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» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
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+2
Teramotos
Dwarmaj
6 posters

    Into the fire room...

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Dwarmaj Tue Nov 17, 2009 5:56 am

    Krystoff wrote:At the first DS Thia will use her Yield Ground power to shift 5 squares east.

    Thia is the closest to the enemy so she gets Prime Shot for a +1

    Standard: Twin Strike at +13 +1PS
    Move: Move east to the wall

    Immediate Reaction to the first Double Slam attack, Thia uses Yield Ground and shifts away. Kaddim is 4 squares away, if you shift 5, then he'll be closer and you won't get Prime Shot (though he doesn't have a ranged attack and doesn't have line of sight). Thia got 11hp back since the second DS didn't happen.

    Thia's turn:
    Standard: Twin Strike
    TS #1 25 vs Ac hits for 10+1(hq) hp of damage
    TS #2 19 vs Ac miss

    Move: Thia moves to the east wall.

    Into the fire room... - Page 5 Playe163

    Sonya's turn...
    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Teramotos Tue Nov 17, 2009 6:38 am

    Sonya's Turn...
    shucks, could have used a delay by Thia so I would have gotten flanking and healed her, but shifting away to not get hit by the second attack is good.

    Move: 4 Sq NW and then 1 Sq N
    Standard: Charge V so that I end up in the square just S of her (think I'll need the +1 to hit) Basic attack +14 to hit 1d12+6
    Need to know if I hit and gain + 2 more AC (due to my armor) before I take my minor action and possibly use my Action Point. Turn not over quite yet...

    Move Action:


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Ross Tue Nov 17, 2009 7:03 am

    Going to have to take you back a bit. When Vyrellis attacks Thia I will use an immediate interrupt:

    Transposing Lunge
    You thrust at your enemy, a flash engulfs it, and it suddenly appears elsewhere.
    Encounter Arcane, Teleportation, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Intelligence vs. AC
    Hit: 2[W] + Intelligence modifier damage, and you teleport the target into a space adjacent to you.
    Aegis of Shielding: When you use your aegis of shielding immediate interrupt, you can use this power against the target as part of the interrupt, even if the target is beyond your reach.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Krystoff Tue Nov 17, 2009 7:40 am

    Oh yeah I forgot the body was marked by Kaddim as well so if she does get the first DS then it should be less damage and she takes damage.

    Stu, I figured that 11 HP is almost a surge for me so it would be better to be able to shift away from her without provoking and mitigating that 11HP than the +2 I could give you with the flank.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Dwarmaj Tue Nov 17, 2009 8:50 am

    Ross wrote:Going to have to take you back a bit. When Vyrellis attacks Thia I will use an immediate interrupt:

    Transposing Lunge
    You thrust at your enemy, a flash engulfs it, and it suddenly appears elsewhere.
    Encounter Arcane, Teleportation, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Intelligence vs. AC
    Hit: 2[W] + Intelligence modifier damage, and you teleport the target into a space adjacent to you.
    Aegis of Shielding: When you use your aegis of shielding immediate interrupt, you can use this power against the target as part of the interrupt, even if the target is beyond your reach.

    Kaddim doesn't have line of sight or line of effect. I don't believe that power will work without them...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Dwarmaj Tue Nov 17, 2009 9:12 am

    Teramotos wrote:Sonya's Turn...
    shucks, could have used a delay by Thia so I would have gotten flanking and healed her, but shifting away to not get hit by the second attack is good.

    Move: 4 Sq NW and then 1 Sq N
    Standard: Charge V so that I end up in the square just S of her (think I'll need the +1 to hit) Basic attack +14 to hit 1d12+6
    Need to know if I hit and gain + 2 more AC (due to my armor) before I take my minor action and possibly use my Action Point. Turn not over quite yet...

    Move Action:

    Sonya's turn:
    Move: move NW into charge range
    Standard: charge Vyrellis 26+1 vs Ac hits for 11hp of damage

    Into the fire room... - Page 5 Playe164

    Still Sonya's turn...
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Ross Tue Nov 17, 2009 9:15 am

    Can I still reduce damage?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Teramotos Tue Nov 17, 2009 9:24 am

    yeah! A hit! That means the power of my armor kicks in and until the end of my next turn I'm + 2 more to AC vs. V (only). Stacking with Candelos' bonus, that makes Sonya AC 28.

    Since my AC is improved for one turn, I'll use my AP on offense instead of 2nd Wind.
    Action Point: Standard Action: BoD +13 vs. AC for 3d12+6
    Effect: All allies within 5 squares gain +1 Power Bonus to all defences for the rest of the encounter. All allies within 5 squares gain 10 temporary hit points.
    Minor Action: nothing to perceive and no conditions to cure, so I'll pass...
    Done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Dwarmaj Tue Nov 17, 2009 9:30 am

    Ross wrote:Can I still reduce damage?

    Aegis of Shielding

    If your marked target makes an attack that doesn't include you as a target, it takes a -2 penalty to attack rolls. IIf that attack hits and the marked target is within 10 squares of you, you can use an immediate interrrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 5+ConMod.

    I believe this is a gray area...
    Can this ability be used if the monster is on the other side of a closed door?
    Although it doesn't apply in this case, but what if the swordmage isn't aware of the attack?

    The flavor text of the ability does state:
    You create an arcane link between you and an enemy, allowing you to blunt its attacks against your allies.

    My 2 cents...
    For attack powers that also use the aegis I think you need LOS and LOE.
    For the aegis itself I think you need LOE
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Dwarmaj Tue Nov 17, 2009 9:42 am

    Teramotos wrote:yeah! A hit! That means the power of my armor kicks in and until the end of my next turn I'm + 2 more to AC vs. V (only). Stacking with Candelos' bonus, that makes Sonya AC 28.

    Since my AC is improved for one turn, I'll use my AP on offense instead of 2nd Wind.
    Action Point: Standard Action: BoD +13 vs. AC for 3d12+6
    Effect: All allies within 5 squares gain +1 Power Bonus to all defences for the rest of the encounter. All allies within 5 squares gain 10 temporary hit points.
    Minor Action: nothing to perceive and no conditions to cure, so I'll pass...
    Done...

    Sonya uses an Action Point and uses BoD:
    BoD 29 vs Ac hits for 30hp of damage (Vyrellis is now bloodied)
    The only ally within 5 of Sonya is Kaddim, Candelos is 6 away...

    I guess this is a similar instance to the aegis. Will need to post on the rules board...

    Kaddim's turn...
    At the start of Kaddim's turn he is attacked by the Razor Storm 24 vs Ac miss
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Dwarmaj Thu Nov 19, 2009 8:14 am

    Currently Kaddim's turn...

    I don't think the discussion on the rules board will alter the actions taken place. At most, Thia will get 8hp back if Kaddim is able to reduce damage without LoE/LoS.
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Krystoff Thu Nov 19, 2009 8:17 am

    Yep and the body will take the same amount of damage from Kaddim's earlier power.
    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the fire room... - Page 5 Empty ...is it still Kaddim's turn?

    Post by Teramotos Fri Nov 20, 2009 4:15 pm

    ...it may be my brain being damaged from being sick, but I thought I dreamed that when I first got sick it was Kaddim's turn. Several days and about 20 episodes of BtVS and two books later, is it still Kaddim's turn?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Dwarmaj Fri Nov 20, 2009 5:43 pm

    Yes, I think Ross is waiting for the mark/LoE ruling...

    I'm tempted to just say it's required inside the pyramid since it won't affect anyone elses campaign. I really don't think it's a big issue and shouldn't come up very often.
    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the fire room... - Page 5 Empty ...pacing

    Post by Teramotos Fri Nov 20, 2009 7:29 pm

    ...yep, don't stall the game awaiting a ruling. Make a ruling, any ruling, and keep the game going. If after a subsequent discussion, it is determined that for some reason that specific situation will be ruled differently in the future, then so be it. That's why there are referees, to make the on the spot calls.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Dwarmaj Fri Nov 20, 2009 8:08 pm

    I did...

    Sonya's power was not able to give any allies temp HP since she doesn't have LoS or LoE to an ally within 5 squares.

    Kaddim was not able to reduce the damage Vyrellis did due to lack of LoS and LoE.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Ross Fri Nov 20, 2009 11:09 pm

    Move: North 2 squares
    Standard: Charge using...
    Foesnare
    You cut into your foe, and links of solid eldritch energy burst from its flesh, binding its bones to the ground.
    Encounter Arcane, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Intelligence vs. AC
    Hit: 1[W] + Intelligence modifier damage, and the target is immobilized until the end of your next turn.
    Special: You can use this power in place of a melee basic attack when charging.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Ross Fri Nov 20, 2009 11:12 pm

    How many hits am I at by the way. Lost track.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Dwarmaj Sat Nov 21, 2009 9:08 am

    Ross wrote:Move: North 2 squares
    Standard: Charge using...
    Foesnare
    You cut into your foe, and links of solid eldritch energy burst from its flesh, binding its bones to the ground.
    Encounter Arcane, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Intelligence vs. AC
    Hit: 1[W] + Intelligence modifier damage, and the target is immobilized until the end of your next turn.
    Special: You can use this power in place of a melee basic attack when charging.

    Kaddim's turn:
    Move: move 2N
    Standard: charge using Foe Snare 28 vs Ac hits for 17hp of damage. Vyrellis is immobilized.

    Kaddim is currently at 48/73hp with 7/11 surges

    Into the fire room... - Page 5 Playe165

    Candelo's turn...
    At the start of Candelos' turn he is attacked by the Razor Storm 26 vs Ac hits for 13hp of damage. Candelos is knocked prone. Candelos is currently at 40/72hp with 13/14 surges.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Mick Sat Nov 21, 2009 11:51 pm

    Candelos stands
    He'll charge to the space west of Sonja and take a basic attack.
    minor action will be to lay-on-hands to Sonya.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Dwarmaj Sun Nov 22, 2009 8:03 am

    Mick wrote:Candelos stands
    He'll charge to the space west of Sonja and take a basic attack.
    minor action will be to lay-on-hands to Sonya.

    Candelos' turn:
    Move: stand
    Standard: Charge to the west of Sonya and attack Vyrellis
    Charge 33+1 vs Ac hits for 20hp of damage.

    Candelos hears the orb, "Good hit! Stay on her, you can do it."

    Note:
    Candelos is unable to take the minor action because a charge attack ends your turn.

    Into the fire room... - Page 5 Playe166

    Top of the order, Miri's turn, then Vyrellis
    Teramotos
    Teramotos


    Number of posts : 4852
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    Age : 60
    Location : Seattle

    Into the fire room... - Page 5 Empty Good Turn Mick

    Post by Teramotos Sun Nov 22, 2009 2:52 pm

    ...wow, 20 hits on a basic attack that is not a crit? Good job!


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Kenji Sun Nov 22, 2009 3:05 pm

    Miri will...

    move action: run 8 square NNW (4 squares NW + 4 sq N... I should have a straight line to that square).

    minor action: encounter power from boots; shift 1 sq NE + 1 sq N

    standard action: 'Magic Missle' V (w/+2 to damage via feat)

    done.
    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the fire room... - Page 5 Empty Miri's Turn

    Post by Teramotos Sun Nov 22, 2009 4:18 pm

    ...note, since you ran to get into position, your attack will be at a large minus to hit (I don't have my books at the office anymore since I've been moving all non-work stuff a little at a time to prepare for my new desk.) I think I'll be at minus four or even minus five.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Kenji Sun Nov 22, 2009 5:25 pm

    Teramotos wrote:...note, since you ran to get into position...

    And my defenses are lower until my next turn. Option B was to not be able to attack, so we'll take the penalties.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Dwarmaj Sun Nov 22, 2009 6:24 pm

    bradly wrote:Miri will...

    move action: run 8 square NNW (4 squares NW + 4 sq N... I should have a straight line to that square).

    minor action: encounter power from boots; shift 1 sq NE + 1 sq N

    standard action: 'Magic Missle' V (w/+2 to damage via feat)

    done.

    Miri's turn:
    Move: run NW to get LoS on Vyrellis
    Minor: Activate boots to shift 2 squares
    Standard: Magic Missile Vyrellis 22-(will need to look up the minus in a bit) vs Ref miss

    Into the fire room... - Page 5 Playe167
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Dwarmaj Sun Nov 22, 2009 6:33 pm

    Vyrellis' turn:
    Move: Move the Razor Storm
    Standard: Double Slam on Kaddim
    DS #1 27 vs Ac miss
    DS #2 26 vs Ac miss

    Minor: Force Wave
    FW vs Candelos 30 vs Fort hits for 6hp of damage. Candelos is pushed 1 square.
    FW vs Sonya 18 vs Fort miss
    FW vs Kaddim 28 vs Fort hits for 6hp of damage. Kaddim is pushed 1 square.

    Into the fire room... - Page 5 Playe168


    Thia's turn, then Sonya
    Krystoff
    Krystoff


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    Age : 47

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Krystoff Sun Nov 22, 2009 8:44 pm

    Thia will use twin strike and HQ is still active.
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Dwarmaj Sun Nov 22, 2009 9:16 pm

    Krystoff wrote:Thia will use twin strike and HQ is still active.

    Thia's turn:
    Standard: Twin Strike with HQ
    TS #1 16 vs Ac miss
    TS #2 25 vs Ac hits for 8+5hp of damage.

    Sonya's turn...
    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the fire room... - Page 5 Empty Sonya's Turn

    Post by Teramotos Sun Nov 22, 2009 9:27 pm

    Free Action: Say "If one of you swordmen is gonna make her vanish or move, tell me, otherwise I'm going to wait for one of you to get into position to strike her before I make a telling blow!"

    I'll delay (and see what Kaddim or Candelos do)...


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    Post by Dwarmaj Mon Nov 23, 2009 5:59 am

    Teramotos wrote:Free Action: Say "If one of you swordmen is gonna make her vanish or move, tell me, otherwise I'm going to wait for one of you to get into position to strike her before I make a telling blow!"

    I'll delay (and see what Kaddim or Candelos do)...

    Looks like Sonya is delaying...

    Kaddim's turn:
    At the start of Kaddim's turn he is attacked by the Razor Storm.
    RS 31 vs Ac hits for 14hp of damage. Kaddim is knocked prone.

    Into the fire room... - Page 5 Playe169
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    Post by Ross Mon Nov 23, 2009 7:35 am

    Move: Armathor's Step North of Vyrellis to flank with Sonya.
    Standard: Sword Burst (I get +2 to hit from Armathor's Step)
    Minor: Dimensional Warp and trade places with Candelos so he is now flanking with Sonya.

    And yes, I know I'm still prone.


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    Post by Teramotos Mon Nov 23, 2009 7:58 am

    ...I'll go now...
    ...as soon as Candelos is standing in flanking position with Sonya...
    Standard Action: Hammer and Anvil on V - Sonya gets an attack +13+2 flanking vs AC for 1d12+6
    Effect, as a free action, Candelos gets an attack w + 2 flanking and at + 5 damage.
    Done...


    _________________
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    Whey Baker (Human Fighter) - SG1
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    Post by Dwarmaj Mon Nov 23, 2009 8:28 am

    Ross wrote:Move: Armathor's Step North of Vyrellis to flank with Sonya.
    Standard: Sword Burst (I get +2 to hit from Armathor's Step)
    Minor: Dimensional Warp and trade places with Candelos so he is now flanking with Sonya.

    And yes, I know I'm still prone.

    Kaddim's turn:
    Move: teleport north of Vyrellis
    Standard: Swordburst 17+2(power)+2(flanking)-2(prone)=19 vs Ref miss
    Minor: use Dimensional Warp and swap places with Candelos
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    Post by Dwarmaj Mon Nov 23, 2009 8:33 am

    Teramotos wrote:...I'll go now...
    ...as soon as Candelos is standing in flanking position with Sonya...
    Standard Action: Hammer and Anvil on V - Sonya gets an attack +13+2 flanking vs AC for 1d12+6
    Effect, as a free action, Candelos gets an attack w + 2 flanking and at + 5 damage.
    Done...

    Sonya takes her turn:
    Standard: use Hammer and Anvil
    H&A 24+2 vs Ref hits for 7hp of damage

    Candelos gets a free MBA.
    Candelos 25+2 vs Ac hits for 14+5 hp of damage

    Into the fire room... - Page 5 Playe170

    Candelos' turn.
    At the start of Candelos' turn he is attacked by the Razor Storm 28 vs Ac hits for 11hp of damage. Candelos is knocked prone.
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    Into the fire room... - Page 5 Empty Re: Into the fire room...

    Post by Ross Mon Nov 23, 2009 8:38 am

    Not sure if it matters, but are bursts and blasts still effected by being prone?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
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    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Dwarmaj Mon Nov 23, 2009 8:38 am

    Current PC status:
    Candelos 29/72hp with 13/14 surges
    Sonya 28/61hp with 8/9 surges
    Kaddim 34/73hp with 7/11 surges
    Thia 42/60 hp with 7/7 surges
    Miri 54/54hp with 9/9 surges

    Vyrellis looks to have about 1/4 hp remaining.
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    Post by Dwarmaj Mon Nov 23, 2009 8:41 am

    Ross wrote:Not sure if it matters, but are bursts and blasts still effected by being prone?

    The description of prone on PHB p277 only states -2 to attacks while prone. No exceptions are given for blast/burst powers.

    You'd think you wouldn't take a minus with a Crossbow while prone, but I don't see an exception for it either.
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    Post by Mick Mon Nov 23, 2009 8:48 am

    Standard action

    Paladin’s Judgment Paladin Attack 1
    Daily Divine, Healing, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. AC
    Hit: 3[W] + Strength modifier damage, and one ally within
    5 squares of you can spend a healing surge.
    Miss: One ally within 5 squares of you can spend a healing
    surge.
    Give surge option to Kaddim

    Move action shift 1 space SE
    Minor action Lay-on-hands to Sonya
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    Into the fire room... - Page 5 Empty Candelos

    Post by Teramotos Mon Nov 23, 2009 8:59 am

    Mick, remember at the start of your turn, you're prone.
    You got the free basic attack when you were still standing cause it was Sonya's turn. At the start of your turn, you're prone.


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    Post by Mick Mon Nov 23, 2009 9:05 am

    Move action stand
    Standard action

    Paladin’s Judgment Paladin Attack 1
    Daily Divine, Healing, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. AC
    Hit: 3[W] + Strength modifier damage, and one ally within
    5 squares of you can spend a healing surge.
    Miss: One ally within 5 squares of you can spend a healing
    surge.
    Give surge option to Sonja
    Minor action Lay-on-hands to myself
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    Post by Dwarmaj Mon Nov 23, 2009 9:13 am

    Mick wrote:Move action stand
    Standard action

    Paladin’s Judgment Paladin Attack 1
    Daily Divine, Healing, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. AC
    Hit: 3[W] + Strength modifier damage, and one ally within
    5 squares of you can spend a healing surge.
    Miss: One ally within 5 squares of you can spend a healing
    surge.
    Give surge option to Sonja
    Minor action Lay-on-hands to myself

    Candelos' turn:
    Move: stand
    Standard: Paladin's Judgement on Vyrellis
    PJ 18+2 vs Ac miss

    Sonya gets to use a healing surge and is now at 43/61hp with 7/9 surges.

    Minor: Candelos uses Lay on Hands. Candelos uses a healing surge and is now at 47/72hp with 12/14 surges.

    Miri's turn
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    Post by Kenji Mon Nov 23, 2009 6:45 pm

    Dwarmaj wrote:Miri's turn

    standard action: cast 'Magic Missle' on V (at +2 damage from ar feat)

    move action: move 2 sq E + 1 sq SE +1 sq S

    done.
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    Post by Dwarmaj Mon Nov 23, 2009 7:44 pm

    bradly wrote:
    Dwarmaj wrote:Miri's turn

    standard action: cast 'Magic Missle' on V (at +2 damage from ar feat)

    move action: move 2 sq E + 1 sq SE +1 sq S

    done.

    Miri's turn:
    Standard: Magic Missile 33 vs Ref (critical) hit for 17+7+2 damage
    Move: Miri moves east and south
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    Post by Dwarmaj Mon Nov 23, 2009 8:54 pm

    Vyrellis' turn:
    At the start of Vyrellis' turn, Candelos hears, "Candelos, she's recharged again"

    Minor: Force Wave
    FW vs Candelos 16 vs Fort miss
    FW vs Sonya 31 vs Fort hits for 6hp, Sonya is pushed 2 squares
    FW vs Kaddim 21 vs Fort hits for 6hp, Kaddim is pushed 1 square

    Move: Vyrellis vanishes...
    Candelos hears, "she movine eas..."

    Standard: Thia is attacked by an invisible foe from the SW...
    Double Slam #1 25-2+1 vs Ac hits for 6hp
    Double Slam #2 27-2+1 vs Ac hits for 8hp

    Thia's turn...

    Into the fire room... - Page 5 Playe171


    Last edited by Dwarmaj on Mon Nov 23, 2009 9:02 pm; edited 1 time in total (Reason for editing : Forgot Vyrellis charged...)
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    Post by Dwarmaj Mon Nov 23, 2009 9:04 pm

    Candelos or Sonya used a power to give some PCs +1 AC.

    Does anyone remember what power and which PCs?

    I'll need to go back through the logs. If Thia has one more AC then one of the attacks missed.
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    Post by Teramotos Mon Nov 23, 2009 10:02 pm

    Candelos used a power to give all allies + 1 AC for the rest of the encounter. Don't know if Thia was in range. Sonya is again + 2 AC as I hit V last turn, so with Candelos' bonus, Sonya is again AC 28 this turn instead of 25. Thia was not in range when Sonya gave all allies + 1 to all defenses for the rest of the encounter.


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    Post by Krystoff Mon Nov 23, 2009 10:20 pm

    Thia probably wasn't in range. It almost doesn't look like the HP were taken off from that map.

    Thia will use distracting shot on the FW versus Kaddim. If the disruptive strike misses Thia uses Elven accuracy. If the body is flanked I get CA against her from distant advantage.

    Thia activates her serpentskin armor and shifts 3 SW and uses twin strike. Not sure if I get prime shot as Miri and I are equidistant. Thia then announces to the party which square the body is in.
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    Post by Kenji Tue Nov 24, 2009 1:54 am

    Dwarmaj wrote:
    I'll need to go back through the logs. If Thia has one more AC then one of the attacks missed.

    Not necessary. Invisible opponents automatically gain combat advantage and you didn't add +2.
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    Post by Dwarmaj Tue Nov 24, 2009 7:52 am

    bradly wrote:
    Dwarmaj wrote:
    I'll need to go back through the logs. If Thia has one more AC then one of the attacks missed.

    Not necessary. Invisible opponents automatically gain combat advantage and you didn't add +2.

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