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Dwarmaj
Kenji
6 posters
Casino - the altar room
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°176
Re: Casino - the altar room
Oh, if I'm down at least 10 hp I will drink a potion during my turn as well.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°177
Re: Casino - the altar room
How far are we from the first trapped door?
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°178
Re: Casino - the altar room
Dwarmaj wrote:Angelus' next turn will be to:
Minor: get one of Ashe's potions
Standard: feed Ashe the potion
Move: make stealth check
Trying to be as quite as possible.
Angelus subtly feeds Ashe one of his potions and Ashe is back with 10 hits. You see an Undead figure lying prone right next to you that you don't recognize but know just fed you a healing potion.
After Ashe's heal, everyone's at:
Angelus: 34/34 13/13
Ashe: 10/33 4/13 (bloodied)
Blade: 21/30 4/11 (drink potion last round?)
Ember: 16/30 2/11
Telgarth: 8/34 5/12 (bloodied, regenerating)
Up next, Telgarth (assuming running), then Ashe (welcome back), then Ember.
Telgarth/Ember: Telgarth is 21 squares from the office level trap, Ember +1 behind. The traps spring if living creatures don't make a religion DC15 before approaching within 3 squares, and then a DC15 theivery before passing adjacent the severed finger. You don't think Undead are slowed down at all by this trap.
Since it shouldn't matter, & for simplicity, let's swap Telgarth's & Ashe's initiatives so both groups are going together...
Ashe's turn (finally!) You see a horde of Vamps that so far appear to be running out the room, unless they have a reason for some of them to stay back...
Then Telgarth & Ember...
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°179
Re: Casino - the altar room
Ashe will stay still and not draw any attention to himself since he does not see any allies in the room with him. Blade is hiding so a regular look won't see him and Angel is dead and wispy.
Since I am not really doing anything does that mean a delay or is it a standard to try and stay still and play dead? Either way that is what I am doing.
Since I am not really doing anything does that mean a delay or is it a standard to try and stay still and play dead? Either way that is what I am doing.
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°180
Re: Casino - the altar room
Yes, Blade will drink the potion.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°181
Re: Casino - the altar room
Krystoff wrote:Ashe will stay still and not draw any attention to himself since he does not see any allies in the room with him. Blade is hiding so a regular look won't see him and Angel is dead and wispy.
Since I am not really doing anything does that mean a delay or is it a standard to try and stay still and play dead? Either way that is what I am doing.
True, Blade's stealth was dc24, so the only thing you see in the room are undead. Actually, the only things in the room besides you ARE undead!
Ashe playes Possum for a round, assuming Telgarth & Ember both do 2x runs, top of the order...
Gun girl is +10 to perception and still hasn't spotted Blade and is still readying an action.
Mob of Vamps do 2x moves down the stairs.
Blade, Angel, Ashe*, then Telgarth*, Ember...
...Telgarth & Ember's tokens are a floor below their actual position on the map. They are NOT back in the altar room.
Note: both the N & S directions from the stairs lead to the same place. The tokens behind the mob to the N are Mercury & Mr Mui (leading from the rear, as evil tends to do!)
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°182
Re: Casino - the altar room
Map isn't quite right. I moved Telgarth & Ember 14 instead of 16, so they're actually 2 farther down the stairs than shown.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°183
Re: Casino - the altar room
Is this correct?
Level 0: Kitchen area, has an exit out to the side or rear of the casino.
Level 1: Casino gaming area. There is 1 main exit/entrance.
Level 2: Office space. No windows are exits.
Level 3: Ritual room. No exits that we have seen.
It seems like both sets of stairs lead down to the office/casino/kitchen floors.
Is there roof access that we can see? Have we seen any stairs that go up from here or a door that we haven't opened?
Level 0: Kitchen area, has an exit out to the side or rear of the casino.
Level 1: Casino gaming area. There is 1 main exit/entrance.
Level 2: Office space. No windows are exits.
Level 3: Ritual room. No exits that we have seen.
It seems like both sets of stairs lead down to the office/casino/kitchen floors.
Is there roof access that we can see? Have we seen any stairs that go up from here or a door that we haven't opened?
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°184
Re: Casino - the altar room
Level 1: Casino gaming area. There is 1 main exit/entrance.
I think the opening on this level is sealed off
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°185
Re: Casino - the altar room
Dwarmaj wrote:Is this correct?
Level 0: Kitchen area, has an exit out to the side or rear of the casino.
Level 1: Casino gaming area. There is 1 main exit/entrance.
Level 2: Office space. No windows are exits.
Level 3: Ritual room. No exits that we have seen.
The only stairway splits into two as you pass the office level approaching the altar room. From the 2nd level down, it's the same (only) stairwell.
correction: level one HAD 2 entrances, besides the stairs to the kitchen, but when you last checked, both entrances looked as if they were always wall. (some kind of magic is afoot)
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°186
Re: Casino - the altar room
Minor: Sustain Shade Form
Move: Attempt to crawl through the blood toward the vamp with the gun, moving diagonally directly for her.
Standard: If I'm within 5 of her I will use Shadow Step to teleport next to here.
Move: Attempt to crawl through the blood toward the vamp with the gun, moving diagonally directly for her.
Standard: If I'm within 5 of her I will use Shadow Step to teleport next to here.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°187
Re: Casino - the altar room
Angelus' turn:
Staying put/hiding.
We should wait until the vamps are downstairs...
Staying put/hiding.
We should wait until the vamps are downstairs...
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°188
Re: Casino - the altar room
Ross wrote:Minor: Sustain Shade Form
Move: Attempt to crawl through the blood toward the vamp with the gun, moving diagonally directly for her.
Standard: If I'm within 5 of her I will use Shadow Step to teleport next to here.
Blade crawls into the river of blood and notices that the floor under the few inches of blood has many ball bearings within and is very difficult terrain and very hard to stay upright. He then teleports next to her.
I think if her readied action was to shoot Blade if she can see him, and he appears adjacent, she can't attack with claws, right?
She shoots Blade (unless claw is okay, but I don't think so). 15+9-2 prone=22 hit for (1d6+4) 5 hits. (corrected gun damage)
Blade gets an AoO at -2. 12+10-2 prone=20, missed because of prone.
Angelus is playing Possum for one round.
Ashe's turn... (then Telgarth & Ember)
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°189
Re: Casino - the altar room
Pull out a potion and drink the potion, minor get sword.
I should have 1 potion left now and 20 hits.
Edit. That should also give the vampires 1 more round to get out of earshot.
I should have 1 potion left now and 20 hits.
Edit. That should also give the vampires 1 more round to get out of earshot.
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°190
Re: Casino - the altar room
If her readied action was to shoot someone based on a trigger and the trigger occured, then she would have to shoot and not use a melee attack.
Yea, Angelus was hoping Blade would wait a round or two.
Little patience that one...
How high up is the platform Blade and the gun girl are on? Is there an easy way to climb up there?
Yea, Angelus was hoping Blade would wait a round or two.
Little patience that one...
How high up is the platform Blade and the gun girl are on? Is there an easy way to climb up there?
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°191
Re: Casino - the altar room
Dwarmaj wrote:If her readied action was to shoot someone based on a trigger and the trigger occured, then she would have to shoot and not use a melee attack.
Yea, Angelus was hoping Blade would wait a round or two.
Little patience that one...
How high up is the platform Blade and the gun girl are on? Is there an easy way to climb up there?
Yeah, but they were already aware of Blade. It might have been better if he waited another round or two, but it's you & Ashe back that would cause her alarm since she thinks both of you are dead.
Blood pool to stage, a little under 5'. The lower stage to the upper stage, again just under 5'.
Ashe drinks a potion and recovers 10 hits, still playing Possum.
Telgarth then Ember...
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°192
Re: Casino - the altar room
How far are we from the trap?
If it's one movement, move and do a religion check at +2 bonus to the DC15 religion
If not, run and a run.
If it's one movement, move and do a religion check at +2 bonus to the DC15 religion
If not, run and a run.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°193
Re: Casino - the altar room
I believe we are 21 from the trap, but have the same idea as Ember.
Run + run
Or do whatever move and check religion/theivery.
Run + run
Or do whatever move and check religion/theivery.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°194
Re: Casino - the altar room
Mick wrote:How far are we from the trap?
If it's one movement, move and do a religion check at +2 bonus to the DC15 religion
If not, run and a run.
You were...
bradly wrote:
Telgarth/Ember: Telgarth is 21 squares from the office level trap, Ember +1 behind. The traps spring if living creatures don't make a religion DC15 before approaching within 3 squares, and then a DC15 theivery before passing adjacent the severed finger. You don't think Undead are slowed down at all by this trap...
...then you both did 2x runs, 16 squares.
Note: To bypass the trap, you must say the correct religious phrase before you approach (3 squares away) religion DC15, and before you pass adjacent you must successfully disarm it (at the severed finger) thievery DC15
Telgarth's turn...
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°195
Re: Casino - the altar room
jibuki wrote:I believe we are 21 from the trap, but have the same idea as Ember.
Run + run
Or do whatever move and check religion/theivery.
Who is doing the religion check 3 squares away, & who is doing the thievery check adjacent?
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°196
Re: Casino - the altar room
Doh, Ember is trained in Religion but not Thievery.
I'd bet Telgarth is the same.
I'd bet Telgarth is the same.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°197
Re: Casino - the altar room
I'm trained in Thievery, but I guess that doesn't help you guys. Depending on your hits you might just want to run through it or at least go Total Defense when you do.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°198
Re: Casino - the altar room
Brad,
Do we think that both of us will get zapped by each trap? i.e. twice per level? Would it matter if we dove through the doorway? Do we have any idea what the trap will do?
And yes Mick we are both trained in religion(10), but not in theivery(5). Ember's religion is better, but we're even in thievery. So Mick will do the religion check and Telgarth will do the theivery check.
And during my minor I'll drink the healing potion I pulled out last round.
Did you add my regeneration for both rounds?
Do we think that both of us will get zapped by each trap? i.e. twice per level? Would it matter if we dove through the doorway? Do we have any idea what the trap will do?
And yes Mick we are both trained in religion(10), but not in theivery(5). Ember's religion is better, but we're even in thievery. So Mick will do the religion check and Telgarth will do the theivery check.
And during my minor I'll drink the healing potion I pulled out last round.
Did you add my regeneration for both rounds?
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°199
Re: Casino - the altar room
jibuki wrote:Brad,
Do we think that both of us will get zapped by each trap? i.e. twice per level? Would it matter if we dove through the doorway? Do we have any idea what the trap will do?
Sorry guys, I got a little slammed today. No, it's one trap that takes 2 different skill checks to bypass. I'll be able to update everyone's actions later this evening... Sorry again for the delay.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°200
Re: Casino - the altar room
bradly wrote:Note: To bypass the trap, you must say the correct religious phrase before you approach (3 squares away) religion DC15, and before you pass adjacent you must successfully disarm it (at the severed finger) thievery DC15
Telgarth's turn...
Telgarth, it is your initiative. Please clarify for me exactly what your actions are and what order are your minor, move, and standard actions. You are 5 squares from the door to the office level that has the severed finger trap on it. Ember is 1 square behind you going right after you.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°201
Re: Casino - the altar room
Wouldn't the trap have been disabled when we came through the first time? Does it reset it self?
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°202
Re: Casino - the altar room
jibuki wrote:Do we have any idea what the trap will do?
Attack living creatures that come too close without bypassing it properly. Beyond that, no one took the time to invesitgate it further.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°203
Re: Casino - the altar room
Dwarmaj wrote:Wouldn't the trap have been disabled when we came through the first time? Does it reset it self?
Yup. Ember & Blade had to bypass it all 3 times you passed it earlier.
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°204
Re: Casino - the altar room
Delay until after Ember
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°205
Re: Casino - the altar room
jibuki wrote:Delay until after Ember
Yay! The party's close, but not out of the woods yet... Ember's turn.
Ember does a religion check & 4+11+2=17 success and recites the proper religious phrase to approach the severed finger, then moves 6 to as far as she can get without triggering the trap.
Telgarth goes and moves 5, besides Ember & the trap and 18+5+2=25 succesfully bypasses the trap. You can hear the horde of Vamps gaining on you this round (you don't think they're running). You wouldn't know this, but they are now 11 squares behind you. Telgarth is no longer regenerating at 22/34 after drinking his potion.
Gun girl on stage 10+13+2prone=25 hit Blade for 10+8 flurry, then shifts SW 1 and as a free action, drops her gun. Blade is bloodied again with 7 hits left.
Blade notices the the huge chest thingy to her W is chuck full of what looks like gas cans, as well as some sort of electronic device.
Blade, Angel, then Ashe's turn. Note: all 3 of you are currently prone.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°206
Re: Casino - the altar room
On Angelus' turn he'll:
Move: stand up
Free: Look for captaves to free
Standard: free any captives within reach, otherwise move toward someone to free.
Move: stand up
Free: Look for captaves to free
Standard: free any captives within reach, otherwise move toward someone to free.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°207
Re: Casino - the altar room
Move: Stand
Free: Turn on the light from the sword
Free: I told you I was a slayer bloodsucker
Standard: Blazing Starfall 1 to her east so just catching her in the blast.
Free: Turn on the light from the sword
Free: I told you I was a slayer bloodsucker
Standard: Blazing Starfall 1 to her east so just catching her in the blast.
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°208
Re: Casino - the altar room
I have shade form on so should only be taking half damage from the last two attacks.
However I will attack now, turning off shade form.
Move: adjacent to vamp
Free: 1 shroud
Standard: Leaping Strike + Shroud + Night Stalker
However I will attack now, turning off shade form.
Move: adjacent to vamp
Free: 1 shroud
Standard: Leaping Strike + Shroud + Night Stalker
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°209
Re: Casino - the altar room
Ross wrote:I have shade form on so should only be taking half damage from the last two attacks.
Unlike other striker features FoB is a second attack that auto hits.
Anything that increases or decreases damage affects FoB separately.
Blade would have taken 10/2+8/2=5+4=9hp or damage.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°210
Re: Casino - the altar room
Should also be 1/2 damage from her very first shot at me.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°211
Re: Casino - the altar room
Ross wrote:Should also be 1/2 damage from her very first shot at me.
Forgot you were insubstantial. I looked up the gun shot & that was 5 hits, plus the 10+8, so you should get back 2+5+4=11 hits, bringing you back to 18 & not bloodied. Waiting to meet a resident, I'll resolve these actions right after.
With a run/run, Ember & Telgarth are at the casino level and I assume proceeding down to the kitchen level?...
jibuki- Number of posts : 509
Registration date : 2009-01-01
- Post n°213
Re: Casino - the altar room
yup, yup
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°214
Re: Casino - the altar room
Ross wrote:I have shade form on so should only be taking half damage from the last two attacks.
However I will attack now, turning off shade form.
Move: adjacent to vamp
Free: 1 shroud
Standard: Leaping Strike + Shroud + Night Stalker
Whoops, I was about to resolve these actions and noticed Blade is still prone. (Last round you crawled through the blood river then teleported.) She's only 5' away from you, but you can't shift while prone (without a feat) so you'd provoke an AoO.
Revised actions for Blade?...
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°215
Re: Casino - the altar room
Angelus' turn, We'll say in a square adjacent you find a post with 2 survivors shackled. (Most have 1, some 0, 2, or 3)
Angelus stands and 12+5-2 for improvised tools = 15 thievery exactly success to pick the locks. Two guests are now free.
(If you have TP&T, then you made it by a lot)
(+minor, grab sword...)
Ashe stands and activates his sword again & the gun girl starts smoking (to take 5 damage on her turn instead of regenerating 5). And with a little trash talking, casts Blazing Starfall max distance & just barely catches her in the burst (11 squares from you now) with a 18+6=24 v ref hit for 9 radiant (+5 vulnerable)
Angelus stands and 12+5-2 for improvised tools = 15 thievery exactly success to pick the locks. Two guests are now free.
(If you have TP&T, then you made it by a lot)
Krystoff wrote:Move: Stand
Free: Turn on the light from the sword
Free: I told you I was a slayer bloodsucker
Standard: Blazing Starfall 1 to her east so just catching her in the blast.
(+minor, grab sword...)
Ashe stands and activates his sword again & the gun girl starts smoking (to take 5 damage on her turn instead of regenerating 5). And with a little trash talking, casts Blazing Starfall max distance & just barely catches her in the burst (11 squares from you now) with a 18+6=24 v ref hit for 9 radiant (+5 vulnerable)
Last edited by bradly on Thu Feb 10, 2011 12:18 pm; edited 1 time in total
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°216
Re: Casino - the altar room
Forgot I was prone. Do this instead:
Move: Stand
Free: 1 shroud
Standard: Executioner's Noose + Shroud + Night Stalker + pull her adjacent to me.
Move: Stand
Free: 1 shroud
Standard: Executioner's Noose + Shroud + Night Stalker + pull her adjacent to me.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°217
Re: Casino - the altar room
Ross wrote:Forgot I was prone. Do this instead:
Move: Stand
Free: 1 shroud
Standard: Executioner's Noose + Shroud + Night Stalker + pull her adjacent to me.
Me too. You'd think I'd remember since all 3 of you were.
Blade stands, throws a shroud, and 9+6=15 misses fort.
Angelus & Ashe's actions as posted above, then Ember and Telgarth's actions posted above, then the gun girl moves 7 S & SW and throws what looks like a lighter into the red area behind the stage and it lights up like a x-mas tree, fires quickly spreading all along the red area & up the W wall.
Blade, Angelus, Ashe, then Ember & Telgarth...
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°218
Re: Casino - the altar room
Is she running towards an opening?
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°219
Re: Casino - the altar room
Ross wrote:Is she running towards an opening?
Nope. Just a solid wall of fire on that whole side. And you think she moved, not ran.
Ross- Admin
- Number of posts : 3867
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°220
Re: Casino - the altar room
Move: S,S,S,SW,SW,S
Free: Place a shroud on Vamp
Standard: Executioner's Noose + Shroud Dam + Night Stalker + Pull her 2 towards me
Free: Place a shroud on Vamp
Standard: Executioner's Noose + Shroud Dam + Night Stalker + Pull her 2 towards me
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°221
Re: Casino - the altar room
Ross wrote:Move: S,S,S,SW,SW,S
Free: Place a shroud on Vamp
Standard: Executioner's Noose + Shroud Dam + Night Stalker + Pull her 2 towards me
Ouch! Blade moves, shrouds, and casts ES and 18+6=24 v fort hits, for (1d6)6 +6 dex +6 NS (2d6)7 shrouds for 25 hits. She is bloodied and adjacent to Blade's SW.
Angel then Ashe...
Note: she is now 13 squares from Angelus.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°222
Re: Casino - the altar room
1 quick note, I believe we determined that I should be getting 1D4 + 12 for my starfall damage 6CHA + 6 Something (dragon sorcerer or cosmic sorcerer or something. I will check back through the other thread for the exact thing that gives it to me.)
Move: 4 SW
Standard: Blazing Starfall making sure to catch just her and not Blade.
Move: 4 SW
Standard: Blazing Starfall making sure to catch just her and not Blade.
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°223
Re: Casino - the altar room
Krystoff wrote:I should be getting 1D4 + 12 for my starfall damage 6CHA + 6 Something (dragon sorcerer or cosmic sorcerer or something.
Blazing Starfall should be +8 to hit, 1d4+14 (6Char+ 6SorcererSoul+ 2Enhancement) damage.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°224
Re: Casino - the altar room
What are the captives bound with? Handcuffs?
How sturding are the objects their bound to?
It looks like my chance to free them is 50/50 and I'm trying to see if it would be better to try to break/cut whatever is holding them.
Angelus' turn:
Move: move to where I can free the most captives
Standard: attempt to free more.
Free: If you need a hand guys let me know...
How sturding are the objects their bound to?
It looks like my chance to free them is 50/50 and I'm trying to see if it would be better to try to break/cut whatever is holding them.
Angelus' turn:
Move: move to where I can free the most captives
Standard: attempt to free more.
Free: If you need a hand guys let me know...
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°225
Re: Casino - the altar room
Dwarmaj wrote:What are the captives bound with? Handcuffs?
How sturding are the objects their bound to?
The posts they are bound to seem very solid. The shackles (handcuffs connected to a short chain to the posts) seem pretty cheap, but still metal.
Note: Ashe doesn't have a magic implement, only Ember & Telgarth do. I don't think BS can use his sword...
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