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    Superhero Campaign - Savage Worlds - Player Characters

    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Superhero Campaign - Savage Worlds - Player Characters Empty Superhero Campaign - Savage Worlds - Player Characters

    Post by Ross Tue Apr 25, 2023 2:47 pm

    Place your StatBlock Super heroes on this thread.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Superhero Campaign - Savage Worlds - Player Characters Empty The Architect (aka Thomas Steel)

    Post by Ross Tue Apr 25, 2023 2:59 pm

    Superhero Campaign - Savage Worlds - Player Characters 13957-session-character

    The Architect (aka Thomas Steel)
    Novice Male Human, USACE Civil/Mechanical Engineer

    Background
    Thomas Steel, a Second Lieutenant and Civil/Mechanical Engineer in the United States Army Corps of Engineers joined the armed forces in 1963 and was deployed to serve in the Vietnam War from 1966 through 1967. Unfortunately, in early 1968, he suffered a devastating loss when he lost his left arm in an enemy ambush. After his return to the United States, he began working as an Army Consultant at Nova Industries. However, fate had a different plan for him, as an unexpected incident gifted him heightened intelligence allowing him to create amazing mechanical toys, including a new cybernetic arm and his handy utility belt. He embraced his newfound powers and took on the moniker of The Architect.

    Description
    Thomas Steel is a man of average height, standing at around 5'9". He has a muscular build, which suggests that he has always been physically active and in good shape. His short, dark hair is usually well-groomed and neatly combed to one side. His face has strong, defined features, including a sharp jawline and high cheekbones. His eyes are a deep shade of brown and exude a sense of determination and focus.

    Unfortunately, due to the ambush that led to the loss of his left arm, Thomas now has a cybernetic prosthetic limb in its place. Despite this setback, he has learned to adapt to his new circumstances and has become just as capable and strong as he was before. He is often seen wearing well-fitted and practical clothing, which is indicative of his pragmatic nature.


    Attributes: Agility d6, Smarts d12, Spirit d6, Strength d8, Vigor d4
    Skills: Athletics d4, Common Knowledge d4, Focus d8, Language (English) d8, Notice d10, Persuasion d4, Repair d10, Science d12, Shooting d10, Stealth d4
    Pace: 6; Parry: 5; Toughness: 8 (4)
    Hindrances: Cautious, Dependency, Distinctive Appearance (Missing left arm.), One Arm (Missing left arm.)
    Edges: Luck, Super Powers (30)
    Armor: Ballistic Shield (Reduces damage from firearms by 4 when an attacker tries to shoot through it.. +3 Parry, -4 Cover), Battle Helmet w/ Energy Skin (Armor 6), Body Armor w/Energy Skin (Armor 4)
    Weapons: Unarmed (Range Melee, Damage Str), Cybernetic Arm Blast (Range 12/24/48, Damage 3d6, AP Cool, 2x Knives/Daggers (Range Melee, Damage Str+d4)
    Gear: Backpack (Contains: Auto Grapnel, Flashlight (10” beam), Camera (regular), Lighter, Whistle, Tool Kit, First Aid Kit (basic supplies), Handcuffs (manacles), Goggles, Telephone Tap), Camouflage Fatigues
    Language: English (native, d8)
    Current Wealth: $2,086

    Special Abilities
    Languages Known: English (native, d8)
    Cybernetic Arm Blast (Ranged Attack; 2): 3d6 Damage - Must use the Cone Template, emanating from the super., Can “charge up” her attack as a limited action, adding +1d6 to the first damage roll made in her next action (or +1d10 if combined with an All Out Attack (page 30)., Device (-2): Cybernetic Arm, +8 AP - The super has a ranged attack with a Range of 12/24/48. See the table below for cost and damage.
    The hero decides which Trait her attack uses when it’s purchased, typically Athletics for thrown weapons, Focus for energy blasts, Shooting for devices, or Spellcasting for magical attacks.
    RANGED ATTACK
    DAMAGE COST
    2d6 3
    Ranged Attack Modifiers: Whatever skill is used for this power is affected by all the usual rules for ranged attacks, including Range, Cover, Illumination, and so on.

    MODIFIERS
    „ ARMOR PIERCING (+1): Every point in this modifier gives the attack two points of AP, to a maximum of 10.
    „ CONE (+0/+1): For no points, the attack must use the Cone Template, emanating from the super. For 1 point, the attack can switch between the Cone Template and other uses as usual.
    Jump Conduit (Teleport; Electricity): Character teleports up to 12″ distant. - Range is 48", Device (-2): Wrist Jump Device, Can open an entry and exit portal within her teleport Range, allowing anyone adjacent to the entry portal to act as if adjacent to the exit portal. This allows them to make melee attacks, angle ranged attacks from different directions, pass items, etc. It does not grant a Gang Up bonus for melee attacks, If the hero is on Hold while being attacked, he may make an opposed Focus roll at −2 versus an opponent’s Smarts. If successful, the enemy’s attack is redirected through the portal at himself. If the Focus roll is successful, use the enemy’s attack roll against his normal defenses. - ● PORTAL (+2): The hero can open an entry and exit portal within her teleport Range, allowing anyone adjacent to the entry portal to act as if adjacent to the exit portal. This allows them to make melee attacks, angle ranged attacks from different directions, pass items, etc. It does not grant a Gang Up bonus for melee attacks, however.
    ● RANGE (+1/+2): For +1 point, the teleporter’s range is increased to 24”, and for +2 points, her range increases to 48”.
    ● REDIRECT (+4): The hero must have the Portal modification to take this ability. If the hero is on Hold while being attacked, he may make an opposed Focus roll at −2 versus an opponent’s Smarts. If successful, the enemy’s attack is redirected through the portal at himself. If the Focus roll is successful, use the enemy’s attack roll against his normal defenses.
    Techno Engineer (Super Science; Mental): May use a "device" Power Stunt based on any power in the book. - Technological prowess. Super scientists create fantastic technology on the fly, cobbling together gizmos and gadgets far beyond the tech level of the ordinary world she lives in! When a super scientist spends a Benny on a Power Stunt (page 30), she doesn’t have to base the new power on one of her existing powers like other heroes—she can “invent” a device based on any power in the book. The cost of the invention in Super Power Points may not exceed the campaign’s Power Limit, as usual. She can also use active powers for two rounds instead of one, and passive powers for five rounds instead of three.
    Mental Focus (Super Skill; 3; Mental; Focus): Boost selected skill by 3 - Focus reflects a hero’s ability to use those
    abilities that aren’t covered by other Traits.
    Sometimes this is called for by a specific
    power, other times the hero might use it for
    some minor or mundane effect called for by
    the Game Master.
    Bionic Strength (Super Attribute; 2; Electricity; Strength): Boost Selected Attribute by 2 - Device (-2): Cybernetic Arm - Uncanny Power Arm (Strength). This power increases a chosen attribute one die type per level. This affects Derived statistics as well, such as Toughness. Round down if this exceeds d12 (d12+1 Vigor is Toughness Cool. Each level in super attribute also raises the attribute’s maximum a like amount.Each attribute affected is a separate power and thus subject to the campaign Power Limit individually.
    Auto Aim Add-On (Super Skill; 3; Electricity; Shooting): Boost selected skill by 3 - Device (-2): Bionic Arm
    Gravity Belt (Flight; 1): Pace 6 (4 MPH), 0 Attack Penalty - Device (-2): Gravity Belt, Pace 180 MPH or lower only. The flyer doesn’t actually fly, but can glide at his Pace, dropping roughly 10 vertical feet for every 100 horizontal feet traveled, This modifier may only be taken if the super’s flight is Pace 45 or above. She can fly straight easily enough but has trouble turning and maneuvering, reducing her attack penalty by 2. If she moves at Super Sonic Speed, for example,

    Starting Bennies: 4
    ------------------

    Current Load: 41 (61)
    Books In Use: Savage Worlds: Adventure Edition, SWADE Super Powers Companion (2021), Science Fiction CompanionSetting Rules: Super StrengthValidity: Character appears valid and optimal


    Last edited by Ross on Tue May 02, 2023 9:05 pm; edited 1 time in total (Reason for editing : Updated The Architect to use only the SWADE Super Powers 2021 book)
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Superhero Campaign - Savage Worlds - Player Characters Empty Boulder - Free character

    Post by Krystoff Thu Apr 27, 2023 3:15 pm

    Boulder

    Novice Male Human, Rock Monster

    Description
    Boulder is a front line defender capable of giving and taking lots of hits.


    Attributes: Agility d6, Smarts d4, Spirit d4, Strength d10, Vigor d8
    Skills: Athletics d4, Battle d4, Common Knowledge d6, Electronics d4, Fighting d8, Focus d4, Language (Native) d8, Notice d4, Persuasion d4, Repair d4, Science d4, Stealth d4, Survival d4
    Pace: 6; Parry: 6; Toughness: 18 (10); Size: Normal (1)
    Hindrances: Dependency, Loyal, Mild Mannered, Weakness (minor, Air/Wind attacks)
    Edges: Brawny, Martial Artist
    Weapons: Unarmed (Range Melee, Damage Str+d4, +1 to Hit), Attack, Melee (Range Melee, Damage Str+3d6, M.D.C.)
    Language: Native (native, d8)
    Current Wealth: $3,400

    Special Abilities
    • Languages Known: Native (native, d8)

    • Altered Form: The character’s body can change into a different substance. - Reach 1, Grapple 1, Viscous 1, Replenish 3, Requires Activation -1
      Boulder has a morphable body of Type Earth\Stone.  Requires Activation as his normal form is human and must shift into his altered form. Boulder can stretch or contort his body into basic shapes, raising or lowering his effective Size by 3. This isn’t actual mass, however, so he doesn’t gain or lose Toughness. Altered heroes have no vital organs (or they’re very resistant, protected, or hidden). Called shots have no effect on them. They also take only half damage from falling or collisions, both of which can only Incapacitate—not kill them.
      • Grapple - A hero with a matter Power Type can easily entwine his limbs around foes, granting him +2 to Grapple attacks
      • Reach 1 - The super can stretch his limbs, granting +1 Reach per level in this Modifier.
      • Viscous 1 - The morpher can flatten, ooze, or otherwise push herself through all but hermetically sealed openings. The amount of time this takes is up to the Game Master, the diameter of the opening, and the material the character is composed of.
      • Replenish 3 - If the hero contacts an identical, substantial, and inanimate source of his Power Type, he may spend an action to make a Vigor roll. A success heals a wound, or two with a raise.



    • Armor: Armor - Hardy 3, Contingent -1, Heavy Armor 4
      • Hardy - Boulder is so tough only the most serious damage can harm him. If he is Shaken, additional Shaken results have no effect.
      • Contingent on Altered Form
      • Counts as Heavy Armor


    • Attack, Melee: Close combat attack - Contingent -1, Heavy Weapon 1, Multiple Attacks 2
      • Heavy Weapon - Counts as a heavy weapon
      • Contingent on Altered Form
      • Multiple Attacks - Damage increase is added to all attacks



    • Doesn't Breathe: The hero has no need to breathe. - Contingent -1
      • Contingent on Altered Form


    • Teleport: Disappear and reappear elsewhere. - Limitation -2
      • Limitation - Must teleport into and out of Natural Earth and Stone.


    • Toughness: Increases Toughness. - Contingent -1
      • Contingent on Altered Form





    Super Powers
    • Armor (5): Hardy 3, Contingent -1, Heavy Armor 4
    • Altered Form: Reach 1, Grapple 1, Viscous 1, Replenish 3, Requires Activation -1
    • Attack, Melee (3): Contingent -1, Heavy Weapon 1, Multiple Attacks 2
    • Doesn't Breathe: Contingent -1
    • Teleport: Limitation -2
    • Toughness: Contingent -1



    Current Load: 0 (101)
    Books In Use: Savage Worlds: Adventure Edition, Super Powers Companion (2014), Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Cyberware Tab, Rifts® M.D.C., Super Hero!, Super StrengthSupers Campaign Level: Heavy Hitters (Rising Stars)Validity: Character appears valid and optimal

    Created with Savaged.us

    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Superhero Campaign - Savage Worlds - Player Characters Empty Ghost

    Post by Krystoff Thu Apr 27, 2023 4:07 pm

    Ghost

    Novice Female Human


    Attributes:
    • Agility d4
    • Smarts d8
    • Spirit d12
    • Strength d4
    • Vigor d4


    Skills:
    • Athletics d4
    • Common Knowledge d4
    • Healing d8+2
    • Language (Native) d8
    • Notice d4
    • Occult d6
    • Persuasion d4
    • Shooting d8
    • Stealth d4
    • Taunt d4
    • Weird Science d4


    Pace: 6; Parry: 2; Toughness: 6
    Hindrances: Alien Form, All Thumbs, Distinctive Appearance (Ghostly)
    Edges: Healer, Team Player
    Weapons: Unarmed (Range Melee, Damage Str), Attack, Ranged (Range 12/24/48, Damage 3d6)
    Language: Native (native, d8)
    Current Wealth: $3,400

    Special Abilities
    • Languages Known: Native (native, d8)

    • Intangibility: The character can turn ethereal. - Phase 5, Permanent -2, Tag Along 2
      • Phase - The character can phase in long enough to take a single action (such as an attack) and immediately phase back out again. This requires a single Spirit roll to successfully phase in and phase back out (or vice-versa). An opponent can hit the character while solid by being on Hold and interrupting his action.
      • Permanent - The character is permanently intangible. She must make a Spirit roll to affect the physical world (such as that required by Phase). Whenever she fails such a roll, she suffers Fatigue that can lead to Incapacitation and can only be recovered after one hour. Besides the obvious roleplaying issues, she can only heal with natural healing or via supernatural means (such as powers).
      • Tag Along - The character can make intangible as much as she can carry in items, or up to two other willing individuals by holding hands or carrying them in her arms. Her spirit roll is made at –2 to do so and failure causes a level of Fatigue that can cause Incapacitation and is recovered at the rate of one level per hour. The heroine can take no other actions besides movement while carrying others.



    • Healing: Heals wounds. - Cure 3
      • Cure - The character can negate any poison, disease, or sickness with a touch and a successful Spirit roll (applying any penalties for the disease/poison to the
        Spirit roll). Failing the roll causes a level of Fatigue to the healer that can cause death and is only recovered after 24 hours


    • Attack, Ranged: Distance Attack - Lethal -1, Mental Attack (Titan Effect) 1, Limitation -2

    • Undead: +2 Toughness; +2 to recover from Shaken; doesn’t breathe; immune to disease & poison; no additional damage from called shots; ignore 1 level of wound penalties



    Super Powers
    • Intangibility: Phase 5, Permanent -2, Tag Along 2
    • Undead
    • Healing: Cure 3
    • Attack, Ranged (2): Lethal -1, Mental Attack (Titan Effect) 1, Limitation -2



    Current Load: 0 (21)
    Books In Use: Savage Worlds: Adventure Edition, Super Powers Companion (2014), Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Cyberware Tab, Rifts® M.D.C., Super Hero!, Super StrengthSupers Campaign Level: Heavy Hitters (Rising Stars)Validity: Character appears valid and optimal

    Created with Savaged.us

    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Superhero Campaign - Savage Worlds - Player Characters Empty Duplicator - Ranged AOE attacker

    Post by Krystoff Thu Apr 27, 2023 10:55 pm

    Duplicator

    Novice Male Human


    Attributes: Agility d6, Smarts d8, Spirit d10, Strength d4, Vigor d4
    Skills: Athletics d4, Common Knowledge d4, Electronics d4, Focus d4, Hacking d4, Language (Native) d8, Notice d12, Persuasion d4, Research d6, Science d4, Stealth d4
    Pace: 6; Parry: 2; Toughness: 4
    Hindrances: Code of Honor
    Edges: Danger Sense
    Weapons: Unarmed (Range Melee, Damage Str)
    Language: Native (native, d8)
    Current Wealth: $3,400

    Special Abilities
    • Languages Known: Native (native, d8)

    • Energy Control: Manipulates energy, by Power Type. - Area Effect 2, Selective 2

    • Duplication: The character can copy herself.  - Promotion 2

    • Flight: The hero can fly and is harder to hit at higher levels.

    • Uncanny Reflexes: -2 or -4 to hit the character.

    • Speak Language: The hero can speak any language.




    Super Powers
    • Energy Control: Area Effect 2, Selective 2
    • Duplication (2): Promotion 2
    • Flight (3)
    • Uncanny Reflexes
    • Speak Language



    Current Load: 0 (21)
    Books In Use: Savage Worlds: Adventure Edition, Super Powers Companion (2014), Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Cyberware Tab, Rifts® M.D.C., Super Hero!, Super StrengthSupers Campaign Level: Heavy Hitters (Rising Stars)Validity: Character appears valid and optimal

    Created with Savaged.us

    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Superhero Campaign - Savage Worlds - Player Characters Empty Re: Superhero Campaign - Savage Worlds - Player Characters

    Post by Teramotos Thu Apr 27, 2023 11:13 pm

    My PC is a cross between Mystique and Night Crawler. Can shape change, mimic voices, use telepathy, teleport and turn invisible. Still working on a name and backstory.


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    Superhero Campaign - Savage Worlds - Player Characters Empty Re: Superhero Campaign - Savage Worlds - Player Characters

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