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+2
Teramotos
Dwarmaj
6 posters

    Into the fire room...

    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Mick Mon Nov 09, 2009 9:37 am

    Candelos
    shift 1 NW
    attack space N of him with Valiant Strike @ +1att VS & -5att for invis
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Dwarmaj Mon Nov 09, 2009 9:46 am

    Mick wrote:Candelos
    shift 1 NW
    attack space N of him with Valiant Strike @ +1att VS & -5att for invis

    Candelos' turn:
    Move: shift 1 NW
    Standard: Valiant Strike 17+1-5=13 vs Ac miss


    It's currently Vyrellis' turn, but I'm waiting to see if Brad wants Miri to use her readied action (and move her spot in the initiative order) or take her normal turn after Vyrellis.

    Note:
    Once Candelos moves adjacent to Kaddim's attacker... He can hear Vyrellis pleading for help.
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Krystoff Mon Nov 09, 2009 10:14 am

    Can we "attack" the orb inside the body? IE can we grab the orb?
    Dwarmaj
    Dwarmaj


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    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Dwarmaj Mon Nov 09, 2009 11:18 am

    Krystoff wrote:Can we "attack" the orb inside the body? IE can we grab the orb?

    You can try...

    Most of the orb (75%) is inside of Vyrellis' body.
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Krystoff Mon Nov 09, 2009 1:07 pm

    Not really for Thia as she doesn't really have a good grab. Just checking to see if it was possible.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Kenji Mon Nov 09, 2009 2:26 pm

    Dwarmaj wrote:Note: I'm not sure if Miri wants to take her readied action. The wording was to use magic missile if Vyrellis "shows" herself. If Miri wants to fire she can, but her attack will be at -5.

    If I can target her, I will. That was my readied action.

    My new initiative would be right before Kaddim, right, since it was his turn that revealed the unseen attacker?


    pg 291:

    "Reset Initiative: After you resolve your readied action, move your place in the initiative order to directly before the creature or the event that triggered your readied action."
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
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    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Dwarmaj Mon Nov 09, 2009 2:28 pm

    bradly wrote:
    Dwarmaj wrote:Note: I'm not sure if Miri wants to take her readied action. The wording was to use magic missile if Vyrellis "shows" herself. If Miri wants to fire she can, but her attack will be at -5.

    If I can target her, I will. That was my readied action.

    My new initiative would be right before Kaddim, right, since it was his turn that revealed the unseen attacker?


    pg 291:

    "Reset Initiative: After you resolve your readied action, move your place in the initiative order to directly before the creature or the event that triggered your readied action."

    Correct, your initiative would move to just before Kaddim.

    Miri's turn (cont.)
    Readied Action: Magic Missile Vyrellis 30-5 vs Ref hits for 12hp of force damage.
    Dwarmaj
    Dwarmaj


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    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Dwarmaj Mon Nov 09, 2009 2:36 pm

    Vyrellis' turn:
    Move: Move the Razor Storm (blue area effect)
    Minor: Force Wave (catching Kaddim and Candelos)
    FW vs Kaddim 32 vs Fort (critical) hit for 12hp of force damage
    FW vs Candelos 20 vs Fort hits for 7hp of force damage.

    Kaddim and Candelos are both pushed 2 squares.

    Standard:
    Winter's Wrath (catching Kaddim, Candelos, and Miri)
    WW vs Kaddim 20 vs Fort hits for 12hp of cold damage
    WW vs Candelos 22 vs Fort hits for 12hp of cold damage
    WW vs Miri 22 vs Fort hits for 12hp of cold damage.

    At the end of Vyrellis' turn she becomes visible.

    Into the fire room... - Page 3 Playe147

    The blue AOE is the Razor Storm.
    The white AOE is the Winters Wrath

    Thia's turn, then Sonya
    avatar
    Kenji


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    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Kenji Mon Nov 09, 2009 4:25 pm

    Dwarmaj wrote:WW vs Miri 22 vs Fort hits for 12hp of cold damage.

    Miri will use 'Staff of Defense' to avoid the Winter Wrath. Also, Vyrellis should have taken 5 points ongoing fire damage & needs to make a saving throw from before. (Unless you already did & didn't post the results...)
    avatar
    Kenji


    Number of posts : 3459
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    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Kenji Mon Nov 09, 2009 4:39 pm

    On another note...

    Miri gave Vyrellis 27 hit points of damage already; did you, umm, forget to update her token? That life bar can't be right, can it? Sad
    Dwarmaj
    Dwarmaj


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    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Dwarmaj Mon Nov 09, 2009 4:50 pm

    bradly wrote:
    Dwarmaj wrote:WW vs Miri 22 vs Fort hits for 12hp of cold damage.

    Miri will use 'Staff of Defense' to avoid the Winter Wrath. Also, Vyrellis should have taken 5 points ongoing fire damage & needs to make a saving throw from before. (Unless you already did & didn't post the results...)

    I'm pretty sure I've updated Vyrellis' token for all damage taken. She's currently taken 32hp. Twisted Evil

    She made her save on her first attempt.
    Elite monsters have +2 to saves, Solos have +5.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Kenji Mon Nov 09, 2009 6:28 pm

    Krystoff wrote:Not really for Thia as she doesn't really have a good grab. Just checking to see if it was possible.

    I think this is a good thing to try. Also, she has 2 AoE spells up, and I'm guessing they both take minor actions to sustain. If anyone has something that can stun or daze (Miri doesn't), I suggest using those right away so she has to drop one of them.
    Dwarmaj
    Dwarmaj


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    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Dwarmaj Mon Nov 09, 2009 7:59 pm

    bradly wrote:Also, she has 2 AoE spells up, and I'm guessing they both take minor actions to sustain.

    Last turn she used a Move, Standard, and a Minor action and didn't need to sustain the Razor Storm...
    Krystoff
    Krystoff


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    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Krystoff Tue Nov 10, 2009 10:00 am

    Thia should still have HQ on the body so she will use biting volley on it and will move back 3 against the wall.
    Dwarmaj
    Dwarmaj


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    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Dwarmaj Tue Nov 10, 2009 10:22 am

    Krystoff wrote:Thia should still have HQ on the body so she will use biting volley on it and will move back 3 against the wall.

    Thia's turn:
    Standard: Biting Volly on Vyrellis
    BV #1 18 vs Ref miss
    BV #2 26 vs Ref hits for 16+2hp

    Move: move north to the wall.


    Into the fire room... - Page 3 Playe148


    Sonya's turn... then Miri
    Teramotos
    Teramotos


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    Into the fire room... - Page 3 Empty Sonya's Turn

    Post by Teramotos Tue Nov 10, 2009 11:30 am

    Minor Action: Rousing Words on Kaddim - he spends two healing surges and gets an additional 10 hit points cured (Sonya CHA modifier + 5).

    Move: Move into the Razor Storm so I end up in the square next to and to the west of Vyrellis. Move such that I do not provoke an AoO. This should put me into flanking position if there were an ally in the empty square that is east of Vyrellis. Note: I am handicapped at the office as the maps do not load for some reason.

    Standard Action: Ready Action: as soon as an ally moves into the empty square two squares to the east, I will attack with Bastion of Defense in an attempt to give all my allies within 5 squares 10 temporary hit points. (BoD +13 vs AC +15 vs AC if ally is flanking and 3d12+6 damage). If no ally moves into flanking position before Vyrellis' next turn then swing on Vyrellis before she gets to go again with Lion's Roar and let my most wounded ally within 5 squares use a healing surge.

    (I reserve the option to use an Action Point if I get to use BoD and I hit and depending on the actions of my allies.)
    Done...


    Last edited by Teramotos on Tue Nov 10, 2009 2:28 pm; edited 1 time in total (Reason for editing : ...correct Rousing Words effect)


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Dwarmaj Tue Nov 10, 2009 11:39 am

    Teramotos wrote:Minor Action: Rousing Words on Kaddim - he spends two healing surges and gets an additional 5 hit points cured (Sonya CHA modifier).

    Move: Move into the Razor Storm so I end up in the square next to and to the west of Vyrellis. Move such that I do not provoke an AoO. This should put me into flanking position if there were an ally in the empty square that is east of Vyrellis. Note: I am handicapped at the office as the maps do not load for some reason.

    Standard Action: Ready Action: as soon as an ally moves into the empty square two squares to the east, I will attack with Bastion of Defense in an attempt to give all my allies within 5 squares 10 temporary hit points. (BoD +13 vs AC +15 vs AC if ally is flanking and 3d12+6 damage). If no ally moves into flanking position before Vyrellis' next turn then swing on Vyrellis before she gets to go again with Lion's Roar and let my most wounded ally within 5 squares use a healing surge.

    (I reserve the option to use an Action Point if I get to use BoD and I hit and depending on the actions of my allies.)
    Done...

    That's a bit much...

    You can only ready a single action, no if then else

    Also, I don't think you can reserve the use of an action point to use in addition to a readied action.
    Teramotos
    Teramotos


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    Into the fire room... - Page 3 Empty Updated Action

    Post by Teramotos Tue Nov 10, 2009 11:44 am

    Updated Standard Action:
    Ready Action: Use BoD as soon as an ally moves into flanking position.
    Free Action: Yell "Stay close (e.g. 5 squares) and work together and we can take her down! Someone help me flank!"


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Dwarmaj Tue Nov 10, 2009 11:51 am

    Teramotos wrote:Updated Standard Action:
    Ready Action: Use BoD as soon as an ally moves into flanking position.
    Free Action: Yell "Stay close (e.g. 5 squares) and work together and we can take her down! Someone help me flank!"

    Sonya's turn:
    Move: move to the square west of Vyrellis
    Standard: Ready BoD for when an ally is in flanking position.


    Miri's turn:
    At the start of Miri's turn she is attacked by the Razor Storm 20 vs Ac miss.
    At the start of Miri's turn she takes 4hp of cold damage from Winter's Wrath.

    The area of the Winter's Wrath is considered lightly obscured.
    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the fire room... - Page 3 Empty Minor...

    Post by Teramotos Tue Nov 10, 2009 12:01 pm

    ...don't forget to heal Kaddim, that was my minor action. I only revised my standard action. My minor and move stayed the same. From what I can see on the status bar, he's pretty wounded.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Dwarmaj Tue Nov 10, 2009 12:19 pm

    Teramotos wrote:...don't forget to heal Kaddim, that was my minor action. I only revised my standard action. My minor and move stayed the same. From what I can see on the status bar, he's pretty wounded.

    Sorry, forgot about the healing...

    Sonya uses her minor action to use Rousing Words on Kaddim. Kaddim spends two healing surges and regains 18+18+10=38hp. Kaddim is now at 64/73hp with 8/11 surges remaining.


    Currently Miri's turn...
    Teramotos
    Teramotos


    Number of posts : 4852
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    Age : 60
    Location : Seattle

    Into the fire room... - Page 3 Empty Addition

    Post by Teramotos Tue Nov 10, 2009 2:27 pm

    18+18+10 = 46, not 38. So should Kaddim be at 72 hits?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Dwarmaj Tue Nov 10, 2009 2:45 pm

    Kaddim was at 18/73.

    For each surge I gave him 18+5=23hp, so I did give him 46 for two surges which puts him at 64/73hp.

    My addition was a bit off when posting though... Embarassed
    avatar
    Kenji


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    Registration date : 2008-12-02

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Kenji Wed Nov 11, 2009 5:27 am

    Dwarmaj wrote:Miri's turn:
    At the start of Miri's turn she is attacked by the Razor Storm 20 vs Ac miss.
    At the start of Miri's turn she takes 4hp of cold damage from Winter's Wrath.

    Miri will

    move action: 1 sq N + 4 squares E + 1 sqare S

    standard action: cast 'Enemies Abound' on Vyrellis

    Action point: cast 'Force Orb' on Vyrellis

    done. (action point should heal me since I'm near Sonya...)
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Ross Wed Nov 11, 2009 5:35 am

    Oh yeah, did I get any HP's for using an action point near Sonya?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Dwarmaj Wed Nov 11, 2009 5:59 am

    bradly wrote:
    Dwarmaj wrote:Miri's turn:
    At the start of Miri's turn she is attacked by the Razor Storm 20 vs Ac miss.
    At the start of Miri's turn she takes 4hp of cold damage from Winter's Wrath.

    Miri will

    move action: 1 sq N + 4 squares E + 1 sqare S

    standard action: cast 'Enemies Abound' on Vyrellis

    Action point: cast 'Force Orb' on Vyrellis

    done. (action point should heal me since I'm near Sonya...)

    Miri's turn:
    Move: move to the east side of the pillar
    Standard: cast Enemies Abound 27 vs Will hits for 12hp of psychic damage
    Action Point: cast Force Orb 22 vs Ref miss

    Note: Miri is already at max hp 54/54, no hit points are gained from the action point usage.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Dwarmaj Wed Nov 11, 2009 6:06 am

    Kaddim's turn:
    At the start of Kaddim's turn he is attacked by the Razor Storm 20 vs Ac mill
    At the start of Kaddim's turn he takes 4hp of cold damage.

    Note:
    I don't remember if Kaddim received hit points when us last used an action point, my logs don't go back that far...

    I'll go ahead and credit him with 9hp which puts him at max before his turn. Then he takes 4 cold at the start putting him at 69/73hp now.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Ross Wed Nov 11, 2009 6:46 am

    Free: Say in a non-common language all the PC's share, or common if we don't all share something else. - "Everyone split up so she can't get groups of us in her Storm, and nobody supersede my mark."
    Move: Move directly to the West of Vyrellis, plus 1 square North, right against the Wall, avoiding any AoOs from her as I move.
    Standard: Swordmage Shielding Fire on Vyrellis.
    A gout of flame springs from your sword, searing your enemy and threatening to consume it in deadlier flames.
    Daily Arcane, Fire, Implement
    Standard Action Close burst 10
    Target: One creature in burst
    Attack: Intelligence vs. Fortitude
    Hit: 2d10 + Constitution modifier fire damage, and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature’s mark supersedes this one.
    Miss: The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature’s mark supersedes this one.
    Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Dwarmaj Wed Nov 11, 2009 7:26 am

    Ross wrote:Free: Say in a non-common language all the PC's share, or common if we don't all share something else. - "Everyone split up so she can't get groups of us in her Storm, and nobody supersede my mark."
    Move: Move directly to the West of Vyrellis, plus 1 square North, right against the Wall, avoiding any AoOs from her as I move.
    Standard: Swordmage Shielding Fire on Vyrellis.
    A gout of flame springs from your sword, searing your enemy and threatening to consume it in deadlier flames.
    Daily Arcane, Fire, Implement
    Standard Action Close burst 10
    Target: One creature in burst
    Attack: Intelligence vs. Fortitude
    Hit: 2d10 + Constitution modifier fire damage, and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature’s mark supersedes this one.
    Miss: The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature’s mark supersedes this one.
    Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.

    Kaddim's turn:
    Move: move to the west wall
    Standard: Shielding Fire on Vyrellis 22 vs Fort hits for 18hp of damage.

    Into the fire room... - Page 3 Playe149


    Candelos' turn...
    At the start of Candelos turn he is attacked by the Razor Storm 23 vs Ac miss
    At the start of Candelos turn he takes 4hp of cold damage.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the fire room... - Page 3 Empty Re: Into the fire room...

    Post by Ross Wed Nov 11, 2009 7:43 am

    i should be 3 squares to the North.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
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    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Mick Wed Nov 11, 2009 8:30 am

    Candelos:
    action point: charge to space SE of Vyrellis and take basic attack

    regular turn:
    minor action: use Divine Strength for +4 dam on next attack
    standard action: use Thundering Smite

    Thunder Smite Paladin Attack 7

    Encounter Divine, Thunder, Weapon

    Standard Action Melee weapon

    Target: One creature

    Attack: Strength vs. AC (can score a critical hit against a

    marked enemy on a roll of 19–20)

    Hit: 2[W] + Strength modifier thunder damage, and the

    target is knocked prone.

    move action: Fey Step N 5 spaces
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    Post by Teramotos Wed Nov 11, 2009 8:57 am

    ...as Candelos uses Fey Step, he enters the square that is directly east of the enemy. Does Sonya's ready action then kick in so I can take my swing?


    _________________
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    Post by Dwarmaj Wed Nov 11, 2009 9:36 am

    Back at work today and Challen will be my home PC so posting will be difficult...
    Candelos' turn:
    Action Point: Charge Vyrellis 32 vs Ac hits for 13hp of damage
    Minor: Divine Strength
    Standard: Thundering Smite 34 vs Ac (critical) hit for 28+7+4 hp of damage, Vyrellis is knocked prone
    Move: Fey Step 5N

    (Great round for Candelos)
    When adjacent, Candelos can her Vyrellis pleading to be freed from the body. She is also appologizing for the attacks the body makes.

    Note:
    Stu, Since Candelos used a teleportation power I don't think he was ever in a flanking position so your readied action would not kick in.
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    Post by Dwarmaj Wed Nov 11, 2009 10:03 am

    Vyrellis' turn:
    Move: stand
    Minor: Force Wave (only catching Sonya)
    FW vs Sonya 29 vs Fort hits for 12hp of damage. (I'm assuming Kaddim uses his mark to reduce the damage by 8hp and deal 8hp of fire damage to Vyrellis)

    Standard: Charge Kaddim and use Double Slam
    DS #1 29+1 vs Ac hits for 10hp of damage
    DS #2 18 vs Ac miss

    At the end of Vyrellis' turn the Winter's Wrath affect goes away, the Razor Storm affect is still up.

    I can't post a new map at the moment, but Vyrellis looks to be about 30% damaged.


    Thia's turn, then Sonya
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    Post by Krystoff Wed Nov 11, 2009 10:21 am

    Thia will use two fanged strike.
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    Post by Teramotos Wed Nov 11, 2009 11:05 am

    Since I can't seem to see the maps at the office, I know I'm next to our opponent, just West of her. I know she's prone. Are there any other PC's next to her that I can use for flanking when my turn comes up?


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    Whey Baker (Human Fighter) - SG1
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    Post by Dwarmaj Wed Nov 11, 2009 12:19 pm

    Krystoff wrote:Thia will use two fanged strike.

    Thia's turn:
    Move: move west 4 to get a shot at Vyrellis
    Standard: Two Fanged Strike:
    TFS #1 14 vs Ac miss
    TFS #2 27 vs Ac hits for 12+2hp of damage
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    Post by Dwarmaj Wed Nov 11, 2009 12:37 pm

    Teramotos wrote:Since I can't seem to see the maps at the office, I know I'm next to our opponent, just West of her. I know she's prone. Are there any other PC's next to her that I can use for flanking when my turn comes up?

    Sonya's turn:
    At the start of Sonya's turn she is attacked by the Razor Storm 27 vs Ac hits for 14hp of force damage, Sonya is knocked prone.

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    Post by Kenji Wed Nov 11, 2009 12:55 pm

    Dwarmaj wrote:Note: Miri is already at max hp 54/54, no hit points are gained from the action point usage.

    Miri should have had some damage, but less than what Sonya would give back...

    Dwarmaj wrote:
    At the start of Miri's turn she takes 4hp of cold damage from Winter's Wrath.

    The area of the Winter's Wrath is considered lightly obscured.

    Question: If Miri moves 1 square N, would she be able to see through the Winter's Wrath? How obscured is vision all the way through it?
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    Post by Teramotos Wed Nov 11, 2009 12:55 pm

    ...still can't see the maps; blocked by the Boeing firewall I think.
    Can you do a screen print and eMail a map to me someone?


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    Post by Teramotos Wed Nov 11, 2009 1:20 pm

    ...okay, sans a map.
    When Vyrellis charged Kaddim on her last turn, she didn't have to charge through my square, did she; recall, I was in the square next to her on the west? I think she can charge as Kaddim was east. Wouldn't Sonya have received an AoO?

    Move action: Stand Up.
    Standard action: Can I charge Vyrellis in a square where I could flank her? If so, that will be my standard action.
    If I am flanking Vyrellis and I managed to hit her with my basic charge attack, that would give me + 2 AC due to my armor and I'll use my Action Point to use Bastion of Defense (like I was trying to use last turn).

    Minor Action: I don't think anyone has a condition or is bloodied, right? Lacking using a healing power on someone, I'm done.


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    Archemedies - (Githyanki Artificer) - Slave Ship
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    Post by Dwarmaj Wed Nov 11, 2009 3:07 pm

    bradly wrote:
    Dwarmaj wrote:Note: Miri is already at max hp 54/54, no hit points are gained from the action point usage.

    Miri should have had some damage, but less than what Sonya would give back...

    Dwarmaj wrote:
    At the start of Miri's turn she takes 4hp of cold damage from Winter's Wrath.

    The area of the Winter's Wrath is considered lightly obscured.

    Question: If Miri moves 1 square N, would she be able to see through the Winter's Wrath? How obscured is vision all the way through it?

    Miri used her staff interrupt and negated the damage she would have taken.

    Winter's Wrath ended at the end of Vyrellis' last turn. The NE corner of Miri's token can see all four corners of Vyrellis' token. If Miri moved 1N then all four conrners can see Vyrellis.
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    Post by Dwarmaj Wed Nov 11, 2009 3:10 pm

    Teramotos wrote:...okay, sans a map.
    When Vyrellis charged Kaddim on her last turn, she didn't have to charge through my square, did she; recall, I was in the square next to her on the west? I think she can charge as Kaddim was east. Wouldn't Sonya have received an AoO?

    Move action: Stand Up.
    Standard action: Can I charge Vyrellis in a square where I could flank her? If so, that will be my standard action.
    If I am flanking Vyrellis and I managed to hit her with my basic charge attack, that would give me + 2 AC due to my armor and I'll use my Action Point to use Bastion of Defense (like I was trying to use last turn).

    Minor Action: I don't think anyone has a condition or is bloodied, right? Lacking using a healing power on someone, I'm done.


    Vyrellis used Force Wave first that pushed Sonya two squares SW, then she charged.

    Sonya is 2 squares SW of Vyrellis. It would take you 3 to charge into flanking position with Kaddim. Since you have to charge to the closest square you would have to charge to Vyrellis' SW and would not be in flanking position.
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    Post by Dwarmaj Wed Nov 11, 2009 3:21 pm

    Current screen shot
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    Post by Teramotos Wed Nov 11, 2009 5:37 pm

    Sonya's Revised Actions...
    Okay, I'm at home now and can see the map...
    Move Action: Stand Up

    Standard Action: Move through the Razor Storm so that I'm flanking w Kaddim vs. Vyrellis.

    Minor Action: None of my allies seem too wounded and none have conditions, so I'll skip it this turn.
    Done


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    Post by Dwarmaj Wed Nov 11, 2009 7:44 pm

    Sonya's turn:
    Move: stand
    Standard: move into flanking position

    Miri's turn, then Kaddim and Candelos
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    Post by Kenji Wed Nov 11, 2009 8:12 pm

    Dwarmaj wrote:
    Miri's turn, then Kaddim and Candelos

    Miri will cast 'Magic Missle' on V

    Note: Miri should be at +2 damage from 'arcane reserves' feat since she used up all 3 of her encounter powers last turn.

    move action: shift 1 square S, out of view of V

    done.
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    Post by Ross Wed Nov 11, 2009 8:23 pm

    Minor: Promise of Storm
    Standard: Booming Blade
    Done.


    _________________
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    Post by Krystoff Wed Nov 11, 2009 10:34 pm

    Thia will use Twin Strike.
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    Post by Dwarmaj Thu Nov 12, 2009 6:24 am

    bradly wrote:
    Dwarmaj wrote:
    Miri's turn, then Kaddim and Candelos

    Miri will cast 'Magic Missle' on V

    Note: Miri should be at +2 damage from 'arcane reserves' feat since she used up all 3 of her encounter powers last turn.

    move action: shift 1 square S, out of view of V

    done.

    Miri's turn:
    Standard: Magic Missile Vyrellis 17+2 vs Ref miss
    Move: shift 1S

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