leave the way we came. We know the way out of this place is up, and I don't think this is the way. Let's just leave these Eladrin here to rot.
    Move: Crawl towards door to the West.

    Kaddim's turn:
    Standard: use Second Wind to regain 19hp and +2 to all defenses
    Move: crawl west.

    Crawling is 1/2 movement, but since this is difficult terrain you can only move 1 square per round. But you have no chance of falling.

    Thia's turn...


    Last edited by Dwarmaj on Thu Feb 18, 2010 8:19 pm; edited 1 time in total
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    Post by Ross Thu Feb 18, 2010 4:40 pm

    Can you jump from prone?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Dwarmaj Thu Feb 18, 2010 4:48 pm

    I'd say no, especially not from a slippery surface.
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    Post by Ross Thu Feb 18, 2010 4:50 pm

    Miri, you should have thrown up a floating disk.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Kenji Thu Feb 18, 2010 4:56 pm

    Ross wrote:Standard: Second Wind
    Free(say):I say we leave the way we came.

    3 of us are by the S door, and the knights will never be as wounded as they are now. Plus, I'm guessing the witch has info we could use. I say we press, at least into the next room...
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    Post by Kenji Thu Feb 18, 2010 4:59 pm

    Ross wrote:Miri, you should have thrown up a floating disk.

    That takes 10 mins... we can do that on the way out. It'll most likely carry 500#s, so that might work.
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    Post by Krystoff Thu Feb 18, 2010 9:54 pm

    HQ on the caster

    Twin Strike
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    Post by Dwarmaj Fri Feb 19, 2010 5:37 am

    Krystoff wrote:HQ on the caster

    Twin Strike

    Thia's turn:
    Minor: HQ the caster
    Standard: use Twin Strike on the caster
    TS #1 30 vs Ac hits for 8+2hp of damage. A white light comes from the south and shields the caster. It doesn't look like she took any damage...

    TS #2 33 vs Ac (critical) hit for 17+5 hp of damage. A white light comes from the south and shields the caster. It doesn't look like she took any damage...
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    Candelos' turn... He is currently prone.

    Note:
    Candelos hears whispers coming from the south.
    Hey <insert eladrin name here...> get some bandages over here. You think they may be trying to patch/use heal checks to use a surge.
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    Post by Krystoff Fri Feb 19, 2010 8:04 am

    Well, at least the knight took damage.
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    Post by Mick Fri Feb 19, 2010 8:20 am

    How many spaces is it to the spot east of the witch?
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    Post by Dwarmaj Fri Feb 19, 2010 8:26 am

    Mick wrote:How many spaces is it to the spot east of the witch?

    The caster is 7 squares east of Candelos.
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    Post by Mick Fri Feb 19, 2010 8:48 am

    Using the dragon orb, Candelos will teleport 7 spaces to the space south of the caster.
    minor : Divine Strength to add +4 damage
    standard: while prone attack with Final Rebuke on eladrin witch

    Final Rebuke Paladin Attack 9
    Daily • Divine, Reliable, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. Fortitude
    Hit: 2 [W]+Strength modifier damage, and you push the
    target 5 squares. If t he target ends this movement in a
    square adjacent to a solid obstacle, the target takes 1 [W]
    extra damage.

    Push her north to the wall +1[W] damage
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    Post by Kenji Fri Feb 19, 2010 8:55 am

    Great turn (if it hits)! Suggestion: Push her NW + W so she's adjacent to Kaddim so he can attack from prone on his round too.
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    Post by Dwarmaj Fri Feb 19, 2010 8:57 am

    Mick wrote:Using the dragon orb, Candelos will teleport 7 spaces to the space south of the caster.
    minor : Divine Strength to add +4 damage
    standard: while prone attack with Final Rebuke on eladrin witch

    Final Rebuke Paladin Attack 9
    Daily • Divine, Reliable, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. Fortitude
    Hit: 2 [W]+Strength modifier damage, and you push the
    target 5 squares. If t he target ends this movement in a
    square adjacent to a solid obstacle, the target takes 1 [W]
    extra damage.

    Push her north to the wall +1[W] damage

    You can teleport the the square west or north of her, but you can't see the square to her south. That square is around the corner and you don't have line of sight.
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    Post by Ross Fri Feb 19, 2010 9:08 am

    He should be able to see that square, It's not considered full cover if someone was there, it would be Superior Cover, which you can still see, which is all you need to teleport.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
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    Post by Dwarmaj Fri Feb 19, 2010 9:13 am

    Ross wrote:He should be able to see that square, It's not considered full cover if someone was there, it would be Superior Cover, which you can still see, which is all you need to teleport.

    MapTools shows line of sight for each character and the Candelos token does not have line of sight south of the casters position. Kaddim and Miri can see that square, but Candelos can not.

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    Post by Mick Fri Feb 19, 2010 9:22 am

    Teleport to space west of her. Can I only push her straight east or can I push her NE so she will hit a wall.
    I push her NE if possible

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