jibuki wrote:So I moved through chairs at 6 minus whatever difficult terrain .
AP move 6 toward the doors
I take it then you didn't want to pull the gun girl...
Telgarth moves full, including an AP towards the door.
Before the Vamps go, Sam yells at them, "Bring me dead Slayer bodies!! They may have disrupted the ritual, but we can still start the "Great Harvest" if we can show them to the Mayor!"
Vamps go...
Telgarth dodges a bullet and is still up as 2 Vamps move to flank and a 3rd moves in close (they're still attacking very cautiously). One of them 4+13+2 flanking =19, barely miss, the other 15+13+2 flanking 30 hit, for 14 damage +8 flurry. The minions do necrotic, but this is all unnamed damage. Telgarth is still up, but bloodied with 6 hits.
Ember has 2 Vamps attack her with a 3rd in close and also dodges a bullet (if she uses an interrupt). First Vamp 8+13=21 hit for 15 +8 flurry, the 2nd 18 +13=31 hit for 12 +8 flurry. If she doesn't have an interrupt, or can't use it, she is down at -14 hits and dead is at -15.
2 Vamps attack Angel, and because of their Vampiric shift/attack, they zoom right in with no AoO from Ashe (unless some special power from shifting). first Vamp 8+13=21, your AC keeps changing, but I think that's a hit? If so 8+8 flurry and Angel is down. If not, 14+13=27 for sure hit for 15 +8 flurry. Angel is either merely down at -8 or dead.
2 Vamps attack Ashe (2 Vamps in reserve NE of Ashe & Angel) and again, one misses. 17+13=30, 7+13=20, hit & miss. The hit does 12+8 flurry for 20 hits.
The other Vamps are still taking pictures & the one is still recording, the bloodied one moved out of the room, and more importantly, out of the sunlight radius.
Current status:
Angel: possibly -8/34 5/13,(maybe worse)
Ashe: 4/33 5/13 (biggest target)
Blade: 29/30 4/11
Ember: -14/30 3/11 (might have interrupt)
Telgarth: 6/34 6/12
Ember's turn if she can stay up, then Ashe, then top of the order...
Thu May 02, 2024 10:48 am by Teramotos
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